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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Lloyd Roses
Artificial Memories Vertical.
675
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Posted - 2014.08.01 10:23:00 -
[751] - Quote
CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
Note for clarity: Hyperion release date is August 26
8 4 7 sound very limited unless you give it the 7th turret high, else it will just become yet another attempt to make it viable next to a mega, yet fails again. Especially 4 mids disqualify this ship for a intended usage as solo/small scale, as the Hyperion already shows how to be better simply by having superior dronebay, superior hull boni (10% against two 5% for the pest), superior 5 mids.
Keeping the current bonus on the hull itself, there will be one single way to deal with the pest: give it one more slot, as drone ships lose one, the pest could use one well. "I honestly thought I was in lowsec"
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Adrie Atticus
the shadow plague The Bastion
210
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Posted - 2014.08.01 10:27:00 -
[752] - Quote
Rivr Luzade wrote:Kagura Nikon wrote:Sentries problems are simple. They are the long range counterparts for drones. But they do not have the same drawbacks as other long range systems.
They must track as badly as 1400mm, 425mm rails etc.... THEN no one will deploy them to fight someone at 20 km. Gardes are the counter part to Blasters, Curators for Mega Pulse Laser, Bouncer for 800mm Autos and Wardens for 425 mm guns. Only Warden are real long range weapon analogs. So, unless you want to make all Sentries long range analogs and introduces a short range sentry variation (or the other way around), your suggestion is not feasible.
Are you really comparing 800mm AC's with about 6k optimal to a drone which has 72k optimal on an Ishtar (0.066 tracking vs 0.043 tracking). |
Sara Tosa
School of Applied Knowledge Caldari State
60
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Posted - 2014.08.01 10:43:00 -
[753] - Quote
Anthar Thebess wrote:Sara Tosa wrote:Anthar Thebess wrote:Adjust drone sizes and bandwidth: - small 5 m3 /mb - medium 10m3 /mb - heavy 20m3 /mb - sentry 25m3 /mb
Adjust Isthar to have only 100 mb.. you're forgetting the rattlesnake, this way it would be able to add two small or a medium to its ultrabonused two heavy. also there's geko to consider, if you reduce their bandwidth to 40 ships with 125 would be able to launch 3 (carriers 9...), if you dont it would be a nerf. No it will not be able , as it can use only 2 drones. rattler has 50m3 bandwidth can you math 50-(2x20)= I find the result 10, so 2x5 light or 1x10 medium. your math works differently?
Quote: On the other hand. All ships having 100 Mb could deploy 5 heavy drones , but only 4 sentry drones.
This could be the thing that will make people using heavy drones again.
why nerf bs? sentryes are a bs weapon, I concour that they are too much for cruisers but bs are already in a bad spot by themselves, dont need another nerf. carrier instead still get 375m3 bandwidth so they would still get 15 sentries, unaffected by your nerf. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1489
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Posted - 2014.08.01 10:47:00 -
[754] - Quote
Rivr Luzade wrote:Kagura Nikon wrote:Sentries problems are simple. They are the long range counterparts for drones. But they do not have the same drawbacks as other long range systems.
They must track as badly as 1400mm, 425mm rails etc.... THEN no one will deploy them to fight someone at 20 km. Gardes are the counter part to Blasters, Curators for Mega Pulse Laser, Bouncer for 800mm Autos and Wardens for 425 mm guns. Only Warden are real long range weapon analogs. So, unless you want to make all Sentries long range analogs and introduces a short range sentry variation (or the other way around), your suggestion is not feasible.
Are you trollign or you are really bad at math? The bouncer and gardes have SEVERAL TIMES more range than these weaposn you THINK are their coutnerparts.
Surprise they are exactly the Sentry drones overused... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.08.01 10:47:00 -
[755] - Quote
jiujitsutou wrote:Finaly the Tempest: Making the Tempest a Armor tanker (8/4/7) would be quiet sad as minmatar would only have the slow and clumsy mael around for shield dutys. I dont think the slotlayout is the problem , its more factor like speed and agility and max dps that make phoons or other bs more desirable. The only plus it really has are the 2 utility slots. +1
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1489
|
Posted - 2014.08.01 10:50:00 -
[756] - Quote
Lloyd Roses wrote:CCP Rise wrote:
PS - how would you feel about an 8/4/7 Tempest?
