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CCP Rise
C C P C C P Alliance
117
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Posted - 2013.03.28 12:52:00 -
[1] - Quote
Hiyo!
My first project here is touching up the set of attack battlecruisers. This class was in a fairly oppressive state following their creation, but the constant upgrades to frigs and cruisers has brought them back in line somewhat. Our goal here is to make a little more room for both battleships and cruisers at both large and small scales. We're doing this through tweaks to scan resolution and signature radius changes for all four, agility tweaks for Naga and Oracle, and mass increase for Talos and Tornado. Hopefully the end result is that they are slightly more vulnerable to probing, bombing, and being caught by tackle than they were.
Note: we are aware that these ships will be getting hit twice. Once from these changes, and once from the TE change. We think they will still be a very strong option in many environments, even if both changes going through as proposed, but we are all ears to discussion.
ORACLE: Amarr Battlecruiser Skill Bonuses: -10% to large laser cap use and +5% to large laser damage Slot layout: 8H, 3M, 6L; 8 turrets , 0 launchers Fittings: 1375 PWG, 345 CPU Defense (shields / armor / hull) : 1575 / 2160 / 1980 Capacitor (amount / recharge rate) : 3500 / 875s Mobility (max velocity / agility / mass / align time): 200 / .495 (+.02) / 14760000 / 10.1s (+.4s) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 220 (-20) / 6 Sensor strength: 18 Radar Signature radius: 210 (+30)
NAGA: Caldari Battlecruiser Skill Bonuses: +5% to large hybrid turret damage and +10% to large hybrid turret optimal range Slot layout: 8H, 6M, 3L; 8 turrets , 0 launchers Fittings: 875 PWG, 425 CPU Defense (shields / armor / hull) : 2160 / 1575 / 1755 Capacitor (amount / recharge rate) : 2900 / 725s Mobility (max velocity / agility / mass / align time): 195 / .525 (+.04) / 14760000 / 10.9s (+.8s) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75000km / 200 (-20) / 8 Sensor strength: 21 Gravimetric Signature radius: 215 (+25)
TALOS: Gallente Battlecruiser Skill Bonuses: +5% to large hybrid turret damage and +7.5% to large hybrid turret tracking speed Slot layout: 8H, 4M, 5L; 8 turrets , 0 launchers Fittings: 1100 PWG, 360 CPU Defense (shields / armor / hull) : 1750 / 1890 / 2160 Capacitor (amount / recharge rate) : 3100 / 775s Mobility (max velocity / agility / mass / align time): 220 / .45 / 15552000 (+1152000) / 9.7s (+.7s) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 210 (-20) / 6 Sensor strength: 20 Magnetometric Signature radius: 220 (+20)
TORNADO: Minmatar Battlecruiser Skill Bonuses: +5% to large projectile turret rate of fire and +5% to large projectile turret falloff Slot layout: 8H, 5M, 4L; 8 turrets , 0 launchers Fittings: 1000 PWG, 342 CPU Defense (shields / armor / hull) : 1890 / 1800 / 1800 Capacitor (amount / recharge rate) : 2700 / 675s Mobility (max velocity / agility / mass / align time): 225 / .475 / 15228000 (+1128000) / 10s (+.7s) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 230 (-20) / 6 Sensor strength: 17 Ladar Signature radius: 195 (+25) |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
43
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Posted - 2013.03.28 12:57:00 -
[2] - Quote
decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |
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CCP Fozzie
C C P C C P Alliance
4732
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Posted - 2013.03.28 12:59:00 -
[3] - Quote
I approve of this product and/or service. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Omnathious Deninard
Extrinsic Operations
741
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Posted - 2013.03.28 13:00:00 -
[4] - Quote
Looks ok, but I don't think the Talos needs the drones. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Omnathious Deninard
Extrinsic Operations
741
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Posted - 2013.03.28 13:01:00 -
[5] - Quote
CCP Fozzie wrote:I approve of this product and/or service. I though you went on holiday. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Fon Revedhort
Monks of War Out of Sight.
1028
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Posted - 2013.03.28 13:01:00 -
[6] - Quote
Will hardly change anything and surely will not help battleships, if that was indeed your idea.
That said, it's still better to keep an eye on things instead of leaving them broken for years. My campaign for CSM 8 |
Theia Matova
Dominance Theory
4
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Posted - 2013.03.28 13:03:00 -
[7] - Quote
Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns.
Removing a turret slot would probably be good idea since attack bcs get serious over DPS to anything else that you could fly. This would nerf the damage still giving bs level damage and good sniping ability, I also like the idea of utility high so just leave the 8 high slot? |
Castellan Garran Crowe
Luna Oscura University The Nightingales of Hades
1
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Posted - 2013.03.28 13:03:00 -
[8] - Quote
Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns.
Nerf Arties? oh look your corp is Deep Core Mining Inc. Typical Carebear here complaining about a Nado poping his retriever.
Mate all jokes aside, have you seen the rate of fire on arties, thats why they alpha so hard.
Now CCP Rise, why must you nerf these ships, more mass, less scan res, they are slow and squishy enough as it is |
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CCP Rise
C C P C C P Alliance
118
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Posted - 2013.03.28 13:05:00 -
[9] - Quote
Quote:Will hardly change anything and surely will not help battleships
Won't have much effect on BS vs ABC at a small scale (although any decrease in mobility will help some), but it should have more an effect at a large scale where things like align time and sig radius (probe time) make ABC very very strong. |
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Theia Matova
Dominance Theory
4
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Posted - 2013.03.28 13:05:00 -
[10] - Quote
Omnathious Deninard wrote:Looks ok, but I don't think the Talos needs the drones.
kind of agree, gives talos too much advantage over other attack bcs |
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CCP Rise
C C P C C P Alliance
118
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Posted - 2013.03.28 13:06:00 -
[11] - Quote
Quote:they are slow and squishy enough as it is
Squishy, yes. Slow, no. As I said in the post, cruisers and frigs both put a lot of pressure on them, but they are still substantially faster than anything that rivals their damage projection. |
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Aethlyn
EVE University Ivy League
209
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Posted - 2013.03.28 13:06:00 -
[12] - Quote
Sounds reasonable - expected worse. I still like my almost-instant-lock Tornado. Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |
Theia Matova
Dominance Theory
5
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Posted - 2013.03.28 13:07:00 -
[13] - Quote
Castellan Garran Crowe wrote:Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns. Nerf Arties? oh look your corp is Deep Core Mining Inc. Typical Carebear here complaining about a Nado poping his retriever. Mate all jokes aside, have you seen the rate of fire on arties, thats why they alpha so hard. Now CCP Rise, why must you nerf these ships, more mass, less scan res, they are slow and squishy enough as it is EDIT: Please bring back Torpedo Naga!!!
Don't forget that TEs will get serious balancing. This will affect Tornado. Yes alpha remains but you will get problems getting the same falloff and even alpha to long range. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
43
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Posted - 2013.03.28 13:09:00 -
[14] - Quote
Castellan Garran Crowe wrote:Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns. Nerf Arties? oh look your corp is Deep Core Mining Inc. Typical Carebear here complaining about a Nado poping his retriever. Mate all jokes aside, have you seen the rate of fire on arties, thats why they alpha so hard. Now CCP Rise, why must you nerf these ships, more mass, less scan res, they are slow and squishy enough as it is EDIT: Please bring back Torpedo Naga!!!
lol this is an alt
although flying a falcon it can be popped in a few hits by a nado arty fit - just switch some alpha for ROF its seems odd that AC's are so ROF based but arties are opposite -missiles and lasers should really be more alpha based than projectiles and rails. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |
Tsubutai
Red Federation RvB - RED Federation
178
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Posted - 2013.03.28 13:10:00 -
[15] - Quote
It's hard to evaluate the precise impact of mass increases without having a modified fitting tool to hand, but at first glance these seem to be an extremely minor set of changes that won't have any noticeable effect on the current state of the metagame.
Also, I'm not sure why you're making a big deal about probe time, since anything on grid in a fight will be probed in a single cycle irrespective of its sig radius... |
Beaver Retriever
Science and Trade Institute Caldari State
17
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Posted - 2013.03.28 13:11:00 -
[16] - Quote
Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns. The whole point of introducing the tier 3 was to introduce a glass cannon. It is not odd that a Moa can out-tank a Naga, it's the way things should be. |
Edward Olmops
Sirius Fleet
42
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Posted - 2013.03.28 13:12:00 -
[17] - Quote
I like the approach of balancing in smaller steps. These more subtle changes will hardly break the concept of any of those ships, nevertheless they will move the more towards a better balance.
Well, it means more work for the balancing team, but since you are two now... |
Fon Revedhort
Monks of War Out of Sight.
1028
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Posted - 2013.03.28 13:14:00 -
[18] - Quote
CCP Rise wrote:Quote:Will hardly change anything and surely will not help battleships Won't have much effect on BS vs ABC at a small scale (although any decrease in mobility will help some), but it should have more an effect at a large scale where things like align time and sig radius (probe time) make ABC very very strong. Agreed, I'm almost always speaking from small and medium-scale perspective and I won't see any reason to avoid bringing attack battlecruisers to a roam.
Just make sure to re-iterate the whole attack BC vs battleship relationship after addressing the battleship class. Since any vessels sharing the same weaponry are almost bound to interfere each other.
I'm somewhat surprised that you're leaving Talos' drones intact, though. My campaign for CSM 8 |
Dysphonia Fera
Kaesong Kosmonauts
59
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Posted - 2013.03.28 13:14:00 -
[19] - Quote
P sensible changes. Nice to see that the nerf isn't too strong or anything. I think the Naga's new align time might be slightly too big, but I'd need to play around with it a little once released to get an actual real world feel. |
Grath Telkin
Sniggerdly Pandemic Legion
1397
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Posted - 2013.03.28 13:15:00 -
[20] - Quote
@CCP Rise, I'm curious to see if you feel there is any need to bring the power levels on these down at all to make the other BC's more ....whats the word i'm looking for? Used?
Used doesn't feel right but its kind of in the spirit of what I'm looking for, as right now theres no real reason to use any other BC over the Talos except for not being trained enough to use its guns. |
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Dysphonia Fera
Kaesong Kosmonauts
59
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Posted - 2013.03.28 13:17:00 -
[21] - Quote
Tsubutai wrote:It's hard to evaluate the precise impact of mass increases without having a modified fitting tool to hand, but at first glance these seem to be an extremely minor set of changes that won't have any noticeable effect on the current state of the metagame.
Also, I'm not sure why you're making a big deal about probe time, since anything on grid in a fight will be probed in a single cycle irrespective of its sig radius...
The main use of T3 BCs in eve right now is as sniper fleets - be they the only fleet or as a support fleet for a more "mainline" fleet doctrine. You fight aligned, warp out if stuff gets close, that kinda thing. With a good prober it makes T3 fleets that little bit easier to catch; still not particularly easy, but its far more doable if you align slower.
The sag radius and probes thing is silly, but as someone who has escaped by .1s from a frigate before, in those fringe cases it'll tip the balance a little. |
Malukker Ornulf
Republic University Minmatar Republic
0
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Posted - 2013.03.28 13:18:00 -
[22] - Quote
Jonas Sukarala wrote: And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns.
This. Maybe not specific to ABC's but on Maelstroms they dominate BS v BS combat in large scale combat. They dominate everything from AHACS (if they have webs atlest) to tracking dreads. |
Mourning Souls
Red Federation RvB - RED Federation
45
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Posted - 2013.03.28 13:21:00 -
[23] - Quote
"slightly more vulnerable to probing, bombing, and being caught by tackle than they were."
Didn't think that was possible.
I don't like these changes, but I don't hate them. My only Odyssey issue so far is the TE nerf. |
Bobbechk
Habitual Euthanasia Pandemic Legion
31
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Posted - 2013.03.28 13:22:00 -
[24] - Quote
*CCP nerfs my ship to have 3km less falloff* -This will ruin small scale pvp forever
*CCP nerfs the agility and sig radius of tier3 bc hard* -This wont have any effect at all
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Tetsel
Heretic Army Atrocitas
67
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Posted - 2013.03.28 13:23:00 -
[25] - Quote
SB+TE+Nado changes = "We don't want you to camp the gate" change... Twitter:-á-á-á-á@EVE_Tetsel-á-á-á@HereticArmy |
Grath Telkin
Sniggerdly Pandemic Legion
1397
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Posted - 2013.03.28 13:23:00 -
[26] - Quote
You know bob, you know. |
Machiavelli's Nemesis
Angry Mustellid Iron Oxide.
217
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Posted - 2013.03.28 13:28:00 -
[27] - Quote
Taken as a whole, it seems CCP want Odyssey to turn pvp into a one-dimensional armour brawl, since all the other fleet types are getting systematically nerfed.
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Bakuhz
luna Oscura Clandestina Armada The Nightingales of Hades
8
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Posted - 2013.03.28 13:28:00 -
[28] - Quote
Changes are not to bad really still dont see real issues on them. Any ship that is used in large quantities are usually OP,
now slightly slower hmm not really needed frigates and destroyers are your nightmare in these ships and the fast cruisers aswell, Wich the talos is prepared for it with drones taking away drones i dont know maybe give them all atleast a set of scouts. wich will ruin the idea of these ships really they were designed for hit and run tactics its a ship born for guerilla warfare tactics fast damage on the field and quickly leave if not caught by a pesky frigate,
if people cry about they are to fast well counter fit your fleets to be able to shoot them down one by one while you tackle them.
about nerfing arties sorry dude high alpha by trading in extreme low rate of fire, besides calculating back to DPS the other ABC's will kill you faster or in about the same time waithing for another carebear excuse here :D
i must say the rebalance jobs are pretty good on a few minor things like the upcoming TE nerf will be able to work that out with a mid slot still.
about insta locking ships ships designed for it should do that like interceptors and HIC's and not a procurer or skiff with a insane amount of scan resolution they are for eating rock wich half the zombies do in eve bashing rocks and talk like they are epic with that resolution im stunned as my devoter cant pull that targeting speed at that rate, better fix that CCP TE's are good as they are Tweak the ships first before you nerf modules wich hit every ship out here!!!
now give me my hello kitty Manticore :P http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Bakuhz#kills |
Grath Telkin
Sniggerdly Pandemic Legion
1398
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Posted - 2013.03.28 13:29:00 -
[29] - Quote
Machiavelli's Nemesis wrote:Taken as a whole, it seems CCP want Odyssey to turn pvp into a one-dimensional armour brawl, since all the other fleet types are getting systematically nerfed.
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CCP Rise
C C P C C P Alliance
121
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Posted - 2013.03.28 13:30:00 -
[30] - Quote
Grath, I'm not sure exactly what you mean about making room for the other BCs more. I feel like for the most part like combat BC have a very different role than attack BC, so one doesn't really tread hard on the other. Thats not always true, of course, but I wonder maybe what environment you're talking about and what sort of outcome you would be looking for? |
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RTSAvalanche
The Imperial Fedaykin Amarrian Commandos
21
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Posted - 2013.03.28 13:33:00 -
[31] - Quote
Making armor boats more agile & faster with honeycomb & no speed reduction on active armor rigs
..then nerfing Tracking Enhancers by 30%
enough with making this game for the n00bs...... stop killing solo pvp
Keep this up and it will be the WOW player base with the higher IQ
and remember this, the hardcore gamers have been around the longest & stay the longest! This casual market you're opening your game to won't have people playing for the 10years, they stay here for a few months then move on to the next latest game - do not turn your back on the old players & hardcore ones
want to know why eve lasted so long? it's because hard games (like Chess) can last a life time - dont mess that up!! |
Kagura Nikon
Mentally Assured Destruction Whores in space
36
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Posted - 2013.03.28 13:34:00 -
[32] - Quote
They are still bad ships for the metagame. They make battleships useless on most scenarios.
They need to loose 1 turret, unless you intend to boost battleships so that they can become more attractive .
Battleships larger HP pool do not pay off . They are far less mobile, lock much slower, are less agile, less top speed for same amount of firepower.
Most of the combat usages of battleships can be replaced by the attack BC. So the BC need a significative firepower nerf or the Battleships will need a significative boost of some sort. |
Tsubutai
Red Federation RvB - RED Federation
179
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Posted - 2013.03.28 13:36:00 -
[33] - Quote
Bobbechk wrote:*CCP nerfs the agility and sig radius of tier3 bc hard* I plugged the Talos changes into evehq. Using the vanilla shield setup, its top unheated mwd speed goes from 1.6 km/s to 1.53 km/s and its prop-active align time goes from 8.2s to 8.65s.
To me, that seems like a very gentle nerf to agility/speed.
v0v |
Bakuhz
luna Oscura Clandestina Armada The Nightingales of Hades
8
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Posted - 2013.03.28 13:40:00 -
[34] - Quote
Kagura Nikon wrote:They are still bad ships for the metagame. They make battleships useless on most scenarios.
They need to loose 1 turret, unless you intend to boost battleships so that they can become more attractive .
Battleships larger HP pool do not pay off . They are far less mobile, lock much slower, are less agile, less top speed for same amount of firepower.
Most of the combat usages of battleships can be replaced by the attack BC. So the BC need a significative firepower nerf or the Battleships will need a significative boost of some sort.
Lets go for a DPS boost on BS as they are basic a baby dread and just for siege slow or non moving objects even if liek hell say 500 dps extra they wont hurt the game play then the traded of for slow as brick with fire power is affordable and somethign to think about http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Bakuhz#kills |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
219
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Posted - 2013.03.28 13:41:00 -
[35] - Quote
Castellan Garran Crowe wrote:EDIT: Please bring back Torpedo Naga!!!
No.
RTSAvalanche wrote:enough with making this game for the n00bs...... stop killing solo pvp
Have you ever thought of tier 3s as not ment for solo pvp in the first place? They're a ship designed to bring BS sized dps to a cruiser gang, everything else is an anomaly / bonus. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
43
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Posted - 2013.03.28 13:42:00 -
[36] - Quote
Kagura Nikon wrote:They are still bad ships for the metagame. They make battleships useless on most scenarios.
They need to loose 1 turret, unless you intend to boost battleships so that they can become more attractive .
Battleships larger HP pool do not pay off . They are far less mobile, lock much slower, are less agile, less top speed for same amount of firepower.
Most of the combat usages of battleships can be replaced by the attack BC. So the BC need a significative firepower nerf or the Battleships will need a significative boost of some sort.
I would opt for the turret loss as bare minimum... some bs's do need more firepower however and tank 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |
Grath Telkin
Sniggerdly Pandemic Legion
1398
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Posted - 2013.03.28 13:44:00 -
[37] - Quote
CCP Rise wrote:Grath, I'm not sure exactly what you mean about making room for the other BCs more. I feel like for the most part like combat BC have a very different role than attack BC, so one doesn't really tread hard on the other. Thats not always true, of course, but I wonder maybe what environment you're talking about and what sort of outcome you would be looking for?
Well currently, if you can use large guns, there is no reason to fly a brutix over say a talos. Honestly theres no reason to fly a Vaga over a Talos the ship is (in its current form) so incredibly broken with its extreme agility and dps projection. Naga's aren't as agile and deadlyl but still do a fair bit of damage.
Normally broken things in EVE only become really evident when placed in the fleet setting and mass used, and the attack BC's are pretty much the exact opposite. Fleets of them really don't matter, they get carved up because they're so thin (intentional design) that makes them much less attractive than Battleship fleets.
However in the smaller gang and lowsec setting they start to show their skewed nature by outclassing most smaller and larger things to the point where its near silly. At the moment in smaller gang engagements or solo roaming the best ship to fly is hands down the Talos, flying anything else isn't because its better at the job, but because you like variety, there is nothing that compares to its performance pound for pound.
