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Cyde Ghostwalker
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Posted - 2009.02.05 16:16:00 -
[1]
Iv been looking through these forumns for a couple of falcon set ups, but all i find are wine threads. could those of you who are "for" the falcon, please be so kind as to point me in the right direction, iv been out of the game for a while just logging in to train.
i have cloaking and recon ships level 5.
id like to use 1 of each jammer and 1 multi spec. And id like to incorporate a recon probe launcher if possible. i have no use for a cyno atm
any and all set ups welcome. thank you.
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Last Wolf
Umbra Wing
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Posted - 2009.02.05 16:21:00 -
[2]
Cloak
MWD 1x each racial 1x multi
3x signal amps.
ECM range rigs. Besides, I'm never gonna give you up, never gonna let you down |
Hung Wong
Blunt Force Syndicate
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Posted - 2009.02.05 16:26:00 -
[3]
Here is a low sec falcon setup. Needs recon 5 to fit.
[Falcon, Jam]
Lows: 1600mm Reinforced Rolled Tungsten Plates I 2x Signal Distortion Amplifier II
Mids: Sensor Booster II, Targeting Range 6x 'Hypnos' Ion Field ECM I
Highs: Covert Ops Cloaking Device II Recon Probe Launcher I, Snoop Scanner Probe I 2x Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
Particle Dispersion Augmentor I Particle Dispersion Projector I
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Murina
Gallente The Scope
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Posted - 2009.02.05 16:26:00 -
[4]
Edited by: Murina on 05/02/2009 16:27:25 Your gonna need summat for lock range in the first reply fit.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
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Last Wolf
Umbra Wing
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Posted - 2009.02.05 16:30:00 -
[5]
Originally by: Murina Edited by: Murina on 05/02/2009 16:27:25 Your gonna need summat for lock range in the first reply fit.
oops, I had only used 6 mids anyways. Besides, I'm never gonna give you up, never gonna let you down |
Nexus Kinnon
Genos Occidere
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Posted - 2009.02.05 16:35:00 -
[6]
Sure, go ahead and fly your stupidly overpowered ship..
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Last Wolf
Umbra Wing
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Posted - 2009.02.05 16:46:00 -
[7]
Edited by: Last Wolf on 05/02/2009 16:46:37
Originally by: Nexus Kinnon Sure, go ahead and fly your stupidly overpowered ship..
The problem is that Caldari only have one type of E-war. Every other recon has bonuses for two types. Caldari get three bonuses for one type. And fit 5-6 of their mids using that one type. Other recons only use 1-3 mids for their E-war.
Caldari recons are VERY specialized and are VERY good at the ONE role.
Whens that last time you heard of someone getting soloed by a Falcon or rook?
I've seen several kill mails of Rapier/Huggin/Lachis/Arazu/Curse/Pilgrim soloing cruisers/BC and even some BS. |
Scarlet Pimpdaddy
Minmatar
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Posted - 2009.02.05 17:03:00 -
[8]
Edited by: Scarlet Pimpdaddy on 05/02/2009 17:05:12 You are all crazy.dont use multi specs. Falcon locks fast enough and skills will get your range to where it should be.
Highs: Cov Ops cloak and stuff
Mids: 2x caldari jammers, 2x gall jammers, 2x amarr jammers, 1x min jammer
Lows: Sig dist amps
rigs: dispersion augmentors
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Scarlet Pimpdaddy
Minmatar
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Posted - 2009.02.05 17:04:00 -
[9]
Originally by: Nexus Kinnon Sure, go ahead and fly your stupidly overpowered ship..
DON'T START THIS RUBBISH!
THIS IS A THREAD ABOUT THE FITTING NOT HOW ANNOYING YOU FIND BEING JAMMED BY A SHIP THAT COULDN'T DESTROY AN IBIS.
Also: CAPS FTW! |
Arous Drephius
Perkone
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Posted - 2009.02.05 17:06:00 -
[10]
Originally by: Nexus Kinnon Sure, go ahead and fly your stupidly overpowered ship..
