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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
NEONOVUS
Saablast Followers
416
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Posted - 2013.04.16 20:08:00 -
[361] - Quote
Witcher Kushan wrote:one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills? BS missiles are and were to crap back then. Though it might be worth looking again given their upcoming introduction as a pvp module |
Jayrendo Karr
Suns Of Korhal Terran Commonwealth
201
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Posted - 2013.04.19 00:57:00 -
[362] - Quote
The Naga still looks useless... |
Reaver Glitterstim
Dromedaworks inc Tribal Band
440
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Posted - 2013.04.19 01:48:00 -
[363] - Quote
Jayrendo Karr wrote:The Naga still looks useless... Extreme range, way faster than any battleship with similar DPS...hmm...
nope, I'm drawing a blank too. Mittani, where have you gone to? I miss you :( |
Aglais
Liberation Army Li3 Federation
224
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Posted - 2013.04.19 01:55:00 -
[364] - Quote
Witcher Kushan wrote:one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills?
Hybrid turrets are just as much the Caldari signature weapon as missiles are.
It is my opinion that Caldari missile purists give everyone who started Caldari a bad name. You keep wanting the Naga to be a gucking horrible cruise/torp platform. EVE doesn't need another strictly POS bashing ship because you all are too lazy to train hybrid goddamn turrets. If Minmatar have to train both shield and armor tanking in order to be effective at all, why is it such a catalcysm that you have to train two weapon systems? (Further, large railguns are good. So are small ones, IIRC. It's just the medium ones that are literally the worst weapons in the game, next to... Oh, heavy missiles. At least for the cruiser/battlecruiser scale. The normal ones.) |
Akturous
Immortalis Inc. Shadow Cartel
108
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Posted - 2013.04.19 03:58:00 -
[365] - Quote
So when are you actually nerfing tier 3 bc's? You know, since more than BS damage with cruiser speed and extreme damage projection are balanced... Vote Item Heck One for CSM8 |
UVPhoenix2
Rim Collection RC Test Alliance Please Ignore
2
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Posted - 2013.04.19 06:13:00 -
[366] - Quote
Akturous wrote:So when are you actually nerfing tier 3 bc's? You know, since more than BS damage with cruiser speed and extreme damage projection are balanced... The tier 3's are working as intended. They don't need another nerf. The other ship classes need a buff and that's the direction CCP's been heading in. |
Successful Troll
Dirty Old Bastards Nulli Secunda
2
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Posted - 2013.04.20 08:06:00 -
[367] - Quote
Still waiting for my Naga to be a torp boat.
Just saying. |
Akturous
Immortalis Inc. Shadow Cartel
110
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Posted - 2013.04.20 11:27:00 -
[368] - Quote
UVPhoenix2 wrote:Akturous wrote:So when are you actually nerfing tier 3 bc's? You know, since more than BS damage with cruiser speed and extreme damage projection are balanced... The tier 3's are working as intended. They don't need another nerf. The other ship classes need a buff and that's the direction CCP's been heading in.
You don't buff everything to meet the outlyer, you nerf the outlyer. Power creep is not a good thing. They're also a complete laugh in the face of any attempts to buff active tanking, especially after off grid boosts are nerfed. Vote Item Heck One for CSM8 |
Scuzzy Logic
Space Spuds STR8NGE BREW
4
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Posted - 2013.04.22 23:45:00 -
[369] - Quote
Theia Matova wrote:Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns. Removing a turret slot would probably be good idea since attack bcs get serious over DPS to anything else that you could fly. This would nerf the damage still giving bs level damage and good sniping ability, I also like the idea of utility high so just leave the 8 high slot?
TBH just take the DPS bonus to 4%/lvl and it scales them better. I'm very fond of having a full rack TYVM. |
Scuzzy Logic
Space Spuds STR8NGE BREW
4
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Posted - 2013.04.22 23:55:00 -
[370] - Quote
Aglais wrote:Witcher Kushan wrote:one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills? Hybrid turrets are just as much the Caldari signature weapon as missiles are. It is my opinion that Caldari missile purists give everyone who started Caldari a bad name. You keep wanting the Naga to be a gucking horrible cruise/torp platform. EVE doesn't need another strictly POS bashing ship because you all are too lazy to train hybrid goddamn turrets. If Minmatar have to train both shield and armor tanking in order to be effective at all, why is it such a catalcysm that you have to train two weapon systems? (Further, large railguns are good. So are small ones, IIRC. It's just the medium ones that are literally the worst weapons in the game, next to... Oh, heavy missiles. At least for the cruiser/battlecruiser scale. The normal ones.)
