Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 61 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 63 post(s) |
Ra Voreen
Federal Organization for Outerspace Freedom Fatal Ascension
0
|
Posted - 2011.10.18 13:44:00 -
[31] - Quote
Sessym wrote:Ra Voreen wrote:How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ? Aside from the stations that had to be conquered, nothing in sov space was exactly reserved ever. The only stopping factor was your luck getting in doing things then away with it. So, I guess, this is also a step towards the 'sov must mean something' part, as obivously the sov holders will have the first chance to build the customs offices. Of course, IF the holding alliance bothers / is able to enforce the policy.
You cant launch command centers in system where another alliance have sov (or they changed it). |
|
CCP Omen
C C P C C P Alliance
1
|
Posted - 2011.10.18 13:44:00 -
[32] - Quote
engjin wrote:Very cool.
They can also be blown up I hope?
Yes, once they exit reinforcement.
Regards Omen Game Designer Team Pi |
|
Lutz Major
Austriae Est Imperare Orbi Universo
20
|
Posted - 2011.10.18 13:45:00 -
[33] - Quote
So cool! |
Starr Tookus
Lai Dai Infinity Systems
1
|
Posted - 2011.10.18 13:45:00 -
[34] - Quote
So this makes setting up your planets for launches important in case jerks run the customs office. I like that.
Question: What kinds of defenses can be installed? |
Brunaburh
Aurora Security Transstellar Operations
0
|
Posted - 2011.10.18 13:47:00 -
[35] - Quote
A few comments:
- Customs offices should have a maintenance or upkeep cost, and that cost should vary with the security status of the system they are implemented in. Frankly, this should exist for Player Outposts in nullsec too, but since that ship is currently at sea, this should be caught before leaving harbor. Why? Simplest reason is because with no ongoing cost, there is no drawback to, say, Pandemic Legion installing customs offices on all the valid production planets in VFK (Goonswarm space).
- I'm assuming that (like towers and stations) Customs offices can be repped when they come out of R/F - although this was not specifically addressed.
I like that losec customs offices are owned by corporations, this does present some interesting gameplay (um, griefing tactics) for corps that are trying to use losec for PI but not invested or residing in the systems they use.
- If a planet has a customs office installed, does that mean people who do not have access to said customs office cannot use planet for production, or can they still do launches? I would hope the former, since part of the purpose of the customs office should be to block access to assets, but the latter isn't a horrible option. This needs to be clear up front.
- Also, taxes. The whole "tariff" seems pretty vague. Is it based on market price of the product? Is it based on volume? Is it based on rarity? Devil in the details. I'd like some please.
|
|
CCP Omen
C C P C C P Alliance
1
|
Posted - 2011.10.18 13:47:00 -
[36] - Quote
Akrasjel Lanate wrote:Very interesting...
Edit: Why not in hi sec to ?
We consider Player Owned Customs Offices in High-Sec a MUCH bigger impact on the game and the economy. It's not part of what we are doing now, but we aren't excluding it if this feature pans out well =)
Regards Omen Game Designer Team Pi |
|
Abdiel Kavash
Paladin Order Fidelas Constans
76
|
Posted - 2011.10.18 13:48:00 -
[37] - Quote
CCP Omen wrote:Ra Voreen wrote:How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ? We are undecided on this topic, it could go either way right now any preference? Regards Omen
Definitely allow anyone who can access the CO (as set in the new UI wintow) to also build structures on the planet. That is one major pain of PI, sometimes alliance A owns a system de facto, but alliance B has the in-game sov for the purpose of, say, a JB link. Members of alliance A then can not, and members of B are not allowed to run PI in the system. |
Kagan Storm
Syndicated Systems
9
|
Posted - 2011.10.18 13:48:00 -
[38] - Quote
Can you add something like once a month you have to tick and "ok button so we dont get the univers spamed with this crap around planets same way we have 50% of highsec spamed with pos towers that are owned by corporations that have not had a single person online for like 2 years..... and involve hiring mercs to remove them?
Make it so that once a month you have to do something to it or it i dont know..... explodes....
Also.... will shooting it in lovsec kill security status or do we have to declare a war on a person to shoot it in lovsec since we dont like him.
Also....
