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21. Sticky:EVE Online: Retribution 1.1 Issues - in EVE Information Portal [original thread]
In the fitting window, clicking on the drone bay opens the cargo, not the drone bay. In a similar vain, opening a can doesn't open the can it opens the last thing you looked at. Something's up with cargo, my archon cargo is now overfull, a corp...
- by Akturous - at 2013.02.19 18:22:00
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22. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Nevyn Auscent wrote: Akturous wrote: Merouk Baas wrote: Command Ship prerequisites made sense to me. You fly Command Ships in order to provide boosts / buffs to your fleet. And to install links. Just like nobody will take your Logi ship t...
- by Akturous - at 2013.02.09 09:30:00
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23. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Merouk Baas wrote: Command Ship prerequisites made sense to me. You fly Command Ships in order to provide boosts / buffs to your fleet. And to install links. Just like nobody will take your Logi ship to an incursion or PVP fight without good sk...
- by Akturous - at 2013.02.09 02:11:00
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24. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
CCP Ytterbium wrote: There also shouldn't be such thing as "the best tech1 industrial" Fuc k me mate you are a little slow aren't you? Currently all industrials have their advantages based on different cargo space and training time, as well...
- by Akturous - at 2013.02.09 02:04:00
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25. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Role playing is not really a consideration, nor clone costs, since they should be minimal anyway, but that's a separate issue.
- by Akturous - at 2013.02.08 08:01:00
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26. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
A few points: Changes are mostly fine, except 1, the industrial changes, there's going to be absolutely no reason what so ever to use anything but an itty V for anything post expansion, unless your rebalancing the industrials then. Having to tr...
- by Akturous - at 2013.02.08 03:16:00
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27. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
Dear CCP, First off, **** you. You don't answer petitions. Secondly **** you again, I finally decided I needed some isk, whipped out my trusty carrier for some lvl V's and lost 3 fighters in two missions, 1 was me being a bit slow on reps, the ot...
- by Akturous - at 2012.12.13 12:45:00
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28. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
UnqJack wrote: Akturous wrote: UnqJack wrote: Sister Lumi wrote: UnqJack wrote: - MISSILE RANGE AND DAMAGE Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is...
- by Akturous - at 2012.12.13 02:31:00
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29. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
Trooeshauler wrote: So for two days now; I have been unable to log in more than two accounts at a time. I use others for mining and such. This is since 1.0.4... I have tried different beta drivers/legacy drivers and am getting the same results....
- by Akturous - at 2012.12.13 02:23:00
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30. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
UnqJack wrote: Sister Lumi wrote: UnqJack wrote: - MISSILE RANGE AND DAMAGE Come on CCP, Tengu is now the worst T3 from ALL. I have 57 km flight range for T2s ? And I have decent skills.. THIS is my only and the important problem. P...
- by Akturous - at 2012.12.12 23:18:00
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31. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
CCP Explorer wrote: First of all let me emphasize that I said "The normal work week at CCP Reykjav+¡k is business hours and business days, 9-5 Mon-Fri" and second please allow me to clarify that this pertains to development activities and not c...
- by Akturous - at 2012.12.12 23:15:00
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32. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
I have an ATI 6870 and post patch, I can't open more than one client without my frame rate dropping to 1-2fps, before 3 maxed settings clients was fine (except in gas clouds, man I hate those). I tried beta drivers, rolling back drivers, uninstal...
- by Akturous - at 2012.12.07 01:58:00
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33. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Jorma Morkkis wrote: Akturous wrote: I like the cmd ship and tech 3 changes. Pritty please with super sweet molasses on top can you give them both the damn cpu to actually fit t2 links without 500 Estamels co-procs? If your making the field ...
- by Akturous - at 2012.11.14 22:16:00
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34. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
I like the cmd ship and tech 3 changes. Pritty please with super sweet molasses on top can you give them both the damn cpu to actually fit t2 links without 500 Estamels co-procs? If your making the field cmd ships into combat vessels, does this me...
- by Akturous - at 2012.11.14 11:30:00
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35. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
I'm liking these changes a lot. I'd like it even more if I didn't get a sec hit when attacking an illegal ship in low sex and therefore got no sentries, but being able to warp off and murder some other poor victim without waiting 15min now is tit_...
- by Akturous - at 2012.10.05 14:21:00
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36. Sticky:New dev blog: NVIDIA Video Card for PLEX Offer - in EVE Information Portal [original thread]
Elvis Preslie wrote: PorkJerky wrote: Jesus christ, how high are you trying to make PLEX prices go up to CCP? wtf OF COURSE They will give you a gtx 560 for 400 bucks; you can get one for 100 bucks. Geez, Send me ONLY 10 plex and I'll g...
- by Akturous - at 2012.04.12 06:55:00
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37. Sticky:New dev blog: NVIDIA Video Card for PLEX Offer - in EVE Information Portal [original thread]
Aside from this being about twice as expensive as real cash (not important for space rich peeps), isn't offering a direct trade for a game currency to get something of real value basically creating a currency and aren't there certain ahem legal ra...
- by Akturous - at 2012.04.12 02:06:00
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38. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Jehan Markow wrote: CCP Ytterbium wrote: To remind it again, there are other options to consider, but no matter which one which choose, you won't lose anything out of the skill reimbursement plan. Considering the past changes to skills, i...
- by Akturous - at 2012.04.03 04:46:00
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39. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
One of the principal problems with this game and new players (which are always needed) is the absolutely enormous length of time it takes to get proficient with a certain ship in sp terms, or fly and use modules. It becomes quite depressing for ...
- by Akturous - at 2012.03.26 02:13:00
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40. Sticky:EVE Online: Crucible 1.0.4 Feedback - in EVE Information Portal [original thread]
The salvage changes implemented by CCP have so far had quite the opposite effect on everything but intact armor plates. The price of intact power circuits (and associated rigs) has tripled since the patch implementation and they are infact droppi...
- by Akturous - at 2012.01.07 11:08:00
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