The problem here is that while we're getting the 'phoon v2.0, we still don,t have a mobile missile sniping platform. I wanna use my cruise missiles on something that can be taken into WH-space without cllapsing half the WHs that aren't brand new. Also, the gallente already fill the hybrid sniper role. |
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Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
119
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Posted - 2013.04.23 10:58:00 -
[371] - Quote
Scuzzy Logic wrote:Aglais wrote:Witcher Kushan wrote:one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills? Hybrid turrets are just as much the Caldari signature weapon as missiles are. It is my opinion that Caldari missile purists give everyone who started Caldari a bad name. You keep wanting the Naga to be a gucking horrible cruise/torp platform. EVE doesn't need another strictly POS bashing ship because you all are too lazy to train hybrid goddamn turrets. If Minmatar have to train both shield and armor tanking in order to be effective at all, why is it such a catalcysm that you have to train two weapon systems? (Further, large railguns are good. So are small ones, IIRC. It's just the medium ones that are literally the worst weapons in the game, next to... Oh, heavy missiles. At least for the cruiser/battlecruiser scale. The normal ones.) The problem here is that while we're getting the 'phoon v2.0, we still don,t have a mobile missile sniping platform. I wanna use my cruise missiles on something that can be taken into WH-space without cllapsing half the WHs that aren't brand new. Also, the gallente already fill the hybrid sniper role.
there is no real missile sniper role. the whole concept of missile flight time works against that. As long as your missiles do not apply dmg when you warp off grid (which hasn't been fixed iirc) sniping with missiles won't be a thing. RailNaga works fine and gets used. Don't fix what isn't broken.
(new)cruise raven and typhoon will be nothing when not complemented with a full wing of brawler ships which keep the enemy fleet away from them. they actually look like the bombardment-role CCP Ytterbium was so fond of at the beginning of the tiericide-agenda. proposed cruise missiles are super awesome (check it out on duality ;) ) but they still not useful for sniping. it's more about sustained dmg over distance.
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Mhari Dson
Lazy Brothers Inc
60
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Posted - 2013.04.24 00:48:00 -
[372] - Quote
The changes to these ships make little difference to me as I'm rarely in position to get buttraped by them, however the talos having a dronebay does change its application in PvE to one where it becomes much more usable in an area it wasn't intended to be, either remove the dronebay or give a dronebay to all of them. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
103
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Posted - 2013.04.24 01:17:00 -
[373] - Quote
removing the Talos drones don't really solve the problems with these ships and its nice that the gallente has some advantage over the amarr. Its a shame CCP hasn't really been interested in our feedback on ABC'S and made no changes since it was posted...
I would love to know if they really see these as natural ABC's rather than a strange specialization more akin to a T2 class. As i think people would rather have a more natural line of ABC's using the combat bc's like the navy versions seem to have taken up that line. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4705
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Posted - 2013.04.25 17:19:00 -
[374] - Quote
These changes are not enough.
Attack battlecruisers need to be nerfed much harder, mainly their fitting ability. Module activation timers are buggy. CCP please fix. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
685
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Posted - 2013.04.28 18:13:00 -
[375] - Quote
I'm struggling to see the value of attack BS while ABCs retain such a huge advantage in mobility. |
Kagura Nikon
Mentally Assured Destruction Whores in space
212
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Posted - 2013.04.29 23:46:00 -
[376] - Quote
These things simply have more firepower than battleships and more. wya more mobility. Tank is hardly as relevant , specailly when they have RANGE and flaloff bonuses. They can avoid almost all damage,
These thigns need ALL to loose 1 turret at LEAST!!!! They could very well loose 2 turrets adn still be overpowered. |
Kagura Nikon
Mentally Assured Destruction Whores in space
212
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Posted - 2013.04.29 23:46:00 -
[377] - Quote
UVPhoenix2 wrote:Akturous wrote:So when are you actually nerfing tier 3 bc's? You know, since more than BS damage with cruiser speed and extreme damage projection are balanced... The tier 3's are working as intended. They don't need another nerf. The other ship classes need a buff and that's the direction CCP's been heading in.
Show me where then.. because up to knwo the strogner battleships ahve been NERFED in upcomming patch. |
Hagika
LEGI0N
66
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Posted - 2013.05.03 01:46:00 -
[378] - Quote
Aglais wrote:Witcher Kushan wrote:one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills? Hybrid turrets are just as much the Caldari signature weapon as missiles are. It is my opinion that Caldari missile purists give everyone who started Caldari a bad name. You keep wanting the Naga to be a gucking horrible cruise/torp platform. EVE doesn't need another strictly POS bashing ship because you all are too lazy to train hybrid goddamn turrets. If Minmatar have to train both shield and armor tanking in order to be effective at all, why is it such a catalcysm that you have to train two weapon systems? (Further, large railguns are good. So are small ones, IIRC. It's just the medium ones that are literally the worst weapons in the game, next to... Oh, heavy missiles. At least for the cruiser/battlecruiser scale. The normal ones.)
