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Thread Statistics | Show CCP posts - 28 post(s) |

rekina
Maladapted Tribe
6
|
Posted - 2012.11.20 21:09:00 -
[931] - Quote
With link nerf - I somewhat agree that links were overpowered. The idea of only being ongrid, however, is going to kill those small gang pvpers. When enemies have better T2 battlecruiser link in their fleet with enough dps, tankle, logi, ecm while small gang likely have only dps without link because you simply don't have enough people to let them fly a link ship for compensate a dps - you are only encouraging a pvp of numbers.
We will start to estimate the outcomes of battles like this: "We have 3 BCs and they have 4 BCs. There is 0 chance of winning them because they have 1 more ship than us. Let's avoid this fight and keep our boring roam until we meet 3 or less enemies." "What if they run away from us because they had 1 less ship than us?" "Well, then we keep roam again."
Do not take the tiny chances away from us. We are the people who are tired of avoding fights and getting nothing from playing this game for hours a day. Let us fight the odds. We don't success that much, but more likely to fail. Nevertheless we would like to keep try. Otherwise you leave us only 2 options of being one of the blob pvp or quit the game. |

Jorma Morkkis
State War Academy Caldari State
231
|
Posted - 2012.11.20 21:45:00 -
[932] - Quote
rekina wrote:With link nerf - I somewhat agree that links were overpowered. The idea of only being ongrid, however, is going to kill those small gang pvpers. When enemies have better T2 battlecruiser link in their fleet with enough dps, tankle, logi, ecm while small gang likely have only dps without link because you simply don't have enough people to let them fly a link ship for compensate a dps - you are only encouraging a pvp of numbers.
How is that T3 in safespot going to contribute to dps?
Would that be better to have that T3 on grid if you don't have enough ships to begin with? |

Maximus Andendare
Future Corps Sleeper Social Club
12
|
Posted - 2012.11.20 22:02:00 -
[933] - Quote
Jorma Morkkis wrote:rekina wrote:With link nerf - I somewhat agree that links were overpowered. The idea of only being ongrid, however, is going to kill those small gang pvpers. When enemies have better T2 battlecruiser link in their fleet with enough dps, tankle, logi, ecm while small gang likely have only dps without link because you simply don't have enough people to let them fly a link ship for compensate a dps - you are only encouraging a pvp of numbers. How is that T3 in safespot going to contribute to dps? Would that be better to have that T3 on grid if you don't have enough ships to begin with? Also, why does everyone always make those arguments like the other side isn't going to have their own booster with them? It's just a straw man argument to keep boosting overpowered.
Nerf off grid boosting and make people risk their booster alts and their ships. Unbalanced is hiding your booster in a safe spot while you sit in your gate camp and reap the benefits. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
569
|
Posted - 2012.11.20 22:07:00 -
[934] - Quote
MOL0TOK wrote:http://eve.battleclinic.com/loadout/63002-1K-DPS-Tengu.html wtf? new cheat? I play as the Caldari but I can not understand this marasmus . God, give mind to them!
Enjoy it while it lasts. The Tengu's missile subsystem will get the nerf bat when CCP gets around to do T3s.
|

