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Thread Statistics | Show CCP posts - 8 post(s) |
Josilin du Guesclin
University of Caille Gallente Federation
61
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Posted - 2013.05.17 20:34:00 -
[991] - Quote
Altimo wrote: More tank than a maelstrom? Uh, I don't think so, the mael gets a shield boost bonus, the tank on a mael depending on how you set it up is far superior to the Tempest fleet issue, provided you set up the maelstrom for tank.
Some posts ago I mentioned that I tend to look at things from the perspective of small fleets. Fleets mean buffer tanks, and the Maelstrom's is fragile.
Quote: If I want a smaller faster and more agile battleship, then I'll use a tornado, why would I spend 500 mill on a paper tanked fleet tempest? just because it has an extra low slot, but is virtually the same ship? Uh no I don't think so. Seriously if your suggesting we use this as a speedy armor tanked battleship, it's not going to work so well, feel free to try it yourself, you can right now on the regular server, never mind the test server.
If speedy armour tanked battleships are useless, why is everyone going on about how good the Typhoon FI is?
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Josilin du Guesclin
University of Caille Gallente Federation
61
|
Posted - 2013.05.17 20:39:00 -
[992] - Quote
Liang Nuren wrote:Josilin du Guesclin wrote: By the way, the market doesn't seem to have gotten the memo about the Tempest FI being terrible - they're going for more than Typhoon FI hulls right now, and as the latter are 40-50M ISK more than they were last week, it's not like the market hasn't reacted to the announced changes.
Out of idle curiosity, what's the production cost (including LP and tags) of a Typhoon Fleet vs a Tempest Fleet? -Liang That I can't tell you, off-hand, because I'm not an industrialist of any stripe.
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Liang Nuren
Heretic Army Heretic Initiative
3573
|
Posted - 2013.05.17 20:43:00 -
[993] - Quote
Josilin du Guesclin wrote:Liang Nuren wrote:Josilin du Guesclin wrote: By the way, the market doesn't seem to have gotten the memo about the Tempest FI being terrible - they're going for more than Typhoon FI hulls right now, and as the latter are 40-50M ISK more than they were last week, it's not like the market hasn't reacted to the announced changes.
Out of idle curiosity, what's the production cost (including LP and tags) of a Typhoon Fleet vs a Tempest Fleet? -Liang That I can't tell you, off-hand, because I'm not an industrialist of any stripe.
Let's just say that it's not surprising that the Pest is more expensive than the Phoon. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Josilin du Guesclin
University of Caille Gallente Federation
61
|
Posted - 2013.05.17 20:43:00 -
[994] - Quote
That needs fixing, then.
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Marlona Sky
D00M. Northern Coalition.
3711
|
Posted - 2013.05.17 22:07:00 -
[995] - Quote
ProphetGuru wrote:RE the Navy Domi, I don't understand the logic of leaving the split weapon bonus, to create brutal options, when removing them from the base ship made so much sense. It puts the ship back into one of those (kinda does a few things good but not great) categories. If we are making it a drone boat, lets jump in with both feet and do it. The slot difference and it becoming a combat ship are enough justification to make it a "navy" version without having different bonuses just for the sake of having something different. You are implying that it was not a drone boat to begin with.
The new bonus on the T1 variation is simply trash. CCP was wise enough to not translate it further onto the navy version. You should fit the navy version with a full rack of neutron blasters overloaded with void, flight of ogres, with a splash of triple mag stabs and triple drone damage mods.
An absolute dps **** machine. I'm just sad CCP took away the T1 version to allow for a reasonable priced version.
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Malcanis
Vanishing Point. The Initiative.
9439
|
Posted - 2013.05.17 22:22:00 -
[996] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes.
I like this change. The superfat geddon just felt weird to me.
1 Kings 12:11
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Altimo
Homicidal Teddy Bears
55
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Posted - 2013.05.17 22:28:00 -
[997] - Quote
Josilin du Guesclin wrote: Some posts ago I mentioned that I tend to look at things from the perspective of small fleets. Fleets mean buffer tanks, and the Maelstrom's is fragile.
I beg to differ, if your talking about small fleet warfare the maelstrom excels in that with its dual asb set up.