Theoretical RP question:
Dont people live in lov sec (in game on planets) I sent it kinda stupid corporations/empires alowe people to exploit planets for no fees???? Lov sec needs to have the planet pos or whatyoucallitthingy have some revolving tax for owner to pay to ingame faction that owns the space.... Offering small loans. Send message for details and arrangements. :)
|
Sir HappyPants
Phantom Squad Atlas.
19
|
Posted - 2011.10.18 13:49:00 -
[39] - Quote
Any ideas on the rough HP they will have? Also, is it a single RF timer or multiple?
This change is awesome.
Also, my vote would be only corps in sov holding alliance can set up office in sov 0.0 (imo). Member of the #TweetFleet@thisurlnotfound |
Dratic
TURN LEFT
0
|
Posted - 2011.10.18 13:49:00 -
[40] - Quote
I personally do not like the idea of defender getting a near perfect time when it comes out of reinforcement with them not being in system when a POCO is reinforced. It just reinforces the afk nature like the current sov system which is flawed. The attacker has no influence on the timer where as with stront in pos' you could get a preferable time if the defender wasnt there to adjust the timer. There needs to be a way for the attacker to influence the timer.
|
|
Sessym
Superstructure Exposure Service
9
|
Posted - 2011.10.18 13:50:00 -
[41] - Quote
Ra Voreen wrote:Sessym wrote:Ra Voreen wrote:How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ? Aside from the stations that had to be conquered, nothing in sov space was exactly reserved ever. The only stopping factor was your luck getting in doing things then away with it. So, I guess, this is also a step towards the 'sov must mean something' part, as obivously the sov holders will have the first chance to build the customs offices. Of course, IF the holding alliance bothers / is able to enforce the policy. You cant launch command centers in system where another alliance have sov (or they changed it).
Heh. That's lame _________ ,,,,,,,,,,,,,;;;;;####;;-------======-]> --,,,,,,,,,.... //_###_________------;;;;;;;;;;;;'''----======-]> --'''''"""" //_____/ ------- |
muhuh Aihaken
School of Applied Knowledge Caldari State
2
|
Posted - 2011.10.18 13:50:00 -
[42] - Quote
CCP Omen wrote:Good point, it should, however, there is a tool tip on all the headlines that explains more. I'll try and have someone fix it. Cheers Omen
Can we get a checkbox to set it for alliance only rather than having to make all our friends +5? Also is it based off corp standings or alliance standings? |
Nalha Saldana
Eternity INC. Goonswarm Federation
17
|
Posted - 2011.10.18 13:51:00 -
[43] - Quote
One way to make this more interesting is to make PI in nullsec worth a lot and make the customs offices require a sov upgrade to anchor them, this way it would be worth doing PI and worth fighting over it. You should still be able to anchor them in lowsec and npc null without any upgrades or whatever but it shouldn't be as good. |
Brunaburh
Aurora Security Transstellar Operations
0
|
Posted - 2011.10.18 13:51:00 -
[44] - Quote
CCP Omen wrote:Akrasjel Lanate wrote:Very interesting...
Edit: Why not in hi sec to ? We consider Player Owned Customs Offices in High-Sec a MUCH bigger impact on the game and the economy. It's not part of what we are doing now, but we aren't excluding it if this feature pans out well =) Regards Omen I personally LOVE the idea that Customs Offices in Hi Sec are CONCORD owned and taxed at higher rates. Sure it means my PI monkey alts have to move to losec to be productive, or use launches and more frequent trips, but space outside of 0.5 needs unique and valuable features, and this is a good baby step. |
Mar Drakar
LDK Test Alliance Please Ignore
9
|
Posted - 2011.10.18 13:52:00 -
[45] - Quote
Is this the small gang target that should be prevented by another small gang? if so, please give more like these...
chargeable gates with "customs", autonomic repair structures on I'hub/ tcu ? |
David Carel
30
|
Posted - 2011.10.18 13:52:00 -
[46] - Quote
a) Will it be possible to set a tax rate for different standings/groups? Say, Alliance has 0%, +10 has 0% too, +5 has 10%, +0 has 20%, -5 has 50% and -10 has 100%?
b) Can you anchor a Customs Office next to a station/outpost? |
non judgement
Without Fear Flying Burning Ships Alliance
75
|
Posted - 2011.10.18 13:52:00 -
[47] - Quote
CCP Omen wrote:Ra Voreen wrote:How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ? We are undecided on this topic, it could go either way right now any preference? Regards Omen I feel like saying let anyone put them in null. But I can see reasons for either way. I think it'll make more fights if you let anyone blow them up and put their own in null.
