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Thread Statistics | Show CCP posts - 28 post(s) |

MinefieldS
1 Sick Duck Standss on something
161
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Posted - 2012.11.06 20:17:00 -
[301] - Quote
xo3e wrote:Quote:lol my main char has 11:1 k/d ratio w/ 90% solo kills, never used links lol my main char has 9999999:1 k/d ratio w 140% solo kills. using only augoror and prophecy and ganking M-O camps cool story bro
A pleasure to meet you, Garmon. |

Wrathful Hawk
Warsmiths Warsmiths.
7
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Posted - 2012.11.06 20:17:00 -
[302] - Quote
Inb4 people without an ability to think relatively: Just to be clear, that's 100% of maximum potential bonus against 66% of maximum bonus, i'm not trying to say you'll get 100% bonus to EHP / Velocity etc.
Wrathful Hawk wrote:As usual there's STILL going to be NO point to fly command ships over Tech 3 Cruisers.
Lets see, do i want to have a fleet booster that's going to buff as one of the following options
Armor & Skirmish - EHP & Point Range Siege & Skirmish - EHP & Point Range Siege & Info - EHP & EW bonus Armor & Info - EHP & EW Bonus
OR as one of THESE following
Armor & Skirmish & Info - EHP & Point Range & EW Bonus Siege & Info & Skirmish - EHP & Point Range & EW Bonus Armor & Info & Skirmish - EHP & Point Range & EW Bonus Siege & Skirmish & Armor - EHP & Point Range & EHP
Sure the boosts are a third lower than the command ships, but when the decision comes down to one fleet booster that gives me 66% of bonuses over three sets of Links, or two of 100%, I'm going to pick the one that offers more variation EVERY time. I'm losing 2% overall bonus sure but when you actually think about it, which are you going to prefer? The worst of the four is the Loki which offers bonuses to both tank types and point range / speed, but in any fleet, give me a very simple choice of the above and i'll pick proteus/ legion & tengu near enough every time.
The loss of 33% EHP bonus & Skirmish can be easily negated by and improved upon by better EW (especially with TD's becoming the all powerful mod they're about to become.) and the loss of 33% EHP bonus & Info can easily be negated by an increase to a fleets overall ab/mwd speed or range domination with points.
I'm sorry, but the choices are obvious to anyone with half a brain that doesn't rely solely on one game mechanic to win.. *cough* drake fleet * cough* goons *cough*
/rant.
I know which i'll choose every time.
And just a quick mention, if you're going to get skirmish boosts ON FIELD for armour, are you really going to use a slow lumbering prophecy hull over a tech 3 cruiser with insane speeds? I think not.
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xo3e
The Deliberate Forces HYDRA RELOADED
57
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Posted - 2012.11.06 20:26:00 -
[303] - Quote
Quote:There will be a new skills that will boost your sensor strength and the jamming gets a bit nerfed in Retribution. Thread is in Test server feedback subforum.
problem with ecm is not How often you will be jammed... problem that you WILL be jammed sooner or later and your target WILL escape OR you will be unable to escape because you cant kill that ship fast enough, before rescue rangers Signature removed. Navigator |

Alara IonStorm
3406
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Posted - 2012.11.06 20:28:00 -
[304] - Quote
xHxHxAOD wrote:who snipes with a ferox People keep focusing on the word Sniper for all things Rail related instead of thinking mid range 50km/ish.
I say leave Sniping to the Naga and make the Moa and Ferox good Dmg Dealers in the 40-50km field with the Ferox being more tank and the being more Speed / Agility. Let the Drake keep its resist bonus be the tankyist and let the Ferox do more Dmg under 50Km with a 60k EHP tank.
60k EHP with Blasters and 7 Dmg bonused turrets are good enough, no need for a resist bonus, Opt will give it a true duel role. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
20
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Posted - 2012.11.06 20:28:00 -
[305] - Quote
xo3e wrote:problem with ecm is not How often you will be jammed... problem that you WILL be jammed sooner or later and your target WILL escape OR you will be unable to escape because you cant kill that ship fast enough, before rescue rangers
I heard Badgers don't shoot back. Ugleb > and TDR won't log in so long as their core members are demotivated for whichever reason is in flavour this week |