We will thanks, go whine elsewhere. |
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Omarvelous
Destry's Lounge
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Posted - 2009.02.05 17:46:00 -
[11]
- 3x signal distortion amps
- 1 each racial 1 extra for caldari/gallente depending on the situation. - Sensor booster with range script - ECCM - You won't jam crap if the Falcon/ECM bird is on the field before you and jams you before you can do anything.
Cloak Probe (if you have Recon V) 2x Missile Launchers with Defenders (Cerbs/Stealth Bombers are a menace) Cyno if needed
2x ECM Range Rigs
For 0.0 work sacrifice the ECCM for a MWD.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.05 17:51:00 -
[12]
Originally by: Scarlet Pimpdaddy Falcon locks fast enough and skills will get your range to where it should be.
That's because you're using the ECM strength rigs, which stack against your 3 SDAs in the lows to make them essentially useless (something like +2.7% strength and +1.0% strength if I remember the stacking penalties correctly). Consequently one or two ECM range rigs are generally used instead. One rig will push your ECM optimal to 194km, while with max skills you can only target up to 150km (165km in gang). In fact even without the rig you're already hitting 162km optimal with 41km falloff, so could jam quite comfortably at 180km or so if targeting allowed.
Basically, with one or more ECM range rigs fitted, you need some sort of targeting range increasing module fitted to the Falcon, be that a sensor booster or a lock range rig - and in the vast majority of cases, ECM range rigs are definitely the most advantageous rigs to fit.
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Cade Morrigan
Caldari
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Posted - 2009.02.05 19:47:00 -
[13]
Nerf falcon setup threads! |
TraininVain
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Posted - 2009.02.05 20:19:00 -
[14]
There isn't a lot of variation with these tbh. This ship does three things: 1) Jam stuff 2) Warp around cloaked 3) Probe stuff so with that in mind...
2 or 3 Signal Amps in lows.
1 or 0 1600 RTs in the spare low. Seems worth having one.
Jammer config of your choice.
Me, I find that I'm rarely engaging at the range where multi-specs don't work as well and I've decided I'd like one for emergencies (basically where you have two ships of a race you only have one jammer of) but it's up to you. In a larger gang / fleet you might go for all one race of jammer if you had a coordinated e-war plan. For fleet engagements or if you have prepared bookmarks racials have more range, obviously.
MWD, Sensor booster if you like.
Highs are a Cloak, a recon probe launcher (because you need the high less than the rest of your gang and have the CPU to fit it with Recons 5) and whatever you fancy for the other two slots. I've gone with a smart bomb. You're not going to do credible DPS whatever you bring so it's mainly a defensive measure. I guess you could with assault missile launchers with defenders or something.
Rigs there's a number of ways to go. The ones that seem to make most sense are a lock-range rig if no SB and/or ECM rigs. I've also considered a warp range or capacitor size rig because that's a ****-ache too even with maxed cap skills and warp drive op 5. |
Le Poupon
Gallente Center for Advanced Studies
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Posted - 2009.02.05 20:27:00 -
[15]
I think Falcons need to be nerfd |
Endless Subversion
The Accursed
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Posted - 2009.02.05 20:40:00 -
[16]
As mentioned: Rigs: Jam strength/jam range/lock range Lows a mix of sig amps a 1600mm plate Mids: Racial jammers, ECCM, maybe a SB if you're being a baby Highs: Prober, Cov Ops Cloak, Rocket/Assault launchers with defenders and anti-drone ordinance
Just fit launhcers with a small RoF and decent total bay size. With those and a 1600mm plate you can manage to stay a good deal longer versus something like an anti-falcon cerb/raven or switch the ammo out to kill some drones.
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Rajere
No Trademark Notoriety Alliance
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Posted - 2009.02.05 22:19:00 -
[17]
1600 plates on a falcon are fail and anyone who disagrees is also fail. You take longer to align, you take longer to accelerate, you take longer to warp, you take more cap to warp. Long story short you spend more time cloaked or more time dead, either way you are not jamming things when you need to be jamming them. And not the "whatever, doesn't matter" time after you've jammed your targets and have 20 seconds to make a sandwich or take a leak safely recloaked, no, you spend more time cloaked (or dead) in the precious few seconds, the only seconds that matter, before you've initially locked up your targets and applied your jammers.
