Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 30 .. 34 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 28 post(s) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
175
|
Posted - 2012.11.06 19:36:00 -
[271] - Quote
DarthNefarius wrote:Julius Priscus wrote:off grid boosting will not take a huge hit in high sec..
fleets if you call them that will use out of corp boosters on grid. INCURSION runner here telling your you are off your rockers if you think: "off grid boosting will not take a huge hit in high sec.." Assault & HQ fleets make much use of them & when Sansha incuelence is over 50% red bar peeps getskidish w/o them
Ohh no! your stupid high sec isk machine doesn't work as well? You might die from time to time?
Ohh those poor poor bears.. |
|

CCP Fozzie
C C P C C P Alliance
2233

|
Posted - 2012.11.06 19:38:00 -
[272] - Quote
Ethan Revenant wrote: Is it just that no one loves the Eos, but one day, its prince will come? Let me answer your question with one of my favorite old-school pvp videos.
And before anyone asks no we are not bringing back superNOS. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

NightmareX
Mind Games. Suddenly Spaceships.
82
|
Posted - 2012.11.06 19:40:00 -
[273] - Quote
I have a question about the Megathron.
Since it was said that the Megathron should be more mobile / agile. Will the Vindicator then get the aditional boost in agility (like it have now over the current Megathron) over the new Megathron stats then?
Will the Vindicator be even more agile then?
Or will this only affect the normal battleships?
I remember that movie. I was in the same corp as lofty29 when he made that movie. And that corps is as you know, called Infinitus Odium .
And here is a nice secret: lofty29 was only 14 or 15 years old when he made those movies. My current EVE videos.
Rebirth 4: https://forums.eveonline.com/default.aspx?g=posts&t=131123
Bringers of Hatred: http://tinyurl.com/BOHINFOD |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
82
|
Posted - 2012.11.06 19:40:00 -
[274] - Quote
Here are some non-******** observations and questions I have. I look forward to them being ignored.
I think the abaddon still should be totally redone to make it something other than a superior armageddon. It was originally justified by the fact that it would have cap issues when 'tanking' - back then tanking didn't mean running a damage control, it meant running a load of reps. Speaking of which, any chance battleships could be less cap booster-reliant? It makes for boring setups.
Will on-grid be the only constraint for gang links, or would you consider giving them say an optimal range and/or falloff, to get people to actually get them in the fight rather than decloaking 300km away? (I think you should do this, grids are horrible.)
Also review (reduce) the actual effects of gang links? Currently you're often better off with 1 combat ship + 1 link ship than you are with 2 combat ships. I'm pretty sure they aren't supposed to be desirable at such a small scale over a combat ship - I was thinking you'd want them when you have multiple squads at least.
The skill progression on leadership is also pretty crazy. 100% effectiveness per level on those spec skills. You need the skill at 5 to use the mindlink. So at spec 4, you are about half as effective as at level 5 with mindlink. It's not diminishing returns at all. Plus mindlinks are expensive as hell. What's up with that? |

xo3e
The Deliberate Forces HYDRA RELOADED
56
|
Posted - 2012.11.06 19:41:00 -
[275] - Quote
Quote: Tech 3 treatment will focus on making them more generalized. Their Warfare Link bonuses will be reduced from 5% to 2% effectiveness; however they will have bonuses to three racial Warfare Link fields while being able to fit three Warfare Link modules simultaneously.
As a side note, as we announced a while ago, we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid. Command and Tech3 ships providing that much of an advantage should commit to an engagement instead of being safely parked inside a POS bubble.
nice try to kill already dead solo pvp
:CCP: as always.
people using offgrid 5% t3 bonuses in dualbox can deal with gangs (because it is 90% of solo fights is against gangs)
people without bonuses can go die or return to boring cynabals, dualbox logistics or falcons. thats very nice of you.
please think of it as bittervet butthurt. Signature removed. Navigator |

Clolo
Article 47
17
|
Posted - 2012.11.06 19:43:00 -
[276] - Quote
Varesk wrote:When you redo the bonuses from command ships and t3s, please include industrial links in this. If command ships and t3s will be forced on grid, Mining bonuses should also be on grid.
This x1000 |

