Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 30 .. 34 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Ogopogo Mu
O C C U P Y Test Friends Please Ignore
94
|
Posted - 2012.11.06 21:25:00 -
[331] - Quote
Harvey James wrote:It would be nice if you got the same drain amount until the target actually runs out of cap!!!! it doesn't make sense that it just stops cos you now have more cap than the target ship......
That was "supernos" back in the day. Nobody ever used neuts, since a heavy nos would kill a frigate dead just like a heavy neut, but you get cap instead of losing it. You actually wound up cap-positive with good skills if two pilots nos each other, kinda like a Basilisk power chain, but with any ship. It really was ridiculous.
So no. I'd like to see nos more useful, but no.
|
Khai Mann
BREAKING-POINT Primal Force
2
|
Posted - 2012.11.06 21:30:00 -
[332] - Quote
I currently have the following skills already trained:
BC 5 Caldari cruiser 5 Minmatar cruiser 5 Amarr cruiser 5 Destroyers 5
Dos this mean I'll get all destroyer at level 5 and all BC 5 as well? |
Dersen Lowery
Knavery Inc. StructureDamage
151
|
Posted - 2012.11.06 21:33:00 -
[333] - Quote
Khai Mann wrote:I currently have the following skills already trained:
BC 5 Caldari cruiser 5 Minmatar cruiser 5 Amarr cruiser 5 Destroyers 5
Dos this mean I'll get all destroyer at level 5 and all BC 5 as well?
You'll get Caldari, Minmatar and Amarr Destroyer and BC at 5. If you want Gallente at 5 too, get cracking. |
Tippia
Sunshine and Lollipops
10262
|
Posted - 2012.11.06 21:33:00 -
[334] - Quote
Khai Mann wrote:I currently have the following skills already trained:
BC 5 Caldari cruiser 5 Minmatar cruiser 5 Amarr cruiser 5 Destroyers 5
Dos this mean I'll get all destroyer at level 5 and all BC 5 as well? Presumably, you have the frigate skills at IV or more, since that's the prereq for those cruiser skills, in which case, yes, you'll end up with: Caldari, Minmatar, and Amarr Destroyer and BC V.
If you want to get Gallente Destroyer V and Gallente BC V GÇ£for freeGÇ¥, you'll have to train Gallente Frigate IV (for the cruiser skill) and then Gallente Cruiser III. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
Ranger 1
Ranger Corp
2716
|
Posted - 2012.11.06 21:34:00 -
[335] - Quote
Harvey James wrote:fukier wrote:do you have any plans to make nos usefull again? like if you have more cap then the target you get something like 50% of the max nos amount and if you have less cap you get full nos amount? It would be nice if you got the same drain amount until the target actually runs out of cap!!!! it doesn't make sense that it just stops cos you now have more cap than the target ship...... Personally I'm okay with how it works like that now, however I feel that it should be based on how many actual points of capacitor you have left... not on a percentage of cap left.
In other words a frigate Nosing a BS will be able to take advantage of gaining cap points from the BS for a very long period of time (until the BS finally drops to less than the total number of capacitor POINTS the frigate has left).
While a BS trying to NOS a frigate will likely never get any cap from it because of it's huge amount of cap points compared to the frigates tiny amount of cap points.
In this case the Neut would be the cap warfare mod of choice for the BS vs those pesky frigates... and NOS would be the cap warfare mod of choice for smaller ships expecting to engage larger ones. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Khai Mann
BREAKING-POINT Primal Force
2
|
Posted - 2012.11.06 21:36:00 -
[336] - Quote
Dersen Lowery wrote:Khai Mann wrote:I currently have the following skills already trained:
BC 5 Caldari cruiser 5 Minmatar cruiser 5 Amarr cruiser 5 Destroyers 5
Dos this mean I'll get all destroyer at level 5 and all BC 5 as well? You'll get Caldari, Minmatar and Amarr Destroyer and BC at 5. If you want Gallente at 5 too, get cracking.
Thanks, that-¦s all i wanted to know. Might as well get Gallente cruiser 5. |
Holy One
251
|
Posted - 2012.11.06 21:39:00 -
[337] - Quote
The Brutix should be given the ability to active tank (armor or shield) properly. The name implies punch and force and toughness. It should be the blaster version of the tripple rep myrm .. which will be an absolute beast with more bandwidth and more ogre II's.
