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tmasher
Hedion University Amarr Empire
0
|
Posted - 2012.04.17 14:40:00 -
[1] - Quote
Hi long story short I've recently begun my own little jihad purge of highsec ganking Hulks and Haulers and I've come to realize this is pretty much Easy Mode and needs a bit of a change. That got me and my friend into a discussion about how exactly this could be changed. After awhile we figured out two things
1) Beef Hulks a little. That a 10m ISK Catalyst can kill a 300m T2 cruiser-sized Exhumer is a bit daft, let's be realistic. I'd suggest requiring something with a bit more punch, say a fully T2 gank fitted Thorax doing ~850 DPS (or a gankfit BC from any other race) to kill an untanked Hulk. I'd still happily throw away a 20-30m ISK cruiser or even a ~60m ISK BC to kill them and that's still easily 5-10 times its own worth, but far better than the current 50x ratio Catalysts get
2) At Fanfest there was discussion about overhauling criminal flagging system, and briefly, a blurb about making it so that anyone who steals from a can/wreck will become universally flagged as "Suspect" and attackable by anyone, not just their victim. I think this would add a little more risk to the suicide ganking of highsec haulers a little, as when you have your alt scoop that wreck he'd immediately become fair game to everyone else in the system. This allows those silly white knight vigilante-wannabes to spend hours camping popular gankcamp gates in their "counter-gank" Tornados ganking gankers' gankloot-scooping haulers... or more likely, allows competing gankers to kill the others' hauler if they go for a kill. The effectiveness of this last instance became obvious to me last night as I found myself sharing a gate with another ganker, both of us having hauler alts on grid. I'm pretty sure we both knew at the time that if either of us did gank something, the other could easily gank the other's hauler alt and take the spoils for himself. If our alts would've been flagged as suspect by the act this would make it pretty much a given that we would've taken out each others' haulers on the spot
So yeah, do this. |

stoicfaux
951
|
Posted - 2012.04.17 14:47:00 -
[2] - Quote
You want the crimewatch thread.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

tmasher
Hedion University Amarr Empire
0
|
Posted - 2012.04.17 14:56:00 -
[3] - Quote
This thread is to specifically discuss the effects of Crimewatch on highsec suicide ganking not a discussion on Crimewatch itself. |

Tippia
Sunshine and Lollipops
6138
|
Posted - 2012.04.17 15:03:00 -
[4] - Quote
tmasher wrote:1) Beef Hulks a little. That a 10m ISK Catalyst can kill a 300m T2 cruiser-sized Exhumer is a bit daft, let's be realistic. As luck would have it, a 10M Catalyst can't kill a 300M T2 cruiser-sized Exhumer. Unless the Exhumer has been a bit daft and not fitted a tank. As for realism, it's not so strange that a destroyer can kill a huge resource extraction vehicle.
Quote:2) At Fanfest there was discussion about overhauling criminal flagging system, and briefly, a blurb about making it so that anyone who steals from a can/wreck will become universally flagged as "Suspect" and attackable by anyone, not just their victim. I think this would add a little more risk to the suicide ganking of highsec haulers a little, as when you have your alt scoop that wreck he'd immediately become fair game to everyone else in the system. It doesn't really change anything, since the alt will just dock-up. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

THE L0CK
Denying You Access
231
|
Posted - 2012.04.17 15:05:00 -
[5] - Quote
When I want to give spicy I type to my victim in a Latin accent. Do you smell what the Lock's cooking? |

Testerxnot Sheepherder
DeadHeads - Question Authority Crew
108
|
Posted - 2012.04.17 15:05:00 -
[6] - Quote
I did not except tippia to post here...
Given up on the "cost is not a factor in balance hurr durr" argument, have ya? |

Tippia
Sunshine and Lollipops
6138
|
Posted - 2012.04.17 15:09:00 -
[7] - Quote
Testerxnot Sheepherder wrote:Given up on the "cost is not a factor in balance hurr durr" argument, have ya? Nope. Still using it, as you can see, largely because it's still as true as ever.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Benny Ohu
The Lazy Dragoons True Apathy
50
|
Posted - 2012.04.17 15:14:00 -
[8] - Quote
Or the ganker will blue the wreck for his alt to pick up?
Really this looks like a 'buff Hulks' thread in disguise |

Ranger 1
Ranger Corp
1524
|
Posted - 2012.04.17 15:20:00 -
[9] - Quote
Testerxnot Sheepherder wrote:I did not except tippia to post here...
Given up on the "cost is not a factor in balance hurr durr" argument, have ya?
Why would anyone "give up" on a proven design principal in EVE?
People that don't understand the concept are the reason we have far too many Super Caps in game currently, and why CCP no longer uses cost as a balancing mechanism. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Five Thirty
School of Applied Knowledge Caldari State
20
|
Posted - 2012.04.17 15:23:00 -
[10] - Quote
The way suicide ganking is right now is going to get nerfed. This is a fact.
If more suicide gankers like the OP would suggest nerfs that they believe would bring the cost / benefit ratio back in line, maybe CCP would implement those ideas instead of whatever the developers decide to do.
Maybe make some concessions of their own instead of just crying anytime a supposed nerf is suggested or released.
|