Marlona Sky
D00M. Northern Coalition.
1805
|
Posted - 2012.11.06 19:45:00 -
[277] - Quote
Bobo Cindekela wrote:CCP should get used to the idea of losing alot of alt-subs when they nerf offgrid boosting just sayin... Can't make an omlet without cracking some eggs and everyone wants the omlet.
Remove local, structure mails and revamp the directional scanner! |

Nur AlHuda
Callide Vulpis Curatores Veritatis Alliance
8
|
Posted - 2012.11.06 19:45:00 -
[278] - Quote
I think like all my missiles skills are now wasted with the damnation since the absolution will be able to do the same job - extra armor warfare bonus.
So i was forced to train the missiles with damnation since no other amarr boat is using them except vengeance an bomber and now absolution can be used as fleet command ship which is also simple laser platfrom? Seriously wtf? |

Marlona Sky
D00M. Northern Coalition.
1805
|
Posted - 2012.11.06 19:47:00 -
[279] - Quote
xo3e wrote:Quote: Tech 3 treatment will focus on making them more generalized. Their Warfare Link bonuses will be reduced from 5% to 2% effectiveness; however they will have bonuses to three racial Warfare Link fields while being able to fit three Warfare Link modules simultaneously.
As a side note, as we announced a while ago, we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid. Command and Tech3 ships providing that much of an advantage should commit to an engagement instead of being safely parked inside a POS bubble. nice try to kill already dead solo pvp :CCP: as always. people using offgrid 5% t3 bonuses in dualbox can deal with gangs (because it is 90% of solo fights is against gangs) people without bonuses can go die or return to boring cynabals, dualbox logistics or falcons. thats very nice of you. please think of it as bittervet butthurt. If your using gang links, you're not solo.
Remove local, structure mails and revamp the directional scanner! |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
20
|
Posted - 2012.11.06 19:48:00 -
[280] - Quote
I would much rather see the Ferox as a mean blaster shield boat. Or both if someone wants to snipe with it. More choice the better for the Ferox.
Also, nice Harbinger reference. |
|

Rolfos
Broski North Black Legion.
7
|
Posted - 2012.11.06 19:49:00 -
[281] - Quote
I seriously hope the battlecruiser changes and SP reimbursements aren't going to be handled like I think they're going to be handled.
Example
Quote:What's that? You had BC5 so you could make your hurricane better but you dont fly any t2 minmatard cruisers? TOO ******* BAD THIS IS CCP ENJOY YOUR NIGMATAR BATTLECRUISER 4 LOSER |

Bienator II
madmen of the skies
1105
|
Posted - 2012.11.06 19:51:00 -
[282] - Quote
Bobo Cindekela wrote:CCP should get used to the idea of losing alot of alt-subs when they nerf offgrid boosting just sayin... this would help plex prices. Two problems solved at once. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
20
|
Posted - 2012.11.06 19:51:00 -
[283] - Quote
xo3e wrote:nice try to kill already dead solo pvp
:CCP: as always.
people using offgrid 5% t3 bonuses in dualbox can deal with gangs (because it is 90% of solo fights is against gangs)
people without bonuses can go die or return to boring cynabals, dualbox logistics or falcons. thats very nice of you.
please think of it as bittervet butthurt.
It is not solo pvp if you use a boosting alt. :cripes:
Ugleb > and TDR won't log in so long as their core members are demotivated for whichever reason is in flavour this week |

Soon Shin
Caucasian Culture Club Transmission Lost
199
|
Posted - 2012.11.06 19:51:00 -
[284] - Quote
What will you do the Field Command ships. Will you turn them into Fleet Command ships or will you make it so that Fleet and Field Command Classifications are gone and make all the command ships be able to do great dps and have great tank? |

Sethimothy
Red Star Trading Corporation Redrum Fleet
2
|
Posted - 2012.11.06 19:54:00 -
[285] - Quote
Am I understanding this right, that if you have two separate racial cruisers to V, and you have Destroyers to V, you'll still need to train Destroyers a second time to be able to use that second race's destroyers (as in, you'll only be refunded enough to fully pay for one?) That's what I think it says, and that's unfortunate, but I want to make sure. |

