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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Vaerah Vahrokha
Vahrokh Consulting
1954
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Posted - 2012.11.06 18:19:00 -
[211] - Quote
I like all the proposed changes except the Hurricane.
The ship is full of awesomeness even if it's not a "monster" like a Drake.
It's awesomeness comes exactly from its versatility (not for inner super-powers) and seeing it taken away really makes me sad. I literally have fun at experimenting zillions and zillions of new setups with it, it's really that great. What good is going to do, to make it less great? If it got overpowered stats then nerf those, not the ship fun.
The Typhoon imo should not become a full missile boat. It's sig radius and speed would not really be valuable as they are now. Imo it should become a big Hurricane brother, that is versatile and in the middle between Mael and Tempest. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Ong
Born-2-Kill 0utNumbered
35
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Posted - 2012.11.06 18:21:00 -
[212] - Quote
Creat Posudol wrote:Ong wrote:Creat Posudol wrote:There is a lot of talk about boosting from behind a POS shield. I actually think this is fine (and should be possible) IF boosting is changed to ongrid boosting. So if you defend a POS, you can have the booster inside the shield, makes perfect sense. Obviously it is broken at the moment with Offgrid boosting, so a temporary fix might be in order that at least removes this ability for now, in other words: put it back once boosting is changed to be ongrid only!
To me it would be very sad if even people defending a pos couldn't boost from inside. You cant do a single thing inside a pos, cant lock let alone shoot/point even agro with smart bombs. Giving bonus from inside a pos is a broken mechanic, and leads to zero risk for the ship itself. T3 links can be scaned, commands on field can be killed, everything in this game should have risk. Well there is still a risk, but only if you defend the POS when coming out of reinforced (grated, the risk only comes into play once you fail to actually defend it). I kinda glanced over when the POS is being put into reinforced, but how often is it actually defended in that case? (Yes, I'm really asking, how many % of attacks to reinforce a POS actually encouter direct resistance?)
Im going to say hardly ever, to form a gang usually large enough to defend again a gang that's large enough to attack a pos takes times to form.
The mechanic however leads to people fighting else ware in system with links in a pos, this is the broken part that needs to be stopped not pos defences that will usually come with logy and be able to keep a command ship alive. |
Lynx Sawpaw
Black Lance Fidelas Constans
7
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Posted - 2012.11.06 18:22:00 -
[213] - Quote
@ CCP
Please don't forget how weak information warfare gang link bonuses are. Perhaps make them boost more than just ECM, increasing the effectiveness of target painting, sensor damps, neuts, and tracking disruptors.
I love skirmish warfare on Amarr because I love Amarr, but I think it makes more sense on the Gallente hulls for what the races represent. Amarr is the slow variation on armor tanking, much like Caldari is the slow version of shield tanking, and Gallente is the fast version of armor tanking, similar to Minmatar for shields. Gallente ships are the ones with the bonus to long range warp disruption for armor as well, much like Minmatar has a bonus to long range webbing.
Right now looking at the planned bonuses, Minmatar and Caldari are the only command ships who's bonuses actually match the race's purposes in a fleet. |
Johan March
Repercussus RAZOR Alliance
12
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Posted - 2012.11.06 18:24:00 -
[214] - Quote
In general, I really like tiericide and rebalancing.
But CCP's idea about making cross-training harder and T2 ship specialization has a big flaw: the cost of T2 ships. Outside of interceptors, covops, and assault frigs, T2 ships are stupid expensive. With T2 ships usually being about 20-30 times the cost of their t1 variant, PVP in these ships really isn't in the cards for your average new-ish player. How many six to nine month old players are going to be able to afford to PVP in Claymores? But I'm sure lots of players, myself included, used the way destroyers and BC's are done to fly different ships as the need arose.
Gallente MWD / cap / active tank / broken drone issues will keep Gallente usefulness down for a while.