If you need to fit a buffer (and depending on your gang and what you're doing, you very well may need to) substitute your sensor booster for an LSE, fit an ionic field projector rig and a particle field projector rig. This gives you a far superior buffer (for a falcon) in addition to the necessary 200km lock and jam range.
People who sacrifice their 3rd SDA for a mobility crippling 1600 plate are the same people who fail jams on HACs and T1 Cruisers (grats 12.6 strength) who then claim they need the extra EFT EHP of the plate because they always end up getting tackled and dying to t1 cruisers and HACs. The only reason you add the buffer is so you do not get instagibbed in the precious few moments it takes for you to escape, the only buffer you need is "enough" to not get instagibbed which the LSE provides, you do not improve this formula by adding even more seconds til you can escape, especially not when the cost also cripples your jamming abilities to boot. -------------------------- NOTR B A N A N A S |
Maddan69
Beyond Divinity Inc
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Posted - 2009.02.06 00:56:00 -
[18]
Originally by: Rajere Stuff
I have over 2 years experience flying a falcon and sir are just plain wrong. In that time I have lost just 1 falcon and I always always run a 1600mm plate and here is why.
1.) Sniping Battleships - Face it they will hit you and nowadays people run at least 1 or 2 sniping ECCM'ed up BS's in Roaming gangs.
2.) Sentries (Low Sec) - You can be shot at for up to 3 full ecm cycles before needing to warp off. Helpfull if you need to get a buddy untackled off a gate when you dont have a 180km jam spot on hand.
3.) I must be fail but I rather have a armor buffer then shield buffer since alot of people are going amarr nowadays. With no resists on those shields your buffer melts faster so no thanks.
Granted my play style is gonna be different from most people since im a low sec pirate. Also I have no idea what your smoking but with 2 SDA and a ECM strength rig a falcon can easily jam targets. People getting caught depends on the skill of the falcon pilot tbh.
Its not rocket science. Warp to your 180km jam spot and on arrival align your ship to whatever you plan to warp to if things go bad. Decloak and start jamming everything the FC is not calling primary and secondary. Watch for people coming at you and then speed up to your aligned spot and bam gone. If you were smart you would just bounce jam spots if fighting on the gate.
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Orvas Dren
Gallente Stimulus Rote Kapelle
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Posted - 2009.02.06 02:50:00 -
[19]
If you really feel the need to fly this, do it right.
Long Dist Jamming to IV minimum Frequency Modulation IV minimum Recon IV minimum but Recon V required for the below fit.
High: COCD II Med Solace Remote Rep Recon Probe Launcher Covert Cyno Gen
Mid: 10MN MWD II 3 x Caldari best named 1 x Minmatar best named 1 x Amarr Best named 1 x Gallente Best named
Lows: 3 x Sig Dist Amp
1 x Lock range rig 1 x ECM range rig
Anything less and your trying to run the wrong kind of gang for it, this requires a gang with at least one Leadership V in a boosting position, minimum.
Take the range skills to V and then change the ECM range rig to a ECM strength rig.
Plates are for people that get shot at, getting shot at in a Falcon = FAIL. MWD is required to quickly control range between pulsing of the cloak. Not pulsing the cloak between jamming sessions = dead falcon eventually.
The highs are fluid and able to be whatever you want depending on your available CPU. The best setup I have found for small to medium gang support is above, not many other options for large gang support. |
Xiaodown
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Posted - 2009.02.06 07:04:00 -
[20]
Originally by: Orvas Dren If you really feel the need to fly this, do it right.
Long Dist Jamming to IV minimum Frequency Modulation IV minimum Recon IV minimum but Recon V required for the below fit.
High: COCD II Med Solace Remote Rep Recon Probe Launcher Covert Cyno Gen
Mid: 10MN MWD II 3 x Caldari best named 1 x Minmatar best named 1 x Amarr Best named 1 x Gallente Best named
Lows: 3 x Sig Dist Amp
1 x Lock range rig 1 x ECM range rig
Anything less and your trying to run the wrong kind of gang for it, this requires a gang with at least one Leadership V in a boosting position, minimum.