Tippia
Sunshine and Lollipops
10261
|
Posted - 2012.11.06 19:56:00 -
[286] - Quote
I didn't see any direct mention of it in the blog besides the reasoning about making T2 specialisation faster, but does this plan for next year also/still include the removal of cross-class skill requirements such as having to train Assault Frigates to fly Command Ships?
I noticed a bit of range about it earlier in the thread and was reminded of this old post about how specialisation would become faster, but that won't happen without an adjustment of the prereqs:Tippia wrote:The current combined prereq for both [command] shipsGǪ
[racial] Cruiser V -á-á-á-á-á[racial] Frigate IV Command Ships I -á-á-á-á-áBattlecruisers V -á-á-á-á-áWarfare Link Specialist IV -á-á-á-á-á-á-á-á-á-áLeadership V -á-á-á-á-áSpaceship Command V Heavy Assault Ships IV -á-á-á-á-áAssault Ships IV -á-á-á-á-á-á-á-á-á-áEngineering V -á-á-á-á-á-á-á-á-á-áMechanic V -á-á-á-á-áWeapon Upgrades V -á-á-á-á-á-á-á-á-á-áGunnery II Logistics IV -á-á-á-á-áSignature Analysis V -á-á-á-á-áLong Range Targeting V -á-á-á-á-á-á-á-á-á-áElectronics II
GǪwill becomeGǪ
[racial] Battlecruiser V -á-á-á-á-á[racial] Cruiser IV -á-á-á-á-á-á-á-á-á-á[racial] Destroyer IV -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á[racial] Frigate IV Command Ships I -á-á-á-á-áWarfare Link Specialist IV -á-á-á-á-á-á-á-á-á-áLeadership V -á-á-á-á-áSpaceship Command V Is still the correct end-state and is it still part of what's going to happen next year, or is that a different third (fourth, fifthGǪ) round of tiercide focused on T2 ships? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

xo3e
The Deliberate Forces HYDRA RELOADED
56
|
Posted - 2012.11.06 19:56:00 -
[287] - Quote
Quote:If your using gang links, you're not solo.
ok lets call it ONE PLAYER PVP if u like.
if youre not using gang links - you are forced to use gay ships like bagabond and etc or to have k/d ratio like 1:1. cool. HOW VERSATILE
Signature removed. Navigator |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
20
|
Posted - 2012.11.06 20:00:00 -
[288] - Quote
xo3e wrote:ok lets call it ONE PLAYER PVP if u like.
if youre not using gang links - you are forced to use gay ships like bagabond and etc or to have k/d ratio like 1:1. cool. HOW VERSATILE
Sorry, you are a niche. Better fix stuff that is broken for MANY individuals than keeping it the way it is now for A FEW individuals.
Ugleb > and TDR won't log in so long as their core members are demotivated for whichever reason is in flavour this week |

Bobo Cindekela
Federal Navy Academy Gallente Federation
29
|
Posted - 2012.11.06 20:01:00 -
[289] - Quote
if you make industrial links require ongrid also then warfare links should require Heavy Water Fuel and the same immobility state on any ship they are fitted as the rorqual is stuck in when its core is active, as the rorq boni is not in effect unless you are burning fuel and immobilized
 You are about to engage in an arguement with a forum alt,-á this is your final warning. |

Danny Centauri
Ghost Headquarters The Ghost Army
58
|
Posted - 2012.11.06 20:03:00 -
[290] - Quote
The amusing thing about this is we don't have to worry about commandship changes until what 2014? Summer release for BCs then Winter for BS... thats 2013 covered. Give it until 2016 and everything including faction might be balanced, this team needs more members or the changes are too slow and frankly a joke. |
|

