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Zeoliter
Reikoku Band of Brothers
|
Posted - 2009.01.20 23:16:00 -
[1]
Edited by: Zeoliter on 20/01/2009 23:41:15
If a ship is scrambled or bubbled it is trapped. The only way it should survive is if its friendly forces drive off the hostiles. Simply logging off and hoping you don't die in 15 minutes is a serious flaw in game mechanics and if you think about, it's almost an exploit.
Many people say extend the timer past 15 minutes. But in my view a ship that is scrambled or bubbled just shouldn't be able to disappear from space for 15 minutes after the scram or bubble deactivates.
Logging off in bubbles or whilst being scrambled is simply an excuse to escape the current predicament. Does CCP advocate this kind of gameplay or will they realise this is simply a mechanic? |

RogerWilco
Evolution Band of Brothers
|
Posted - 2009.01.20 23:18:00 -
[2]
i second this, agro timer needs complete redoing. |

Ysabelle nKataros
Evolution Band of Brothers
|
Posted - 2009.01.20 23:20:00 -
[3]
Absolutely. I am sick of people logging off half a capital fleet when they realise their friends have jumped and they're still bubbled. If an alliance is fail enough to get their cap fleet in a jam, they should d*mn well suffer the consequences. And that includes us, if our intel's that bad, then ships should die for it. |

Mankind mkII
Gallente Reikoku Band of Brothers
|
Posted - 2009.01.20 23:21:00 -
[4]
This gets my vote also.
|

TpyIIoff
Rage and Terror Against ALL Authorities
|
Posted - 2009.01.20 23:22:00 -
[5]
agree. |

slip66
Black Nova Corp Band of Brothers
|
Posted - 2009.01.20 23:24:00 -
[6]
i like it. |

Serret
Evolution Band of Brothers
|
Posted - 2009.01.20 23:25:00 -
[7]
Edited by: Serret on 20/01/2009 23:25:04 I would even broaden such a change to extend the logoff timer after ANY aggro, not just scrambling, but that's just details.
The point is, logging off should not be a ticket to "Live 15 and Get out of Jail Free." |

wizzard66
Gallente Evolution Band of Brothers
|
Posted - 2009.01.20 23:27:00 -
[8]
agree |

Ysabelle nKataros
Evolution Band of Brothers
|
Posted - 2009.01.20 23:28:00 -
[9]
Edited by: Ysabelle nKataros on 20/01/2009 23:32:54 I therefore propose the following change to the mechanic: Any ship which is shot at starts the aggro timer, NO MATTER whether they are logged on or not. This would both stop capital pilot logoffski tactics, and people logging off when they jump through a gate into a bubble. |

Smacko Thug
State War Academy
|
Posted - 2009.01.20 23:28:00 -
[10]
You should not dissapear untill 15 mins AFTER aggro has stopped. |

Nira Li
Destructive Influence Band of Brothers
|
Posted - 2009.01.20 23:31:00 -
[11]
agreed |

Scrapple
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2009.01.20 23:31:00 -
[12]
+1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up. |

Audrea
FinFleet Band of Brothers
|
Posted - 2009.01.20 23:36:00 -
[13]
Yes please CCP fix this issue... there are too many capitals and we have work to do! 
Interesting to note, not a single NC seem to post to support this fix, I guess they fully adopted logoffski as way of life now? :/ |

Ysabelle nKataros
Evolution Band of Brothers
|
Posted - 2009.01.20 23:37:00 -
[14]
Originally by: Scrapple +1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up.
I don't quite agree with this one; for instance if someone puts up a large mobile warp disruptor in an empty system and a pilot logs off in it imo his ship should disappear - after 15 minutes. I think the agro timer should be triggered by the auto-warp attempt the client makes on logoff.
Of course if another dude jumps in and starts shooting said logged off ship, it should reset the timer. |

