| Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 34 :: one page |
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Thread Statistics | Show CCP posts - 28 post(s) |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
524
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Posted - 2012.11.06 15:32:00 -
[31] - Quote
CCP Ytterbium wrote: we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid.
Terrific change. I'm looking forward to that. The game is so much better off without cheesy bullshit such as offgrid boosting. |

Versuvius Marii
Browncoats of Persephone Ironworks Coalition
140
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Posted - 2012.11.06 15:32:00 -
[32] - Quote
First page, shiny :)
My thoughts:
Prophecy as a Myrmidon? Feeling quite bleh on that frankly, but if you give it an e-war bonus too then I guess that's at least in keeping with the other drone boats. Myrmidon, please say it can use 5 heavies. It might actually make it worth using then. Ferox, why not just make it a face melting SOB? Don't use it as a sniper, use it as a close-range support ship for the Rokh. Give it an extra midslot too in keeping with the Drake. Brutix, give it more speed and agility. Talos conflict, meh. Talos already packs large guns, so give Brutix tracking bonuses to die for. Typhoon, leave it alone ffs. It's pretty good so don't go breaking it. Raven, cruise missiles need some love. I'd happily sacrifice range for more dps, or more missile velocity. Tempest, could do with some clear focus. Unlike the Typhoon which is blatantly an armour tanker, the Tempest doesn't really have that clear-cut choice. If you keep it as it is slot-wise then maybe give it an e-war bonus, or webbing? Something to make it stand out a little more. Hyperion, change fitting requirements or change the armour rep bonus. Or make armour repping work so that it's actually practical; you never see shield tankers dual-repping(unless it's ASB) and yet armour reppers... you've seen the triple-rep Myrmidon, right? Even if you have BC 5 and can keep it fuelled with cap it'll still DIAF and the Hyperion really suffers in this regard.
LOVING the sound of the Command Ship changes. Major thumbs up there. I predict Sleipnirs to become even more of a primary than normal in small-gang fights... The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong. |
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CCP Fozzie
C C P C C P Alliance
2148

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Posted - 2012.11.06 15:34:00 -
[33] - Quote
Want to make this clear to everyone, the stuff in this blog is not coming on the 4th with Retribution. This blog covers some of what we are going to be working on in the beginning of next year. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Chribba
Otherworld Enterprises Otherworld Empire
5413
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Posted - 2012.11.06 15:34:00 -
[34] - Quote
To infinity and beyond!
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Iniquita
Dreddit Test Alliance Please Ignore
105
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Posted - 2012.11.06 15:35:00 -
[35] - Quote
I really wish you would have addressed the lack of ewar platform battleships for the other three races.
Im also still holding out for some black ops bs loving. |

Bloodpetal
Mimidae Risk Solutions
1032
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Posted - 2012.11.06 15:35:00 -
[36] - Quote
I want to hump your leg just for the changes to command bonuses and insisting that they find their way to the battlefield!
 Where I am. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
288
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Posted - 2012.11.06 15:36:00 -
[37] - Quote
Chribba wrote:To infinity and beyond! Hmm, did you just plant the name of the next expansion? ;)
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Colonel Xaven
Decadence. RAZOR Alliance
185
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Posted - 2012.11.06 15:37:00 -
[38] - Quote
These plans look awesome to me and I think the direction is the one we will bear...
Let's see how it goes next year. Till then: Winter is coming :) |

Salpun
Paramount Commerce
412
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Posted - 2012.11.06 15:37:00 -
[39] - Quote
Sadly thread needs a Spring tag |

Daneel Trevize
Give my 11percent back
246
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Posted - 2012.11.06 15:38:00 -
[40] - Quote
Mostly this is good stuff. Especially individual balance comments. Less so about skill tree changes and larger mechanics. But:
CCP, you need to pipe up about fixing medium Railguns. There's no point in talking about Ferox or Brutix changes without making the longer ranged hybrids possibly worth fitting to at least throw-away T1 ships, let alone T2 HACs and CSs.
Also, Skirmish link doesn't match with Amarr racially. They're the brick tankers, Gal should get skirmish links as a secondary racial link type because they're meant to be fast/agile/hard tackling.
Also why do you hate the Megathron so? Unless you're giving it an extra mid, then we might be cool, but what about the poor, fat Hype?. But so far you seem to hate the look and potential of the active armour brawler that the Mega line has been shown to be capable of being.  |