Sheynan
Lighting the blight
111
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Posted - 2012.11.06 20:28:00 -
[306] - Quote
You can't fit 9 links to your T3.
For some fleets, I'd happily take the commandships, for example a Damnation with SigTank&Amor Resists&Rapid Repair over any T3 combination. |

M1k3y Koontz
Blackened Skies Nulli Secunda
54
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Posted - 2012.11.06 20:30:00 -
[307] - Quote
100% support the T3 & Command Ship changes.
100%
How much herp could a herp derp derp if a herp derp could herp derp. |

Harvey James
Deep Core Mining Inc. Caldari State
101
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Posted - 2012.11.06 20:31:00 -
[308] - Quote
I think the battleships need to be moved around a little:
Attack Raven a larger caracal: a range ship needs to be mobile Apoc a larger omen: needs more dps than the op range bonus where you can hit 80km with scorch insane range!!! tempest a larger stabber: essentially a T1 mach would give it a role rather than its mix of this and that. Megathron a larger Thorax perhaps with a little less EHP nerf please than the thorax got.
Combat phoon: as is but with more focus on torps and armour tank. allows missile users an armour tanker option useful in armour fleets geddon: i was assuming would follow the drone line so they have a droneboat or why extend the line to bc and stop? abbadon; needs better cap. Hyperion: needs better armour rep bonus/ armour reps needs a buff also. domi, Maelstrom, rokh are all fine mostly.
I also feel lasers at all sizes have too good range aswell as missiles i think both need more work especially to rebalance TE/TC. |

Mr Burns91
Yulai Guard 1st Fleet Yulai Federation
6
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Posted - 2012.11.06 20:33:00 -
[309] - Quote
On the subject of Command ships:
I would be a fan of just switching the T3 and Command ship bonus percent. Everyone likes the +5%
So command ships would have 5%/level and t3's would have 3%/level |

Conjaq
Sons Of 0din Dark Therapy
5
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Posted - 2012.11.06 20:34:00 -
[310] - Quote
Good changes overall, i can't wait to see how the changes for off grid boosting, and command ships will pan out. I however got one question.
CCP randomly talk about active tanking / passive tanking. - Is there an ETA on when we get more info about this? If at all there is going to be changes regarding this. id really like to know if CCP think there is a problem with the balance of this, or if they consider it good enough?
I still think it's odd that a cumbersome slow ship(armor tanking) have the shortest ranged ammo in the game(hybrids) .. No complaining ment, just thinking out loud here :)
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Marlona Sky
D00M. Northern Coalition.
1805
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Posted - 2012.11.06 20:43:00 -
[311] - Quote
xo3e wrote:Quote:Sorry, you are a niche i am. and i dont like that ccp thinks, that balancing large fights is worth killing a niche for dedicated power players give us something in exchange at least. like removing ecm drones or making armor tank adequate in solo pvp Look, I know how you feel. I prefer smaller scale combat myself. What you have to realize that until mechanics such as line of sight or something equivilant; larger gangs will use whatever boost to small scale combat and amplify it like a mother ******. The only thing a small fleet can do against a larger one, outside of bomber runs, is get in tier 3 alpha tornados and get warp ins and attempt to snipe one dude and gtfo.
Not really a lot of options.
Remove local, structure mails and revamp the directional scanner! |

Malaclypse Thorn
Broken Anvil The Jagged Alliance
0
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Posted - 2012.11.06 20:44:00 -
[312] - Quote
What i desperately want to know for the battlecruiser/destroyer racial split is this:
What if i have battlecruiser 5 and minmatar cruiser 4? What level, then, will minmatar battlecruiser be? |