MeestaPenni
Deadman W0nderland The 99 Percent
209
|
Posted - 2012.04.17 15:28:00 -
[11] - Quote
Duuun dun duuun dun dun dun dun dun dun dun Has anyone really been far even as decided to use even go want to do look more like?
I am not Prencleeve Grothsmore. |

Tippia
Sunshine and Lollipops
6142
|
Posted - 2012.04.17 15:29:00 -
[12] - Quote
Five Thirty wrote:The way suicide ganking is right now is going to get nerfed. This is a fact. Really? What do you base this fact assumption on?
Here's a solution to put the GÇ£cost / benefit ratio back in lineGÇ¥: fit a tank. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Lanasak
School of Applied Knowledge Caldari State
77
|
Posted - 2012.04.17 15:33:00 -
[13] - Quote
expensive ships die to cheap ones all the time
deal with it |

tmasher
Hedion University Amarr Empire
0
|
Posted - 2012.04.17 15:48:00 -
[14] - Quote
First off let me clarify that my position on this issue isn't complete altruistic and in fact is quite self-serving. There are far too many highsec gankers right now, and as I am one myself, this overabundance of competition is bad for my business model. Most of the decent gates are occupied at all hours of the day. The abundance of Hulk gankers is causing more Hulk pilots to either fit ridiculous tanks or fly Covetors. Haulers will or already are autopiloting less, using the tanked transports or freighters. I think ganking a Hulk or a hauler with lots of **** in it (and getting that ****) should be something of an accomplishment, but at this point I just feel like a drop in the ocean for all my efforts. |

Tippia
Sunshine and Lollipops
6143
|
Posted - 2012.04.17 15:58:00 -
[15] - Quote
tmasher wrote:There are far too many highsec gankers right now, and as I am one myself, this overabundance of competition is bad for my business model. [GǪ] at this point I just feel like a drop in the ocean for all my efforts. Self-balancing emergent gameplay. Working exactly as intended.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

tmasher
Hedion University Amarr Empire
0
|
Posted - 2012.04.17 16:06:00 -
[16] - Quote
Tippia wrote:tmasher wrote:There are far too many highsec gankers right now, and as I am one myself, this overabundance of competition is bad for my business model. [GǪ] at this point I just feel like a drop in the ocean for all my efforts. Self-balancing emergent gameplay. Working exactly as intended.
I'm sorry, for a moment there I thought you suggested that Hulks et al being so easy to gank is a self-balancing feature. |

Aqriue
Center for Advanced Studies Gallente Federation
569
|
Posted - 2012.04.17 16:44:00 -
[17] - Quote
Tippia wrote:Self emergent gameplay... so Tippia says the player is responsible for what happens to them(Fit tank, hulk don't go boom). Then CCP can go back and un-nerf Titans and Super Carriers , since they must be fine being all powerful and the players bitching how Titan's track so well means that the ones bitching should shut up and just fly a super cap of their own. See, logically if the player gets out of their crappy battleship blob ship and get into a cap ship of their own then Titans with a full rack of tracking enhancers are less of a problem. In short, fly a cap ship = to fitting tank mods on a hulk...player prevents their own loss by being pro-active and CCP don't need to step in. Yup, lets get back those Titan fleets then. |

Whitehound
118
|
Posted - 2012.04.17 16:48:00 -
[18] - Quote
*reads subject* *sees OP's avatar* ... It needs no more spice than that ugly face!!! |

Tippia
Sunshine and Lollipops
6146
|
Posted - 2012.04.17 16:57:00 -
[19] - Quote
tmasher wrote:I'm sorry, for a moment there I thought you suggested that Hulks et al being so easy to gank is a self-balancing feature. No need to apologise. The availability and value of prey and the amount of competing predators is self-balancing.
Aqriue wrote:lol Tippia bringing RL into EVE? No. The OP did. I just recalibrated that RL comparison. As for your counter, it doesn't seem to actually counter the fact that a destroyer cannot kill a Hulk unless the Hulk pilot has been a bit daft. I suppose this is largely because it isGǪ you knowGǪ a fact, and thus quite hard to argue against.
Quote:Then CCP can go back and un-nerf Titans and Super Carriers , since they must be fine being all powerful and the players bitching how Titan's track so well then that means the ones bitching should shut up and just fly a super cap of their own. Non sequitur, since what you're describing is why cost isn't a balancing factor, whereas what I'm pointing out is the ecology of professions. The two have nothing to do with each other (aside from supercaps showing that it's good design for Hulks being weak to cheaper ships). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Sentinel Smith
Center for Advanced Studies Gallente Federation
24
|
Posted - 2012.04.17 17:01:00 -
[20] - Quote
tmasher wrote:I'm sorry, for a moment there I thought you suggested that Hulks et al being so easy to gank is a self-balancing feature. Hulks aren't 'So easy' to gank, unless the person using it doesn't know how to fit it.
A Hulk can easily tank a Destroyer if it properly.. With implants and fleet bonuses it can even tank a Tornado in most of highsec.. Most people whining about losing their Hulks haven't fit a tank, haven't trained the skills to support their ship, they just mine with it.. Sorry, no sympathy. EVE is a PVP game, if your ship isn't taking that into account it's no ones fault but your own. |

