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Thread Statistics | Show CCP posts - 1 post(s) |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.04 14:48:00 -
[31]
Originally by: Malcanis
Originally by: Irida Mershkov
Originally by: Malcanis At last!
Also: In before someone explains how this will destroy EvE.
IT WILL DESTROY =V=.
I love how people are still whining about the queue though in the thread. Haha. It isnt enufffff.
The 24 hour thing will be an especially huge convenience for new players who have lots of short skills.
Exactly, and in my opinion the real reason it was put in the game for m10 and not shuffled off for the standard SoonÖ or nebulous generic 2011Ö as both explanations for a release date let ccp have the best of both worlds. Plausible deniability for why a feature is not currently in game and the 'OMG CCP YOU ROXXORZ!!! effect when they put it in early. 
inappropriate signature. ~WeatherMan |

Steve Celeste
Caldari Paxton Industries
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Posted - 2009.02.04 14:58:00 -
[32]
Amazing that CCP agreed to such an overly complex implemetation of skill queueing. Just automatically set the next level of the same skill to active when the previous finishes, simple.
But nooooooo, let's make it really complex.
Oh well, thanks anyway 
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.04 15:04:00 -
[33]
Originally by: Steve Celeste Amazing that CCP agreed to such an overly complex implemetation of skill queueing. Just automatically set the next level of the same skill to active when the previous finishes, simple.
But nooooooo, let's make it really complex.
Oh well, thanks anyway 
Its complex so that it will be useful for lots of short annoying skills that are hard to train due to rl time constraints still but keeps someone training a supercap alt from chaining cap ship 5 and carrier 5 then come back in a couple of months to a mothership.
inappropriate signature. ~WeatherMan |

Kazn Antilli
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Posted - 2009.02.04 15:08:00 -
[34]
I just got off work, and read this. The news made my day.
<3
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Pesky LaRue
Minmatar
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Posted - 2009.02.04 15:22:00 -
[35]
it's only 8.20 am here and my day started with a call at 5.55am from a client who's having a meltdown and i've been chugging away fixing things for the next three hours and, frankly, have been in an abominable mood - and then i read this and my bad mood just drifted away...
thanks, CCP and thanks CSM - anyone who thinks the CSM weren't integral to getting this implemented is an idiot. |

Sonisha
Minmatar Immortal Kings
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Posted - 2009.02.04 15:26:00 -
[36]
Still Doesnt mak any difference for anyone who has to work away a month+ at a time, capital ships skills all used up, lol
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Pesky LaRue
Minmatar
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Posted - 2009.02.04 15:26:00 -
[37]
will this be in the M10 expansion, by the way, or will this be implemented later? |

Pesky LaRue
Minmatar
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Posted - 2009.02.04 15:28:00 -
[38]
Originally by: Sonisha Still Doesnt mak any difference for anyone who has to work away a month+ at a time, capital ships skills all used up, lol
fair comment, but - your job notwithstanding - i think CCP are trying to avoid making it possible to just log in once a month and train alts. i realise that this isn't what you're saying and that people like yourself (and those deployed overseas in the military) have a genuine requirement to be able to do this, but for the rest of us it's still a boon :)
|+ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ +|
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Squably
Minmatar Invenio Inceptum
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Posted - 2009.02.04 15:37:00 -
[39]
Whats with these bloated CSM ppl, they getting ****y and arrogant allready.. Signature removed. Please do not imply profanity in your signature. Navigator
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Corduroy Rab
Chaos Reborn
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Posted - 2009.02.04 15:41:00 -
[40]
Thank you.
I shall now go and dance naked on the streets in celebration. |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.04 15:56:00 -
[41]
Originally by: Pesky LaRue thanks, CCP and thanks CSM - anyone who thinks the CSM weren't integral to getting this implemented
Intergal in what way past repeating the playerbases wishes? CCP did the codeing and the playerbase did the wanting and brainstorming. Do your really think that we would not have a skill queue for the big m10 retail push to make it scads easier for the projected casual player with limited playtime to actually play instead of flipping endless basic skills if someone in ccp hadn't thought up the csm council? What if instead they had made a new forum area and had some ccp interns active in it solely moderating and guiding the topics along productive and dev usable paths? CSM is a function to organise player wishes for ccp consideration. CSM does not have the slightest thing to do with anything getting done earlier or later unless they have enough player input to make a case and even then ccp has full rights to completely ignore said advice in place of thier own schedual and ideas. Now to the layman it might seem the csm got the skill queue earlier than the normal soon or 2011 on thier own but in reality it just happened that skill queue was ready to go and all ccp had to do to further the pr was to wink wink that golly gee here is skill queue congrats all who helped and you too csm dudes. And tbh all I'm seeing from ccp about the csm involvment is 'hey we got around to doing something on your list that was totaly unrelated to any percieved schedual change in our plans due to anything you have posted so plzworshikkthxbye'. 
inappropriate signature. ~WeatherMan |

