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Skeltem
Amarr Trans-Solar Works FOUNDATI0N
|
Posted - 2009.02.04 12:12:00 -
[1]
New Dev Blog.
This is really really good news and I can only say: At long last!
Thank you. ----------------------------------------- [21:01:41] Shigsy > U MAKED EXPLISION [21:01:43] Shigsy > FROM SHIP |

LaVista Vista
|
Posted - 2009.02.04 12:15:00 -
[2]

We aim to pleaseÖ
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RaTTuS
BIG Libertas Fidelitas
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Posted - 2009.02.04 12:17:00 -
[3]
Comments here |

Rexthor Hammerfists
Rage of Inferno Imperial Republic Of the North
|
Posted - 2009.02.04 12:32:00 -
[4]
nice - Rage is Recruiting
|

Malcanis
R.E.C.O.N.
|
Posted - 2009.02.04 12:36:00 -
[5]
At last!
Also: In before someone explains how this will destroy EvE.
|

Tzar'rim
|
Posted - 2009.02.04 12:39:00 -
[6]
Can I be the odd one out and go "I didn't want that, while it's certainly useful it advocates and rewards inactivity".
|

Maulith
Brutal Seizure
|
Posted - 2009.02.04 12:39:00 -
[7]
This will take all the fun outta eve, theres nothing like speeding home in rush hour traffic knowing your skill is about to finish, overtaking into oncoming traffic and weaving in and out of the cars! What a rush! 
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 12:47:00 -
[8]
Originally by: LaVista Vista

We aim to pleaseÖ
Originally by: Dev Blog The CSM was happy to hear we were developing a skill queue, but their songs of praise were rather short. I expect haikus.
So how exactly did the CSM have anything to do with getting a totally rad and neaded feature implimented that already was a development goal and had scads of threads discussing how to go about implimenting it ages before the CSM was a gleam in the ccp pr guy/gals eye? 
Originally by: Dev Blog The skill training system we came up with allows you to queue skills that will start training in the next 24 hours. You can enter in up to 50 skills in a queue, as long as they all start training within 24 hours. This leaves room to start a skill that will take 6 hours, followed with one that takes 12 to complete. With only 18 hours of training prepared, the queue still has room to start another skill.
CCP-><--Me
inappropriate signature. ~WeatherMan |

Pattern Clarc
|
Posted - 2009.02.04 12:49:00 -
[9]
Originally by: Zeba
Originally by: LaVista Vista

We aim to pleaseÖ
Originally by: Dev Blog The CSM was happy to hear we were developing a skill queue, but their songs of praise were rather short. I expect haikus.
So how exactly did the CSM have anything to do with getting a totally rad and neaded feature implimented that already was a development goal and had scads of threads discussing how to go about implimenting it ages before the CSM was a gleam in the ccp pr guy/gals eye? 
Originally by: Dev Blog The skill training system we came up with allows you to queue skills that will start training in the next 24 hours. You can enter in up to 50 skills in a queue, as long as they all start training within 24 hours. This leaves room to start a skill that will take 6 hours, followed with one that takes 12 to complete. With only 18 hours of training prepared, the queue still has room to start another skill.
CCP-><--Me
By bumping it up in the priority que.
It was originally scheduled for a 2011 release date ____
My Blog Is Awesome
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 12:50:00 -
[10]
Edited by: Zeba on 04/02/2009 12:53:41
Originally by: Pattern Clarc It was originally scheduled for a 2011 release date
Yes, so they say.. But it still wasn't the CSM it was the playerbase. The CSM gets you nothing the players couldn't get for themselves. All your guys function is to be a handy target and middleman for player ideas not the architect. But hey thats politics and not for this thread. 
inappropriate signature. ~WeatherMan |

LaVista Vista
|
Posted - 2009.02.04 12:58:00 -
[11]
Originally by: Zeba Edited by: Zeba on 04/02/2009 12:53:41
Originally by: Pattern Clarc It was originally scheduled for a 2011 release date
Yes, so they say.. But it still wasn't the CSM it was the playerbase. The CSM gets you nothing the players couldn't get for themselves. All your guys function is to be a handy target and middleman for player ideas not the architect. But hey thats politics and not for this thread. 
Actually, CCP had quite a different opinion it seemed.
If it wasn't because of the CSM, the skill queue would probably not be in for another few years.  |