Markus Reese
Incertae Sedis
263
|
Posted - 2012.11.06 20:07:00 -
[291] - Quote
Excellent blog! Well written and many things that myself, as a command and ewar support specialist had been much longing for. In fact, the changing to remove field and fleet is even more exciting. That said, the purpose of comments is to provide suggestions and feedback, so here we go.
1. The command subprocessor - Any thoughts of looking at it and the fittings for ships? It would be nice for us command ship pilots with the mixed bonuses to make more use of that. I fly combat on grid and wouldn't mind the high slot sacrifice to fit one. At the moment, the only ship that really makes use of it I find are the carriers. I understand the power of command links, but should they be changed to on grid, plus the double bonuses to field, I feel the 150 cpu is Too damned high! (insert meme photo here)
It also somewhat limits People learning to command ship, being able to fit a second ganglink can be nice too. Promote lower cost warfare. Main arguement is after initial bonuses, it takes two slots to add one ganglink. Losing a mid in pvp is a bit of a sacrifice. Cost, tank, ewar, etc. If ongrid comes into play, can be worth making the change maybe?
2. The "Tier 1" battleships and the ewar hole. Well, I make the following call. As it stands, you say domi, armageddon, and typhoon are working as intended. I agree. Changing typhoon to a missile platform is a good call. I use missiles on my phoon because watching em launch from the top always makes me think of oldschool sub movies. But in the end, for pure damage, the tempest and maelstrom are more loved and in bs combat, mobility is nice, but killing is more for the damage ships. Gank over tank.
My proposal is as follows: Armageddon - Remove damage bonus, keep tracking bonus. -1 turret slots, -1 high slots, +1 mid. Keep tracking bonus, give it tracking disruption bonus to range and strength.
Dominix - It is a wonderful sentry/drone and sniping but needs a utility high slot. so +1 highslot -1 midslot. Remove hybrid damage (already has drone damage and a drone boat) to replace with sensor damp bonus.
Typhoon - Well, aside from changes mentioned of removing all turrets: -1 high, +1 launcher, -2 low, +2 med. In place of the turret bonus replace with painter bonus. Webs belong to other ships already.
Scorpion - tough one to fix here. The big problem is all other ewar ships can be effective with just one of the modules. ECM, you need to use 3-4 highslots to do anything. Would be nice to maybe get faster ecm cycles so that you have better chance of lock break, but for shorter duration. Would be nice to have to only fit one or two. That can allow taking one of the midslots to put into a high, and give it an extra highslot so it can fit more launchers. Give it some missile bonus that doesnt compete with the raven.
Topic of raven, maybe it needs one more launcher fitting to it, but that needs to be done with other missile balances etc.
Anyways, end of my two cents. |

xo3e
The Deliberate Forces HYDRA RELOADED
57
|
Posted - 2012.11.06 20:10:00 -
[292] - Quote
Quote:Sorry, you are a niche
i am.
and i dont like that ccp thinks, that balancing large fights is worth killing a niche for dedicated power players
give us something in exchange at least. like removing ecm drones or making armor tank adequate in solo pvp Signature removed. Navigator |

MinefieldS
1 Sick Duck Standss on something
161
|
Posted - 2012.11.06 20:10:00 -
[293] - Quote
xo3e wrote:Quote:If your using gang links, you're not solo. ok lets call it ONE PLAYER PVP if u like. if youre not using gang links - you are forced to use gay ships like bagabond and etc or to have k/d ratio like 1:1. cool. HOW VERSATILE
lol my main char has 11:1 k/d ratio w/ 90% solo kills, never used links. |

Markus Reese
Incertae Sedis
263
|
Posted - 2012.11.06 20:11:00 -
[294] - Quote
Sethimothy wrote:Am I understanding this right, that if you have two separate racial cruisers to V, and you have Destroyers to V, you'll still need to train Destroyers a second time to be able to use that second race's destroyers (as in, you'll only be refunded enough to fully pay for one?) That's what I think it says, and that's unfortunate, but I want to make sure.
"If you can fly it now, you will be able to fly it in the future"
CCP mantra. Ergo if you can fly all dessies now, the sp you get will permit you for every racial destroyers. So if you have only two racials of frigates, and you have destroyers for both races, you will be able to use both destroyers. Not a LVL 5 refund which you would have to choose.
For myself, the racial dessies and bcs, if they became just a sp refund, it would seriously cut out a major portion of how I have trained my gameplay which is destroyers and battlecruisers. I would lose our on alot and it would take probably 6 months to train back in. That is a big hit for a training centered around a playstyle which would have been trained much differently had the racials always been in place. |

xo3e
The Deliberate Forces HYDRA RELOADED
57
|
Posted - 2012.11.06 20:15:00 -
[295] - Quote
Quote:lol my main char has 11:1 k/d ratio w/ 90% solo kills, never used links
lol my main char has 9999999:1 k/d ratio w 140% solo kills. using only augoror and prophecy and ganking M-O camps
cool story bro Signature removed. Navigator |