rekina
Maladapted Tribe
6
|
Posted - 2012.11.20 23:38:00 -
[935] - Quote
Maximus Andendare wrote:Jorma Morkkis wrote:rekina wrote:With link nerf - I somewhat agree that links were overpowered. The idea of only being ongrid, however, is going to kill those small gang pvpers. When enemies have better T2 battlecruiser link in their fleet with enough dps, tankle, logi, ecm while small gang likely have only dps without link because you simply don't have enough people to let them fly a link ship for compensate a dps - you are only encouraging a pvp of numbers. How is that T3 in safespot going to contribute to dps? Would that be better to have that T3 on grid if you don't have enough ships to begin with? Also, why does everyone always make those arguments like the other side isn't going to have their own booster with them? It's just a straw man argument to keep boosting overpowered. Nerf off grid boosting and make people risk their booster alts and their ships. Unbalanced is hiding your booster in a safe spot while you sit in your gate camp and reap the benefits.
I don't care whether they have links or not. It gets little easier when they don't have, but either way I'm willing to deal with it. The problems here are 2 things.
1. Commandship is going to be stronger link than Tech3 links. This means even if offgrid links were allowed, larger fleet, which is the one likely will have commandship link, will overshadow the smaller fleet, which likely not to have commandership because they are already lacking dps. ex) in 3 men gang, 1 ship deals nearly 33% dps of the entire gang. This gang won't kill something without those 33% dps. So they must use offgrid Tech 3 link, which is worse than commandship = more number, better link. This should be at least effective as much as commandship is.
2. If offgrid link were prohibited, smaller gang doesn't have enough people to use ongrid commandship anyway, so the larger fleet has huge advantage over them.
Either cases we will have very little chance to fight them than now. Thus, the situation I have described happens. No one will fight under unfavorable situation, and the game gets even more boring. If you guys think you will not affected by this, you are thinking it wrong. You will lose a lot of small gangs you can probably gank as well. That's what I believe. |

Shade Alidiana
PROSPERO Corporation
29
|
Posted - 2012.11.22 05:10:00 -
[936] - Quote
I've counted slots on all battlecruisers I'm flying, remembered what I thought of them while fittiong and I think 18 in total would be more pleasant.
I am a big BC lover, so this might hurt me.. And with 18 lots Ferox could solve its problems without any further changes (never flew Brutix as another listed BC). And thanks for Prophecy. |

MOL0TOK
State War Academy Caldari State
18
|
Posted - 2012.11.23 01:56:00 -
[937] - Quote
and why now frigate Vengeance (which has a short-range attack!!!) has speed only like a cruiser Sacrilege ???? broken engine??? -æ-+-+, -¦-î-Ä -+ -¦-â-¦-â -¦-+-é-î! / to Kerzhakoved / |

kelmiler delbone
Science and Trade Institute Caldari State
1
|
Posted - 2012.11.23 18:01:00 -
[938] - Quote
if boosters are to be nerfed so that they will only take effect while on grid then its should work like a pooling system, ie the smaller the gang the better the effects, this at least makes it more even
Base off 20 to 30 man gang effects stay the same
|

El Geo
BLOOM. Verge of Collapse
64
|
Posted - 2012.11.23 18:11:00 -
[939] - Quote
kelmiler delbone wrote:if boosters are to be nerfed so that they will only take effect while on grid then its should work like a pooling system, ie the smaller the gang the better the effects, this at least makes it more even
Base off 20 to 30 man gang effects stay the same
i like the sound of that, gives more scope for gang/fleet tactics and doesnt promote unhealthy blobbing path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Mocam
EVE University Ivy League
184
|
Posted - 2012.11.24 11:22:00 -
[940] - Quote
I'm Down wrote:In terms of the massive skill point increase for people who have all 4 cruiser and all 4 frigs at 5... Have you considered those of us who intentionally stopped just short of the next expensive ass clone? This is going to put us well over the cap. Or are the clone cost reduction changes going ahead with this patch.
If not, I'm going to be pretty pissed that I have to pay way more for every clone in the future and possibly forget to upgrade my clone (speaking for others here).
And just to give it a seperate line, how will clone upgrades be affected by this change. How many people do you think will go over their current clone limit, only to lose it pretty early w/o noticing and then lose some 80 day lvl 5 skill?
This sounds like a nightmare in the making.
Odd thought on some of this that just hit me...
What if... What if CCP were able to give the skills but no SP?
Just stuffs the new skills in if you have the prerequisites but without any skill point changes at all -- just 4-8 new skills at the appropriate levels. |
|

