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Thread Statistics | Show CCP posts - 11 post(s) |

Dairokuten Maoh
High Flyers Unclaimed.
1
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Posted - 2013.04.10 20:20:00 -
[331] - Quote
I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Bizzaro Stormy MurphDog
Homowners
68
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Posted - 2013.04.10 21:12:00 -
[332] - Quote
Dairokuten Maoh wrote:I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs
Honestly curious, what ships are currently out there that are faster than a Talos/Tornado and deliver the same damage at the same range?
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Dairokuten Maoh
High Flyers Unclaimed.
1
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Posted - 2013.04.10 22:55:00 -
[333] - Quote
Bizzaro Stormy MurphDog wrote:Dairokuten Maoh wrote:I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs Honestly curious, what ships are currently out there that are faster than a Talos/Tornado and deliver the same damage at the same range?
S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Marlona Sky
D00M. Northern Coalition.
3352
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Posted - 2013.04.10 23:04:00 -
[334] - Quote
Dairokuten Maoh wrote:I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs They were not meant for solo PvP.
Remove local, structure mails and revamp the directional scanner! |

Dairokuten Maoh
High Flyers Unclaimed.
1
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Posted - 2013.04.10 23:18:00 -
[335] - Quote
Marlona Sky wrote:Dairokuten Maoh wrote:I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs They were not meant for solo PvP.
solo tornado vs typhoon, cane, rupture, kestral, helios:
http://hifi.eve-kill.net/?a=kill_related&kll_id=16884075 video of the fight : http://youtu.be/oydKiMTz_C4
Solo tornado vs Faction fit webbing loki http://hifi.eve-kill.net/?a=kill_detail&kll_id=16835878
Tornado gets soloed by stealth bomber http://hifi.eve-kill.net/?a=kill_detail&kll_id=16348932
Solo tornado vs scram cynabal http://hifi.eve-kill.net/?a=kill_detail&kll_id=16696016 S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Marlona Sky
D00M. Northern Coalition.
3354
|
Posted - 2013.04.10 23:56:00 -
[336] - Quote
Dairokuten Maoh wrote:Marlona Sky wrote:Dairokuten Maoh wrote:I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs They were not meant for solo PvP. solo tornado vs typhoon, cane, rupture, kestral, helios: http://hifi.eve-kill.net/?a=kill_related&kll_id=16884075video of the fight : http://youtu.be/oydKiMTz_C4Solo tornado vs Faction fit webbing loki http://hifi.eve-kill.net/?a=kill_detail&kll_id=16835878Tornado gets soloed by stealth bomber http://hifi.eve-kill.net/?a=kill_detail&kll_id=16348932Solo tornado vs scram cynabal http://hifi.eve-kill.net/?a=kill_detail&kll_id=16696016Solo Tornado vs 11 frig/detroyer gang http://hifi.eve-kill.net/?a=kill_related&kll_id=16628958Solo pvp is possible if you play your tactics right with a creative ship setup. Know what you can do and cannot, and you will have a better chance of survival and sometimes if you are lucky, you just might come out on top in situations like 1 vs blobs, or being outnumbered in small gang roam. All those links seem to be broken.
Remove local, structure mails and revamp the directional scanner! |