Irida Mershkov
Gallente Noir.
|
Posted - 2009.02.04 13:02:00 -
[12]
Originally by: Malcanis At last!
Also: In before someone explains how this will destroy EvE.
IT WILL DESTROY =V=.
I love how people are still whining about the queue though in the thread. Haha. It isnt enufffff. |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 13:06:00 -
[13]
Originally by: LaVista Vista
Originally by: Zeba Edited by: Zeba on 04/02/2009 12:53:41
Originally by: Pattern Clarc It was originally scheduled for a 2011 release date
Yes, so they say.. But it still wasn't the CSM it was the playerbase. The CSM gets you nothing the players couldn't get for themselves. All your guys function is to be a handy target and middleman for player ideas not the architect. But hey thats politics and not for this thread. 
Actually, CCP had quite a different opinion it seemed.
If it wasn't because of the CSM, the skill queue would probably not be in for another few years. 
Thats because they want a centralized area to have all player ideas and that is the CSM function. You personaly do not and never will have an effect as a CSM member to actually change the course of eve development. It was bumped up because ccp wanted to bump it up and the players agreed. If the players had not agreed then even if all the CSM members had unanimously been in favor a a skill queue it would never ever happen. Bet then agan that is not yoru function. You are a convinient middleman that ccp pr can use to structure the wanted features process and toss out to review and news sites as look at us we have player democrocy. Do I disagree with the CSM concept? Not really as it was a needed and quite frankly devious way to get the players to become moar reasonable and coherent in thier wanted feature threads. What ticks me off is that the CEM delegate think [i]They[i] did it and thats just not the case.  |

Destination SkillQueue
Are We There Yet
|
Posted - 2009.02.04 13:08:00 -
[14]
Originally by: Irida Mershkov
Originally by: Malcanis At last!
Also: In before someone explains how this will destroy EvE.
IT WILL DESTROY =V=.
I love how people are still whining about the queue though in the thread. Haha. It isnt enufffff.
Anyone with a realistic view of the situation, saw it was going to be something like this. Anything else was wishful thinking. The new system still requires you to log in from time to time, but removes almost all of the negative sides of the current system. I'm more then happy with it. |

Datsun Achura
Caldari Perkone
|
Posted - 2009.02.04 13:18:00 -
[15]
CCP do listen 
Long overdue but very welcome |

Amandrace
Minmatar Sebiestor tribe
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Posted - 2009.02.04 13:24:00 -
[16]
all I can say is, FINALLY! |

Serpensis
Gallente Value Added Traders
|
Posted - 2009.02.04 13:32:00 -
[17]
Jeez, this will be nice :)
All those pesky rank 1 skills to lvl1 will be a dream to get going not having to switch every 6 mins. |

Jenny Spitfire
Caldari LoneStar Industries FOUNDATI0N
|
Posted - 2009.02.04 13:33:00 -
[18]
Niec. I really lube CSM adn CCP. Tehy are 4TW.   |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 13:38:00 -
[19]
Originally by: Serpensis Jeez, this will be nice :)
All those pesky rank 1 skills to lvl1 will be a dream to get going not having to switch every 6 mins.
Yup, alt creation is going to be a snap now. Queue up all those pesky beggining skills and go do something useful with the next 24 hours. <3<3<3<3<3 |

DrAtomic
Atomic Heroes Chain of Chaos
|
Posted - 2009.02.04 13:43:00 -
[20]
Edited by: DrAtomic on 04/02/2009 13:46:17
Originally by: LaVista Vista
If it wasn't because of the CSM, the skill queue would probably not be in for another few years. 
Probs for getting it through but you allowed CCP to serve you a stale cookie.
Edit: see my detailed response here. - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
|

Sanguis Sanies
Amarr
|
Posted - 2009.02.04 13:48:00 -
[21]
excellent I'll finally be able to get all of those short (less than 1 day) skills out of the way by having them going whilst i'm asleep, then switching back to my long skills!  |

Dark Soldat
Caldari Dirty Deeds Corp. Axiom Empire
|
Posted - 2009.02.04 13:49:00 -
[22]
col. |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.02.04 14:00:00 -
[23]
Originally by: Zeba Thats because they want a centralized area to have all player ideas and that is the CSM function. You personaly do not and never will have an effect as a CSM member to actually change the course of eve development. It was bumped up because ccp wanted to bump it up and the players agreed. If the players and ccp had not agreed then even if all the CSM members had unanimously been in favor of a skill queue it would never ever happen. ...
The CSM could have just said 'Naah, we're not going to bring that up since only a few vocal minorities want it', left it at that and we would still be waiting in 2011. |

