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Shia Dai
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Posted - 2004.07.30 02:43:00 -
[1]
MWDs need to be changed so that you can only fit one per ship. Right now the dual MWD is waaayyyy overpowered, there are many reasons why this is true, but the biggest reason is that the second MWD gives you a FAR better bonus than the first one since their effects stack instead of add.
Also afterburners need to be fixed so they only fit on the ship of its class. i.e., 10mn only fits to cruisers, 100mn only to battleships. It isn't right that frigs can get about the same speed boost as a mwd by fitting a 10mn afterburner, and completely avoid the associated penalties especially the signature radius.
Honestly there needs to be an agility penalty to MWDs instead of the shield and cap -25%. Those are the dumbest things ever.
Shia
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Shia Dai
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Posted - 2004.07.30 02:43:00 -
[2]
MWDs need to be changed so that you can only fit one per ship. Right now the dual MWD is waaayyyy overpowered, there are many reasons why this is true, but the biggest reason is that the second MWD gives you a FAR better bonus than the first one since their effects stack instead of add.
Also afterburners need to be fixed so they only fit on the ship of its class. i.e., 10mn only fits to cruisers, 100mn only to battleships. It isn't right that frigs can get about the same speed boost as a mwd by fitting a 10mn afterburner, and completely avoid the associated penalties especially the signature radius.
Honestly there needs to be an agility penalty to MWDs instead of the shield and cap -25%. Those are the dumbest things ever.
Shia
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Istvaan Shogaatsu
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Posted - 2004.07.30 02:50:00 -
[3]
I disagree.
Stacked MWD ships also make a lot of sacrifices, and if one gets caught by a webber, it's screwed six ways from Sunday. That aside, multiple MWDs are also used outside PVP... I know my Badger couldn't live without them for example, and running missions sure is quick in a dual MWD battleship. Screaming for a nerf because you can't handle a specific ship setup without thinking of the repercussions elsewhere = bad.
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Istvaan Shogaatsu
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Posted - 2004.07.30 02:50:00 -
[4]
I disagree.
Stacked MWD ships also make a lot of sacrifices, and if one gets caught by a webber, it's screwed six ways from Sunday. That aside, multiple MWDs are also used outside PVP... I know my Badger couldn't live without them for example, and running missions sure is quick in a dual MWD battleship. Screaming for a nerf because you can't handle a specific ship setup without thinking of the repercussions elsewhere = bad.
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Cocko
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Posted - 2004.07.30 02:59:00 -
[5]
mwds give sig radius to that of a battleship :x
unless i was misinformed/misread the sigradius 500 on the info :)
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Cocko
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Posted - 2004.07.30 02:59:00 -
[6]
mwds give sig radius to that of a battleship :x
unless i was misinformed/misread the sigradius 500 on the info :)
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Raedon
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Posted - 2004.07.30 04:02:00 -
[7]
I also disagree.
I have used a number of 2xMWD ships for supply runs but so far I have not found it possible to use them in a fight (although I have heard that there have recently been some BS that can use them well).
The game allows for us to use the modules as we see fit. If only 1xMWD limit was introduced game play variety would certainly be decreased. If someone is using 2xMWD, then you have to alter your fitting to perhaps include 2xWebifiers. I think you'd find that they'll go down pretty quick.
As for the 10MN AB fitted to frigates, Although this works well, it has a very severe affect on what guns / mods may be fitted to your frigate. Most of the tier 3 frigates have 3 mid slots. This allows for 2x1MN Named ABs and say a Tech II Shield. With skills, you should be able to get a little over 225% speed as opposed to about 437.5% speed with 1x10MN AB.
This fits easier (in terms of powergrid), uses less cap, makes you just about as hard to hit (in an interceptor, anyway), allows you to fit more damage mods instead of Power Cores and if you have room, perhaps fit an armor repairer.
How exactly are multiple MWD "waaayyyy overpowered"? You state that you get a far better bonus but why is this a problem? If it is so good, why don't you use it? If you can't kill people who do use it, perhaps you need to kit your ship out differently?
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Raedon
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Posted - 2004.07.30 04:02:00 -
[8]
I also disagree.
I have used a number of 2xMWD ships for supply runs but so far I have not found it possible to use them in a fight (although I have heard that there have recently been some BS that can use them well).
The game allows for us to use the modules as we see fit. If only 1xMWD limit was introduced game play variety would certainly be decreased. If someone is using 2xMWD, then you have to alter your fitting to perhaps include 2xWebifiers. I think you'd find that they'll go down pretty quick.
As for the 10MN AB fitted to frigates, Although this works well, it has a very severe affect on what guns / mods may be fitted to your frigate. Most of the tier 3 frigates have 3 mid slots. This allows for 2x1MN Named ABs and say a Tech II Shield. With skills, you should be able to get a little over 225% speed as opposed to about 437.5% speed with 1x10MN AB.
This fits easier (in terms of powergrid), uses less cap, makes you just about as hard to hit (in an interceptor, anyway), allows you to fit more damage mods instead of Power Cores and if you have room, perhaps fit an armor repairer.
How exactly are multiple MWD "waaayyyy overpowered"? You state that you get a far better bonus but why is this a problem? If it is so good, why don't you use it? If you can't kill people who do use it, perhaps you need to kit your ship out differently?
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Boonaki
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Posted - 2004.07.30 04:07:00 -
[9]
duel MWD frigates are great scouts, however they lack firepower, and it takes 2 webs to catch em, as a normal web will bring down a duel MWD vigil to about 4200 m/s. If there wasn't a 25% cap reduction what's to stop someone from sticking 4 MWD's on a ship and doing 700k a sec? Not that you'd really need that speed. But it would be cool.
Fear the Ibis of doom. |