Take the range skills to V and then change the ECM range rig to a ECM strength rig.
Plates are for people that get shot at, getting shot at in a Falcon = FAIL. MWD is required to quickly control range between pulsing of the cloak. Not pulsing the cloak between jamming sessions = dead falcon eventually.
The highs are fluid and able to be whatever you want depending on your available CPU. The best setup I have found for small to medium gang support is above, not many other options for large gang support.
yeah, pretty much this, although if you know where you're going to be fighting and have a huge set of bookmarks, you might be able to skip the MWD in favor of another jammer, or a sensor booster or w/e.
Also, the cheapest officer jammers (Kakalia's modified multispec or whatever) will still get a jamming strength of 10+ per racial type with 3 sda and 2 strength rigs, IIRC. I think my setup is one of each type, 2 officer multispecs, and an extra caldari. But I will usually have bookmarks.
~X |
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Sokratesz
Rionnag Alba
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Posted - 2009.02.06 08:26:00 -
[21]
Now that my alt finished long range jamming lvl 5 recently:
[Falcon, New Setup 1] Nanofiber Internal Structure II Signal Distortion Amplifier II Signal Distortion Amplifier II
10MN MicroWarpdrive II ECM - Spatial Destabilizer II ECM - Spatial Destabilizer II ECM - Phase Inverter II ECM - Ion Field Projector II ECM - White Noise Generator II Sensor Booster II, Targeting Range
Covert Ops Cloaking Device II Recon Probe Launcher I, Snoop Scanner Probe I Civilian Gatling Railgun, Civilian Railgun Charge True Sansha Medium EMP Smartbomb
Particle Dispersion Projector I Low Friction Nozzle Joints I
Jammer optimal 194 + 41, lock range 240km. Very good speed and agility, and you'll need that to get out of bubbles and out to range. Smartbomb for killing other people's probes and drones, civvie gun to get on killmails you'd otherwise miss out on (supercaps..)
Your cap ship deserves CPR's! |
BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2009.02.06 09:12:00 -
[22]
Originally by: Sokratesz Now that my alt finished long range jamming lvl 5 recently:
[Falcon, New Setup 1] Nanofiber Internal Structure II Signal Distortion Amplifier II Signal Distortion Amplifier II
10MN MicroWarpdrive II ECM - Spatial Destabilizer II ECM - Spatial Destabilizer II ECM - Phase Inverter II ECM - Ion Field Projector II ECM - White Noise Generator II Sensor Booster II, Targeting Range
Covert Ops Cloaking Device II Recon Probe Launcher I, Snoop Scanner Probe I Civilian Gatling Railgun, Civilian Railgun Charge True Sansha Medium EMP Smartbomb
Particle Dispersion Projector I Low Friction Nozzle Joints I
Jammer optimal 194 + 41, lock range 240km. Very good speed and agility, and you'll need that to get out of bubbles and out to range. Smartbomb for killing other people's probes and drones, civvie gun to get on killmails you'd otherwise miss out on (supercaps..)
The rigs make sense, as ecm rigs start to stack alot unless you chose range (which you already have). But the lowslots? Sure it will help align but damn, the extra strength seems too much to give up for a fractionally faster align time and speed (not to mention a loss of ehp). EVE history
t2 precisions |
Cpt Cosmic
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Posted - 2009.02.06 09:17:00 -
[23]
Originally by: Sokratesz Now that my alt finished long range jamming lvl 5 recently:
[Falcon, New Setup 1] Nanofiber Internal Structure II Signal Distortion Amplifier II Signal Distortion Amplifier II
10MN MicroWarpdrive II ECM - Spatial Destabilizer II ECM - Spatial Destabilizer II ECM - Phase Inverter II ECM - Ion Field Projector II ECM - White Noise Generator II Sensor Booster II, Targeting Range
Covert Ops Cloaking Device II Recon Probe Launcher I, Snoop Scanner Probe I Civilian Gatling Railgun, Civilian Railgun Charge True Sansha Medium EMP Smartbomb
Particle Dispersion Projector I Low Friction Nozzle Joints I
Jammer optimal 194 + 41, lock range 240km. Very good speed and agility, and you'll need that to get out of bubbles and out to range. Smartbomb for killing other people's probes and drones, civvie gun to get on killmails you'd otherwise miss out on (supercaps..)
hehe the civi gun is disturbing =D btw how much sensor str do you get on the jammers?