Confuzer
Volition Cult The Volition Cult
|
Posted - 2009.02.04 14:04:00 -
[24]
YES
Finally I am able to train those "not long enough for work day" skills while I work.
Like 14 hours skills... damn. They ended in the middle of a work day. So I had to train them in part each evening which was tedious administration and clicking during movies.
Thanx guys :) |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 14:11:00 -
[25]
Originally by: Rakshasa Taisab
Originally by: Zeba Thats because they want a centralized area to have all player ideas and that is the CSM function. You personaly do not and never will have an effect as a CSM member to actually change the course of eve development. It was bumped up because ccp wanted to bump it up and the players agreed. If the players and ccp had not agreed then even if all the CSM members had unanimously been in favor of a skill queue it would never ever happen. ...
The CSM could have just said 'Naah, we're not going to bring that up since only a few vocal minorities want it', left it at that and we would still be waiting in 2011.
Doubtful. All the ducks are lined up for a viable skill queue release now unlike an earlier time. No moar ghost training, tons moar employees to scrum up into teams, imminent release of the box game in all sorts of places that will bring loads of casual gamers who only shop in stores and don't frequent online review sites or magazines, totaly revamped new player experience with bonus extras for the new casual subscribers who are not going to be hardcore 23/7 eve players but do have lots of money to spend on subs for the hour or two a day they do get to play so bring them in and fund all the good stuff for the hardcore empire/low sec/0.0 and upcoming w-space players. Its all in the timing and if stroking CSM egos makes a better news bit then go figure that egos get stroked.  |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.02.04 14:29:00 -
[26]
I can only say "about damned time"  And 24h before last skill start is a decent compromise between no queue and too much of a queue.
|

Malcanis
R.E.C.O.N.
|
Posted - 2009.02.04 14:39:00 -
[27]
Originally by: Irida Mershkov
Originally by: Malcanis At last!
Also: In before someone explains how this will destroy EvE.
IT WILL DESTROY =V=.
I love how people are still whining about the queue though in the thread. Haha. It isnt enufffff.
The 24 hour thing will be an especially huge convenience for new players who have lots of short skills. |

Dred 'Morte
New European Regiment R.U.R.
|
Posted - 2009.02.04 14:42:00 -
[28]
Edited by: Dred ''Morte on 04/02/2009 14:43:17 EXCELLENT
Now can I get a refund for the months of training that I have wasted because of the lack of this? 
my opinion towards the CSM is different now : ) you guys ARE needed! |

David Brent
The Office
|
Posted - 2009.02.04 14:46:00 -
[29]
YES! Nice one CCP.... long overdue 
|

Zaldoza
Caldari EVEfan.dk
|
Posted - 2009.02.04 14:48:00 -
[30]
Excellent news guys i really like the solution you have choosen 
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 14:48:00 -
[31]
Originally by: Malcanis
Originally by: Irida Mershkov
Originally by: Malcanis At last!
Also: In before someone explains how this will destroy EvE.
IT WILL DESTROY =V=.
I love how people are still whining about the queue though in the thread. Haha. It isnt enufffff.
The 24 hour thing will be an especially huge convenience for new players who have lots of short skills.
Exactly, and in my opinion the real reason it was put in the game for m10 and not shuffled off for the standard SoonÖ or nebulous generic 2011Ö as both explanations for a release date let ccp have the best of both worlds. Plausible deniability for why a feature is not currently in game and the 'OMG CCP YOU ROXXORZ!!! effect when they put it in early. 
inappropriate signature. ~WeatherMan |

Steve Celeste
Caldari Paxton Industries
|
Posted - 2009.02.04 14:58:00 -
[32]
Amazing that CCP agreed to such an overly complex implemetation of skill queueing. Just automatically set the next level of the same skill to active when the previous finishes, simple.
But nooooooo, let's make it really complex.
Oh well, thanks anyway 
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 15:04:00 -
[33]
Originally by: Steve Celeste Amazing that CCP agreed to such an overly complex implemetation of skill queueing. Just automatically set the next level of the same skill to active when the previous finishes, simple.
But nooooooo, let's make it really complex.
Oh well, thanks anyway 
Its complex so that it will be useful for lots of short annoying skills that are hard to train due to rl time constraints still but keeps someone training a supercap alt from chaining cap ship 5 and carrier 5 then come back in a couple of months to a mothership.
inappropriate signature. ~WeatherMan |

Kazn Antilli
|
Posted - 2009.02.04 15:08:00 -
[34]
I just got off work, and read this. The news made my day.
<3
|