I agree with your view that the tier 3's are ridiculously potent for the isk, I would be thinking of nerfing their tanks a bit rather than buffing the nuts off the others. Creep yo. |
Denegrah Togasa
Rifterlings Damu'Khonde
1
|
Posted - 2012.11.06 21:41:00 -
[338] - Quote
I now understand how you bitter vets got so bitter if this is the kind of thing they do. Cause this skill change thing is just another rich get richer and poor stay poorer. |
rodyas
Tie Fighters Inc
830
|
Posted - 2012.11.06 21:45:00 -
[339] - Quote
CCP Fozzie wrote:Marlona Sky wrote:CCP Fozzie, Is there any plans to completely change information links to something more useful? Currently shield, armor and speed links help every ship. 99% of the time players will choose one of those three over information bonuses every day of the week and twice on Sunday. The current fleet hierarchy only sees real use of bonuses in the fleet and wing command spots. Which is tank and skirmish. Would changing the info bonuses to be bonuses to drones, which 90% of all ships in the game have, be an option? Also I am one of the 7 with max information bonuses on T3 and command ships. I trained max information warfare skills specifically for one Info Claymore fit for the AT. And then joined CCP before ever actually flying that ship on TQ.
Sounds like CCP was just trying to save you. I'm not shitposting. |
Holy One
251
|
Posted - 2012.11.06 21:48:00 -
[340] - Quote
Denegrah Togasa wrote:I now understand how you bitter vets got so bitter if this is the kind of thing they do. Cause this skill change thing is just another rich get richer and poor stay poorer.
I completely fail to see how adding more pointless skills to the game is going to attract more players. I would have much preferred it had they consolidated all the racial skills in to one generic cruiser and frigate tbh. If the idea is to attract more new players, whats the point of this change? Since all us nerds with a billion sp will just get more level 5 skills for nowt. |
|
Varesk
Origin. Black Legion.
195
|
Posted - 2012.11.06 21:51:00 -
[341] - Quote
xo3e wrote:Quote: Tech 3 treatment will focus on making them more generalized. Their Warfare Link bonuses will be reduced from 5% to 2% effectiveness; however they will have bonuses to three racial Warfare Link fields while being able to fit three Warfare Link modules simultaneously.
As a side note, as we announced a while ago, we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid. Command and Tech3 ships providing that much of an advantage should commit to an engagement instead of being safely parked inside a POS bubble. nice try to kill already dead solo pvp :CCP: as always. people using offgrid 5% t3 bonuses in dualbox can deal with gangs (because it is 90% of solo fights is against gangs) people without bonuses can go die or return to boring cynabals, dualbox logistics or falcons. thats very nice of you. please think of it as bittervet butthurt.
not really solo if you use a boosting alt.
|
stoicfaux
1748
|
Posted - 2012.11.06 21:55:00 -
[342] - Quote
On a somewhat related note, when is the "Will Jump Freighters require Freighter V?" question going to be answered? (Requiring Freighter V is necessary to stick to the paradigm of Tech 2 requiring V in the base ship skill.)
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
|
bongpacks
Mudbug Acquisition Of Empire
30
|
Posted - 2012.11.06 22:00:00 -
[343] - Quote
Leave the Typhoon alone!!!
I literally JUST trained large T2 autocannons for my typhoon because frankly the torp phoon is worthless at killing anything smaller than a battleship unless you have 4-5 guys in your fleet with target painters. If you make it a missile only platform you'll be seriously hampering it's ability to solo smaller ships or apply anywhere near it's "paper" DPS. I've flown the typhoon for close to two years now and theres just no situation in which the torp phoon is better than the AC phoon. If the phoon is made missile only I'll have no reason whatsoever to use large T2 autocannons as theres no other battleship that comes close to the typhoons capabilities as a neut and DPS platform that uses projectiles. If anything I'd say you should make the typhoon a turret only ship since as some have mentioned before to be really effective in this ship you need to have armor tanking, drone, missile and turret skills; I would venture to guess that most minmatar pilots have most of their SP in gunnery and not missile launcher op making it easier to be effective in a phoon for new minnie pilots. Please don't kill the typhoon, it's one of my favorite ships and it's so versatile it really would be a shame to condemn it to a less effective weapons system with comparible range. I mean honestly, how many armor gangs have you flown in that had enough target painters fitted to make a torp ship worth flying in it?