I find your opinion to be quite ridiculous considering you have to spend more time training missiles than turrets. Frig missiles, you need to learn light and rocket. Cruiser and BC - heavy and Ham. Battleship - Torps and cruise.
While turret users just learn the main skill to 5 and can simply buy the skill for the long or short range. Caldari is mostly missile boats and the fact we have to learn 2 weapon skills as compared in order to have access to the other half of the caldari line.
All the while only a a few ships on each other race requires missile skills.
Caldari pilots have every right to have viable missile platforms in every flavor of ship class and currently large missiles are poor weapons. Heavy missiles are garbage now because turret cry babies couldnt handle a challenge.
I find turret people to be lazy in telling missile users to just learn guns because their missile systems suck.
I am gallente turret user and you should be ashamed for your comment. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
696
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Posted - 2013.05.03 07:42:00 -
[379] - Quote
Stop this interminable whining, Hagika. |
Wu1f
T.R.I.A.D
2
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Posted - 2013.05.03 10:12:00 -
[380] - Quote
Jonas Sukarala wrote: lol this is an alt
although flying a falcon it can be popped in a few hits by a nado arty fit - just switch some alpha for ROF its seems odd that AC's are so ROF based but arties are opposite -missiles and lasers should really be more alpha based than projectiles and rails.
*FacePalm*
you're an idiot
of course autos and arties do the opposite just like all the different weapons systems for each race. blaster = short range dps rails = long range no dps, pulse and beams are similar as are torps and cruise missiles are you seeing a trend here?
i like the idea of slowing the Tier 3s down but there is still nothing you can do about that pre-alligned nado 90-100km off gate with a throw away remote sensor boosting alt next to it.
still i look forward to seeing the changes in action |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
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Posted - 2013.05.03 10:44:00 -
[381] - Quote
Wu1f wrote:Jonas Sukarala wrote: lol this is an alt
although flying a falcon it can be popped in a few hits by a nado arty fit - just switch some alpha for ROF its seems odd that AC's are so ROF based but arties are opposite -missiles and lasers should really be more alpha based than projectiles and rails.
*FacePalm* you're an idiot of course autos and arties do the opposite just like all the different weapons systems for each race. blaster = short range dps rails = long range no dps, pulse and beams are similar as are torps and cruise missiles are you seeing a trend here? i like the idea of slowing the Tier 3s down but there is still nothing you can do about that pre-alligned nado 90-100km off gate with a throw away remote sensor boosting alt next to it. still i look forward to seeing the changes in action
I hope for you're sake you're being facetious.. otherwise you're the idiot..... just in case you are try reading my post again and pay attention to the words ROF based .. there is no mention of range in there at all. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Diesel47
Bad Men Ltd.
624
|
Posted - 2013.05.04 07:40:00 -
[382] - Quote
UVPhoenix2 wrote:Akturous wrote:So when are you actually nerfing tier 3 bc's? You know, since more than BS damage with cruiser speed and extreme damage projection are balanced... The tier 3's are working as intended. They don't need another nerf. The other ship classes need a buff and that's the direction CCP's been heading in.
Wait so leme get this straight...
The Tier3s are balanced... everything else is just too weak?
You've got it totally backwards. |
Wu1f
T.R.I.A.D
2
|
Posted - 2013.05.05 10:00:00 -
[383] - Quote
Jonas Sukarala wrote:Jonas Sukarala wrote: lol this is an alt
although flying a falcon it can be popped in a few hits by a nado arty fit - just switch some alpha for ROF its seems odd that AC's are so ROF based but arties are opposite -missiles and lasers should really be more alpha based than projectiles and rails.
I hope for you're sake you're being facetious.. otherwise you're the idiot..... just in case you are try reading my post again and pay attention to the words ROF based .. there is no mention of range in there at all.