Pesky LaRue
Minmatar
|
Posted - 2009.02.04 15:22:00 -
[35]
it's only 8.20 am here and my day started with a call at 5.55am from a client who's having a meltdown and i've been chugging away fixing things for the next three hours and, frankly, have been in an abominable mood - and then i read this and my bad mood just drifted away...
thanks, CCP and thanks CSM - anyone who thinks the CSM weren't integral to getting this implemented is an idiot. |

Sonisha
Minmatar Immortal Kings
|
Posted - 2009.02.04 15:26:00 -
[36]
Still Doesnt mak any difference for anyone who has to work away a month+ at a time, capital ships skills all used up, lol
|

Pesky LaRue
Minmatar
|
Posted - 2009.02.04 15:26:00 -
[37]
will this be in the M10 expansion, by the way, or will this be implemented later? |

Pesky LaRue
Minmatar
|
Posted - 2009.02.04 15:28:00 -
[38]
Originally by: Sonisha Still Doesnt mak any difference for anyone who has to work away a month+ at a time, capital ships skills all used up, lol
fair comment, but - your job notwithstanding - i think CCP are trying to avoid making it possible to just log in once a month and train alts. i realise that this isn't what you're saying and that people like yourself (and those deployed overseas in the military) have a genuine requirement to be able to do this, but for the rest of us it's still a boon :)
|+ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ +|
|

Squably
Minmatar Invenio Inceptum
|
Posted - 2009.02.04 15:37:00 -
[39]
Whats with these bloated CSM ppl, they getting ****y and arrogant allready.. Signature removed. Please do not imply profanity in your signature. Navigator
|

Corduroy Rab
Chaos Reborn
|
Posted - 2009.02.04 15:41:00 -
[40]
Thank you.
I shall now go and dance naked on the streets in celebration. |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 15:56:00 -
[41]
Originally by: Pesky LaRue thanks, CCP and thanks CSM - anyone who thinks the CSM weren't integral to getting this implemented
Intergal in what way past repeating the playerbases wishes? CCP did the codeing and the playerbase did the wanting and brainstorming. Do your really think that we would not have a skill queue for the big m10 retail push to make it scads easier for the projected casual player with limited playtime to actually play instead of flipping endless basic skills if someone in ccp hadn't thought up the csm council? What if instead they had made a new forum area and had some ccp interns active in it solely moderating and guiding the topics along productive and dev usable paths? CSM is a function to organise player wishes for ccp consideration. CSM does not have the slightest thing to do with anything getting done earlier or later unless they have enough player input to make a case and even then ccp has full rights to completely ignore said advice in place of thier own schedual and ideas. Now to the layman it might seem the csm got the skill queue earlier than the normal soon or 2011 on thier own but in reality it just happened that skill queue was ready to go and all ccp had to do to further the pr was to wink wink that golly gee here is skill queue congrats all who helped and you too csm dudes. And tbh all I'm seeing from ccp about the csm involvment is 'hey we got around to doing something on your list that was totaly unrelated to any percieved schedual change in our plans due to anything you have posted so plzworshikkthxbye'. 
inappropriate signature. ~WeatherMan |

Ghengis Tia
|
Posted - 2009.02.04 16:20:00 -
[42]
Tears of joy are streaming down my face, as well as the faces of my two alts.
I have paid handsomely in bribes to the IT people at work to allow me to adjust skill training. Where there is a will and no queue, there is a way.....
I will light incense and chant while in front of my monitor tonight, for all is good in Eve for me tonight....
|

Zhora Six
|
Posted - 2009.02.04 16:49:00 -
[43]
The 5 stages of grief:
Stage 1 - Denial: "LIES! ALL LIES!!"
Stage 2 - Anger: "What!? They should have had this in the game from DAY ONE!"
Stage 3 - Bargaining: "That's all well and good, but can it be retroactive? I'm missed out on millions of SP after all."
Stage 4 - Depression: "Now all the n00bs will have it easy catching up to me. I'm gonna go pod myself..."
Stage 5 - Acceptance: "I love you, CCP! ♥" |

Omarvelous
Destry's Lounge
|
Posted - 2009.02.04 16:49:00 -
[44]
I actually really like this implementation. Although its of greater use to newer players - it does take the annoyance of training hours long skills when cross training.
thumbs up! |