The down side is there could be a bit of griefing because of it. But that sort of happens with sbu's. And of course people would become more defensive of their space. When they think random people flying through their space might be going to remove a customs office. lol
I say let anyone building them in null. It'd be heaps of fun. More things to fight over. Some people might not bother with them. Others will...
Otherwise it'd just be another way for alliances/corps to take money from their members/renters. |
Candente
The Kairos Syndicate Transmission Lost
1
|
Posted - 2011.10.18 13:53:00 -
[48] - Quote
IpÇÇn+ên+Ån+Én+àpÇÇn+ön+ên+àn+Æn+àpÇÇn+ùn+ën+în+îpÇÇn+én+àpÇÇn+üpÇÇn+ôn+àn+Än+ôn+ën+én+în+àpÇÇn+ôn+àn+öpÇÇn+Ån+åpÇÇn+än+àn+ån+àn+Än+ôn+àpÇÇn+ìn+Ån+än+òn+în+àn+ôpÇÇn+Ån+ÄpÇÇn+ön+ên+àpÇÇn+ân+òn+ôn+ön+Ån+ìn+àpÇÇn+Ån+ån+ån+ën+ân+àn+ôpÇÇn+ôn+ën+ìn+ën+în+ün+ÆpÇÇn+ön+ÅpÇÇn+ön+ên+Ån+ôn+àpÇÇn+Ån+ÄpÇÇn+üpÇÇn+Én+Ån+ôn+îpÇÇn+ôn+ÅpÇÇn+Én+àn+Ån+Én+în+àpÇÇn+èn+òn+ôn+öpÇÇn+än+Ån+Än+çn+öpÇÇn+Æn+àn+ën+Än+ån+Ån+Æn+ân+àpÇÇn+ün+ÄpÇÇn+Ån+ån+ån+ën+ân+àpÇÇn+ùn+ên+àn+Än+àn+ûn+àn+ÆpÇÇn+ön+ên+àn+ÖpÇÇn+ån+àn+àn+îpÇÇn+în+ën+ïn+àpÇÇn+ön+Ån+Än+Än+ÄpÇÇn+ín+Än+Ön+ùn+ün+ÖpÇÇn+¬pÇÇn+ên+Ån+Én+àpÇÇn+ön+ên+ën+ôpÇÇn+ën+ôn+Än+çn+öpÇÇn+ün+ÄpÇÇn+ün+ön+ön+àn+ìn+Én+öpÇÇn+ön+ÅpÇÇn+ën+Än+ân+Æn+àn+ün+ôn+àpÇÇn+òn+Én+ïn+àn+àn+ÉpÇÇn+ân+Ån+ôn+öpÇÇn+Ån+åpÇÇn+än+Ån+ën+Än+ç PI without some more "perks". |
|
CCP Omen
C C P C C P Alliance
1
|
Posted - 2011.10.18 13:53:00 -
[49] - Quote
Starr Tookus wrote:So this makes setting up your planets for launches important in case jerks run the customs office. I like that.
Question: What kinds of defenses can be installed?
Currently: Nothing.
You will have to defend your customs office with space ships, (beside the reinforcement). From comments to the blog, we realize there is a worry that all customs offices will be griefed all the time. I promise we will keep an eye on this, but our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc. Game Designer Team Pi |
|
Bloodpetal
Mimidae Risk Solutions
85
|
Posted - 2011.10.18 13:54:00 -
[50] - Quote
Holy ****.
I love it.