Ghengis Tia
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Posted - 2009.02.04 16:20:00 -
[42]
Tears of joy are streaming down my face, as well as the faces of my two alts.
I have paid handsomely in bribes to the IT people at work to allow me to adjust skill training. Where there is a will and no queue, there is a way.....
I will light incense and chant while in front of my monitor tonight, for all is good in Eve for me tonight....
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Zhora Six
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Posted - 2009.02.04 16:49:00 -
[43]
The 5 stages of grief:
Stage 1 - Denial: "LIES! ALL LIES!!"
Stage 2 - Anger: "What!? They should have had this in the game from DAY ONE!"
Stage 3 - Bargaining: "That's all well and good, but can it be retroactive? I'm missed out on millions of SP after all."
Stage 4 - Depression: "Now all the n00bs will have it easy catching up to me. I'm gonna go pod myself..."
Stage 5 - Acceptance: "I love you, CCP! ♥" |

Omarvelous
Destry's Lounge
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Posted - 2009.02.04 16:49:00 -
[44]
I actually really like this implementation. Although its of greater use to newer players - it does take the annoyance of training hours long skills when cross training.
thumbs up! |

Ankhesentapemkah
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Posted - 2009.02.04 16:54:00 -
[45]
I was very much excited when I heard CCP had this in development, this was one of my pet issues and I really think this is one of the most anticipated features in the expansion, as it will directly benefit all players. |

zombiedeadhead
Minmatar Tribal Core
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Posted - 2009.02.04 16:55:00 -
[46]
Did not want. 
Be careful what you wish for, because sometimes you get it. |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.04 16:55:00 -
[47]
Originally by: Omarvelous I actually really like this implementation. Although its of greater use to newer players - it does take the annoyance of training hours long skills when cross training.
thumbs up!
From the looks of it you can still set a really long skill as the last one trained so an older player with a vacation can queue up 23 hours and 59 minutes of skills then a single long one that will hopefully be long enough to last his time away. |

RedSplat
Heretic Army
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Posted - 2009.02.04 16:55:00 -
[48]
Edited by: RedSplat on 04/02/2009 16:56:44 Why only 24 hours?
There, i said it.
Why not give people say 120 hours of 'queue time' per subscription month. Then we can queue skills and have far more control over where exactly the queue is being used. Once your time is all used up you have to change skills the old way.
But seriously, Loev CCP; in a would-like-to-hate-**** way. Cant say i like the CSM yet.
Anyway, how about a reduced-fee subscription as outline below
Where you pay 1/10th of the current sub per month for an account that you cant play on but you can train skills on- and has an unlimited in any way skill-que. The account has to have previously been a full paying account and when your reduced fee sub period is up you can re-sub the full amount to have your fully functioning account back.
-People that are away with the armed services or in nations without readily available internet will be able to train characters. -People can readily train up alts without being gouged by CCP. -The reduced sub account takes up a lot less of the database- even less if you disallow training learning skills on it so skill training is a constant rate, then its simply a matter of 'this skill ends here' 'the skillque ends here'. -CCP still get paid and help nip those naughty illegal charactersales in the bud. -Legal character exchanges become less of a cash cow for the vets and super alliances and those who use them to launder isk like our delightfull farming freinds.
Flame on
Originally by: Zeba
Originally by: Omarvelous I actually really like this implementation. Although its of greater use to newer players - it does take the annoyance of training hours long skills when cross training.
thumbs up!
From the looks of it you can still set a really long skill as the last one trained so an older player with a vacation can queue up 23 hours and 59 minutes of skills then a single long one that will hopefully be long enough to last his time away.
Ooh, didnt spot that. That changes things- if it functions as said poster believes. \o/ \o/ |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.04 16:58:00 -
[49]
Originally by: Ankhesentapemkah I was very much excited when I heard CCP had this in development, this was one of my pet issues and I really think this is one of the most anticipated features in the expansion, as it will directly benefit all players.
Indeed and thanks for organising all the player input so ccp could easily read it and possibly work it into thier long standing plans. 
inappropriate signature. ~WeatherMan |

