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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Joshua Milton Blahyi
Therapists Inc
21
|
Posted - 2014.10.01 23:57:00 -
[1951] - Quote
Aryth wrote:
I really don't know why anyone thinks this is true. These changes will not bring that reality to pass. You are correct others coming might. There are mitigation methods to these. Many are already posted. Good luck mitigating mass farmed alts CCP.
I suspect that is their real intentions. Collection of more PLEX.
Sure, make CCP look greedy while you try and preserve your renter income.
Hypocrisy much? |
Gevlon Goblin
Science and Trade Institute Caldari State
308
|
Posted - 2014.10.01 23:57:00 -
[1952] - Quote
Pavlakakos wrote: Suppose you're a small/medium sized renter living in B8O-KJ - Branch and you're happily ratting, mining with no reds around for the last 6 months. All you have to do is load the JF with the morphite and go sell it in Jita. With the changes, either you have to slowboat 25+ jumps thru the gates or risk weeks of fatigue.
Options? Either lower the rent or totally abandon the place. Definitely a blow to donut wallet.
More options: sell the minerals locally to a builder who creates useful items locally and sell them to the people living there
My blog: greedygoblin.blogspot.com |
Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
15
|
Posted - 2014.10.01 23:58:00 -
[1953] - Quote
Dread Nanana wrote:Andrea Keuvo wrote:Zhul Chembull wrote:So you guys think this will stop everyone from dropping a fleet on ya ? They wont need to after they control the choke points. Sub-cap fleets again is all it is going to be. The people in smaller alliances with less time will be melted away due to not being able to logistically support their operation. Someone said it will be easier to defend ? Give me a break, you guys will get smashed by sub-cap fleets still. Once they have the area you have no hope of ever getting it again. The big alliances will get bigger and can stop supplies from the enemy in jumping down supplies by controlling the choke points. Yeah it's kinda ridiculous that to do logistics in deep null if you happen to be blocked by a regional gate that is over 5LY you can easily end up going from needing 3-4 cynos in your chain to 8-10. This is an absurd increase and maybe someone at CCP thinks this will drive up subscriptions as you now need 3 more accounts to cyno with but I think it is more likely people will just quit. Wormholes! Find them, use them. They will get you around any gate camp and HED-GP. I suspect CCP will be be stupid and will remap some distances and sprinkle NPC 0.0 making deep 0.0 more accessible.
Wormholes for capital ships like rorquals and JF ? You know some of us actually play this game with a degree of organization instead of waiting for some random hole. We work on schedules on what we produce and provide the market with a certain amount of goods needed to produce what most of you use. You have no idea what a juicy target you are in these types of ships.
The safest thing is jumping your ships 5k from a station and insta docking. How does decreasing all this benefit the break up of the power blocks ? It doesn't at all. You have just made it easier for all them to control their areas and insure no one can get around them. It also makes the smaller alliances that rely on their ability to jump around the larger areas eliminated.
Increasing timers and shortening ranges just drive out the more casual players out of the game. You don't change the asshats that control the game, they will adapt and laugh at these changes. But, I am done arguing on the merits, when it deploys it will be total fail for us smaller guys. As someone said, I will adapt and just get rid of my other accounts. I have made lots through the years and will do something different than industrial. Mark my words here and watch as the larger alliances laugh and adapt. |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
3094
|
Posted - 2014.10.01 23:58:00 -
[1954] - Quote
I can't wait for these changes- I was always interested in using carriers, but it's been a bad idea for a long time- with this,it may be a possibility
Also, I really do want them to just go all the way and just let caps use gates to get into high sec again- it would create a lot of fun 'emergent gameplay' for certain
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams...is built in heaven." GÖâ-áJovian Proverb-áGÖâ |
I Love Boobies
All Hail Boobies
1242
|
Posted - 2014.10.01 23:58:00 -
[1955] - Quote
Adapt. Or die. Or quit if you're unable to adapt. |
Elise Randolph
Habitual Euthanasia Pandemic Legion
1243
|
Posted - 2014.10.01 23:59:00 -
[1956] - Quote
I'm not sure what to think about this idea, because while I'm a huge advocate for changing how nullsec works, I can't help thinking that this idea is coming from the wrong place.