tmasher
Hedion University Amarr Empire
1
|
Posted - 2012.04.17 17:30:00 -
[21] - Quote
Tippia, you and many others here seem to be under the impression that Hulk pilots should automatically "know" how to protect themselves from ganks. Let me remind you that there is no "learning curve" for Hulk pilots like there is for almost every other aspect of this game -- PVErs spend their first few months climbing from doing L1 missions in frigates to L4 missions in battleships and learn their way up, losing ships occasionally, usually cheap ones, and adapting along the way; likewise PVPers usually start out in frigates, end up losing dozens but for 500k a piece who gives a ****. Hulks on the other hand will overwhelmingly have not a single shred of experience in dealing with protecting their ships from gankers (because who the **** ganks Retrievers and Covetors, and even if people did, there's literally no way to actually tank them anyway) and if held to the same standard, which you seem to support, should expect to lose billions of ISK on Hulks before they too finally "get it" and learn to adapt accordingly. |

Karl Hobb
Imperial Margarine
102
|
Posted - 2012.04.17 17:41:00 -
[22] - Quote
tmasher wrote:Tippia, you and many others here seem to be under the impression that Hulk pilots should automatically "know" how to protect themselves from ganks. Those Hulk pilots could, you know, ask how to protect against ganks. They generally just don't like the answer/receive **** advice. Hulk pilots could also play the game, but I suppose that would be too much of a bother. "Fun fact: carebears are not necessary for the game to function." --áTippia |

Whitehound
120
|
Posted - 2012.04.17 17:43:00 -
[23] - Quote
tmasher wrote:Tippia, you and many others here seem to be under the impression that Hulk pilots should automatically "know" how to protect themselves from ganks. Let me remind you that there is no "learning curve" for Hulk pilots like there is for almost every other aspect of this game -- PVErs spend their first few months climbing from doing L1 missions in frigates to L4 missions in battleships and learn their way up, losing ships occasionally, usually cheap ones, and adapting along the way; likewise PVPers usually start out in frigates, end up losing dozens but for 500k a piece who gives a ****. Hulks on the other hand will overwhelmingly have not a single shred of experience in dealing with protecting their ships from gankers (because who the **** ganks Retrievers and Covetors, and even if people did, there's literally no way to actually tank them anyway) and if held to the same standard, which you seem to support, should expect to lose billions of ISK on Hulks before they too finally "get it" and learn to adapt accordingly. I can agree with this.
People now need to learn that we can only fix ourselves and maybe other players, but the ships when unbalanced can only be fixed by CCP.
I think there is a weakness in all mining ships and it is unnecessary (35PG for a 300m ISK hull is a joke), but it is not the gankers problem to care for it, nor should the miners complain about getting ganked.
Now I would like to talk about your face. |

Killer Gandry
V I R I I Ineluctable.
279
|
Posted - 2012.04.17 17:46:00 -
[24] - Quote
Whitehound wrote: Now I would like to talk about your face.
Shhh, that's the roadmap incase the TomTom fails.
|

Gypsio III
Dirty Filthy Perverts
259
|
Posted - 2012.04.17 17:48:00 -
[25] - Quote
tmasher wrote:Tippia, you and many others here seem to be under the impression that Hulk pilots should automatically "know" how to protect themselves from ganks.
If they can't figure it out the first time they see or hear of a Hulk getting ganked, then they deserve to get ganked.
If they've managed to get into a Hulk without becoming aware of suicide-ganking, then clearly we need more suicide ganking.
|