SAVE THE TYPHOON! |
Ranger 1
Ranger Corp
2717
|
Posted - 2012.11.06 22:02:00 -
[344] - Quote
Varesk wrote:xo3e wrote:Quote: Tech 3 treatment will focus on making them more generalized. Their Warfare Link bonuses will be reduced from 5% to 2% effectiveness; however they will have bonuses to three racial Warfare Link fields while being able to fit three Warfare Link modules simultaneously.
As a side note, as we announced a while ago, we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid. Command and Tech3 ships providing that much of an advantage should commit to an engagement instead of being safely parked inside a POS bubble. nice try to kill already dead solo pvp :CCP: as always. people using offgrid 5% t3 bonuses in dualbox can deal with gangs (because it is 90% of solo fights is against gangs) people without bonuses can go die or return to boring cynabals, dualbox logistics or falcons. thats very nice of you. please think of it as bittervet butthurt. not really solo if you use a boosting alt.
Indeed.
People who actually SOLO will only have to deal with the possibiliity of the people they are hunting haveing a 2% or 3% booster on thier side, instead of a 5% booster.
Having a 2% boost is the equivalent of having everyone in your fleet be roughly level 6 (if already at level 5) with the pertinent skills. This is a significant advantage, and a 3% boost even more so. A 5% boost is the equivalent of having level 7.5 skills, which I can easily see being viewed as overpowered. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Tippia
Sunshine and Lollipops
10262
|
Posted - 2012.11.06 22:02:00 -
[345] - Quote
stoicfaux wrote:On a somewhat related note, when is the "Will Jump Freighters require Freighter V?" question going to be answered? (Requiring Freighter V is necessary to stick to the paradigm of Tech 2 requiring V in the base ship skill.) GǪand it's really going to strain that Gǣif you could fly it beforeGǥ policy, since that would require raising a rank 10 skill from IV to V for many who can currently fly JFs but who never bothered with that last Freighter level.
That's over 2M SP per JF GÇö in my case, I'd suddenly get 8.5M additional SP (which will break my SP budget ). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
Harvey James
Deep Core Mining Inc. Caldari State
101
|
Posted - 2012.11.06 22:03:00 -
[346] - Quote
bongpacks wrote:Leave the Typhoon alone!!!
I literally JUST trained large T2 autocannons for my typhoon because frankly the torp phoon is worthless at killing anything smaller than a battleship unless you have 4-5 guys in your fleet with target painters. If you make it a missile only platform you'll be seriously hampering it's ability to solo smaller ships or apply anywhere near it's "paper" DPS. I've flown the typhoon for close to two years now and theres just no situation in which the torp phoon is better than the AC phoon. If the phoon is made missile only I'll have no reason whatsoever to use large T2 autocannons as theres no other battleship that comes close to the typhoons capabilities as a neut and DPS platform that uses projectiles. If anything I'd say you should make the typhoon a turret only ship since as some have mentioned before to be really effective in this ship you need to have armor tanking, drone, missile and turret skills; I would venture to guess that most minmatar pilots have most of their SP in gunnery and not missile launcher op making it easier to be effective in a phoon for new minnie pilots. Please don't kill the typhoon, it's one of my favorite ships and it's so versatile it really would be a shame to condemn it to a less effective weapons system with comparible range. I mean honestly, how many armor gangs have you flown in that had enough target painters fitted to make a torp ship worth flying in it?
SAVE THE TYPHOON!
Or use a armour tempest its actually designed for guns ......
|
Danny Centauri
Ghost Headquarters The Ghost Army
58
|
Posted - 2012.11.06 22:07:00 -
[347] - Quote
Varesk wrote:xo3e wrote:Quote: Tech 3 treatment will focus on making them more generalized. Their Warfare Link bonuses will be reduced from 5% to 2% effectiveness; however they will have bonuses to three racial Warfare Link fields while being able to fit three Warfare Link modules simultaneously.