RogerWilco
Evolution Band of Brothers
|
Posted - 2009.01.20 23:40:00 -
[15]
Originally by: Ysabelle nKataros
Originally by: Scrapple +1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up.
I don't quite agree with this one; for instance if someone puts up a large mobile warp disruptor in an empty system and a pilot logs off in it imo his ship should disappear - after 15 minutes. I think the agro timer should be triggered by the auto-warp attempt the client makes on logoff.
Of course if another dude jumps in and starts shooting said logged off ship, it should reset the timer.
I disagree ysa, if you log off in a bubble you deserve to die.. |

Zumzat
Rage and Terror Against ALL Authorities
|
Posted - 2009.01.20 23:41:00 -
[16]
+1 to OP |

Aiee
|
Posted - 2009.01.20 23:43:00 -
[17]
I concur! |

Ariel Darklight
Caldari Evolution Band of Brothers
|
Posted - 2009.01.20 23:45:00 -
[18]
Agreed. |

Ysabelle nKataros
Evolution Band of Brothers
|
Posted - 2009.01.20 23:47:00 -
[19]
Originally by: RogerWilco
Originally by: Ysabelle nKataros
Originally by: Scrapple +1, this is seriously just silly. A ship in a bubble should stay there until someone pilots it out or the ship is blown up.
I don't quite agree with this one; for instance if someone puts up a large mobile warp disruptor in an empty system and a pilot logs off in it imo his ship should disappear - after 15 minutes. I think the agro timer should be triggered by the auto-warp attempt the client makes on logoff.
Of course if another dude jumps in and starts shooting said logged off ship, it should reset the timer.
I disagree ysa, if you log off in a bubble you deserve to die..
It is a bit stupid yeah, but it'd be very hard to code. However my suggestion should be relatively easy. |

Ubidak
Caldari Black Nova Corp Band of Brothers
|
Posted - 2009.01.20 23:54:00 -
[20]
agree with the OP |

Cinsee
Rage and Terror Against ALL Authorities
|
Posted - 2009.01.20 23:55:00 -
[21]
agreed |

Straight Chillen
Gallente The Collective Against ALL Authorities
|
Posted - 2009.01.20 23:58:00 -
[22]
I think this needs a little refinement before the carebear tears wipe this good idea away. They will probably gripe that if they get dc'd they will die in missions and such.
So I propose that in order to prevent such, that the developers differentiate NPC and play warp jammers.
If a player is warp jammed by an NPC and logs/dc's he will warp off like normal
If a player is warp jammed by a player or a bubble, and logs/dc's they remain until they are no longer warp jammed. |

Dragothur0
|
Posted - 2009.01.21 00:04:00 -
[23]
I agree, borderline exploting Game mechanics, needs to be looked at CCP, GEt out Free Card is not PVP
|

Kirishima
Amarr Warhamsters Against ALL Authorities
|
Posted - 2009.01.21 00:17:00 -
[24]
agree |

Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.01.21 00:37:00 -
[25]
/SIGNED! x1000
CCP needs to seriously look into this. They rebalance everything else...why not this horrible "feature"?
CCP Atlas - The Short Story - "With Quantum Rise, we kind of messed up the performance of the EVE client."
|

PhOeN1x2k
Solar Dragons SOLAR FLEET
|
Posted - 2009.01.21 00:40:00 -
[26]
Bull****
|

Ostr0mir
Minmatar Fremen Sietch White Noise.
|
Posted - 2009.01.21 01:01:00 -
[27]
Agreed  |

Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.01.21 01:02:00 -
[28]
Originally by: PhOeN1x2k Bull****
Only a carebear that uses the logoffski trick to move his freighter arround would post this crap...
The broken mechanics may work for you now...but I have a dream! A dream of change! Change we can believe in!!! Say it with me people! YES! WE! CAN!
Obama for-wait... |

Lita F
|
Posted - 2009.01.21 01:20:00 -
[29]
Agreed.
eve was supposed to be harsh place? yes? |

