Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Zeoliter
Reikoku Band of Brothers
|
Posted - 2009.01.20 23:16:00 -
[1]
Edited by: Zeoliter on 20/01/2009 23:41:15
If a ship is scrambled or bubbled it is trapped. The only way it should survive is if its friendly forces drive off the hostiles. Simply logging off and hoping you don't die in 15 minutes is a serious flaw in game mechanics and if you think about, it's almost an exploit.
Many people say extend the timer past 15 minutes. But in my view a ship that is scrambled or bubbled just shouldn't be able to disappear from space for 15 minutes after the scram or bubble deactivates.
Logging off in bubbles or whilst being scrambled is simply an excuse to escape the current predicament. Does CCP advocate this kind of gameplay or will they realise this is simply a mechanic? |

RogerWilco
Evolution Band of Brothers
|
Posted - 2009.01.20 23:18:00 -
[2]
i second this, agro timer needs complete redoing. |

Ysabelle nKataros
Evolution Band of Brothers
|
Posted - 2009.01.20 23:20:00 -
[3]
Absolutely. I am sick of people logging off half a capital fleet when they realise their friends have jumped and they're still bubbled. If an alliance is fail enough to get their cap fleet in a jam, they should d*mn well suffer the consequences. And that includes us, if our intel's that bad, then ships should die for it. |

Mankind mkII
Gallente Reikoku Band of Brothers
|
Posted - 2009.01.20 23:21:00 -
[4]
This gets my vote also.
|

TpyIIoff
Rage and Terror Against ALL Authorities
|
Posted - 2009.01.20 23:22:00 -
[5]
agree. |

slip66
Black Nova Corp Band of Brothers
|
Posted - 2009.01.20 23:24:00 -
[6]
i like it. |

Serret
Evolution Band of Brothers
|
Posted - 2009.01.20 23:25:00 -
[7]
Edited by: Serret on 20/01/2009 23:25:04 I would even broaden such a change to extend the logoff timer after ANY aggro, not just scrambling, but that's just details.
The point is, logging off should not be a ticket to "Live 15 and Get out of Jail Free." |

wizzard66
Gallente Evolution Band of Brothers
|
Posted - 2009.01.20 23:27:00 -
[8]
agree |

Ysabelle nKataros
Evolution Band of Brothers
|
Posted - 2009.01.20 23:28:00 -
[9]
Edited by: Ysabelle nKataros on 20/01/2009 23:32:54 I therefore propose the following change to the mechanic: Any ship which is shot at starts the aggro timer, NO MATTER whether they are logged on or not. This would both stop capital pilot logoffski tactics, and people logging off when they jump through a gate into a bubble. |

Smacko Thug
State War Academy
|
Posted - 2009.01.20 23:28:00 -
[10]
You should not dissapear untill 15 mins AFTER aggro has stopped. |
|

Nira Li
Destructive Influence Band of Brothers
|
Posted - 2009.01.20 23:31:00 -
[11]
agreed |

Scrapple
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2009.01.20 23:31:00 -
[12]
+1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up. |

Audrea
FinFleet Band of Brothers
|
Posted - 2009.01.20 23:36:00 -
[13]
Yes please CCP fix this issue... there are too many capitals and we have work to do! 
Interesting to note, not a single NC seem to post to support this fix, I guess they fully adopted logoffski as way of life now? :/ |

Ysabelle nKataros
Evolution Band of Brothers
|
Posted - 2009.01.20 23:37:00 -
[14]
Originally by: Scrapple +1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up.
I don't quite agree with this one; for instance if someone puts up a large mobile warp disruptor in an empty system and a pilot logs off in it imo his ship should disappear - after 15 minutes. I think the agro timer should be triggered by the auto-warp attempt the client makes on logoff.
Of course if another dude jumps in and starts shooting said logged off ship, it should reset the timer. |