MIrple
BSC LEGION Tactical Narcotics Team
158
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Posted - 2012.11.06 15:41:00 -
[41] - Quote
I am not a fan of the the dual command bunuses either with the Mimmy line we could have fast hi ehp ships. Just give each race a 5% bonus and let the command ships have a dual bonus of 3%. |

Weaselior
GoonWaffe Goonswarm Federation
3870
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Posted - 2012.11.06 15:43:00 -
[42] - Quote
does this mean I can finally take the eos out of storage I mothballed in 2007 when you so cruelly nerfed it? |

Weaselior
GoonWaffe Goonswarm Federation
3870
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Posted - 2012.11.06 15:44:00 -
[43] - Quote
the dual command ship bonuses are basically the best thing you've ever suggested, ignore the people opposing them |

Grideris
Fleet Coordination Commission Fleet Coordination Coalition
296
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Posted - 2012.11.06 15:44:00 -
[44] - Quote
CCP Fozzie wrote:Want to make this clear to everyone, the stuff in this blog is not coming on the 4th with Retribution. This blog covers some of what we are going to be working on in the beginning of next year.
As for the gang link nerf discussion. It's extremely clear that the addition of the 5% bonused T3s combined with the T2 gang link modules created a perfect storm with gang boosts. These have become far too powerful and it has become almost impossible to compete without a booster alt. We're not switching command ship and T3 bonuses straight up because 5% links are overpowered, so everyone should probably start getting used to that idea.
While I can see what you're saying about the 5% bonus being over the top, I for one would still like to see some specialisation for particular races as far as the bonus amount goes. While for the Command ships it's not as bad (as each has a unique combination) the Tech 3 ships have two identical sets of bonuses. What are the chances of making one of the three bonuses 2.5% or even 3%, depending on the race of the ship? (So Gallente gets Info War, Amarr Armour, Caldari Siege and Minmatar Skirmish)
Also, I hope more Caldari ships moving over to damage bonus for hybrids doesn't start to step on the Gallente's "TONS OF DAMAGE" motif they have going on. http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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Logic Luke
Ad Astra Vexillum The Unthinkables
6
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Posted - 2012.11.06 15:45:00 -
[45] - Quote
What about you start fixing shield capitals! like the ******* chimera.. COME ON CCP! |

HydroSan
GoonWaffe Goonswarm Federation
0
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Posted - 2012.11.06 15:45:00 -
[46] - Quote
"Myrmidon: this vessel is mainly fine, but it couldnGÇÖt hurt giving it a bit more drone bandwidth and bay to make it more of an improvement when compared to the Vexor.
Dominix: still remains a popular ship. It is fairly good, except for the drone mechanics themselves, which are terribly outdated. While we are not certain when this can be tackled, it definitely has high priority on our to-do list.
Hyperion: the hull could be improved, but again most of the issues come from passive versus active tanking problems"
Basically Gallente sucks because the game mechanics suck. Can we just get fixes to active tanking and drones? Drone UI needs to be completely redone. This AI rat killing drones change needs to be axed. Active tanking needs to be changed or the hyperion bonus changed to passive resistance buff. |

Tiregn
New Eden Mining and Industry Inc.
6
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Posted - 2012.11.06 15:47:00 -
[47] - Quote
I like that you are looking hard at getting rid of off-grid boosting.
If you do that, can you please make gang-links stay on like any other module, and not kick off any time you enter warp? Many times fleets on the field warp around trying to get in position on each other. Having to constantly remember to turn links on is a pain. Any thoughts on that one? |