Jorma Morkkis
State War Academy Caldari State
232
|
Posted - 2012.11.24 12:42:00 -
[941] - Quote
Mocam wrote:I'm Down wrote:In terms of the massive skill point increase for people who have all 4 cruiser and all 4 frigs at 5... Have you considered those of us who intentionally stopped just short of the next expensive ass clone? This is going to put us well over the cap. Or are the clone cost reduction changes going ahead with this patch.
If not, I'm going to be pretty pissed that I have to pay way more for every clone in the future and possibly forget to upgrade my clone (speaking for others here).
And just to give it a seperate line, how will clone upgrades be affected by this change. How many people do you think will go over their current clone limit, only to lose it pretty early w/o noticing and then lose some 80 day lvl 5 skill?
This sounds like a nightmare in the making. Odd thought on some of this that just hit me... What if... What if CCP were able to give the skills but no SP? Just stuffs the new skills in if you have the prerequisites but without any skill point changes at all -- just 4-8 new skills at the appropriate levels.
So, Destroyers 5 -> 4x Racial Destroyer 4 and Battlecruisers 5 -> 4x Racial Battlecruiser 4? No thanks. |

josie haulet
4 Marketeers Rura-Penthe
0
|
Posted - 2012.11.24 18:26:00 -
[942] - Quote
i read and heard that the claymore is being turned into a missile boat, why? ...i trained caldari command ships up to use missiles...and the claymore in its place with 5 t2 425 ac and 3 ham is perfect for up close use... so your nerfing this the same way you did the macherial ..cant you just leave the top slots open so we can decide which damn weapons we put in.....in changing the claymore to missiles only it will be pointless....just fly a caldari ship at that point...which why i trained caldari so i could use caldari command ships if needed
for minmatar ships have always been a mix of all types...now your trying to specify which ships do what.. the Sleipnir has always been a long range slow gun boat. the claymore has always been the closer range ac boat..with a few missiles as added extra...and im sure in the process of removing turrents from the claymore it will lose a weapon top slot like the macherial, so 7 missile launchers = a night hawk...don't we have one of those already.
i never understand why you just don't let us decide which weapons mods we put on a ship... |

Mocam
EVE University Ivy League
184
|
Posted - 2012.11.24 21:37:00 -
[943] - Quote
Jorma Morkkis wrote:Mocam wrote:I'm Down wrote:In terms of the massive skill point increase for people who have all 4 cruiser and all 4 frigs at 5... Have you considered those of us who intentionally stopped just short of the next expensive ass clone? This is going to put us well over the cap. Or are the clone cost reduction changes going ahead with this patch.
If not, I'm going to be pretty pissed that I have to pay way more for every clone in the future and possibly forget to upgrade my clone (speaking for others here).
And just to give it a seperate line, how will clone upgrades be affected by this change. How many people do you think will go over their current clone limit, only to lose it pretty early w/o noticing and then lose some 80 day lvl 5 skill?
This sounds like a nightmare in the making. Odd thought on some of this that just hit me... What if... What if CCP were able to give the skills but no SP? Just stuffs the new skills in if you have the prerequisites but without any skill point changes at all -- just 4-8 new skills at the appropriate levels. So, Destroyers 5 -> 4x Racial Destroyer 4 and Battlecruisers 5 -> 4x Racial Battlecruiser 4? No thanks.
No - it would be the same system they have. If you qualify by having the skills, you get the new ones.
The difference being how many players are going "you get up to almost 7 million SP from this." - no SP adjustment (as the person I replied to is concerned about). Instead, all you would get are the replacement skills - with no SP adjustment (example: I have both at 5 -- 4 new skills each = 8 "replacement" skills for the 2 being removed.
With some suggested opinions on this, I'd go from my 67 mill SP to 74 mill. Instead, my SP doesn't change, just the number of skills I have goes up: From 242 to 248 -- minus 2, + 8 = 6 increase). -- no "free SP" from this. |

