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581. Blueprint Research Prices? - in Science and Industry [original thread]
Perhaps someone could help me out here a little, can't seem to find out the information anywhere (Yes, googled it, yes, did forum searches with a bunch of different phrases) Does anyone know the mechanics that specifically determine the price of ...
- by Arronicus - at 2014.10.25 11:56:54
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582. high plex prices a sign that eve is dying or that the game is too ea... - in EVE General Discussion [original thread]
metalravenous wrote: supply and demand right...so less new players means less plex for sale ....too easy to make isk makes it too easy for bitter vets to keep playing with 20 accounts.... solution get rid of plex so people dont have to worry ...
- by Arronicus - at 2014.10.25 11:37:41
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583. Fix medium neuts - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Arronicus wrote: ...I don't think... That's the first problem with your response.. Ellipsis are added to represent missing sections of a larger quote, to show where content was removed. While it is apparent you added...
- by Arronicus - at 2014.10.24 17:11:01
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584. Giving Gang Links a Warpable Beacon - in Player Features and Ideas Discussion [original thread]
Alundil wrote: Arronicus wrote: -1, because this does not solve the issue it seeks to. Creating a beacon, ignoring the annoyances that would cause, and the way it would be used to harass the general playerbase by groups of command ships in j...
- by Arronicus - at 2014.10.24 17:08:13
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585. Sticky:Dev Blog: Trials and Tribulations - in EVE Information Portal [original thread]
Samsara Toldya wrote: Error: "Skills that are currently restricted which will remain restricted: ... Battlecruisers ..." "Skills which are currently restricted that we will be allowing trial accounts to train are: ... Amarr Battlecruiser Calda...
- by Arronicus - at 2014.10.24 17:05:54
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586. Sticky:Dev Blog: Trials and Tribulations - in EVE Information Portal [original thread]
It's nice to see that you're opening up some activities like FW to trials. Especially on a 21 day trial, that's more than enough time to get bored of level 2 missions and wish you could do more and get further hooked on the game. I just hope you h...
- by Arronicus - at 2014.10.24 16:47:04
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587. Sticky:Dev Blog: Trials and Tribulations - in EVE Information Portal [original thread]
Gimmie kiss
- by Arronicus - at 2014.10.24 16:35:52
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588. What do black holes really look like? - in EVE General Discussion [original thread]
Serene Repose wrote: Let's see, what do they "look" like? Um...the gravitational pull is so strong it even pulls light, right? Sight is reflected light through the lens of an eye, right? No light. No sight. I wonder why they call them "black" ...
- by Arronicus - at 2014.10.24 13:39:01
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589. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
Cr Turist wrote: I think a lot of people will agree logistics ships need some attention. Being a avid logi pilot myself I thought I would put down some of my ideas. Logis seem fine for me. Each have their own little strengths and weaknesses...
- by Arronicus - at 2014.10.24 13:29:17
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590. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
Brutus Le'montac wrote: Gallante Drone Decoder, offensive system: gives +2 Max drone control, + 20m3 drone bay and +50 drone bandwith, CCP is trying to crack down on the number of drones being used, in various ways. I think you'd be far m...
- by Arronicus - at 2014.10.24 13:19:55
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591. Replacement for the death clone SP loss mechanic - in Player Features and Ideas Discussion [original thread]
I like where you're going with the ideas kindof, but CCP has tried out accelerated skillpoint gain for low sp characters in the past, and then quit doing it, so I wouldn't expect them to do something again that they tried and quit in the past. (I...
- by Arronicus - at 2014.10.24 13:14:46
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592. Fix medium neuts - in Player Features and Ideas Discussion [original thread]
Luscius Uta wrote: Ix Method wrote: Perhaps it was balanced against the game rather than pretty patterns? So, I take it that you don't like pretty patterns? I don't think many of us care a whole lot about mathematical patterns so lo...
- by Arronicus - at 2014.10.24 13:09:35
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593. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
.
- by Arronicus - at 2014.10.24 08:00:49
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594. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: FT Diomedes wrote: Archetype 66 wrote: Archetype 66 wrote: CCP Fozzie wrote: *ship stats* Let us know what you think! Hey Fozzie, Why setting the second dmg bonus on the Cruiser skill ? Why not set it the sam...
- by Arronicus - at 2014.10.24 07:58:59
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595. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: also talking about the creodron having the best drone bonuses .. the gurista ships might have a word about that .. have you seen the amount of dps you can get out of those things ... gila - over 900 dps tracks just aswell as...
- by Arronicus - at 2014.10.24 07:54:55
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596. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Mark Hadden wrote: Rek Seven wrote: Here's hoping that what you're aiming for isn't to ruin cloaky fleet warfare and as a result, the cloak change will be scrapped. they have to nerf bomber fleets somehow anyways, thats mandatory. Curr...
- by Arronicus - at 2014.10.24 07:51:18
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597. Bounty Hunting Idea - in Player Features and Ideas Discussion [original thread]
The inherent problem with the current bounty system is that someone having a bounty does not make them a legal target, so in null/low you're already trying to kill them regardless, and in high, you could either kill them or you couldn't, depending...
- by Arronicus - at 2014.10.24 02:05:08
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598. Stations more different and more bigger - in Player Features and Ideas Discussion [original thread]
Eve stations are small, pos control towers are small as a matter of scale to make playing eve enjoyable, and not overly cluttered. Just like how frigates are far larger than they should be, and capitals far smaller. If everything in Eve was adju...
- by Arronicus - at 2014.10.24 01:39:13
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599. In client Multiboxing idea - in Player Features and Ideas Discussion [original thread]
Petrified wrote: t or have a machine whose graphics are sub par for running multiple clients at once. Some of us use ISboxer largely because of this reason. With isboxer, particularly with a large number of clients, it can be a huge hassle...
- by Arronicus - at 2014.10.24 01:09:18
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600. Giving Gang Links a Warpable Beacon - in Player Features and Ideas Discussion [original thread]
Phaade wrote: In addition, the link ship should become suspect. It should also add a 60 second combat timer (can't jump through gates or dock). You want links for your ships to shoot me, I get to shoot your link ship on gates and stations. ...
- by Arronicus - at 2014.10.23 18:13:04
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