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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Reppyk
The Black Shell
107
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Posted - 2012.04.23 17:19:00 -
[31] - Quote
The optimal bonus for the merlin is still a bad idea.
1) Small hybrid guns have already an excellent optimal. Even the smallest one (75mm) can hit far away with Spike. The 2 bigger brothers (125mm and 150mm) are overkill since they hit farther than a disruptor. The real problem with railguns+spike is the very low tracking speed (but that's normal). 2) The optimal bonus is useless for the small blasters. 3) Sniping without alpha is not used in pvp in EVE Online. |
Guillome Renard
EVE University Ivy League
3
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Posted - 2012.04.23 17:20:00 -
[32] - Quote
Ines Fy wrote: You say: "these frigs are now combat frigs". Agree! but when you say "this is middle range, this is short", I disagree.
what you are just doing is condemming a frig to sub-role inside a role. Unless all other frigs are combat frigs and you will have short and medium range frigs to offer, setting the range of a specific frig and set the bonus and attributes to fit this range is not good.
--
Assuming range is something done and the decision to tag frigs with it is final I want to raise a question:
To dictate range you need speed. Looking at the speed of the frigs that are middle range, were is it?
(Other good stuff about speed versus range)
I was hesitant to include this in my other post, but what the hell, since the topic is broached...
The whole 'comparative combat role' separation is an understandable, but utterly misguided effort.
Everything in war is contextual, and this has thusfar held (and will continue to hold) true in EVE.
"long" range for a frigate is still "Short" range for a battleship. One man's "bombardment" may be another man's "vanilla DPS." Especially if every size of ship is divided by these classifications, you wind up designing ships that become obsolete.
For example: "Bombardment" frigates, assuming the role is massive, long-range DPS, will simply fall short against their Battlecruiser and Battleship cousins. Larger hulls can get moar deeps and moar far, period (Unless you're planning some truly revolutionary changes to current weapon performance...). In mixed-size fleets, the "bombardment" frigate will be a waste of time. Frigate pilots would best serve the fleet by focusing on things that frigates do well, but larger ships suck at.
By and large that is what current fleet/gang tactics have accounted for.
Rather than try and make a frigate that is good at long-range high-DPS fire, consider making frigate roles variations on the themes that make frigates unique on the battlefield: small sigs, fast locking times, great tracking, and lots of speed.
The player community can, and currently has, developed niche techniques around individual hulls that play to their strengths. Don't try and pave over that. Rather, look at the needs players have for certain ships, and build the product to meet those needs. |
Lenier Chenal
Meritoc Industries Inc. SRS.
11
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Posted - 2012.04.23 17:26:00 -
[33] - Quote
Yeah, because armor rep ships are used so much in PvP. |
Callic Veratar
Power of the Phoenix
183
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Posted - 2012.04.23 17:28:00 -
[34] - Quote
Guillome Renard wrote:I also agree that taking away the Amarrian mining frigate without giving it an alternative, and leaving other races mining frigates intact is especially poor form. The Arbitrator is the Amarr pilot's next mining ship and let's face it, mining drones suck.
This argument is pointless. All mining frigates and cruisers are being rebuilt as combat or logistics ships.