Jorma Morkkis
State War Academy Caldari State
233
|
Posted - 2012.11.24 22:09:00 -
[944] - Quote
Mocam wrote:Jorma Morkkis wrote:Mocam wrote:I'm Down wrote:In terms of the massive skill point increase for people who have all 4 cruiser and all 4 frigs at 5... Have you considered those of us who intentionally stopped just short of the next expensive ass clone? This is going to put us well over the cap. Or are the clone cost reduction changes going ahead with this patch.
If not, I'm going to be pretty pissed that I have to pay way more for every clone in the future and possibly forget to upgrade my clone (speaking for others here).
And just to give it a seperate line, how will clone upgrades be affected by this change. How many people do you think will go over their current clone limit, only to lose it pretty early w/o noticing and then lose some 80 day lvl 5 skill?
This sounds like a nightmare in the making. Odd thought on some of this that just hit me... What if... What if CCP were able to give the skills but no SP? Just stuffs the new skills in if you have the prerequisites but without any skill point changes at all -- just 4-8 new skills at the appropriate levels. So, Destroyers 5 -> 4x Racial Destroyer 4 and Battlecruisers 5 -> 4x Racial Battlecruiser 4? No thanks. No - it would be the same system they have. If you qualify by having the skills, you get the new ones. The difference being how many players are going "you get up to almost 7 million SP from this." - no SP adjustment (as the person I replied to is concerned about). Instead, all you would get are the replacement skills - with no SP adjustment (example: I have both at 5 -- 4 new skills each = 8 "replacement" skills for the 2 being removed. With some suggested opinions on this, I'd go from my 67 mill SP to 74 mill. Instead, my SP doesn't change, just the number of skills I have goes up: From 242 to 248 -- minus 2, + 8 = 6 increase). -- no "free SP" from this.
BC5 is 1536000 SP 1536000 / 4 = 384000 BC4 is 271000 SP So I would get all racial battlecruisers at level 4. But instead they would remove: 384000 - 271000 = 113000 SP 113000 * 4 = 452000 SP
The problem here is that BC5 is kinda needed if you want to put skill Command Ships to your skill queue.
|

Steve Ronuken
Fuzzwork Enterprises
795
|
Posted - 2012.11.24 22:22:00 -
[945] - Quote
Jorma Morkkis wrote:Mocam wrote:Jorma Morkkis wrote:Mocam wrote:I'm Down wrote:In terms of the massive skill point increase for people who have all 4 cruiser and all 4 frigs at 5... Have you considered those of us who intentionally stopped just short of the next expensive ass clone? This is going to put us well over the cap. Or are the clone cost reduction changes going ahead with this patch.
If not, I'm going to be pretty pissed that I have to pay way more for every clone in the future and possibly forget to upgrade my clone (speaking for others here).
And just to give it a seperate line, how will clone upgrades be affected by this change. How many people do you think will go over their current clone limit, only to lose it pretty early w/o noticing and then lose some 80 day lvl 5 skill?
This sounds like a nightmare in the making. Odd thought on some of this that just hit me... What if... What if CCP were able to give the skills but no SP? Just stuffs the new skills in if you have the prerequisites but without any skill point changes at all -- just 4-8 new skills at the appropriate levels. So, Destroyers 5 -> 4x Racial Destroyer 4 and Battlecruisers 5 -> 4x Racial Battlecruiser 4? No thanks. No - it would be the same system they have. If you qualify by having the skills, you get the new ones. The difference being how many players are going "you get up to almost 7 million SP from this." - no SP adjustment (as the person I replied to is concerned about). Instead, all you would get are the replacement skills - with no SP adjustment (example: I have both at 5 -- 4 new skills each = 8 "replacement" skills for the 2 being removed. With some suggested opinions on this, I'd go from my 67 mill SP to 74 mill. Instead, my SP doesn't change, just the number of skills I have goes up: From 242 to 248 -- minus 2, + 8 = 6 increase). -- no "free SP" from this. BC5 is 1536000 SP 1536000 / 4 = 384000 BC4 is 271000 SP So I would get all racial battlecruisers at level 4. But instead they would remove: 384000 - 271000 = 113000 SP 113000 * 4 = 452000 SP The problem here is that BC5 is kinda needed if you want to put skill Command Ships to your skill queue.
I (now) get what he means.
You just set the skill levels. You don't set the SP level higher. So you still have all the BCs at 5, but there's a disparity between how many skillpoints you have, and how many you /should/ have, if you add everything up.
Not sure it's a good idea, as it makes the dba in me cringe. But I guess it might work. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