Tippia
Sunshine and Lollipops
10261
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Posted - 2012.11.06 20:45:00 -
[313] - Quote
Malaclypse Thorn wrote:What i desperately want to know for the battlecruiser/destroyer racial split is this:
What if i have battlecruiser 5 and minmatar frigate 4? What level, then, will minmatar battlecruiser be? Zero, unless you also have Minny Cruiser III. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Malaclypse Thorn
Broken Anvil The Jagged Alliance
0
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Posted - 2012.11.06 20:46:00 -
[314] - Quote
Tippia wrote:Malaclypse Thorn wrote:What i desperately want to know for the battlecruiser/destroyer racial split is this:
What if i have battlecruiser 5 and minmatar frigate 4? What level, then, will minmatar battlecruiser be? Zero, unless you also have Minny Cruiser III. yesyes i went back and edited, i put the wrong word there :3
But despite that i do think you know what point i meant to convey, which skill takes higher priority? cruiser or battlecruiser? Frigate or destroyer? |

Wu Phat
Exanimo Inc Unclaimed.
28
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Posted - 2012.11.06 20:51:00 -
[315] - Quote
Who do I kiss for coming up with the command ship change. Also please fix the domi and the raven up real good please. |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1838
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Posted - 2012.11.06 20:52:00 -
[316] - Quote
Quote:As a side note, as we announced a while ago, we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid. Command and Tech3 ships providing that much of an advantage should commit to an engagement instead of being safely parked inside a POS bubble.
Thank you God!
Another question though...since this so called "Tiericide" is being done...does this mean that ALL ships will be able to be insured equally or will current T2 and T3 ships still not provide a credible and worthwhile return for insuring them?
I bring this up because if the insurance options are not balanced for all ships to be equal...you will still have tiers. EVE is not about PvP.-á EVE is about the SANDBOX! |

Aglais
Deep Core Mining Inc. Caldari State
155
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Posted - 2012.11.06 20:52:00 -
[317] - Quote
So status quo for battleships doesn't change, and the Caldari 'hybrid tank brawler' line just falters and dies for the battlecruiser class before returning with the Rokh. And then Caldari don't even have an 'attack' battleship, whatever that's supposed to mean, with the Raven likely not being improved very much.
This is easily the most disappointing bunch of the rebalancing efforts, by far, IMO. |

Malaclypse Thorn
Broken Anvil The Jagged Alliance
0
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Posted - 2012.11.06 20:56:00 -
[318] - Quote
On a sidenote i love gallente ships, and looking at the changes planned for the battleships makes me wary that what needs to be done will not be done. Namely the hyperion desperately needs different bonuses. I know its comparable to the maelstrom's bonuses, but with the existance of the ASB, that bonus is actually useful, whereas the armor repair bonus on a battleship is next to pointless. I believe the hyperion should drop the repair bonus and gain an armor amount or resist bonus in its place. Now this puts the maelstrom's bonuses in a strange place making it the only active tanked battleship that exists, but is that so bad? Haven't minmatar ships always had strange bonuses compared to the rest anyway? I just really want to see some level of gallente resurgence, our ships have been so bad for so long, and it makes me sad because i love their playstyle.
Also shouldn't our ships (being the shortest range but some of the highest damage) also be able to move very quickly or at least be highly agile in order to make up for the range of EVERY other ship? Even projectile weapons have a massive edge over gallente guns on account of their huge falloffs. Most gallente ships are brawlers, the talos is the first ship of its size in gallente to actually be ABLE to kite, and thats fun. But the myrm, brutix, thorax...they all brawl and i wish to see them get speed or agility increases, CALL ME CRAZY, but yeah. |

fukier
Flatline.
114
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Posted - 2012.11.06 20:56:00 -
[319] - Quote
do you have any plans to make nos usefull again? like if you have more cap then the target you get something like 50% of the max nos amount and if you have less cap you get full nos amount?
At the end of the game both the pawn and the Queen go in the same box. |