As a side note, as we announced a while ago, we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid. Command and Tech3 ships providing that much of an advantage should commit to an engagement instead of being safely parked inside a POS bubble. nice try to kill already dead solo pvp :CCP: as always. people using offgrid 5% t3 bonuses in dualbox can deal with gangs (because it is 90% of solo fights is against gangs) people without bonuses can go die or return to boring cynabals, dualbox logistics or falcons. thats very nice of you. please think of it as bittervet butthurt. not really solo if you use a boosting alt.
He meant that special sort of solo like the guys with falcon alts who are solo ... naturally.
|
Lipbite
Express Hauler
206
|
Posted - 2012.11.06 22:09:00 -
[348] - Quote
I have Caldari Cruiser V, BC 0 and Destroyers 0. I'll have Caldari Destroyers 4 and Caldari BC 0 after patch - correct? |
Harvey James
Deep Core Mining Inc. Caldari State
101
|
Posted - 2012.11.06 22:14:00 -
[349] - Quote
Lipbite wrote:I have Caldari Cruiser V, BC 0 and Destroyers 0. I'll have Caldari Destroyers 4 and Caldari BC 0 after patch - correct?
edit: how much time do we have till this destryers-battlecruisers patch?
like seriously can't people read? |
bongpacks
Mudbug Acquisition Of Empire
32
|
Posted - 2012.11.06 22:15:00 -
[350] - Quote
Harvey James wrote:bongpacks wrote:Leave the Typhoon alone!!!
I literally JUST trained large T2 autocannons for my typhoon because frankly the torp phoon is worthless at killing anything smaller than a battleship unless you have 4-5 guys in your fleet with target painters. If you make it a missile only platform you'll be seriously hampering it's ability to solo smaller ships or apply anywhere near it's "paper" DPS. I've flown the typhoon for close to two years now and theres just no situation in which the torp phoon is better than the AC phoon. If the phoon is made missile only I'll have no reason whatsoever to use large T2 autocannons as theres no other battleship that comes close to the typhoons capabilities as a neut and DPS platform that uses projectiles. If anything I'd say you should make the typhoon a turret only ship since as some have mentioned before to be really effective in this ship you need to have armor tanking, drone, missile and turret skills; I would venture to guess that most minmatar pilots have most of their SP in gunnery and not missile launcher op making it easier to be effective in a phoon for new minnie pilots. Please don't kill the typhoon, it's one of my favorite ships and it's so versatile it really would be a shame to condemn it to a less effective weapons system with comparible range. I mean honestly, how many armor gangs have you flown in that had enough target painters fitted to make a torp ship worth flying in it?
SAVE THE TYPHOON! Or use a armour tempest its actually designed for guns ......
While it's a decent alternative I still prefer having two heavy and one medium neut vs just two heavies. You can pretty much drain most ships on the first cycle then leave only the medium on target to keep them dry while you use the heavies on your secondary or tertiary targets. Plus the phoon just looks freakin awesome, it's like a death dealing narwhal...what's not to love about that?
|
|
Tippia
Sunshine and Lollipops
10262
|
Posted - 2012.11.06 22:16:00 -
[351] - Quote
Lipbite wrote:I have Caldari Cruiser V, BC 0 and Destroyers 0. I'll have Caldari Destroyers 4 and Caldari BC 0 after patch - correct? Nope. You'll have the same skills you have now.
If you can't fly destroyers now, you're not getting the skill (nor will you need it). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
Ogopogo Mu
O C C U P Y Test Friends Please Ignore
96
|
Posted - 2012.11.06 22:16:00 -
[352] - Quote
Holy One wrote:Denegrah Togasa wrote:I now understand how you bitter vets got so bitter if this is the kind of thing they do. Cause this skill change thing is just another rich get richer and poor stay poorer. I completely fail to see how adding more pointless skills to the game is going to attract more players. I would have much preferred it had they consolidated all the racial skills in to one generic cruiser and frigate tbh. If the idea is to attract more new players, whats the point of this change? Since all us nerds with a billion sp will just get more level 5 skills for nowt.
