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Thread Statistics | Show CCP posts - 1 post(s) |

Rosur
Gallente Infestation.
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Posted - 2009.02.04 18:50:00 -
[61]
Originally by: Pesky LaRue will this be in the M10 expansion, by the way, or will this be implemented later?
Yea this will be in the march the 10th expansion. |

Maxpie
Cross Roads
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Posted - 2009.02.04 18:52:00 -
[62]
While I certainly will use this new system, somehow I just don't think the addition of a queue makes Eve a better game. I may be the only one, but I think this change was unnecessary and takes away from Eve. Planning your skill training was part of the 'strategy' of Eve. I can tell you that no other game ever caused me to wake up in the middle of the night and actually go log in to set a skill. An inconvenience now removed most will say, but I say it is a step away from Eve being the thinking-man's game. |

Malcanis
R.E.C.O.N.
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Posted - 2009.02.04 18:54:00 -
[63]
Originally by: Maxpie While I certainly will use this new system
Why, since it detracts from your enjoyment? |

Visceroth
Minmatar The Athiest Syndicate
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Posted - 2009.02.04 18:57:00 -
[64]
Originally by: Maxpie While I certainly will use this new system, somehow I just don't think the addition of a queue makes Eve a better game. I may be the only one, but I think this change was unnecessary and takes away from Eve. Planning your skill training was part of the 'strategy' of Eve. I can tell you that no other game ever caused me to wake up in the middle of the night and actually go log in to set a skill. An inconvenience now removed most will say, but I say it is a step away from Eve being the thinking-man's game.
How so? are you still not SETTING the queue? Are you still not deciding what comes next? It's not like EVE is telling you what you want to train. Do you think waking up groggy at 3:00 AM will change the decision you made the night before you went to bed?
Face it, before you went to bed, you decided what your next skill is going to be. Or Queue-ing it in your head. So you wake up switch to next skill and go back to bed. |

Belmarduk
Amarr M.A.R.S. Enterprises
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Posted - 2009.02.04 19:03:00 -
[65]
Better late than never  Nice work CSM and thx CCP
Mainchar:
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Pete X
Minmatar Brutor tribe
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Posted - 2009.02.04 20:02:00 -
[66]
It will be a good part of the reason many people are more likely to stay with the game: CCP profit + players profit= Golden
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Morlar
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Posted - 2009.02.04 20:42:00 -
[67]
Coming back from MMOs where one must "grind" against silly mobs or run quests to grow your character...I'm having a hard time feeling bad for people who don't like this.
It's a huge boon that fixes the most annoying problem...as other people have pointed out, those are the 3 to 18 hour skills. Now I'll be queuing a bunch of them and then ending with a long skill. |

Jacobi Falcon
Caldari In Theory.
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Posted - 2009.02.04 21:26:00 -
[68]
Edited by: Jacobi Falcon on 04/02/2009 21:27:36 Edited by: Jacobi Falcon on 04/02/2009 21:26:38 I am pleased to see this feature being implemented but I have one suggestion if I may.
It would be nice if individual players could request "extended queue lines" for personal reasons. The request can be made through something like the in game petition system. Except instead of complaining your asking for a longer queue line from said start date to said end date for such and such a reason.
The reason I suggest this is I'll be going on a combat tour within the year. I plan on buying a 6 month subscription and handing out my login to a trusted friend to come in and train skills for me. The problem with that is A) I have to give someone my login, something CCP has stated to avoid doing B) If said friend doesn't play eve I have to teach him/her how to navigate the HUD C) write out a list of skills for him/her to train and hope he/she doesn't loose said list.
Therefore it would be nice If I could contact someone and say something like "from this month to that month due to my tour overseas can I be granted a temporary skill queue of that length of time? Please and thank you"
It would be nice to come back to eve and not be left in the dust by my virtual friends (no pun intended ) |

Bohoba
Caldari HolyKnights
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Posted - 2009.02.04 22:38:00 -
[69]
Ahhh the death of eve starts,,,,here eve =wow
....................... 10.5 hours a day do you have what it takes ?
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ReaperOfSly
Gallente Zetsubou Corp
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Posted - 2009.02.04 22:47:00 -
[70]
Wonderful skill queue I'll make up lost time on my skills Thank you CCP
You wanted haiku, I gave you haiku.  ____________________
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ShadowGod56
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Posted - 2009.02.04 22:58:00 -
[71]
awesome |

NightF0x
Gallente Intergalactic League of Terrorists
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Posted - 2009.02.04 23:35:00 -
[72]
Originally by: Maxpie While I certainly will use this new system, somehow I just don't think the addition of a queue makes Eve a better game. I may be the only one, but I think this change was unnecessary and takes away from Eve. Planning your skill training was part of the 'strategy' of Eve. I can tell you that no other game ever caused me to wake up in the middle of the night and actually go log in to set a skill. An inconvenience now removed most will say, but I say it is a step away from Eve being the thinking-man's game.
You're not the only one. I have been saying the same thing for quite awhile on the F&I forum. While I'll use it because it is more of a convenience, there will be part of the game that will get lost. It's hard to explain in words really but it is all part of the experience that we will have to tell the noobs how it was before they showed up, just like getting 80k sp vs 200k. |