Quote: If speedy armour tanked battleships are useless, why is everyone going on about how good the Typhoon FI is?
Because the typhoon has more options as an armour tanked battleship that goes fast, it's got more versatility and it has drones.
You seem to be ignoring the strengths of the typhoon fleet issue, and no matter what you come up with, I will come up with a fit that has more dps than any tempest fleet issue you can put out.
I will say this again, the typhoon has the tempest beat in every single scenario, Close range, long range, buffer tank with damage, buffer tank with ewar, larger drone bay = more options. The typhoon is also faster natively, over all it is superior.
And I'll correct myself on this, what I meant to say is that a speedy armor tanked tempest is useless, because it loses the one thing it was supposed to be good at, which is a fast attack battleship. It also loses its damage potentiat because you fit armor tank and there goes your speed, and option for damage mods which the ship relies on.
Natively the typhoon can do more because it has more bonused weapons, and it has drones to aid them, so it has 3 sets of strengths going for it, the tempest has 1, which is the dual bonuses to projectiles. The speed doesn't give it an edge over other battleships, not when you have long ranged ships hitting you from over 100km away, and now with the TE nerf the tempest will have to move closer to get its targets with TE's, so an armor tanked tempest is just bad. because theres no fall off bonus to offset the need for tracking enhancers or tracking computers. And if you can't fit tracking enhancers because your armor tanking well have fun, not only are you slowed down but your range is not very good. If you're using tracking computers, you are losing slots for ewar. |
Animal Nitrate
Vanishing Point. The Initiative.
7
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Posted - 2013.05.17 22:34:00 -
[998] - Quote
Malcanis wrote:CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes. I like this change. The superfat geddon just felt weird to me.
Thanks v much for giving this some reconsideration and reducing the impact of the sig nerf. Of course I'd prefer no increase at all but this is a lot more tolerable. Thanks <3 |
Johnson Oramara
Science and Trade Institute Caldari State
54
|
Posted - 2013.05.18 00:07:00 -
[999] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes. Hey, that is a good start.
Would you also take another look at the CNR? At the moment it looks like the cute sort of animal with Raven and Phoon next to it while TFI is a real monster.
The advantages of the CNR currently include being able to hit smaller rats slightly better with fof missiles when jammed, and... err... that's about it...
Cheaper ships however perform very closely to it, which makes me wonder if it is worth the price tag. |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
54
|
Posted - 2013.05.18 00:28:00 -
[1000] - Quote
Going to throw this out there as a suggestion for the nmega...
8 Turrets, damage bonus instead of rof bonus for 10 relative turrets vs 9.3
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Josilin du Guesclin
University of Caille Gallente Federation
61
|
Posted - 2013.05.18 00:50:00 -
[1001] - Quote
Altimo wrote: I beg to differ, if your talking about small fleet warfare the maelstrom excels in that with its dual asb set up.
They're pointless if you have logi. We don't run battleships without logi, as a rule, so that's where I'm coming from.
Quote: I will say this again, the typhoon has the tempest beat in every single scenario, Close range, long range, buffer tank with damage, buffer tank with ewar, larger drone bay = more options. The typhoon is also faster natively, over all it is superior.
It doesn't have more buffer tank than the 'Pest FI. Check the stats.
Quote: And I'll correct myself on this, what I meant to say is that a speedy armor tanked tempest is useless, because it loses the one thing it was supposed to be good at, which is a fast attack battleship. It also loses its damage potentiat because you fit armor tank and there goes your speed, and option for damage mods which the ship relies on.
It's no longer an attack BS.
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Altimo
Homicidal Teddy Bears
56
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Posted - 2013.05.18 01:23:00 -
[1002] - Quote
Josilin du Guesclin wrote:Altimo wrote: I beg to differ, if your talking about small fleet warfare the maelstrom excels in that with its dual asb set up.
They're pointless if you have logi. We don't run battleships without logi, as a rule, so that's where I'm coming from. Quote: I will say this again, the typhoon has the tempest beat in every single scenario, Close range, long range, buffer tank with damage, buffer tank with ewar, larger drone bay = more options. The typhoon is also faster natively, over all it is superior.