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Lord Haur
Grim Determination Nulli Secunda
23
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Posted - 2012.04.23 17:29:00 -
[35] - Quote
Callic Veratar wrote:Guillome Renard wrote:I also agree that taking away the Amarrian mining frigate without giving it an alternative, and leaving other races mining frigates intact is especially poor form. The Arbitrator is the Amarr pilot's next mining ship and let's face it, mining drones suck. This argument is pointless. All mining frigates and cruisers are being rebuilt as combat or logistics ships. The argument is that they should do them all at once, not one at a time, with (knowing CCP) a significant delay between each wave of changes. |
Luba Cibre
Global Song Setup
106
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Posted - 2012.04.23 17:31:00 -
[36] - Quote
Bye bye 9k ehp merlin, i'll miss you. :( |
Liang Nuren
Parsec Flux
1570
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Posted - 2012.04.23 17:31:00 -
[37] - Quote
Questions/Comments: - Blasters with Void benefit a lot from an optimal bonus, but the lack of a resistance bonus means you won't survive long enough to actually use it. I really liked the resistance bonus on the Harpy. A lot. I don't know about this change, but I'm willing to give it a spin. - The Incursus still has a MASSIVE sig radius. I don't think this is reasonable. - I'm extremely -1 to any change that lowers capacitor on ships that require capacitor to fire their weapons. - The Tormentor is going to be useless. Still. - Why are you reducing the CPU on the Incursus so heavily while giving it extra slots?!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Jackie Cross
MacGyver Communications
13
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Posted - 2012.04.23 17:32:00 -
[38] - Quote
I gotta ask. So the first mining ship for a new pilot to eve will be a Mining barge? Doesn't that feel like a rather large step, and an expensive one, if someone wants to start with mining? Will you introduce a lower tier mining ship for new players? |
Lenier Chenal
Meritoc Industries Inc. SRS.
11
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Posted - 2012.04.23 17:32:00 -
[39] - Quote
Callic Veratar wrote:Guillome Renard wrote:I also agree that taking away the Amarrian mining frigate without giving it an alternative, and leaving other races mining frigates intact is especially poor form. The Arbitrator is the Amarr pilot's next mining ship and let's face it, mining drones suck. This argument is pointless. All mining frigates and cruisers are being rebuilt as combat or logistics ships.
Combat navitas? Epic. Still, a frig like the navitas mines like a beast even compared to cruisers, so what are noobs to do? |
Callic Veratar
Power of the Phoenix
183
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Posted - 2012.04.23 17:32:00 -
[40] - Quote
Lord Haur wrote:Callic Veratar wrote:Guillome Renard wrote:I also agree that taking away the Amarrian mining frigate without giving it an alternative, and leaving other races mining frigates intact is especially poor form. The Arbitrator is the Amarr pilot's next mining ship and let's face it, mining drones suck. This argument is pointless. All mining frigates and cruisers are being rebuilt as combat or logistics ships. The argument is that they should do them all at once, not one at a time, with (knowing CCP) a significant delay between each wave of changes.
They've only listed the Combat ships, not the Assault, Bombardment, or Support. One might theorize that the other three might fall into the other categories. |
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Kalaratiri
Skadi's Call Defiant Legacy
134
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Posted - 2012.04.23 17:33:00 -
[41] - Quote
Lenier Chenal wrote:Yeah, because armor rep ships are used so much in PvP.
Well, in frigate combat.. yes. Yes they are. Almost all frigates I've seen that naturally armor tank are rep fit. There a few plated fits, but due to the speed penalty on ships that often rely on their speed...
In other news, YAY INCURSUS! :D
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Caellach Marellus
Aideron Robotics Darkmatter Initiative
518
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Posted - 2012.04.23 17:33:00 -
[42] - Quote
That new Incursus looks amazing. +2 lowslots and a rep bonus? Factor in the rig changes and incoming small web drones that thing will be horrible to fight.
Edit: Does this mean the Incursus bonus changes will carry over to the Enyo and the Ishkur? Enjoy your gaming.
http://northern-goblin.blogspot.com |
Callic Veratar
Power of the Phoenix
185
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Posted - 2012.04.23 17:34:00 -
[43] - Quote
Lenier Chenal wrote:Callic Veratar wrote:Guillome Renard wrote:I also agree that taking away the Amarrian mining frigate without giving it an alternative, and leaving other races mining frigates intact is especially poor form. The Arbitrator is the Amarr pilot's next mining ship and let's face it, mining drones suck. This argument is pointless. All mining frigates and cruisers are being rebuilt as combat or logistics ships. Combat navitas? Epic. Still, a frig like the navitas mines like a beast even compared to cruisers, so what are noobs to do?
They have discussed new entry level ORE mining vessels. Likely the skillbook and ship provided for free off the tutorials. |
Lenier Chenal
Meritoc Industries Inc. SRS.
