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1. POS's: Flogging the Dead Horse. - in Player Features and Ideas Discussion [original thread]
IT STILL LIVES!! /flog
- by Ashley Thomas - at 2011.04.08 03:10:00
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2. Simple Change to local - in Player Features and Ideas Discussion [original thread]
Then I do not see the problem you have with the idea, since all gatecamps use scouts. Really, they do, for the simple reason of knowing when they need to GTFO. The only thing this would do is give solo pilots or small gangs the ability to do a qu...
- by Ashley Thomas - at 2011.01.13 21:01:00
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3. Simple Change to local - in Player Features and Ideas Discussion [original thread]
You do realize that the proposition was to simply keep you hidden from local while you are still cloaked from the jump, and to add you to local the second you uncloak. If a large gang decides to pop into your system and no one's sitting on the g...
- by Ashley Thomas - at 2011.01.13 20:49:00
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4. Simple Change to local - in Player Features and Ideas Discussion [original thread]
Edited by: Ashley Thomas on 13/01/2011 20:36:00 Don't get me started on local If your gatecamping you use a scout, always. That's what the debate was over. If for some reason you decide ignore rule #1 and forgo the scout you'll be dead, with...
- by Ashley Thomas - at 2011.01.13 20:31:00
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5. Simple Change to local - in Player Features and Ideas Discussion [original thread]
Edited by: Ashley Thomas on 13/01/2011 20:25:11 Rule #1 Always have a scout Failure to follow that rule generally results in your destruction Gemberslaafje's point still stands Veritatum Cognoscere
- by Ashley Thomas - at 2011.01.13 20:24:00
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6. Why remove Local...? - in Player Features and Ideas Discussion [original thread]
Originally by: ScarredEye imo local is just good as it is, because yes it's more an intel tool than anything else. Much pvp "tactics" and stuff actually depend on it, let it be. That would be the problem. Perfect intel with no effort....
- by Ashley Thomas - at 2011.01.13 20:18:00
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7. Scanning needs to be redone completely. - in Player Features and Ideas Discussion [original thread]
Apart from a few minor things the system is fine. Oh, and who said bring back multispec probes? Everything is a multispec probe now, I'd hate to go back to the way it used to be. Veritatum Cognoscere
- by Ashley Thomas - at 2011.01.13 19:47:00
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8. Simple Change to local - in Player Features and Ideas Discussion [original thread]
Um, no, don't have to move to use directional scanner. It uses your cameras direction, not the ships, so it is perfectly possible to know the belt or planet someone is at before ever showing up in local.
- by Ashley Thomas - at 2011.01.13 19:32:00
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9. Idea for Manualy Manuvering your ship - in Player Features and Ideas Discussion [original thread]
Originally by: Goose99 It's assumed that something cannot be done until it is done. We're in 2010s, not 1990s. Manual piloting is a feature of Jumpgate Evolution, a mmo that is set to take a bite out of Eve more than a year ago, but has si...
- by Ashley Thomas - at 2011.01.12 22:33:00
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10. CLoaking Device Changes - Ideeas - in Player Features and Ideas Discussion [original thread]
Edited by: Ashley Thomas on 12/01/2011 22:15:23 Cloaks come pre-nerfed, its called local. Any change to cloaks would have to be packaged with a change to local and not degrade the already paper thin ships such as Cov Ops, 'cause, contrary to ...
- by Ashley Thomas - at 2011.01.12 22:10:00
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11. Why remove Local...? - in Player Features and Ideas Discussion [original thread]
<- Carebear who wants delayed local PVPers aren't the only ones who want to kill it. Veritatum Cognoscere
- by Ashley Thomas - at 2011.01.12 21:15:00
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12. Simple Change to local - in Player Features and Ideas Discussion [original thread]
It's a start... +1 Veritatum Cognoscere
- by Ashley Thomas - at 2011.01.12 21:12:00
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13. Fluctuating Security Status Systems in Empire & Lowsec - in Player Features and Ideas Discussion [original thread]
I wouldn't mind if sec status was somehow tied to average population and aggression (pods destroyed). If a system is rarely traveled/occupied it could slowly lose its sec status making hubs like Jita high on the empires importance list, and let ba...
- by Ashley Thomas - at 2011.01.12 20:57:00
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14. Scanning down AFK stealth ships - in Player Features and Ideas Discussion [original thread]
Local is nerf enough for cloaks. The fact you know I'm there is a big enough problem as it is. How about we make 0.0 like w-space with no local, then you don't have to be paranoid whenever you see a cloaker in local, you can be paranoid 23/7. I'm...
- by Ashley Thomas - at 2011.01.07 18:43:00
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15. Buildable/Destructable Jump Gates - in Player Features and Ideas Discussion [original thread]
As long as its like w-space without anything, allowing players to create everything from scratch or plan the gate network, I'm game. Veritatum Cognoscere
- by Ashley Thomas - at 2011.01.07 18:31:00
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16. Allow Rorqual's in high sec - in Player Features and Ideas Discussion [original thread]
Has anyone cared to mention that this is exactly why CCP made Orcas? Veritatum Cognoscere
- by Ashley Thomas - at 2011.01.07 18:22:00
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17. Drones in Drone Bay: Display S/A/H !!!!!!!!!!!!!!!! - in Player Features and Ideas Discussion [original thread]
Edited by: Ashley Thomas on 27/09/2009 18:56:22 Why not: Link 1 Link 2 They're the ones that know the subject better than any of us, they said no, so no is good enough for me. Veritatum Cognoscere
- by Ashley Thomas - at 2009.09.27 18:55:00
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18. Drones in Drone Bay: Display S/A/H !!!!!!!!!!!!!!!! - in Player Features and Ideas Discussion [original thread]
We have already been told half a million times that its something we really don't want due to a negative effect on the servers. If you really want it I can dig up their responses on the forums Veritatum Cognoscere
- by Ashley Thomas - at 2009.09.27 16:42:00
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19. buddies? we arnt buddies! - in Player Features and Ideas Discussion [original thread]
Edited by: Ashley Thomas on 27/09/2009 16:37:23 Buddy list should be a mutual thing, as for knowing when your enemies are on, how about adding that as an option for locator agents. "So and so is located in J184242, but is currently appears to ...
- by Ashley Thomas - at 2009.09.27 16:36:00
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20. Mission gates locked for non fleet members - in Player Features and Ideas Discussion [original thread]
I think everyone else summed it up nicely. Veritatum Cognoscere
- by Ashley Thomas - at 2009.09.27 16:27:00
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