It doesn't have more buffer tank than the 'Pest FI. Check the stats. Quote: And I'll correct myself on this, what I meant to say is that a speedy armor tanked tempest is useless, because it loses the one thing it was supposed to be good at, which is a fast attack battleship. It also loses its damage potentiat because you fit armor tank and there goes your speed, and option for damage mods which the ship relies on.
It's no longer an attack BS.
1. That only applies to how you use the ship, that doesn't change the fact it has a superior tank.
2. I'm not talking about HP wise, but how the ship is used along side its massive tank, the missile bonus + the drone bay gives it far more usability and options than the tempest fleet issue does.
3. Rise said it was meant to be the "Fastest" of the combat battleships. But then when you armor tank it....
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Josilin du Guesclin
University of Caille Gallente Federation
61
|
Posted - 2013.05.18 01:52:00 -
[1003] - Quote
Altimo wrote: 1. That only applies to how you use the ship, that doesn't change the fact it has a superior tank.
No. If you don't need the boost bonus, the Mael has a poor tank, because it's buffer is poor.
Quote: 3. Rise said it was meant to be the "Fastest" of the combat battleships. But then when you armor tank it....
It's still pretty fast - for a battleship, even armour tanked.
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Sisohiv
Center for Advanced Studies Gallente Federation
231
|
Posted - 2013.05.18 01:52:00 -
[1004] - Quote
Johnson Oramara wrote:Sisohiv wrote:I bought two Navy Scorpions. I can see them being the new, old Drake. A full passive Navy Scorp is going to be a tough nut to crack. I'm not sure if the shield recharge time of the SNI will change but i fitted the new SNI in EFT and it's nowhere near Rattlesnake. With 4 BCU's fitted on each here are the Uniform damage defence numbers: SNI - 415 Drake - 368 Rattle - 680
4 BCU's on a full passive fit is a bit of a conflict. Shield Power relays and CDF's in the rig slots were the standard when full passive drake was the fad. I haven't rigged mine yet to see what shield recharge is but a passive Drake is one of the few ships I could disco my client on and not care about the new 5 minute PvE log out timer. In game EFT doesn't add damage defense according to recharge on the shield so it was not an efficient means of testing the ship. |
Dr Topolex
School of Applied Knowledge Caldari State
0
|
Posted - 2013.05.18 03:08:00 -
[1005] - Quote
Marlona Sky wrote:ProphetGuru wrote:RE the Navy Domi, I don't understand the logic of leaving the split weapon bonus, to create brutal options, when removing them from the base ship made so much sense. It puts the ship back into one of those (kinda does a few things good but not great) categories. If we are making it a drone boat, lets jump in with both feet and do it. The slot difference and it becoming a combat ship are enough justification to make it a "navy" version without having different bonuses just for the sake of having something different. You are implying that it was not a drone boat to begin with. The new bonus on the T1 variation is simply trash. CCP was wise enough to not translate it further onto the navy version. You should fit the navy version with a full rack of neutron blasters overloaded with void, flight of ogres, with a splash of triple mag stabs and triple drone damage mods. An absolute dps **** machine. I'm just sad CCP took away the T1 version to allow for a reasonable priced version.
Why should this navy dominix, a lvl 1 requirement battleship, out shine both its bigger brother the navy thron (in its purposed role no less) and its counterpart the rattlesnake? |
Altimo
Homicidal Teddy Bears
56
|
Posted - 2013.05.18 04:38:00 -
[1006] - Quote
Josilin du Guesclin wrote:Altimo wrote: 1. That only applies to how you use the ship, that doesn't change the fact it has a superior tank.
No. If you don't need the boost bonus, the Mael has a poor tank, because it's buffer is poor. Quote: 3. Rise said it was meant to be the "Fastest" of the combat battleships. But then when you armor tank it....
It's still pretty fast - for a battleship, even armour tanked.
I don't hear of any buffer tanked maelstroms for a reason, it has a superior active tank. But what does the tempest have? Not a whole lot in terms of tank, the fleet issue has maybe a bit more hp than a phoon fleet issue, but less damage and the speed does not give it an edge as over all it's still pretty slow.
There's no role that this ship has that is unique and special in its own. Your two utility highs can be used by a a bunch of other ships and if you keep harping on neuts well Armageddon has come literally.