Tippia
Sunshine and Lollipops
6150
|
Posted - 2012.04.17 17:53:00 -
[26] - Quote
tmasher wrote:Tippia, you and many others here seem to be under the impression that Hulk pilots should automatically "know" how to protect themselves from ganks. No. What gave you that impression? They should learn to play the game, just like everyone else, that is all.
Since cost and RL parallels are so popular in these circles, how about this one: if you're going to buy a -ú5 million Rolls, do you just plan to go to your local drive-through automatic car wash the way you do with the +ákoda you've been driving so far, or do you research the matter to find out whether you should take some extra precautions to protect the paint job? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

tmasher
Hedion University Amarr Empire
2
|
Posted - 2012.04.17 18:03:00 -
[27] - Quote
Quote:If they can't figure it out the first time they see or hear of a Hulk getting ganked, then they deserve to get ganked.
Where are they supposed to hear or see it? Not everyone who plays this game is a forum-splerging neckbeard.
Quote:Those Hulk pilots could, you know, ask how to protect against ganks.
How exactly can they ask about something most of them probably don't even realize can happen the first time they get in a Hulk? Again -- in almost every other conceivable course of activity in this game there is a fairly reasonable learning curve that introduces players into a new activity in a way that promotes learning and adapting by exposing them to an understandable and intuitive difficulty curve. Brand-new Hulk pilots get nothing of the sort. The only thing they have to contend with as they work their way up are belt rats, can flippers and finding empty belts. Last I checked there is no warning popup message when they get into their very first Hulk informing them that they stand a good chance of meeting a fiery end at the hands of a destroyer. So short of miraculous foresight and spending the 6 months prior to even starting the game reading every guide, tutorial and wiki entry, how do you expect them to learn this other than losing a few hundred million ISK in Hulks? |

Gypsio III
Dirty Filthy Perverts
259
|
Posted - 2012.04.17 18:06:00 -
[28] - Quote
tmasher wrote:Quote:If they can't figure it out the first time they see or hear of a Hulk getting ganked, then they deserve to get ganked. Where are they supposed to hear or see it? Not everyone who plays this game is a forum-splerging neckbeard.
I'd expect even a miner to have some concept of things like resists, HP and How Concord Works. They don't need to read these threads, they just need a modicum of common sense. But whining and claiming to be a victim is easier, I suppose. |

tmasher
Hedion University Amarr Empire
2
|
Posted - 2012.04.17 18:06:00 -
[29] - Quote
Tippia wrote:They should learn to play the game, just like everyone else
As I've said every else has a reasonable learning curve allowing them to adapt to increasing difficulty without risk of serious financial loss. So I completely agree with you, they should learn just like everyone else.
Quote:Since cost and RL parallels are so popular in these circles
From what I can tell the only person RL parallels are popular with is you. |

Tippia
Sunshine and Lollipops
6150
|
Posted - 2012.04.17 18:10:00 -
[30] - Quote
tmasher wrote:Where are they supposed to hear or see it? Not everyone who plays this game is a forum-splerging neckbeard. In local. On any EVE-related website. In their corp chat. In their belt. On the site where they found out about the Hulk fit they're using.
Quote:How exactly can they ask about something most of them probably don't even realize can happen the first time they get in a Hulk? They would have to pay spectacularly little attention in order to not learn, in the months it takes to get into a Hulk, that ganking is a reality in EVE. The game itself even tells them that it can happen. This in addition to the various sources mentioned above.
Learning about this was very very easy four years ago. The amount of information and the ease of access to it has not diminished since then.
Quote:As I've said every else has a reasonable learning curve allowing them to adapt to increasing difficulty without risk of serious financial loss. GǪas do miners. Claiming anything else is to pain them all as a bunch of blind and braindead sheep, and that wouldn't be very nice, now would it? Why do you give them so little credit?
Quote:From what I can tell the only person RL parallels are popular with is you. You haven't been paying attention to these topics have you? You started this thread with an argument from realism, and it keeps coming up GÇö alongside the cost argument, which you also used GÇö and given how popular it is with people who refuse to tank their hulks, wouldn't you say that speaking their language is a good idea? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Karl Hobb
Imperial Margarine
102
|
Posted - 2012.04.17 18:16:00 -
[31] - Quote
tmasher wrote:I'm a forum-splerging neckbeard. FYP
tmasher wrote:How exactly can they ask about something most of them probably don't even realize can happen the first time they get in a Hulk? tmasher wrote:So short of miraculous foresight and spending the 6 months prior lol "Fun fact: carebears are not necessary for the game to function." --áTippia |

Herping yourDerp
Federal Navy Academy Gallente Federation
511
|
Posted - 2012.04.17 19:02:00 -
[32] - Quote
except t2 barges are supposed to be able to handle the harshness of nullsec or w/e yet a cheap ship can almost inta pop them.
|