I'm not sure if I'm getting my point across in words that make sense but I'm really hoping it made some form of sense, and I am curious to see how your agility and mass changes alter the landscape, I'm just curious about the actual dps projection of these platforms and if its at a place that the balance team is happy with. |
MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
7
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Posted - 2013.03.28 13:47:00 -
[38] - Quote
CCP Rise wrote:
NAGA:
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75000km / 200 (-20) / 8
should be 75 km
CCP Rise wrote:
TALOS:
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 210 (-20) / 6
the max targetting no. now is 7, i think it should not be changed, isn't it? |
Bagehi
Kaesong Kosmonauts
152
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Posted - 2013.03.28 13:47:00 -
[39] - Quote
CCP Rise wrote:Grath, I'm not sure exactly what you mean about making room for the other BCs more. I feel like for the most part like combat BC have a very different role than attack BC, so one doesn't really tread hard on the other. Thats not always true, of course, but I wonder maybe what environment you're talking about and what sort of outcome you would be looking for? The attack BCs are capable of tanking, with logi support, at roughly the same level as the other BCs in fights where they are used. Since you aren't changing their speed, I don't think they are more susceptible to bombing runs as they will continue to be able to blow past bubbles and away from the bombs before they land. They still lock extremely fast for ships that melt through other ships as fast as they do. |
Nova Satar
Rekall Incorporated Sinewave Alliance
74
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Posted - 2013.03.28 13:48:00 -
[40] - Quote
These wont make any difference at all, to anything, but its good to see tweaks are atleast being considered and that you guys are keeping an eye on it!
I personally didnt have issue with the tier 3 speed or agility as their defence is so poor it's required. I think the best balance for tier 3's came in the form of the cruiser buff |
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Kagura Nikon
Mentally Assured Destruction Whores in space
41
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Posted - 2013.03.28 13:49:00 -
[41] - Quote
Another thing that could be done. Role penalty to ALL of them: weapons resolution 150% |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
44
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Posted - 2013.03.28 13:55:00 -
[42] - Quote
Kagura Nikon wrote:Another thing that could be done. Role penalty to ALL of them: weapons resolution 150%
I would suggest all weapons sig resolution should be nerfed a little especially as ships sigs seem to be on the up there is no need for frig weapon sig resolutions to be 25 nothing is that size besides light drones 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |
Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 13:59:00 -
[43] - Quote
Why is it that the naga, which is the most used, is also being the least changed? |
Alara IonStorm
4808
|
Posted - 2013.03.28 13:59:00 -
[44] - Quote
MuraSaki Siki wrote:CCP Rise wrote:
NAGA:
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75000km / 200 (-20) / 8
should be 75 km Perhaps CCP noticed space is big and massive advanced spaceships should be able engage at longer ranges then a tomahawk missile...
Nah |
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CCP Rise
C C P C C P Alliance
121
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Posted - 2013.03.28 14:00:00 -
[45] - Quote
Quote:Well currently, if you can use large guns, there is no reason to fly a brutix over say a talos. Honestly theres no reason to fly a Vaga over a Talos the ship is (in its current form) so incredibly broken with its extreme agility and dps projection.
I think we're going to just have to agree to disagree here. In my experience you have several metrics that are all really important to what a ship is good at, and all the ships you mention have completely different allocation of those metrics. Combat BC EHP makes them a lot more ideal as tacklers/bait ships than attack BCs. So having a drake alongside your talos to hold points without getting killed is very valuable. HACs like the vaga generally are much more capable of dealing with small support. So having vaga (or deimos or zealot or even rupture) to support an attack BC by protecting it from tacklers is very valuable. Attack BC have the highest damage/projection so they are generally going to have a lot of value based on that.
The prevalence of each role shifts based on a lot of things, but I don't see a direct tension between them. You don't get read for a roam and say - which ship has the most damage, lets take only those. At least thats been my experience. |
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CCP Rise
C C P C C P Alliance
121
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Posted - 2013.03.28 14:02:00 -
[46] - Quote
@MuraSaki Siki
Thanks for the cleanup - fixed accordingly. |
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Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:04:00 -
[47] - Quote
Also why do the talos and nado have so much more mass than the naga and oracle? |
Grath Telkin
Sniggerdly Pandemic Legion
1401
|
Posted - 2013.03.28 14:04:00 -
[48] - Quote
CCP Rise wrote:Quote:Well currently, if you can use large guns, there is no reason to fly a brutix over say a talos. Honestly theres no reason to fly a Vaga over a Talos the ship is (in its current form) so incredibly broken with its extreme agility and dps projection. I think we're going to just have to agree to disagree here. In my experience you have several metrics that are all really important to what a ship is good at, and all the ships you mention have completely different allocation of those metrics. Combat BC EHP makes them a lot more ideal as tacklers/bait ships than attack BCs. So having a drake alongside your talos to hold points without getting killed is very valuable. HACs like the vaga generally are much more capable of dealing with small support. So having vaga (or deimos or zealot or even rupture) to support an attack BC by protecting it from tacklers is very valuable. Attack BC have the highest damage/projection so they are generally going to have a lot of value based on that. The prevalence of each role shifts based on a lot of things, but I don't see a direct tension between them. You don't get read for a roam and say - which ship has the most damage, lets take only those. At least thats been my experience.
And disagreeing isn't really a bad thing, I asked a question and you gave an honest and direct answer, which I appreciate.
I for one am happy that these are even being tweaked at all, so keep fighting the good fight man. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
584
|
Posted - 2013.03.28 14:07:00 -
[49] - Quote
Michael Harari wrote:Also why do the talos and nado have so much more mass than the naga and oracle?
To get the desired speeds and align times. |
Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:08:00 -
[50] - Quote
Gypsio III wrote:Michael Harari wrote:Also why do the talos and nado have so much more mass than the naga and oracle? To get the desired speeds and align times.
And why is it desirable that the ships used by small gangs get more mass than the mass nagas fielded by everyone? |
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CCP Rise
C C P C C P Alliance
121
|
Posted - 2013.03.28 14:09:00 -
[51] - Quote
Quote:Also why do the talos and nado have so much more mass than the naga and oracle?
They way their mass vs agility was setup originally is definitely unusual, but there didn't seem to be a good reason to rework it all at this point. |
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Michael Harari
Genos Occidere HYDRA RELOADED
528
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Posted - 2013.03.28 14:10:00 -
[52] - Quote
CCP Rise wrote:Quote:Also why do the talos and nado have so much more mass than the naga and oracle? They way their mass vs agility was setup originally is definitely unusual, but there didn't seem to be a good reason to rework it all at this point.
I thought the whole point of this was reworking stuff
But why is the blob naga being left unchanged? |
Arya Greywolf
Deep Core Mining Inc. Caldari State
41
|
Posted - 2013.03.28 14:11:00 -
[53] - Quote
Looks like a good start.
Talos needs to lose its drones though. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
584
|
Posted - 2013.03.28 14:11:00 -
[54] - Quote
Michael Harari wrote:Gypsio III wrote:Michael Harari wrote:Also why do the talos and nado have so much more mass than the naga and oracle? To get the desired speeds and align times. And why is it desirable that the ships used by small gangs get more mass than the mass nagas fielded by everyone?
Why do you think that mass in itself is a meaningful statistic? Try looking at speeds and align times. |
Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:14:00 -
[55] - Quote
Here is an idea: Just stop the ships from fitting the large long range weapon systems. |
Dysphonia Fera
Kaesong Kosmonauts
59
|
Posted - 2013.03.28 14:15:00 -
[56] - Quote
Michael Harari wrote:Here is an idea: Just stop the ships from fitting the large long range weapon systems. That is a bad idea |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
44
|
Posted - 2013.03.28 14:16:00 -
[57] - Quote
Michael Harari wrote:Here is an idea: Just stop the ships from fitting the large long range weapon systems.
Or limit their fittings so they can only fit certain guns 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |
Bakuhz
luna Oscura Clandestina Armada The Nightingales of Hades
8
|
Posted - 2013.03.28 14:16:00 -
[58] - Quote
Michael Harari wrote:Here is an idea: Just stop the ships from fitting the large long range weapon systems.
NO!!!!
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Bakuhz#kills |
Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:17:00 -
[59] - Quote
Dysphonia Fera wrote:Michael Harari wrote:Here is an idea: Just stop the ships from fitting the large long range weapon systems. That is a bad idea
Why? The main problem is artynado and rail naga fleets |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
44
|
Posted - 2013.03.28 14:21:00 -
[60] - Quote
is it just me or does it feel like these ships are a specialisation? more like a T2 bc than a T1.... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |
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Dysphonia Fera
Kaesong Kosmonauts
59
|
Posted - 2013.03.28 14:21:00 -
[61] - Quote
Michael Harari wrote:Dysphonia Fera wrote:Michael Harari wrote:Here is an idea: Just stop the ships from fitting the large long range weapon systems. That is a bad idea Why? The main problem is artynado and rail naga fleets How are they problems? |
Kagura Nikon
Mentally Assured Destruction Whores in space
42
|
Posted - 2013.03.28 14:24:00 -
[62] - Quote
Gypsio III wrote:Michael Harari wrote:Gypsio III wrote:Michael Harari wrote:Also why do the talos and nado have so much more mass than the naga and oracle? To get the desired speeds and align times. And why is it desirable that the ships used by small gangs get more mass than the mass nagas fielded by everyone? Why do you think that mass in itself is a meaningful statistic? Try looking at speeds and align times.
Do you realize that the most overpowered rig in eve history was the POlycarbon that used to do what? REDUCE mass!!
MAss affects exponentially the gain of speed under MWD . |
Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:26:00 -
[63] - Quote
Dysphonia Fera wrote:Michael Harari wrote:Dysphonia Fera wrote:Michael Harari wrote:Here is an idea: Just stop the ships from fitting the large long range weapon systems. That is a bad idea Why? The main problem is artynado and rail naga fleets How are they problems?
What fleets of tr3s do you see? You see artynados and railnagas. They can kill stuff from 200km away. They have extremely high alpha. 2 nagas on a gatecamp make it pretty much non-engageble in a cruiser, since they will kill a well tanked cruiser in about 30s (maybe up to 60s if they dont trust their tackle and do it from 200km instead of 100km), and can do this from almost anywhere on grid. |
Dysphonia Fera
Kaesong Kosmonauts
60
|
Posted - 2013.03.28 14:29:00 -
[64] - Quote
Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?
Well hot damn son, colour me shocked. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
584
|
Posted - 2013.03.28 14:30:00 -
[65] - Quote
Kagura Nikon wrote:Gypsio III wrote:Michael Harari wrote:Gypsio III wrote:Michael Harari wrote:Also why do the talos and nado have so much more mass than the naga and oracle? To get the desired speeds and align times. And why is it desirable that the ships used by small gangs get more mass than the mass nagas fielded by everyone? Why do you think that mass in itself is a meaningful statistic? Try looking at speeds and align times. Do you realize that the most overpowered rig in eve history was the POlycarbon that used to do what? REDUCE mass!! MAss affects exponentially the gain of speed under MWD .
I'm fully aware of the link between mass and speed under prop mod, although the relationship isn't exponential. That's why it doesn't make sense to look at mass in isolation.
BTW, the most overpowered rig was the Propellant Injection Vent, which increased the speed bonus from MWDs and ABs. But the old polycarbons are firmly in second place. |
Dysphonia Fera
Kaesong Kosmonauts
60
|
Posted - 2013.03.28 14:30:00 -
[66] - Quote
spoiler: you might need to learn how to do things other than just burn at things with your mwd on |
Bagehi
Kaesong Kosmonauts
152
|
Posted - 2013.03.28 14:33:00 -
[67] - Quote
Michael Harari wrote:Dysphonia Fera wrote:Michael Harari wrote:Dysphonia Fera wrote:Michael Harari wrote:Here is an idea: Just stop the ships from fitting the large long range weapon systems. That is a bad idea Why? The main problem is artynado and rail naga fleets How are they problems? What fleets of tr3s do you see? You see artynados and railnagas. They can kill stuff from 200km away. They have extremely high alpha. 2 nagas on a gatecamp make it pretty much non-engageble in a cruiser, since they will kill a well tanked cruiser in about 30s (maybe up to 60s if they dont trust their tackle and do it from 200km instead of 100km), and can do this from almost anywhere on grid. I've been in Oracle fleets as well. They all (all the tier 3 BCs) have their place, though it is usually in niche situations as far as large fleets go, since they vaporize when an FC looks at them funny. Increasing their base sig means they can be probed down faster (I think the problem I've seen with jacking sniper tier 3s was usually spies on comms announcing "they have a warp in!" though). |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
44
|
Posted - 2013.03.28 14:34:00 -
[68] - Quote
I would suggest making these T2 bc's call them heavy assault bc's or something. -make the drake an attack bc switch its resis and tank for more speed and dps -make brutix an attack bc -make cane attack bc -make harbinger attack bc 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |
Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:35:00 -
[69] - Quote
Dysphonia Fera wrote:Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?
Well hot damn son, colour me shocked.
Im saying people fly them because they are overpowered and take far more effort to deal with than to use.
And bcs killing cruisers is fine. Killing them in seconds from 200k is not. |
Dysphonia Fera
Kaesong Kosmonauts
60
|
Posted - 2013.03.28 14:36:00 -
[70] - Quote
Are you trying to demonstrate what hyperbole is?
|
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Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:37:00 -
[71] - Quote
Dysphonia Fera wrote:spoiler: you might need to learn how to do things other than just burn at things with your mwd on
Yes, this is how kiting works, you approach f1 with mwd on
|
Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:38:00 -
[72] - Quote
Dysphonia Fera wrote:Are you trying to demonstrate what hyperbole is?
Go ahead and eft it, since I know you never fight a gatecamp outnumbered. A properly fit naga can do betwee 300 and 750 dps from between 70 and 200k, against a caracal burning completely perpendicular.
A well tanked caracal has around 25k ehp. 2 Nagas are doing between 600 and 1500 dps. Thats about 15-40s of on-field time |
Bagehi
Kaesong Kosmonauts
152
|
Posted - 2013.03.28 14:38:00 -
[73] - Quote
Michael Harari wrote:Dysphonia Fera wrote:Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?
Well hot damn son, colour me shocked. Im saying people fly them because they are overpowered and take far more effort to deal with than to use. And bcs killing cruisers is fine. Killing them in seconds from 200k is not. If their scan res were reduced, it would give lighter fleets the opportunity to warp off when a sniper tier 3 BC fleet landed at range. Other than that, I don't see a big deal. Attack BCs sniping BSs and/or caps from long range looks like working as intended to me. |
Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:38:00 -
[74] - Quote
Bagehi wrote:Michael Harari wrote:Dysphonia Fera wrote:Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?
Well hot damn son, colour me shocked. Im saying people fly them because they are overpowered and take far more effort to deal with than to use. And bcs killing cruisers is fine. Killing them in seconds from 200k is not. If their scan res were reduced, it would give lighter fleets the opportunity to warp off when a sniper tier 3 BC fleets landed at range. Other than that, I don't see a big deal. Attack BCs sniping BSs and/or caps from long range looks like working as intended to me.
So your proposed counter to a rail naga blob is "run"? |
Capqu
Love Squad
87
|
Posted - 2013.03.28 14:41:00 -
[75] - Quote
The sig radius increase is unnecessary imo, what's the reasoning behind it?
As far as I can tell all it does it make a set of ships that were already very vulnerable to bombs even more vulnerable. Not that I'm complaining, I love bombing T3s, I just don't understand why it was done. http://pizza.eve-kill.net |
Alticus C Bear
University of Caille Gallente Federation
139
|
Posted - 2013.03.28 14:42:00 -
[76] - Quote
Nice subtle changes.
I might have been tempted to change the damage bonuses to rate of fire perhaps 4% per level. This would reduce Alpha and increase ammo consumption.
If Battleships end up having primarily damage bonuses then this would leave them in the high alpha position. |
Bagehi
Kaesong Kosmonauts
152
|
Posted - 2013.03.28 14:43:00 -
[77] - Quote
Michael Harari wrote:Bagehi wrote:Michael Harari wrote:Dysphonia Fera wrote:Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?
Well hot damn son, colour me shocked. Im saying people fly them because they are overpowered and take far more effort to deal with than to use. And bcs killing cruisers is fine. Killing them in seconds from 200k is not. If their scan res were reduced, it would give lighter fleets the opportunity to warp off when a sniper tier 3 BC fleets landed at range. Other than that, I don't see a big deal. Attack BCs sniping BSs and/or caps from long range looks like working as intended to me. So your proposed counter to a rail naga blob is "run"? No, I'm saying a lighter fleet should be able to warp out, get a closer warp in and come in and brawl them at close range if the sniper fleet is dumb enough to sit around and let them. Attack BC should be able to snipe you if you are dumb enough to sit at range and let them. My problem with ABCs is they can warp in at range on a lighter fleet and kill one or two before the other fleet warps out. I don't think that is working as intended.
|
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
584
|
Posted - 2013.03.28 14:44:00 -
[78] - Quote
Michael Harari wrote:Bagehi wrote:Michael Harari wrote:Dysphonia Fera wrote:Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?
Well hot damn son, colour me shocked. Im saying people fly them because they are overpowered and take far more effort to deal with than to use. And bcs killing cruisers is fine. Killing them in seconds from 200k is not. If their scan res were reduced, it would give lighter fleets the opportunity to warp off when a sniper tier 3 BC fleets landed at range. Other than that, I don't see a big deal. Attack BCs sniping BSs and/or caps from long range looks like working as intended to me. So your proposed counter to a rail naga blob is "run"?
Single T1 cruiser 200 km off a Naga gang? Yes, run like hell.
Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs or RSDs. |
Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:45:00 -
[79] - Quote
Gypsio III wrote:
Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs or RSDs.
Im not assuming approach, im assuming maximal transversal with completely perpendicular velocity. This is pretty hard to do in-game and also means you dont actually close distance on the naga, ever.
A caracal cant damp or TD a naga from 100k, let alone 200k. |
Darth Felin
Monkey Attack Squad Goonswarm Federation
9
|
Posted - 2013.03.28 14:47:00 -
[80] - Quote
I am completely unimpressed to be honest. This change will hurt close range fits of Tier3 BCs that overwhelmed other BC in this role and it is good. But it will have almost non-existent impact on most popular sniper formats where they completely removed BS from roaming gangs and midscale PVP. It is just not right when Tier 3 BC will have larger Range and DPS than corresponding BS,
I hoped that you will reduce number of guns to 6 or play with fitting to make it much harder to put full rack of largest LR guns on a ship |
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Grath Telkin
Sniggerdly Pandemic Legion
1407
|
Posted - 2013.03.28 14:55:00 -
[81] - Quote
Gypsio III wrote:Single T1 cruiser 200 km off a Naga gang? Yes, run like hell. Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs or RSDs.
Please list cruisers that can lock to 200km that commonly appear in roaming gangs. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
584
|
Posted - 2013.03.28 14:55:00 -
[82] - Quote
Michael Harari wrote:Gypsio III wrote:
Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs or RSDs.
A caracal cant damp or TD a naga from 100km
Try fitting a sensor booster. Gives ~50% chance of a TD hit, or ~78% of a RSD hit, at 110 km.
Your problem is that you're expecting to be able to survive unharmed at sniper range against snipers. The whole idea is just silly. |
Michael Harari
Genos Occidere HYDRA RELOADED
533
|
Posted - 2013.03.28 14:57:00 -
[83] - Quote
Gypsio III wrote:Michael Harari wrote:Gypsio III wrote:
Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs or RSDs.
A caracal cant damp or TD a naga from 100km Try fitting a sensor booster. Gives ~50% chance of a TD hit, or ~78% of a RSD hit, at 110 km.
So now you reduce your tank by 30% to reduce incoming dps by like 30% from a single ship.
Gud idea.
Also, if you read my post above, the caracal still takes 400 dps from the naga assuming the TD hits. Except now you have 1 less LSE and no web |
Lelob
ElitistOps Pandemic Legion
123
|
Posted - 2013.03.28 15:17:00 -
[84] - Quote
Grath Telkin wrote:@CCP Rise, I'm curious to see if you feel there is any need to bring the power levels on these down at all to make the other BC's more ....whats the word i'm looking for? Used?
Used doesn't feel right but its kind of in the spirit of what I'm looking for, as right now theres no real reason to use any other BC over the Talos except for not being trained enough to use its guns.
Well the talos or the oracle depending on the range you're looking for, but yeah.....