Blade Shadow
Russian Thunder Squad Against ALL Authorities
|
Posted - 2009.01.21 01:22:00 -
[30]
+1 to the OP |

Syrian FC
Rage and Terror Against ALL Authorities
|
Posted - 2009.01.21 01:42:00 -
[31]
+1 here
|

beerbuster
Caldari Infinity Enterprises Atlas Alliance
|
Posted - 2009.01.21 01:48:00 -
[32]
signed nullLinkage http://ineve.net |

M'erhold
Warhamsters Against ALL Authorities
|
Posted - 2009.01.21 01:52:00 -
[33]
agree with the OP
|

Fortiter
Kurtz's Kommandos
|
Posted - 2009.01.21 02:11:00 -
[34]
So its only an issue when BoB's enemies want to save their caps, but not a problem when BoB pilots log off to save theirs?  |

Thaanvanite
Minmatar Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2009.01.21 02:30:00 -
[35]
Originally by: Fortiter So its only an issue when BoB's enemies want to save their caps, but not a problem when BoB pilots log off to save theirs? 
CAOD is that way --->
|

Jarvin Kell
Task Force Zener Atlas Alliance
|
Posted - 2009.01.21 02:36:00 -
[36]
+1
Incredibly flawed mechanic
|

Tai Paktu
Beyond Divinity Inc
|
Posted - 2009.01.21 02:57:00 -
[37]
Posting in a Superfriends thread.
But seriously, this is a stupid mechanic. Speaking from a low sec piracy point of view, I oftentimes lose targets because I can't swap out to my prober and get back inside of 15 minutes, which is conveniently enough the same time as my GCC. Cov-ops and astrometrics frigs are squishy and don't agree with gateguns.
If you have a point on you, you shouldn't disappear. Another fun mechanic is session changes clearing aggro timers. So if you engage on a gate, decide to deaggro the 60 seconds and then jump through, you can ctrl + q while under cloak on the other side and disapear without being stuck in space for 15 minutes. 
|

Princess Crocodile
|
Posted - 2009.01.21 05:22:00 -
[38]
so you are saying is that say, you log off completely aggro free (so you should disappear in 1 minute). but then a really good covert ops finds you inside of a minute and puts a point on you and that's you basically f**ked? kind of stupid don't you think? |

Blaster Worm
Rage and Terror Against ALL Authorities
|
Posted - 2009.01.21 05:37:00 -
[39]
Agree BW
|

TheMaxys
|
Posted - 2009.01.21 06:53:00 -
[40]
support the idea of rebuilding log off mechanics while being tackled. |

belannova
|
Posted - 2009.01.21 07:09:00 -
[41]
Originally by: Princess Crocodile so you are saying is that say, you log off completely aggro free (so you should disappear in 1 minute). but then a really good covert ops finds you inside of a minute and puts a point on you and that's you basically f**ked? kind of stupid don't you think?
you missed the idea completly.
Leme explain the how to:
you have aggro + you are pointed/bubbled = you dont disapear.
You dont have aggro + no point/bubble = safe
|

GreatMerlin
Rage and Terror Against ALL Authorities
|
Posted - 2009.01.21 07:33:00 -
[42]
agreed, but only if U've got bubbled or pointed while ctrl-q'ing. |

Rordan D'Kherr
|
Posted - 2009.01.21 08:27:00 -
[43]
Bit suspicious to see Bob, AAA and Atlas whining here. You might have missed some ships down south that logged off and now you are sad?
At least you know how to abuse the shooting drones trick to re-aggro ships after they logged.
|

Niobe Voorhees
Rage and Terror Against ALL Authorities
|
Posted - 2009.01.21 08:33:00 -
[44]
Agreed
|

Piqlet
Rage and Terror Against ALL Authorities
|
Posted - 2009.01.21 08:43:00 -
[45]
I agree!
|

