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Gierling
Gallente Viper Squad
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Posted - 2009.01.23 19:32:00 -
[1]
It's kind of patently obvious that destroyers are the redheaded stepchild of the light craft category.
They need a boost to make them viable, I think its time we seriously look at removing the 25% ROF penalty. Or at the very least making the 10 bonus to optimal AND Falloff.
Of those two which do you think will work the best, do you have other suggestions.
I really don't think thier durability needs to be substantially increased as that would just turn them into halfway cruisers. They have a role as portable damage dealers (glass cannons) and as pickets to destroy tacklers going after more valuable ships. If we got rid of the ROF penalty they would remain just as vulnerable to larger ships however they would become a pretty damn valid way to swat away tacklers short of a Hictor.
They also need to be boosted to a warp speed closer to frigates then cruisers.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.01.23 19:35:00 -
[2]
Damage dealing isn't a problem, but damage absorption is. A frigate tank that can be hit with medium weapons for nearly full damage is just 
If anything you might have to reduce their damage dealing ability if you upped their tank, in order to avoid unbalancing them too far against frigates.
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Gierling
Gallente Viper Squad
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Posted - 2009.01.23 19:36:00 -
[3]
whoops this was suppossed to be in Ships and Mods.
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Agent Unknown
Caldari Fist of Eargon
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Posted - 2009.01.23 19:39:00 -
[4]
O well...a mod will probably move it ;)
I also noticed the severe lack of powergrid in the destroyer class as well. I'm hard-pressed to find viable fittings for it...so I moved up to a Moa instead. Now I just use it as a salvage boat ;)
It could seriously use a faster warp time, though...it's as slow as a Cruiser when it comes to warping. ----------------------------------- "What can go wrong, will go wrong." |

Max Hardcase
Art of War Cult of War
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Posted - 2009.01.23 21:59:00 -
[5]
Edited by: Max Hardcase on 23/01/2009 22:06:09 -2 gun slots -25% RoF penalty destroyer sig radius = racial frig average +15% +1 low/midslot
/edit : and 6 au/s warpspeed.
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Suitonia
Gallente interimo End of The Line.
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Posted - 2009.01.23 22:01:00 -
[6]
They really just need an extra slot. +1 mid on the Catalyst and Coercer, and +1 low on the Thrasher and Cormorant would make them alot better. |

Tele Z'thain
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Posted - 2009.01.23 22:02:00 -
[7]
People use destroyers for combat? 
I thought they were only for salvaging wrecks.  |

Talen Kross
T Miners
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Posted - 2009.01.23 22:06:00 -
[8]
Destroyers are the ship of choice for solo capping. If a frigate jumps in you can one or 2 volley them. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.01.23 22:32:00 -
[9]
Originally by: Tele Z'thain People use destroyers for combat? 
I thought they were only for salvaging wrecks. 
mostly for mining veldspar  |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.01.23 22:35:00 -
[10]
slightly more speed wouldn tbe too bad |
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Neesa Corrinne
Sebiestor tribe
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Posted - 2009.01.23 23:06:00 -
[11]
The OP is on crack:
Evidence
Evidence
... and if the rest of them didn't all run away in structure, there'd be lots more. ---------------------------------
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EnslaverOfMinmatar
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Posted - 2009.01.23 23:08:00 -
[12]
No they don't, just train destroyers V and fly a dictor. uʍop ǝpısdn ǝɹnʇɐuƃıs ʎɯ ƃuıpɐǝɹ ǝɹɐ noʎ
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Deva Blackfire
Viziam
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Posted - 2009.01.23 23:09:00 -
[13]
Edited by: Deva Blackfire on 23/01/2009 23:10:48
Originally by: EnslaverOfMinmatar No they don't, just train destroyers V and fly a dictor.
survivalability of dictor locked by cruiser is counted in miliseconds FYI
flown dctors for ages now but after "speed nerf" i gave up - they die way too fast. Dessys are even worse than dictors.
EDIT: as for kills above
grats - you killed caracal with 4 launchers out of 5, medium extenders instead of large and other random crap put in. I guess i can say hulks are perfect pvp ships coz they would kill that caracal as easily.
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Sky Grunthor
Minmatar The Dead Parrot Shoppe Inc.
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Posted - 2009.01.23 23:13:00 -
[14]
Destroyers are the work horse for FacWar lvl 1 and 2 plex warfare.
------------------------------------------------- Search: Sky Grunthor |

Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.23 23:54:00 -
[15]
the destroy class ship are ment to be anti frigate ship , i think they are certianly fitted to this role with the vast amount of gun they can field, which because they are in plenty against a frigate should easy overcome it target. i have made a case to why i dont believe they are/needing a boost.
sorry if my idea conflict with you idea
im being nice for a week, dont be to freaked out
click here for the EvELife blog |

Gierling
Gallente Viper Squad
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Posted - 2009.01.24 00:02:00 -
[16]
Destroyers do the antifrigate role adaquetely but really not well enough to counterbalance their severe vulnerability to all ships (including frigates)
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.24 00:04:00 -
[17]
that all i am awear that they do they are a anti frigate platform, the t2 version are nice but like every ship they t2 version are better in many ways, with extra slots better armour,
there anti frigatness is adequate as it stands and this is there only intended role. although they do make good salvage boats aswell.
im being nice for a week, dont be to freaked out
click here for the EvELife blog |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.01.24 00:08:00 -
[18]
Originally by: EnslaverOfMinmatar No they don't, just train destroyers V and fly a dictor.
Yes, then you can have a terrible ship that's also expensive.
Interdictors are nice enough, but they're really not very impressive combat ships - they're about on a par with destroyers, only without the fitting space to even shoehorn on the 'long range' frigate guns.
That said, I'm not sure 'normal' destroyers need much alteration - a bit less sig, maybe, but not much more.
What I'd like to see is a T2 variant - the 'long range gun' version, rather than what the interdictors do. -- 249km locking? |

Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.24 00:13:00 -
[19]
as i am awear they arnt ment to be designed for engaing combat , just putting up bubbles?
and also getting on KM's i havnt seen anyone take there out just purly for combatness set for DPS
im being nice for a week, dont be to freaked out
click here for the EvELife blog |

Grarr Dexx
Amarr Ministry of War
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Posted - 2009.01.24 00:14:00 -
[20]
Originally by: Neesa Corrinne The OP is on crack:
Evidence
Evidence
... and if the rest of them didn't all run away in structure, there'd be lots more.
I digress. Destroyers are fine, I am raping frigates left and right with a Coercer.
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Nexus stamps of approvalÖ count: 1
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.24 00:16:00 -
[21]
bearing in mind that you going against a t2 ship in a t1 ship , if you had the intidictor, i reckon the fight would of been different
im being nice for a week, dont be to freaked out
click here for the EvELife blog |

Grarr Dexx
Amarr Ministry of War
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Posted - 2009.01.24 00:18:00 -
[22]
I don't even bother with dictors, I know their skills are gonna be peaked.
(Also I know what you are trying to do, I'm not gonna let you claim victory over GD)
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Nexus stamps of approvalÖ count: 1
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.24 00:22:00 -
[23]
Edited by: Armoured C on 24/01/2009 00:22:53 Destroyer Skill Bonus: 10% bonus to Rocket and Light Missile velocity and 3% reduction of Light Missile damage reduction factor per level
Interdictors Skill Bonus: 5% bonus to Rocket and Light Missile kinetic damage and 10% bonus to Interdiction Sphere Launcher rate of fire per level
compared to the destroyer
Destroyer Skill Bonus: 10% bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret optimal range per level
Penalty: -25% rate of fire for all turrets Bonus: 50% bonus to optimal range for small hybrid turrets .
so not only do you loose rate of fire being in the t1 version, but you can output less damage ,t2 have more slots to fit maybe tanking equipment on board.
i still believe you are wrong about destroyers needing a boost
put a t1 frig against a t1 destroyer and i believe the destroyer will win
im being nice for a week, dont be to freaked out
click here for the EvELife blog |