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William Hart
Advanced Logistics
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Posted - 2009.02.06 10:15:00 -
[24]
Quote: [Falcon, Swiss Army Knife Falcon] Signal Distortion Amplifier II Signal Distortion Amplifier II Signal Distortion Amplifier II
Large Shield Extender II 10MN MicroWarpdrive II BZ-5 Neutralizing Spatial Destabilizer ECM 'Hypnos' Ion Field ECM I Enfeebling Phase Inversion ECM I 'Umbra' I White Noise ECM 'Hypnos' Multispectral ECM I
Coreli C-Type Small Remote Armor Repair System Recon Probe Launcher I, Snoop Scanner Probe I Salvager I Covert Ops Cloaking Device II
Warp Core Optimizer I Warp Core Optimizer I
Cargo: Cyno + fuel, a deployable bubble
Reason for LSE II over 1600mm RT (or worse - no buffer): a) MWDing back to the gate, sometimes you get de-cloaked on the way, more HP helps b) passive tank [popular] explosive/thermal drones for a long while c) doesn't gimp your agility any further, GTFO situations can be easier d) passive tank that doesn't need repairing between battles e) the shield resistances lend themselves better to logistics (shield xfer)
To the people who are saying [or plan on saying] "Oh but William, If you are in a Fleet and you get primaried you are going to die anyways. Even in small gangs that LSE wont save you!", well. I don't fly in big "fleets", so being instagibbed is unlikely for me.
To the people who are saying you should only start jamming from 180km+: Grow a pair. Seriously. I often engage close range with my Falcon, It's not an immediate death sentence. If you have a Scimitar/Basilisk in gang the resistances make it a nice sponge too =)
Probe Launcher -> SLEUTHING OBVIOUSLY Small Remote Rep -> Patching up your mates & their drones Salvager -> Salvaging tech II wrecks is profitable, try it. Rigs -> A lot of long warps in my area, ensures falcon is not left behind
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William Hart
Advanced Logistics
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Posted - 2009.02.06 10:19:00 -
[25]
Originally by: Orvas Dren Plates are for people that get shot at, getting shot at in a Falcon = FAIL.
If your Falcon never gets shot at in PvP you either have enough people in your gang that your Falcon is not a priority or you only engage idiots that let you setup on them, in this case your Falcon is probably not even needed.
Either that or you warp out as soon as anything comes near you instead of holding ground for a few minutes (doable in a buffered Falcon) in which case you are pretty much abandoning your gang. Also, don't throw me that bookmark crap because we both know it's not possible to have stukka/stalk bookmarks on every potential battleground in EVE.
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Selia Rain
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Posted - 2009.02.06 10:53:00 -
[26]
If you plan to get shot, sell falcon, buy rook, fit LSE is free mid and fit with the rest of your falcon's mods(sans covops cloak of course).
Anyways, on my falcon I run:
2x Heavy Missile Launcher II 1x 720mm Howitzer Artillery II <--you'd be shocked how effective this can be, no probe since there are hostile POS/NPC stations everywhere I use it, but could slap one on pretty easy 1x Covert Ops Cloaking Device II
4-6x best named racials to taste <---usually no less than 2x caldari since ravens and other falcons are a pest 1x Sensor Booster II, Targeting Range 0-2x ECCM - Gravimetric II <---only if hostile falcons are out to play
3x Signal Distortion Amplifier II
2x Particle Dispersion Projector I
And I roam in other ships, I only fly falcon in systems I have pretty good bookmark sets in. In my cargo I always carry a DCU, a couple LSEs, loads of spare racials, scripts for the sensor boost, and a pair of T2 ECCM.