This is a very powerful misconception that a small entity cannot field capitals because the boogieman is right around the corner. The fact of the matter is that small groups with experience throw capitals around fairly often without getting caught. However when people get into the habit of throwing around capitals two things occur: others take notice, and hubris. I get messaged 3-5 times a week about someone fielding capitals recklessly. More often than not I completely ignore it, because fishing for capitals requires a fair amount of effort and it's usually just white noise. However when some entity gets very comfortable throwing capitals around without contingency plans, I try to punish them. It's not me randomly flying around with a cyno on my ship, it's people making a plan to catch them and executed the plan. The party that lost their capitals generally make noise about how getting ganked just isn't fair and then look to an outside force being responsible for the loss. This is natural, but it is simply white noise.
Another misconception is that nullsec fights between two parties are impossible because - thanks to "power projection" - everyone can show up to every fight. It is true that sov-based fights are frequently interrupted by non-involved parties, though that's about it. Not every entity with carriers shows up to every fight; CFC don't say 'oh hey BNI is fighting Provibloc, let's take 250 Carriers and stroll over there because we can project power'. Fights like B-R should, according to the "Power Projection Ruins Everything Baww" group, happen for every fight. Right?
Sov fights are frequently three-way'd not because anyone with a carrier can simply show up whenever they want to, but because the act of fighting over sov in a meaningful fashion is terrible. If I can get the benefit of the fight without having to do the actual work, of course that is appealing to me. Formup timers are more or less public in this day and age, so I can plan accordingly. FC's that threeway fights don't just sit there looking on the map for something, they /know/ where a fight is going to happen because it's completely transparent. When a fight is "ruined", an external force is always blamed. The nature of an Eve pilot.
If you think this is all bullshit hokum from a guy that drops on everything that moves, you simply have to look back at what fights were like before carriers were mandatory for nullsec pilots. For big timers, or fun timers, the same people who "ruin" and "escalate" fights now did it back then - with the same frequency. Turn back the clock to 2005 when Dyspro and Prom were the hotness of the day. The same people who controlled the income back then control income now (space instead of towers), and the same massive slugfests would happen over moons. FCs are a close-knit group, and they love chatting to one another about what is going to happen. Some even ask one another to show up to fights; a novel concept indeed.
I don't pretend to have all the answers, but I have a very solid understanding on what the real problems are and I'll happily touch on them briefly. CCP has the tendency of removing force multipliers from the game, forcing like-minded parties to get closer together out of necessity more than anything else. When Blap Titans were nerfed and left untouched, the capital meta ran wild. The new force multiplier wasn't a half dozen Blap Titans, but instead 50 Archons. While it was fairly trivial to seriously threaten 6 no-tank Titans, a block of 50 Archons was much less of a concern. If one bumps, or suffers from a socket closed error that we see so often lately, then who cares! It's 1/100th the risk of a bounced Titan, and can be built without holding any space. But 50 Archons didn't really have a natural counter. Titans got nerfed and left hanging, so you'd need 150 Titans to blap 50 DD-tanked Archons - not worth. Super Carriers can't do it because the fighter bombers get smartbombed off near instantly. Dreads are an OK counter, but you can counter Dreads by just bringing more Carriers. So the Capital meta ran wild while being relatively untouched and groups were required to coalesce in order to utilize these new force multipliers (since they now required an order of magnitude more people to pull off).
The most vital in reason that the state of nullsec is where it is now is because the Eve playerbase is amazing at finding the most efficient solutions to a scenario. After changing income from Technetium moons and putting it into space, 75% of the sov changed hands in the eight months that followed. That is an INSANE effect. Null-sec rules changes, and so null-sec went to war. Easy peasy.