I think if CCP had a time machine they would do something like this. The way that ship specialization skills work is arguably backwards. It makes way more sense to have generic baseline skills for ship classes, and race-specific skills for each specialty subclass (interceptor, stealth bomber, command, hac, etc.) Maybe even BCs. You would get mass diversification into racial ships for new players who could then check out other racial ship flavors before spending points on specializing in weapon and ship systems for the ones they like.
What we've done recently, which is one reason for the over-dominance of the BC class, is to rush to **** Cruiser III and jump straight to BCs. A few more days of weapons crosstraining and now you can finally understand what players of other races were bragging/bitching about. However, to then respecialize in those ships you had to go back to frigate school. (Okay, maybe you could do it with destroyers, but when I was new destroyers were terrible for anything but salvage and arty thrasher ganks.)
Unfortunately with the new system of breaking out destroyers and BCs, new players have a way longer row to hoe to figure out the style of play they enjoy.
Oh, and to address the "who cares we get lots of SP" argument, no. We only get inflated clone costs. |
Nul'tessa
No Option Intrepid Crossing
0
|
Posted - 2012.11.06 22:17:00 -
[353] - Quote
So now that pilots will need to at least train through Destroyers to get to Cruisers, and Battlecruisers to get to Battleships will there be more ships of the Destroyer and Battlecruiser types added (beyond the new destroyers on Dec 4)? And I mean sooner than just "soon TM". Along with more T2 variants of those also?
As of Dec 4 Destroyers will only have 2 hulls per race, and BC will have 3 (which is the same as Battleships I suppose...)
Although nobody is forced to fly the ships they are currently training through to get to the next bigger hulls, having more options would be nice while one is "grinding" those SP, especially if those options were in line with the "roles" you have for Frigates and Cruisers now. (support, disrupt, combat, attack, explore). |
Harvey James
Deep Core Mining Inc. Caldari State
102
|
Posted - 2012.11.06 22:17:00 -
[354] - Quote
bongpacks wrote:Harvey James wrote:bongpacks wrote:Leave the Typhoon alone!!!
I literally JUST trained large T2 autocannons for my typhoon because frankly the torp phoon is worthless at killing anything smaller than a battleship unless you have 4-5 guys in your fleet with target painters. If you make it a missile only platform you'll be seriously hampering it's ability to solo smaller ships or apply anywhere near it's "paper" DPS. I've flown the typhoon for close to two years now and theres just no situation in which the torp phoon is better than the AC phoon. If the phoon is made missile only I'll have no reason whatsoever to use large T2 autocannons as theres no other battleship that comes close to the typhoons capabilities as a neut and DPS platform that uses projectiles. If anything I'd say you should make the typhoon a turret only ship since as some have mentioned before to be really effective in this ship you need to have armor tanking, drone, missile and turret skills; I would venture to guess that most minmatar pilots have most of their SP in gunnery and not missile launcher op making it easier to be effective in a phoon for new minnie pilots. Please don't kill the typhoon, it's one of my favorite ships and it's so versatile it really would be a shame to condemn it to a less effective weapons system with comparible range. I mean honestly, how many armor gangs have you flown in that had enough target painters fitted to make a torp ship worth flying in it?
SAVE THE TYPHOON! Or use a armour tempest its actually designed for guns ...... While it's a decent alternative I still prefer having two heavy and one medium neut vs just two heavies. You can pretty much drain most ships on the first cycle then leave only the medium on target to keep them dry while you use the heavies on your secondary or tertiary targets. Plus the phoon just looks freakin awesome, it's like a death dealing narwhal...what's not to love about that?
It looks like something that needs flushing down the toilet :P And you better find a way to use the tempest as they will make the phoon changes for sure
|
Xercodo
24th Imperial Crusade Amarr Empire
1395
|
Posted - 2012.11.06 22:17:00 -
[355] - Quote
Lipbite wrote:I have Caldari Cruiser V, BC 0 and Destroyers 0. I'll have Caldari Destroyers 4 and Caldari BC 0 after patch - correct?
edit: how much time do we have till this destryers-battlecruisers patch?