Note for clarity: Hyperion release date is August 26
8 4 7 sound very limited unless you give it the 7th turret high, else it will just become yet another attempt to make it viable next to a mega, yet fails again. Especially 4 mids disqualify this ship for a intended usage as solo/small scale, as the Hyperion already shows how to be better simply by having superior dronebay, superior hull boni (10% against two 5% for the pest), superior 5 mids. Keeping the current bonus on the hull itself, there will be one single way to deal with the pest: give it one more slot, as drone ships lose one, the pest could use one well.
Or just give tempest the hyperion treatment. Make one of the bonus an increased bonus. Make the damage bonus on temepst be 7.5% per level and keep the current rof bonus.
Tempest will NOT become very pwoerful but will not have a pathetic dps. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.08.01 10:54:00 -
[757] - Quote
Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay, when only the most specialised drone battleships can field this, so why can an Ishtar? Hell even the EOS can only field 250mb bandwidth.
And then you have the dedicated drone battlecruisers which are even stranger, as they can reach a maximum of 100mb bandwidth on the myrmidon, and 75mb on the prophecy. Yet a cruiser blows them out the water.
So basically the Ishtar is an anomaly, and also to some extent the Vexor Navy. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2014.08.01 10:57:00 -
[758] - Quote
Kagura Nikon wrote:Or just give tempest the hyperion treatment. Make one of the bonus an increased bonus. Make the damage bonus on temepst be 7.5% per level and keep the current rof bonus. I'd agree, although I would like to see the agility and speed increased further if possible, along with increasing the lock range so it has plenty of range to work with when MJDing. |
Gaijin Lanis
Surely You're Joking
131
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Posted - 2014.08.01 12:17:00 -
[759] - Quote
How to fix the Ishtar:
Remove security status restriction on bombs and interdiction. Make it so bombs and interdiction can't be activated on grid with a gate or station. The above was written and posted with nothing but love in my heart for all. |
Sara Tosa
School of Applied Knowledge Caldari State
60
|
Posted - 2014.08.01 12:19:00 -
[760] - Quote
Gaijin Lanis wrote:How to fix the Ishtar:
Remove security status restriction on bombs and interdiction. Make it so bombs and interdiction can't be activated on grid with a gate or station. and this would fix ishtars roamers in null, right. |
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Barton Breau
University of Caille Gallente Federation
60
|
Posted - 2014.08.01 12:23:00 -
[761] - Quote
Sara Tosa wrote:Gaijin Lanis wrote:How to fix the Ishtar:
Remove security status restriction on bombs and interdiction. Make it so bombs and interdiction can't be activated on grid with a gate or station. and this would fix ishtars roamers in null, right.
Well, increasing pvp aoe damage to the sentrys would certainly be a more traditional solution. |
Lin Fatale
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
26
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Posted - 2014.08.01 12:24:00 -
[762] - Quote
Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay.
I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
297
|
Posted - 2014.08.01 12:41:00 -
[763] - Quote
Lin Fatale wrote:Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock I guess you'd be happy if my stabber can fit a full rack of 1400mm then also? |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
297
|
Posted - 2014.08.01 12:46:00 -
[764] - Quote
One suggestion might be that either the Ishtar keep the 125mb bandwidth, but is limited to a 125mb drone bay. As one of the major problems with the Ishtar is you bring something to counter the sentries, and it can simply unleash a flight of ogres/hammerheads/hobgoblins. This would offset the obvious strength that it would still have.
For the Navy Vexor, perhaps switch it to 100mb drone bandwidth, but give it a decent sized bay, perhaps a 300mb bay. Then increase any stats to compensate.
Bottom line is that it is wrong for any cruiser to have 125mb bandwidth. |
Rek Seven
Probe Patrol Ixtab.
1644
|
Posted - 2014.08.01 12:47:00 -
[765] - Quote
Medalyn Isis wrote:Lin Fatale wrote:Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock I guess you'd be happy if my stabber can fit a full rack of 1400mm then also?
1400MM are a battleship weapon. Sentry drones and heavy drones are not. +1 |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
297
|
Posted - 2014.08.01 12:49:00 -
[766] - Quote
Rek Seven wrote:Medalyn Isis wrote:Lin Fatale wrote:Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock I guess you'd be happy if my stabber can fit a full rack of 1400mm then also? 1400MM are a battleship weapon. Sentry drones and heavy drones are not. The point is that 5 sentry drones is the equivalent of a battleship class weapon. The only other sub battleship class ship which can do this beside the Ishtar and Navy Vexor is the Eos. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1172
|
Posted - 2014.08.01 12:52:00 -
[767] - Quote
Rek Seven wrote:Medalyn Isis wrote:Lin Fatale wrote:Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock I guess you'd be happy if my stabber can fit a full rack of 1400mm then also? 1400MM are a battleship weapon. Sentry drones and heavy drones are not.