CaptCommando
Irrationality ILLC C0NVICTED
0
|
Posted - 2012.11.25 05:56:00 -
[946] - Quote
Ok, so if you have say BC and dessy skills at 5 all but racial cruiser and frig trained to 4 and racial for both at 5. would you get all BC and dessy skills at 5? |

Jorma Morkkis
State War Academy Caldari State
235
|
Posted - 2012.11.25 10:54:00 -
[947] - Quote
Steve Ronuken wrote:I (now) get what he means.
You just set the skill levels. You don't set the SP level higher. So you still have all the BCs at 5, but there's a disparity between how many skillpoints you have, and how many you /should/ have, if you add everything up.
Not sure it's a good idea, as it makes the dba in me cringe. But I guess it might work.
So, I would have a rank 6 skill at level 5 with only 384000 SP?
I can see what you guys want. 
Every time you lose T3 you lose SP. This would allow you to keep subsystem skills at level 5.
So, again: no thanks. |

I'm Down
Macabre Votum Against ALL Authorities
140
|
Posted - 2012.11.25 23:59:00 -
[948] - Quote
Skill tree changes:
Basically, they've screwed themselves in the ass if they try to implement this... So many negative things can and will happen, and most of them are the one's we have not thought of yet.
So far:
hurts new players Clone upgrades for the added skill points in terms of cost skill point loss if the clones aren't upgraded properly by the players after patch skill disciplines being affected
no real reason it's even needed.
Here's a better thought. How about you make ships actually have roles at the different levels where bigger is simply not almost always better.
How about you pour time into tracking mechanics, proper ship values for classes, and make roles for smaller ships other than disposable tackle?
How about a system where Webs weren't the be all answer of fighting smaller ships in fleet combat. How about a system where capitals were nearly unkillable in fleets and carriers/supers didn't get RR power?
But no no, you just keep wasting time on skill trees that have little to no impact on the game in positive manner... that really makes players pay you salaries. |

Jorma Morkkis
State War Academy Caldari State
235
|
Posted - 2012.11.26 04:17:00 -
[949] - Quote
I'm Down wrote:But no no, you just keep wasting time on skill trees that have little to no impact on the game in positive manner... that really makes players pay you salaries.
Training for command ships and interdictors gets faster (a lot faster for command ships). |

I'm Down
Macabre Votum Against ALL Authorities
140
|
Posted - 2012.11.26 09:49:00 -
[950] - Quote
Jorma Morkkis wrote:I'm Down wrote:But no no, you just keep wasting time on skill trees that have little to no impact on the game in positive manner... that really makes players pay you salaries. Training for command ships and interdictors gets faster (a lot faster for command ships).
2 minimal effects they could fix in a variety of safer, more effective, less timely ways.
And you're only assuming HAS skill will be removed from commands.. they've not said this yet. |
|

Wodanaz
24TH IMPERIAL FEDERATION A Point In Space
0
|
Posted - 2012.11.27 06:56:00 -
[951] - Quote
May i suggest that the nerf to heavy missiles is a to heavy of a nerf, A reduction to damage and range to the point which makes missile boats less effective and with the new AI and possible drake changes many people will be reluctant to use caldari for pve and pvp stop touching things that don't need heavy re balancing, The same thing goes with messing with the hurricane. Why cant you just look at minor re balances that improve the effectivity of other ships instead of creating a whole new range of problems with other ships and peoples play styles.....
Suggestions
- Minor heavy missile nerfs - Release more drone functions and a better ui With the new ai changes so drone boats are not a ineffective choice in pve. - Hurricanes are a viable choice in pvp nerfing it will just make it less effective and people will choose not to use it.
Nerf the right things ccp, Stop the big nerfing of things that only need small changes and things that dont need any changes at all.
|