Metal Icarus
Deep Core Mining Inc. Caldari State
352
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Posted - 2012.11.06 20:58:00 -
[320] - Quote
wait wait wait....
For smart people who trained these skills when teh changes were first uttered with BC5 and destroyers 5, will they just have every racial destroyer, and racial BC skill at 5?
Or will they get SP that will cover those amounts?
(holy ******* **** I hope we get sp) |
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Ranger 1
Ranger Corp
2714
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Posted - 2012.11.06 21:03:00 -
[321] - Quote
Warde Guildencrantz wrote:Grideris wrote:
Also, I hope more Caldari ships moving over to damage bonus for hybrids doesn't start to step on the Gallente's "TONS OF DAMAGE" motif they have going on.
No, I think it's more of moving towards fixing the Caldari's "NO DAMAGE WHATSOEVER" motif they have going on their "we only want you to use rails too bad they suck" boats. Bienator II wrote:Quote:Oracle, Naga, Talos and Tornado: are mostly fine, except for the mobility which is a little too high, and signature radius, which could be increased a bit. Apart from this, little needs to change. oracle has a double gun cap use bonus. This is is a wasted bonus compared to the other three. Cap use bonus should be a role bonus, since its the role of the ship to be able to use that large laser guns. The BC bonus should be something which makes the ship special. wasting one bonus attribute just to be able to fire the guns is not cool at all. They typically have addressed gun cap bonuses with something less pointless (see the new maller for example) Frankly, since one of the reasons for have the heavy cap use mechanic be part of lasers to discourage their use on non-Amarr ships, I have always felt that instead of using a cap use bonus they should instead simply let all Amarr ships have a naturally higher cap recharge rate than other races.
This would facilitate their weapons systems, their frequent use of Nuets, and active armor tanking (yeah I know, they prefer Amarr use buffer armor tanks instead, but I feel the point still stands... let Gallante get huge boosts for repair amount while Amarr has the cap to easily run multiple armor rep setups). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Harvey James
Deep Core Mining Inc. Caldari State
101
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Posted - 2012.11.06 21:03:00 -
[322] - Quote
fukier wrote:do you have any plans to make nos usefull again? like if you have more cap then the target you get something like 50% of the max nos amount and if you have less cap you get full nos amount?
It would be nice if you got the same drain amount until the target actually runs out of cap!!!! it doesn't make sense that it just stops cos you now have more cap than the target ship...... |

Onyx Nyx
Perkone Caldari State
88
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Posted - 2012.11.06 21:05:00 -
[323] - Quote
I have a bunch of characters for different dedicated roles, varying from flying capitals to falcon alts. Will I be able to do these things after patch or will I be forced train destroyer and battlecruiser skills?
NightmareX wrote:I remember that movie. I was in the same corp as lofty29 when he made that movie. And that corps is as you know, called Infinitus Odium  . And here is a nice secret: lofty29 was only 14 or 15 years old when he made those movies.
Ironically, he discovered TF2 and drugs after which afaik he is still very committed to. Something that whoever draw up these changes also must've discovered. I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |

Escomboli
Hammer Holding Wrong Hole.
3
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Posted - 2012.11.06 21:08:00 -
[324] - Quote
I understand the whole rebalancing of ships, but what I don't understand is making every ship have a racial training for it. All this does is make it harder for newer players to be able to field multiple races of ships. It also makes everyone have to spend more time, which means more subscription money, to train certain things up.
I say boo hiss on this. A terrible terrible ploy to get more money out of us.
I am also curious if we have, let's say gal cruiser 3/BC 5 if we will get the racial BC skill @ 5. If not, it will be a large black rubber dildo being slid up our asses. |