I see no reason to ever fly a hurricane, harbinger, myrm etc. except perhaps for old times sake or because its fun to armor tank. In terms of usability, especially in small-mid sized gangs, any bc tht isn't a t3 bc seems like a waste. |
Alara IonStorm
4808
|
Posted - 2013.03.28 15:19:00 -
[85] - Quote
Darth Felin wrote:I am completely unimpressed to be honest. This change will hurt close range fits of Tier3 BCs that overwhelmed other BC in this role and it is good. But it will have almost non-existent impact on most popular sniper formats where they completely removed BS from roaming gangs and midscale PVP. It is just not right when Tier 3 BC will have larger Range and DPS than corresponding BS,
Some of that can be sorted out on the other end.
Battleship with a Scripted Sebo has about 50% the lock time of a non Sebo Attack BC. Their 100mn MWD suck so much capacitor that a Heavy Cap Booster is needed just to get around the run time of an Attack BC with a 10mn. Then their is the Battleships themselves like the Minmatar Active Tanked Ship being the best Arty Platform, fitting Tach's on the Apoc is much harder then the Oracle, Ect.
They could do a lot to help LR Battleships by making some designed for it or looking at the fittings and slot layouts. Perhaps using Tieracide to bring the cost of the popular Tier 3's down to Tier 2 cost and the Tier 1/2 up to Tier 3 stats in their roles. I would wait for Battleship Balance before judging their usefulness. Scan Res, the MWD, LR Gun Fitting and increased Target Range are four area's if touched could make a serious impact. |
Lelob
ElitistOps Pandemic Legion
123
|
Posted - 2013.03.28 15:20:00 -
[86] - Quote
Incidentally Grath if this is the vaunted change to t3 bc's I think it's safe to say that SMUGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
TE change was ******* useless and just pushes everyone even harder into t3 bc's. Oh man this feels good to be right. umf umf umf |
Akturous
Immortalis Inc. Shadow Cartel
89
|
Posted - 2013.03.28 15:20:00 -
[87] - Quote
CCP Rise wrote:Quote:Well currently, if you can use large guns, there is no reason to fly a brutix over say a talos. Honestly theres no reason to fly a Vaga over a Talos the ship is (in its current form) so incredibly broken with its extreme agility and dps projection. I think we're going to just have to agree to disagree here. In my experience you have several metrics that are all really important to what a ship is good at, and all the ships you mention have completely different allocation of those metrics. Combat BC EHP makes them a lot more ideal as tacklers/bait ships than attack BCs. So having a drake alongside your talos to hold points without getting killed is very valuable. HACs like the vaga generally are much more capable of dealing with small support. So having vaga (or deimos or zealot or even rupture) to support an attack BC by protecting it from tacklers is very valuable. Attack BC have the highest damage/projection so they are generally going to have a lot of value based on that. The prevalence of each role shifts based on a lot of things, but I don't see a direct tension between them. You don't get read for a roam and say - which ship has the most damage, lets take only those. At least thats been my experience.
Vaga and Talos both get 5 warriors, which is your only frig defence if you get caught, since a Vagas guns won't hit anyway. Neut doesn't matter if you have a nos on the frig.
Talos just does outclass every BC in a gang situation full stop. You bring recons for tackler projection, not a ****** low dps ship. Vote Item Heck One for CSM8 |
Buhhdust Princess
Mind Games. Suddenly Spaceships.
1478
|
Posted - 2013.03.28 15:25:00 -
[88] - Quote
I am completely in love with this change.
Gj Rise. |
Michael Harari
Genos Occidere HYDRA RELOADED
533
|
Posted - 2013.03.28 15:26:00 -
[89] - Quote
Akturous wrote: Talos just does outclass every BC in a gang situation full stop.
This is the reason for all those talos doctrines you see. |
Major Killz
158
|
Posted - 2013.03.28 15:30:00 -
[90] - Quote
So CCP Rise slowed down 2 battlecruisers and made them take longer to turn
How much does CCP pay you?
I was really worried that CCP might NERF attack battlecruisers alot more. I guess we don't have much to worry about with CCP Rise on the job
- killz
EdAWT: Naga is z BEST. I would say armor Oracles would be about the same. Atleast in fleets. Otherwise, for solo I would say Talos and Oracle. |
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Theia Matova
Dominance Theory
7
|
Posted - 2013.03.28 15:31:00 -
[91] - Quote
I am thinking about talos and drones. Drones gives big advantage to talos over the other abcs. However you do not want to turn them all into same boat so you could also think about turning talos into sentry drone specialized boat. I know myrmiddon is drone boat but it does not get full 125 drone bandwidth to control 5 sentries. This could be given to talos. I realize this is a huge change but probably possible since it would solve the issue for talos being too mobile yet giving it bs grade dps.
Anyway think about it. |
Dysphonia Fera
Kaesong Kosmonauts
61
|
Posted - 2013.03.28 15:34:00 -
[92] - Quote
Michael Harari wrote:Akturous wrote: Talos just does outclass every BC in a gang situation full stop.
This is the reason for all those talos doctrines you see.
I'm sorry, are you being intentionally obtuse?
Taloses have no place in fleet doctrines, however, for small gang and solo, they are #1. |
Theia Matova
Dominance Theory
7
|
Posted - 2013.03.28 15:38:00 -
[93] - Quote
Major Killz wrote:So CCP Rise slowed down 2 battlecruisers and made them take longer to turn How much does CCP pay you? I was really worried that CCP might NERF attack battlecruisers alot more. I guess we don't have much to worry about with CCP Rise on the job - killz EdAWT: Naga is z BEST. I would say armor Oracles would be about the same. Atleast in fleets. Otherwise, for solo I would say Talos and Oracle. You would just endup making them small bses. If mwd speed is the issue make it so that they cannot use mwd maybe +200% to mwd cap consumption and be done with it. |
Suyer
Explorer Corps Polarized.
10
|
Posted - 2013.03.28 15:54:00 -
[94] - Quote
Cool. No reason to fly BC's anymore.
I too like flying un-agile garbage ships because I too like to get scrammed and then piled on by lamer pubbies who can't even consider flying without support.
Frigs it is. |
Kagura Nikon
Mentally Assured Destruction Whores in space
43
|
Posted - 2013.03.28 15:58:00 -
[95] - Quote
Suyer wrote:Cool. No reason to fly BC's anymore.
I too like flying un-agile garbage ships because I too like to get scrammed and then piled on by lamer pubbies who can't even consider flying without support.
Frigs it is.
What? You realize that he BARELY changed their agility? Talk of over reaction.
What we need is a WAY WAY more severe nerf. |
Roime
Shiva Furnace
2387
|
Posted - 2013.03.28 15:59:00 -
[96] - Quote
Suyer wrote:Cool. No reason to fly BC's anymore.
I too like flying un-agile garbage ships because I too like to get scrammed and then piled on by lamer pubbies who can't even consider flying without support.
Frigs it is.
Let's call it Suyer's Law.
No matter what a change actually does, there will be a post declaring that x ship becomes COMPLETELY USELESS.
-á- All I really wanted was to build a castle among the stars - |
Eshnala
TURN LEFT Exodus.
15
|
Posted - 2013.03.28 16:05:00 -
[97] - Quote
Tier3s need to be able to only fit their respective short-range versions of guns.
Nagas and Tornados are way to strong with rails/artys and can only be countered by a bigger fleet or a good warpin. And even with the later one they are often able to just burn out or warp because of their good agility/speed.
The big problem with tier3s is not their speed or tank, its their awesome damage projection (in combination with the speed ofc, as it helps to minimize transversal) up to very long ranges without beeing overly vulnerable to smaller/faster ships.
This proposed changes wont do anything to the big dominance of tier3s as fleetdoctrines for large entities but it will hurt the small skirmish pvp even more. (Nagas/Nados will just fit sensor boosters or have them fitted anyways.) |
Marlona Sky
D00M. Northern Coalition.
3273
|
Posted - 2013.03.28 16:06:00 -
[98] - Quote
Capqu wrote:The sig radius increase is unnecessary imo, what's the reasoning behind it?
Well, if you would actually read the changes and the posts with blue bars, you would have your answer.
Remove local, structure mails and revamp the directional scanner! |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
125
|
Posted - 2013.03.28 16:08:00 -
[99] - Quote
Looks good, pretty much what the majority had been asking for, a slightly bigger sig. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |
Richter Enderas
Kaesong Kosmonauts
238
|
Posted - 2013.03.28 16:11:00 -
[100] - Quote
Eshnala wrote:Tier3s need to be able to only fit their respective short-range versions of guns.
Nagas and Tornados are way to strong with rails/artys and can only be countered by a bigger fleet or a good warpin. And even with the later one they are often able to just burn out or warp because of their good agility/speed.
The big problem with tier3s is not their speed or tank, its their awesome damage projection (in combination with the speed ofc, as it helps to minimize transversal) up to very long ranges without beeing overly vulnerable to smaller/faster ships.
This proposed changes wont do anything to the big dominance of tier3s as fleetdoctrines for large entities but it will hurt the small skirmish pvp even more. (Nagas/Nados will just fit sensor boosters or have them fitted anyways.)
wow are you telling me that a ship with 8 large guns can shoot far???????????????????
are you a space wizerd or smth |
|
Bakuhz
luna Oscura Clandestina Armada The Nightingales of Hades
9
|
Posted - 2013.03.28 16:13:00 -
[101] - Quote
Grath Telkin wrote:Gypsio III wrote:Single T1 cruiser 200 km off a Naga gang? Yes, run like hell. Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs or RSDs. Please list cruisers that can lock to 200km that commonly appear in roaming gangs.
sensorboosted blackbirds now commence the jamming
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Bakuhz#kills |
Streya Jormagdnir
Alexylva Paradox
169
|
Posted - 2013.03.28 16:20:00 -
[102] - Quote
Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns.
Alpha is the only thing that makes artillery attractive. It certainly doesn't get great tracking nor railgun-level ranges. Missiles in fact already do a good deal of alpha, it's simply delayed in application due to flight time. I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
151
|
Posted - 2013.03.28 16:22:00 -
[103] - Quote
It's not enough. Nerf them harder, this isn't going to do anything. Do something big like dropping highslot or making them as slow as combat BCs. |
Major Killz
158
|
Posted - 2013.03.28 16:23:00 -
[104] - Quote
Eshnala wrote:Tier3s need to be able to only fit their respective short-range versions of guns.
Nagas and Tornados are way to strong with rails/artys and can only be countered by a bigger fleet or a good warpin. And even with the later one they are often able to just burn out or warp because of their good agility/speed.
The big problem with tier3s is not their speed or tank, its their awesome damage projection (in combination with the speed ofc, as it helps to minimize transversal) up to very long ranges without beeing overly vulnerable to smaller/faster ships.
This proposed changes wont do anything to the big dominance of tier3s as fleetdoctrines for large entities but it will hurt the small skirmish pvp even more. (Nagas/Nados will just fit sensor boosters or have them fitted anyways.)
Yes.
However Z changes to tracking enhancers should help with that, but not much. I think the hull damage bonuses should be nerfed. Or! Maybe 1 turret hard point should be removed v0v.
Long range turrets will still kick ass though.
- killz |
James Arget
Future Corps Sleeper Social Club
104
|
Posted - 2013.03.28 16:39:00 -
[105] - Quote
I feel like the Talos still has greatly more flexibility with both guns and drones. Removing either 1 highslot (and pg/cpu to match) or removing its drones seems like a reasonable change to stop it from being so vastly superior to the others when fit for close range. At long ranges, the optimal bonuses of the Naga and the poor performance of T2 beams put Naga and Tornado far ahead, but I think that is acceptable since Oracle is very strong in mid range, and Talos will still be the strongest close. James Arget for CSM 8! Wormholes and the Player Perspective
http://csm.fcftw.org |
Bootleg Whammers
Clan Shadow Wolf Fatal Ascension
4
|
Posted - 2013.03.28 16:40:00 -
[106] - Quote
EVE ONLINE Minimum Requirements: computer thingy with some memory and stuff
**Note: We no longer support small gang PVP.
|
Oddsodz
Explorer Corps Polarized.
49
|
Posted - 2013.03.28 16:44:00 -
[107] - Quote
Make sure that base scan resolution is low enough that my Arazu is not instalpopped before I lock a tier3 battlecruisers as it jumps in from a gate.
I Am sad as it is that the fire power of tier3 battlecruisers makes the job of a recon pointless (pun intended) when camping gates and so on. Before any sensor boosters are used. A tier3 battlecruisers can lock and fire before any recon ship. And in Lowsec. You can't use frigs for tackling on gates (well you can use an enyo if you can afford the silly fit with legon boosts) due to gate guns and so on. So you would use a cruiser or a recon for that job. But since the tier3 battlecruisers came along. There is no need for that role/job any more. tier3 battlecruisers can lock and pop any target before it even has a chance to warp (fittings depending). My job as an Arazu pilot was not needed any more.
Anyway. Rant over |
Kagura Nikon
Mentally Assured Destruction Whores in space
44
|
Posted - 2013.03.28 16:48:00 -
[108] - Quote
Oddsodz wrote:Make sure that base scan resolution is low enough that my Arazu is not instalpopped before I lock a tier3 battlecruisers as it jumps in from a gate.
I Am sad as it is that the fire power of tier3 battlecruisers makes the job of a recon pointless (pun intended) when camping gates and so on. Before any sensor boosters are used. A tier3 battlecruisers can lock and fire before any recon ship. And in Lowsec. You can't use frigs for tackling on gates (well you can use an enyo if you can afford the silly fit with legon boosts) due to gate guns and so on. So you would use a cruiser or a recon for that job. But since the tier3 battlecruisers came along. There is no need for that role/job any more. tier3 battlecruisers can lock and pop any target before it even has a chance to warp (fittings depending). My job as an Arazu pilot was not needed any more.
Anyway. Rant over
As i said several times. Attack BC are bad for the metagame. They were knee jerk reaction to make players happy back at the incarna fiasco results.
Now we are paying the price of ships made to be extra awesome, instead of being good to the metagame. |
Eshnala
TURN LEFT Exodus.
18
|
Posted - 2013.03.28 16:50:00 -
[109] - Quote
Kagura Nikon wrote:Oddsodz wrote:Make sure that base scan resolution is low enough that my Arazu is not instalpopped before I lock a tier3 battlecruisers as it jumps in from a gate.
I Am sad as it is that the fire power of tier3 battlecruisers makes the job of a recon pointless (pun intended) when camping gates and so on. Before any sensor boosters are used. A tier3 battlecruisers can lock and fire before any recon ship. And in Lowsec. You can't use frigs for tackling on gates (well you can use an enyo if you can afford the silly fit with legon boosts) due to gate guns and so on. So you would use a cruiser or a recon for that job. But since the tier3 battlecruisers came along. There is no need for that role/job any more. tier3 battlecruisers can lock and pop any target before it even has a chance to warp (fittings depending). My job as an Arazu pilot was not needed any more.
Anyway. Rant over As i said several times. Attack BC are bad for the metagame. They were knee jerk reaction to make players happy back at the incarna fiasco results. Now we are paying the price of ships made to be extra awesome, instead of being good to the metagame.
i would be completly happy with removing tier3s at all tbh. |
Aglais
Liberation Army Li3 Federation
192
|
Posted - 2013.03.28 16:52:00 -
[110] - Quote
Jonas Sukarala wrote: -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
No no no no no no no no no no no no no no no non nein. Absolutely not.
That goes completely against the design philosophy of the attack battlecruisers in ways that would completely undo every single tiericide change that occurred with t1 cruisers. These tier 3 battlecruisers are the closest thing to the real concept of battlecruiser that currently exists in EVE. They have cruiser-magnitude (or worse) defense, hence the 'cruiser' part of their name, and then are also noted distinctly for being able to fit battleship weapons (which the lore implies is the reason they skimp on defense).
I am extremely against trying to make battlecruisers better to take roles away from smaller ships. That was a dark time in EVE, and now it will be awful given that battlecruisers, fully fit, are starting to cost near 100mil. |
|
Bienator II
madmen of the skies
1617
|
Posted - 2013.03.28 17:08:00 -
[111] - Quote
hoped to see the cap use bonus replaced with something useful on the oracle, left disappointed. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |
James Amril-Kesh
4S Corporation RAZOR Alliance
4466
|
Posted - 2013.03.28 17:14:00 -
[112] - Quote
CCP Rise wrote:Hopefully the end result is that they are slightly more vulnerable to... bombing lol, cause they weren't terribly vulnerable to bombing before now. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Buzzmong
Aliastra Gallente Federation
250
|
Posted - 2013.03.28 17:30:00 -
[113] - Quote
Sorry CCP Rise, but no, these aren't good changes as they do nothing to address the fact the Attack BC's obsolete pretty much all the gun focused BS's.
This is one time when you really need to go back to the drawing board with the entire lineup.
I'd suggest knocking them down to 5/6 turrets, limiting them via grid or cpu so that they really can't fit an entire top tier rack of guns without serious fitting mods*, with the idea being that they can run around with the lower tier BS weapons as a "normal" fit, meaning they are near BS damage and range but not surpassing it, while still being light, manouverable and cheaper.
*Nb, I'd seriously think you (CCP as a whole) need to go back and relook at *all* fitting requirements. It used to be that if you wanted to fit top tier guns you had no choice but to use fitting mods and have a reduced tank, or you'd choose the medium tier and a medium tank, or low tier guns for a good tank.
It feels as if there's been a slow power creep over the past couple of years where it's becoming more common for people to easily use medium/ top tier guns, have a good tank and not really need fitting mods, which I think is bad for the rock, paper, scissors aspect of Eve warfare. |
Theia Matova
Dominance Theory
7
|
Posted - 2013.03.28 17:35:00 -
[114] - Quote
Suyer wrote:Cool. No reason to fly BC's anymore.
I too like flying un-agile garbage ships because I too like to get scrammed and then piled on by lamer pubbies who can't even consider flying without support.
Frigs it is.
Ganking and multibox ganking is serious issue in eve and in low/null sec play. Wish such ass **** orgies were less :/ I wish its also issued soon since low sec could be as well called "psychopat sec" |
0wl
Sebiestor Tribe Minmatar Republic
27
|
Posted - 2013.03.28 17:38:00 -
[115] - Quote
Gah, still no Cruise Naga ... Disapointing. |
Varesk
Origin. Black Legion.
353
|
Posted - 2013.03.28 17:47:00 -
[116] - Quote
85 percent of these replies are "OMG my t1 cruiser gets killed by two sniping ABCs because I dont warp off" or "I really dont know what I am talking about'.
ABCs are fine they way they are. We use the Tornado, Oracle, and Talos a lot. Each for their own purpose.
Talos - Roams and Brawling. Oracle - Roams and POS shoots Tornado - Lets go mess up someones fight or we cant really do anything due to numbers so lets go snipe the FC
We have even used the Naga in the past with rails, Decent ship.
These ships were made for high DPS with little or no tank. If you are complaining about them being overpowered they are not. Like most ships in Eve they have their weakness. Tracking anything close and a small tank.
As far as increasing their sig for better scanning, Not sure about this unless you are trying to help newer players that cant seem to scan them out. |
Joelleaveek
Center for Advanced Studies Gallente Federation
206
|
Posted - 2013.03.28 17:47:00 -
[117] - Quote
Good changes, all the ships really need imo.
0wl wrote:Gah, still no Cruise Naga ... Disapointing.
Ha, this is never happening.
|
Kagura Nikon
Mentally Assured Destruction Whores in space
44
|
Posted - 2013.03.28 17:56:00 -
[118] - Quote
0wl wrote:Gah, still no Cruise Naga ... Disapointing.
Peopel really come here with this kind of expectation? Wtf people? get a grasp of reality. |
WInter Borne
Cold Station 12 Surely You're Joking
53
|
Posted - 2013.03.28 17:59:00 -
[119] - Quote
Does the naga really need more sig radius?
Cant wait to see how this affects C6 Pulsar fits! |
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
657
|
Posted - 2013.03.28 18:05:00 -
[120] - Quote
Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns.