tmasher
Hedion University Amarr Empire
2
|
Posted - 2012.04.17 19:08:00 -
[33] - Quote
Quote:GǪas do miners. Claiming anything else is to paint them all as a bunch of blind and braindead sheep
Please then, explain to me what sorts of personal experiences miners go through during the first three months of the game that will teach them how to fit Hulks to not be ganked?
Quote:You haven't been paying attention to these topics have you?
Nope.
Quote:You started this thread with an argument from realism
Lol wat
Quote:and it keeps coming up
You're literally the only one bringing it up m8
Quote:alongside the cost argument, which you also used
It is a factor and claiming otherwise is literally ignorant.
Anyway, you've quite clearly got some very specific blinders on and judging by the couple sheep people I've seen with your quotes in their sigs, you're something of an outspoken person on this subject, though I've literally never heard of you before this thread and I'll likely forget your existence 5 minutes from now. Your arguments though are incredibly simplistic and quite obviously biased and you've yet to make a single credible argument or counter any I've made other than "hurp blurp let me tell u about realism m8" and some unfathomable notion that miners should be smarter than literally everyone else that plays this game and that it's their own fault if they aren't. Miners aren't smart. Almost everyone who plays this game is a complete ****** for their first 6 months at best. The difference is, everyone else is introduced to different aspects of gameplay with a comfortably stepped difficulty curve. PVEers learn about cap management and DPS and active tanking and rat aggro as each is introduced during early missions, and maybe they lose some frigates or destroyers or cruisers before they figure out right from wrong. PVPers learn about kiting and transversal, picking your fights and how Minmatar > everything and likewise lose some frigs and dessies and cruisers before they pick it up. Miners learn how to kill ****** belt frig rats with drones and how to avoid being canflipped, maybe losing a 50k Navitas or some Osprey or some ****, because nobody gives a **** about trying to gank Retrievers so the only time they actually face any exposure to any sort of learning curve or situation that forces them to adapt, they're sitting in their pod next to their 300mil Hulk wreck.
That you even claim miners have as accommodating a learning curve as PVErs and PVPers is pretty indicative of your actual agenda. |

Karl Hobb
Imperial Margarine
102
|
Posted - 2012.04.17 19:24:00 -
[34] - Quote
If you've done nothing but mine roids for six months and still haven't heard about ganking, you're either not paying any attention to the game or ignoring reality. In both cases I ask: what gives you the right to own and operate that Hulk?
Fitting a suitcase adds roughly 5K EHP to a Hulk, according to pyfa. Fit a ******* suitcase. "Fun fact: carebears are not necessary for the game to function." --áTippia |

Tippia
Sunshine and Lollipops
6151
|
Posted - 2012.04.17 19:31:00 -
[35] - Quote
tmasher wrote:[Please then, explain to me what sorts of personal experiences miners go through during the first three months of the game that will teach them how to fit Hulks to not be ganked? The tutorials. Local. Corp chat. N00b chat. Being in a belt. Researching the Hulk. Any EVE-related website. Having more than two brain-cells to rub together.
Then maybe you should stop assuming things about them and understand the context of your own argument, hmm?
GÇ£That a 10m ISK Catalyst can kill a 300m T2 cruiser-sized Exhumer is a bit daft, let's be realistic.GÇ¥ Recognise that? Cost and realism is the two constants in terms of fallacious arguments being brought up in favour of buffing the Hulk. You did it like everyone coming before you. If you didn't read up on the topic before posting (which would explain why you assume that miners are incapable of doing any kind of research on their chosen activity), then that's your problem, but it doesn't change the fact that it keeps coming up and it keeps being irrelevant, wrong or both.
Cost is not a factor in balance GÇö they tried that once and immediately realised the error of their ways. Again, had you done your research, you would have known this already.
Quote:Your arguments though are incredibly simplistic and quite obviously biased and you've yet to make a single credible argument or counter any I've made other than "hurp blurp let me tell u about realism m8" and some unfathomable notion that miners should be smarter than literally everyone else that plays this game and that it's their own fault if they aren't. No, that's your argument GÇö it's called a strawman argument, and it's a fallacy. My argument is that they are as smart as everyone else and therefore have no problems learning about these things through all the usual means, just like everyone else, especially given that they have a couple of months to do so. If you haven't seen the counter arguments, then you haven't been paying attention, but again, that seems to be what you do most (along with assuming that everyone does the sameGǪ which they don't).
Counter #1: a Hulk can already protect themselves against a Catalyst. Counter #2: Crimewatch 2.0 will not change the risks in ganking because it'll still be trivial to get away with it. Counter #3: miners are not idiots, no matter how much you'd prefer that they were. Counter #4: miners have access to the same resources as everyone else, and can therefore learn about ganks the same as everyone else.
Could you please actually address the arguments being made rather than resorting to an avalanche of fallacies? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

baltec1
1105
|
Posted - 2012.04.17 19:42:00 -
[36] - Quote
Herping yourDerp wrote:except t2 barges are supposed to be able to handle the harshness of nullsec or w/e yet a cheap ship can almost inta pop them.
Only if the hulk pilot fits near to no tank on it. |

Bully Hedro
Imperial Academy Amarr Empire
4
|
Posted - 2012.04.17 19:44:00 -
[37] - Quote
Tippia wrote:tmasher wrote:1) Beef Hulks a little. That a 10m ISK Catalyst can kill a 300m T2 cruiser-sized Exhumer is a bit daft, let's be realistic. As luck would have it, a 10M Catalyst can't kill a 300M T2 cruiser-sized Exhumer. Unless the Exhumer has been a bit daft and not fitted a tank. As for realism, it's not so strange that a destroyer can kill a huge resource extraction vehicle.
Of course the difference is that Deepwater Horizon cost $500mil, whereas a modern destroyer cost $500-2billion aswell. |