You will have no new skills at all
You will remain with neither Caldari BC nor Caldari Destroyer The Drake is a Lie |
Lipbite
Express Hauler
206
|
Posted - 2012.11.06 22:18:00 -
[356] - Quote
Tippia wrote:Lipbite wrote:I have Caldari Cruiser V, BC 0 and Destroyers 0. I'll have Caldari Destroyers 4 and Caldari BC 0 after patch - correct? Nope. You'll have the same skills you have now. If you can't fly destroyers now, you're not getting the skill (nor will you need it).
Quote from blog:
> Changing skill requirements for Racial Cruisers from Racial Frigates 4 to Racial Destroyers 4
But how am I supposed to have Caldari Cruiser V without Caldari Destriyers 4? |
Harvey James
Deep Core Mining Inc. Caldari State
102
|
Posted - 2012.11.06 22:21:00 -
[357] - Quote
Lipbite wrote:Tippia wrote:Lipbite wrote:I have Caldari Cruiser V, BC 0 and Destroyers 0. I'll have Caldari Destroyers 4 and Caldari BC 0 after patch - correct? Nope. You'll have the same skills you have now. If you can't fly destroyers now, you're not getting the skill (nor will you need it). Quote from blog: > Changing skill requirements for Racial Cruisers from Racial Frigates 4 to Racial Destroyers 4 But how am I supposed to have Caldari Cruiser V without Caldari Destriyers 4?
dude if you can't read a dev blog properly maybe this isn't the game for you :P |
Tippia
Sunshine and Lollipops
10262
|
Posted - 2012.11.06 22:23:00 -
[358] - Quote
Lipbite wrote:Quote from blog:
> Changing skill requirements for Racial Cruisers from Racial Frigates 4 to Racial Destroyers 4
But how am I supposed to have Caldari Cruiser V without Caldari Destriyers 4? You don't need Destroyers because you already have Cruisers. Destroyer IV is the prerequisite for injecting Cruisers and maybe training it to I (but I'm actually suspecting that the skill check is on the injection, not the training). Beyond that, it has done its part for all things cruiser-sized and above.
You only ever need the GÇ£outmostGÇ¥ layer of skills to fry or train anything GÇö the skills listed as primary, secondary, teritiary etc. The prerequisites for those skills are of absolutely no relevance once you get the skills they unlock.
Right now, if you have Cruiser V and Frigate V and fly around in HACs (which require Cruiser V), you could be podded to hell and back and lose every last SP in your Frigate skill and still be able to fly those HACs because the frigate skill is not a prereq for HACs GÇö it's a prereq for a prereq (viz. Cruisers). Ok, granted, the way SP loss works, you can't actually lose all SP in frigates without also losing that Cruiser V, but stillGǪ in theory it works. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
Trinkets friend
Sudden Buggery Swift Angels Alliance
499
|
Posted - 2012.11.06 22:25:00 -
[359] - Quote
Omnomnom!
This is a delicious post!
- Eos and Myrm, 5 heavy drones? Zomg. - Prophecy not sucking gigantic bollocks? Zomg - Nanomega? Zomg. - Siege/Skirmish boosting Minnie CS's? Zomg - HAMnations? Zomg. - Armour/Siege Amarr CS? Zomg - Infolinks being technically buffed by allowing Caladri CS's to get bonuses to fitting them? Zomg. - oceans of tears from OGB alts and/or their mains, threatening to quit EVE because they get a 2% Warfare Link bonus and can't sit in a POS? Zomg, om nom nom nom! *happyfrotting* Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed.
|
Denegrah Togasa
Rifterlings Damu'Khonde
1
|
Posted - 2012.11.06 22:25:00 -
[360] - Quote
Lipbite wrote:Tippia wrote:Lipbite wrote:I have Caldari Cruiser V, BC 0 and Destroyers 0. I'll have Caldari Destroyers 4 and Caldari BC 0 after patch - correct? Nope. You'll have the same skills you have now. If you can't fly destroyers now, you're not getting the skill (nor will you need it). Quote from blog: > Changing skill requirements for Racial Cruisers from Racial Frigates 4 to Racial Destroyers 4 But how am I supposed to have Caldari Cruiser V without Caldari Destriyers 4?
The same way you can have BC 5 now and no cruiser skills? |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 30 .. 34 :: one page |
First page | Previous page | Next page | Last page |