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1. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Garresh wrote: Rise DOES work with the community. He's a smart guy, but he's not perfect. So please quit trashtalking him for putting his nuts out here in kicking range. He's doing a damn good job so far, and I don't doubt he'll be watching the...
- by Altimo - at 2013.05.20 21:34:00
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2. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Hagika wrote: Gargantoi wrote: After 64 boring pages of us trying to put some sence into ccp and them giving a **** i say we give up is like trying to tell a oil company to lower the prices on fuel u'r talking with yoursel...
- by Altimo - at 2013.05.20 13:41:00
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3. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Mina Sebiestar wrote: Both tempests are sad barely touched ships they will performed as such poor. I don't have will to argue with ppl that don't want to listen to their player base on the issue. I will note tho that other ships all are getti...
- by Altimo - at 2013.05.18 15:47:00
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4. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Josilin du Guesclin wrote: Altimo wrote: 1. That only applies to how you use the ship, that doesn't change the fact it has a superior tank. No. If you don't need the boost bonus, the Mael has a poor tank, because it's buffer is poor. Q...
- by Altimo - at 2013.05.18 04:38:00
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5. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Josilin du Guesclin wrote: Altimo wrote: I beg to differ, if your talking about small fleet warfare the maelstrom excels in that with its dual asb set up. They're pointless if you have logi. We don't run battleships without logi, as a ru...
- by Altimo - at 2013.05.18 01:23:00
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6. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Josilin du Guesclin wrote: Some posts ago I mentioned that I tend to look at things from the perspective of small fleets. Fleets mean buffer tanks, and the Maelstrom's is fragile. I beg to differ, if your talking about small fleet warfare ...
- by Altimo - at 2013.05.17 22:28:00
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7. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Pattern Clarc wrote: Suliux wrote: Rebecha Pucontis wrote: The other option is Rise may be waiting to see the statistics after odyssey expansion has been released to see what changes are needed, if so then it...
- by Altimo - at 2013.05.17 19:02:00
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8. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Josilin du Guesclin wrote: [Tempest Fleet Issue, AC+Neuts] Gyrostabilizer II Gyrostabilizer II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damag...
- by Altimo - at 2013.05.17 18:57:00
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9. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise: Most of us here have requested a better slot layout either +1 to low or +1 to mid, and a 7.5% ROF bonus, or a fall off bonus, if you could give us those things combined with the speed changes, then we might be able to see the tempest be...
- by Altimo - at 2013.05.17 18:01:00
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10. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Josilin du Guesclin wrote: Again - the Typhoon is not faster than the 'Pest FI (in fact, with the same tank, it's faster). A 'Phoon FI is, but at no point have you said 'Typhoon fleet Issue'. The Typhoon is also not significantly more agile...
- by Altimo - at 2013.05.17 14:08:00
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11. Navy Skins - in Player Features and Ideas Discussion [original thread]
I was hoping we could see something more like this myself, this color scheme on the typhoon was what I was hoping we would get as a faction typhooon. CCP seriously, please?
- by Altimo - at 2013.05.17 13:16:00
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12. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: Pattern Clarc wrote: Don't forget that Rate of Fire Bonus isn't the same as Resistance Bonus, and that resistance bonuses got nerfed for completely different reasons - namely, they where too strong compared to active tank...
- by Altimo - at 2013.05.17 13:06:00
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13. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Josilin du Guesclin wrote: Sorry, I should have said - I was talking buffer tanks for small gang work with logis. A buffer tanked typhoon will work better than a TFI because it has more raw damage output, a larger drone bay to assist, bonu...
- by Altimo - at 2013.05.17 12:42:00
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14. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Josilin du Guesclin wrote: Iyacia Cyric'ai wrote: Why on earth did you NERF the tempest fleet issue? It wasn't very good to begin with... I'd even go as far as to say it was crap. Outclassed in damage by the Maelstrom and slower and less agi...
- by Altimo - at 2013.05.17 05:13:00
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15. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: Only in the ways you say you use it. In the ways others use it it will be a marked improvement. Even if one were to concede it was "just like the Golem" (I do not), it's a cheaper, easeir to train for, less jammable, more su...
- by Altimo - at 2013.05.14 19:02:00
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16. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: t h At would obviously be better at making t useful for pvp....so much better for PVE it'd get nerf right out from under us in short order. That's a big part of the problem, the difference between pvp and pve. And while th...
- by Altimo - at 2013.05.14 18:30:00
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17. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Jenn aSide wrote: I use missile ships for support, i don't salvage (corp noobs do that to give them an income) and I tend to use FoFs so I don't have to pay attention to it (so i can fly my mach/nightmare/whatever). And t...
- by Altimo - at 2013.05.14 18:14:00
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18. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: I've personally seen more CNRs in PVP than Nightmares and Bhaalgorns combined. It wasn't that uncommon before people hopped on the Tengu Craze. -Liang Was this when missiles were more common in PVP? Like before they nerf...
- by Altimo - at 2013.05.14 17:48:00
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19. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP. -Liang I just have to poke at this but seriously, how often is a CNR even used for PVP? I could be wrong, but I certainly don't hear o...
- by Altimo - at 2013.05.14 17:13:00
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20. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: The idea with the Tempest is that it fits really well into a lot of armor based compositions, acting more or less like an armor Maelstrom. It still has higher alpha than the Typhoon, with a lot more hp and similar utility. It go...
- by Altimo - at 2013.05.13 17:25:00
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