Maru Sha
The Department of Justice
2
|
Posted - 2012.11.27 14:48:00 -
[952] - Quote
CCP Fozzie wrote: You'll get exactly the same level of bonus to your ships after the skill change as you did before it, and since you only need the cruiser skills to 3 to fly those BCs and getting cruiser higher doesn't give bonuses to the BCs, any cruiser skill levels beyond 3 don't matter.
Ok, here are some, hopefully, clever questions:
#0 - What if you started EVE and did not learn any racial ship skill, just the battlecruiser skill on level X? So you don't have the primary skill required to actually fly a battlecruiser, but you already trained the skill "battlecruisers". I know it is a hypothetical question, but it nicely summarizes the next three questions.
#1 - What if you have the battlecruisers skill on let's say V and some random racial skills for frigates but no cruiser skills?
#2 - What if you have the battlecruisers skill on lets say IV and some random racial skills for cruisers but all below level III?
#3 - What if we take question #1 and #2 and say that the racial skills are all equal or have different values, but still below the level required to actually fly a real battlecruiser?
I hope you see my point and the limitation to your approach. You say you want to hand out free SPs to people so they can continue to fly all the battlecruisers with the same bonus as before. I say you forget about those that have the battlecruiser skills but can't fly battlecruisers (same goes with destroyers of course). I say use the principle of unallocated skill points and let people train for it if they want to continue using battlecruisers (command ships) and destroyers of all 4 races. I say don't hand out millions of free SPs to those that already have battlecruisers on V and can easily learn all 4 racial cruisers skills in no time, while leaving out those who a) are new to the game, have limited SPs and can't get there in time, b) are away from EVE and can't adjust their training queues or c) are just not aware of the coming changes and will be like w t f the day the patch will be applied. II don't see what real harm it would do if you use unallocated SPs, but I see several question and exclamation marks if you continue like you proposed. |

Ruhige Schmerz
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
0
|
Posted - 2012.11.27 18:32:00 -
[953] - Quote
Is there a particular reason that the Drake is listed as having a shield tanking "problem" while the myrm is stated to be "mainly fine"?
I know most people *don't*, but you *can* fit a myrm nearly identically to a drake, with an insane shield recharge tank -- with all the drawbacks such a fit brings. The root of the drakes problem isn't the shield recharge, it's the cap recharge. The only real difference between the myrm and drake when recharge tanking is that the drake can run its tank a lot longer.
|

Steve Ronuken
Fuzzwork Enterprises
800
|
Posted - 2012.11.27 18:57:00 -
[954] - Quote
Ruhige Schmerz wrote:Is there a particular reason that the Drake is listed as having a shield tanking "problem" while the myrm is stated to be "mainly fine"?
I know most people *don't*, but you *can* fit a myrm nearly identically to a drake, with an insane shield recharge tank -- with all the drawbacks such a fit brings. The root of the drakes problem isn't the shield recharge, it's the cap recharge. The only real difference between the myrm and drake when recharge tanking is that the drake can run its tank a lot longer.
But you /don't/ get the drake's shield resist bonuses with that. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Alayna Le'line
Battery Acid Skinny Dippers
30
|
Posted - 2012.11.30 09:48:00 -
[955] - Quote
Roime wrote:Quote:Dominix: still remains a popular ship. It is fairly good, except for the drone mechanics themselves, which are terribly outdated. While we are not certain when this can be tackled, it definitely has high priority on our to-do list.
Very nice to hear :) Domi is more than fairly good, it is amazing. From highest dps (ok Vindi still beats it) brawler to ECM-immune pos basher to PVE, it Dominates. It only needs a visual facelift!
Not sure why all the hate for the Dominix' looks, sure it's not the sexiest ship in EVE, but it's not exactly the ugliest one either. Personally I've grown rather fond of my potato. |

PavlikX
Shadows of the Day HeII Gate Alliance
8
|
Posted - 2012.12.02 10:47:00 -
[956] - Quote
Great, glad to read this, especially about t2 BC, aka Comand ships. Dear developers, can we hope that those changes (BC, BS, CS rebalancing) will be introduced in single one expansion next summer? |