Yeah just basically make them the same as normal battle cruisers, that's good game design... Is my bitter vet membership card in the mail? |
|
Liang Nuren
Heretic Army Atrocitas
3249
|
Posted - 2013.03.28 18:20:00 -
[121] - Quote
Hmmm, a few thoughts: - The TE nerf is going to brutalize damage projection on the Talos and Tornado. I don't think that the Talos will remain workable, but the Oracle should remain ok on that front. The Tornado was never my favorite, but it'll probably remain workable if I'm in the mood for it. - The Talos's mobility nerf is pretty brutal, but it wasn't going to be viable after the TE nerf anyway. - The Tornado's mobility nerf is also pretty brutal but it had enough that it'll probably make it out alive on the strength of the dual web slot layout. At the very worst you can still use it for Arty gate camping. - The Naga wasn't useful at all because it's mobility was ******* terrible. The Oracle now has it's ******* terrible mobility, which will probably kill the Oracle for me.
I guess I probably won't fly Tier 3s anymore, but there's enough other options that I'll be fine.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
Liang Nuren
Heretic Army Atrocitas
3249
|
Posted - 2013.03.28 18:22:00 -
[122] - Quote
TrouserDeagle wrote:It's not enough. Nerf them harder, this isn't going to do anything. Do something big like dropping highslot or making them as slow as combat BCs.
Why don't you ask to just remove them from the ga---- ooooooooohhhh... well played!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
Grath Telkin
Sniggerdly Pandemic Legion
1410
|
Posted - 2013.03.28 18:32:00 -
[123] - Quote
Liang Nuren wrote:Hmmm, a few thoughts: - The TE nerf is going to brutalize damage projection on the Talos and Tornado. I don't think that the Talos will remain workable, but the Oracle should remain ok on that front. The Tornado was never my favorite, but it'll probably remain workable if I'm in the mood for it. - The Talos's mobility nerf is pretty brutal, but it wasn't going to be viable after the TE nerf anyway. - The Tornado's mobility nerf is also pretty brutal but it had enough that it'll probably make it out alive on the strength of the dual web slot layout. At the very worst you can still use it for Arty gate camping. - The Naga wasn't useful at all because it's mobility was ******* terrible. The Oracle now has it's ******* terrible mobility, which will probably kill the Oracle for me.
I guess I probably won't fly Tier 3s anymore, but there's enough other options that I'll be fine.
-Liang
Jesus christ man you act like the TE nerf is cutting the total range of the Talos by 33%,
Its not
Its losing 4km of fall off, and 1km of optimal, its not crippling the ship in anyway at all, it can still fight in exactly the same ranges it fought in before. |
Plukovnik
korpa pYco The Garden of Eden Creation KIt
2
|
Posted - 2013.03.28 18:38:00 -
[124] - Quote
RTSAvalanche wrote:Making armor boats more agile & faster with honeycomb & no speed reduction on active armor rigs
..then nerfing Tracking Enhancers by 30%
enough with making this game for the n00bs...... stop killing solo pvp
Keep this up and it will be the WOW player base with the higher IQ
and remember this, the hardcore gamers have been around the longest & stay the longest! This casual market you're opening your game to won't have people playing for the 10years, they stay here for a few months then move on to the next latest game - do not turn your back on the old players & hardcore ones
want to know why eve lasted so long? it's because hard games (like Chess) can last a life time - dont mess that up!!
This is exactly what I feel. Buffing T1 cruisers and frigs was 1st stupid thing. They should lose one slot at least. And now nerfing attack battlecruisers? The only thing I would agree, is to: - decrease scan resolution - significantly decrease signal strenth everything else should just remain the same. |
Tonto Auri
Vhero' Multipurpose Corp
39
|
Posted - 2013.03.28 18:48:00 -
[125] - Quote
RTSAvalanche wrote:making this game for the n00bs...... stop killing solo pvp
Plukovnik wrote:This is exactly what I feel
Translation: "WHAAA CAREBEARS DONT POP FAST ENOUGH" You know what? This. |
Boris Amarr
Viziam Amarr Empire
50
|
Posted - 2013.03.28 18:51:00 -
[126] - Quote
After TE nerf Oracle will be full ****. If you are going to nerf TE, you should replace cap use bonus for Oracle to optimal bonus. |
Kagura Nikon
Mentally Assured Destruction Whores in space
44
|
Posted - 2013.03.28 18:56:00 -
[127] - Quote
Grath Telkin wrote:Liang Nuren wrote:Hmmm, a few thoughts: - The TE nerf is going to brutalize damage projection on the Talos and Tornado. I don't think that the Talos will remain workable, but the Oracle should remain ok on that front. The Tornado was never my favorite, but it'll probably remain workable if I'm in the mood for it. - The Talos's mobility nerf is pretty brutal, but it wasn't going to be viable after the TE nerf anyway. - The Tornado's mobility nerf is also pretty brutal but it had enough that it'll probably make it out alive on the strength of the dual web slot layout. At the very worst you can still use it for Arty gate camping. - The Naga wasn't useful at all because it's mobility was ******* terrible. The Oracle now has it's ******* terrible mobility, which will probably kill the Oracle for me.
I guess I probably won't fly Tier 3s anymore, but there's enough other options that I'll be fine.
-Liang Jesus christ man you act like the TE nerf is cutting the total range of the Talos by 33%, Its not Its losing 4km of fall off, and 1km of optimal, its not crippling the ship in anyway at all, it can still fight in exactly the same ranges it fought in before. EDIT: Pre Nerf Talos - 16+29 Post Nerf Talos - 15+25 Stop the presses and scrap the ship its totally fuc...oh wait. Damn thats still totally functional isn't it, oh well. Carry on crying about the sky falling. EDIT: And if you think slowing it by 50 m/s and making it align 0.4 seconds slower is brutal then theres probably no hope for you.
Liang is not on his best day. Usually he is quite able to grasp the reality (although stubornly). So much that I believe that he is trolling |
Liang Nuren
Heretic Army Atrocitas
3249
|
Posted - 2013.03.28 18:59:00 -
[128] - Quote
Grath Telkin wrote: Its losing 4km of fall off, and 1km of optimal, its not crippling the ship in anyway at all, it can still fight in exactly the same ranges it fought in before.
Grath, you've seen me post for a really long time. Can you trust me to know what I'm talking about when I actually bother to speak anymore? I'm not against the TE nerf - I'm simply stating a fact. The Talos is no longer going to be useful to me because 4km is a really big deal to the kind of kiting Talos I fly.
Quote:EDIT: And if you think slowing it by 50 m/s and making it align 0.4 seconds slower is brutal then theres probably no hope for you.
See above. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
Hoarr
Asgard. Exodus.
119
|
Posted - 2013.03.28 19:00:00 -
[129] - Quote
How in the HELL has no one brought up the change to the Oracle bonuses????
It's losing the optimal bonus for a cap bonus. WHAT IS THIS NOISE? |
Kelderos
My Little Glue Factory
0
|
Posted - 2013.03.28 19:08:00 -
[130] - Quote
CCP Fozzie wrote:I approve of this product and/or service.
Can I ask why you guys seam to be nerfing scan res on all the ships you touch? I see it as making it even harder to get fights or catch people.
|
|
Grath Telkin
Sniggerdly Pandemic Legion
1410
|
Posted - 2013.03.28 19:09:00 -
[131] - Quote
Liang Nuren wrote: Grath, you've seen me post for a really long time. Can you trust me to know what I'm talking about when I actually bother to speak anymore? I'm not against the TE nerf - I'm simply stating a fact. The Talos is no longer going to be useful to me because 4km is a really big deal to the kind of kiting Talos I fly.
I do, but I fail t see how this change alters the Talos at all.
Can it-
- Still fight out side web range - check
- Still fight outside scram range - check
- Still fight outside lach scram range - check
- Still fight outside heavy neut range - check
So though I do often times see your posting and generally you seem like you know what you're talking about, I'm going to need some kind of details as to how that very minor, and i mean VERY minor loss in range, and agility (you're not that good, you won't notice less than half a second, your internet connection wont notice it, your computer won't notice it, and no matter how good you think you are your reflexes won't notice it).
Seriously, tell me how and when, and why that loss of range makes that ship any less than it was, use specific examples.
If you can't provide actual examples of the Talos failing because of that range loss then you're acting like the same Chicken Little kind of poster that the rest of us are making fun of in that other thread.
EDIT: Looking at it, you were pushing 450 DPS paper DPS at 45, probably still 375 or better DPS at 50km, you're now looking at 450 paper DPS at 40km, and around 340 or better DPS at 50km.
So yea, while you normally post like you have a clue, if you can't show me how this ship fails with actual realistic examples due to that 4km range loss I'm calling shenanigans. |
Pesadel0
the muppets DARKNESS.
68
|
Posted - 2013.03.28 19:16:00 -
[132] - Quote
My poor tornado :( |
Blood Valentino
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
9
|
Posted - 2013.03.28 19:18:00 -
[133] - Quote
Personally, and i can speak for many others, I do not fly any of the other BC's Tier 3 only, their indtroduction made all others irrelevant, and that is the cause for most of peoples complaints, no matter how shallow it was. It eliminated the need to bring a battleship, because you can do 1000 dps in a talos, why bring a Mega Etc.
Fundamentally it was a cool idea to have these ships in the game, but in the end it made things very cheesy. I havent flown a hurricane in about a year, because after the introduction of the tornado it made the hurricane completely irrelevant and also due to the fact it was nerfed so hard it basically has no use left in the game.
I digress...T3 bc's are cool, and they made most other BC choices irrelevant. |
Kagura Nikon
Mentally Assured Destruction Whores in space
44
|
Posted - 2013.03.28 19:27:00 -
[134] - Quote
Blood Valentino wrote:Personally, and i can speak for many others, I do not fly any of the other BC's Tier 3 only, their indtroduction made all others irrelevant, and that is the cause for most of peoples complaints, no matter how shallow it was. It eliminated the need to bring a battleship, because you can do 1000 dps in a talos, why bring a Mega Etc.
Fundamentally it was a cool idea to have these ships in the game, but in the end it made things very cheesy. I havent flown a hurricane in about a year, because after the introduction of the tornado it made the hurricane completely irrelevant and also due to the fact it was nerfed so hard it basically has no use left in the game.
I digress...T3 bc's are cool, and they made most other BC choices irrelevant.
Correct. Tier 3 BC nullified an iconic class, the battleships for MOST of the possible scenarios. That means they are unhealthy for the metagame. In fact they have MORE firepower than some battleships.
I still want to see what REALISTIC scenarios you are justified into bringing a tempest instead of a tornado. Must be a scenario where the tempest is superior enough to justify at least part of its price gap, and must not be a scenario where a there are other ships specifically made to do it and able to outshine the tempest completely . |
Anaphylacti
SniggWaffe YOUR VOTES DON'T COUNT
5
|
Posted - 2013.03.28 19:34:00 -
[135] - Quote
People have to generally foam at the mouth for ship changes to be good. So they either don't realize what effect these changes are going to have on the ships or you need to do a couple more passes.
Really this change and TE change are only hurting people who are bad at eve since it makes mistakes more costly. you will definitely see who are the bads in t3 fleets when you get dropped on and half the fleet wasn't already aligned. The ship itself won't be able to compensate for bad piloting anymore.
However, I still feel they are too strong. Nerfing agility and mass is the right direction but as grath said these are always going to be preferable to other bc's in small gang because it doesn't matter how much ehp you have if you can't outrun a larger group and with cruisers being viable and t3s combination of speed+damage projection the other bcs are getting completely outclassed in this area.
p.s. torp naga never forget o7
p.s.s fix railguns pls |
Ezra Vouland
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
8
|
Posted - 2013.03.28 19:36:00 -
[136] - Quote
These changes are alright but I believe unnecessary. The largest issue is people unwilling to provide the proper counter against the tier 3 doctrines.
PS Give the myrms bandwidth back so we can use 5 heavies/sentries. <3 |
Cheng0001
Gladius Veritatis Fidelas Constans
10
|
Posted - 2013.03.28 19:38:00 -
[137] - Quote
Anaphylacti wrote:People have to generally foam at the mouth for ship changes to be good. So they either don't realize what effect these changes are going to have on the ships or you need to do a couple more passes.
Really this change and TE change are only hurting people who are bad at eve since it makes mistakes more costly. you will definitely see who are the bads in t3 fleets when you get dropped on and half the fleet wasn't already aligned. The ship itself won't be able to compensate for bad piloting anymore.
However, I still feel they are too strong. Nerfing agility and mass is the right direction but as grath said these are always going to be preferable to other bc's in small gang because it doesn't matter how much ehp you have if you can't outrun a larger group and with cruisers being viable and t3s combination of speed+damage projection the other bcs are getting completely outclassed in this area.
p.s. torp naga never forget o7
p.s.s fix railguns pls
Torp Naga forever. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
693
|
Posted - 2013.03.28 19:38:00 -
[138] - Quote
Changes are way to minor imo
Should lose some fittings, The talos tracking bonus is too much and all the other changes you made are too minor. That coupled with the fact that even if you catch the Talos and get under its guns it can launch ECM drones on you and pull range the moment lose scram.
In my honest opinion. This won't change anything. BYDI (Shadow cartel) Recruitment open!
|
Omnathious Deninard
Extrinsic Operations
754
|
Posted - 2013.03.28 19:40:00 -
[139] - Quote
Kelderos wrote:CCP Fozzie wrote:I approve of this product and/or service. Can I ask why you guys seam to be nerfing scan res on all the ships you touch? I see it as making it even harder to get fights or catch people. Because these are fleet ships, not solo ships. You should have fast tackle accompanying you. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
MeBiatch
Republic University Minmatar Republic
901
|
Posted - 2013.03.28 19:47:00 -
[140] - Quote
Liang Nuren wrote:Grath Telkin wrote: Its losing 4km of fall off, and 1km of optimal, its not crippling the ship in anyway at all, it can still fight in exactly the same ranges it fought in before.
Grath, you've seen me post for a really long time. Can you trust me to know what I'm talking about when I actually bother to speak anymore? I'm not against the TE nerf - I'm simply stating a fact. The Talos is no longer going to be useful to me because 4km is a really big deal to the kind of kiting Talos I fly. Quote:EDIT: And if you think slowing it by 50 m/s and making it align 0.4 seconds slower is brutal then theres probably no hope for you. See above. :) -Liang
i dont get it they are not nerfing the condor... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1376
|
Posted - 2013.03.28 19:47:00 -
[141] - Quote
Please don't remove a turret.
I am so sick and tired of seeing ships with more visual places for turrets than the ship can ever actually fit.
Drake and Corax come to mind. All variations of the Tempest too.
Try applying a penalty instead of a bonus, like negative something percent damage.
It's so ******* annoying to my obsessiveness. Shosho Katrina Oniseki ~ (RDC) Diplomat ~ [I-RED] Sub-Director of Public Relations |
Ezra Vouland
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
8
|
Posted - 2013.03.28 19:55:00 -
[142] - Quote
Quote:Correct. Tier 3 BC nullified an iconic class, the battleships for MOST of the possible scenarios. That means they are unhealthy for the metagame. In fact they have MORE firepower than some battleships.
There are plenty of scenarios that battleships are used, particularly ones where you don't want to get alphaed. Alpha Maels and Rohks are still deployed regularly. Still waiting on FCs to be creative enough to use brawler style battleship fleets.
Battle ships are slow and it makes a lot of sense to not be deployed on the small scale. Tier3 BCs also die in a fire very rapidly when opposed to BS gunned similarly. |
Pinky Denmark
The Cursed Navy
349
|
Posted - 2013.03.28 20:23:00 -
[143] - Quote
Great try - I agree strongly with Fon Revedhort and others that this change is not enough to bring this ship class into a balanced order. These ships still have way too much gank and too much speed. Other battlecruisers and shiptypes will keep to suffer without any realistic counter measures. When a DEV claims you need fleets of bombers or support ships to counter the ships something is wrong!!
The speed on the attack cruiser are still far greater than other battlecruisers even though they sport LARGE guns with more dps than most BATTLESHIPS.
About 50% more velocity than other battlecruisers? Actually even faster than some of the Combat Cruisers?
Why do these ships even need this? 5-10 ms faster than any ship of the same class should be more than enough... When people use these ships they will try to keep their distance and warp out if anything threatens them. These ships fill into a super nice sniper niche because they can warp in/out faster than battleships and doesn't cost as much. Why don't CCP build on this making them faster in warp instead of capable of outrunning most other ship classes while hammering them with insane dps?
8 Large guns and a damage bonus? Most battleships cannot even compete with that and they are still pricey, slow and takes longer to train for
The gank on these ships are far too great. If you want sheer dps these battlecruisers provide not only a better alpha but also better dps than any subcapital primary weapon system. For a cheap and fast/agile shipclass compared to battleships these ships would still provide a cheap and stable weapon platform with huge amounts of alpha and dps with only 7 guns. The ship class is so easy to bring in position and get away with that dps will have to be limited if you want a balanced ship.
The bigger signature will only help in certain situations. The lockspeed is finally fair. But the speed and dps will still be 2 very unfair attributes that hurt any destroyer, combat cruiser or combat battlecruiser unfortunate enough to run into one. I don't care how they die from massive bomb runs - If I cannot compete reasonably against Attack Battlecruisers they are NOT BALANCED!!
And seriously that drone bay on the Talos has to go. People complained about Naga outperforming the Talos with blasters and you gave the Talos a drone bay. Now everybody go around blabbing people with the Talos and when ships are too fast to run away from they spam ecm drones and get away more often than they should. If peiople used combat drones it would not be an issue, but players are smarter than the best of intentions.
Pinky |
Nolove Trader
Black Hole Cluster
0
|
Posted - 2013.03.28 20:25:00 -
[144] - Quote
Tsubutai wrote: its top unheated mwd speed goes from 1.6 km/s to 1.53 km/s and its prop-active align time goes from 8.2s to 8.65s.
With how EvE works, this will in most cases be no change at all. ;) |
Lelob
ElitistOps Pandemic Legion
124
|
Posted - 2013.03.28 20:52:00 -
[145] - Quote
I enjoy reading how the oracle's cap bonus is "useless." Bunch of idiots, it's probably one of the major downfalls of the oracle. lol |
Major Killz
159
|
Posted - 2013.03.28 20:58:00 -
[146] - Quote
Only the Tornado when using autocannons will be really effected. The Talos will lose something like 50 - 70 effective damage per second @ 28,000m.
I'm not sure about the rest of you, but I can destroy a single attack battlecruiser in ALOT of ships. Provided I'm able to catch said ship.
P much all Tier 1 battlecruisers are able to tank a single attack battlecruiser. My issues with them are when you engage more than one. That's difficult solo, but possible.
In small scale fleet versus fleet. Not an issue properly prepared. It's only when they scale they become a serious issue and then it's really only the Naga (60k EHP w shield warfare-links & very high resistence) and armor-Oracle.
One ship that really lames people is the artillery-Tornado. I don't like that ship when it's properly used. Infact, all it takes is 2 or 3 to alpha another attack battlecruiser.
My real issue with attack battlecruisers are heavy assault cruisers. Good luck with that CCP.
- killz |
IrJosy
Club 1621 Goonswarm Federation
24
|
Posted - 2013.03.28 20:59:00 -
[147] - Quote
Please do something about these pesky insta-locking - cloaking sniping tornados that are nearly impossible to catch. |
Luc Chastot
Gentleman's Corp
271
|
Posted - 2013.03.28 21:04:00 -
[148] - Quote
I don't really fly these, but judging from the educated complaints, it seems that reducing PG by a small percentage is not such a bad idea. Forcing them to use fitting rigs or modules to fit the largest guns sounds like a good way of nerfing their overall performance. Make it idiot-proof and someone will make a better idiot. |
Sizeof Void
Center for Advanced Studies Gallente Federation
343
|
Posted - 2013.03.28 21:12:00 -
[149] - Quote
Theia Matova wrote:Omnathious Deninard wrote:Looks ok, but I don't think the Talos needs the drones. kind of agree, gives talos too much advantage over other attack bcs Disagree.
Some of us still like to fly solo, and don't use attack BCs just for ganking. The Talos is the only attack BC which has any sort of defense against smaller ships which can't be hit by the large guns.
I'd like to see the other attack BCs get some sort of defense against smaller ships, too, although I'm opposed to just adding drones to every ship.
Perhaps, adding a bonus to small guns, too, so they can be used more effectively as point defense (although I admit to a dislike of sacrificing high slots just to fit the small guns)? Or maybe a new mid/low-slot point defense module that can only be used on BCs and larger ships? |
Mariner6
Agony Unleashed Agony Empire
112
|
Posted - 2013.03.28 21:12:00 -
[150] - Quote
CCP good job!