Boonaki
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Posted - 2004.07.30 04:07:00 -
[10]
duel MWD frigates are great scouts, however they lack firepower, and it takes 2 webs to catch em, as a normal web will bring down a duel MWD vigil to about 4200 m/s. If there wasn't a 25% cap reduction what's to stop someone from sticking 4 MWD's on a ship and doing 700k a sec? Not that you'd really need that speed. But it would be cool.
Fear the Ibis of doom. |

Liu Kaskakka
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Posted - 2004.07.30 04:08:00 -
[11]
I also disagree .. I also disagree about the sig increase in the first place with MWDs.. Sure it might be easier to lock someone using an MWD but how can it be easier to hit when its flying a lot faster?
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Liu Kaskakka
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Posted - 2004.07.30 04:08:00 -
[12]
I also disagree .. I also disagree about the sig increase in the first place with MWDs.. Sure it might be easier to lock someone using an MWD but how can it be easier to hit when its flying a lot faster?
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Hamatitio
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Posted - 2004.07.30 04:20:00 -
[13]
Originally by: Cocko mwds give sig radius to that of a battleship :x unless i was misinformed/misread the sigradius 500 on the info :)
It gives 500% if I remember correctly, which on an interceptor would be 5x its current (about 20) so it would only bea bout 100...
That being said, a dual mwd would only be about 500, and its speed negates that sig radius increase...Have you tried to shoot something moving 35km/sec? By the time you get a lock hes 280km away. --
Director of Ganking: Death Row Inc. |

Hamatitio
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Posted - 2004.07.30 04:20:00 -
[14]
Originally by: Cocko mwds give sig radius to that of a battleship :x unless i was misinformed/misread the sigradius 500 on the info :)
It gives 500% if I remember correctly, which on an interceptor would be 5x its current (about 20) so it would only bea bout 100...
That being said, a dual mwd would only be about 500, and its speed negates that sig radius increase...Have you tried to shoot something moving 35km/sec? By the time you get a lock hes 280km away. --
Director of Ganking: Death Row Inc. |

BIRDofPREY
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Posted - 2004.07.30 04:23:00 -
[15]
Originally by: Shia Dai MWDs need to be changed so that you can only fit one per ship. Right now the dual MWD is waaayyyy overpowered, there are many reasons why this is true, but the biggest reason is that the second MWD gives you a FAR better bonus than the first one since their effects stack instead of add.
Also afterburners need to be fixed so they only fit on the ship of its class. i.e., 10mn only fits to cruisers, 100mn only to battleships. It isn't right that frigs can get about the same speed boost as a mwd by fitting a 10mn afterburner, and completely avoid the associated penalties especially the signature radius.
Honestly there needs to be an agility penalty to MWDs instead of the shield and cap -25%. Those are the dumbest things ever.
Shia
Ruining your gate camping / pwning fun is it?  
Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