They have the range and damage of battleship weapons. The only thing they get from medium is the tracking properties so give me BS weapons on HACS with medium tracking and it will be even... |
Rab See
Fool Mental Junket
110
|
Posted - 2014.08.01 12:52:00 -
[768] - Quote
Medalyn Isis wrote:Lin Fatale wrote:Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock I guess you'd be happy if my stabber can fit a full rack of 1400mm then also?
And make sure that when they fit those 'pre ammo'd guns, that its everlasting ammo made from fairy dust. No reloads to boot.
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Deacon Abox
Justified Chaos
354
|
Posted - 2014.08.01 13:20:00 -
[769] - Quote
CCP Rise wrote: We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP . . . Do not reduce dronebays on any of the drone boats. For instance the base Vexor and VNI are barely workable atm. Reducing dronebays would be a sure way to nerf these ships into unusability. If anything the VNI could use 25 more bay.
As for drone hp, this would also be a kick in the nuts. Unless you married it with a buff to the drone durability skill. The current 5% could easily be buffed to 10% or 20% per level if you are going to hammer drone hp. You could make levels 1 - 4 having less hp that the present but level 5 of that skill put one slightly ahead on drone hp as one is now. This would make training drone durability 5 more worthwhile (another sp time sink that would help the game, even though I personally would not enjoy it).
CCP Rise wrote: I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
About the only suggestion I've liked in this thread is having some ewar effect on drone control or abilities. ECM prevents targeting, not communications. And it is already and always has been the most heavily used ewar. It needs no buff in this regard (and will be interested to see if you are actually changing the concept of ecm).
TDs could maybe gain a third script to affect a ships drone tracking or range (probably tracking). One could still hit the target ship with the TD but that ships drones no longer would receive the full benefit of the ship's tracking computers.
Damps already can affect drone control because if the damped ship cannot lock a new target there won't be any commands from the damped ship to attack some ship that is out of targeting range. Drone independent AI might still target an aggressing ship if set to aggressive. But the ability to direct drone activity in this regard is already affected by the damping.
This leaves my favorite. Painters. Painting a ship lights it up electromagnetically one would assume. You could say that aside from increasing the sig radius the painting interferes with that ships communications to it's drones. One could give it the same reduced drone tracking effect as the suggested new TD script above.
This would be buffing two relatively underpowered ewar types. And accomplishing a small sentry nerf at the same time.
As for the other HACs. Take a utility high off the Munin and give it another medium. Give the Zealot 3 light drones. And Switch a high or a mid to a low on the Sac or something.
And please increase the agility and warp speeds on BCs and BSs (and freighters etc. for that matter), the nerf on large ship mobility was overdone. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |
Harvey James
The Sengoku Legacy
863
|
Posted - 2014.08.01 13:23:00 -
[770] - Quote
reducing the ishtar dronebay does make sense .. it shouldn't really have as large a bay as the domi ... maybe 325 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1489
|
Posted - 2014.08.01 13:33:00 -
[771] - Quote
Deacon Abox wrote:CCP Rise wrote: We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP . . . Do not reduce dronebays on any of the drone boats. For instance the base Vexor and VNI are barely workable atm. Reducing dronebays would be a sure way to nerf these ships into unusability. If anything the VNI could use 25 more bay. As for drone hp, this would also be a kick in the nuts. Unless you married it with a buff to the drone durability skill. The current 5% could easily be buffed to 10% or 20% per level if you are going to hammer drone hp. You could make levels 1 - 4 having less hp that the present but level 5 of that skill put one slightly ahead on drone hp as one is now. This would make training drone durability 5 more worthwhile (another sp time sink that would help the game, even though I personally would not enjoy it). CCP Rise wrote: I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route. About the only suggestion I've liked in this thread is having some ewar effect on drone control or abilities. ECM prevents targeting, not communications. And it is already and always has been the most heavily used ewar. It needs no buff in this regard (and will be interested to see if you are actually changing the concept of ecm). TDs could maybe gain a third script to affect a ships drone tracking or range (probably tracking). One could still hit the target ship with the TD but that ships drones no longer would receive the full benefit of the ship's tracking computers. BTW, still waiting for some missile TD modules or scripts. Damps already can affect drone control because if the damped ship cannot lock a new target there won't be any commands from the damped ship to attack some ship that is out of targeting range. Drone independent AI might still target an aggressing ship if set to aggressive. But the ability to direct drone activity in this regard is already affected by the damping. This leaves my favorite. Painters. Painting a ship lights it up electromagnetically one would assume. You could say that aside from increasing the sig radius the painting interferes with that ships communications to it's drones. One could give it the same reduced drone tracking effect as the suggested new TD script above. This would be buffing two relatively underpowered ewar types. And accomplishing a small sentry nerf at the same time. As for the other HACs. Take a utility high off the Munin and give it another medium. Give the Zealot 3 light drones. And Switch a high or a mid to a low on the Sac or something. And please increase the agility and warp speeds on BCs and BSs (and freighters etc. for that matter), the nerf on large ship mobility was overdone.