Brutix and Ferox will continue to be outshined by the Talos and Naga. |
Weaselior
GoonWaffe Goonswarm Federation
3874
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Posted - 2012.11.06 18:25:00 -
[215] - Quote
CCP Fozzie wrote:Marlona Sky wrote:CCP Fozzie, Is there any plans to completely change information links to something more useful? Currently shield, armor and speed links help every ship. 99% of the time players will choose one of those three over information bonuses every day of the week and twice on Sunday. The current fleet hierarchy only sees real use of bonuses in the fleet and wing command spots. Which is tank and skirmish. Would changing the info bonuses to be bonuses to drones, which 90% of all ships in the game have, be an option? Also I am one of the 7 with max information bonuses on T3 and command ships. I trained max information warfare skills specifically for one Info Claymore fit for the AT. And then joined CCP before ever actually flying that ship on TQ. don't feel bad i trained information warfare all the way up to the mindlink before realizing i misread and it was the skirmish bonuses that affected warp disruptors |
fukier
Flatline.
114
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Posted - 2012.11.06 18:26:00 -
[216] - Quote
CCP Soundwave wrote:Harvey James wrote:Lors Dornick wrote:Jennifer A wrote:Would be cool if you fixed the HORRIBLE drone UI before you made half of the ships DRONEboats. You're sure that you want the game designers monitoring this thread getting involved in a long outstanding UI issue? There are better targets for that (5 y celebrating Karkur, Puncturis and "don't touch that button" Tuxford seems likely) and they appear to be well aware of it. Let's focus our balancing wrath on Ytterbium and his game designer minions ;) designer minions lol Technically they're my minions
yeah so what are your ideas for fixing active armour tanking?
any idea when we can get a blog about that becuase it seems to be a rather important topic due to the whole rebalancing thing... At the end of the game both the pawn and the Queen go in the same box. |
Denegrah Togasa
Rifterlings Damu'Khonde
1
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Posted - 2012.11.06 18:26:00 -
[217] - Quote
I understand the policy is if you can fly it before you can fly it after the patch, and this is an extreme corner case scenario. But what if i have BC at 5 and no cruiser skills does one just lose those skill points?
And yes i realize that it probably will not happen like that but i am extremely new and curious if i am going to go for this i want to go for the longest training first to get it out of the way and if it happens there isnt enough time do i just lose my points? |
Moraguth
Ranger Corp
45
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Posted - 2012.11.06 18:32:00 -
[218] - Quote
For the Tiericide work on BSs, have you considered making a ship that might be better for small gang, one better for large fleet, and one better for medium/support stuff? I can kill you with my brain too. It's genetic. |
Hannott Thanos
Notorious Legion
154
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Posted - 2012.11.06 18:36:00 -
[219] - Quote
Aaaargg. Raises! Raises the question. |
Reticle
Sight Picture
76
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Posted - 2012.11.06 18:39:00 -
[220] - Quote
Quote:With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now. Translation: this change will be made on Dec 4th |
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Max Kolonko
High Voltage Industries Ash Alliance
205
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Posted - 2012.11.06 18:40:00 -
[221] - Quote
CCP Fozzie wrote:Ming Tso wrote:CCP Fozzie wrote:[lots of quotes. Sorry to rehash something already answered, but I'm missing something. What happens if I DON'T have Racial Cruiser to III before the change, but I have Battlecruiser V. Let's say I have the following skills: Battlecruiser V Caldari Cruiser IV Minmatar Cruiser III Gallente Cruiser II Amarr Cruiser 0 What do I get then? Caldari Battlecruiser V, and Minmatar Battlecruiser V
After the patch You will need Cruis lvl 4 to train racial BC
But at the same time, if you had lvl 3 for that race you will still get racial BC skill at the same level as your current BC skill
So: Question 1
If I have: - caldari cruiser to lvl 3 - and BC to lvl 3 will I be able to train my new Caldari BC from lvl 3 to lvl 4 or will i need to train my cruiser to level 4?
