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1. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
You use 3x sentry drones for the megathron in that comparison? If not, you probably should.
- by Askulf Joringer - at 2013.05.18 13:47:00
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2. [proposal] ban the use of ISboxer - in Assembly Hall [original thread]
+1 Is boxer is utter bull ****. It's a 3rd party program that grats a rather significant advantage compared to players who do not utilize it. If that's not against the eula, then I don't know what is.
- by Askulf Joringer - at 2013.05.18 13:27:00
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3. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Rabid Rich wrote: @ CCP Rise Will the Typhoon Fleet Issue be getting it's mass reduced a bit further like the t1 typhoon got? Because as it stands right now it is looking a bit heavy compared to the other attack navy BS. With mwd active a navy...
- by Askulf Joringer - at 2013.05.18 12:44:00
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4. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Drunken Bum wrote: So whens the announcement to just delete t1 battleships? I just don't understand this line of thinking... Lots of people keep posting this point however it's nothing more than speculative bull ****. BS have more ehp, comp...
- by Askulf Joringer - at 2013.05.18 12:42:00
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5. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
DeLindsay wrote: Quote: How do you feel about 8-4-7 with 8 turrets and a dmg bonus instead of rof? How many different people have to explain that RoF is superior to the same value of Dmg increase. If you have +5% per LvL of RoF it's higher...
- by Askulf Joringer - at 2013.05.18 02:24:00
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6. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I thi...
- by Askulf Joringer - at 2013.05.18 00:48:00
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7. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Going to throw this out there as a suggestion for the nmega... 8 Turrets, damage bonus instead of rof bonus for 10 relative turrets vs 9.3
- by Askulf Joringer - at 2013.05.18 00:28:00
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8. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Cardano Firesnake wrote: That's true! High resistances are better than lot of Hitpoints! You will quickly understand the effect of these change when a two undred ships fleet will alpha something. If beforr you had the hope to survive enough tim...
- by Askulf Joringer - at 2013.04.16 12:14:00
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9. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Jacob Holland wrote: All in all it's receiving a significant nerf Nope
- by Askulf Joringer - at 2013.04.15 12:55:00
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10. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
wallenbergaren wrote: The new Megathron does not stand out to me as being that much more turret focused than the Hyperion. 9.3333 effective turrets vs 9, 50mbit less drones. Shouldn't the Mega be gankier than the Hype? The Megathron has mor...
- by Askulf Joringer - at 2013.04.15 12:05:00
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11. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Quindaster wrote: Remove this, nerf that...you killing this game and people do not have reason to play it more because they always apset and feel, theys skills and time now worth nothing. If you want to create some balance - create new ships wi...
- by Askulf Joringer - at 2013.04.15 03:17:00
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12. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Sylvous wrote: Edit: A 7th turret slot would make the 8th high slot make sense to me, also giving the navy cane "new" flavour over the current iteration much like all the other navy bc's got. 7 Turrets is a no, dual dmg bonus and 7 turrets...
- by Askulf Joringer - at 2013.04.15 02:19:00
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13. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Gabriel Karade wrote: Take this personally if you wish, but I'm pointing out that you come across as an unconstructive scrub. And, suurrre you're a beta player - if you were, you'd have no need to hide behind an alt in a constructive balanci...
- by Askulf Joringer - at 2013.04.15 02:09:00
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14. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Gabriel Karade wrote: Because calling people 'babies', who more than likely have more experience in their little finger , of flying Megathrons than yourself, is not constructive. Loss of the utility high is very significant for a lot of the...
- by Askulf Joringer - at 2013.04.14 12:37:00
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15. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Buzzmong wrote: The 'Nado is going to still outshoot the Tempest, and is going to be directly on par DPS with the Maelstrom.
The Talos outshoots both the Megathron and the new Hyperion, and has more effective turrets than either.
The ...
- by Askulf Joringer - at 2013.04.14 09:57:00
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16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Gabriel Karade wrote: Askulf Joringer wrote: Julius Foederatus wrote: Personally I'm not sold on the speed being all that much of an advantage. The idea of an "attack" battleship just seems already obsolete because of the attack battlecru...
- by Askulf Joringer - at 2013.04.14 09:40:00
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17. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Bigg Gun wrote: Can we please have all local rep armor bonuses transferred to 4% armor resistance bonuses??? Who uses local reps anymore anyway??? I'd rather not take a lot of damage than repair a lot of damage. Just what we need, even more ...
- by Askulf Joringer - at 2013.04.13 23:14:00
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18. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Noisrevbus wrote: I am giving you the benefit of doubt here and don't write you off as that stupid, so take this opportunity to plead your case. I am assuming that there is a very specific balance you must be referring to because the content-d...
- by Askulf Joringer - at 2013.04.13 23:13:00
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19. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Noisrevbus wrote: What do you expect to come out of this change? I am very curious about that. I'll address this one question you make, as for the rest. Go read the thread. What do I think will come out of this change? A modestly more well...
- by Askulf Joringer - at 2013.04.13 22:57:00
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20. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Noisrevbus wrote: Askulf Joringer wrote: And this is why we need a dislike button A very modest nerf to an overpowered bonus has been needed for years... -1 from me towards this personal bias evaluation. Is that why i have more likes ...
- by Askulf Joringer - at 2013.04.13 22:42:00
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