New ones
Caldari Koln united
|
Posted - 2009.01.21 08:44:00 -
[46]
Originally by: Rordan D'Kherr Bit suspicious to see Bob, AAA and Atlas whining here. You might have missed some ships down south that logged off and now you are sad?
At least you know how to abuse the shooting drones trick to re-aggro ships after they logged.
Since the good friends named RA, came upp with this idea and done it countless times :)
Loggofskies have always been a pain in the ass :)
Devs have always said there shuld be now "gett out of pvp free card" but logofiski shure is one.
|

Aizhen
|
Posted - 2009.01.21 09:29:00 -
[47]
+1, logging off mechanic sux
ps. -a- saying about logoff ? the same -a- that logoff caps in sv9 when fighting with CVA |

Talen Kross
T Miners
|
Posted - 2009.01.21 09:46:00 -
[48]
How about instead, if someone logs off while they are aggro'd, then they eject from their ship. Make the change without announcing it as well.
Originally by: "Desi"
Originally by: "spiralJunkie" if Vegeta is going, only I can beat him
You will need to spend atleast 6 episodes powering up before you do that.
|

Boro boro
|
Posted - 2009.01.21 10:13:00 -
[49]
+1 to the OP
|

Admiral Adaama
|
Posted - 2009.01.21 10:20:00 -
[50]
agree with the OP
|

Major Celine
|
Posted - 2009.01.21 10:53:00 -
[51]
hey gbc-lemmings, I hope u are aware of that, if logging out wouldn't be possible anymore, you can't use it either then? I mean, logging off is especially what you skilled to the max in the past. 
|

Uragan
Caldari VVS Corporition Against ALL Authorities
|
Posted - 2009.01.21 11:10:00 -
[52]
agree  |

Tais
Gallente
|
Posted - 2009.01.21 11:44:00 -
[53]
B-AAA-BITS. Emo Rage.
Adapt or Die. Next time bring 200 dreads to battlefield to pop logged off faster.
But. Still +1 to Op. All logoff **** is\was broken all the time and need to be fixed.
Ships logoffing and dissapearing after 30 seconds is total crap. 15 minutes aggro timer is total **** too.
|

Yolo
Caldari Dark Knights of Deneb
|
Posted - 2009.01.21 11:53:00 -
[54]
Edited by: Yolo on 21/01/2009 11:56:21 Very real problem Different counter for different ships and/or situations.
PvP Aggression Timer 5min Base / Frigates 10m Cruiser 15m Battleship 30m Capital 45m Super Capital
Even if timer goes out, your ship will not vanish if you are warpscrambled!
PvE Aggression Timer 5m Base for all PvE activity
(Should activate when you use gates aswell)
Without Aggression Instant vanish. (or keep 2m ?)
Additional Safe warp should be OPTIONAL, Yes/No [x] Dont ask again.
|

Zeoliter
Reikoku Band of Brothers
|
Posted - 2009.01.21 15:36:00 -
[55]
This is a game mechanic, not an alliance mechanic so anyone that tries to play the "hey, look at BoB and AAA posting" is not really getting it. If the NC had a Superfriends cap fleet trapped and we logged off they wouldn't be happy and deservedly so. This thread is not about who applies such tactics but about a flawed "feature" of this game. If you had a fleet trapped wouldn't you think they all deserved to die?
It's a crap tactic and if we find ourselves trapped again (like we did a few weeks ago) I hope our FC orders a logoffski. At least then maybe all sides will agree that this needs to be changed. If it works then people will use it. This doesn't make it right.
So anyone that posts, please approach this issue without thinking about your alliance ticker but about what is a fair game mechanic. It takes a while to kill 50 bubbled caps - there is only so many you can kill in 15 minutes. Extend the timer or dump it entirely for scrams and bubbles.
|
|

CCP Mitnal
C C P CCP

|
Posted - 2009.01.21 16:04:00 -
[56]
Cleaned.
Please post more than agree/sign which are better suited for the CSM sub forums.
Posts of this nature in Features & Ideas are considered spam and subject to deletion and forum warnings or bans may be issued.
Mitnal Community Representative CCP Hf, EVE Online Email |
|