Question 2
If i have: - caldari cruiser to 3, - Amarr cruiser to 5 - BC to 5 - and CS to 5
Will I be albe to use Nighthawk? I cant do it now, because of lack of Caldari cruise to 5, but after the patch i will have both: Caldari BC 5 and CS 5 - is that correct? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
MIrple
BSC LEGION Tactical Narcotics Team
159
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Posted - 2012.11.06 18:41:00 -
[222] - Quote
Lors Dornick wrote:CCP Soundwave wrote:Technically they're my minions Tsk tsk, management trying to get involved, as always :/
Sense it getting close to Christmas can they be elfs not minions. |
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CCP Fozzie
C C P C C P Alliance
2223
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Posted - 2012.11.06 18:42:00 -
[223] - Quote
Reticle wrote:Quote:With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now. Translation: this change will be made on Dec 4th
I'll come right out and say the skill changes will not come on December 4th with Retribution but that you should still seriously consider taking them into account when you pick your next skills. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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adopt
No Ducks Allowed Disaster Strikes
455
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Posted - 2012.11.06 18:43:00 -
[224] - Quote
When are these changes being rolled out, like a hard date. Hiding behind bullshit isn't helping those of us that now have to remap 6 months early because of your ******* changes. Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled.
FREE XOLVE ~ THE HERO TEST NEEDS |
Iam Widdershins
Project Nemesis
755
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Posted - 2012.11.06 18:44:00 -
[225] - Quote
I'm really surprised at the way you arranged the double bonuses on the command ships. Why does Amarr get skirmish while Gallente gets information? That seems incredibly outdated. Amarr have no remarkably fast ships, very few ships that rely on fighting particularly up close, and no ships that have any bonuses to tackle. Meanwhile Gallente, who was given the information warfare instead of skirmish, are known for having fast in-your-face skirmishing brawlers, but they have the recon ships with bonuses specifically for tackle range.
Amarr should be Armor and Info. Gallente should be Armor and Skirmish. Doing it otherwise makes no sense to me. Lobbying for your right to delete your signature |
Denegrah Togasa
Rifterlings Damu'Khonde
1
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Posted - 2012.11.06 18:45:00 -
[226] - Quote
Max Kolonko wrote:CCP Fozzie wrote:Ming Tso wrote:CCP Fozzie wrote:[lots of quotes. Sorry to rehash something already answered, but I'm missing something. What happens if I DON'T have Racial Cruiser to III before the change, but I have Battlecruiser V. Let's say I have the following skills: Battlecruiser V Caldari Cruiser IV Minmatar Cruiser III Gallente Cruiser II Amarr Cruiser 0 What do I get then? Caldari Battlecruiser V, and Minmatar Battlecruiser V After the patch You will need Cruis lvl 4 to train racial BC But at the same time, if you had lvl 3 for that race you will still get racial BC skill at the same level as your current BC skill So: Question 1 If I have: - caldari cruiser to lvl 3 - and BC to lvl 3 will I be able to train my new Caldari BC from lvl 3 to lvl 4 or will i need to train my cruiser to level 4? Question 2 If i have: - caldari cruiser to 3, - Amarr cruiser to 5 - BC to 5 - and CS to 5 Will I be albe to use Nighthawk? I cant do it now, because of lack of Caldari cruise to 5, but after the patch i will have both: Caldari BC 5 and CS 5 - is that correct?
I think you misread the blog it states that the changes are to needing racial BC to 4 for Battleships but there is no listed change to the requirements for needing anything to get Racial BC's. So assuming that doesn't change you just need Spaceship Command 4 to be able to train any of the Racial BC skills. |
Vera Algaert
Republic University Minmatar Republic
422
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Posted - 2012.11.06 18:46:00 -
[227] - Quote
adopt wrote:When are these changes being rolled out, like a hard date. Hiding behind bullshit isn't helping those of us that now have to remap 6 months early because of your ******* changes. those changes have been known to be coming ever since March I'm a NPC corp alt, any argument I make is invalid. |
iskflakes
Magnets Inc. Disaster Strikes
82
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Posted - 2012.11.06 18:46:00 -
[228] - Quote
CCP Fozzie wrote:Reticle wrote:Quote:With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now. Translation: this change will be made on Dec 4th I'll come right out and say the skill changes will not come on December 4th with Retribution but that you should still seriously consider taking them into account when you pick your next skills.
Great. 3 training plans completely screwed up, and no remaps available to deal with this. Please give us more remaps, or sell them for aurum or something. I really don't want to spend 50 days training destroyers & battlecruisers out of remap. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |
adopt
No Ducks Allowed Disaster Strikes
455
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Posted - 2012.11.06 18:49:00 -
[229] - Quote
Vera Algaert wrote:adopt wrote:When are these changes being rolled out, like a hard date. Hiding behind bullshit isn't helping those of us that now have to remap 6 months early because of your ******* changes. those changes have been known to be coming ever since March
Doesn't help the fact the character in question has been training for the last 2 years. Even with the early announcement I didn't want to ruin it's skill training for an entire year to train a single skill 5. Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled.
