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1. Clear Skies - in My EVE [original thread]
Part 3 in 2010? Oh please let it be so.... Just watched this again, still the bit with Haffa "Are we even yet?" puts a lump in my throat.. I was actually thinking how this would make an awesome fresh and original movie, along the Serenity lines....
- by Ascorbius - at 2010.03.25 23:26:00
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2. A new m0o vid - in EVE General Discussion [original thread]
Just seen the Ties that Bind, Wow.
- by Ascorbius - at 2004.04.25 21:03:00
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3. EVE - A question of morals? - in Crime and Punishment [original thread]
Well, first of all let me say I'm sorry for your loss. It's not easy to come to terms with the nastier side of the game in this way. But the simple fact is, it's all part of the game. There are people who role play and there are people who just l...
- by Ascorbius - at 2004.02.09 18:29:00
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4. REMOVE THE HIGHWAYS - in Player Features and Ideas Discussion [original thread]
The idea of Highways is great in my book, but I do see a problem, it does make the universe smaller for everyone, but not having them would make long distance trading tedious for those who want to make a career out of it. So I reckon the answer i...
- by Ascorbius - at 2003.08.28 15:17:00
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5. And idea for indy... - in Player Features and Ideas Discussion [original thread]
This would only work on the Iteron. But I like the idea. An expansion on it could be this: An iteron can fit as many segments as you want. But for every one you fit, your top speed reduces and your manouverability drops. So you could end up wit...
- by Ascorbius - at 2003.08.17 12:05:00
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6. Finaly a trash deal and now try - in Player Features and Ideas Discussion [original thread]
Edited by: Ascorbius on 17/08/2003 11:50:12 I'd love to see this. Remote sell that only works by putting up a sell order. Not so sure about remote recycle though, I thought that recycling was something you did in person, that's why you need ...
- by Ascorbius - at 2003.08.17 11:49:00
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7. Support For Non Tranform & lighting cards - in Player Features and Ideas Discussion [original thread]
It doesn't run on my 486 either
- by Ascorbius - at 2003.08.17 11:47:00
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8. Secure Containers Invulnerbility - in Player Features and Ideas Discussion [original thread]
The idea is to prevent griefers from just destroying the can to spite another player. It's secure, if you don't know the password, tough, go find something else to do. That's the whole point see. If they made secure cans more vunerable to people ...
- by Ascorbius - at 2003.08.17 11:46:00
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9. TURN OFF Graphics - in Player Features and Ideas Discussion [original thread]
try zooming out, then panning the camera around so you can see the npc's and yourself side on from a distance. It makes them very easy to track and it gives you a better indication of how close they are. Also, about the lag. I found that strip m...
- by Ascorbius - at 2003.08.17 11:37:00
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10. Pirate clans - in Crime and Punishment [original thread]
It's probably more down to perception than anything else. There are a LOT of corps, there are an awful lot of miners and there are a few pirates. The miners learn how to fire guns to fend off the NPC pirates and most of them are happy drilling roc...
- by Ascorbius - at 2003.08.10 11:36:00
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11. More or better Ingame Media - in Player Features and Ideas Discussion [original thread]
How ironic, Only today I was wondering about how the news sheet could be better. At the moment, the news only talks about downtime and role played bugs. It would be a lot better if there were more things in the news and it was a bit more accessib...
- by Ascorbius - at 2003.08.07 12:46:00
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12. Eve merchandise - in Player Features and Ideas Discussion [original thread]
Yay, absolutely. I was hunting around for Eve tee-shirts the other night, if they're tastfully done, I'd buy them. mouse mats are less of a thing, but perhaps posters would be nice. Eve has some of the most beautiful visuals I've seen in any ga...
- by Ascorbius - at 2003.08.07 10:23:00
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13. Sec Rating and Placing Bounty ilogical Captain - in Player Features and Ideas Discussion [original thread]
Tonight 2 of my corp mates were podded. For no reason, but that's not the issue. We'd like to hit back, the most obvious way is to set a bounty, but the players have extremely high sec ratings. They could probably kill players all day and not mak...
- by Ascorbius - at 2003.08.06 00:37:00
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14. Chat Translator - in Player Features and Ideas Discussion [original thread]
OK, now this may be difficult to implement but I think it would be very useful. In the system I'm in at the moment, there are a few German corps. There are Dutch corps that I've seen around too. There are others I'm sure. It would be nice if I c...
- by Ascorbius - at 2003.08.04 00:25:00
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15. Bounty Hunting change idea - in Player Features and Ideas Discussion [original thread]
Well, I don't know about a licence to Kill as such, But there should certainly be a way of attacking legitimate targets in empire space without being on the receiving end of a Concorde beating. Maybe a licence could be purchased for an amount of ...
- by Ascorbius - at 2003.08.02 22:09:00
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16. Bounty Hunting change idea - in Player Features and Ideas Discussion [original thread]
Well, I don't know about a licence to Kill as such, But there should certainly be a way of attacking legitimate targets in empire space without being on the receiving end of a Concorde beating. Maybe a licence could be purchased for an amount of ...
- by Ascorbius - at 2003.08.02 22:09:00
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17. OK - I know we all want this, but this is how it CAN work. - in Player Features and Ideas Discussion [original thread]
..oh another one.. The minmatar Mammoth looks awesome. Like a cruiser from Starship Troopers.
- by Ascorbius - at 2003.08.02 22:01:00
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18. OK - I know we all want this, but this is how it CAN work. - in Player Features and Ideas Discussion [original thread]
Yeah, the punisher looks cool, as does the Amarr noob ship.. Looks faster & Harder than it is. The Tormentor looks like a big shrimp, but it's still cool. The one thing that gets me about the ship designs is the level of detail. Take a good look...
- by Ascorbius - at 2003.08.02 21:57:00
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19. Selecting drones quickly - in Player Features and Ideas Discussion [original thread]
yes, the drones interface could use a little work to mae it a little slicker. I face the issue of being able to control 8 drones, so I mine with 8 Harvesters but if npc pirates get too close because I'm mining next to a spawn point, I'd like to b...
- by Ascorbius - at 2003.08.02 21:39:00
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20. Will we ever be able to equip in space? - in Player Features and Ideas Discussion [original thread]
I'd like to see this in some limited way. I'd like it limited because I can see it being abused. People would carry anough kit for mining and fighting, Or longrange fighting and shortrange fighting, just switching between them as they saw fit. Wh...
- by Ascorbius - at 2003.08.02 20:24:00
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