Tanya Powers
Science and Trade Institute Caldari State
1127
|
Posted - 2012.04.17 19:54:00 -
[38] - Quote
tmasher wrote: more stuff
Don't get me wrong, but if actual situation was a very bad game experience, players mining would leave the game to bots and 20 accounts multi box fans playing with themselves, maybe it's already what happens doesn't matter anyway.
Makes a few years this kind of discussion ends with the guy starting the thread at the end of the discussion look like an idiot who doesn't understand a crap about the uberness of Eve and it's players, you are not in position to discuss whatever in Eve or bring another logic than the one the older players claim it's the rule.
You still have the choice to give your money somewhere else or keep trying to discuss with a players base incapable to evolve. |

Jake Warbird
Republic Military School Minmatar Republic
730
|
Posted - 2012.04.17 19:56:00 -
[39] - Quote
/popcorn |

Tanya Powers
Science and Trade Institute Caldari State
1127
|
Posted - 2012.04.17 19:59:00 -
[40] - Quote
Herping yourDerp wrote:except t2 barges are supposed to be able to handle the harshness of nullsec or w/e yet a cheap ship can almost inta pop them.
Really? -they can't handle a single destroyer or frigate without Concord help but you "assume" they're "supposed" to be "THA" mining ship in null? 
Mkay 
|

YuuKnow
197
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Posted - 2012.04.17 20:06:00 -
[41] - Quote
Back in the day, folks mined with battleships. There's nothing to say that you have to use a Exhumer or MB. |

Tippia
Sunshine and Lollipops
6154
|
Posted - 2012.04.17 20:18:00 -
[42] - Quote
Tanya Powers wrote:Really? -they can't handle a single destroyer or frigate without Concord help but you "assume" they're "supposed" to be "THA" mining ship in null?  That has more to do with the difference in rats and players, and it's the harshness of the former that they're able to withstandGǪ 
As for handling a single destroyer or frigate, it can deliver up to 160 DPS, which would kill the standard gank destroyer in less time it takes the destroyer to kill itGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

YuuKnow
197
|
Posted - 2012.04.17 20:29:00 -
[43] - Quote
What about bringing a cap stable Logi to the mining op? Turn the logi on and let it perma boost the hulks? Anyone ever tried that?
yk |

KrakizBad
Eve Defence Force Fatal Ascension
614
|
Posted - 2012.04.17 20:30:00 -
[44] - Quote
YuuKnow wrote:What about bringing a cap stable Logi to the mining op? Turn the logi on and let it perma boost the hulks? Anyone ever tried that?
yk Yes, it doesn't prevent alpha strikes, but will generally save vs. a single smaller ship. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |

Tippia
Sunshine and Lollipops
6157
|
Posted - 2012.04.17 20:59:00 -
[45] - Quote
KrakizBad wrote:YuuKnow wrote:What about bringing a cap stable Logi to the mining op? Turn the logi on and let it perma boost the hulks? Anyone ever tried that? Yes, it doesn't prevent alpha strikes, but will generally save vs. a single smaller ship. Put in other terms: it forces a ganker to upgrade to (multiple) tier-3 BCs or BSes rather than relying on a handful of frigates or destroyers. You can still do it with the same manpower, but the cost of the operation increases quite sharply. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