For once a small incremental change and then hopefully some time to see how it goes instead of the normal massive nerf bat that totally makes something obsolete. If it turns out its not enough, I am now confident that it will be addressed again in a wise manner, which you've shown by revisiting the T1 frigs and cruisers.
Hat's off to you.
Couple of points:
1) Please ignore the call to take the drones off the Talos. At the end of the day its mostly a solo boat and now even more so is the only BC of its class that has to fight so close to the blob. FREAKING really close now.
2) While the range nerf with the TE's doesn't appear so very much, in the ranges you want to be engaging in, which is a very tight margin, its actually a fairly big drop in DPS, looks roughly about ~ 30-40% and with that added mass this boat just got much more tricky to fight with stabbers and throraxs and everything else hauling ass after you. To be honest...we'll see. Unless you have full links and implants, maybe to much of a nerf...but I'll wait and see.
But either way, great job. |
|
Chris Winter
Zephyr Corp Black Thorne Alliance
2
|
Posted - 2013.03.28 21:12:00 -
[151] - Quote
- The mass increase for the Talos and Tornado means that they can no longer be flown through a C1 WH with a 10MN prop mod active. This makes me sad...I liked using Talosi to close wormholes. Would be nice if it was 15mil or under, but I guess I'll just need to switch to another ship :(
- There's still no missile attack BC. Missiles are finally starting to be treated as a first-class option for primary weapon up there with the three types of guns; there needs to be an attack BC that can use missiles. Due to the inherent problems of missiles hitting smaller targets, a missile ABC will by its nature not be as OP against smaller targets as the gun ones currently are. |
Krell Kroenen
Miner Intimidation
129
|
Posted - 2013.03.28 21:13:00 -
[152] - Quote
I have to admit that these changes to attack BCs seem rather minor and won't impact their usage or effectiveness as other people have pointed out in this thread. So what is the point of even making these changes at all? If you are trying to reach some sort of parity with the other ship classes that you feel is missing then I am afraid that with these proposed changes you won't see any change. *shrugs* |
Sizeof Void
Center for Advanced Studies Gallente Federation
343
|
Posted - 2013.03.28 21:20:00 -
[153] - Quote
If the DPS of an attack BC is really an issue, then consider reducing PG rather than removing a high slot, so that attack BCs can no longer fit a full rack of T2 large guns, along with a MWD/AB. Players can then opt to fit fewer T2 guns, or to fit a full rack of T1/meta guns (which can't use T2 ammo), or fly without a prop module.
This should be enough of a nerf to differentiate them from the low-end BS, and yet not so much of a nerf as removing a high slot. |
Mariner6
Agony Unleashed Agony Empire
112
|
Posted - 2013.03.28 21:45:00 -
[154] - Quote
Chris Winter wrote:- The mass increase for the Talos and Tornado means that they can no longer be flown through a C1 WH with a 10MN prop mod active. This makes me sad...I liked using Talosi to close wormholes. Would be nice if it was 15mil or under, but I guess I'll just need to switch to another ship :(
- There's still no missile attack BC. Missiles are finally starting to be treated as a first-class option for primary weapon up there with the three types of guns; there needs to be an attack BC that can use missiles. Due to the inherent problems of missiles hitting smaller targets, a missile ABC will by its nature not be as OP against smaller targets as the gun ones currently are.
That is really interesting and well, kind of ridiculous. Either all of them should be able to get in or none of them no?
|
Grath Telkin
Sniggerdly Pandemic Legion
1414
|
Posted - 2013.03.28 21:50:00 -
[155] - Quote
Sizeof Void wrote:
Some of us still like to fly solo, and don't use attack BCs just for ganking. The Talos is the only attack BC which has any sort of defense against smaller ships which can't be hit by the large guns.
I'd like to see the other attack BCs get some sort of defense against smaller ships, too, although I'm opposed to just adding drones to every ship.
You are aware that the weakness to frigates is a stated intentional design flaw?
|
Liang Nuren
Heretic Army Atrocitas
3250
|
Posted - 2013.03.28 22:00:00 -
[156] - Quote
MeBiatch wrote:i dont get it they are not nerfing the condor...
The frigate thread seems to imply that they will. This makes me happy.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
Liang Nuren
Heretic Army Atrocitas
3250
|
Posted - 2013.03.28 22:02:00 -
[157] - Quote
Grath Telkin wrote:So yea, while you normally post like you have a clue, if you can't show me how this ship fails with actual realistic examples due to that 4km range loss I'm calling shenanigans.
I'll pull up the numbers tonight after GDC.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
Grath Telkin
Sniggerdly Pandemic Legion
1415
|
Posted - 2013.03.28 22:06:00 -
[158] - Quote
Liang Nuren wrote:Grath Telkin wrote:So yea, while you normally post like you have a clue, if you can't show me how this ship fails with actual realistic examples due to that 4km range loss I'm calling shenanigans. I'll pull up the numbers tonight after GDC. -Liang
Ok but i did all the numbers for you already, the difference at 40-50km is about 60-70 dps depending on what range you're at.
|
Lake
The Praxis Initiative Gentlemen's Agreement
42
|
Posted - 2013.03.28 22:10:00 -
[159] - Quote
Sizeof Void wrote:Theia Matova wrote:Omnathious Deninard wrote:Looks ok, but I don't think the Talos needs the drones. kind of agree, gives talos too much advantage over other attack bcs Disagree. Some of us still like to fly solo, and don't use attack BCs just for ganking. The Talos is the only attack BC which has any sort of defense against smaller ships which can't be hit by the large guns. I'd like to see the other attack BCs get some sort of defense against smaller ships, too, although I'm opposed to just adding drones to every ship. Perhaps, adding a bonus to small guns, too, so they can be used more effectively as point defense (although I admit to a dislike of sacrificing high slots just to fit the small guns)? Or maybe a new mid/low-slot point defense module that can only be used on BCs and larger ships?
That "the Talos is the only ABC which has any sort of defense against smaller ships" is precisely why it should have them removed. As Grath already noted:
Grath Telkin wrote:You are aware that the weakness to frigates is a stated intentional design flaw?
This was stated very clearly when they were introduced and as I recall the Talos first made it to the test server without a drone bay but it was added against better judgement in response to the "It's gallente, it should have drones" argument without regard to the impact on balance.
|
James Amril-Kesh
4S Corporation RAZOR Alliance
4468
|
Posted - 2013.03.28 22:28:00 -
[160] - Quote
Kagura Nikon wrote:I still want to see what REALISTIC scenarios you are justified into bringing a tempest instead of a tornado. Killing capital and supercapital ships. Solo brawling and small gang MJD fleets Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
|
Sizeof Void
Center for Advanced Studies Gallente Federation
343
|
Posted - 2013.03.28 22:42:00 -
[161] - Quote
Grath Telkin wrote:You are aware that the weakness to frigates is a stated intentional design flaw? Design flaws are meant to be fixed eventually.
The idea that a solitary battlecruiser should be vulnerable to a small gang of frigates is indeed reasonable, but it is not reasonable for a BC to be vulnerable to a single frigate. That is just absurd.
A single flight of light drones is a reasonable defense for a BC, against 1-2 frigates. Against 3+ frigates, the unbonused drones are more than likely to be quickly cleared from the field.
The fact that the other attack BCs do not have a similar defense against small ships is not a good reason to remove the drones from the Talos. Rather, it would make more sense to figure out a way to add some sort of option for a point defense system to these other ships, as well. |
Chris Winter
Zephyr Corp Black Thorne Alliance
2
|
Posted - 2013.03.28 23:08:00 -
[162] - Quote
Mariner6 wrote:Chris Winter wrote:- The mass increase for the Talos and Tornado means that they can no longer be flown through a C1 WH with a 10MN prop mod active. This makes me sad...I liked using Talosi to close wormholes. Would be nice if it was 15mil or under, but I guess I'll just need to switch to another ship :( That is really interesting and well, kind of ridiculous. Either all of them should be able to get in or none of them no? They can still get into the C1 just fine, they just can't have the 10MN prop mod active when they do it, so they can't be used as variable-mass hole closers anymore. I suspect that's something of a less common use for them, though, so I wouldn't be surprised if that doesn't get factored into the balancing equation.
It *does* mean that you have to deactivate the prop mod before you can get through the WH, which might mean the difference between living and dying if you're trying to make a run for it and have to sit and wait for the cycle to complete before you can go through, though...
Edit for those who might not know what I'm talking about w.r.t. closing holes: Previously at 14.4, they could go through as either 14.4 OR 19.4, which was rather useful since 19.4 is close to the max trip mass for a C1. Oracles/Nagas are the only ABCs that will be able to do that after Odyssey if the Talos/Tornado mass change sticks, and they're not as versatile at close range as the Talos.
I'll probably just switch to HAMDrakes for it, at 14.9/19.9, so I guess that works... |
Havegun Willtravel
Mobile Alcohol Processing Units
69
|
Posted - 2013.03.28 23:40:00 -
[163] - Quote
Hi Rise.
Interesting first pass but I'm not sure this is hitting the target yet.
When Tier 3 BC's were first announced I guessed that a Talos with good skills would be able to fit a full rack of 5 or 6 Electrons. With perfect skills maybe Ion's with a single acr.
When the stats were released i was very surprised to see that they'd be able to fit Neutrons and not require a single fitting mod or rig, and a Full rack would be 8.
That's firepower that some BS's have trouble fielding. Yes they are very squishy, but only if you catch/target them before they rip your guts out.
While your proposed changes do take a bit off them in terms of mobility it's the firepower disparity that still needs to be addressed.
I'm guessing that inevitably they need to loose 1 high. -1 gun they become a choice vs other bc's. As is, they remain a bit to much of a '' go to '' option in alot of circumstances. In a null fleet with 50 or 70 on a primary -1 gun won't mean a thing. But in low sec -1 gun means that a well tanked cyclone, myrm or proph has at least a 50/50 chance which is better than almost none atm.
As to the Talos's drone bay. Leave it alone.
Talos is the only one of the 4 that needs to get up close to deal dps, Even when it has boosts . Nado + Barrage, Naga + Null have the falloff or optimal to deal heavy dps at OGB'ed T2 point range. Talos doesn't.
And with the frig buff, 5 unbonus'ed smalls aren't that hard to kill, or at least tank till your gang shows up.
If/when the boost nerf happens you want to re-evaluate the Talos's drone bay fine. But until that happens there's a very good reason it has drones and no one else does. They don't need it, they're way out. Talos does cause ' in your face' is what it's meant for.
Thanks for listening and looking forward to updates.
|
Grath Telkin
Sniggerdly Pandemic Legion
1415
|
Posted - 2013.03.28 23:41:00 -
[164] - Quote
Sizeof Void wrote:Grath Telkin wrote:You are aware that the weakness to frigates is a stated intentional design flaw? Design flaws are meant to be fixed eventually.
I dont think you get it, its an intentional design flaw they want it to have forever. Its the trade off they make for the firepower they carry.
Have you not been following the entire process that was their creation or are you trolling me?
|
Beaver Retriever
Science and Trade Institute Caldari State
19
|
Posted - 2013.03.28 23:47:00 -
[165] - Quote
Sizeof Void wrote:Grath Telkin wrote:You are aware that the weakness to frigates is a stated intentional design flaw? Design flaws are meant to be fixed eventually. Ah yes but this is a video game and in video games things are balanced according to gameplay first, logic second.
I'm sure your inner space knighte can come up with some ballyhoo about Gallente engineers being dumb and terrible if it's that important to you. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
635
|
Posted - 2013.03.28 23:57:00 -
[166] - Quote
Lake wrote:Sizeof Void wrote:Theia Matova wrote:Omnathious Deninard wrote:Looks ok, but I don't think the Talos needs the drones. kind of agree, gives talos too much advantage over other attack bcs Disagree. Some of us still like to fly solo, and don't use attack BCs just for ganking. The Talos is the only attack BC which has any sort of defense against smaller ships which can't be hit by the large guns. I'd like to see the other attack BCs get some sort of defense against smaller ships, too, although I'm opposed to just adding drones to every ship. Perhaps, adding a bonus to small guns, too, so they can be used more effectively as point defense (although I admit to a dislike of sacrificing high slots just to fit the small guns)? Or maybe a new mid/low-slot point defense module that can only be used on BCs and larger ships? That "the Talos is the only ABC which has any sort of defense against smaller ships" is precisely why it should have them removed. As Grath already noted: Grath Telkin wrote:You are aware that the weakness to frigates is a stated intentional design flaw? This was stated very clearly when they were introduced and as I recall the Talos first made it to the test server without a drone bay but it was added against better judgement in response to the "It's gallente, it should have drones" argument without regard to the impact on balance. Actually, if I recall correctly, the stated reason was more along the lines of the fact that their role as kiters and snipers left the Talos looking rather lackluster compared with the naga during their initial tests so an exception was given to the idea that they shouldn't have drones to give it both differentiation and an advantage to compensate for needing to operate in closer range. |
Vladimir Norkoff
Income Redistribution Service
118
|
Posted - 2013.03.29 00:16:00 -
[167] - Quote
Eh... Fairly decent changes. Could probably go farther and reduce the scan rez so they don't lock as fast. Make it a bit more difficult for them to instalock and gib a cruiser/frig. Direct them a bit more towards a role of anti-BC/BS instead jack-of-all-awesome. Granted that probably wouldn't go over so well most ABC pilots, so would probably never happen. |
Joe D'Trader
Dreddit Test Alliance Please Ignore
167
|
Posted - 2013.03.29 01:34:00 -
[168] - Quote
Omnathious Deninard wrote:Looks ok, but I don't think the Talos needs the drones.
It's the one thing they said made it competitive with the Naga, leave it alone |
Vayn Baxtor
Community for Justice R O G U E
43
|
Posted - 2013.03.29 01:44:00 -
[169] - Quote
I like that they are being adjusted. I'm not a real fan of those vessels though because there is too much of "greatness" even with those changes to mass. They have more or less brought a bit of imbalance to the general public too (which is normal since they are actually stil have the "new car smell").
But I will pass on this one :D.
Using tablet, typoes are common and I'm not going to fix them all. |
Pinky Denmark
The Cursed Navy
352
|
Posted - 2013.03.29 02:06:00 -
[170] - Quote
It seems to me the Tracking bonus on the Talos really makes it blap other cruisers and battlecruisers - even smaller ships - so I cannot see why it MUST have 5 light drones. I could perhaps accept 2 or 3 but I really don't think they are required for making Talos equally usefull compared to the Naga.
Pinky |
|
Lake
The Praxis Initiative Gentlemen's Agreement
45
|
Posted - 2013.03.29 02:12:00 -
[171] - Quote
Joe D'Trader wrote:Omnathious Deninard wrote:Looks ok, but I don't think the Talos needs the drones. It's the one thing they said made it competitive with the Naga, leave it alone
Then I would say that something else which does not undermine the very premise of the ship class should be found to make it competitive with (but different from) the Naga. Such differentiation has gotten more difficult in an age where Caldari now have a full suite of turret boats and Gallente fly with shield tanks as much (if not more than) armor. |
Mariner6
Agony Unleashed Agony Empire
112
|
Posted - 2013.03.29 02:38:00 -
[172] - Quote
Pinky Denmark wrote:It seems to me the Tracking bonus on the Talos really makes it blap other cruisers and battlecruisers - even smaller ships - so I cannot see why it MUST have 5 light drones. I could perhaps accept 2 or 3 but I really don't think they are required for making Talos equally usefull compared to the Naga.
Pinky
Ok, then take the drones away and give it back the original web bonus that it had originally. Oh, but how many would cry about that? The drones are fine and in no way make this boat OP. |
James Arget
Future Corps Sleeper Social Club
105
|
Posted - 2013.03.29 03:50:00 -
[173] - Quote
Joe D'Trader wrote:Omnathious Deninard wrote:Looks ok, but I don't think the Talos needs the drones. It's the one thing they said made it competitive with the Naga, leave it alone Tracking. James Arget for CSM 8! Wormholes and the Player Perspective
http://csm.fcftw.org |
Dez Affinity
Habitual Euthanasia Pandemic Legion
152
|
Posted - 2013.03.29 05:15:00 -
[174] - Quote
From day one the problem with Tier 3 BCs - and I said this, day one. They do everybody else's job.
*Speed of cruisers. (At that time, Tornado was = to Rupture MWD speed, Naga faster than Caracal, Talos faster equal to a Thorax, Oracle slightly faster than an Omen)
They are not BC sized interceptors so why should they go so fast? Faster than most HACs? Faster than all other BCs, BS? Faster than most T1 cruisers barring the stabber?
*Sig Radius better than all other BCs, only slightly higher than cruisers. Talos has one of the larger base sigs and it is 2/3rds the sig of a Myrm. Only 2/5ths more than a Thorax. A tornado has a sig that rivals most HACs.
So okay, they're fast kitey ships. That seems like a solid role right? What do you mean the gift doesn't stop there?
*Eight Large Turrets on a battlecruiser and a 5 percent damage bonus per level to boot. The Naga and Tornado get range nice range bonuses and Talos gets tracking bonus while Oracle - which lets be honest has lasers doesn't need a range bonus gets cap.
So you've got these ships that get damage that rivals most battleships with relative ease. And much less training time. Due to them having large guns with range bonuses you kind of push them to the kitey side of gameplay just with that and with the benefit that being further away means your chance to track goes up.
*Base Lock Range, Sensor strength both higher than HACs. (Also better than tier 2 BCs as well as scan res)
All this and they still get around the EHP of a dual damage mod HAC (but admittedly not the resistances)
Can you think of one good reason to fly a HAC over a tier 3 BC? 1/2 to a 1/3rd of the DPS, equal tank. Round about equal speeds. Only slightly higher sigs. More range. Less skill intensive. Cheaper. Same amount of slots to play with.
And if that's not all they are the perfect ganking ships, whether that be suicide ganking, station camping or gate camping. Tornados especially because their alpha is insane combined with align speed, mwd speed and range means you're going to have a fun time actually tackling one.
Then you have the DPS from the Talos making it the best ship for ganking anything in high sec that's actually tanky.
.
So yeah, just changing their align time isn't going to balance them. They are far too good at EVERYTHING for that kind of change. And no, the nerf to TEs doesn't affect them enough either, that's not the way to go about fixing them.
You have to decide what role they are intended for, because being high damage, high range, high speed, high sensor, high alpha, relatively cheap ships is not balanced. |
Dez Affinity
Habitual Euthanasia Pandemic Legion
153
|
Posted - 2013.03.29 06:06:00 -
[175] - Quote
CCP Rise wrote:Quote:Well currently, if you can use large guns, there is no reason to fly a brutix over say a talos. Honestly theres no reason to fly a Vaga over a Talos the ship is (in its current form) so incredibly broken with its extreme agility and dps projection. I think we're going to just have to agree to disagree here. In my experience you have several metrics that are all really important to what a ship is good at, and all the ships you mention have completely different allocation of those metrics. Combat BC EHP makes them a lot more ideal as tacklers/bait ships than attack BCs. So having a drake alongside your talos to hold points without getting killed is very valuable. HACs like the vaga generally are much more capable of dealing with small support. So having vaga (or deimos or zealot or even rupture) to support an attack BC by protecting it from tacklers is very valuable. Attack BC have the highest damage/projection so they are generally going to have a lot of value based on that. The prevalence of each role shifts based on a lot of things, but I don't see a direct tension between them. You don't get read for a roam and say - which ship has the most damage, lets take only those. At least thats been my experience.
You don't need tanky tackle like a Drake or say a Brutix/Myrm. Because Talos are so fast that they can keep up with almost everything they would ever need to.
Why bring a guy who goes into web range and deeper into peoples optimals when you can sit upwards of 20km away still with warp disruptor on your target. If they MWD away you MWD after them. If you're not god awful they won't break your orbit because you're very fast and agile.
Bring 900 dps and 40k ehp at 20km. Leave yourself the chance to still run away, heck you might even just run to 50km and take pot shots, because that's on the table with Tier 3s. It is NOT on the table with a brutix or a ferox.