Natasha Liao
Red Federation RvB - RED Federation
24
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Posted - 2012.11.06 15:48:00 -
[48] - Quote
CCP Ytterbium wrote:Prophecy: expected to be changed to a drone boat. This is a role revamp that will radically modify its slot and fitting layout. It will most likely have less bandwidth but more drone bay than the Myrmidon. Millions of Amarr voices screamed out in pain and were then silenced. Part of me died inside as I read that... 
On a serious note: If I wanted a Myrmidon, why wouldn't I just fly one to begin with?
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Alara IonStorm
3405
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Posted - 2012.11.06 15:48:00 -
[49] - Quote
Just an opinion on the baser hull stats.
I think you should + up BS Scan Res a tiny bit. Around 140-165 Standard max skill making them around Battlecruiser Level if they dump in a Sensor Booster but still very slow at locking Frigates and Cruisers.
I also think that lessening the Cap use of the 100MN MWD would be a big boon especially to Amarr who suck and Gallente who need mobility. Perhaps to around 4-5 minutes instead of 1.5 to 2.5 min with only the MWD running. Frigates / Dessies are stable, Cruisers get about 3.5 (think it should be brought up a tiny bit), Battlecruisers around 12-Stable so 5ish would be a real good buff.
Basically make it so a Heavy Cap Boost isn't a major req just for having an MWD and make it so Battlecruisers / Cruisers don't have 10-15 Sec lock times but more 7-10.
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CCP Fozzie
C C P C C P Alliance
2156

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Posted - 2012.11.06 15:48:00 -
[50] - Quote
HydroSan wrote: Basically Gallente sucks because the game mechanics suck. Can we just get fixes to active tanking and drones? Drone UI needs to be completely redone.
Those are going to be a different dev blog Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Bubanni
ElitistOps Pandemic Legion
538
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Posted - 2012.11.06 15:49:00 -
[51] - Quote
Looks good :)
For the pos situration, perhaps simply make the module unable to activate within 10km of a pos shield, 10km within a station and 10km within a stargate (kinda like smartbombs?)
I still think they should be able to boost from across a system, so they aren't forced to be on same grid, my arguement mainly comming from a tacklers point of view (someone who chases stuff from the other side of system, skrimish links are good to have to increase chance of catching someone)
well 10km might be a bit much for gates and stations... but that is mainly to prevent the "then I just sit on station and dock when someone tries to kill me, or jump the gate into high sec.".. siturations... while also on a pos the links will find themselves in a situration where they could get ganked before getting under the shields again
For people who use hard to probe t3 links, I personly think the each link should increase the signature by 10% per link, perhaps decrease strenght of Sensor strenght by 5-10% at the same time (this is a huge nerf to safespot links, as even a modest prober would be able to find them then while their links are active, also it makes sense that the links would increase the signature as it sends out "stuff" into space)
for tiericide plans :) it sounds pretty good, but I am also a big fan of interceptors, perhaps you should look at t2 frigs at the same time as command ships? and perhaps the t2 ewar frigs?
and for active reps bonused ships, why don't you include remote reps into that bonus, it would make ships like hyperion, myrmidon , cyclone... and so on, more practical in fleets (eventhough they have higher chance to be alphaed, they would potentially be able to tank more dps... 37.5% more hp recieved from reps at level 5
Also, I suggested before that you get someone to look into warp mechanics, so smaller ships accelerate faster to their max warping speed, (so a 14.5 AU/s ship reaches its top AU speed, just as fast as a 3 AU/s ship... lets say 5 sec just for fun, 5 sec to reach 14.5 au/s or 5 sec to reach 3 au/s, instead of the constant acceleration^2 we have now that is the exact same for all ships) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

fukier
Flatline.
114
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Posted - 2012.11.06 15:49:00 -
[52] - Quote
Pattern Clarc wrote:Your current plan for the Ferox is doomed. Short range shield brawlling is the key here.
Brutix should have a utiliy high and active armour tanking bonuses should diaf. Otherwise, please proceed.
i agree...
though personally for racial flavour i would prefer caldari adopt a ROF instead of a damage bonus...
as this would make caldari higher DPS and make Galente Higher bust damage.
also i would not get rid of the tanking bonus for the brutix just increase to 10% per level and make it also affect incomming external armour RR. i would also make the bonus affect the effectiveness of ERNM...
This would allow a brutix to either setup for small pvp (active tanking)
or passive fleet setup using ERNM... instead of armour plates which slow the ship down and make it harder to turn... At the end of the game both the pawn and the Queen go in the same box. |

Mirei Jun
Right to Rule Test Friends Please Ignore
42
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Posted - 2012.11.06 15:49:00 -
[53] - Quote
All sounds good. The devil is in the details.
Question:
When are T2 cruisers going to be adjusted? After December 4th quite a few hulls, HACs in particular will not bring enough options compared to their T1 counterparts.
The cost/efficiency ratio on T2 cruisers compared to T1s is going to fall pretty close to zero. |