Lunewraith
Amarr Celestial Ascension Tenth Legion
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Posted - 2009.02.04 23:49:00 -
[73]
Edited by: Lunewraith on 04/02/2009 23:56:14 IMO, this is the kind of thing the CSM should be doing with their time. Thanks, this is a much desired and needed feature that will improve much of the players' experience.
All I was hoping for was a queue that would extend to the next level of skill being trained. If only to reduce lost training time when RL gets in the way of setting a skill. This far exceeds my expectations 
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.02.04 23:53:00 -
[74]
Edited by: Dirk Magnum on 04/02/2009 23:53:45 I always said that I wouldn't count on the queue being anything but pre-nerfed to the point of pointlessness, and I see I was right about that as well. This 24 hour queue is clearly geared towards the newbs buying the box set, because it'll barely serve any function for the rest of us. 
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Lt Angus
Caldari End Game. The Crimson Federation
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Posted - 2009.02.04 23:55:00 -
[75]
lol my friend emo rage quit over this but I dont care either way please resize your signature to the maximum allowed file size of 24000 bytes. Navigator Shhhh, Im hunting Badgers |

Destination SkillQueue
Are We There Yet
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Posted - 2009.02.05 00:03:00 -
[76]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 04/02/2009 23:53:45 I always said that I wouldn't count on the queue being anything but pre-nerfed to the point of pointlessness, and I see I was right about that as well. This 24 hour queue is clearly geared towards the newbs buying the box set, because it'll barely serve any function for the rest of us. 
Your character is just too old. I just started crosstraining and made a plan to train for a new profession soon, so I got reminded what BS babysitting skills really is. It is a pain and needed to go the way of the dodo. |

Pesky LaRue
Minmatar
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Posted - 2009.02.05 00:16:00 -
[77]
Originally by: Zeba
Originally by: Pesky LaRue thanks, CCP and thanks CSM - anyone who thinks the CSM weren't integral to getting this implemented
Intergal in what way past repeating the playerbases wishes? CCP did the codeing and the playerbase did the wanting and brainstorming. Do your really think that we would not have a skill queue for the big m10 retail push to make it scads easier for the projected casual player with limited playtime to actually play instead of flipping endless basic skills if someone in ccp hadn't thought up the csm council? What if instead they had made a new forum area and had some ccp interns active in it solely moderating and guiding the topics along productive and dev usable paths? CSM is a function to organise player wishes for ccp consideration. CSM does not have the slightest thing to do with anything getting done earlier or later unless they have enough player input to make a case and even then ccp has full rights to completely ignore said advice in place of thier own schedual and ideas. Now to the layman it might seem the csm got the skill queue earlier than the normal soon or 2011 on thier own but in reality it just happened that skill queue was ready to go and all ccp had to do to further the pr was to wink wink that golly gee here is skill queue congrats all who helped and you too csm dudes. And tbh all I'm seeing from ccp about the csm involvment is 'hey we got around to doing something on your list that was totaly unrelated to any percieved schedual change in our plans due to anything you have posted so plzworshikkthxbye'. 
ok, which part don't you get?
CCP are filled with ideas and backlogged on fixes/changes - how do you think they get a feeling for what the playerbase wants? Do you honestly think they read these forums and take their lead from that?
The CSM is our "voice" to CCP - they are the ones that got CCP to bump this up from 2011 to 2009. At no point did i say that it was their idea, or that they did the coding - they just did their jobs and relayed to CCP that (particularly with the loss of ghost training) that this would be well received by much of the community.
however, if you want to see it as some dumb conspiracy to get us to have faith in the CSM, go right ahead.
|+ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ +|
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.02.05 00:21:00 -
[78]
I'd like to state that the 24-hour queue was my idea.
Seriously, I suggested the exact same thing in every "OMG WE WANT QUE NOW CCP!!!11oneoen" thread.
As to whether or not they read my suggestion and liked it or just thought it up on their own, I don't know, but I'd like to believe it's the former.
I think CCP should give me a job.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.02.05 00:30:00 -
[79]
Originally by: Dirk Magnum I always said that I wouldn't count on the queue being anything but pre-nerfed to the point of pointlessness, and I see that looks like what's happened. This 24 hour queue is clearly geared towards the newbs starting out with the host of short-term skills we all had to deal with back in the day, but it'll barely serve any function for the rest of us. 
The devblog addresses the fact that they "know we have lives", but I've never once been bothered by the idea of missing a few hours of training here and there. What bothers me is the idea of missing days, weeks, or months. Any of us who have to deal with military deployments or long business trips would concur, I'm fairly certain.
I've been playing for over a year and I still have lots of skills that are in that zone longer than a few hours, but shorter than overnight or the course of a day at work. This queue will make training those much more convenient. If I'm away for a while I still have plenty of long skills of a week or more. I'm no 4-year vetern, but I wouldn't consider myself a rank newbie either.
If you're away from a computer for months at a time, then I guess you're still out of luck, but for the rest of us, this will make training skills much more convenient. It will mostly eliminate having to wake up in the middle of the night to change skills and the like. It's far from pointless, and unless you think all the other people in this thread who like the idea are "newbs", you're one of the few who thinks it is. |

baltec1
Antares Shipyards
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Posted - 2009.02.05 00:31:00 -
[80]
Edited by: baltec1 on 05/02/2009 00:32:18
Originally by: Lt Angus lol my friend emo rage quit over this but I dont care either way
Why? Why would you do such a thing over something as small (and good) as this? |
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CCP Mitnal
C C P CCP

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Posted - 2009.02.05 02:53:00 -
[81]
Locked.
Please keep all comments to the official thread.
Mitnal Community Representative CCP Hf, EVE Online Email |
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