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141. linking EVE Central and online spreadsheets - in EVE Technology Lab [original thread]
a little overwhelming to look at, but I have to get around to understanding this too heh, with EMD breaking lately, and eve-central xml imports being unreliable.
- by Arronicus - at 2015.09.02 23:36:55
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142. So uh.. noone can move (patch glitch - MAJOR) - in EVE General Discussion [original thread]
Erin Crawford wrote: Altstar Erata wrote: Jita undock looks awesome right now. Plenty of ships stuck in "warping" but nobody can actually move. Cannot dock either. Spooky place :-) With smart bombs that undock area is a fuster-cluck w...
- by Arronicus - at 2015.09.02 15:03:16
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143. Pilot Disqualification from ATXIII for flying for multiple teams - in EVE Alliance Tournament Discussion [original thread]
AgentHawk wrote: i will hence forth be removing you from my skype favorites list! good day sir! Typical TEST, always taking things one step too far.
- by Arronicus - at 2015.08.27 05:00:18
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144. Splitting PLEX up - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Daichi Yamato wrote: Last I heard they were 6bil each On the Chinese servers. Ours has room to grow. Indeed. They sat at a billion when I played there. I think that was about 5 years ago. And here we are, at a billion on TQ. M...
- by Arronicus - at 2015.08.27 04:58:58
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145. Mobile Tractor Unit - in Ships and Modules [original thread]
Bienator II wrote: its always mind boggling for me why someone would add an item to a MMO but make it for single player use only :P So, you don't understand the concept of Personal, corp, alliance, where you might want to have an item th...
- by Arronicus - at 2015.08.21 16:44:29
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146. The Maths of ORE reprocessing - in Science and Industry [original thread]
Projak Dynamo wrote: Tau Cabalander wrote: For what it is worth, comparison of pre and post Crius. https://forums.eveonline.com/default.aspx?g=posts&m=4829800#post4829800 Thx that was also extremely useful, its only quite recently t...
- by Arronicus - at 2015.08.21 16:24:47
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147. BPO Valuation - in Science and Industry [original thread]
Tau Cabalander wrote: Example: I have four ME 10 large control tower BPO, which took at least a year of research, that I know will never be possible to sell even at NPC cost. Once the new structures system rolls out in Eve to a point where...
- by Arronicus - at 2015.08.21 15:57:06
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148. Building Citadels - in Science and Industry [original thread]
While I am very doubtful, I don't believe anyone is qualified to answer this accurately for you, all we have at this time is speculation, and some rough 'guesstimates' on the buildcost of the various citadel sizes.
- by Arronicus - at 2015.08.21 15:47:22
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149. New Damage Control icon - April fools ? - in EVE General Discussion [original thread]
CCP Darwin wrote: War Kitten wrote: You can't just completely change the icon to something entirely different now. I think you meant to express the opinion that we "shouldn't," not that we "can't." Anyway, I'll point out this thread to t...
- by Arronicus - at 2015.04.10 21:41:46
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150. POS benefits explained - in Science and Industry [original thread]
Aluka 7th wrote: Hi, As people ask about feasibility of POSes quite often and then receive partial information, I've decided to list ALL benefits of owning the POS from industrialist point of view . All benefits, and yet you neglect to ...
- by Arronicus - at 2015.04.06 16:19:20
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151. Faction pos modules BPO - in Science and Industry [original thread]
They do not exist, or else the modules themselves wouldn't be worth more than a fraction more than t2. Though, with the upcoming changes to structures, I'd expect their price to crash.
- by Arronicus - at 2015.04.06 15:55:45
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152. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Arronicus wrote: However, the penalty change from CPU to sig radius is incredibly disappointing. My ship fits with warp speed rigs (like my raptor) work fine around the cpu penalty, but are now punished worse by the s...
- by Arronicus - at 2015.04.03 10:12:25
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153. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
CCP FoxFour wrote: Chi'Nane T'Kal wrote: I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on...
- by Arronicus - at 2015.04.02 13:31:46
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154. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: Warp speed was the least of BC issues and improving it has absolutely no effect on the sad state of BCs. Don't think you have flown a BC in ages. Part of the reason that roaming in frigs and cruisers is so much more pre...
- by Arronicus - at 2015.04.02 13:28:55
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155. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
EvilweaselSA wrote: ShadowandLight wrote: Fozzie I recognize that this was an unintended mechanic and perhaps broken, allowing complete safety for people moving supers. However, keeping in mind the "small guy" (players who arent in big blo...
- by Arronicus - at 2015.04.02 13:21:04
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156. Sticky:[April 2015] IHub and Upgrade volumes and manufacturing - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: I have nothing but good things to say about this change. >Nothing but good things to say >>Doesn't actually say anything The irony. Seriously though, each of these element is so badly needed, and so important to...
- by Arronicus - at 2015.04.02 13:12:27
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157. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Rowells wrote: IB4 100pwg 10km/s 250km lock range trollceptor plans INB4 100pwg 10km/s 250km lock range interceptor with enough cap to run the module is impossible. The mass addition alone was the perfect solution.
- by Arronicus - at 2015.04.02 13:00:00
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158. How does evelocal.com work? - in EVE Technology Lab [original thread]
Nolen Cadmar wrote: Arronicus wrote: Given how frequently I have pull errors from Eve-Central these days, This would be nice. What I'd really like to do is get something that could pull market information without me actually logging a chara...
- by Arronicus - at 2015.03.28 13:57:35
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159. Removal of Local Chat - in EVE General Discussion [original thread]
Gimme Sake wrote: March Rabbit wrote: And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... ...
- by Arronicus - at 2015.03.26 09:44:12
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160. Maximum yield - in Ships and Modules [original thread]
max yield is for out here in null. If gankers aren't a problem, and rats are taken care of, I think it was in the 20% range?
- by Arronicus - at 2015.03.26 03:49:26
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