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561. Invention introduction guide - in Science and Industry [original thread]
Originally by: Raven Hyperbollic Edited by: Raven Hyperbollic on 09/05/2007 11:44:24 Edited by: Raven Hyperbollic on 09/05/2007 11:43:07 Ok, erm How do I know which encryption methods skill's I need? It's obvious for the ships but ...
- by Qual - at 2007.05.09 13:43:00
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562. A Fresh Start - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Ethelda i know when i started there was only like 7k? peeps on max..lowsec was empty, empire mining was easy, no one stole your cans, or popped your ass etc etc Lol! There never was a time like that. m0o and succesors ...
- by Qual - at 2007.05.09 13:36:00
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563. POS Invention - in Science and Industry [original thread]
Originally by: Minsza Quick question: Does it matter who delivers an invention job, or does it only matter who puts it in? Its who puts it in that counts. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2007.05.09 09:37:00
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564. Invention introduction guide - in Science and Industry [original thread]
Edited by: Qual on 08/05/2007 19:52:00 Might want to add this as well Ittey. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2007.05.08 19:55:00
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565. Manufacturing times for invented BPCs - in Science and Industry [original thread]
Yes, of course. The original time actually IS 16000 secs. (4h 26m 40s) THe displt just cuts of teh secs for some reason. You can see the real number if you put it into production. Anyways, you were asking to the negative PE formula. Like nega...
- by Qual - at 2007.05.08 19:48:00
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566. Booster reactions, region specific? - in Science and Industry [original thread]
Boosters are region specific, yes. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2007.05.08 12:47:00
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567. First Live Dev Blog available for download! - in EVE General Discussion [original thread]
Hellmar, didn't you forget something? Something relating to 350M+ in your wallet? "The short version: Qual is right." -Papa Smurf
- by Qual - at 2007.05.08 10:57:00
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568. Starbase Warfare 2.0 - Feedback thread - in Test Server Feedback [original thread]
Originally by: Xrak Sov. module please, one per alliance per system. Something much simpler would do it. Let the number of days the POS have been anchored count. Thus one pos that has been up for one year would count 356 point toward ...
- by Qual - at 2007.05.08 07:43:00
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569. Invention: Formulae - in Science and Industry [original thread]
Originally by: Pixmo Nostra OFC the number of attempts is still to small to make it 100% certain, but I must say that the outcome is very similar, and if adding an item with metalevel 2 to the job gives a higher chance of a succesful job,...
- by Qual - at 2007.05.07 10:51:00
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570. Copenhagen GankatonÖ Part 9 - in Events and Gatherings Archive [original thread]
Edited by: Qual on 07/05/2007 09:10:50 Ok, i am changing my status from maybee to confirmed. This will actually be my first player gathering even though I have played for 4 years. Looking forward to it. "The short version: Qual is righ...
- by Qual - at 2007.05.07 09:11:00
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571. Hulk Success Rate - Symbiotic Figures - Pattern? - in Science and Industry [original thread]
The series is improbable, but that hardly a proof based onjust one series. Far from. THe numbers are a nice pattern, but I doubt its anything but a coincidence. "The short version: Qual is right." -Papa Smurf
- by Qual - at 2007.05.05 20:46:00
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572. Decryptor changes - what changes ? - in Science and Industry [original thread]
Edited by: Qual on 03/05/2007 21:25:40 Yes, it fits both formulas. As said Dom's formula IS correct for nearly all items, but there are at least one item NOT correct based on that. Thus there is something missing. My formula is very close if ...
- by Qual - at 2007.05.03 21:28:00
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573. Decryptor changes - what changes ? - in Science and Industry [original thread]
Edited by: Qual on 03/05/2007 07:47:11 Originally by: Yuleth Gix Dominique Vasilkovsky described it accurately. Well, nearly. It seems right until you try something like Mobile Large Warp Disruptor which has a base of 1. That shoot...
- by Qual - at 2007.05.03 07:50:00
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574. t2 bpo isk sinks ? - in Science and Industry [original thread]
Originally by: Estan Drake Same BPCs same decryptors and same skills. Only now I am losing major ISK instead of breaking about even. Anyone else noticed anything similar? It could just be the particular BPs I have been working with N...
- by Qual - at 2007.05.03 07:35:00
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575. Mobile refinery operation skillbook - in Skill Discussions [original thread]
Originally by: sableye makes you wonder why they let this skill stay but got rid of the recent drone skill. Its removal was an error, an the people who got thier hand on it have had it restored now. Read linky . "The short versi...
- by Qual - at 2007.05.02 10:33:00
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576. t2 bpo isk sinks ? - in Science and Industry [original thread]
Originally by: Sidrat Flush As for the next level of technology release (invention of t2 items is now available to everyone even though it's still luck based BOOOO, and quite expensive) hopefully there'll be an ingame skill based route ins...
- by Qual - at 2007.05.02 05:48:00
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577. t2 bpo isk sinks ? - in Science and Industry [original thread]
Originally by: ToxicFire The situation is that t2 bpo owners aren't an organised large group with vocal concerns while alliances are. Exept all the largest T2 BPO collections are in alliances which kinda makes your logic fold on itsel...
- by Qual - at 2007.05.01 21:57:00
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578. Mobile refinery operation skillbook - in Skill Discussions [original thread]
The skill has never been officially released. Due to a (now fixed) bug in the market system, people was able to buy it anyways. At this time the skill does nothing. If it will EVER do anything can not be answered for sure, but CCP knows the skill...
- by Qual - at 2007.05.01 21:10:00
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579. Invention introduction guide - in Science and Industry [original thread]
Originally by: GuntiNDDS ? Should read something like: "The stats of the decryptor affect you outcome tech 2 bpc in the following ways." The ME and PE of the original T1 BPC does indeed have no effect. "The short version: Qual ...
- by Qual - at 2007.05.01 18:58:00
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580. Gratz Dr Caymus - in Skill Discussions [original thread]
Originally by: SonOTassadar There's a lot of skills he doesn't have, most of which include fighting/mining skills. Dr. Caymus is, and has always been a very hard and fast science & trade character. Industry & trade. He is still not a ...
- by Qual - at 2007.04.30 22:28:00
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