Wrathful Hawk
Warsmiths Warsmiths.
7
|
Posted - 2012.11.06 20:15:00 -
[296] - Quote
As usual there's STILL going to be NO point to fly command ships over Tech 3 Cruisers.
Lets see, do i want to have a fleet booster that's going to buff as one of the following options
Armor & Skirmish - EHP & Point Range Siege & Skirmish - EHP & Point Range Siege & Info - EHP & EW bonus Armor & Info - EHP & EW Bonus
OR as one of THESE following
Armor & Skirmish & Info - EHP & Point Range & EW Bonus Siege & Info & Skirmish - EHP & Point Range & EW Bonus Armor & Info & Skirmish - EHP & Point Range & EW Bonus Siege & Skirmish & Armor - EHP & Point Range & EHP
Sure the boosts are a third lower than the command ships, but when the decision comes down to one fleet booster that gives me 66% of bonuses over three sets of Links, or two of 100%, I'm going to pick the one that offers more variation EVERY time. I'm losing 2% overall bonus sure but when you actually think about it, which are you going to prefer? The worst of the four is the Loki which offers bonuses to both tank types and point range / speed, but in any fleet, give me a very simple choice of the above and i'll pick proteus/ legion & tengu near enough every time.
The loss of 33% EHP bonus & Skirmish can be easily negated by and improved upon by better EW (especially with TD's becoming the all powerful mod they're about to become.) and the loss of 33% EHP bonus & Info can easily be negated by an increase to a fleets overall ab/mwd speed or range domination with points.
I'm sorry, but the choices are obvious to anyone with half a brain that doesn't rely solely on one game mechanic to win.. *cough* drake fleet * cough* goons *cough*
/rant.
I know which i'll choose every time.
And just a quick mention, if you're going to get skirmish boosts ON FIELD for armour, are you really going to use a slow lumbering prophecy hull over a tech 3 cruiser with insane speeds? I think not.
|

Dessau
77
|
Posted - 2012.11.06 20:15:00 -
[297] - Quote
Quote:As a side note, as we announced a while ago, we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid. My favorite news to drop in this blog, though I wonder if the grid push plus the boost nerf is a bit of a double whammy for Wing Leaders et al.
Solo is one player, one pilot. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
535
|
Posted - 2012.11.06 20:16:00 -
[298] - Quote
Really, the only thing that came to my mind when reading about the battleship part was the Dominix...
Can the Dominix get a facelift... err plastic surgery uhm i mean complete remodeling? Pregnant finless space whales aren't exactly fearsome. |

Soon Shin
Caucasian Culture Club Transmission Lost
199
|
Posted - 2012.11.06 20:16:00 -
[299] - Quote
What worries me is how you will change command ships, from what I can tell you're going to turn them into a jack of all trades master of nothing.
That means the Damnation will lose its famous tank, the Absolution will lose its dps. The same for the Eos(lulz ****) and Astarte. The Sleipnir and Claymore. The Vulture and Nighthawk.
I do no like this idea, because if field no longer can tank and gank, then its lost its purpose.
If fleet command can no longer tank and survive to support the fleet, then its lost its purpose. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
20
|
Posted - 2012.11.06 20:17:00 -
[300] - Quote
xo3e wrote:like removing ecm drones
There will be a new skills that will boost your sensor strength and the jamming gets a bit nerfed in Retribution. Thread is in Test server feedback subforum.
Ugleb > and TDR won't log in so long as their core members are demotivated for whichever reason is in flavour this week |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 30 .. 34 :: one page |
First page | Previous page | Next page | Last page |