Sure a vaga is better at popping frigs but it isn't much more survivable than a Talos. It's just under twice as fast, has about the same EHP if not less. It has 1/3rd of the DPS and that's all the way out to 50km.
Talos can protect each other from tacklers by simply not sitting on each other. |
BobFromMarketing
ElitistOps Pandemic Legion
35
|
Posted - 2013.03.29 06:13:00 -
[176] - Quote
Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns.
I don't think you understand the basic concept behind Tier 3 Battlecruisers so I took a pretty picture with the important bits circled to point it out.
http://i.imgur.com/ZEvCEDH.jpg |
Ranger 1
Ranger Corp
3842
|
Posted - 2013.03.29 06:13:00 -
[177] - Quote
I'm sorry, were people actually arguing that it's bad to have a class of ship that is actually able to do long range sniping again?
Long range sniping of any type has been either impossible or completely ineffective since the changes were made to scan probe mechanics. It is a logical role in game and should have ships that support it well.
ABC's are among the most vulnerable ships in the game if attacked correctly, and are absolutely a stealth bomber pilots wet dream of a target. Slowing them down a half step is a fine step, but take it much further and you invalidate their intended (and very valid) purpose. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Arronicus
Shadows of Vorlon The Marmite Collective
467
|
Posted - 2013.03.29 07:13:00 -
[178] - Quote
Theia Matova wrote:Castellan Garran Crowe wrote:Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns. Nerf Arties? oh look your corp is Deep Core Mining Inc. Typical Carebear here complaining about a Nado poping his retriever. Mate all jokes aside, have you seen the rate of fire on arties, thats why they alpha so hard. Now CCP Rise, why must you nerf these ships, more mass, less scan res, they are slow and squishy enough as it is EDIT: Please bring back Torpedo Naga!!! Don't forget that TEs will get serious balancing. This will affect Tornado. Yes alpha remains but you will get problems getting the same falloff and even alpha to long range.
Luckily, this has absolutely no effect on my arty nados. Def a bit of a nerf though on Vaganados (800mm AC tornados).
As for the nerf, should be interesting how it plays out. Tier 1/2 battlecruisers (Yes, I know ccp tried to change the name, but this is still the easiest and most clear way to refer to them as groups) are still pretty far behind in dps. Be interesting to see how some of the changes like the prophecy and brutix buff/fix effects their pvp usage. |
Major Killz
159
|
Posted - 2013.03.29 07:56:00 -
[179] - Quote
When the changes to the Prophecy was announced. Anyone with sense knew it was a armor-Drake. You just knew they would become as ubiquitous as Drakes.
Honestly, if a serious PVP entity does not have Prophecy's as a doctrine; then they better be rocking Drakes.
Funny. The Prophecy is more cost effective comparatively. So much so that its not even purchasing a armor cruiser over a Prophecy. The overall cost after fitting modules is too similar.
The Brutix is whatever. In fact, the prophecy is as good as a Mrymidon. Some have argued it is better and cost has something to do with it too. The only difference between the 2 ships is damage and defense. The Myrmidon does more damage but the Prophecy has better defense and I don't think the extra damage on the Myrm is even worth it.
- killz |
Soon Shin
Caucasian Culture Club Transmission Lost
212
|
Posted - 2013.03.29 09:09:00 -
[180] - Quote
I was afraid for a moment that CCP would nerf mobility to hell, making them only good at being glass cannons.
But looks like the moderate changes will only prevent it from outrunning attack cruisers while still having good maneuverability. |
|
Alec Enderas
14th Legion Eternal Evocations
62
|
Posted - 2013.03.29 09:13:00 -
[181] - Quote
Seems ok, i would like to contribute to this topic by suggesting to finally fix the damn(ed) medium rails instead of playing with 0.1s here and 0.2s there. |
Marian Devers
Rage and Terror Against ALL Authorities
16
|
Posted - 2013.03.29 11:09:00 -
[182] - Quote
I don't understand - right now it takes 7 bombers to kill a Attack BC Fleet. What is the point of increasing the signature radius? |
Alec Enderas
14th Legion Eternal Evocations
62
|
Posted - 2013.03.29 11:20:00 -
[183] - Quote
Marian Devers wrote:I don't understand - right now it takes 7 bombers to kill a Attack BC Fleet. What is the point of increasing the signature radius?
To reduce the amount to 6 bombers of course. |
Magic Crisp
Amarrian Micro Devices Yulai Federation
65
|
Posted - 2013.03.29 11:56:00 -
[184] - Quote
Also, the nado lacks some tragetting range, which is funny, because arties have a damn good range, and in the case of the nado, it's the weapon's range is extremely limited by the hull, even with some sigamps/sebos. Could you check this metric of the nado please? |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
223
|
Posted - 2013.03.29 12:07:00 -
[185] - Quote
Marian Devers wrote:I don't understand - right now it takes 7 bombers to kill a Attack BC Fleet. What is the point of increasing the signature radius?
You'd think CCP Rise was clear enough. In case you missed the line in original post:
slightly more vulnerable to probing |
Mike Whiite
Cupid Stunts. Casoff
166
|
Posted - 2013.03.29 12:25:00 -
[186] - Quote
CCP RIse,
I'm afraid I can say little of the change due to lack of information.
what is it you want with these ships and at what level.
can't say i this is good or bad without seeing the Battleships.
or the intention you guys have with battleships.
what I can say is the following:
When concerning small gang / solo PvP.
These attack Battlecruisers have no real match. non of the other battlecruisers is realy going to compete with them in almost any situation. Their range, speed and damage easely makes up for the lack of hitpoints,
Combat battle cruisers do easly 400 dps less at a shorter range, which they never going to make up because the Attack battle cruisers dictates range to them.
cruisers are scarp metal before they get close enough to hurt them.
battleships are to slow and some even do less damge.
Al of this might not be to much problem in big large fleet battles with capitals, buit in small combat superior damage, in combination with the speed and range will come out on top 9 out of 10 times.
If this is CCP's intention then that will probably fine.
If you want to open the road for Battleships to have some use in small gang pvp, it will depend on what you guys are planning for the battleships.
|
Pinky Denmark
The Cursed Navy
354
|
Posted - 2013.03.29 12:55:00 -
[187] - Quote
Attack Battlecruisers are the perfect ships for the sniping role aka as Bombardement Battlecruisers, but someone insist on making them the perfect solo machine capable of taking the battle up with most shiptypes on it's own or get away pretty easy...
Best sub-cap dps and ability to dictate range just doesn't harmonize. They don't need the surrealistic dps and they could easily lose 25% of their velocity while still performing their role. Currently they are still able to blap most things with ease. People whining about them being fine are mostly trying to save their own e-peen and doesn't care about other shiptypes...
Pinky |
DRGaius Baltar
Science and Trade Institute Caldari State
0
|
Posted - 2013.03.29 14:00:00 -
[188] - Quote
Sounds like its the season of nerf...oh wait "Rebalence" have you guys given up on adding new content to this game or is this more of things to come??? |
Tonto Auri
Vhero' Multipurpose Corp
41
|
Posted - 2013.03.29 14:05:00 -
[189] - Quote
Grath Telkin wrote:You are aware that the weakness to frigates is a stated intentional design flawgoal? Fixed that for ya. |
IrJosy
Club 1621 Goonswarm Federation
24
|
Posted - 2013.03.29 14:23:00 -
[190] - Quote
Grath Telkin wrote:Sizeof Void wrote:
Some of us still like to fly solo, and don't use attack BCs just for ganking. The Talos is the only attack BC which has any sort of defense against smaller ships which can't be hit by the large guns.
I'd like to see the other attack BCs get some sort of defense against smaller ships, too, although I'm opposed to just adding drones to every ship.
You are aware that the weakness to frigates is a stated intentional design flaw?
What weakness to frigates? They pop frigates before frigates even get in range to lock. |
|
Marian Devers
Rage and Terror Against ALL Authorities
16
|
Posted - 2013.03.29 15:34:00 -
[191] - Quote
Caitlyn Tufy wrote:Marian Devers wrote:I don't understand - right now it takes 7 bombers to kill a Attack BC Fleet. What is the point of increasing the signature radius? You'd think CCP Rise was clear enough. In case you missed the line in original post: slightly more vulnerable to probing
They probe just fine as it is.
If you want to make a ship more vulnerable to probing, you decrease sensor strength, to which no changes were made. However, if you want to make a ship vulnerable to probing AND stealth bombers, you decrease sensor strength and increase signature radius. The fact that only the signature radius was touched means that the main priority was "more vulnerable to stealth bombers", and "more vulnerable to probing out" secondary.
So the question still stands - why is this a priority? |
Ranger 1
Ranger Corp
3847
|
Posted - 2013.03.29 15:54:00 -
[192] - Quote
Marian Devers wrote:Caitlyn Tufy wrote:Marian Devers wrote:I don't understand - right now it takes 7 bombers to kill a Attack BC Fleet. What is the point of increasing the signature radius? You'd think CCP Rise was clear enough. In case you missed the line in original post: slightly more vulnerable to probing They probe just fine as it is. If you want to make a ship more vulnerable to probing, you decrease sensor strength, to which no changes were made. However, if you want to make a ship vulnerable to probing AND stealth bombers, you decrease sensor strength and increase signature radius. The fact that only the signature radius was touched means that the main priority was "more vulnerable to stealth bombers", and "more vulnerable to probing out" secondary. So the question still stands - why is this a priority? 2 birds, one stone... although at decrease in sensor strength should probably be considered as well. Being very vulnerable to ECM is another viable limitation for the class. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
2manno Asp
The Imperial Fedaykin Amarrian Commandos
185
|
Posted - 2013.03.29 16:18:00 -
[193] - Quote
i still have hopes the raging feedback against the TE re-balance will mean the these don't get double nerfed.
not against the talos getting nerfed for instance, just saying that you don't have to nerf half the ships in the game to fix the talos. |
Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 17:58:00 -
[194] - Quote
2manno Asp wrote:i still have hopes the raging feedback against the TE re-balance will mean the these don't get double nerfed.
not against the talos getting nerfed for instance, just saying that you don't have to nerf half the ships in the game to fix the talos.
The Talos is definitely getting double whacked, but the TE nerf is not aimed at the Talos. It's aimed at all the ships that are using (and abusing) them. There's a reason that every turret ship that can buffer shield tanks and loads up the lows with damage mods and TEs. The module is just unnecessarily powerful - and I'm kinda excited to see how the TE nerf works out in practice.
With regards to the ABC: I said earlier that I wouldn't have much of a use for them anymore, and I stand by that. I'll poast ~numbers~ for Grath after GDC, but losing 4-5km of range and adding a second to my align time is just... well, not gonna fly for my purposes. I have no doubt that the Kil2 Neutron Special will remain viable though, but I just don't fly that.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
scarify ardonn
The First Kiss
1
|
Posted - 2013.03.29 19:39:00 -
[195] - Quote
REMOVE TALOS's DRONE BAY - COMPLETELY REMOVE TALOS's DRONE BAY - COMPLETELY REMOVE TALOS's DRONE BAY - COMPLETELY REMOVE TALOS's DRONE BAY - COMPLETELY REMOVE TALOS's DRONE BAY - COMPLETELY REMOVE TALOS's DRONE BAY - COMPLETELY
or
fix noobish ecm-drones
I had great "fight" today. Talos and manticore from EvoKe was belting in other system, so I undock with my hero merlin, tackled Talos and start killing him easily. Then Talos launched his MIGHTY IMBA NOOBISH ec-hornets.
First cycle : nothing (5 drones) Second cycle: jam (3 drones) Third cycle: jam (3 drones)
And then talos ran away.
I understand you (CCP) just cant fix drones, but for god's sake remove noob ecm drones from Talos=remove drone bay.
CCP pls, DONT suppport COWARDS like Tribun Auronus (Talos pilot). |
Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 19:51:00 -
[196] - Quote
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
Ranger 1
Ranger Corp
3848
|
Posted - 2013.03.29 23:24:00 -
[197] - Quote
scarify ardonn wrote:REMOVE TALOS's DRONE BAY - COMPLETELY REMOVE TALOS's DRONE BAY - COMPLETELY REMOVE TALOS's DRONE BAY - COMPLETELY REMOVE TALOS's DRONE BAY - COMPLETELY REMOVE TALOS's DRONE BAY - COMPLETELY REMOVE TALOS's DRONE BAY - COMPLETELY
or
fix noobish ecm-drones
I had great "fight" today. Talos and manticore from EvoKe was belting in other system, so I undock with my hero merlin, tackled Talos and start killing him easily. Then Talos launched his MIGHTY IMBA NOOBISH ec-hornets.
First cycle : nothing (5 drones) Second cycle: jam (3 drones) Third cycle: jam (3 drones)
And then talos ran away.
I understand you (CCP) just cant fix drones, but for god's sake remove noob ecm drones from Talos=remove drone bay.
CCP pls, DONT suppport COWARDS like Tribun Auronus (Talos pilot).
But wait!!!
The experts in this thread have confidently asserted that it's impossible for your frigate to get anywhere near that Talos, let alone tackle it.
LIES!!!
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Johnson Oramara
Science and Trade Institute Caldari State
13
|
Posted - 2013.03.29 23:26:00 -
[198] - Quote
Eshnala wrote:Kagura Nikon wrote:Oddsodz wrote:Make sure that base scan resolution is low enough that my Arazu is not instalpopped before I lock a tier3 battlecruisers as it jumps in from a gate.
I Am sad as it is that the fire power of tier3 battlecruisers makes the job of a recon pointless (pun intended) when camping gates and so on. Before any sensor boosters are used. A tier3 battlecruisers can lock and fire before any recon ship. And in Lowsec. You can't use frigs for tackling on gates (well you can use an enyo if you can afford the silly fit with legon boosts) due to gate guns and so on. So you would use a cruiser or a recon for that job. But since the tier3 battlecruisers came along. There is no need for that role/job any more. tier3 battlecruisers can lock and pop any target before it even has a chance to warp (fittings depending). My job as an Arazu pilot was not needed any more.
Anyway. Rant over As i said several times. Attack BC are bad for the metagame. They were knee jerk reaction to make players happy back at the incarna fiasco results. Now we are paying the price of ships made to be extra awesome, instead of being good to the metagame. i would be completly happy with removing tier3s at all tbh.
Agreed, or change them to those medium gun using long range sniping platforms and fix the medium long range weapons. |
Johnson Oramara
Science and Trade Institute Caldari State
13
|
Posted - 2013.03.29 23:31:00 -
[199] - Quote
Kagura Nikon wrote:0wl wrote:Gah, still no Cruise Naga ... Disapointing. Peopel really come here with this kind of expectation? Wtf people? get a grasp of reality.
Can someone actually explain why this would have been such an bad idea and wouldn't have worked with maybe less launcher slots? |
Major Killz
160
|
Posted - 2013.03.29 23:40:00 -
[200] - Quote
Johnson Oramara wrote:Kagura Nikon wrote:0wl wrote:Gah, still no Cruise Naga ... Disapointing. Peopel really come here with this kind of expectation? Wtf people? get a grasp of reality. Can someone actually explain why this would have been such an bad idea and wouldn't have worked with maybe less launcher slots?
Cruise and Siege missiles are pretty underwhelming in PVP. I was told they might have worked well in PVE but I dont know.
If the Naga was able to use missile. Then why not make the Talo a drone ship? In anycase. The Naga is one of the best vessels for fleet engagements. What more could a Caldari pilot ask for? |
|
Liang Nuren
Heretic Army Atrocitas
3251
|
Posted - 2013.03.29 23:47:00 -
[201] - Quote
Major Killz wrote:Johnson Oramara wrote:Kagura Nikon wrote:0wl wrote:Gah, still no Cruise Naga ... Disapointing. Peopel really come here with this kind of expectation? Wtf people? get a grasp of reality. Can someone actually explain why this would have been such an bad idea and wouldn't have worked with maybe less launcher slots? Cruise and Siege missiles are pretty underwhelming in PVP. I was told they might have worked well in PVE but I dont know. If the Naga was able to use missile. Then why not make the Talo a drone ship? In anycase. The Naga is one of the best vessels for fleet engagements. What more could a Caldari pilot ask for?
Apparently they would like to be shooting Cruise at their enemies from 180km away... ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
Galphii
Clandestine Vector THE SPACE P0LICE
125
|
Posted - 2013.03.29 23:53:00 -
[202] - Quote
A nice subtle change, but too subtle really. The Talos doesn't need drones, and they could all stand to lose 1 turret - they're just superior to battleships at this point, for mobility is generally prized more than HP. Losing one turret still gives them a lot of firepower, but they will no longer overshadow their larger BS cousins. X |
Johnson Oramara
Science and Trade Institute Caldari State
13
|
Posted - 2013.03.30 00:00:00 -
[203] - Quote
Major Killz wrote:Johnson Oramara wrote:Kagura Nikon wrote:0wl wrote:Gah, still no Cruise Naga ... Disapointing. Peopel really come here with this kind of expectation? Wtf people? get a grasp of reality. Can someone actually explain why this would have been such an bad idea and wouldn't have worked with maybe less launcher slots? Cruise and Siege missiles are pretty underwhelming in PVP. I was told they might have worked well in PVE but I dont know. If the Naga was able to use missile. Then why not make the Talo a drone ship? In anycase. The Naga is one of the best vessels for fleet engagements. What more could a Caldari pilot ask for?
So because cruises and torpedoes are crap for pvp then instead of those getting fixed and made viable they just entirely ignore them and use another weapon system? I don't know, to me Talos and Naga are just a bit too similar in their roles... and now i guess i made someone angry... |
Major Killz
160
|
Posted - 2013.03.30 00:02:00 -
[204] - Quote
Johnson Oramara wrote:Major Killz wrote:Johnson Oramara wrote:Kagura Nikon wrote:0wl wrote:Gah, still no Cruise Naga ... Disapointing. Peopel really come here with this kind of expectation? Wtf people? get a grasp of reality. Can someone actually explain why this would have been such an bad idea and wouldn't have worked with maybe less launcher slots? Cruise and Siege missiles are pretty underwhelming in PVP. I was told they might have worked well in PVE but I dont know. If the Naga was able to use missile. Then why not make the Talo a drone ship? In anycase. The Naga is one of the best vessels for fleet engagements. What more could a Caldari pilot ask for? So because cruises and torpedoes are crap for pvp then instead of those getting fixed and made viable they just entirely ignore them and use another weapon system? I don't know, to me Talos and Naga are just a bit too similar in their roles... and now i guess i made someone angry...
Yes. And they are too similar.
Also I am angry. Did you take my cashews? I cant find them |
PAPULA
The Dark Tribe
23
|
Posted - 2013.03.30 02:12:00 -
[205] - Quote
Nice, more nerfs. CCP dont stop here, we need more nerfs.
|
Petrified
At River's Edge TOG - The Older Gamers Alliance
5
|
Posted - 2013.03.30 02:18:00 -
[206] - Quote
Will be curious to see what happens in practice. Just scratching my head slightly why the Naga has the highest Align time when it's mass is third lowest (tied with the Oracle) and has least weight tied up in armor and structure? Or are you implying we Caldari know jack concerning how to make proper engines? |
Alxea
Unstable Pirate Sharks Of The Damed Sea
117
|
Posted - 2013.03.30 02:47:00 -
[207] - Quote
Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns. They are glass cannons and fine as they are. |
Alxea
Unstable Pirate Sharks Of The Damed Sea
117
|
Posted - 2013.03.30 03:41:00 -
[208] - Quote
For the love of the gods do not remove a turret from any of them. Do not listen to these people who want turrets removed. They were designed to use 8 turrets. Looks funny when there is a missing turret slot on a 8 turret hardpointed ship physically. They are perfectly fine as glass cannons. Their low EHP is made up by their high DPS. Remove DPS and see less people fly them! |
Alxea
Unstable Pirate Sharks Of The Damed Sea
117
|
Posted - 2013.03.30 03:51:00 -
[209] - Quote
Major Killz wrote:Johnson Oramara wrote:Kagura Nikon wrote:0wl wrote:Gah, still no Cruise Naga ... Disapointing. Peopel really come here with this kind of expectation? Wtf people? get a grasp of reality. Can someone actually explain why this would have been such an bad idea and wouldn't have worked with maybe less launcher slots? Cruise and Siege missiles are pretty underwhelming in PVP. I was told they might have worked well in PVE but I dont know. If the Naga was able to use missile. Then why not make the Talo a drone ship? In anycase. The Naga is one of the best vessels for fleet engagements. What more could a Caldari pilot ask for? We have enough drone ships. Plus the talos is physically a turret ship. Would look funny if say half the turrets were missing on the body of a talos. It would just look dumb. Its made to be a 8 turret glass cannon and there is nothing wrong with it. There are a lot of counters to it. Rapiers and falcons!? Care to bring any vs the scary talos soloing your fleets and winning???? |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
590
|
Posted - 2013.03.30 10:56:00 -
[210] - Quote
Marian Devers wrote:I don't understand - right now it takes 7 bombers to kill a Attack BC Fleet. What is the point of increasing the signature radius?