Ankhesentapemkah
|
Posted - 2009.02.04 16:54:00 -
[45]
I was very much excited when I heard CCP had this in development, this was one of my pet issues and I really think this is one of the most anticipated features in the expansion, as it will directly benefit all players. |

zombiedeadhead
Minmatar Tribal Core
|
Posted - 2009.02.04 16:55:00 -
[46]
Did not want. 
Be careful what you wish for, because sometimes you get it. |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 16:55:00 -
[47]
Originally by: Omarvelous I actually really like this implementation. Although its of greater use to newer players - it does take the annoyance of training hours long skills when cross training.
thumbs up!
From the looks of it you can still set a really long skill as the last one trained so an older player with a vacation can queue up 23 hours and 59 minutes of skills then a single long one that will hopefully be long enough to last his time away. |

RedSplat
Heretic Army
|
Posted - 2009.02.04 16:55:00 -
[48]
Edited by: RedSplat on 04/02/2009 16:56:44 Why only 24 hours?
There, i said it.
Why not give people say 120 hours of 'queue time' per subscription month. Then we can queue skills and have far more control over where exactly the queue is being used. Once your time is all used up you have to change skills the old way.
But seriously, Loev CCP; in a would-like-to-hate-**** way. Cant say i like the CSM yet.
Anyway, how about a reduced-fee subscription as outline below
Where you pay 1/10th of the current sub per month for an account that you cant play on but you can train skills on- and has an unlimited in any way skill-que. The account has to have previously been a full paying account and when your reduced fee sub period is up you can re-sub the full amount to have your fully functioning account back.
-People that are away with the armed services or in nations without readily available internet will be able to train characters. -People can readily train up alts without being gouged by CCP. -The reduced sub account takes up a lot less of the database- even less if you disallow training learning skills on it so skill training is a constant rate, then its simply a matter of 'this skill ends here' 'the skillque ends here'. -CCP still get paid and help nip those naughty illegal charactersales in the bud. -Legal character exchanges become less of a cash cow for the vets and super alliances and those who use them to launder isk like our delightfull farming freinds.
Flame on
Originally by: Zeba
Originally by: Omarvelous I actually really like this implementation. Although its of greater use to newer players - it does take the annoyance of training hours long skills when cross training.
thumbs up!
From the looks of it you can still set a really long skill as the last one trained so an older player with a vacation can queue up 23 hours and 59 minutes of skills then a single long one that will hopefully be long enough to last his time away.
Ooh, didnt spot that. That changes things- if it functions as said poster believes. \o/ \o/ |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 16:58:00 -
[49]
Originally by: Ankhesentapemkah I was very much excited when I heard CCP had this in development, this was one of my pet issues and I really think this is one of the most anticipated features in the expansion, as it will directly benefit all players.
Indeed and thanks for organising all the player input so ccp could easily read it and possibly work it into thier long standing plans. 
inappropriate signature. ~WeatherMan |

Bacabachaui
Two Brothers Mining Corp.
|
Posted - 2009.02.04 17:14:00 -
[50]
Thanks CCP! This is a nice move in the right direction, however I'm gonna be greedy and say that a queue up to 7-14 days would be nicer. Sometimes people go on vacation, have to leave town for work, and will have no net access. Setting Battleship 5 is not always an option or a desire.
The Dev blog mentions CCP doesn't want people being out of game months at a time, but seems to go to the other end of the spectrum by introducing a 24 hour queue. Seems like a 1-2 week queue would not cause someone to be out of game for months. I understand the reasoning and all with the less than 24 hour skills being the hardest to get done, etc, but thats just my thoughts.
|

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2009.02.04 17:50:00 -
[51]
Sounds like a pretty good system.
Can I suggest that you add a default shortcut to control the queue? What would be easy to remember? Control queue .. control que..
Nah, nothing springs to mind.
 |

TraininVain
|
Posted - 2009.02.04 17:57:00 -
[52]
****ing finally.
24 hours is too short though. |

Kylezanto
Minmatar The Really Awesome Players
|
Posted - 2009.02.04 18:00:00 -
[53]
I hope this will be in the M10 expansion  |

Natasha Zenith
Caldari Crushed Ambitions
|
Posted - 2009.02.04 18:02:00 -
[54]
Awesome!  |

AleRiperKilt
|
Posted - 2009.02.04 18:05:00 -
[55]
This is total win, I keep putting off training some 3-5 hr skills because I don't feel like waking up in the middle of the night, or running home at lunch 
|