BIRDofPREY
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Posted - 2004.07.30 04:23:00 -
[16]
Originally by: Shia Dai MWDs need to be changed so that you can only fit one per ship. Right now the dual MWD is waaayyyy overpowered, there are many reasons why this is true, but the biggest reason is that the second MWD gives you a FAR better bonus than the first one since their effects stack instead of add.
Also afterburners need to be fixed so they only fit on the ship of its class. i.e., 10mn only fits to cruisers, 100mn only to battleships. It isn't right that frigs can get about the same speed boost as a mwd by fitting a 10mn afterburner, and completely avoid the associated penalties especially the signature radius.
Honestly there needs to be an agility penalty to MWDs instead of the shield and cap -25%. Those are the dumbest things ever.
Shia
Ruining your gate camping / pwning fun is it?  
Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

BIRDofPREY
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Posted - 2004.07.30 04:24:00 -
[17]
Originally by: Boonaki duel MWD frigates are great scouts, however they lack firepower, and it takes 2 webs to catch em, as a normal web will bring down a duel MWD vigil to about 4200 m/s. If there wasn't a 25% cap reduction what's to stop someone from sticking 4 MWD's on a ship and doing 700k a sec? Not that you'd really need that speed. But it would be cool.
Never could get anything worth a p** on a dual wmd frigate...
Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

BIRDofPREY
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Posted - 2004.07.30 04:24:00 -
[18]
Originally by: Boonaki duel MWD frigates are great scouts, however they lack firepower, and it takes 2 webs to catch em, as a normal web will bring down a duel MWD vigil to about 4200 m/s. If there wasn't a 25% cap reduction what's to stop someone from sticking 4 MWD's on a ship and doing 700k a sec? Not that you'd really need that speed. But it would be cool.
Never could get anything worth a p** on a dual wmd frigate...
Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

Isonkon Serikain
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Posted - 2004.07.30 05:08:00 -
[19]
Edited by: Isonkon Serikain on 30/07/2004 05:12:59 Forgive me if this seems offensive, but this sounds like it came from another disgruntled pirate lobbying for an easier life...
Keep your chin up my friendand your spirits high(like myself at the moment), soon there will be tons of easy game out there for you to prey on, no need to nerf mwd's, wait for all the shiva noobs and their shiny new ships.
Perhaps well meet at the opposite ends of a gun barrel. UNtil then, tata.
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Isonkon Serikain
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Posted - 2004.07.30 05:08:00 -
[20]
Edited by: Isonkon Serikain on 30/07/2004 05:12:59 Forgive me if this seems offensive, but this sounds like it came from another disgruntled pirate lobbying for an easier life...
Keep your chin up my friendand your spirits high(like myself at the moment), soon there will be tons of easy game out there for you to prey on, no need to nerf mwd's, wait for all the shiva noobs and their shiny new ships.
Perhaps well meet at the opposite ends of a gun barrel. UNtil then, tata.
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Cutter John
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Posted - 2004.07.30 06:43:00 -
[21]
a dual mwd ship IS nearly impossible to kill... by the time you have the webbers on him, hes 50k away. and if you yourself hav 2 mwd to catch him and fit 2 webs, you'll slingshot past him when hes webbed. that being said... its almost nearly impossible for a 2mwd setup too kill you. 2 mwd give a 44% cap nerf, a 44% shield nerf. ok, a 2 mwd raven could launch 6 torps in a flyby.. but how long can a raven with only 56% of its original cap sustain those mwd? 2 pulses? 3? and if caught, how long could he hold out? with a 150 base speed and 2 quad lifs he could fly at most probably 120km before his cap ran out. i dont see what the issue is.
btw, if they remove the 2 mwd, a bone has to be thrown to us safespot hunters. its already hard enough.. and flying 100000km with a single mwd would be absolutely sucky.
its too bad i never got a mwd before they classed it.. never got to feel the glory of several thousand k per second for 1 or 2 pulses :(
My Idea Thread Give Drones Love! |