Since then there have been no changes to the whole thing, and in spite of everything there have still been some significant wars - on par with the bloodshed we saw in the "good ole days". A coalition formed in the South and began to fight for space. Since the null-sec rules haven't changed, everyone understood that the best defense against any attacker is to just have an absolute shitload of space. There is a massive inequality between attacking space and defending it, with defense being significantly less taxing. Do I want to keep Malpais safe? Better control the 10 regions around it! So the party that actually WON the B-R fight, throwing a ten trillion isk punch, eventually stopped their attack because grinding the space was simply too horrible. Not only did they cancel their attack, but they managed to DISBAND and LOSE everything they had before starting the war. That is how awful sov-wars are right now.
cont'd https://forums.eveonline.com/default.aspx?g=posts&m=5073602#post5073602 ~ |
Edgarr Friendly
Spirit of Setarip
4
|
Posted - 2014.10.01 23:59:00 -
[1957] - Quote
Quote:To work towards addressing issues with a stagnant NULL a possible approach could be to add a single NPC station in every constellation in NULL. This would allow for various groups small and large the ability to mount strategic offensives and sieges, disrupt trade route, diversify confrontation points, engage in guerrilla warfare, etc, etc... in NULL and challenge the monoliths.
Now if you wanna help the small people, this is an idea I could get behind |
Oberus MacKenzie
Everything Is Awesome.
21
|
Posted - 2014.10.01 23:59:00 -
[1958] - Quote
So with this change, the caps and subcaps I have scattered around new eden will become almost completely unrecoverable and useless?
If my corp wanted to move from one alliance on the east side of the galaxy to an alliance on the west side of the galaxy, does everyone have to sell ALL of their capitals and supercapitals and then re-buy them in the new location? Is our only alternative to spend countless hours warping unsupported cap groups through hostile space all the way around hisec?
Are you changing supercap construction so that it can take place in NPC null, or will it be nearly impossible for non-sov entities to acquire supers unless their neighbor is willing to sell them within 5 LY of pirate space?
Are you increasing mining yields so that mining isn't as much of an endlessly soul-sucking, fun-destroying burden of boredom that will become a necessity for nearly anyone who wants to make it in null?
Are you adding more defensive capabilities to mining support ships so that an entire PvP fleet doesn't have to share the same soul-sucking, fun-destroying fate while they babysit the miners?
Are you shuffling moons so that their resources are more evenly distributed throughout all regions and the price of T2 products doesn't leap to incredible heights?
Are you making T3 materials more widely available to the far reaches of null or are billions of ISK in T3 materials going to have to be transported from hisec by suicidal blockade runners every time a tengu fleet takes losses?
This seems so astonishingly stupid on so many levels that I'm almost unwilling to believe my eyes. With the way I'm envisioning these changes affecting my time spent doing fun things vs. time doing boring grind things, I'm unsubbing my accounts on the day these changes are implemented. If these are the kinds of ham-fisted, baby-out-with-the-bathwater solutions you guys have been tossing around up there in Reykjavik, it's no wonder that a lot of your best devs have been jumping ship. There's a number of fresh, wild and sexy space sandboxes coming out and Eve is looking more and more like the ancient, crippled grandfather who constantly ***** on himself while retelling one of his two "glory days" stories. |
Aryndel Vyst
GoonWaffe Goonswarm Federation
791
|
Posted - 2014.10.01 23:59:00 -
[1959] - Quote
PotatoOverdose wrote:I'm totally stoked for these changes.
The "I quit" posts in this thread are glorious.
A real change of pace from the mission text you're used to seeing from SoE missions I suppose. |
M1k3y Koontz
Thorn Project Surely You're Joking
603
|
Posted - 2014.10.02 00:00:00 -
[1960] - Quote
bp920091 wrote:Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.
Good job, I couldnt have created a faster way to kill smaller groups if i tried.
Jump freighters get a 90% reduction in these penalties. Your lack of logic is frightening. How much herp could a herp derp derp if a herp derp could herp derp. |
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MonkeyBusiness Thiesant
randomly named no tax corp v2
21
|
Posted - 2014.10.02 00:00:00 -
[1961] - Quote
John McCreedy wrote:This will increase the size of blue lists, not decrease it because you literally cannot get to Empire from Stain without passing through currently hostile space because you can't jump directly from Stain to Delve. Presumably the same will apply to Venal. Over night, you've created two wasteland regions that no one will want to live in.
Venal isn't nearly as bad, there's only 1 midpoint from empire, and it's npc (Mordus).
Of the other npc regions: Curse/Wildlands need to take a gate, Geminate can still jump to Forge LS, Ore can jump station to station and make it to Syndicate then out to empire, Fountain/Delve npc are cut off (although they could prolly midpoint in sovnull, there are often empty systems en route).