FREE XOLVE ~ THE HERO TEST NEEDS |
Julius Foederatus
Hyper-Nova
141
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Posted - 2012.11.06 18:49:00 -
[230] - Quote
Leave my Astarte alone you bastards, it doesn't need any link bonuses. Why on earth would you need to mess with the Field/Fleet dichotomy when no one has complained about it? |
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Fon Revedhort
Monks of War
811
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Posted - 2012.11.06 18:50:00 -
[231] - Quote
Iam Widdershins wrote:I'm really surprised at the way you arranged the double bonuses on the command ships. Why does Amarr get skirmish while Gallente gets information? That seems incredibly outdated. Amarr have no remarkably fast ships, very few ships that rely on fighting particularly up close, and no ships that have any bonuses to tackle. Meanwhile Gallente, who was given the information warfare instead of skirmish, are known for having fast in-your-face skirmishing brawlers, but they have the recon ships with bonuses specifically for tackle range.
Amarr should be Armor and Info. Gallente should be Armor and Skirmish. Doing it otherwise makes no sense to me. Tbh, the whole concept that one race is capable of skirmishing and the other one is mostly blobtastic is utterly stupid. I want to use Amarr for hit-and-run stuff just like I want to use Matari, Caldari and Gallente for it. 14 |
Harvey James
Deep Core Mining Inc. Caldari State
98
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Posted - 2012.11.06 18:51:00 -
[232] - Quote
Julius Foederatus wrote:Leave my Astarte alone you bastards, it doesn't need any link bonuses. Why on earth would you need to mess with the Field/Fleet dichotomy when no one has complained about it?
Are you sure about that? Fanfest springs to mind why does Fleet CS do virtually no dps? |
Julius Priscus
8
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Posted - 2012.11.06 18:51:00 -
[233] - Quote
off grid boosting will not take a huge hit in high sec..
fleets if you call them that will use out of corp boosters on grid. |
Clolo
Article 47
17
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Posted - 2012.11.06 18:52:00 -
[234] - Quote
I may have herp derped it, but I currently have BC5 plus all racial cruiser skills to 5. Wen this change goes into effect I will have all racial BCs to 5, but will there be any sort of SP refund? I ask because those that get racial cruisers to 3 and have BC5 will get some free SP. |
iskflakes
Magnets Inc. Disaster Strikes
82
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Posted - 2012.11.06 18:52:00 -
[235] - Quote
adopt wrote:Vera Algaert wrote:adopt wrote:When are these changes being rolled out, like a hard date. Hiding behind bullshit isn't helping those of us that now have to remap 6 months early because of your ******* changes. those changes have been known to be coming ever since March Doesn't help the fact the character in question has been training for the last 2 years. Even with the early announcement I didn't want to ruin it's skill training for an entire year to train a single skill 5.
I feel your pain. It's ridiculous that they give advantage to players who happen to be Per/Will remapped when this change gets announced. Everybody else either has to spend 50 days training out of remap, or remap early and have to wait another year to get the skills they were missing. In my case it's completely impractical. If CCP would sell me a remap for 3 PLEX, I would do it. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |
Ravcharas
GREY COUNCIL Nulli Secunda
185
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Posted - 2012.11.06 18:54:00 -
[236] - Quote
Clolo wrote:I may have herp derped it, but I currently have BC5 plus all racial cruiser skills to 5. Wen this change goes into effect I will have all racial BCs to 5, but will there be any sort of SP refund? I ask because those that get racial cruisers to 3 and have BC5 will get some free SP. Why would you get a refund? You don't lose anything. |
Harvey James
Deep Core Mining Inc. Caldari State
98
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Posted - 2012.11.06 18:54:00 -
[237] - Quote
[quote=Julius Priscus]off grid boosting will not take a huge hit in high sec..
fleets if you call them that will use out of corp boosters on grid.[/quote
I would like to see ccp use the flagging system like logi will be shootable if they are neutral and interfere |
Dhaaran
Burning Napalm Northern Coalition.