Princess Crocodile
|
Posted - 2009.01.21 20:07:00 -
[57]
Edited by: Princess Crocodile on 21/01/2009 20:08:32
Originally by: belannova
Originally by: Princess Crocodile so you are saying is that say, you log off completely aggro free (so you should disappear in 1 minute). but then a really good covert ops finds you inside of a minute and puts a point on you and that's you basically f**ked? kind of stupid don't you think?
you missed the idea completly.
Leme explain the how to:
you have aggro + you are pointed/bubbled = you dont disapear.
You dont have aggro + no point/bubble = safe
no, i haven't missed anything, you just lack the capacity for analogy. logging off without aggro is the same thing as logging in aggro, spending 14 minutes at the safe spot and then a covert ops scans you, puts a point on you and then you are f**ked. clear now? |

Wardo21
|
Posted - 2009.01.21 20:17:00 -
[58]
Like I said in the last thread complaining about logofski, what you do to the Ctrl-Q logoff mechanism will easily be altered to any number of other ways of disconnecting the client by some other means. (Router/computer/modem turn off or disconnect, etc.)
None of these alternate methods will be recognizable by the host (or reportable by the client) so real disconnects will cause ship losses. This will increase petitions for ship losses from legitimate ISP issues etc, thus increasing the workload for CCP.
For that reason alone it's unlikely that CCP will change the mechanic.
Wait for them to login again if you have the time. The logofski ship goes right back where it started from doesn't it? |

Ysabelle nKataros
Evolution Band of Brothers
|
Posted - 2009.01.21 20:48:00 -
[59]
Edited by: Ysabelle nKataros on 21/01/2009 20:48:42
Originally by: Fortiter So its only an issue when BoB's enemies want to save their caps, but not a problem when BoB pilots log off to save theirs? 
If a BoB pilot pulled a logoffski to save his cap after he missed an escape cyno, he would be ejected from BoB, and people who claim that this is not so are wilfully ignorant morons. |

Tai Paktu
Beyond Divinity Inc
|
Posted - 2009.01.21 21:12:00 -
[60]
Originally by: Wardo21 Wait for them to login again if you have the time. The logofski ship goes right back where it started from doesn't it?
Not if the pilot logs on and then ctrl + q's a second time right away. He then logs back on at a safespot.
|

Ysabelle nKataros
Evolution Band of Brothers
|
Posted - 2009.01.21 21:18:00 -
[61]
Originally by: Wardo21 Like I said in the last thread complaining about logofski, what you do to the Ctrl-Q logoff mechanism will easily be altered to any number of other ways of disconnecting the client by some other means. (Router/computer/modem turn off or disconnect, etc.)
None of these alternate methods will be recognizable by the host (or reportable by the client) so real disconnects will cause ship losses. This will increase petitions for ship losses from legitimate ISP issues etc, thus increasing the workload for CCP.
For that reason alone it's unlikely that CCP will change the mechanic.
Wait for them to login again if you have the time. The logofski ship goes right back where it started from doesn't it?
ISP issues are not currently counted as a valid reason for replacing a ship. The whole "our logs do not show..." thing. So your argument on this point does not hold any water.
BoB: When we have fleet battles, our killboard crashes |

MAX MEXX
|
Posted - 2009.01.22 00:15:00 -
[62]
I have to agree on this.
After having a lot of solo ravens\haulers or just frigates\shuttles loggin off becus i was sitting in a ceptor\dictor on the other side of a gate...
It's not a exploit or bugg at the moment now, but it's a "broken game mecanic".
And it shuld realy be adressed, like said here before "this is a gett out of pvp free card" that stil works.
It has been adressed inn threds before to:
http://oldforums.eveonline.com/?a=topic&threadID=705270
http://oldforums.eveonline.com/?a=topic&threadID=961149&page=1#1
http://oldforums.eveonline.com/?a=topic&threadID=790577&page=1#1
http://oldforums.eveonline.com/?a=topic&threadID=730247
There is not a single corp or a single aliance with this. it's become more and more comom for pepole to loggoff to gett away from PVP.
If you jump true a gate you shuld have 1#scout or 2#be stupid enuf to know there culd be a gate camp there.
Fix:
Ressting agro timer evry time your ship tries to warp out of a bubble(witch gives agrro now)
Agro timer reseting when shot
|