Dairokuten Maoh
High Flyers Unclaimed.
1
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Posted - 2013.04.11 00:04:00 -
[337] - Quote
Marlona Sky wrote:Dairokuten Maoh wrote:Marlona Sky wrote:Dairokuten Maoh wrote:I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs They were not meant for solo PvP. solo tornado vs typhoon, cane, rupture, kestral, helios: http://hifi.eve-kill.net/?a=kill_related&kll_id=16884075video of the fight : http://youtu.be/oydKiMTz_C4Solo tornado vs Faction fit webbing loki http://hifi.eve-kill.net/?a=kill_detail&kll_id=16835878Tornado gets soloed by stealth bomber http://hifi.eve-kill.net/?a=kill_detail&kll_id=16348932Solo tornado vs scram cynabal http://hifi.eve-kill.net/?a=kill_detail&kll_id=16696016Solo Tornado vs 11 frig/detroyer gang http://hifi.eve-kill.net/?a=kill_related&kll_id=16628958Solo pvp is possible if you play your tactics right with a creative ship setup. Know what you can do and cannot, and you will have a better chance of survival and sometimes if you are lucky, you just might come out on top in situations like 1 vs blobs, or being outnumbered in small gang roam. All those links seem to be broken.
I just went through all of them, they are fine. The forum just warns you it's a external link, not a broken link. S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Marlona Sky
D00M. Northern Coalition.
3356
|
Posted - 2013.04.11 08:58:00 -
[338] - Quote
They all lead to: "No kill id specified."
Remove local, structure mails and revamp the directional scanner! |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
724
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Posted - 2013.04.11 09:11:00 -
[339] - Quote
lol at countering a Talos with a frig.
Even if you do manage to catch him (Doubtful) you're dead the moment the drones get a jam cycle on you :P BYDI (Shadow cartel) Recruitment open!
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Debora Tsung
The Investment Bankers Guild
81
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Posted - 2013.04.11 10:29:00 -
[340] - Quote
Jonas Sukarala wrote:Kagura Nikon wrote:Another thing that could be done. Role penalty to ALL of them: weapons resolution 150% I would suggest all weapons sig resolution should be nerfed a little especially as ships sigs seem to be on the up there is no need for frig weapon sig resolutions to be 25 nothing is that size besides light drones
Winner. :) There's nothing a million chinese guys can't do cheaper. |
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Dairokuten Maoh
High Flyers Unclaimed.
1
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Posted - 2013.04.11 17:36:00 -
[341] - Quote
[quote=Garviel Tarrant]lol at countering a Talos with a frig.
Even if you do manage to catch him (Doubtful) you're dead the moment the drones get a jam cycle on you :
http://eve-kill.net/?a=kill_detail&kll_id=16934731/ S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Naomi Knight
Imperial Academy Amarr Empire
258
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Posted - 2013.04.11 17:42:00 -
[342] - Quote
heh how are these killmails relevant , the first even have a jammer anyway even if it would be truely frig vs talos , even that wouldnt proove much , |

Dairokuten Maoh
High Flyers Unclaimed.
1
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Posted - 2013.04.11 17:47:00 -
[343] - Quote
Naomi Knight wrote:heh how are these killmails relevant , the first even have a jammer anyway even if it would be truely frig vs talos , even that wouldnt proove much ,
the frig indeed "countered" the talos as it stopped its mwd in the first one the second one it countered talos by stopping its mwd while the tornado applies damage
counter doesnt mean solo if they are so unbeatable, the talos should win, but no, it wasn't fast enough to burn out from ecm and that was before nerf S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Boris Amarr
Viziam Amarr Empire
50
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Posted - 2013.04.13 06:10:00 -
[344] - Quote
After this https://forums.eveonline.com/default.aspx?g=posts&t=224896 the capacitor use bonus for Oracle is useless. Please give any useful bonus instead of this, for example optimal bonus. |

Buzzmong
Aliastra Gallente Federation
253
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Posted - 2013.04.13 14:52:00 -
[345] - Quote
Dear RIse and Fozzie,
I know I've already posted on this thread saying the changes don't go far enough, but I thought you were just being gentle because you were against making big changes.
Then you went and posted the big BS changes and you've left me scratching my head.
So, I'm going to ask, what's your design goal for the Attack BC's?
I'd have understood if you'd planned to shuffle things around so that this specific line up were the DPS machines of the entire large gun using ships and if you'd made it so none of the BS's used 8 turrets or had double damage bonuses, but as it stands, you've still kept the abilty of some of the BS's to be sub cap DPS machines, so I'm confused.
Why have the changes to the Attack BC's been so small? They're hardly changing and with the BS changes, they're going to be even closer together in some respects:
- The 'Nado is going to still outshoot the Tempest, and is going to be directly on par DPS with the Maelstrom.
- The Talos outshoots both the Megathron and the new Hyperion, and has more effective turrets than either.
- The Oracle does exactly the same DPS has the Abaddon, although thankfully the Apoc and new 'Geddon are different enough so they don't all clash
- The Naga still outshoots the only Caldari turret BS in the from of the Rohk, having TWO more effective turrets and the same range bonus.
As it stands, the Attack BC are going to continue to eat into another niche and don't have their own. So really chaps, what's your design plan? |