MotherMoon
Huang Yinglong
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Posted - 2009.01.24 00:24:00 -
[24]
Originally by: Dirk Magnum Damage dealing isn't a problem, but damage absorption is. A frigate tank that can be hit with medium weapons for nearly full damage is just 
If anything you might have to reduce their damage dealing ability if you upped their tank, in order to avoid unbalancing them too far against frigates.
this
there is no reason to use a thrasher over a stabber for killing frigates.
there SHOULD be.
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5pinDizzy
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Posted - 2009.01.24 00:26:00 -
[25]
Revelation for the OP - List of near utterly useless ships in Eve that no amount of isk poured into will stop them dying like tissue paper to nearly all enemies they could meet.
Frigates
Inquisitor Tormentor Bantam Navitas Burst
Destroyers
Cormorant Heretic Flycatcher Eris
Cruisers
Scythe Augoror Omen Moa
Stealth Bombers
All
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.24 00:27:00 -
[26]
didnt they get a sig radius drop so that they are with in line of ship size between cruiser and frigates, and i dont konw many frigates that can tank , should this be the same for the destroyer
im being nice for a week, dont be to freaked out
click here for the EvELife blog |

Gierling
Gallente Viper Squad
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Posted - 2009.01.24 00:29:00 -
[27]
As it is Destroyers are substantially slower then Frigates, get much less bonus from speed mods (Which is perhaps appropriate but it isn't uncommon to see cruisers going faster then destroyers and with a lot less effort too), cost about as much to kit well as larger and/or more expensive ships. (buying 8 125 II's at a time starts to hurt after a while), get hit for full damage by cruiser guns, have marginally more hitpoints then frigs, have substantially more signature, warp at the same speed as cruisers (which makes people turn up their noses when you bring one to a frig gang). Have barely enough grid to fit their own guns and any sort of fit, have neither the capacitor nor the slots for any form of versatility and some of their bonus' don't make any sense (Catalyst really doesn't benefit as greatly from the range bonus as the cormorant does).
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.24 00:35:00 -
[28]
well if you fit it with a AB instead of a MWD maybe you sig radius might be much lower. people tend to forget MWD add sig which is why if i have a logistic ship i have a AB.
im being nice for a week, dont be to freaked out
click here for the EvELife blog |

Breaker77
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Posted - 2009.01.24 00:35:00 -
[29]
Originally by: 5pinDizzy Frigates
Inquisitor Tormentor Bantam Navitas Burst
Congratulations. You managed to list all four mining frigates. I wonder why they die when they are attacked?? You might as well ask why freighters are not killing more ships.
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.24 00:42:00 -
[30]
Originally by: 5pinDizzy Edited by: 5pinDizzy on 24/01/2009 00:26:51
Revelation for the OP - List of near utterly useless ships in Eve that no amount of isk poured into will stop them dying like tissue paper to nearly all enemies they could meet.
Frigates
Inquisitor Tormentor Bantam Navitas Burst
Destroyers
Coercer Heretic Flycatcher Eris
Cruisers
Scythe Augoror Omen Moa
Stealth Bombers
All
few thing i have to bring up with your post, for a stealth bomber you should be using bombs as this is what it was designed for uncloak , realese and cloak , if you get targeted i believe you are doign something wrong,
the omen is a good ship and if you tank it correctly will do it buisness if you fit it properly
and the augurer is a logistic t1 variant this is likly to be primeried by everyone at the fight so it will melt pretty fast
there also a few problem with some of your ships but i havent had enough experience to say stuff about them, but most of your list is pretty wrong from what i am seeing .
please learn to play the game
im being nice for a week, dont be to freaked out
click here for the EvELife blog |
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