Susan Kennedy
Gallente Eddie Murphy Appreciation Society Chubby Chuppers Chubba Chups
|
Posted - 2009.02.04 18:05:00 -
[56]
Originally by: Dev Blog The CSM was happy to hear we were developing a skill queue, but their songs of praise were rather short. I expect haikus.
How very patronising - and further indication of what regard CCP hold the CSM.
Quite why the CSM should be bowing down and kissing CCPs feet for implementing after 18 months a feature practicaly every gamer has been crying out for for over 5 years I dont know.
The reality is, CCP should be publicly apologizing for dragging their heels on this one. At the very least they should not be expecting the CSM to be overjoyed because they have fulfilled their function for once - namely forcing CCP to implement game changes the player base want
KENNEDY |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.04 18:16:00 -
[57]
Originally by: Susan Kennedy namely forcing CCP to implement game changes the player base want
How did they force ccp to do it? I'm sure lots of players would like to get in on that little secret?
inappropriate signature. ~WeatherMan |

Dargaro Inozowa
Gallente 0REC0RE
|
Posted - 2009.02.04 18:34:00 -
[58]
Originally by: Bacabachaui Thanks CCP! This is a nice move in the right direction, however I'm gonna be greedy and say that a queue up to 7-14 days would be nicer. Sometimes people go on vacation, have to leave town for work, and will have no net access. Setting Battleship 5 is not always an option or a desire.
The Dev blog mentions CCP doesn't want people being out of game months at a time, but seems to go to the other end of the spectrum by introducing a 24 hour queue. Seems like a 1-2 week queue would not cause someone to be out of game for months. I understand the reasoning and all with the less than 24 hour skills being the hardest to get done, etc, but thats just my thoughts.
The skill queue is being added to help you out on the smaller things in life. Skills longer than the small, annoying, ones can be trained and stopped at any time to meet your needs. It's the ones that fit in at weird times that are the reason we've been crying out for a queue.
Offline training and a twenty-four hour queue is more than enough. I for one am completely grateful for the little things CCP has given me.
Give 1, and they ask for 3. Give 3, and they ask for 10
 Beware: Forum trolls 135km ahead. |

Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.02.04 18:38:00 -
[59]
Originally by: Tzar'rim Can I be the odd one out and go "I didn't want that, while it's certainly useful it advocates and rewards inactivity".
Right...Up to 24 hours of inactivity at a time...Sounds VERY rewarding...
CCP Atlas - The Short Story - "With Quantum Rise, we kind of messed up the performance of the EVE client."
|

Maria Kalista
|
Posted - 2009.02.04 18:44:00 -
[60]
Originally by: Jenny Spitfire Nice. I really love the CSM and CCP. They are 4TW.  
Oh, ****. Jenny Spitfire falls out of her role. We're all doomed.
Dooooomed I say. 
Originally by: AkRoYeR
...the beauty of EvE. You have to live on the edge all the time. If you don't stay frosty, you will die!
Best game ever!
|

Rosur
Gallente Infestation.
|
Posted - 2009.02.04 18:50:00 -
[61]
Originally by: Pesky LaRue will this be in the M10 expansion, by the way, or will this be implemented later?
Yea this will be in the march the 10th expansion. |

Maxpie
Cross Roads
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Posted - 2009.02.04 18:52:00 -
[62]
While I certainly will use this new system, somehow I just don't think the addition of a queue makes Eve a better game. I may be the only one, but I think this change was unnecessary and takes away from Eve. Planning your skill training was part of the 'strategy' of Eve. I can tell you that no other game ever caused me to wake up in the middle of the night and actually go log in to set a skill. An inconvenience now removed most will say, but I say it is a step away from Eve being the thinking-man's game. |

Malcanis
R.E.C.O.N.
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Posted - 2009.02.04 18:54:00 -
[63]
Originally by: Maxpie While I certainly will use this new system
Why, since it detracts from your enjoyment? |

Visceroth
Minmatar The Athiest Syndicate
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Posted - 2009.02.04 18:57:00 -
[64]
Originally by: Maxpie While I certainly will use this new system, somehow I just don't think the addition of a queue makes Eve a better game. I may be the only one, but I think this change was unnecessary and takes away from Eve. Planning your skill training was part of the 'strategy' of Eve. I can tell you that no other game ever caused me to wake up in the middle of the night and actually go log in to set a skill. An inconvenience now removed most will say, but I say it is a step away from Eve being the thinking-man's game.
How so? are you still not SETTING the queue? Are you still not deciding what comes next? It's not like EVE is telling you what you want to train. Do you think waking up groggy at 3:00 AM will change the decision you made the night before you went to bed?
Face it, before you went to bed, you decided what your next skill is going to be. Or Queue-ing it in your head. So you wake up switch to next skill and go back to bed. |