Bacabachaui
Two Brothers Mining Corp.
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Posted - 2009.02.04 17:14:00 -
[50]
Thanks CCP! This is a nice move in the right direction, however I'm gonna be greedy and say that a queue up to 7-14 days would be nicer. Sometimes people go on vacation, have to leave town for work, and will have no net access. Setting Battleship 5 is not always an option or a desire.
The Dev blog mentions CCP doesn't want people being out of game months at a time, but seems to go to the other end of the spectrum by introducing a 24 hour queue. Seems like a 1-2 week queue would not cause someone to be out of game for months. I understand the reasoning and all with the less than 24 hour skills being the hardest to get done, etc, but thats just my thoughts.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2009.02.04 17:50:00 -
[51]
Sounds like a pretty good system.
Can I suggest that you add a default shortcut to control the queue? What would be easy to remember? Control queue .. control que..
Nah, nothing springs to mind.
 |

TraininVain
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Posted - 2009.02.04 17:57:00 -
[52]
****ing finally.
24 hours is too short though. |

Kylezanto
Minmatar The Really Awesome Players
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Posted - 2009.02.04 18:00:00 -
[53]
I hope this will be in the M10 expansion  |

Natasha Zenith
Caldari Crushed Ambitions
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Posted - 2009.02.04 18:02:00 -
[54]
Awesome!  |

AleRiperKilt
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Posted - 2009.02.04 18:05:00 -
[55]
This is total win, I keep putting off training some 3-5 hr skills because I don't feel like waking up in the middle of the night, or running home at lunch 
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Susan Kennedy
Gallente Eddie Murphy Appreciation Society Chubby Chuppers Chubba Chups
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Posted - 2009.02.04 18:05:00 -
[56]
Originally by: Dev Blog The CSM was happy to hear we were developing a skill queue, but their songs of praise were rather short. I expect haikus.
How very patronising - and further indication of what regard CCP hold the CSM.
Quite why the CSM should be bowing down and kissing CCPs feet for implementing after 18 months a feature practicaly every gamer has been crying out for for over 5 years I dont know.
The reality is, CCP should be publicly apologizing for dragging their heels on this one. At the very least they should not be expecting the CSM to be overjoyed because they have fulfilled their function for once - namely forcing CCP to implement game changes the player base want
KENNEDY |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.04 18:16:00 -
[57]
Originally by: Susan Kennedy namely forcing CCP to implement game changes the player base want
How did they force ccp to do it? I'm sure lots of players would like to get in on that little secret?
inappropriate signature. ~WeatherMan |

Dargaro Inozowa
Gallente 0REC0RE
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Posted - 2009.02.04 18:34:00 -
[58]
Originally by: Bacabachaui Thanks CCP! This is a nice move in the right direction, however I'm gonna be greedy and say that a queue up to 7-14 days would be nicer. Sometimes people go on vacation, have to leave town for work, and will have no net access. Setting Battleship 5 is not always an option or a desire.
The Dev blog mentions CCP doesn't want people being out of game months at a time, but seems to go to the other end of the spectrum by introducing a 24 hour queue. Seems like a 1-2 week queue would not cause someone to be out of game for months. I understand the reasoning and all with the less than 24 hour skills being the hardest to get done, etc, but thats just my thoughts.
The skill queue is being added to help you out on the smaller things in life. Skills longer than the small, annoying, ones can be trained and stopped at any time to meet your needs. It's the ones that fit in at weird times that are the reason we've been crying out for a queue.
Offline training and a twenty-four hour queue is more than enough. I for one am completely grateful for the little things CCP has given me.
Give 1, and they ask for 3. Give 3, and they ask for 10
 Beware: Forum trolls 135km ahead. |

Karrade Krise
Galatic P0RN Starz
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Posted - 2009.02.04 18:38:00 -
[59]
Originally by: Tzar'rim Can I be the odd one out and go "I didn't want that, while it's certainly useful it advocates and rewards inactivity".
Right...Up to 24 hours of inactivity at a time...Sounds VERY rewarding...
CCP Atlas - The Short Story - "With Quantum Rise, we kind of messed up the performance of the EVE client."
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Maria Kalista
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Posted - 2009.02.04 18:44:00 -
[60]
Originally by: Jenny Spitfire Nice. I really love the CSM and CCP. They are 4TW.  
Oh, ****. Jenny Spitfire falls out of her role. We're all doomed.
Dooooomed I say. 
Originally by: AkRoYeR
...the beauty of EvE. You have to live on the edge all the time. If you don't stay frosty, you will die!
Best game ever!
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