belannova
|
Posted - 2009.01.22 02:49:00 -
[63]
Originally by: Princess Crocodile logging off without aggro is the same thing as logging in aggro, [/quote

BTW, mining Veldspar doesnt give aggro, you are completly safe.
|

Koyama Ise
Caldari Equestrian Knight Order of Lolicon
|
Posted - 2009.01.22 05:46:00 -
[64]
This probably is actually a bad idea but you could make it so ships never vanish but become un-probe-able and scannable after x amount of time. That way if you probe out a guy no matter how long it is till the timer is gone you can kill him but if you try probe him out too long after he's logged off you can't find him. |

FlameGlow
Legio Octae Rebellion Alliance
|
Posted - 2009.01.22 08:46:00 -
[65]
Now look what you did CCP, even famous metagamers whine about metagaming now , do something about it already!
|

Sellyna
|
Posted - 2009.01.22 11:12:00 -
[66]
Originally by: Koyama Ise This probably is actually a bad idea but you could make it so ships never vanish but become un-probe-able and scannable after x amount of time. That way if you probe out a guy no matter how long it is till the timer is gone you can kill him but if you try probe him out too long after he's logged off you can't find him.
The point here is not to make those who logg in space beaus they go afk/crash get aggro.
But to give the people logging off so they escape from pvp with a "free card".
-When people jump true gates and loggoff becus there is a gate camp on the other side. -When people loggoff becus a hostile jumps into a system.
|

Abrazzar
|
Posted - 2009.01.22 12:54:00 -
[67]
Maybe make it so that when you log off you align and do the emergency warp then. So any attacker has the window of alignment duration to tackle the ship. If you're without aggression timer at the emergency warp point, you'll disappear. If you have aggression, be it from other players or NPC entities you don't disappear until the timer is worn off. You don't do an emergency warp in bubbles or when tackled and you don't disappear when attacked.
So you log off your freighter at a camp, the campers can tackle it and keep it put until it pops.
If you log off your freighter at a POS without aggression timer, you warp off and disappear as soon as you drop out of warp again.
If you crash in a mission, you align and warp off and stay at the emergency warp point until the aggression timer against the NPCs wears off.
If you are ratting and log off, you align, emergency warp and stay around until the aggression timer against the rats wears off.
If you crash in a mission and a rat has tackled you, you won't warp off and the rats will keep shooting you until you're dead because the aggression timer won't run out and you can't warp away. Sorry, we wish you a quick recovery.
This should cover most (common) situations, I think.
-------- Ideas for: Mining
|

Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2009.01.22 13:44:00 -
[68]
Originally by: Abrazzar ...Proposal...
Works for me. Now if they'd just fix the damned drones disconnecting when your game crashes/disconnects, and we'd be edging towards a notion where logging off and/or disconnecting has actually very few negatives. |

eliminator2
Gallente Young Enterprise Free Trade Zone.
|
Posted - 2009.01.22 14:28:00 -
[69]
/signed
and not because bob said it but it is a major problem in-game
ghost training was an exploite why isnt this |

Zeoliter
Reikoku Band of Brothers
|
Posted - 2009.01.22 14:42:00 -
[70]
Originally by: FlameGlow Now look what you did CCP, even famous metagamers whine about metagaming now , do something about it already!
It's a shame someone people can't see past their own ticker. If you care about the game you'd post constructive feedback. Either you agree with it or you don't but who does this or that is not relevant. I love the game and if a Goon brought up this thread after BoB applied this tactic you'd still see me agreeing with it. No-one's whining but please leave your tears for COAD where they taste the sweetest.  |