To make turrets and missiles track them more easily and hence apply more damage, emphasising the "glass" bit of the glass cannon idea. |
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The Sinister
SKUNKWORKZ STRATEGIC SERVICES Fuzzy Nut Attack Squirrels
2
|
Posted - 2013.03.30 12:51:00 -
[211] - Quote
Omnathious Deninard wrote:Looks ok, but I don't think the Talos needs the drones.
Ya I totally agree , out of the four Atack BCs the only one with drones is the Talos. So to be fair, either remove the drones from Talos or give drones to the Rest. |
Liang Nuren
Heretic Army Atrocitas
3257
|
Posted - 2013.03.30 18:40:00 -
[212] - Quote
Grath Telkin wrote: Ok but i did all the numbers for you already, the difference at 40-50km is about 60-70 dps depending on what range you're at.
Hey Grath,
I told you I'd poast some ~numbers~ for you after GDC. So here they are. First, I think it's important to realize that you claim I lost "4-5km of range". However, I will now counter with the assertion that I didn't have 4-5km of range to lose. Consider the current situation (excluding drones): - 32km: 370 DPS - 35km: 320 DPS - 40km: 243 DPS - 42km: 216 DPS - 48km: 144 DPS
I start my damage chart at 32km because going closer is generally a really bad idea. So let's look at how things will be (also excluding drones): - 32km: 281 DPS (-89 DPS / 25%) - 35km: 221 DPS (-99 DPS / 31%) - 40km: 145 DPS (-98 DPS / 40%) - 42km: 121 DPS (-95 DPS / 43%) - 48km: 70 DPS (-74 DPS / 51%)
So for all practical purposes I'm losing 40-50% of my DPS. Any questions?
-Liang
Ed: Remember, I generally do actually know what the **** I'm talking about. And I'm sure Kil2's Neutron Special will be "fine" (by some definition of the word)... but the Talos will no longer be an acceptable ship for my purposes. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
Dez Affinity
Habitual Euthanasia Pandemic Legion
159
|
Posted - 2013.03.30 23:26:00 -
[213] - Quote
Liang Nuren wrote:Grath Telkin wrote: Ok but i did all the numbers for you already, the difference at 40-50km is about 60-70 dps depending on what range you're at.
Hey Grath, I told you I'd poast some ~numbers~ for you after GDC. So here they are. First, I think it's important to realize that you claim I lost "4-5km of range". However, I will now counter with the assertion that I didn't have 4-5km of range to lose. Consider the current situation (excluding drones): - 32km: 370 DPS - 35km: 320 DPS - 40km: 243 DPS - 42km: 216 DPS - 48km: 144 DPS I start my damage chart at 32km because going closer is generally a really bad idea. So let's look at how things will be (also excluding drones): - 32km: 281 DPS (-89 DPS / 25%) - 35km: 221 DPS (-99 DPS / 31%) - 40km: 145 DPS (-98 DPS / 40%) - 42km: 121 DPS (-95 DPS / 43%) - 48km: 70 DPS (-74 DPS / 51%) So for all practical purposes I'm losing 40-50% of my DPS. Any questions? -Liang Ed: Remember, I generally do actually know what the **** I'm talking about. And I'm sure Kil2's Neutron Special will be "fine" (by some definition of the word)... but the Talos will no longer be an acceptable ship for my purposes.
Let me preface by saying that I don't think a TE nerf is the right move, but I couldn't care less how it 'nerfs' attack battlecruisers as they are clearly overpowered anyway.
Talos Pre TE Nerf
30km 675 dps 40km 480 dps 45km 382 dps 50km 295 dps
Talos Post TE Nerf 30km 605 dps (-75 / -10%) 40km 374 dps (-106 / -22%) 45km 275 dps (-107 / -28%) 50km 196 dps (-99 / -33%)
Keep in mind Talos has 100 dps in drones (or hornet ec-s lmao)
PS if you want to engage ONLY at 35-50km you might want to just use a different ship completely anyway regardless of nerf. If you do get brave enough to go under 35km though then you'll soon see how ridiculous the Talos is.
Comparatively
Tornado before and after TE nerf 30km 576 / 566 40km 521 / 504 45km 490 / 469 50km 456 / 432
Proof: http://imgur.com/a/g86lM
I also included a screenshot of them compared to a shield vindicator (the highest DPS blaster ship in game 1.5b hull 3 SS mag stabs 2 3 percent damage implants) and you can see how a Talos (75m 2 t2 mag stabs no implants) performs just as good after 35km. |
Liang Nuren
Heretic Army Atrocitas
3258
|
Posted - 2013.03.31 04:27:00 -
[214] - Quote
Dez Affinity wrote: Let me preface by saying that I don't think a TE nerf is the right move, but I couldn't care less how it 'nerfs' attack battlecruisers as they are clearly overpowered anyway.
Talos Pre TE Nerf
30km 675 dps 40km 480 dps 45km 382 dps 50km 295 dps
Talos Post TE Nerf 30km 605 dps (-75 / -10%) 40km 374 dps (-106 / -22%) 45km 275 dps (-107 / -28%) 50km 196 dps (-99 / -33%)
Keep in mind Talos has 100 dps in drones (or hornet ec-s lmao)
Hey Dez, those are some great numbers. They look like they're from a Neutron Talos with 2 MFS/2 TE and a single nano. There's a lot of people that think that fit's just the best fit in the world, but I've found it's just outright inferior for my purposes. It's too easy to catch and pin down in the frigate rich environment of low sec.
I took the liberty of providing a DPS chart to compare our fits (neglecting drones): Yours shooting Mine: 30km: 40 DPS 35km: 56 DPS 40km: 74 DPS 45km: 82 DPS 50km: 81 DPS
Mine shooting Yours: 30km: 382 DPS 35km: 308 DPS 40km: 234 DPS 45km: 172 DPS 50km: 119 DPS
As with any fit: the trick to PVP is knowing where you need to be. I have no problems going below 30km or even lower if that's where I need to be. :)
-Liang
Ed: More accurate numbers Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Dez Affinity
Habitual Euthanasia Pandemic Legion
159
|
Posted - 2013.03.31 04:59:00 -
[215] - Quote
Liang Nuren wrote:Dez Affinity wrote: Let me preface by saying that I don't think a TE nerf is the right move, but I couldn't care less how it 'nerfs' attack battlecruisers as they are clearly overpowered anyway.
Talos Pre TE Nerf
30km 675 dps 40km 480 dps 45km 382 dps 50km 295 dps
Talos Post TE Nerf 30km 605 dps (-75 / -10%) 40km 374 dps (-106 / -22%) 45km 275 dps (-107 / -28%) 50km 196 dps (-99 / -33%)
Keep in mind Talos has 100 dps in drones (or hornet ec-s lmao)
Hey Dez, those are some great numbers. They look like they're from a Neutron Talos with 2 MFS/2 TE and a single nano. There's a lot of people that think that fit's just the best fit in the world, but I've found it's just outright inferior for my purposes. It's too easy to catch and pin down in the frigate rich environment of low sec. I took the liberty of providing a DPS chart to compare our fits (neglecting drones): Yours shooting Mine: 30km: 40 DPS 35km: 56 DPS 40km: 74 DPS 45km: 82 DPS 50km: 81 DPS Mine shooting Yours: 30km: 382 DPS 35km: 308 DPS 40km: 234 DPS 45km: 172 DPS 50km: 119 DPS As with any fit: the trick to PVP is knowing where you need to be. I have no problems going below 30km or even lower if that's where I need to be. :) -Liang Ed: More accurate numbers
The only way you are getting those numbers is if you have a 100mn AB fit with no shield buffer, in which case you are slower and thus die.
|
Liang Nuren
Heretic Army Atrocitas
3258
|
Posted - 2013.03.31 05:07:00 -
[216] - Quote
I'm glad that you feel you know more about flying 100mn Taloses than I do. Unfortunately, you couldn't be further from the truth. A standard Talos will either die or run away. It might be able to run away with proper piloting. Maybe.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Dez Affinity
Habitual Euthanasia Pandemic Legion
161
|
Posted - 2013.03.31 05:08:00 -
[217] - Quote
Liang Nuren wrote:I'm glad that you feel you know more about flying 100mn Taloses than I do. Unfortunately, you couldn't be further from the truth.
-Liang
Maybe cause the scrubs you fight in Amamake just sit and orbit you like idiots because theyre 3 months old.
lmao |
Liang Nuren
Heretic Army Atrocitas
3258
|
Posted - 2013.03.31 05:10:00 -
[218] - Quote
Dez Affinity wrote:Liang Nuren wrote:I'm glad that you feel you know more about flying 100mn Taloses than I do. Unfortunately, you couldn't be further from the truth.
-Liang Maybe cause the scrubs you fight in Amamake just sit and orbit you like idiots because theyre 3 months old. lmao
Pandemic Legion... Pandemic Legion. Oh yeah, the guys that lost a Titan in Amamake to FW noobs. Oh yeah, the guys that can't seem to score a kill because the only thing they know how to do is drop supers in Ama top belt. Dez Affinity, oh yeah the guy that seems to fly in "small gangs" of 40-120. Cool story, I'm glad you think you know something about how to fly ships.
-Liang
Ed: Can we discuss ships now or would you prefer to continue on with the idiotic name calling? Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
698
|
Posted - 2013.03.31 05:16:00 -
[219] - Quote
Liang Nuren wrote:Dez Affinity wrote:Liang Nuren wrote:I'm glad that you feel you know more about flying 100mn Taloses than I do. Unfortunately, you couldn't be further from the truth.
-Liang Maybe cause the scrubs you fight in Amamake just sit and orbit you like idiots because theyre 3 months old. lmao Pandemic Legion... Pandemic Legion. Oh yeah, the guys that lost a Titan in Amamake to FW noobs. Oh yeah, the guys that can't seem to score a kill because the only thing they know how to do is drop supers in Ama top belt. Dez Affinity, oh yeah the guy that seems to fly in "small gangs" of 40-120. Cool story, I'm glad you think you know something about how to fly ships. -Liang Ed: Can we discuss ships now or would you prefer to continue on with the idiotic name calling?
Its called being Pro pvpers BYDI (Shadow cartel) Recruitment open!
|
Diesel47
Bad Men Ltd.
585
|
Posted - 2013.03.31 05:19:00 -
[220] - Quote
CCP Rise wrote:Quote:they are slow and squishy enough as it is Squishy, yes. Slow, no. As I said in the post, cruisers and frigs both put a lot of pressure on them, but they are still substantially faster than anything that rivals their damage projection.
They are faster than half cruiser line up. How can a cruiser put pressure on them when it just gets kited? |
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Dez Affinity
Habitual Euthanasia Pandemic Legion
162
|
Posted - 2013.03.31 05:21:00 -
[221] - Quote
Liang Nuren wrote:
Pandemic Legion... Pandemic Legion. Oh yeah, the guys that lost a Titan in Amamake to FW noobs. Oh yeah, the guys that can't seem to score a kill because the only thing they know how to do is drop supers in Ama top belt. Dez Affinity, oh yeah the guy that seems to fly in "small gangs" of 40-120. Cool story, I'm glad you think you know something about how to fly ships.
-Liang
Yeah what would I know about PvP I'm just in Pandemic Legion. I should join someone elite to prove my personal pvp prowess.
Liang Nuren wrote:
Ed: Can we discuss ships now or would you prefer to continue on with the idiotic name calling?
Sure, but let's stop being so pretentious with things like : "There's a lot of people that think that fit's just the best fit in the world, but I've found it's just outright inferior for my purposes"
and thinking we should balance around your very specific fit rather than what people are flying regularly.
Garviel Tarrant wrote:
Its called being Pro pvpers
You flatter me Sir, I am but a talented amateur.
|
Diesel47
Bad Men Ltd.
585
|
Posted - 2013.03.31 05:22:00 -
[222] - Quote
@CCP Rise/kil2.
Are you going to do anything to fix the fact that they make solo\small gang nano ships completely worthless for fighting larger numbers? |
Liang Nuren
Heretic Army Atrocitas
3258
|
Posted - 2013.03.31 05:37:00 -
[223] - Quote
Dez Affinity wrote:Yeah what would I know about PvP I'm just in Pandemic Legion. I should join someone elite to prove my personal pvp prowess.
I dunno man. The idiot 3 month old noobs and veteran blobbers that only barely know how to press F1 are everywhere in the game (including in your alliance). Just because someone's in (or not in) null sec doesn't really mean a whole lot about their general ability to PVP. My general dismissal of your POV hinges entirely on your insistence on speaking about something you don't know anything about.
IMO: learn what the **** you're talking about and then come talk to me about how my ships fly, k?
Quote:Liang Nuren wrote:
Ed: Can we discuss ships now or would you prefer to continue on with the idiotic name calling?
Sure, but let's stop being so pretentious with things like : "There's a lot of people that think that fit's just the best fit in the world, but I've found it's just outright inferior for my purposes" and thinking we should balance around your very specific fit rather than what people are flying regularly.
This is where you're being really stupid. I never said they shouldn't go forward with the nerf. I said they should, though I admitted that it'd make the Talos (and Tier 3s as a whole) immensely less useful to me. Grath insisted that I was being chicken little and dared me to ~poast numbers~ that showed why I hold the opinion I do.
Which I did. Which you tried to "correct" and "massage" and "forum warrior". So, kindly learn to read m8?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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PavlikX
You are in da lock
48
|
Posted - 2013.03.31 08:22:00 -
[224] - Quote
CCP, please, remove one (or two) turrets from that ships. Because 7-8 large turrtes must have battleships only |
Grath Telkin
Sniggerdly Pandemic Legion
1429
|
Posted - 2013.03.31 08:54:00 -
[225] - Quote
Liang Nuren wrote: Grath insisted that I was being chicken little and dared me to ~poast numbers~ that showed why I hold the opinion I do.
Yea, you'll need to either A) stop trying to fight at 50km with a short raned weapon system (shortest range weapons system actually) or B) change your fit. |
Naomi Knight
Imperial Academy Amarr Empire
239
|
Posted - 2013.03.31 09:15:00 -
[226] - Quote
PavlikX wrote:CCP, please, remove one (or two) turrets from that ships. Because 7-8 large turrtes must have battleships only why battleships only? where the hell did you read it is battleships only to have that many guns?
personally , i would lower their tracking than dps, oh and remove the drones from the talos, these bc-s should be rly hard to fight small ships , then why give one of them drones to be able to do it easily? it is already fast and have the best tracking
oh and ignote this pathetic legion vs lowsec noobs , one is worse than the other , blob fight or run style pvp is their area of expertise |
Lili Lu
721
|
Posted - 2013.03.31 15:17:00 -
[227] - Quote
Yeah Naomi, those drones mean so much. I sense some drone envy. Oh look the ships are being used in roughly equal numbers and in fact it is the Talos that is behind the others in the usage numbers. Your Naga is doing fine, you Amarr posting alt of a Caldari chauvinist.
I see very little wrong with these proposed adjustments to tier 3s (Attack BCs). Afterall, I have no idea what they are going to do to make HACs worthwhile without making them OP if they don't nerf these BCs. And these nerfs one could view as even timid. But it is refreshing to see some moderate touch to nerfing instead of the old battle axe or sledge hammer approach. |
Naomi Knight
Imperial Academy Amarr Empire
240
|
Posted - 2013.03.31 15:50:00 -
[228] - Quote
Lili Lu wrote:Yeah Naomi, those drones mean so much. I sense some drone envy. Oh look the ships are being used in roughly equal numbers and in fact it is the Talos that is behind the others in the usage numbers. Your Naga is doing fine, you Amarr posting alt of a Caldari chauvinist. I see very little wrong with these proposed adjustments to tier 3s (Attack BCs). Afterall, I have no idea what they are going to do to make HACs worthwhile without making them OP if they don't nerf these BCs. And these nerfs one could view as even timid. But it is refreshing to see some moderate touch to nerfing instead of the old battle axe or sledge hammer approach.
:O still drones are odd for an attack bc oh i always wonder how didnt ccp manage to make the naga useless , it is a good ship compared to the other attack bc-s completly out of line from caldari doctrine |
Lili Lu
721
|
Posted - 2013.03.31 15:58:00 -
[229] - Quote
Thanks Naomi, for not getting upset with my tweak of you. But to address your wonderment, the Naga is getting good usage because to be frank 10% optimal bonuses on Caldari ships is a very good bonus. I think it is really overdone. 7.5% would be sufficient.
But realistically I don't think they will tone them down. The most egregious example is the Cormorant. If any destroyer and small turret should be hitting at 100km it should be a beam laser. But this is EVE where "hypersonic speeds" are faster than the speed of light in a vacuum. Or maybe because all those particles in space are diffusing the beam of concentrated photons over the relatively short distance of 100km
Eve, can't live with its oddities, can't live without them. |
Major Killz
163
|
Posted - 2013.03.31 16:09:00 -
[230] - Quote
You 2 lesbians should make out. I really wonder what that would look like
- killz |
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Lili Lu
721
|
Posted - 2013.03.31 16:13:00 -
[231] - Quote
Major Killz wrote:You 2 lesbians should make out. I really wonder what that would look like - killz You'll have to wait for WiS. You roll your eyes? On that day I know I could be looking for Naomi. 100mil per view, tickets on sale. Fap fap fap
editited - to raise the ticket price because we are both that hot, really |
Liang Nuren
Heretic Army Atrocitas
3260
|
Posted - 2013.03.31 17:43:00 -
[232] - Quote
Grath Telkin wrote:Liang Nuren wrote: Grath insisted that I was being chicken little and dared me to ~poast numbers~ that showed why I hold the opinion I do.
Yea, you'll need to either A) stop trying to fight at 50km with a short raned weapon system (shortest range weapons system actually) or B) change your fit.
So, I guess that's you agreeing that for my purposes the Talos is getting brutalized? You can say I need to pull my range in, but again - I didn't have the range to give up. You can say that I need to change my fit, in which case the ship has other critical weaknesses. You can say I need to stop flying the ship... in which case (holy ****!) you're agreeing with me.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Mind Rape
School of Applied Knowledge Caldari State
3
|
Posted - 2013.03.31 20:56:00 -
[233] - Quote
-20km locking range on all tier 3...
well done CCP for sending another ship class into unusable-****-category |
LakeEnd
FinFleet Raiden.
40
|
Posted - 2013.03.31 21:26:00 -
[234] - Quote
Mind **** wrote:-20km locking range on all tier 3...
well done CCP for sending another ship class into unusable-****-category Numbers are hard.
CCP Rise: I think this is a good start, but does not go far enough. Dropping a turret would make 6-7 turretBS again viable and adding some mass would make tier3's less invulnerable in large fleets. At the moment is near impossible to catch meaningful part of well flown tier3 fleet, they can MWD out of the bubbles in few secs, long pointing few of them nets you couple kills, but others escape, scrambling enough of them with, say, AF fleet is also very hard due to relatively small speed difference. |
Chris Winter
Zephyr Corp
2
|
Posted - 2013.03.31 23:15:00 -
[235] - Quote
Mind **** wrote:-20km locking range on all tier 3...
well done CCP for sending another ship class into unusable-****-category Er...what?
Yeah, try reading it again.