Sorry to say, but you are soundign like one that abuses a lot the current OP status of drone cruisers and want the status quo to continue.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
afkalt
Republic Military School Minmatar Republic
229
|
Posted - 2014.08.01 13:45:00 -
[772] - Quote
I'm against directly hitting sentries in favour of balancing the ishtar as other ships using sentries are...broadly speaking...ok.
A similar mistake was made (imo) in nerfing HML because of two hulls and now the system is all but extinct.
I (still) think removing the drone control range bonus is a good hit due to their CPU limits and punting a medium to a low will slow them down or significantly reduce their ability to shield tank which has obvious side effects.
This would be in addition to the proposed nerfs.
It should leave a capable fleet ship, but one which actually has fitting compromises and does not stand head and shoulders above everything else in the class. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1489
|
Posted - 2014.08.01 13:55:00 -
[773] - Quote
afkalt wrote:I'm against directly hitting sentries in favour of balancing the ishtar as other ships using sentries are...broadly speaking...ok.
A similar mistake was made (imo) in nerfing HML because of two hulls and now the system is all but extinct.
I (still) think removing the drone control range bonus is a good hit due to their CPU limits and punting a medium to a low will slow them down or significantly reduce their ability to shield tank which has obvious side effects.
This would be in addition to the proposed nerfs.
It should leave a capable fleet ship, but one which actually has fitting compromises and does not stand head and shoulders above everything else in the class.
The other ships using sentries are also very overpowered. The dominix is still a monster as is the Eos and Carriers.
The correct thing IS hitting sentries. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
afkalt
Republic Military School Minmatar Republic
229
|
Posted - 2014.08.01 14:09:00 -
[774] - Quote
Domi has enough disadvantages, as does the geddon. Slow, fat, catchable, take more damage, no MWD bonus, worse tanks, same approximate cost, less drone control range. Also they are actual battleships as opposed to a cruiser hull. Sure, the sentries are nice, but at those costs listed it's pretty well balanced.
I'd rather fight a domi than an ishtar any day, in just about any hull.
Edit: Carriers with sentries is a different problem, again best addressed at the hull/class level. |
Anthar Thebess
622
|
Posted - 2014.08.01 14:13:00 -
[775] - Quote
Ewar against drones is bad idea. Remember that you can still assist your drones to someone if you get jammed or damped. The only thing what is needed to overcome all your jams and damps are : - fleet chat where non affected people can X up - civilian gun on each isthar - usually there is plenty of higs empty.
Ishtar have very high DPS and easy scalable between all hacs. Yes , proposed changes will be affecting it in the battle, but not to degree CCP thinks.
But the moment you have enough of them on grid. Nothing will change.
One of the drones will hit ceptor , as it will be moving on the right angle for those few drones. Cruisers , they are big enough and 1 painter and web is usually present on battlefield.
Now lets not forget about the most important thing . Those are drones. They don't use ammo - perfect ship for all pos bashing.
Changes to isthar are needed, ship is next drake. But like drake , many people are using it for PVE, and other activities.
Why not instead of nerfing its dps or drone tracking , lets nerf this hull by limiting powergrid and CPU . So in order to keep current Tank ( both shield and armor ) you will have to use faction mods.
Something possible in roams, and small groups, but the moment when you want to put on grid 150 isthars that have faction mods 150mil each situation changes.
Especially when those 150 ishtars die. Next supply of faction mods will cost you 190mil per isthar.
Next dead fleet. 250mil of the same faction mods.
Supply will be base limiting factor for ishtar.