"its seems odd that AC's are so ROF based but arties are opposite " & "missiles and lasers should really be more alpha based than projectiles and rails."
in terms of the ROF point, this makes it seem like you'd rather the two were more similar, if that were to happen then there would be no point in having the differnt types of weapon. arties are great as they are if you dont like the ROF then dont use them
in terms of alpha i dont understand your logic when it comes to missiles having more alpha. im well aware this is internet spaceships but still a big cannon firing a nice big chunk of lead at how ever many hundred km/s is going to have more force behind it then a missile traveling at 2km/s even with the force of the explosion especially when you take into account the possibility of a ship out running the blast.
but back to the point of the forum tier 3 BCs - slow them down so we can kill them easier :) |
Maldiro Selkurk
Republic Military School Minmatar Republic
0
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Posted - 2013.05.07 19:21:00 -
[384] - Quote
Please make the NAGA a missile boat, you have Hybrid Turrets represented twice in this series once with the TALOS where it belongs and again with the NAGA where missiles should be.
Alternately, if you dont want to upset current NAGA flyers and, why would you, then add a missile variant of the NAGA, (the SELKURK ? ) Anyways, i realize no other ship in this series has a variant but i think my "missiles are missing" argument justifies an exception with the NAGA hull.
Btw, the NAGA hull is awesome, so please just make a variant of it that uses missiles and we'll all be happy.
I'm sure I'll be flamed, but I'm sporting heavy flame retardant shielding so I can take it. |
Airto TLA
Puppeteers of Doom
31
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Posted - 2013.05.07 19:42:00 -
[385] - Quote
Missles to slow to fill the role of the ship, the ship shoots and scoots. Missles fire and the take a lifetime to hit, in the mean time your glass missle launcher dies. |
Maldiro Selkurk
Republic Military School Minmatar Republic
0
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Posted - 2013.05.07 22:24:00 -
[386] - Quote
Airto TLA wrote:Missles to slow to fill the role of the ship, the ship shoots and scoots. Missles fire and the take a lifetime to hit, in the mean time your glass missle launcher dies.
1st: Appreciate an adult response to my post, thank you!
2nd: Thanks for informing me as to why this boat level doesn't have missiles.
3rd: They are looking into the effectiveness of missiles for this expansion and although it sounds like missiles will still be the bottom of the offensive systems pile, if they can at least bring missiles up to 'acceptable" i would still want a missile-Naga variant ship. |
NeoShocker
Interstellar eXodus The Retirement Club
169
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Posted - 2013.05.08 02:20:00 -
[387] - Quote
Ya know, when I saw the mass, it doesn't make sense.
I thought it was common sense that the following races have:
minmatar ships have the best speed, lowest mass, best locking speed, worst sensor str and lock range of all races, balances of slots
Caldari? Best shield hp, best cpu, best sensor str and locking range, but biggest mass, most mid slots
Amarr? Best amor hp, best capacitor, but slowest speed (right? don't recall), most low slots
Then gallente, best structure HP, best drone bay size, and supposely well balanced in most aspects? slot wise, similar than minmatar, but more low slot and less mid slots than usual.
When I say best, they have better numbers on specific areas than other races.
So tornado not having the least mass? Its pretty much not consistent. Doesn't make sense that naga have the least mass either. |
Airto TLA
Puppeteers of Doom
31
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Posted - 2013.05.08 18:13:00 -
[388] - Quote
The issue with the general concept is that racial typing does not work well with T3 BC since they all use speed, agility and sig to avoid dying, they all have paper EHP and trading 10% of the important stuff for 10% the unimportant stuff means you are going to be the worse in class. |
Theia Matova
Dominance Theory
76
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Posted - 2013.05.08 18:24:00 -
[389] - Quote
Airto TLA wrote:Missles to slow to fill the role of the ship, the ship shoots and scoots. Missles fire and the take a lifetime to hit, in the mean time your glass missle launcher dies. Your words are true but would it perhaps be possible for naga to choose either missiles or turrets? It should be possible right? I know missiles can be bit crappy in ship vs ship but ABCs are also used in POS bashes. And versatile even little sluggish damage type is still a plus. Other ideas Bounty contracts |
Airto TLA
Puppeteers of Doom
33
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Posted - 2013.05.08 18:39:00 -
[390] - Quote
Theia Matova wrote:Airto TLA wrote:Missles to slow to fill the role of the ship, the ship shoots and scoots. Missles fire and the take a lifetime to hit, in the mean time your glass missle launcher dies. Your words are true but would it perhaps be possible for naga to choose either missiles or turrets? It should be possible right? I know missiles can be bit crappy in ship vs ship but ABCs are also used in POS bashes. And versatile even little sluggish damage type is still a plus.
It would seem that the POS shoot thing is more of a side effect than a planned role, besides wouldn't you need a supply ship to feed you missles (especially torps) in a POS shoot?
I am not sure if I am shooting a POS I bring an Oracle |
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