12
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Posted - 2012.04.23 17:36:00 -
[44] - Quote
Jackie Cross wrote:I gotta ask. So the first mining ship for a new pilot to eve will be a Mining barge? Doesn't that feel like a rather large step, and an expensive one, if someone wants to start with mining? Will you introduce a lower tier mining ship for new players?
Hopefully a mining dessie. |
Lenier Chenal
Meritoc Industries Inc. SRS.
12
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Posted - 2012.04.23 17:36:00 -
[45] - Quote
Callic Veratar wrote:Lenier Chenal wrote:Callic Veratar wrote:Guillome Renard wrote:I also agree that taking away the Amarrian mining frigate without giving it an alternative, and leaving other races mining frigates intact is especially poor form. The Arbitrator is the Amarr pilot's next mining ship and let's face it, mining drones suck. This argument is pointless. All mining frigates and cruisers are being rebuilt as combat or logistics ships. Combat navitas? Epic. Still, a frig like the navitas mines like a beast even compared to cruisers, so what are noobs to do? They have discussed new entry level ORE mining vessels. Likely the skillbook and ship provided for free off the tutorials.
That would indeed be best. I'm all in for that. |
Ameron Phinard
15
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Posted - 2012.04.23 17:36:00 -
[46] - Quote
Callic Veratar wrote: They have discussed new entry level ORE mining vessels. Likely the skillbook and ship provided for free off the tutorials.
Link? I'm curious. |
Avraham Avinu
Children of Noah
1
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Posted - 2012.04.23 17:36:00 -
[47] - Quote
I like that you're modifying the Merlin, but it needs to be buffed, not nerfed. Merlin wasn't that viable before, and it still won't after these changes (unless I'm missing something). |
Lenier Chenal
Meritoc Industries Inc. SRS.
12
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Posted - 2012.04.23 17:38:00 -
[48] - Quote
Kalaratiri wrote:Lenier Chenal wrote:Yeah, because armor rep ships are used so much in PvP. Well, in frigate combat.. yes. Yes they are. Almost all frigates I've seen that naturally armor tank are rep fit. There a few plated fits, but due to the speed penalty on ships that often rely on their speed... In other news, YAY INCURSUS! :D
All you have to do is time your shots in your frig, and armor rep frigs usually die. However, +2 low slots on the incursus? It's the new rifter. |
Kalaratiri
Skadi's Call Defiant Legacy
134
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Posted - 2012.04.23 17:40:00 -
[49] - Quote
Lenier Chenal wrote:Kalaratiri wrote:Lenier Chenal wrote:Yeah, because armor rep ships are used so much in PvP. Well, in frigate combat.. yes. Yes they are. Almost all frigates I've seen that naturally armor tank are rep fit. There a few plated fits, but due to the speed penalty on ships that often rely on their speed... In other news, YAY INCURSUS! :D All you have to do is time your shots in your frig, and armor rep frigs usually die. However, +2 low slots on the incursus? It's the new rifter.
Oh, almost all active tanked frigs will die just as easily as a plated one to some ships. But in a 1v1 (that mythical ideal of rifter pilots everywhere) the ability to regenerate health is enough to get you the win often enough. And you may well be right, the rifter is going to have quite a lot of trouble with the incursus. It does still have it's utility high for a neut I guess.. |
Liang Nuren
Parsec Flux
1570
|
Posted - 2012.04.23 17:50:00 -
[50] - Quote
BTW, I want to strongly encourage you to consider how powerful a utility high is on a frigate. A nos is just about the only way that you can keep your guns running under the inevitable neut spam. If its at all possible, I fit a nos to every close range frigate I fly. These close range brawling frigates that require capacitor don't have room for a nos....