Stain will definitely be a unique area now, those living there will prolly need to build up an industrial base. There's perhaps opportunity there though, for it to be the regional market for the entirety of the south. That's something that might be an interesting by-product in npcnull pockets: they'll be the natural market hub locations for locals and those in regions around. |
Elise Randolph
Habitual Euthanasia Pandemic Legion
1243
|
Posted - 2014.10.02 00:01:00 -
[1962] - Quote
Con't from https://forums.eveonline.com/default.aspx?g=posts&m=5073593#post5073593 because I post too hard.
In my eyes the solution isn't messing with jump ranges, which simply exacerbates the need for the organized parties to control large swathes of space, but instead to change the null-sec rules. They don't have to be drastic, they don't have to have a reason, CCP just needs to inject some chaos and let Eve players fight and claw over the next big thing. Do I have a solution in mind? Nope; I'll be the first to admit that I don't have the right answers. However I do understand better than most the issues facing null-sec at the moment, and I fail to see how any of these changes will fix things for the better. Holding space is now more important, so stratops will now have to form earlier. I will simply reduce my offices to strategic locations, have a cache of ships in certain regions, then fly speed fit interceptors to death-clone to my new cache. If you come after my space, I'm going to choose awful timers and form up earlier than you to defend them. I will litter my space with Caldari Outposts so taking it is even more tedious. why? Because that's the easiest solution.
So I implore you CCP if you think this jump-shock **** is a great solution, fine go HAM all over it. But understand what the REAL issues are, and how this alone will only make it that much worse. ~ |
Tex Bloodhunter
DEFCON. The Initiative.
11
|
Posted - 2014.10.02 00:01:00 -
[1963] - Quote
I obviously read none of the previous posts. I absolutely appreciate those changes. This will be great. But please don't forget T1 freighters and Orcas. They need that 90% role bonus too in order to keep industry logistics via titan bridges and pos bridges going in 0.0. |
alenotna
Gravity Mining and Manufacturing Inc Storm of Souls
0
|
Posted - 2014.10.02 00:01:00 -
[1964] - Quote
The problem that CCP are trying to solve is a real one and I applaud that they are trying to do something about it...
... but these are the absolute worst set of solutions that they could have picked. Cooldown timers? Really? That's the best that they could do? Sheesh....
As many others have said, these 'fixes' will just make the problem worse since larger power blocs will be the only ones that can cope with the logistics of getting around the changes.
And +1 also for those that have said that people who only get a couple of hours gameplay a day at most will all suffer horribly... sitting in station waiting for a cooldown timer to expire is... well, not cool.
I'm a supporter of system limits on capital ships or some other, more elegant solution that allows logistics to carry on but prevents the huge cap-fleets from leaping across New Eden and dominating the game. Whatever the answer is, it's certainly not this set of proposals I'm afraid.
So... +1 for trying to tackle the issue and -10 for the proposed implementation. |
Aryth
GoonWaffe Goonswarm Federation
1607
|
Posted - 2014.10.02 00:01:00 -
[1965] - Quote
Joshua Milton Blahyi wrote:Aryth wrote:
I really don't know why anyone thinks this is true. These changes will not bring that reality to pass. You are correct others coming might. There are mitigation methods to these. Many are already posted. Good luck mitigating mass farmed alts CCP.
I suspect that is their real intentions. Collection of more PLEX.
Sure, make CCP look greedy while you try and preserve your renter income. Hypocrisy much?
Again, this doesn't impact our income. Quality of life oh sure. Income no. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Joshua Milton Blahyi
Therapists Inc
21
|
Posted - 2014.10.02 00:06:00 -
[1966] - Quote
Aryth wrote:Joshua Milton Blahyi wrote:Aryth wrote:
I really don't know why anyone thinks this is true. These changes will not bring that reality to pass. You are correct others coming might. There are mitigation methods to these. Many are already posted. Good luck mitigating mass farmed alts CCP.
I suspect that is their real intentions. Collection of more PLEX.
Sure, make CCP look greedy while you try and preserve your renter income. Hypocrisy much? Again, this doesn't impact our income. Quality of life oh sure. Income no.
Just wait, it will.