Why would I use this ship over any other ship? I've asked this several times, and the best answer I got was "Armored Alpha" but then I realized, that the armor alpha isn't a great option for obvious reasons it currently stands. So why would I want to use this over a Sleipnir, Typhoon Fleet issue, Maelstrom, Abaddon, Raven, Raven Navy Issue, Hyperion, Megathrone, etc.
What does the tempest fleet issue have, or the regular tempest have that makes it stand out? |
Alexander Renoir
State War Academy Caldari State
58
|
Posted - 2013.05.18 08:18:00 -
[1007] - Quote
To CCP Rise:
Do you intend to overhaul the GOLEM / Marauder class ship one day? As it is.. the CNR is going to get worse with the current slot layout with 8 highslots but 8 launcher slots to compensate for the rof bonus. I must decide to switch to a CM Golem (which i hate because of NPC-Defenders) or just let run out my subscription. It was always good to have one freely to use high slot for the CNR. I do not need the new explo radius bonus. It is something for smaller ships but useless against BS. For BS we need Rate Of Fire. For small ships we have drones. Does CCP want that I fire CM against frigates? Because cruiser, battlecruiser or battleships are no problem yet. Please overthink to let the rate of fire bonus as it is. Should the Raven Tech I be the only missile B-ship with a ROF bonus? I really need that current high slot layout for a tractor beam and that rof-bonus from the current CNR. The new bonus and slot layout is worthless against BS.
Perhaps a better Golem would help a little bit. A Golem has tractor beams but at current is not useable with a CM layout. A Caldari Ship MUST have a rate of Fire bonus. A silly Explo Radius Bonus is laughable if you already have the relevant skills to Level 5.
Any comments to that CCP Rise? |
Bereza Mia
Trade Federation of EVE
37
|
Posted - 2013.05.18 08:55:00 -
[1008] - Quote
On CNR - 7 launchers and 5% damage bonus (equivalent 8.75 launchers) will be more acceptable. one utility high slot, no CPU problems, not much dps (only 9% more than T1 Raven and SNI, but still less than TFI). |
Johnson Oramara
Science and Trade Institute Caldari State
55
|
Posted - 2013.05.18 10:57:00 -
[1009] - Quote
Bereza Mia wrote:On CNR - 7 launchers and 5% damage bonus (equivalent 8.75 launchers) will be more acceptable. one utility high slot, no CPU problems, not much dps (only 9% more than T1 Raven and SNI, but still less than TFI). Hmm, that would be quite reasonable actually, you would end up with 961 missile dps on the CNR while Raven would have 879. The CNR should take a small hit to it's drones then maybe. |
SMT008
SnaiLs aNd FroGs Verge of Collapse
588
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Posted - 2013.05.18 11:13:00 -
[1010] - Quote
I have flown the CNR for about 5/6 hours yesterday on Singularity, after having flown the Fleet Typhoon two days ago.
The CNR really is worse than the Fleet Typhoon. It doesn't have the 2 heavy neuts the Fleet Typhoon has, doesn't have any DPS advantage despite having more weapons, is way harder to fit (XLASB fits are completely out of question unless you fit 2+ CPU mods, Torps simply can't be fit), and it has of course only 2 sets of drones.
Yes, it's slower. Yes, it has a Explosion Radius bonus (That isn't all that stellar btw).
Imo, it should get a proper DPS bonus, 7 launchers and more fitting room.
Fleet Typhoons can be armor-Torps fit for brawling, and that's great. We need CNRs to be able to do the same while being shield-fitted with Torps. Sadly, there is not enough PWG for this.
Also, the dual neuts help the FleetTyphoon a lot along with the natural speed advantage. The CNR should get 7 launchers and a spare slot for a heavy neut. It will bring more DPS than the Fleet Typhoon, at the expense of speed and one heavy neut. How's that ? |
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Gimme more Cynos
Science and Trade Institute Caldari State
33
|
Posted - 2013.05.18 11:18:00 -
[1011] - Quote
SMT008 wrote:I have flown the CNR for about 5/6 hours yesterday on Singularity, after having flown the Fleet Typhoon two days ago.
The CNR really is worse than the Fleet Typhoon. It doesn't have the 2 heavy neuts the Fleet Typhoon has, doesn't have any DPS advantage despite having more weapons, is way harder to fit (XLASB fits are completely out of question unless you fit 2+ CPU mods, Torps simply can't be fit), and it has of course only 2 sets of drones.
Yes, it's slower. Yes, it has a Explosion Radius bonus (That isn't all that stellar btw).
Imo, it should get a proper DPS bonus, 7 launchers and more fitting room.
Fleet Typhoons can be armor-Torps fit for brawling, and that's great. We need CNRs to be able to do the same while being shield-fitted with Torps. Sadly, there is not enough PWG for this.
Also, the dual neuts help the FleetTyphoon a lot along with the natural speed advantage. The CNR should get 7 launchers and a spare slot for a heavy neut. It will bring more DPS than the Fleet Typhoon, at the expense of speed and one heavy neut. How's that ?
It's pointless to argue for the CNR, too many idiots who never made use of them arguing against 1150 DPS, despite the Fleet-Typhoon which can easily put out 1300+ DPS while having more utility, more speed etc.. |
Roime
Ten Thousand Years Shinjiketo
2871
|
Posted - 2013.05.18 11:20:00 -
[1012] - Quote
Dr Topolex wrote:Marlona Sky wrote:ProphetGuru wrote:RE the Navy Domi, I don't understand the logic of leaving the split weapon bonus, to create brutal options, when removing them from the base ship made so much sense. It puts the ship back into one of those (kinda does a few things good but not great) categories. If we are making it a drone boat, lets jump in with both feet and do it. The slot difference and it becoming a combat ship are enough justification to make it a "navy" version without having different bonuses just for the sake of having something different. You are implying that it was not a drone boat to begin with. The new bonus on the T1 variation is simply trash. CCP was wise enough to not translate it further onto the navy version. You should fit the navy version with a full rack of neutron blasters overloaded with void, flight of ogres, with a splash of triple mag stabs and triple drone damage mods. An absolute dps **** machine. I'm just sad CCP took away the T1 version to allow for a reasonable priced version. Why should this navy dominix, a lvl 1 requirement battleship, out shine both its bigger brother the navy thron (in its purposed role no less) and its counterpart the rattlesnake?
Navy Domi is not a little brother of Navy Mega, they will have the same skill reqs in Odyssey.
The Gank Domi is shield tanked, the new Megas reach similar dps in armor tank fits, with better damage application, NDomi will have poor tracking and relies on drone damage for half of the total.
I'm personally very happy for the current split between Domi and Navy Domi, one is a pure drone ship and other a DPS monster.
-á- All I really wanted was to build a castle among the stars - |
Gimme more Cynos
Science and Trade Institute Caldari State
33
|
Posted - 2013.05.18 11:22:00 -
[1013] - Quote
screw me, idiot-posting. |
Rabid Rich
Sebiestor Tribe Minmatar Republic
0
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Posted - 2013.05.18 11:38:00 -
[1014] - Quote
@ CCP Rise Will the Typhoon Fleet Issue be getting it's mass reduced a bit further like the t1 typhoon got?
Because as it stands right now it is looking a bit heavy compared to the other attack navy BS. With mwd active a navy megathron is looking about as quick...which kinda makes the fleet issue phoon's high base speed look a bit moot. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
177
|
Posted - 2013.05.18 11:55:00 -
[1015] - Quote
Rabid Rich wrote:@ CCP Rise Will the Typhoon Fleet Issue be getting it's mass reduced a bit further like the t1 typhoon got?
Because as it stands right now it is looking a bit heavy compared to the other attack navy BS. With mwd active a navy megathron is looking about as quick...which kinda makes the fleet issue phoon's high base speed look a bit moot.
i think all the battleships need their mass reducing.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
54
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Posted - 2013.05.18 12:44:00 -
[1016] - Quote
Rabid Rich wrote:@ CCP Rise Will the Typhoon Fleet Issue be getting it's mass reduced a bit further like the t1 typhoon got?
Because as it stands right now it is looking a bit heavy compared to the other attack navy BS. With mwd active a navy megathron is looking about as quick...which kinda makes the fleet issue phoon's high base speed look a bit moot.
TBH, the fleet phoon does not really need any more buffs.
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Yaturi
The Scope Gallente Federation
0
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Posted - 2013.05.18 14:41:00 -
[1017] - Quote
ProphetGuru wrote:Navy Domi is not a little brother of Navy Mega, they will have the same skill reqs in Odyssey. Is this on Singularity? I have not seen where this information has been put out.
Quote:The Gank Domi is shield tanked, As is the Rattlesnake, whose pirate faction designation means it should best any other contender in that role for which it does not. The NDomi is king of a split drone and weapon bonused ship layout. This is wrong.
Quote:the new Megas reach similar dps in armor tank fits,
Similar? Not trying to be an eft warrior but something leads me to believe it is less. Especially, in an armor tanked vessel shouldn't it be significantly more?
Quote:with better damage application, NDomi will have poor tracking and relies on drone damage for half of the total.
Again, if we're gonna talk about paper dps wouldn't damage application apply to damage type and not necessarily the slight variation in the already ample blaster tracking. NDomi prevails again.
Why would people choose the NThron over the NDomi when both share the same roles but one does it better? Isn't the whole purpose of this re balancing an effort to flesh out ships into identifiable roles, so all ships get used, so as not to lay dormant in obsoletion.
Quote:I'm personally very happy for the current split between Domi and Navy Domi, one is a pure drone ship and other a DPS monster.
Of course you're happy because who wants to switch from a hull that works to one that has an alternate role. Just because it suits you doesn't mean that it is best for the game overall. |
Mina Sebiestar
Mactabilis Simplex Cursus
343
|
Posted - 2013.05.18 15:19:00 -
[1018] - Quote
Both tempests are sad barely touched ships they will performed as such poor.
I don't have will to argue with ppl that don't want to listen to their player base on the issue.
I will note tho that other ships all are getting some kind of a buff and some of them are becoming OP that is noted by everybody..but still that it ok but for some reason when it come to tempest ANY change that can warrant ship will NOT suck is out of a question. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Altimo
Homicidal Teddy Bears
57
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Posted - 2013.05.18 15:47:00 -
[1019] - Quote
Mina Sebiestar wrote:Both tempests are sad barely touched ships they will performed as such poor.
I don't have will to argue with ppl that don't want to listen to their player base on the issue.
I will note tho that other ships all are getting some kind of a buff and some of them are becoming OP that is noted by everybody..but still that it ok but for some reason when it come to tempest ANY change that can warrant ship will NOT suck is out of a question.
100x this, we've seen tons of battleships get a change that might be considered op, and yet the tempest can't even get a slot layout switch to aid it where its needed most. |
Tritanium Avenger
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.05.18 16:41:00 -
[1020] - Quote
[Machariel, lvl4runner]
7x 800mm Repeating Artillery II (Republic Fleet Phased Plasma L) Small Tractor Beam II
Domination X-Large Shield Booster 2x Adaptive Invulnerability Field II Shield Boost Amplifier II Core C-Type 100MN Afterburner
3x Republic Fleet Gyrostabilizer Gyrostabilizer II 3x Tracking Enhancer II
Large Projectile Burst Aerator II Large Core Defense Capacitor Safeguard I
4x Berserker II
all skills 5 no implants: DPS:1144 (1350 with drones) turret opt/falloff:4000/69000 EHP:58586 Tank:476,38 speed:201/592 sig:357
[Typhoon Fleet Odyssey, PoormanMachariel]
6x 800mm Repeating Artillery II (Republic Fleet Phased Plasma L) 2x Cruise Missile Launcher II (Caldari Navy Inferno Cruise Missile)
Domination X-Large Shield Booster 2x Adaptive Invulnerability Field II Shield Boost Amplifier II Core C-Type 100MN Afterburner
4x Republic Fleet Gyrostabilizer 3x Tracking Enhancer II
Large Projectile Burst Aerator II Large Core Defense Capacitor Safeguard I
5x Berserker II (+some free cpu)
all skills 5 no implants: DPS:1046(pre-buff cruise missiles) (1303 with drones) turret opt/falloff:4000/46000 (+missiles) EHP:59568 Tank:466.12 speed:172/488 sig:336 costs 1/4 of a mach
Balanced? |
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