Tippia
Sunshine and Lollipops
10261
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Posted - 2012.11.06 21:09:00 -
[325] - Quote
Malaclypse Thorn wrote:yesyes i went back and edited, i put the wrong word there :3
But despite that i do think you know what point i meant to convey, which skill takes higher priority? cruiser or battlecruiser? Frigate or destroyer? Then you'll get BC V.
The cruiser skill doesn't provide any bonuses GÇö it just allows you to fly the ship. It's the BC skill that determines your bonuses for the BCs you can fly, so those are the ships and bonuses that will be retained in the shift-over.
[Racial] Cruiser III (and above) + BC [whatever] GåÆ [Racial] Cruiser III (or above) + [Racial] BC [whatever]. [Racial] Cruiser I or II + BC [whatever] GåÆ [Racial] Cruiser I or II. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Berendas
Clandestine Vector THE SPACE P0LICE
318
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Posted - 2012.11.06 21:09:00 -
[326] - Quote
For my part, the BC and BS changes look stellar and there isn't much I would have differently... Except for the changes to the Typhoon. I would hate to see the hyper-versatility it offers disappear. The Typhoon embodies what it is to be Minmatar, and losing such a fantastic jack-of-trades hull to fill the niche role of missile brawler feels like it leaves Minmatar pilots with a loss (especially considering that missiles are at best an ancillary weapon system to Minnie players).
My only other point of concern is that I would IMPLORE CCP to fast track the changes to off grid boosting. I cannot stress enough how toxic a mechanic off grind links are, especially to the roaming, small gang, and solo playstyles. I can't think of many ship or module related issues that deserve a higher priority than this one.
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NEONOVUS
Saablast Followers
32
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Posted - 2012.11.06 21:10:00 -
[327] - Quote
A simple way to fix the tier 3 battle cruisers would be to swap their bonuses. That is make it so you need skills to fit a rack of the biggest guns. This I think would make Battleships return to being used as they would be able to immeadiately use all the largest guns as opposed to training a lvl 5 skill. In addition it would give the BS a definite feild advantage in that they receive more damage and bonuses as one increases the skill making them distinct from overtanked teir 3s. |

Markus Reese
Incertae Sedis
264
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Posted - 2012.11.06 21:17:00 -
[328] - Quote
Berendas wrote:For my part, the BC and BS changes look stellar and there isn't much I would have differently... Except for the changes to the Typhoon. I would hate to see the hyper-versatility it offers disappear. The Typhoon embodies what it is to be Minmatar, and losing such a fantastic jack-of-trades hull to fill the niche role of missile brawler feels like it leaves Minmatar pilots with a loss (especially considering that missiles are at best an ancillary weapon system to Minnie players).
I like the thought behind it, but in terms of turret use, they really aren't usable on the typhoon as apposed to a tempest or maelstrom. The issue is that of the tornado where with a speedy typhoon, you will out track your own guns eliminating the fast combat potential to it. Personally, I like the idea of making the tornado like a old school torpedo ship. Fast and circle for the kill. I think the turret bonus replaced to make it the minmi ewar battleship would be a fun thing to fly. Painter and torps with some speed, seems minmatari to me. |

Dersen Lowery
Knavery Inc. StructureDamage
151
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Posted - 2012.11.06 21:21:00 -
[329] - Quote
Ranger 1 wrote:Frankly, since one of the reasons for have the heavy cap use mechanic be part of lasers to discourage their use on non-Amarr ships, I have always felt that instead of using a cap use bonus they should instead simply let all Amarr ships have a naturally higher cap recharge rate than other races.
Then you can fit autocannons to it and bathe in oceans of capacitor.
It might be more to the point to just have racial bonuses. Nothing wild or huge, just a nudge in the direction of the favored weapon system. Pulling some ideas out of thin air:
Amarr: -10% bonus to laser capacitor use Gallente: +10% bonus to hybrid tracking Minmatar: +10% bonus to projectile falloff Caldari: -10% bonus to hybrid powergrid
Also, if fleet boosters are moving on grid, which is fine with me, maybe the BCs should be field (or wing) command ships, and the fleet command ships should become T2 battleships? That would make the fleet command ships less vulnerable in large fleets, but the battleship would be a cumbersome addition to a small gang. T3s would have a niche with fast/kiting gangs. |

Lord Calus
Fractured Core Fatal Ascension
43
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Posted - 2012.11.06 21:24:00 -
[330] - Quote
I'm a big fan of how most of the post is saying how shield tanking is so superior to armor tanking, and that is causing a lot of the larger ship imbalence .... but we have no idea how to fix it LOL 
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