tmasher
Hedion University Amarr Empire
2
|
Posted - 2012.04.17 21:07:00 -
[46] - Quote
Tippia wrote:GÇ£That a 10m ISK Catalyst can kill a 300m T2 cruiser-sized Exhumer is a bit daft, let's be realistic.GÇ¥ Recognise that?
Wow, you read that and thought I was talking about gameplay realism? I guess English isn't your first language?
Quote:My argument is that they are as smart as everyone else
Holy ****, that's my argument too! Though technically mine was they are as stupid as everyone else, but it's pretty much the same thing right?
Quote:Counter #1: a Hulk can already protect themselves against a Catalyst.
Well look at that, again I agree and made no argument to the contrary.
Quote:Counter #3: miners are not idiots, no matter how much you'd prefer that they were.
They are no more or less idiots than the rest of the general Eve population.
Quote:Counter #4: miners have access to the same resources as everyone else, and can therefore learn about ganks the same as everyone else.
Please point me towards the New Player Experience Tutorial that teaches players how to defend against suicide ganking. Last I checked, Mining missions revolve around warping to deadspace, mining a rock, and returning it to the agent. Maybe this changed recently and I've missed the part where a random GM will warp into the pocket and try to kill the player.
Could you please address the arguments rather than grandstanding over established and universally accepted statements that only you are actually arguing about?
I'll give this one last try, hoping that deep down there's some rational thought I can reach. I'd appreciate you respond to each in a simple, straightforward manner, one after the other, without bringing up any of the previous statements we've already agreed upon and are not actually arguing.
1) Lack of learning or difficulty curve for miners; PVE players get stepped missions of slowly increasing difficulty that teaches them the basics of killing rats, tanking, resists and aggro, skills and knowledge they utilize in higher-level missions. Miners learn to activate mining lasers on asteroids and use drones to kill the occasional belt rat. PVEers lose frigates, destroyers and occasionally cruisers as part of the ravages of their first lessons learning their profession as new players. Miners lose 300mil Hulks to tiny destroyers 1/50th their cost.
2) Unless you can show me a study that proves otherwise, I stand by my statement that the overwhelming majority of new players prefer learning the game in the game and not by scrolling through hundreds of wiki pages, guides, tutorials and these scum-trodden forums. Any game that flat-out requires new players to sift through page after page after page of ****** starting guides is undeniably a terrible game. That said, it'd be cool if CCP actually invested the time in some ~ingame~ NPE arc for miners to actually prepare them for the reality of highsec ganking.
3) Cost not being a factor in balance I can agree with. It has more to do with the cost of the consequences of any particular action. In the instance of my ganking Hulks, I literally lose nothing while he loses everything. When I started this I had about -1.5 sec, and moved into a 0.7 system. It took me killing 5-6 Hulks before I finally became negative enough to go flashy in that system. I spent the next day in Nullsec ratting my sec up and making enough money from belt rats alone to pay for dozens more Catalysts. I literally lose nothing in this process, the Hulk loses what is often a massive chunk of their total assets.
Thank you and have a great day. |

Tippia
Sunshine and Lollipops
6157
|
Posted - 2012.04.17 21:27:00 -
[47] - Quote
tmasher wrote:Wow, you read that and thought I was talking about gameplay realism? I read that and thought you were making an argument about relationships between ship classes being daft and not realistic, because that's pretty much what you said.
Quote:Well look at that, again I agree and made no argument to the contrary. GǪaside from the first point you made in the OP. You know, the part where you were arguing that they should make the Hulk beefier so a Catalyst no longer can kill it and it instead requires an unrealistic cruiser or a BC to kill one.
Quote:Please point me towards the New Player Experience Tutorial that teaches players how to defend against suicide ganking. The part where they say that space isn't safe and the part that explains to you what happens when your ship blows up.
Quote:1) Lack of learning or difficulty curve for miners The learning can be found in the same place as everyone else finds it. These places have already been listed multiple times. Just for the record, the arc you're describing for mission runners never teach them about tanking either GÇö they, too, have to go and look for that knowledge elsewhere (where they quickly find it because it's trivial to do so), because the game doesn't teach these things outside of the tutorials.
Quote:2) Unless you can show me a study that proves otherwise, I stand by my statement that the overwhelming majority of new players prefer learning the game in the game and not by scrolling through hundreds of wiki pages, guides, tutorials and these scum-trodden forums. GǪand that doesn't really change the fact that miners can learn the things they need to know in order to survive in the same places as everyone else (including in-game by interacting with the players around them).
As for the loss ratio, that's how the game is designed: it consistently requires exponentially more effort to get a decreasing margin of effectiveness. The Hulk sits at one far end of that spectrum GÇö high efficiency/massive effort GÇö and the destroyer sits at the other, and the GÇ£issueGÇ¥ is that the efficiency in question goes towards drastically different types out output. The Hulk is a massive loss due to all the marginal improvements that go into it; it's an easy loss since those marginal improvements go towards yield, not durability; the destroyer is a minor loss because it doesn't have any marginal improvements to speak of and because the ones it has are geared towards blowing stuff up. It is as it should be. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

YuuKnow
198
|
Posted - 2012.04.17 21:36:00 -
[48] - Quote
Tippia wrote:KrakizBad wrote:YuuKnow wrote:What about bringing a cap stable Logi to the mining op? Turn the logi on and let it perma boost the hulks? Anyone ever tried that? Yes, it doesn't prevent alpha strikes, but will generally save vs. a single smaller ship. Put in other terms: it forces a ganker to upgrade to (multiple) tier-3 BCs or BSes rather than relying on a handful of frigates or destroyers. You can still do it with the same manpower, but the cost of the operation increases quite sharply.
Of course I'm not saying that I think Hulk Griefing is good for gameplay. Skews the risk/reward balance of hi-sec waaaaaay off. This needs to be brought more into balance in the other hi sec vs low sec vs null sec system. Hi sec mining is such a low profit enterprise to begin with. What are the estimates? Something like 6mil per hour tops?
Yes players can adapt to any sort of fubared gameplay, but there is also a point where the risk/reward balance is just plain borked. Nothing about it good for the game design... just plain old fashion griefing.
They can make the hulks hard to kill would be one method. Perhaps keeping griefers relagated to frigs and destroyers (so that the hulks at least have a chance) is another (could be done by removing the sec increases from ratting to make it harder for griefers to build there sec status up again and get back into hi sec).
yk |