In spite of your bluster, you will not be able to have 1000 man mega fleets on both sides of your territory unless you dramatically decrease your territory. |
Jethro Winchester
Collapsed Out Overload Everything
9
|
Posted - 2014.10.02 00:06:00 -
[1967] - Quote
Joshua Milton Blahyi wrote:[quote=Aryth]
you try and preserve your renter income.
Nothing much will change for the large entities. This will mainly **** over the little guys. If renting systems becomes too difficult it will morph into a protection racket. Instead of "Pay me to protect your house." it'll be "Pay me or I will burn your ******* house to the ground, hang your family, and eat your dog."
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Maraner
The Executioners Capital Punishment.
302
|
Posted - 2014.10.02 00:06:00 -
[1968] - Quote
Jeez the long term ramifications of these changes boggle the brain.
Ice prices crashing, sov empires declining into small held fortresses, cap fleets jumping gates into fleet fights..
Lol the plus 1 scout archon.
Cyno jammed your system? so what... jump in through the gate, warp to the tower. The really exciting stuff is yet to come guys, the sov changes taken in context of these changes to cap mobility will be he real jaw dropper.
Roaming fleets of RR carriers and battleships. hahahah
Fantastic times ahead. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
227
|
Posted - 2014.10.02 00:06:00 -
[1969] - Quote
Sigras wrote:Zhul Chembull wrote:Speedkermit Damo wrote:Blue donut of entitlement tears = best tears.
You brought this on yourselves. Sorry bud this will not effect them any. They will now control the choke points and no need to have to have their cap fleet in the outskirts of their area. You guys just don't get how big alliances work. They will work around it, however the smaller alliances will GO AWAY because not being able to logistically support their operations. Those that think its going to correct large fleets are smoking some good crack. I bet you a billion ISK that if these changes go through the way they are stated now that you are wrong. Do you really think Goonswarm is going to be able to continue to hold delve after this change?
Just look at some of the damage Spectre Fleet can do putting together an NPSI group. |
Savesti Kyrsst
CTRL-Q Iron Oxide.
15
|
Posted - 2014.10.02 00:06:00 -
[1970] - Quote
Yes.
WTB 1x Moros 1.5b 1x Thanatos 800m 1x Archon 800m |
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Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
93
|
Posted - 2014.10.02 00:06:00 -
[1971] - Quote
Gevlon Goblin wrote:Pavlakakos wrote: Suppose you're a small/medium sized renter living in B8O-KJ - Branch and you're happily ratting, mining with no reds around for the last 6 months. All you have to do is load the JF with the morphite and go sell it in Jita. With the changes, either you have to slowboat 25+ jumps thru the gates or risk weeks of fatigue.
Options? Either lower the rent or totally abandon the place. Definitely a blow to donut wallet.
More options: sell the minerals locally to a builder who creates useful items locally and sell them to the people living there
The nullsec markets would just be oversaturated with high ends like morphite, mega, etc. The mineral trade has traditionally been high ends from null taken to hisec and low ends from hisec taken to null. Both sides have what the other needs. Thinking that trade may be substantially curtailed, which probably isn't good for either end |
Vinyl Scrattch
hirr Northern Coalition.
1
|
Posted - 2014.10.02 00:07:00 -
[1972] - Quote
WTB supers any flavor 10B |
Zinala Oshaunnus
Bearded BattleBears Brave Collective
1
|
Posted - 2014.10.02 00:08:00 -
[1973] - Quote
Been playing EVE for over 5 years, which is probably too long anyhow.
I was just getting ready to buy 6 months of PLEX for my accounts to take advantage of the 10% discount; that clearly won't happen now.
My wife thanks you CCP - looks like I'll just let my accounts unsub when they run out...
No - you can't have my stuff, I'll lurk for a while and see if CCP comes to their senses.
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Mallak Azaria
GoonWaffe Goonswarm Federation
6292
|
Posted - 2014.10.02 00:08:00 -
[1974] - Quote
A lot of people really need to ask, who will these changes hurt the most? I'll give you a hint: It's not groups like CFC, PL or N3, who have the manpower & resources to work our way completely around this. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.
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Primary This Rifter
4S Corporation Goonswarm Federation
74
|
Posted - 2014.10.02 00:08:00 -
[1975] - Quote
I don't even know what to say about this.