Aramatheia
European Nuthouse
58
|
Posted - 2012.12.02 13:44:00 -
[957] - Quote
Quote:Command and Tech3 ships providing that much of an advantage should commit to an engagement instead of being safely parked inside a POS bubble.
I reckon the fix to that is to block POS shields from allowing all effects in or out.
Theres no reason why a pvp fleet in low/null wouldnt have a scanning ship to find assets hidden off grid, such as another enemy fleet or thier boosters
All this means now is that the defending fleet is the only fleet that has effectively off grid boosts as they still have a booster inside thier pos bubble while the fleet fights, the attacking fleet has no boosts or a sponge with links that will be called primary instantly upon sight
not to mention this is also a nerf of sorts for incursion fleets they lose a dps/logi slot, or lose fleet boosts.
All to counter something that effectively will not change |

Hong Hu
EVE University Ivy League
2
|
Posted - 2012.12.02 16:09:00 -
[958] - Quote
CCP Fozzie wrote:As for the gang link nerf discussion. It's extremely clear that the addition of the 5% bonused T3s combined with the T2 gang link modules created a perfect storm with gang boosts. These have become far too powerful and it has become almost impossible to compete without a booster alt. We're not switching command ship and T3 bonuses straight up because 5% links are overpowered, so everyone should probably start getting used to that idea.
Bless you.
Will there be any move towards making OOC boosters subject to aggression flags like OOC logi?
Warfare mindlinks currently only effect one set of bonuses. Is there any discussion of rationalizing mindlinks to match the racial ships? For example, the Skirmish Warfare Mindlink becomes the Minmatar Warfare Mindlink and specifically boosts Claymore and Sleipnir. This would put a premium on the person that invests the time to be able to use mindlinks, Command Ships and their new paired Warfare Links.
Regards,
Hong Hu |

Open Graves
Minmatar Ship Construction Services Ushra'Khan
1
|
Posted - 2012.12.03 17:26:00 -
[959] - Quote
I know I'm kinda late to this coversation as this is going on page 48 or so. But I would like to point something out.
Command ships for each race are the T2 variants of one battlecruiser. The tier 1 and tier 2 BCs are going to be different weapon systems, shouldn't it follow that the Command ship with that weapon type be the T2 varaint of the appropriate BC?
So, if the Myrm is going to be the Drone battlecruiser, then the drone CS should be the Eos and if the Brutix is going to be the Laser boat then the Astarte should be the T2 of that hull.
If this has been brought up before I apologize, I only made ith through the first 7 or so pages of this thread so far. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
244
|
Posted - 2012.12.03 20:19:00 -
[960] - Quote
josie haulet wrote:i read and heard that the claymore is being turned into a missile boat, why? ...i trained caldari command ships up to use missiles...and the claymore in its place with 5 t2 425 ac and 3 ham is perfect for up close use... so your nerfing this the same way you did the macherial ..cant you just leave the top slots open so we can decide which damn weapons we put in.....in changing the claymore to missiles only it will be pointless....just fly a caldari ship at that point...which why i trained caldari so i could use caldari command ships if needed
for minmatar ships have always been a mix of all types...now your trying to specify which ships do what.. the Sleipnir has always been a long range slow gun boat. the claymore has always been the closer range ac boat..with a few missiles as added extra...and im sure in the process of removing turrents from the claymore it will lose a weapon top slot like the macherial, so 7 missile launchers = a night hawk...don't we have one of those already.
i never understand why you just don't let us decide which weapons mods we put on a ship... Limiting the players fitting options is easier. The more felxibility we are given, the harder it is to figure out balance for a huge number of possible loadouts. My personal voite would be a variation on rig slots, except for weapon hard points. You decide what weapons you want, and install the hard points for them, the same way you would for rigs.
And maybe I really don't understand the Role-based versus Tier-based concept. All these change seem like it makes the linear progression even more entrenched. Destroyers and BCs used to be side branches. Now they will be in the racial linear progression. Isn't that MORE tiers and less role based ? And by limiting the weapon types available coupled with racial bonuses, again, you are forced into a linear racial progression to get to the role you want . But it's still MORE tiers with no sideways offshoots with distinct roles.... |
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