Belmarduk
Amarr M.A.R.S. Enterprises
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Posted - 2009.02.04 19:03:00 -
[65]
Better late than never  Nice work CSM and thx CCP
Mainchar:
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Pete X
Minmatar Brutor tribe
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Posted - 2009.02.04 20:02:00 -
[66]
It will be a good part of the reason many people are more likely to stay with the game: CCP profit + players profit= Golden
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Morlar
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Posted - 2009.02.04 20:42:00 -
[67]
Coming back from MMOs where one must "grind" against silly mobs or run quests to grow your character...I'm having a hard time feeling bad for people who don't like this.
It's a huge boon that fixes the most annoying problem...as other people have pointed out, those are the 3 to 18 hour skills. Now I'll be queuing a bunch of them and then ending with a long skill. |

Jacobi Falcon
Caldari In Theory.
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Posted - 2009.02.04 21:26:00 -
[68]
Edited by: Jacobi Falcon on 04/02/2009 21:27:36 Edited by: Jacobi Falcon on 04/02/2009 21:26:38 I am pleased to see this feature being implemented but I have one suggestion if I may.
It would be nice if individual players could request "extended queue lines" for personal reasons. The request can be made through something like the in game petition system. Except instead of complaining your asking for a longer queue line from said start date to said end date for such and such a reason.
The reason I suggest this is I'll be going on a combat tour within the year. I plan on buying a 6 month subscription and handing out my login to a trusted friend to come in and train skills for me. The problem with that is A) I have to give someone my login, something CCP has stated to avoid doing B) If said friend doesn't play eve I have to teach him/her how to navigate the HUD C) write out a list of skills for him/her to train and hope he/she doesn't loose said list.
Therefore it would be nice If I could contact someone and say something like "from this month to that month due to my tour overseas can I be granted a temporary skill queue of that length of time? Please and thank you"
It would be nice to come back to eve and not be left in the dust by my virtual friends (no pun intended ) |

Bohoba
Caldari HolyKnights
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Posted - 2009.02.04 22:38:00 -
[69]
Ahhh the death of eve starts,,,,here eve =wow
....................... 10.5 hours a day do you have what it takes ?
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ReaperOfSly
Gallente Zetsubou Corp
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Posted - 2009.02.04 22:47:00 -
[70]
Wonderful skill queue I'll make up lost time on my skills Thank you CCP
You wanted haiku, I gave you haiku.  ____________________
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ShadowGod56
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Posted - 2009.02.04 22:58:00 -
[71]
awesome |

NightF0x
Gallente Intergalactic League of Terrorists
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Posted - 2009.02.04 23:35:00 -
[72]
Originally by: Maxpie While I certainly will use this new system, somehow I just don't think the addition of a queue makes Eve a better game. I may be the only one, but I think this change was unnecessary and takes away from Eve. Planning your skill training was part of the 'strategy' of Eve. I can tell you that no other game ever caused me to wake up in the middle of the night and actually go log in to set a skill. An inconvenience now removed most will say, but I say it is a step away from Eve being the thinking-man's game.
You're not the only one. I have been saying the same thing for quite awhile on the F&I forum. While I'll use it because it is more of a convenience, there will be part of the game that will get lost. It's hard to explain in words really but it is all part of the experience that we will have to tell the noobs how it was before they showed up, just like getting 80k sp vs 200k. |

Lunewraith
Amarr Celestial Ascension Tenth Legion
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Posted - 2009.02.04 23:49:00 -
[73]
Edited by: Lunewraith on 04/02/2009 23:56:14 IMO, this is the kind of thing the CSM should be doing with their time. Thanks, this is a much desired and needed feature that will improve much of the players' experience.
All I was hoping for was a queue that would extend to the next level of skill being trained. If only to reduce lost training time when RL gets in the way of setting a skill. This far exceeds my expectations 
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.02.04 23:53:00 -
[74]
Edited by: Dirk Magnum on 04/02/2009 23:53:45 I always said that I wouldn't count on the queue being anything but pre-nerfed to the point of pointlessness, and I see I was right about that as well. This 24 hour queue is clearly geared towards the newbs buying the box set, because it'll barely serve any function for the rest of us. 
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Lt Angus
Caldari End Game. The Crimson Federation
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Posted - 2009.02.04 23:55:00 -
[75]
lol my friend emo rage quit over this but I dont care either way please resize your signature to the maximum allowed file size of 24000 bytes. Navigator Shhhh, Im hunting Badgers |