Intaki Kauyon
Quantum Cats Syndicate Drunk 'n' Disorderly
7
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Posted - 2012.11.06 15:49:00 -
[54] - Quote
CCP: Would like a more clear representation of the BC/Destroyer skill changes.
Quote:Reimbursement details: GÇóLet us repeat again: if you could fly it before, you will be able to do so after the change. Technically it means if you are able to fly an Oracle by having Amarr Cruisers 3 and Battlecruisers 3, we will remove the Battlecruisers skill from your character and give you Amarr Battlecruisers at 3. If you had Battlecruisers at 3 and Caldari Cruisers 3 instead, you would not receive Amarr Battlecruisers but the Caldari Battlecruisers skill at 3 instead. The same principle work with the Destroyers skill. GÇó With the way nested skill requirements work in EVE, it also means that you will still be able to fly an Apocalypse even if you donGÇÖt have the Amarr Battlecruiser skill trained at 4 after the change. It wonGÇÖt matter as long as you have the Amarr Battleship skill at the proper level.
With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now.
That's all fine and well. But while you are warning us on what to train now, please help us understand the change. You talk about BC skills translating based on the race you own via Cruiser or Frigates, but you don't say how that translates based on reverse. For instance:
If I have currently:
BC to V Gall Cruiser to V but Caldari Cruiser to IV
Do I get each one of the 4 BC new skills to V just becuase of current BC is V, or do I get:
Gall BC to V but Caldari BC to IV
?
I think one extra bullet in your explination would clear this. Basically, what I want to know is, if I like flying Nados now at V, do I need to slip in Minnie Cruiser to V before this change even though I have BC to V? |

NoT KwarK
LP Incorporated
0
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Posted - 2012.11.06 15:49:00 -
[55] - Quote
I am super excited for the CS changes, more viable ships is always awesome! |

Antoine Jordan
SUNDERING Goonswarm Federation
17
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Posted - 2012.11.06 15:50:00 -
[56] - Quote
So if I have Battlecruisers V and Amarr Cruiser III, after the patch I'll have Amarr Battlecruiser V, right? So that I can fly them to the same effectiveness I could before the patch. |

Creat Posudol
German Oldies
61
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Posted - 2012.11.06 15:51:00 -
[57] - Quote
This sounds very promising! I especially love the mention of drone-mechanics-overhaul, hope it will be possible to fit into the next expansion. Similar feelings came up when I read about the "passive versus active tanking problems", so there might be a change on the horizon as well (I hope).
Truly EXCELLENT blog! Asking us early about changes: promised and delivered! I'm impressed! |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
111
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Posted - 2012.11.06 15:52:00 -
[58] - Quote
Very good news overall, but it sounds like you guys don't want to tiericide the larger hulls. The devblog doesn't mention giving all 'combat' Battleships and all 'attack' Battleships the same amount of slots.
Please have a look at my plea against active tanking boni too:
Why active tank boni must go I accidentally... the bookmark. How much is it worth? |

Ravcharas
GREY COUNCIL Nulli Secunda
184
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Posted - 2012.11.06 15:52:00 -
[59] - Quote
If you make crosstraining take longer, it will be more important to pick the "right" race when you create your character. There is very little relevant information made available to new players at that stage. |

Smoking Blunts
ZC Industries Dark Stripes
347
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Posted - 2012.11.06 15:52:00 -
[60] - Quote
CCP Fozzie wrote:Want to make this clear to everyone, the stuff in this blog is not coming on the 4th with Retribution. This blog covers some of what we are going to be working on in the beginning of next year.
As for the gang link nerf discussion. It's extremely clear that the addition of the 5% bonused T3s combined with the T2 gang link modules created a perfect storm with gang boosts. These have become far too powerful and it has become almost impossible to compete without a booster alt. We're not switching command ship and T3 bonuses straight up because 5% links are overpowered, so everyone should probably start getting used to that idea.
even at 3 and 2% gang link alts are still required to compete.
if your on grid in the fight risking your ship you should be getting 5% boost(same as it is today, just on grid), you want to hide in a pos or safe yeh you shouldnt get 5%. OMG when can i get a pic here
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