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981. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
Better to release a working product late, than completely botch industry and production in New Eden due to a lack of testing and massive oversight.
- by Arronicus - at 2014.05.12 18:28:00
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982. Caldari fuel/ice vs other factions - in Market Discussions [original thread]
Sakuma Ogunuchi wrote: I think that reactions has more of an impact than highsec towers and many reaction combinations require a Caldari tower. It would be interesting to see if there are nearly as many reaction towers that purchase their fu...
- by Arronicus - at 2014.05.12 06:22:00
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983. New Ship Class (light carrier or "Gecko" carrier) - in EVE General Discussion [original thread]
So, you looked at a celebration event item, that didn't even get its own unique model, instead borrowing from a fighter, of which there are no other drones in its class, and assumed that there is going to be a new ganglinking mini carrier that com...
- by Arronicus - at 2014.05.11 18:33:00
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984. Rorqual Bridging - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Anya Dyonas wrote: I sort of figured it was self explanatory, but sure, I will itemize: Mining Barges Exhumers Mining Frigates So, what do you do when you get there then? You've got nothing to haul your ore with, n...
- by Arronicus - at 2014.05.11 08:16:00
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985. Rorqual Bridging - in Player Features and Ideas Discussion [original thread]
Doesn't make much sense to me how the ship is an industrial transport, but only be able to bridge mining ships. This is something I've mentioned before to friends that I would like to see, but it's only reasonable that you would be able to bridg...
- by Arronicus - at 2014.05.11 08:14:00
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986. Tech 3 Battlecruisers - in Player Features and Ideas Discussion [original thread]
Aside from all the bad stats, and other inherent problems with this, ways that it could be done so much better: 1) Why would they only have 4 subsystems? This is inconsistent with other current tech 3 ships, and limits variation 2) Why are the...
- by Arronicus - at 2014.05.11 07:56:00
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987. compensation for standings not being required for pos anchoring - in Player Features and Ideas Discussion [original thread]
Hold on, almost, so close.... nope. Don't have even 1 tear to shed. Things change. Business opportunities arise, business opportunities dry up. There's no need for compensation here, because you're not being denied anything that you paid for. You'...
- by Arronicus - at 2014.05.11 07:43:00
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988. Making corporation internal PVP optional - in Player Features and Ideas Discussion [original thread]
Kate Blaze wrote: CCP should forbid asking for personal information (which would include the API keys) AND have option to hide your corporation history. TLDR: Make carebears cry and awoxers happy. API keys aren't personal information. they...
- by Arronicus - at 2014.05.11 07:38:00
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989. [Gecko's] 3 DAYS LEFT TO UNLOCK MORE! Here's where we stand ... - in EVE General Discussion [original thread]
Felicity Love wrote: ... looks upon the shame evident in the face 1000's of PVP'ers and wonders who is going to organize a "sacrificial Titan" to save face... Maybe we can give out warp core stabs to some more black legion titan pilots. ...
- by Arronicus - at 2014.05.10 20:38:00
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990. What is the definition of "nerf" - in EVE General Discussion [original thread]
Bizzaro Stormy MurphDog wrote: Jarod Garamonde wrote: Bizzaro Stormy MurphDog wrote: Then the true neckbeards move in, display their pedantic plumage, and spend 8 pages talking about what it means to actually "nerf" a thing. So, now...
- by Arronicus - at 2014.05.10 10:57:00
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991. Time to extend the skill queue - in Player Features and Ideas Discussion [original thread]
It's definitely long enough to serve the needed purpose, to prevent you having to set an alarm clock in the middle of the night, or juggle your skills to avoid doing so, as well as to save grief when training lots of short skills. Lengthening the...
- by Arronicus - at 2014.05.10 00:28:00
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992. [CONCORD] Have Faction standing and Sec status affect response times... - in Player Features and Ideas Discussion [original thread]
Sipphakta en Gravonere wrote: Anonymous Forumposter wrote: Concord takes various factors into consideration for their response times like Faction Standing, Security Status (Of all players involved), Perhaps character age? (Help keep the new ...
- by Arronicus - at 2014.05.10 00:25:00
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993. Pos Market Hangar - in Player Features and Ideas Discussion [original thread]
This seems to only complicate in-corp trade, particularly through any sort of '10 order' limitations. Considering noone from out of corp is going to be coming into your wormhole poses and accessing anything, I think that this would be a pointless ...
- by Arronicus - at 2014.05.10 00:21:00
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994. Mordu's Legion: Garmur, Orthrus, Barghest - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: They said missiles and point range, so I'm guessing they're assuming we'd figure out the for ourselves, since they'd be pretty straightforward. Caldari Frigate bonus: 5% bonus to missile firing rate Gallente Frigate b...
- by Arronicus - at 2014.05.10 00:10:00
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995. Mordu's Legion: Garmur, Orthrus, Barghest - in Player Features and Ideas Discussion [original thread]
TheMercenaryKing wrote: why in gods name do you think CCP would release that info? I don't think god or his name (Harold) has anything to do with CCP releasing info.
- by Arronicus - at 2014.05.10 00:06:00
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996. Solution against Cloacky afk players - in Player Features and Ideas Discussion [original thread]
Tragot Gomndor wrote: Delete local in nullsec is the best solution. Making nullsec more fun and not just a saver highsec without concord. Oh and btw, welcome to Anti-Cloaking-Thread number 395482395823580. Seriously, this is all we need. ...
- by Arronicus - at 2014.05.09 23:30:00
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997. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Ranamar wrote: MailDeadDrop wrote: CCP Ytterbium wrote: Belinda HwaFang wrote: Greetings. I notice that the Experimental Laboratory is conspicuous in its absence in this thread. Does this mean that all stats on it are staying the s...
- by Arronicus - at 2014.05.09 22:34:00
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998. Sticky:Dev Blog: CSM 9 Results! - in EVE Information Portal [original thread]
Mike Azariah wrote: I suggested that people take a % hit to their skill training time if they DIDN'T vote since psych studies show that you are more likely to respond to loss than bribes. Because how could this ever result in people just l...
- by Arronicus - at 2014.05.09 22:29:00
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999. Sticky:Dev Blog: CSM 9 Results! - in EVE Information Portal [original thread]
Didn't bother to vote on any of my accounts this year. (4 active, 6 inactive presently) It is my firm belief, and that of a number of friends, that the CSM simply serves the whims of a few large organizations, with the exception of the occasiona...
- by Arronicus - at 2014.05.09 19:35:00
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1000. Game Copying PLEX model? - in EVE General Discussion [original thread]
Wurm Online has been allowing players to pay with ingame currency for years. Runescape too, for 1 or 2 anyhow. This is nothing new.
- by Arronicus - at 2014.05.09 06:20:00
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