Destination SkillQueue
Are We There Yet
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Posted - 2009.02.05 00:03:00 -
[76]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 04/02/2009 23:53:45 I always said that I wouldn't count on the queue being anything but pre-nerfed to the point of pointlessness, and I see I was right about that as well. This 24 hour queue is clearly geared towards the newbs buying the box set, because it'll barely serve any function for the rest of us. 
Your character is just too old. I just started crosstraining and made a plan to train for a new profession soon, so I got reminded what BS babysitting skills really is. It is a pain and needed to go the way of the dodo. |

Pesky LaRue
Minmatar
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Posted - 2009.02.05 00:16:00 -
[77]
Originally by: Zeba
Originally by: Pesky LaRue thanks, CCP and thanks CSM - anyone who thinks the CSM weren't integral to getting this implemented
Intergal in what way past repeating the playerbases wishes? CCP did the codeing and the playerbase did the wanting and brainstorming. Do your really think that we would not have a skill queue for the big m10 retail push to make it scads easier for the projected casual player with limited playtime to actually play instead of flipping endless basic skills if someone in ccp hadn't thought up the csm council? What if instead they had made a new forum area and had some ccp interns active in it solely moderating and guiding the topics along productive and dev usable paths? CSM is a function to organise player wishes for ccp consideration. CSM does not have the slightest thing to do with anything getting done earlier or later unless they have enough player input to make a case and even then ccp has full rights to completely ignore said advice in place of thier own schedual and ideas. Now to the layman it might seem the csm got the skill queue earlier than the normal soon or 2011 on thier own but in reality it just happened that skill queue was ready to go and all ccp had to do to further the pr was to wink wink that golly gee here is skill queue congrats all who helped and you too csm dudes. And tbh all I'm seeing from ccp about the csm involvment is 'hey we got around to doing something on your list that was totaly unrelated to any percieved schedual change in our plans due to anything you have posted so plzworshikkthxbye'. 
ok, which part don't you get?
CCP are filled with ideas and backlogged on fixes/changes - how do you think they get a feeling for what the playerbase wants? Do you honestly think they read these forums and take their lead from that?
The CSM is our "voice" to CCP - they are the ones that got CCP to bump this up from 2011 to 2009. At no point did i say that it was their idea, or that they did the coding - they just did their jobs and relayed to CCP that (particularly with the loss of ghost training) that this would be well received by much of the community.
however, if you want to see it as some dumb conspiracy to get us to have faith in the CSM, go right ahead.
|+ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ ++ +|
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.02.05 00:21:00 -
[78]
I'd like to state that the 24-hour queue was my idea.
Seriously, I suggested the exact same thing in every "OMG WE WANT QUE NOW CCP!!!11oneoen" thread.
As to whether or not they read my suggestion and liked it or just thought it up on their own, I don't know, but I'd like to believe it's the former.
I think CCP should give me a job.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.02.05 00:30:00 -
[79]
Originally by: Dirk Magnum I always said that I wouldn't count on the queue being anything but pre-nerfed to the point of pointlessness, and I see that looks like what's happened. This 24 hour queue is clearly geared towards the newbs starting out with the host of short-term skills we all had to deal with back in the day, but it'll barely serve any function for the rest of us. 
The devblog addresses the fact that they "know we have lives", but I've never once been bothered by the idea of missing a few hours of training here and there. What bothers me is the idea of missing days, weeks, or months. Any of us who have to deal with military deployments or long business trips would concur, I'm fairly certain.
I've been playing for over a year and I still have lots of skills that are in that zone longer than a few hours, but shorter than overnight or the course of a day at work. This queue will make training those much more convenient. If I'm away for a while I still have plenty of long skills of a week or more. I'm no 4-year vetern, but I wouldn't consider myself a rank newbie either.
If you're away from a computer for months at a time, then I guess you're still out of luck, but for the rest of us, this will make training skills much more convenient. It will mostly eliminate having to wake up in the middle of the night to change skills and the like. It's far from pointless, and unless you think all the other people in this thread who like the idea are "newbs", you're one of the few who thinks it is. |

baltec1
Antares Shipyards
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Posted - 2009.02.05 00:31:00 -
[80]
Edited by: baltec1 on 05/02/2009 00:32:18
Originally by: Lt Angus lol my friend emo rage quit over this but I dont care either way
Why? Why would you do such a thing over something as small (and good) as this? |
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CCP Mitnal
C C P CCP

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Posted - 2009.02.05 02:53:00 -
[81]
Locked.
Please keep all comments to the official thread.
Mitnal Community Representative CCP Hf, EVE Online Email |
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