Naso Aya
EVE University Ivy League
6
|
Posted - 2013.04.14 05:53:00 -
[346] - Quote
I'd suggest removing the Cap Bonus from the oracle- make it bleed for fitting lasers if that's your intent with the BS's. It really shouldn't be in a better position than battleships in terms of cap stability.
I'd also suggest tweaking the innate bonus to make it actually hard to fit Tach's+MWD, seeing as the beam lasers just recently got a PWG decrease. |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
48
|
Posted - 2013.04.14 09:57:00 -
[347] - Quote
Buzzmong wrote:
The 'Nado is going to still outshoot the Tempest, and is going to be directly on par DPS with the Maelstrom.
The Talos outshoots both the Megathron and the new Hyperion, and has more effective turrets than either.
The Oracle does exactly the same DPS has the Abaddon, although thankfully the Apoc and new 'Geddon are different enough so they don't all clash
The Naga still outshoots the only Caldari turret BS in the from of the Rohk, having TWO more effective turrets and the same range bonus.
The BS you compared them to have many other advantages that offset them in comparison. While you are correct that the attack BCs are gankier than many of the BS, it's also not fair to ignore the several advantages BS have over these BCs. A megathron (post change) has like 3x more ehp than the talos and similar, if not more overall dps than the talos as well, while also having more utility. While I'm not going to sit here and argue which is better as that's really a moot point, I simply would like to point out that the overall balance between BS and attack BCs is a bit more involved than comparing raw hitting power.
As for your point about the tempest vs Nado... This is probably the most troublesome of the lot, Tempest needs a bit more drone bay I'd say. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
83
|
Posted - 2013.04.14 10:10:00 -
[348] - Quote
the problem is now even more accentuated as the navy bc's have similar EHP as battleships so if you need tank you can use navy bc's and if you need dps and mobility you can choose ABC's so where is the battleships going to fit in here? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Buzzmong
Aliastra Gallente Federation
255
|
Posted - 2013.04.14 12:51:00 -
[349] - Quote
Askulf Joringer wrote:The BS you compared them to have many other advantages that offset them in comparison. While you are correct that the attack BCs are gankier than many of the BS, it's also not fair to ignore the several advantages BS have over these BCs. A megathron (post change) has like 3x more ehp than the talos and similar, if not more overall dps than the talos as well, while also having more utility. While I'm not going to sit here and argue which is better as that's really a moot point, I simply would like to point out that the overall balance between BS and attack BCs is a bit more involved than comparing raw hitting power.
As for your point about the tempest vs Nado... This is probably the most troublesome of the lot, Tempest needs a bit more drone bay I'd say.
Well, that was my point with this statement:
=Buzzmong wrote: I'd have understood if you'd planned to shuffle things around so that this specific line up were the DPS machines of the entire large gun using ships and if you'd made it so none of the BS's used 8 turrets or had double damage bonuses, but as it stands, you've still kept the abilty of some of the BS's to be sub cap DPS machines, so I'm confused.
.
Some of the ships are different enough to mean damage output isn't the deciding factor, but for others that's simply not the case.
Take a hypothetical gang of 50 who are planning on using alpha strikes, why take a Mael over a Nado? The Nado does more damage and is faster, the tank that the Mael gets isn't relevent. |