tmasher
Hedion University Amarr Empire
2
|
Posted - 2012.04.17 21:51:00 -
[49] - Quote
Quote:I read that and thought you were making an argument about relationships between ship classes being daft and not realistic, because that's pretty much what you said.
"Let's be realistic" is a common phrase AKA "Let's be real", "Let's be serious" etc, nothing to do with ~gameplay realism~
Quote:GǪaside from the first point you made in the OP. You know, the part where you were arguing that they should make the Hulk beefier so a Catalyst no longer can kill it and it instead requires an unrealistic cruiser or a BC to kill one.
The point I made was that a Cata should not be able to suicide gank a naked Hulk just like it shouldn't be able to suicide gank a comparable T2 cruiser (or t3!) Imagine what kind of world we would live in if any other untanked T2 could be easily wiped out by a Destroyer, I'd camp Jita undock and wipe out Zealots all day long.
Quote:The part where they say that space isn't safe and the part that explains to you what happens when your ship blows up.
So:
PVE player gets a fuckton of different combat missions of slowly increasing difficulty, get related skillbooks and instructions handed to them by Tutorials and an unarguably managable learning curve vs Miner gets told to go mine rocks and "lol u may die"
Yeah they're totally the exact same experience and afford both players equal instructions and guidance on how to play the game. 
Quote:The learning can be found in the same place as everyone else finds it.
Again you're assuming players are going to somehow know what questions they need to ask before they're even exposed to the situation requiring them to ask them. New players starting missions ask questions if they don't understand things or are, y'know, being killed by rats. They're exposed to these situations, then use their cognitive abilities to process that something is wrong and take actions to rectify it -- either looking at a guide or more commonly, spamming the noob channel with questions and getting straight answers. Taking too much damage in a mission? Fit a repper or shield booster. Running out of cap running that? Train Energy Management and fit cap rechargers. Only when a player is exposed to adversity do they recognize and realize adaptation is necessary. Miners are not exposed to this same effect. They mine rocks and the only time they take damage is from belt rats. Nobody comes and tries to gank their ****** little Navitas or even their Retriever or Covetor. It isn't until they're in a Hulk, or happen to see someone else's Hulk get ganked, that they even realize the danger, let alone are exposed to it, let alone have any time to adapt to it. This is the essential problem and reiterates exactly what I've already said; miners are not "given" the same resources if you (correctly) |

Tippia
Sunshine and Lollipops
6158
|
Posted - 2012.04.17 21:57:00 -
[50] - Quote
YuuKnow wrote:Hi sec mining is such a low profit enterprise to begin with. What are the estimates? Something like 6mil per hour tops? Right now, it's somewhere in the 20M region, last I saw any numbers (haven't done them myself, so, pinch of salt and all that). That puts it on equal footing with lower-end L4 missions that are done at the same skill level. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

KrakizBad
Eve Defence Force Fatal Ascension
615
|
Posted - 2012.04.17 22:09:00 -
[51] - Quote
tmasher wrote:The point I made was that a Cata should not be able to suicide gank a naked Hulk just like it shouldn't be able to suicide gank a comparable T2 cruiser (or t3!) Imagine what kind of world we would live in if any other untanked T2 could be easily wiped out by a Destroyer, I'd camp Jita undock and wipe out Zealots all day long. lolwut? A destroyer could indeed pop a completely untanked zealot easily. I'm guessing you've never flown a sniper HAC or you'd have known this. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |

YuuKnow
200
|
Posted - 2012.04.17 22:25:00 -
[52] - Quote
Tippia wrote:YuuKnow wrote:Hi sec mining is such a low profit enterprise to begin with. What are the estimates? Something like 6mil per hour tops? Right now, it's somewhere in the 20M region, last I saw any numbers (haven't done them myself, so, pinch of salt and all that). That puts it on equal footing with lower-end L4 missions that are done at the same skill level.
No way! I have to start training a mining alt then...
... of course that argues the point that if as profitable as level 4s, then why should it be more risky? A level 4 mission takes a 150mil ship to solo. If that's the case, then why should mining need a 300mil ship and several corp mates (or alts), including a logi on constant vigilance to protect it? Still unbalanced risk vs reward.
yk
|

YuuKnow
200
|
Posted - 2012.04.17 23:52:00 -
[53] - Quote
Alright. Did some sisi testing. With a maxed Humer character equipping a maximum tank, a player can make about 9 mil per hour with veldspar. If he has a fitting for maximum mining yield with orca support, then more. But given the state of things a maximum mining fit is ill advised and a near max tank would be the norm.
So I estimate 9 mil per hour for a solo mining as compared to 20mil/hr with a solol LvL missioner... and the mining is more of a risk for loss. Still is skewed risk vs reward IMHO
yk |
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