Cutter John
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Posted - 2004.07.30 06:43:00 -
[22]
a dual mwd ship IS nearly impossible to kill... by the time you have the webbers on him, hes 50k away. and if you yourself hav 2 mwd to catch him and fit 2 webs, you'll slingshot past him when hes webbed. that being said... its almost nearly impossible for a 2mwd setup too kill you. 2 mwd give a 44% cap nerf, a 44% shield nerf. ok, a 2 mwd raven could launch 6 torps in a flyby.. but how long can a raven with only 56% of its original cap sustain those mwd? 2 pulses? 3? and if caught, how long could he hold out? with a 150 base speed and 2 quad lifs he could fly at most probably 120km before his cap ran out. i dont see what the issue is.
btw, if they remove the 2 mwd, a bone has to be thrown to us safespot hunters. its already hard enough.. and flying 100000km with a single mwd would be absolutely sucky.
its too bad i never got a mwd before they classed it.. never got to feel the glory of several thousand k per second for 1 or 2 pulses :(
My Idea Thread Give Drones Love! |

Heelay Ashrum
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Posted - 2004.07.30 06:59:00 -
[23]
Probably it's impossible to kill, but it's also true that it's impossible that he can kill u, so where is the problem? 
Using 2 mwd realy ruin your setup and make a BS almost useles exept for running.
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Heelay Ashrum
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Posted - 2004.07.30 06:59:00 -
[24]
Probably it's impossible to kill, but it's also true that it's impossible that he can kill u, so where is the problem? 
Using 2 mwd realy ruin your setup and make a BS almost useles exept for running.
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Joshua Calvert
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Posted - 2004.07.30 06:59:00 -
[25]
Edited by: Joshua Calvert on 30/07/2004 07:01:52
Originally by: Liu Kaskakka I also disagree .. I also disagree about the sig increase in the first place with MWDs.. Sure it might be easier to lock someone using an MWD but how can it be easier to hit when its flying a lot faster?
It doesn't make you easier to hit. The 500% sig. radius increase is nullified by your 500% increase in speed.
The sig. radius increase just places more focus on frigate pilots to fly smart - if you're using MWD towards someone in a straight line you're gonna go boom.
If you're MWD'ing at 10km range and 2km/s speed you're not going to get hit with pretty much ANY gun out there.
I don't mind dual-mwd'd b-ships but it's a cowards way of taking on indies/frigates. If you wanna kill indies you should be using a frigate yourself......
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.07.30 06:59:00 -
[26]
Edited by: Joshua Calvert on 30/07/2004 07:01:52
Originally by: Liu Kaskakka I also disagree .. I also disagree about the sig increase in the first place with MWDs.. Sure it might be easier to lock someone using an MWD but how can it be easier to hit when its flying a lot faster?
It doesn't make you easier to hit. The 500% sig. radius increase is nullified by your 500% increase in speed.
The sig. radius increase just places more focus on frigate pilots to fly smart - if you're using MWD towards someone in a straight line you're gonna go boom.
If you're MWD'ing at 10km range and 2km/s speed you're not going to get hit with pretty much ANY gun out there.
I don't mind dual-mwd'd b-ships but it's a cowards way of taking on indies/frigates. If you wanna kill indies you should be using a frigate yourself......
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

meowcat
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Posted - 2004.07.30 07:37:00 -
[27]
fine, but only when you add 100 more entry opints into 0.0
right now dual MWD is the only way i can get in |

meowcat
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Posted - 2004.07.30 07:37:00 -
[28]
fine, but only when you add 100 more entry opints into 0.0
right now dual MWD is the only way i can get in |

Randuin MaraL
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Posted - 2004.07.30 07:46:00 -
[29]
Originally by: Heelay Ashrum Probably it's impossible to kill, but it's also true that it's impossible that he can kill u, so where is the problem? 
Using 2 mwd realy ruin your setup and make a BS almost useles exept for running.
Right. Some use no mwd at all, making a battleship a battleship and not a "phat cruiser". Some use 2 mwd and sacrifice combat/defense capability - so, no problem at all. Instead, I hear again someone whining to remove another "lame tactics" to avoid fighting on that someones terms. Buy a game with insta-kills and uber-loot, l33t, or learn to counter double-mwds. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Randuin MaraL
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Posted - 2004.07.30 07:46:00 -
[30]
Originally by: Heelay Ashrum Probably it's impossible to kill, but it's also true that it's impossible that he can kill u, so where is the problem? 
Using 2 mwd realy ruin your setup and make a BS almost useles exept for running.
Right. Some use no mwd at all, making a battleship a battleship and not a "phat cruiser". Some use 2 mwd and sacrifice combat/defense capability - so, no problem at all. Instead, I hear again someone whining to remove another "lame tactics" to avoid fighting on that someones terms. Buy a game with insta-kills and uber-loot, l33t, or learn to counter double-mwds. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |
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