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Caellach Marellus
Aideron Robotics Darkmatter Initiative
518
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Posted - 2012.04.23 17:54:00 -
[51] - Quote
Liang Nuren wrote:BTW, I want to strongly encourage you to consider how powerful a utility high is on a frigate. A nos is just about the only way that you can keep your guns running under the inevitable neut spam. If its at all possible, I fit a nos to every close range frigate I fly. These close range brawling frigates that require capacitor don't have room for a nos....
-Liang
The Incursus can get away with a cap booster in its fit. Not quite sure how the punisher will do though. Enjoy your gaming.
http://northern-goblin.blogspot.com |
Mangala Solaris
Red Federation RvB - RED Federation
60
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Posted - 2012.04.23 17:56:00 -
[52] - Quote
Commander Slavin wrote:MERLIN:
New bonuses: 5% bonus to Small Hybrid Turret damage and 10% to small hybrid turret range per level Slot layout: 3 H, 4 M, 3 L, 3 turrets, no launchers Fittings: 40 PWG, 180 CPU Defense (shields / armor / hull) : 500 / 350 / 350 Capacitor (amount / recharge rate / cap per second): 260 / 180 s / 1.44 Mobility (max velocity / agility / mass / align time): 310 / 3.7 / 997000 / 3.45 s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 580 / 5 Sensor strength: 11 Gravimetric Signature radius: 39
Please no.
Im totally fine with making the merlin a 100% gun boat, but the best thing about the frigate is that 5% to shield resistances per level. Its why this ship is my favourite T1 frigate, its why I use it for 1v1s and its why im worried about the change.
Can we just have the 5% to damage and 5% to shield resistances?
Pretty much this.
Im a turret focused player and do not mind the slot changes (i did at first but im already playing with numbers on paper and am enjoying what I see), but the removal of the resistance bonus, just leaves me scratching my head. Its survivability is half of what makes the Merlin such a fun bugger to fly.
Ask the 40 guys who flew them during a single FFA brawl in RVB over the weekend. They wouldnt have done had it been just another gun platform. Mangala is not FC, yet another randomly updated EVE blog.
http://mangala.rvbganked.co.uk/ |
Liang Nuren
Parsec Flux
1570
|
Posted - 2012.04.23 17:58:00 -
[53] - Quote
Caellach Marellus wrote:Liang Nuren wrote:BTW, I want to strongly encourage you to consider how powerful a utility high is on a frigate. A nos is just about the only way that you can keep your guns running under the inevitable neut spam. If its at all possible, I fit a nos to every close range frigate I fly. These close range brawling frigates that require capacitor don't have room for a nos....
-Liang The Incursus can get away with a cap booster in its fit. Not quite sure how the punisher will do though.
I dunno dude, look at that pathetic capacitor size on an active tanked ship with guns that take cap. I'll undoubtedly end up fitting a a cap booster, but I tend to do that anyway. It still isn't enough - the nos really is "required". Its not like I'm talking out my ass about frigate combat here - feel free to go hunt up my videos.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Kalaratiri
Skadi's Call Defiant Legacy
134
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Posted - 2012.04.23 18:03:00 -
[54] - Quote
CCP Ytterbium wrote:Hello folks, We want to start with Tech 1 frigates, then move our way up as time passes, which means:
- There will be no skill change for Inferno. Your destroyer and battlecruiser skills are safe for now
- Battlecruisers will have to wait until we have rebalanced frigates and destroyers to have something clean to compare them with
And Cruisers? |
Callic Veratar
Power of the Phoenix
185
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Posted - 2012.04.23 18:06:00 -
[55] - Quote
Ameron Phinard wrote:Callic Veratar wrote: They have discussed new entry level ORE mining vessels. Likely the skillbook and ship provided for free off the tutorials.
Link? I'm curious.
http://www.tentonhammer.com/eve-online/interviews/ccp-soundwave/inferno-part-two
Right at the beginning of the video. |
Caellach Marellus
Aideron Robotics Darkmatter Initiative
518
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Posted - 2012.04.23 18:07:00 -
[56] - Quote
Liang Nuren wrote:Caellach Marellus wrote:Liang Nuren wrote:BTW, I want to strongly encourage you to consider how powerful a utility high is on a frigate. A nos is just about the only way that you can keep your guns running under the inevitable neut spam. If its at all possible, I fit a nos to every close range frigate I fly. These close range brawling frigates that require capacitor don't have room for a nos....