RogerWilco
Evolution Band of Brothers
|
Posted - 2009.01.20 23:40:00 -
[15]
Originally by: Ysabelle nKataros
Originally by: Scrapple +1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up.
I don't quite agree with this one; for instance if someone puts up a large mobile warp disruptor in an empty system and a pilot logs off in it imo his ship should disappear - after 15 minutes. I think the agro timer should be triggered by the auto-warp attempt the client makes on logoff.
Of course if another dude jumps in and starts shooting said logged off ship, it should reset the timer.
I disagree ysa, if you log off in a bubble you deserve to die.. |

Zumzat
Rage and Terror Against ALL Authorities
|
Posted - 2009.01.20 23:41:00 -
[16]
+1 to OP |

Aiee
|
Posted - 2009.01.20 23:43:00 -
[17]
I concur! |

Ariel Darklight
Caldari Evolution Band of Brothers
|
Posted - 2009.01.20 23:45:00 -
[18]
Agreed. |

Ysabelle nKataros
Evolution Band of Brothers
|
Posted - 2009.01.20 23:47:00 -
[19]
Originally by: RogerWilco
Originally by: Ysabelle nKataros
Originally by: Scrapple +1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up.
I don't quite agree with this one; for instance if someone puts up a large mobile warp disruptor in an empty system and a pilot logs off in it imo his ship should disappear - after 15 minutes. I think the agro timer should be triggered by the auto-warp attempt the client makes on logoff.
Of course if another dude jumps in and starts shooting said logged off ship, it should reset the timer.
I disagree ysa, if you log off in a bubble you deserve to die..
It is a bit stupid yeah, but it'd be very hard to code. However my suggestion should be relatively easy. |

Ubidak
Caldari Black Nova Corp Band of Brothers
|
Posted - 2009.01.20 23:54:00 -
[20]
agree with the OP |
|

Cinsee
Rage and Terror Against ALL Authorities
|
Posted - 2009.01.20 23:55:00 -
[21]
agreed |

Straight Chillen
Gallente The Collective Against ALL Authorities
|
Posted - 2009.01.20 23:58:00 -
[22]
I think this needs a little refinement before the carebear tears wipe this good idea away. They will probably gripe that if they get dc'd they will die in missions and such.
So I propose that in order to prevent such, that the developers differentiate NPC and play warp jammers.
If a player is warp jammed by an NPC and logs/dc's he will warp off like normal
If a player is warp jammed by a player or a bubble, and logs/dc's they remain until they are no longer warp jammed. |

Dragothur0
|
Posted - 2009.01.21 00:04:00 -
[23]
I agree, borderline exploting Game mechanics, needs to be looked at CCP, GEt out Free Card is not PVP
|

Kirishima
Amarr Warhamsters Against ALL Authorities
|
Posted - 2009.01.21 00:17:00 -
[24]
agree |

Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.01.21 00:37:00 -
[25]
/SIGNED! x1000
CCP needs to seriously look into this. They rebalance everything else...why not this horrible "feature"?
CCP Atlas - The Short Story - "With Quantum Rise, we kind of messed up the performance of the EVE client."
|

PhOeN1x2k
Solar Dragons SOLAR FLEET
|
Posted - 2009.01.21 00:40:00 -
[26]
Bull****
|

Ostr0mir
Minmatar Fremen Sietch White Noise.
|
Posted - 2009.01.21 01:01:00 -
[27]
Agreed  |

Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.01.21 01:02:00 -
[28]
Originally by: PhOeN1x2k Bull****
Only a carebear that uses the logoffski trick to move his freighter arround would post this crap...
The broken mechanics may work for you now...but I have a dream! A dream of change! Change we can believe in!!! Say it with me people! YES! WE! CAN!
Obama for-wait... |

Lita F
|
Posted - 2009.01.21 01:20:00 -
[29]
Agreed.
eve was supposed to be harsh place? yes? |

Blade Shadow
Russian Thunder Squad Against ALL Authorities
|
Posted - 2009.01.21 01:22:00 -
[30]
+1 to the OP |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |