Pages: 1 [2] |
21. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Once again I feel like the tempest has been eclipsed by the other navy ships. The fleet typhoon is my new best friend, Love the Navy Raven, that thing is sexy. Most of the other ships are fine too, would like to see the Navy Megathrone have 8 gun...
- by Altimo - at 2013.05.13 17:07:00
|
22. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Well it would only take two or 3 ships to alpha strike a tempest with no tank, It would take a lot more to alpha a carrier or super carrier, I think in that case we're looking at DPS, but then again I don't fight in capitals so I wouldn't really k...
- by Altimo - at 2013.05.08 17:54:00
|
23. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
All this time I have been saying that the "lack of changes" to the tempest post-odyssey are what bothers me about this ship. What good is that HP on the tempest when it can be instantly taken down, im not talking a high number of ships either, as...
- by Altimo - at 2013.05.08 17:30:00
|
24. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Quote: Yes, any ship is going to go down eventually to sustained firepower. Trying to say there is no difference is like saying there is no difference between a carrier and a super carrier because both are going to go down eventually. Also I've...
- by Altimo - at 2013.05.08 16:29:00
|
25. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
I think its silly to ruin the potential of all ships using turrets based on what only a few ships can do with them. Minmatar will suffer the least, amarr and gallente.. have fun.
- by Altimo - at 2013.05.08 12:19:00
|
26. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Quote: I highly doubt no one dev is checking this thread - They'd rather be evaluating the necessity of any further changes. Odds are though that the tempest will be changed latest again with the 1.1 update, see stabber / rifter :) It'd be aw...
- by Altimo - at 2013.05.08 12:08:00
|
27. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Well technically your deep fall off version still falls into the long distance category so we'll go with that. Regardless though, the new changes bring other ships into a more favorable role at the very least I wish they'd have added a 6th mid s...
- by Altimo - at 2013.05.08 06:49:00
|
28. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
You're right the Tempest didn't change, that's the problem, other ships did change for the better, the tempest stayed the same, but was classified as an attack battleship. But we both know the tempest has no tank, it is not meant for close up figh...
- by Altimo - at 2013.05.08 06:33:00
|
29. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Well are you trying to Jam with a raven? It's not like you need tracking computers, at most a couple of sensor boosters and a warp disruptor. maybe an MWD Idk with 7 you have plenty of slot usage to fit combat mods and shield mods. I could see ASB...
- by Altimo - at 2013.05.08 06:22:00
|
30. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Why wouldn't you be able to shield tank a raven with 7 mid slots? =/ I'm curious.
- by Altimo - at 2013.05.08 06:09:00
|
31. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
The Raven has 7 Min slots, at least it can have a tank, and with the cruise buff, apply its damage better. The tempest can not have a tank period. yes the typhoon is a better ship than the tempest in its role as an attacker. Bottom line is more s...
- by Altimo - at 2013.05.08 05:40:00
|
32. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Altimo wrote: Quote: I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest. What...
- by Altimo - at 2013.05.08 05:20:00
|
33. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Quote: I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest. What is the point of relying on the alpha (Even ...
- by Altimo - at 2013.05.07 14:40:00
|
34. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I'm kind of disappointed in the tempest myself, for odyssey I find it strange that we have 2 attack battleships as minmatar, now here is why, The tempest is basically a hurricane with large guns, 5 medium slots and 6 lows does not make for a good ...
- by Altimo - at 2013.05.07 14:08:00
|
35. Large Micro Jump Drive idea. - in Player Features and Ideas Discussion [original thread]
I support this idea, Using scripts to adjust the distance you want to jump to would give them more of an edge in many situations. I would go with 40-60-80km scripts, and the default being 100km, but otherwise +1
- by Altimo - at 2013.05.05 03:50:00
|
36. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: okay makes sense but do you also feel like most of the players that the battleships still aren't up to scratch for the price compared to how well the ABC's and bc's/navy bc's perform? I really don't feel this way. A...
- by Altimo - at 2013.05.04 13:51:00
|
37. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Evelgrivion wrote: While you can't make an overpowered ship balanced by increasing its price, cost effectiveness, a function of capability offered by the ship and modules equipped and the price ta which those abilities are bought, does play a p...
- by Altimo - at 2013.05.03 20:23:00
|
38. Will the teiricided BS be cost aligned with teir 1,2 or 3? - in Player Features and Ideas Discussion [original thread]
Ruze wrote: Akturous wrote: I tried asking this in the Gall and Minmi thread, but no answer from CCP. Will BS after teiricide have their mineral requirements aligned with the current tier 1, 2 or 3 requirements and why? I do hope it's tier...
- by Altimo - at 2013.04.19 06:31:00
|
Pages: 1 [2] |
First page | Previous page | Next page | Last page |