NOSTRO AURUM NON EST AURUM VULGI |
|
Olusegun Obasanjo
Mnemonic Enterprises Dark Matter Coalition
0
|
Posted - 2011.10.18 13:55:00 -
[51] - Quote
how much HP will this thing have? can a small gang put it into reinforced in any reasonable amount of time? |
Dorian Wylde
Imperial Academy Amarr Empire
39
|
Posted - 2011.10.18 13:55:00 -
[52] - Quote
While I do support putting more control into the players hands, I am a little sad about this change from the perspective of someone who lives in a wormhole. I hope the customs offices are either A: not too expensive, or B: fairly durable. Basically I'm envisioning people coming into occupied wormholes, blowing up customs offices, and leaving. No real interaction, just costing us money for the sake of griefing.
Also, nice touch adding the BP to the faction warfare stores. I know it isn't much, but I hope the little attention paid to the abysmal feature of FW will be appreciated. |
Hiram Alexander
Capital Enrichment Services
30
|
Posted - 2011.10.18 13:56:00 -
[53] - Quote
CCP Omen wrote:Ra Voreen wrote:How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ? We are undecided on this topic, it could go either way right now any preference? Regards Omen I no longer fly in Null, however, from the outside looking in, I see an excellent way of increasing antagonism and tears which might contribute (ever so slightly) to the possibility of fail-cascades and pewpew, as once BFF's get moodier over perceived insults etc.
It's too friendly out there - (so I hear...)
So, (personally) as an outsider I'd like to see these structures being outside of Alliance control.
I'd also love to see different tax settings, for different standings. For instance, if I was controlling a gateway system linking into hisec, I might want a 5% setting for blues, but 20% for neutrals... Though that might overly delay the release of what seems to be a brilliant change :)
As a wormhole dweller, this is extremely interesting - and evicting people from their current holes just took on a whole new dimension. |
Simvastatin Montelukast
SACHEN. Mean Coalition
3
|
Posted - 2011.10.18 13:58:00 -
[54] - Quote
Are these things going to show up on kill mails?
Perfect place to get easy kills if nobody else is around.
Nice |
Viscount Hood
Gallivanting Travel Company Band of Wanderers
0
|
Posted - 2011.10.18 13:58:00 -
[55] - Quote
Well you certainly know how to make PI more irritating. |
Dr Mercy
EC Riders Mech Alliance
6
|
Posted - 2011.10.18 13:59:00 -
[56] - Quote
Any comments on HP levels? |
Sessym
Superstructure Exposure Service
9
|
Posted - 2011.10.18 13:59:00 -
[57] - Quote
CCP Omen wrote:Starr Tookus wrote:So this makes setting up your planets for launches important in case jerks run the customs office. I like that.
Question: What kinds of defenses can be installed? Currently: Nothing. You will have to defend your customs office with space ships, (beside the reinforcement). From comments to the blog, we realize there is a worry that all customs offices will be griefed all the time. I promise we will keep an eye on this, but our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc.
Then 'ninja-PI' should really be allowed. Think of the people fighting over it! Keeping a planet would take orgnaized effort - and well played, it could be a really good step towards the Dust link
I'm glad you're doing this, but as you see the players have already expanded on the original idea _________ ,,,,,,,,,,,,,;;;;;####;;-------======-]> --,,,,,,,,,.... //_###_________------;;;;;;;;;;;;'''----======-]> --'''''"""" //_____/ ------- |
Bloodpetal
Mimidae Risk Solutions
85
|
Posted - 2011.10.18 13:59:00 -
[58] - Quote
I'm using the precious real estate immediately under the Dev Comment for what I was going to say here. :)
Refer to my post above under the Dev Comment. NOSTRO AURUM NON EST AURUM VULGI |
Nathan Jameson
Talocan Vanguard Talocan United
35
|
Posted - 2011.10.18 13:59:00 -
[59] - Quote
Did I miss where he said how many HP these new customs offices would have? Or is that to be determined? |
Akrasjel Lanate
Naquatech Conglomerate
116
|
Posted - 2011.10.18 13:59:00 -
[60] - Quote
CCP Omen wrote:Akrasjel Lanate wrote:Very interesting...
Edit: Why not in hi sec to ? We consider Player Owned Customs Offices in High-Sec a MUCH bigger impact on the game and the economy. It's not part of what we are doing now, but we aren't excluding it if this feature pans out well =) Regards Omen
Hmm... Ok |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 61 :: one page |
First page | Previous page | Next page | Last page |