1
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Posted - 2012.11.06 18:54:00 -
[238] - Quote
the main problem i see with gang link changes are as follows:
1. in a big fleet fight, command ships are way too easy to kill. say you got 200 people in fleet, then killing that one on-grid commandship that specialized in EHP links takes 30% EHP off the other 199. as you promote specialization, there will be no redundancy for this. the consequence of this fact is: if you want commandships on the grid, they need to have insane amounts of resists, say 500k+ EHP with a total cost for the ship of below 500m. otherwise they just instantly get killed and then everything else dies way faster than it atm, which is already too fast due to alpha.
2. the other thing OGB T3s have going for them that Commandships can not provide is Interdiction Nullification & Covert Ops Cloaks. this makes them extremely well suited for not getting tackled and killed when jumping in and allows them to cloak up while not fighting if there is not a friendly pos in system.
3. the reduction in overall EHP for proper fleets needs to be counterbalanced by either a reduction in the dps of all ships or a general increase to all ships EHP. in a day and age where you get fights with 1200+ people there is sufficient alpha around to instapop everything, which is neither skillful nor interesting gameplay and voids the role of logistics. higher resists allow logistics to be successful at what they are doing. |
Harvey James
Deep Core Mining Inc. Caldari State
98
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Posted - 2012.11.06 18:57:00 -
[239] - Quote
Dhaaran wrote:the main problem i see with gang link changes are as follows:
1. in a big fleet fight, command ships are way too easy to kill. say you got 200 people in fleet, then killing that one on-grid commandship that specialized in EHP links takes 30% EHP off the other 199. as you promote specialization, there will be no redundancy for this. the consequence of this fact is: if you want commandships on the grid, they need to have insane amounts of resists, say 500k+ EHP with a total cost for the ship of below 500m. otherwise they just instantly get killed and then everything else dies way faster than it atm, which is already too fast due to alpha.
2. the other thing OGB T3s have going for them that Commandships can not provide is Interdiction Nullification & Covert Ops Cloaks. this makes them extremely well suited for not getting tackled and killed when jumping in and allows them to cloak up while not fighting if there is not a friendly pos in system.
3. the reduction in overall EHP for proper fleets needs to be counterbalanced by either a reduction in the dps of all ships or a general increase to all ships EHP. in a day and age where you get fights with 1200+ people there is sufficient alpha around to instapop everything, which is neither skillful nor interesting gameplay and voids the role of logistics. higher resists allow logistics to be successful at what they are doing.
Your talking about the problems of blob warfare you can't ask for ridiclous EHP buffs to solve your problem |
Moraguth
Ranger Corp
45
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Posted - 2012.11.06 19:00:00 -
[240] - Quote
Dhaaran wrote:the main problem i see with gang link changes are as follows:
1. in a big fleet fight, command ships are way too easy to kill. say you got 200 people in fleet, then killing that one on-grid commandship that specialized in EHP links takes 30% EHP off the other 199. as you promote specialization, there will be no redundancy for this. the consequence of this fact is: if you want commandships on the grid, they need to have insane amounts of resists, say 500k+ EHP with a total cost for the ship of below 500m. otherwise they just instantly get killed and then everything else dies way faster than it atm, which is already too fast due to alpha.
2. the other thing OGB T3s have going for them that Commandships can not provide is Interdiction Nullification & Covert Ops Cloaks. this makes them extremely well suited for not getting tackled and killed when jumping in and allows them to cloak up while not fighting if there is not a friendly pos in system.
3. the reduction in overall EHP for proper fleets needs to be counterbalanced by either a reduction in the dps of all ships or a general increase to all ships EHP. in a day and age where you get fights with 1200+ people there is sufficient alpha around to instapop everything, which is neither skillful nor interesting gameplay and voids the role of logistics. higher resists allow logistics to be successful at what they are doing.
There's an ancient warfare technique known as misdirection. If you have a 200 man fleet, maybe try having more than 3 or 4 command ships. Especially if they're given more combat roles, maybe have 20 or 30 command ships. Nobody will know which one is giving the bonuses unless you have spies in your fleet feeding the enemies intel. I can kill you with my brain too. It's genetic. |
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