New ones
Caldari Koln united
|
Posted - 2009.01.22 15:23:00 -
[71]
Originally by: Abrazzar lots of text
This is a realy good way of describing how it SHULD work.
++ for this,
|

Ratchman
|
Posted - 2009.01.22 16:29:00 -
[72]
Originally by: Straight Chillen So I propose that in order to prevent such, that the developers differentiate NPC and play warp jammers.
If a player is warp jammed by an NPC and logs/dc's he will warp off like normal
If a player is warp jammed by a player or a bubble, and logs/dc's they remain until they are no longer warp jammed.
I think this is acceptable. The only caveat is that sometimes a disconnect is genuine, but maybe it would simply be better for people to petition in these cases and for CCP to reimburse them. Yes, people who logoffski could also do this, but they would soon build up a pattern of repeated petitions, and I'm sure the logs will state that it is always under the same circumstances. If the same situation keeps occurring, they could be slapped with an account suspension.
If the disconnects are so regular, you shouldn't really be in lowsec / nullsec anyway, and should be petitioning it anyway (if it isn't your own network connection).
By the way, although I agree with this, please don't use the "carebear tears are so delicious" statements, as you cannot complain when they make statements about "pirate tears are so delicious". This kind of categorisation does not help the situation. Some people complain, and quite vocally, on the forums, but don't label all 'carebears' or pirates with these attributes. The deliberately provocative choice of words also suggests that it annoys you immensely when people do get away, so you have fed them with information that they can use to annoy you further. If you take it with good humour, people are far more likely to be accommodating, and you have given nothing away.
Remember, the game has to be balanced, not loaded to prefer a percentage of the population. |

Sig Sour
|
Posted - 2009.01.22 17:03:00 -
[73]
I would like to take a moment to point out that I told by several forum members last week "You want a kill mail bring enough to get the job done in the time required."
I agree that the whole thing of meowing out to avoid losing ships is lame. I do not like that about this game.
Here was my thread from last week |

Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
|
Posted - 2009.01.22 18:10:00 -
[74]
If you cant kill something in 15minutes, than maybe you deserve to lose the kill?
If anything, prevents some seroius griefing. I can imagine someone in a t1 frig, scramming and webbing a miner in a belt, then going afk while orbiting. Extreme example ofc. ----------------- Friends Forever |

Ysabelle nKataros
Evolution Band of Brothers
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Posted - 2009.01.23 00:27:00 -
[75]
Edited by: Ysabelle nKataros on 23/01/2009 00:30:37
Originally by: Haniblecter Teg If you cant kill something in 15minutes, than maybe you deserve to lose the kill?
We had 5 caps bubbled and would easily have killed 4 of them if it wasn't for the fact that the system load meant our guns didn't auto-cycle. And on the other side of this, if an enemy gets caught with his pants down, why should the fact that 50 of his buddies got caught at the same time and he's last in the list mean he deserves to live?
When ASCN was still alive, we caught a bunch of about 30 of them escorting a freighter out of Paragon Soul. Got them in a perfect trap, every single one of them jumped through into our dictor bubble including the freighter. The freighter logged off, and disappeared after the short no-aggro timer while we were killing the support.
It offends me that this state of affairs is still in place two years later. It was wrong then, and it's wrong now. Fix it CCP!
BoB: When we have fleet battles, our killboard crashes |