Ship without possibility to mount enough LSE or 1600 armor plate - is worthless on current battlefield. Support Needed : Jump Fuel Consumption |
Liam Inkuras
Top Belt Heroes Black Rise Police Department
1228
|
Posted - 2014.08.01 14:14:00 -
[776] - Quote
Alec16 wrote:CCP Rise wrote:Hello
I was out of the office yesterday but I did get caught up here finally. I don't have a lot to add for the moment. We are still leaning towards more gradual changes for this particular pass but I'm going to get folks together once vacations are over and have a larger conversation about sentries and drone balance overall. I definitely agree that being destructible doesn't end up being an actual drawback for sentry drones in almost all situations. We could expose that weakness more by changing things like drone bay or drone HP but the August release is too close for that kind of change so I'll just get the conversation started and we'll see how things look for the following release.
I don't doubt that the Ishtar will still be strong, and we could definitely remove it from the meta by attacking the sentry use more directly, but we want to try and reach some middle ground before going that route.
One small addition - I'm going to even out the cargo capacity on HACs some in this release, the Zealot's very sad 260 cargo was very annoying. How about you say something about the sacrilege. Sacrilege has a massive cargo I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Lady Rift
What Shall We Call It
51
|
Posted - 2014.08.01 14:15:00 -
[777] - Quote
Rab See wrote:Medalyn Isis wrote:Lin Fatale wrote:Medalyn Isis wrote:Personally I find it a bit of an anomaly that a cruiser can field 5x 25mb drones.
What I find even more of an anomaly is that ships like the Ishtar can field 375mb of drones in the bay. I also find it a bit of an anomaly that turret ships have ammunition in their cargo to reload or change dmg/range type. they should live with what they have in the guns when they undock I guess you'd be happy if my stabber can fit a full rack of 1400mm then also? And make sure that when they fit those 'pre ammo'd guns, that its everlasting ammo made from fairy dust. No reloads to boot.
might make lasers used a little more.
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1490
|
Posted - 2014.08.01 14:18:00 -
[778] - Quote
afkalt wrote:Domi has enough disadvantages, as does the geddon. Slow, fat, catchable, take more damage, no MWD bonus, worse tanks, same approximate cost, less drone control range. Also they are actual battleships as opposed to a cruiser hull. Sure, the sentries are nice, but at those costs listed it's pretty well balanced.
I'd rather fight a domi than an ishtar any day, in just about any hull.
Edit: Carriers with sentries is a different problem, again best addressed at the hull/class level.
YEs the domi and geddon are by far the most powerful battleships.
Fact is.. drone boats were created and balanced for a time where there was no drone damage mods. Now that they exist the most offensive drones (sentries) must be nerfed.
Everything in this game that has a drone based version is the most powerful of the block.
Any nerf to IShtar hull is WRONG because no one in game has ever faces the IShtar with Heavies as an overpowered boat. No one says Domi with heavies is overpowered... no one says Eos with heavies is powerful. Guess what is the only thign that makes all thiese shisp suddenly be considered overpowered when you use it. SENTRIES! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
297
|
Posted - 2014.08.01 14:21:00 -
[779] - Quote
Kagura Nikon wrote:afkalt wrote:Domi has enough disadvantages, as does the geddon. Slow, fat, catchable, take more damage, no MWD bonus, worse tanks, same approximate cost, less drone control range. Also they are actual battleships as opposed to a cruiser hull. Sure, the sentries are nice, but at those costs listed it's pretty well balanced.
I'd rather fight a domi than an ishtar any day, in just about any hull.
Edit: Carriers with sentries is a different problem, again best addressed at the hull/class level. YEs the domi and geddon are by far the most powerful battleships. Fact is.. drone boats were created and balanced for a time where there was no drone damage mods. Now that they exist the most offensive drones (sentries) must be nerfed. Everything in this game that has a drone based version is the most powerful of the block. I agree, I think drones need a complete overhaul in the way that they work. It is an ancient mechanic and hence why all these problems are cropping up.
For now though, something needs to be done about the Ishtar in the short term. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
739
|
Posted - 2014.08.01 14:23:00 -
[780] - Quote
Anthar Thebess wrote:Ewar against drones is bad idea. Remember that you can still assist your drones to someone if you get jammed or damped.
drones are supposed to keep on shooting when jammed or damped, their ewar resistance shouldn't be reliant on being in a fleet. I think they should be even more resistant to ewar, honestly, because they're pretty dodgy with random target switching, and just doing nothing if you get jammed before you launch them. very unreliable.
this should be what sets them apart, their flavour. along with range versatility and no cap, in exchange for very delayed damage (yeah, delete sentry drones they're dumb), not-amazing dps and being destroyable.
CCP should just do what I say, and then everyone can be happy except the bad people. |
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