I'm not sure the game that results from these changes is going to be one that I'll want to play. Alt of [redacted on advice from a reputable internet spaceships lawyer] |
John McCreedy
Eve Defence Force Cult of War
129
|
Posted - 2014.10.02 00:08:00 -
[1976] - Quote
MonkeyBusiness Thiesant wrote:John McCreedy wrote:This will increase the size of blue lists, not decrease it because you literally cannot get to Empire from Stain without passing through currently hostile space because you can't jump directly from Stain to Delve. Presumably the same will apply to Venal. Over night, you've created two wasteland regions that no one will want to live in. Venal isn't nearly as bad, there's only 1 midpoint from empire, and it's npc (Mordus). Of the other npc regions: Curse/Wildlands need to take a gate Geminate can still jump to Forge. Ore can jump station to station and make it to Syndicate, then out to empire. Fountain/Delve npc are cut off, although they could prolly midpoint in sovnull, there are lots of empty systems to choose from.
Aye, right now there is. With jump range limited to 5ly it becomes four mid points, two of which are through potentially hostile territory. |
Lost touch
Mining Industry Exile Foundation The Camel Empire
13
|
Posted - 2014.10.02 00:08:00 -
[1977] - Quote
Smaller entities could just produce in NPC null.. meaning they would have to try and make a living there.
Just letting people who wasent there from the beginning capitals haven't always been in EvE. EvE was great then it is now and it will still be after this change. You are not FORCED to use capitals its just convenient for you.
WH's will be more travel'd Space will have to be utilised Cant just RR any system that needs defending in 4 regions then go blob provie or somewhere with ****, so you have to plan what NEEDS to be done.
If you just HAVE to post saying i quit then un-sub now and good glad your going bye o7
Either adapt or die simple as that. Small gang pilots get nerfed all the time and we don't whine we adapt, become stronger.
More tears in thread tho plz :)
CCP Deserve a medal for this kudos
Fla5hy Red the wrong way, only faster |
Scott132
Irrational Tendencies SCUM.
3
|
Posted - 2014.10.02 00:08:00 -
[1978] - Quote
alenotna wrote:And +1 also for those that have said that people who only get a couple of hours gameplay a day at most will all suffer horribly... sitting in station waiting for a cooldown timer to expire is... well, not cool.
You can play the game without jumping via titan or capital ship. There are these objects called Stargates. |
Aryth
GoonWaffe Goonswarm Federation
1607
|
Posted - 2014.10.02 00:09:00 -
[1979] - Quote
Joshua Milton Blahyi wrote:Aryth wrote:Joshua Milton Blahyi wrote:Aryth wrote:
I really don't know why anyone thinks this is true. These changes will not bring that reality to pass. You are correct others coming might. There are mitigation methods to these. Many are already posted. Good luck mitigating mass farmed alts CCP.
I suspect that is their real intentions. Collection of more PLEX.
Sure, make CCP look greedy while you try and preserve your renter income. Hypocrisy much? Again, this doesn't impact our income. Quality of life oh sure. Income no. Just wait, it will. In spite of your bluster, you will not be able to have 1000 man mega fleets on both sides of your territory unless you dramatically decrease your territory.
Yes we will. There will exist multiple mechanics that will allow you to project subcapitals all over the place quickly. In fact the subcap doctrines are likely to change to specifically allow this to be efficient. Ours already is. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Joshua Milton Blahyi
Therapists Inc
22
|
Posted - 2014.10.02 00:09:00 -
[1980] - Quote
Jethro Winchester wrote:Joshua Milton Blahyi wrote:[quote=Aryth]
you try and preserve your renter income.
Nothing much will change for the large entities. This will mainly **** over the little guys. If renting systems becomes too difficult it will morph into a protection racket. Instead of "Pay me to protect your house." it'll be "Pay me or I will burn your ******* house to the ground, hang your family, and eat your dog."
Which will turn into "Oh you are going to burn my rental unit? Well let me publicly post the time of your arrival so that anyone who is interested can kick in whatever of yours is close to them, knowing you will be occupied elsewhere."
A monolithic bloc, if you can force them to deploy somewhere and take timers, will open themselves up to attacks and losses elsewhere. |
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