-Liang The Incursus can get away with a cap booster in its fit. Not quite sure how the punisher will do though. I dunno dude, look at that pathetic capacitor size on an active tanked ship with guns that take cap. I'll undoubtedly end up fitting a a cap booster, but I tend to do that anyway. It still isn't enough - the nos really is "required". Its not like I'm talking out my ass about frigate combat here - feel free to go hunt up my videos. -Liang
I don't doubt your capabilities. Not sure looking at it on paper but it seems to have no other real weaknesses other than neut vulnerability, that said is it such a bad thing? Enjoy your gaming.
http://northern-goblin.blogspot.com |
Caellach Marellus
Aideron Robotics Darkmatter Initiative
518
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Posted - 2012.04.23 18:09:00 -
[57] - Quote
Kalaratiri wrote:CCP Ytterbium wrote:Hello folks, We want to start with Tech 1 frigates, then move our way up as time passes, which means:
- There will be no skill change for Inferno. Your destroyer and battlecruiser skills are safe for now
- Battlecruisers will have to wait until we have rebalanced frigates and destroyers to have something clean to compare them with
And Cruisers?
You totally stole my line there -.-
That said, Cruiser love first too right? Enjoy your gaming.
http://northern-goblin.blogspot.com |
Brunaburh
Aurora Security Transstellar Operations
35
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Posted - 2012.04.23 18:14:00 -
[58] - Quote
CCP Ytterbium wrote:Hello folks, As mentioned in the ship balancing Dev Blog, Inferno will be the starting point for a much needed ship overhaul. This post is to discuss planned changes for frigates before we move forward with Singularity testing. We want to start with Tech 1 frigates, then move our way up as time passes, which means:In this topic we will focus on Combat frigate rebalancing, which affects:
- Merlin: overhauled role to fit medium-long range turret platform
Exact changes below (without skills):MERLIN:
- New bonuses: 5% bonus to Small Hybrid Turret damage and 10% to small hybrid turret range per level
- Slot layout: 3 H, 4 M, 3 L, 3 turrets, no launchers
- Fittings: 40 PWG, 180 CPU
- Defense (shields / armor / hull) : 500 / 350 / 350
- Capacitor (amount / recharge rate / cap per second): 260 / 180 s / 1.44
- Mobility (max velocity / agility / mass / align time): 310 / 3.7 / 997000 / 3.45 s
- Drones (bandwidth / bay): 0 / 0
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 580 / 5
- Sensor strength: 11 Gravimetric
- Signature radius: 39
That's all for now, constructive comments are welcome
Merlin should keep it's split weapons system and current bonuses. Why does the rifter become the only split weapon platform in this new class of frigates? |
Callic Veratar
Power of the Phoenix
185
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Posted - 2012.04.23 18:21:00 -
[59] - Quote
The unfortunate side effect of Tiericide is that all ships will be changed somewhat (except those functioning optimally like the Rifter). That being said, I'm not sure the Merlin as a Combat line ship should be set up as an artillery style frigate
With these changes, it's set in the role of parking 40-50km off grid and shooting with rails which isn't what I'd consider a brawly combaty ship like the other 4. I would argue taking the ship in one of two direction to maintain it in the Combat group
1) Drop the hybrids and swap to 3 missiles. Give it a missile bonus and leave the shield resists 2) Keep the 3 hybrid but drop the optimal boost for shield resists
As it stands, though, it may make for a decent null blaster platform. |
Kalaratiri
Skadi's Call Defiant Legacy
135
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Posted - 2012.04.23 18:25:00 -
[60] - Quote
Callic Veratar wrote: 1) Drop the hybrids and swap to 3 missiles. Give it a missile bonus and leave the shield resists
This is a hookbill with a tank bonus. We really don't need that. |
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