NEONOVUS
Saablast Followers
416
|
Posted - 2013.04.14 13:08:00 -
[350] - Quote
Making them have 6 turrets still leaves them useful, but ensure the BS is always getting more for even more money Really there is no reason to take the BS in a gang as alpha kills you anyways, and a tank doesnt matter if there are remote reps. So no BS will languish for a while until remote reps are looked at or you reduce the grandness of these |
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Reaver Glitterstim
Dromedaworks inc Tribal Band
439
|
Posted - 2013.04.15 08:12:00 -
[351] - Quote
I think the 1400mm artillery should be altered to fire a bit faster with the same DPS, thus lowering its alpha. Following this, I think the Maelstrom should have its rate of fire bonus changed to a damage bonus.
Why these changes? It will leave the Maelstrom with about the same alpha as before but cut the Tornado's alpha a bit. Tornados are too cheap and agile to have that kind of power. Mittani, where have you gone to? I miss you :( |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
|
Posted - 2013.04.15 09:22:00 -
[352] - Quote
Just looking at the tornado's bonuses it has a falloff so why can it fit arties?
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
85
|
Posted - 2013.04.15 18:07:00 -
[353] - Quote
CCP Rise what do you think of making these T2 bc's instead? aswell as losing a turret it will balance these out. These are specialist ships much akin to the logistics ships using oversize mods.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

X Gallentius
Justified Chaos
1276
|
Posted - 2013.04.15 18:10:00 -
[354] - Quote
Jonas Sukarala wrote:CCP Rise what do you think of making these T2 bc's instead?
What would this do other than feed more isk to the OTEC cartel?
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
85
|
Posted - 2013.04.15 18:11:00 -
[355] - Quote
X Gallentius wrote:Jonas Sukarala wrote:CCP Rise what do you think of making these T2 bc's instead?
What would this do other than feed more isk to the OTEC cartel?
:) well that's a different issue for CCP to fix.... making it harder to train and increasing the price would make them less used. Also its the right thing to do they are using over-sized mods its a clear specialization like logistics cruisers. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

X Gallentius
Justified Chaos
1276
|
Posted - 2013.04.15 18:26:00 -
[356] - Quote
Jonas Sukarala wrote::) well that's a different issue for CCP to fix.... making it harder to train and increasing the price would make them less used. Also its the right thing to do they are using over-sized mods its a clear specialization like logistics cruisers. They already cost more, and it takes longer to train for large turrets. (We can probably argue forever over how long the training time should be, and how much they should cost...) |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
85
|
Posted - 2013.04.15 18:43:00 -
[357] - Quote
X Gallentius wrote:Jonas Sukarala wrote::) well that's a different issue for CCP to fix.... making it harder to train and increasing the price would make them less used. Also its the right thing to do they are using over-sized mods its a clear specialization like logistics cruisers. They already cost more, and it takes longer to train for large turrets. (We can probably argue forever over how long the training time should be, and how much they should cost...)
I think you have to consider the price of battleships and navy bc's these are its main competition 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Ristlin Wakefield
Rama Squadron Eternal Pretorian Alliance
307
|
Posted - 2013.04.16 13:35:00 -
[358] - Quote
I like the changes to the mobility, scan res, and signature radius. It's going in the right direction.
These should be seen as mobile gunboats that are vulnerable when caught (not very easy to catch, but definitely doable with these changes). Now if you get a warp in, there's a good chance tackle could grab a few before the fleet warps off. The main difference between these and battleships will be that the BS can continue to apply damage and tank quite well while they cycle the MJD. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |

Witcher Kushan
H.O.M.E.W.O.R.L.D
0
|
Posted - 2013.04.16 16:53:00 -
[359] - Quote
one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills? |

Reaver Glitterstim
Dromedaworks inc Tribal Band
439
|
Posted - 2013.04.16 17:53:00 -
[360] - Quote
Witcher Kushan wrote:one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills? Caldari don't always use missiles. A lot of their ships are designed for hybrid weapons. They may have launcher slots as a secondary option, but attack battlecruisers are highly streamlined into their role, almost like a tech 2 ship. Mittani, where have you gone to? I miss you :( |
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