Zeoliter
Reikoku Band of Brothers
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Posted - 2009.01.23 01:39:00 -
[76]
You can't kill 50 bubbled caps in 15 minutes and if they are all bubbled then yes, they deserve to die.
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Ragenar
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Posted - 2009.01.23 01:46:00 -
[77]
Dam good idea, just tackled a AAA frighter as it logged, 2mins latter it disapeared in front of me, to add insult to injury the pilot loged in 20 misn latter, logged off, loged back in so he didn;t return to the gate, laughed in local....
HOW IN THE LOVE OF GOD is this realistic
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Zeoliter
Reikoku Band of Brothers
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Posted - 2009.01.23 12:16:00 -
[78]
*Bubbles 50 caps* *Caps Log* *30 disappear from space after 15 minutes*
Must have been a hole in the space time continuum. Is there a Chronicle about this?
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.01.23 12:54:00 -
[79]
Forget about the aggro timer for NPC's - noone cares. Just make it so that you align for emergency warp and if tackled in time your ship stays there.
If you had a genuine disconnect I'd call it bad luck...
My opinion is purely personal and not related to my alliance |

Yaay
Reikoku Band of Brothers
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Posted - 2009.01.24 02:19:00 -
[80]
and furthermore, any character name that start's with the letter "q" should just self destruct upon log off to save us the trouble of pwning his ship. Let's face it, It's just an ugly letter of the alphabet. |

Kjetilen
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Posted - 2009.01.30 21:21:00 -
[81]
This is just getting more anyoing evry time it happends, some of the ideas here are stil realy good. |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2009.01.31 01:26:00 -
[82]
Originally by: Abrazzar Maybe make it so that when you log off you align and do the emergency warp then. So any attacker has the window of alignment duration to tackle the ship. If you're without aggression timer at the emergency warp point, you'll disappear. If you have aggression, be it from other players or NPC entities you don't disappear until the timer is worn off. You don't do an emergency warp in bubbles or when tackled and you don't disappear when attacked.
So you log off your freighter at a camp, the campers can tackle it and keep it put until it pops.
If you log off your freighter at a POS without aggression timer, you warp off and disappear as soon as you drop out of warp again.
If you crash in a mission, you align and warp off and stay at the emergency warp point until the aggression timer against the NPCs wears off.
If you are ratting and log off, you align, emergency warp and stay around until the aggression timer against the rats wears off.
If you crash in a mission and a rat has tackled you, you won't warp off and the rats will keep shooting you until you're dead because the aggression timer won't run out and you can't warp away. Sorry, we wish you a quick recovery.
This should cover most (common) situations, I think.
/signed
only problem I see with this is logging in poses which are completely bubbled. Would suggest adding something so if you log inside a pos bubble it counters and warp bubble effects or something like that. |

Laechyd Eldgorn
Caldari Endemic Aggression Exalted.
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Posted - 2009.01.31 12:39:00 -
[83]
Freighter warp scrambled should stay too, instead of just disappearing. Logoffski abuse is really going too far tbh. I already see too much ships logoff skiing after undocking too. If someone gets a scram on you you're not supposed to vanish mystically.
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Red Flag
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Posted - 2009.01.31 12:57:00 -
[84]
I'm not sure what this guys asking for, and I think he's replied to himself in the first several posts.
As I understand it, the ship warps off when someone logs off, unless they're inside a bubble or scrambled. However, if someone is outside a bubble and not logged off they can warp off as well anyway!
As I understand it, the ship is stuck in space (somewhere) for 15 minutes after logging off. This give everyone 15 minutes to use probes to find the ships that are logged off. I believe 15 is long enough to find a ship that isn't moving. |

Fullmetal Jackass
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Posted - 2009.02.04 13:44:00 -
[85]
Here's another tactic, I mean exploit that should go away.
I eve is such a cold and cruel world, why are there so many carebear options for pvp?
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eliminator2
Gallente Annihilate.
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Posted - 2009.02.04 14:06:00 -
[86]
r all thoughs bobs his alt or something seriously 1 bob posts something like 50 of em come I DNT NO WAT HE MEANS BUT ILL SIGN CASUE HES BOB!!! :p
but yea i do hate this but then again if there in a buble this mean u should be able to give enough dps to kill them befoe they leave as i do but if u carn then the door is that way >>>>>>>
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