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velmistr Ecco
Caldari InNova Tech Inc Ethereal Dawn
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Posted - 2009.02.06 11:56:00 -
[27]
Originally by: Sokratesz ... civvie gun to get on killmails you'd otherwise miss out on (supercaps..)
Are you sure you want to be as close as civ gun optimal+2xfallout? It is less than 10km. Ahh... is it enough to activate gun to get on KM?
BTW I'd rather use 2 projector rigs to get even better optimal (228km).
Quote:
Weirdtopia > i need help in eve Bloodspoon > ...you installed eve? Weirdtopia > ya 14 day trial Bloodspoon > did you unistall WoW Weirdtopia > no Bloodspoon > then i can't help ya
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Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.02.06 12:01:00 -
[28]
[Falcon, DuBEPCAHTKA's Falcon] Damage Control II 400mm Reinforced Rolled Tungsten Plates I 800mm Reinforced Nanofiber Plates I
Large Shield Extender II Large Shield Extender II Large Shield Extender II 10MN MicroWarpdrive II Invulnerability Field II Invulnerability Field II Photon Scattering Field II
Covert Ops Cloaking Device II Recon Probe Launcher I,Spook Scanner Probe I Cynosural Field Generator I
Core Defence Field Extender I Core Defence Field Extender I
Total Damage Taken: 23,319 --------------------------------
_________________________________
Originally by: Haargoth Agamar I accidentally the whole alliance...
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Auldare
NailorTech Industries Ethereal Dawn
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Posted - 2009.02.06 12:39:00 -
[29]
1. A falcon has one tank = ECM 2. Dont armour tank it 3. Dont shield tank it 4. If your in 0.0, fit a mwd, SB2+script, + named racial jammers(always an extra gravimetric) 5. Its not about soaking damage, its about being: a. out of range b. jamming something targeting you c. burning back to gate to escape camps/aligning quickly enough to get out of bubble.
6. plating it slows your align time, speed. 7. shield tanking it removes the whole purpose of a falcon - ecm mods.
8. go with ship prober or nothing else - dont get caught up wasting your time doing something that other ships are better at! |
Sokratesz
Rionnag Alba
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Posted - 2009.02.06 14:00:00 -
[30]
Originally by: BiggestT
Originally by: Sokratesz Now that my alt finished long range jamming lvl 5 recently:
[Falcon, New Setup 1] Nanofiber Internal Structure II Signal Distortion Amplifier II Signal Distortion Amplifier II
10MN MicroWarpdrive II ECM - Spatial Destabilizer II ECM - Spatial Destabilizer II ECM - Phase Inverter II ECM - Ion Field Projector II ECM - White Noise Generator II Sensor Booster II, Targeting Range
Covert Ops Cloaking Device II Recon Probe Launcher I, Snoop Scanner Probe I Civilian Gatling Railgun, Civilian Railgun Charge True Sansha Medium EMP Smartbomb
Particle Dispersion Projector I Low Friction Nozzle Joints I
Jammer optimal 194 + 41, lock range 240km. Very good speed and agility, and you'll need that to get out of bubbles and out to range. Smartbomb for killing other people's probes and drones, civvie gun to get on killmails you'd otherwise miss out on (supercaps..)
The rigs make sense, as ecm rigs start to stack alot unless you chose range (which you already have). But the lowslots? Sure it will help align but damn, the extra strength seems too much to give up for a fractionally faster align time and speed (not to mention a loss of ehp).
its only 10% strength for a lot more agility - you'll barely notice it. But if you insist, yo ucan fit a third SDA, but will need two named racial jammers in that case to make it fit.
Originally by: velmistr Ecco
Originally by: Sokratesz ... civvie gun to get on killmails you'd otherwise miss out on (supercaps..)
Are you sure you want to be as close as civ gun optimal+2xfallout? It is less than 10km. Ahh... is it enough to activate gun to get on KM?
BTW I'd rather use 2 projector rigs to get even better optimal (228km).
Yeah activating it is enough. And why need 228km when you could have a lot more agility? you'll have trouble staying at 200 from the fight as it is.
Your cap ship deserves CPR's! |
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