Locking range didn't change. |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
434
|
Posted - 2013.04.01 00:15:00 -
[236] - Quote
PavlikX wrote:CCP, please, remove one (or two) turrets from that ships. Because 7-8 large turrtes must have battleships only I agree. 7 turrets is still formidable. Its a total of 12.5% reduction in DPS but it would mean that there is actually a reason to use BS's as snipers on the field.
LakeEnd wrote:Numbers are hard.
Chris Winter wrote:Er...what?
Yeah, try reading it again.
Locking range didn't change. I thought the same. Then I looked again to make sure. He's right. It has changed. -20km across the board.
That said, the lock range is still over 200km, so with long range targeting, you still hit 250km. So i hardly see it as a problem. MODULAR DRONES
MORE ORE SHIPS |
Lunaleil Fournier
StarFleet Enterprises Red Alliance
23
|
Posted - 2013.04.01 00:59:00 -
[237] - Quote
The proposed changes won't be felt at all, and attack BCs will still be the primary choice of FCs. Plus I agree that these still far overshadow the combat BCs.
You need to put more separation between BS and BC damage...I think taking away a weapon slot is the way to go. |
Lugia3
Lurking Beneath
358
|
Posted - 2013.04.01 01:11:00 -
[238] - Quote
There is a reason we fly the Talos, which is less tanky than the Naga, and is only marginally faster... It has a flight of light drones.
Please don't take away our drones. Also, 8 guns are good, leave them. Yarr |
Dez Affinity
Habitual Euthanasia Pandemic Legion
162
|
Posted - 2013.04.01 01:17:00 -
[239] - Quote
Lugia3 wrote:There is a reason we fly the Talos, which is less tanky than the Naga, and is only marginally faster... It has a flight of light drones.
Please don't take away our drones. Also, 8 guns are good, leave them.
These people post in threads about balancing.
Hahaha. |
NEONOVUS
Saablast Followers
411
|
Posted - 2013.04.01 01:55:00 -
[240] - Quote
Im with the remove one turret hardpoint crowd. This would make it so moving to the t3 battleship gives an actual improvement on effective fighting capability, where as currently attack battlecruisers deal the same damage and can purchase 3 hulls and fittings for the price of 1 t3 bs. This would also make the t1 & t2 bs be more interesting with their bonuses instead of feeling like they are underpowered. |
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Chris Winter
Zephyr Corp
2
|
Posted - 2013.04.01 03:22:00 -
[241] - Quote
Hakan MacTrew wrote: I thought the same. Then I looked again to make sure. He's right. It has changed. -20km across the board.
That said, the lock range is still over 200km, so with long range targeting, you still hit 250km. So i hardly see it as a problem.
No.
Scan resolution went down by 20.
Lock range is unchanged. |
To mare
Advanced Technology
180
|
Posted - 2013.04.01 04:51:00 -
[242] - Quote
removing just 1 turret would hardly be a nerf because ppl would start to get smart and fit a neut there actually improving the ship removing 1 high would be a different story but still not enough.
imho keep the old mobility/speed give all the attack bc 6 high 6 turret and ofc reduce the fittings since they would have 2 less gun to fit. after that give them 1 extra low or med to compensate the loss of highs
this way the would still have plenty of dps and damage projection for a Medium hull and the mobility/speed for solo or small roaming and they wont mess so bad with the BSs on the heavy hitters role |
Deerin
Murientor Tribe Defiant Legacy
73
|
Posted - 2013.04.01 08:24:00 -
[243] - Quote
What about:
Giving them a slight gun sig res penalty? By using large guns they are supposed to be vulnerable to smaller ships. But I've seen tier3's blapping frigs easily. A 25% penalty across the board would not really hurt their DPS against other BC's and BS's, but they will have a harder time vs frigs/cruisers. |
Ugleb
Jotunn Risi
327
|
Posted - 2013.04.01 08:55:00 -
[244] - Quote
Generally speaking, if I have a concern about Attack BC's, it is their ability to kill smaller targets rather than their ability to stay alive. They are fragile ships already, that didn't strike me as much of an issue.
The larger balance concern I have is trying to close in on one of them while flying a cruiser or frigate and wondering if I'm going to survive the first volley...
How about a role penalty to reduce the effectiveness of their large turrets against smaller classes?
Also, why does the Talos get drones when none of the others do? http://uglebsjournal.wordpress.com/
The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.-á Join channel JORIS to learn more! |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
92
|
Posted - 2013.04.01 10:04:00 -
[245] - Quote
Michael Harari wrote:Why is it that the naga, which is the most used, is also being the least changed?
Because it is working well and needs no further changes. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
92
|
Posted - 2013.04.01 10:17:00 -
[246] - Quote
Michael Harari wrote:Dysphonia Fera wrote:Are you trying to demonstrate what hyperbole is?
Go ahead and eft it, since I know you never fight a gatecamp outnumbered. A properly fit naga can do betwee 300 and 750 dps from between 70 and 200k, against a caracal burning completely perpendicular. A well tanked caracal has around 25k ehp. 2 Nagas are doing between 600 and 1500 dps. Thats about 15-40s of on-field time
To me it looks like the naga is working as intended. I've been the guy in the caracal who was almost instantly vaporized and I have no problem with this. It's just life in new eden. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
92
|
Posted - 2013.04.01 10:26:00 -
[247] - Quote
edited: internet ate my quote. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
92
|
Posted - 2013.04.01 10:33:00 -
[248] - Quote
Darth Felin wrote:I am completely unimpressed to be honest. This change will hurt close range fits of Tier3 BCs that overwhelmed other BC in this role and it is good. But it will have almost non-existent impact on most popular sniper formats where they completely removed BS from roaming gangs and midscale PVP. It is just not right when Tier 3 BC will have larger Range and DPS than corresponding BS,
I hoped that you will reduce number of guns to 6 or play with fitting to make it much harder to put full rack of largest LR guns on a ship
Don't forget that battleships are due to have major rebalance and reevaluation soon. Personally I hope that battleships become dps monsters with huge ehp. It will make them useful again, the answer is not to nerf what already works well but to improve battleships to the point that they make an equally attractive choice prior to undock. When that happens we will have balance. |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
435
|
Posted - 2013.04.01 11:08:00 -
[249] - Quote
Chris Winter wrote:Hakan MacTrew wrote: I thought the same. Then I looked again to make sure. He's right. It has changed. -20km across the board.
That said, the lock range is still over 200km, so with long range targeting, you still hit 250km. So i hardly see it as a problem.
No. Scan resolution went down by 20. Lock range is unchanged. You are correct sir. I shall go put on my dunce hat. MODULAR DRONES
MORE ORE SHIPS |
Major Killz
163
|
Posted - 2013.04.01 12:12:00 -
[250] - Quote
I may be wrong but im confident that TRACKING and projected damage contribute most to Talos success. Tracking on said vessel is noticeably superior to all attack battlecruisers. There were situations where I was not able to track certain vessels with the second most effective attack battlecruiser solo (Oracle). Even a Tornado has bad tracking comparatively.
Drones dont help much when a frigate disables you. In fact drones explode quickly.
In fact when I start engaging a large group of frigates I do at 50 - 70,000m when possible. Outside the locking range of most frigates and a good counter to engaging tracking disruptor and sensor dampener on said vessels.
The damage to non-signature radius bonused vessels is noticeable and frigates often pop.
- killz |
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Violet Winters
Angelic Eclipse.
40
|
Posted - 2013.04.01 17:45:00 -
[251] - Quote
Hope you're enjoying the new job "CCP Rise" :P
This looks nice, I like how these ships are easier to tackle now. Talos was way to agile with crazy dps! Violet Winters, sister of Kahlia Winters.
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Grath Telkin
Sniggerdly Pandemic Legion
1433
|
Posted - 2013.04.01 21:15:00 -
[252] - Quote
Liang Nuren wrote:Grath Telkin wrote:Liang Nuren wrote: Grath insisted that I was being chicken little and dared me to ~poast numbers~ that showed why I hold the opinion I do.
Yea, you'll need to either A) stop trying to fight at 50km with a short raned weapon system (shortest range weapons system actually) or B) change your fit. So, I guess that's you agreeing that for my purposes the Talos is getting brutalized? You can say I need to pull my range in, but again - I didn't have the range to give up. You can say that I need to change my fit, in which case the ship has other critical weaknesses. You can say I need to stop flying the ship... in which case (holy ****!) you're agreeing with me. -Liang
No, that was me politely trying not to make fun of you for telling me that losing a few km off your joke of a fit really doesn't matter and that maybe, just maybe your fit is trash, mostly because the whole 100mn AB all the thing is laughable. The ship has the 5km worth of range to give up, with ease, you're choosing not to.
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Liang Nuren
Heretic Army Atrocitas
3260
|
Posted - 2013.04.01 21:23:00 -
[253] - Quote
Nah, the hilarious thing is how many people like you that think it's a "joke fit" and then die to it. Combining the unmatched damage projection vs mitigation with scram immunity makes for a pretty boss platform. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Pinky Feldman
Gank Bangers Moar Tears
506
|
Posted - 2013.04.01 23:34:00 -
[254] - Quote
The issue starts with how their speed combines with BS guns and how that combination stacks up against their cruiser counterparts. Their speed with a few cycles of heat allows you to kite almost anything and match transversal or pull enough range transversal becomes insignificant on just about anything smaller than you. Cruisers down may have some small advantages in some areas, but its really not enough to set them apart.
However, i'm not entirely convinced their ability to project damage is 100% of the issue or if it also ties in with how is how cruiser down long-range platforms struggle. Large guns seem to be fine because they can overcome tracking issues with range, while small guns go on ships that can negate some of the tracking issues with speed. Medium guns for the most part are just kind of bad. With close range ammo, you're better off just using close range guns and with long range ammo you either pick between doing no DPS or struggling to track.
Ammo A short range ABC fleet wins the midgame and ranged damage projection battle in almost any configuration. Note, I want to focus on the damage projection aspect, not EHP or agility since those will likely be tweaked some. T1 long range ammo for medium guns on anything other than Minmatar just kind of underperforms, I don't know if its that the way the DPS scales is so low or what. T1 medium range ammo is decent, but the long range ammo is just kind of bad to the point that an ABC hitting at almost optimal+50% falloff is doing more damage than your perfect hits.
Sure, there is the sig radius difference, but anything close either has it's MWD off so no transversal or has it's MWD on and has a huge sig.
Next, theres the T2 ammo, which has such a bad tracking penalty that even on bonused ships it struggles to justify itself against an ABC. For example, 1400 Arty Nado with 1 TE and tracking ammo gets very similar range and tracking as a Munnin with two TEs shooting Tremor (a ship with bonuses to optimal and tracking) and still manages to have enough DPS advantage that even if you get a bad hit due to sig, you're either hitting just as hard or doing more damage anyways.
Fitting There really isn't enough grid to ever use the largest size, long range, medium guns, and if you can fit them you're forced into a glass cannon, fitting mod-laden fit that suffers even more from having a weak tank than the ABCs do. The smaller size, medium guns are just kind of bad despite reduced fitting.
tl:dr ABCs are generally fast enough to overcome the large gun issue. An ABC in long range or short range configuration is better or at least competitive than most long range cruisers. Yes, I know there are certain hard counters that work, but for the most part smaller ships struggle due to medium gun limitations when fighting ABCs which are helped by oversized guns which seem to lack much handicap. Getting tackle, I don't see as that huge of a deal when catching a solo or a small gang of ABCs is doable, and in large engagements you're losing not due to tackle but due to damage projection.
I see a lot of this of this changing with Fozzie's faction cruiser pass, but i'm unsure if having a handful of cruisers that can fight ABCs, is a band aid or if it fixes some of the more glaring issues with the Cruiser-down vs ABC matchup as a whole.
The moar you cry the less you pee |
Liang Nuren
Heretic Army Atrocitas
3260
|
Posted - 2013.04.01 23:45:00 -
[255] - Quote
Pinky Feldman wrote:For example, 1400 Arty Nado with 1 TE and tracking ammo gets very similar range and tracking as a Munnin with two TEs shooting Tremor (a ship with bonuses to optimal and tracking)
I hate to nit pick, but I'm not near EFT at all. Can you remind me what the tracking and sig resolution on the Muninn is vs the 1400 Arty Nado?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Pinky Feldman
Gank Bangers Moar Tears
507
|
Posted - 2013.04.02 01:38:00 -
[256] - Quote
Liang Nuren wrote:Pinky Feldman wrote:For example, 1400 Arty Nado with 1 TE and tracking ammo gets very similar range and tracking as a Munnin with two TEs shooting Tremor (a ship with bonuses to optimal and tracking) I hate to nit pick, but I'm not near EFT at all. Can you remind me what the tracking and sig resolution on the Muninn is vs the 1400 Arty Nado? -Liang
Tornado: .01478 Munnin: .01121
Sig is 400 and 125 respectively, but like I mentioned earlier in the post, at longer ranges either they have their MWD on trying to catch you and keep transversal so they have a huge sig or the MWD is off and they don't have enough transversal for sig to really matter much, so anything a Munnin can hit at the limits of it's range a Tornado can do just about as well. Obviously a 1400 Nado won't outperform a Muninn at close-mid range, which I'm not sure comparing an AHAC was fair, I was trying to point out how cruiser sized ranged guns lose the matchup against ABCs and generally get outclassed against ABCs in almost every category.
Basically, in regards to the ABC's ability to fight cruisers, long range cruisers can't really hold up against ABCs and have nothing in their favour that would allow them to at least put up a decent fight against ABCs.
Think of it from the cruiser perspective. If i'm in a gang of cruisers, it doesn't matter if i'm fighting long range or close range ABCs, i'm not really competitive. I was suggesting that there could be another side of the coin in addressing the problem of ABCs being too strong could also partially be that long range cruisers are too weak due to their weapon systems and ammo.
Obviously, power creep is a bad thing, but in the context of tiercide and making things with glaring faults useful, it's food for thought at least.
The moar you cry the less you pee |
Liang Nuren
Heretic Army Atrocitas
3260
|
Posted - 2013.04.02 01:44:00 -
[257] - Quote
So, but the thing about it is that a 1400mm Nado and a Muninn have nowhere near the same tracking.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Pinky Feldman
Gank Bangers Moar Tears
508
|
Posted - 2013.04.02 03:35:00 -
[258] - Quote
Liang Nuren wrote:So, but the thing about it is that a 1400mm Nado and a Muninn have nowhere near the same tracking.
-Liang
1400 Tornado with tracking ammo tracks better than a Muninn with Tremor, which is what I said the inital post that you quoted. I'm not saying anywhere that the 1400 Tornado can do the same things a Muninn can, nor am I saying they provide the same role in your fleet. They're two very different ships.
I'm talking about how cruisers get dumpstered by ABCs in almost every way.
Short range cruisers die to close range and long range ABCs. This makes sense. Long range cruisers die to long range ABCs. This makes sense as well. Long range cruisers engaging at any range but their max using non-t2 ammo don't even stand a chance against close range ABCs, because with the exception of a couple combinations, they're terrible. Long range cruisers engaging at max range using T2 range ammo can do ok against close range ABCs, but if you're engaging at that range a long range ABC would probably be more effective.
The moar you cry the less you pee |
Liang Nuren
Heretic Army Atrocitas
3261
|
Posted - 2013.04.02 05:54:00 -
[259] - Quote
But a 1400 Nado doesn't track better than a Muninn with Tremor. Not by any stretch of the imagination.... I think you fundamentally misunderstand how the tracking formula works.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Kagura Nikon
Mentally Assured Destruction Whores in space
56
|
Posted - 2013.04.02 10:35:00 -
[260] - Quote
Pinky Feldman wrote:Liang Nuren wrote:So, but the thing about it is that a 1400mm Nado and a Muninn have nowhere near the same tracking.
-Liang 1400 Tornado with tracking ammo tracks better than a Muninn with Tremor, which is what I said the inital post that you quoted. I'm not saying anywhere that the 1400 Tornado can do the same things a Muninn can, nor am I saying they provide the same role in your fleet. They're two very different ships. I'm talking about how cruisers get dumpstered by ABCs in almost every way. Short range cruisers die to close range and long range ABCs. This makes sense. Long range cruisers die to long range ABCs. This makes sense as well. Long range cruisers engaging at any range but their max using non-t2 ammo don't even stand a chance against close range ABCs, because with the exception of a couple combinations, they're terrible. Long range cruisers engaging at max range using T2 range ammo can do ok against close range ABCs, but if you're engaging at that range a long range ABC would probably be more effective.
Effectively you need to divide the tracking value by the weapon signature if you want to compare them. Munin stil ltracks like 3 times better effectively. |
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
706
|
Posted - 2013.04.02 12:03:00 -
[261] - Quote
Theia Matova wrote:Don't forget that TEs will get serious balancing. This will affect Tornado. Yes alpha remains but you will get problems getting the same falloff and even alpha to long range.
Also, lets not forget that a single meta 4 Tracking Disruptor with lvl1 skill scripted tracking disruption is enough to make that Arty Tornado become useless beaten to death and dishonor by everything T1 able to scram it.
Talos is indeed a great ship that could use a little nerf only with the long term sight of making Battleships more attractive, otherwise Talos hull agility/speed should remain untouched except maybe, I really mean maybe, decrease the tracking bonus to 5% and increase dmg bonus to 7.5% but take away the drone bay. The greyest argument about Gallente: when or when not shield tank means choosing in between a performing platform (tank with dps/mobility) or a meh thing, but this is still the remaining issue of shield/armor tanking designs so...
This gets me to the point off battleships rebalance but this is not the thread about it.
*removed inappropriate ASCII art signature* - CCP Eterne |
Major Killz
163
|
Posted - 2013.04.02 12:18:00 -
[262] - Quote
Liang Nuren wrote:But a 1400 Nado doesn't track better than a Muninn with Tremor. Not by any stretch of the imagination.... I think you fundamentally misunderstand how the tracking formula works.
-Liang
Aye! Signature radius can be a negative or postive multiplier. Still. I understand his/her point and there was a qualifier (micro warp drive signature increase). I do believe this has become semantics but at the same time it may be helpful to those who do not understand basic combat mechanics.
Note: while some of these changes surprise me (tracking ehancer). All I care about is the changes to warfare-links. That could mean the difference between earning 12 or 9 billion and bringing every "solo" poser ingame back to reality.
- killz |
Pinky Feldman
Gank Bangers Moar Tears
510
|
Posted - 2013.04.02 14:54:00 -
[263] - Quote
Liang Nuren wrote:But a 1400 Nado doesn't track better than a Muninn with Tremor. Not by any stretch of the imagination.... I think you fundamentally misunderstand how the tracking formula works.
-Liang
So you have absolutely no thoughts on the terribleness of medium long range guns being any part of the problem with why ABCs are so dominant and instead focusing on a side tidbit that isn't even relevant in the context of what i'm trying to say?
Anyways, don't mind corrections if I wasn't clear on a point I was trying to make if I pick crappy examples, but there's no need to be pretentious about it, since you're talking effective tracking, which you could have just said instead of taking 3 posts to nitpick after saying you hate to nitpick, let me start by admitting that the Muninn was a bad example to even pull numbers from since it it gets a bonus and I may have tried to make too many points off a single example.
I brought up the Muninn to point out how a ship with great bonuses to range and tracking still gets completely outclassed by a 1400 Tornado when fighting ABCs. This part focuses only on the ABC matchup aspect of it. There's no point in bringing a Muninn to snipe ABCs because an ABC will still do that job better and with much more range flexibility. In terms of effective tracking, no they don't track the same, because of the sig resolution/tracking component and the fact that the difference in sig resolution weights more heavily than the the tracking. However, in terms of laying down DPS on a close range ABC at range even despite that difference, the 1400 Tornado comes out on top. If the margin still isn't close enough for your liking then throw on a tracking computer with a speed script onto the Tornado since you would realistically probably have one anyways.
I mostly threw in the tracking number because I think T2 long range ammo on medium guns is absolute garbage. It works for small guns because dessies have ridiculous tracking and range bonuses that make it work and being a small gun and having small gun sig res means you have several ship classes larger than you which you can hit at relative ease. There's probably a few other applications where long range t2 ammo works for small gun applicatioins that i'm leaving out as well. Next, it works well on large guns because you can pull tons of range to help make up for transversal and the larger sig resolution. Yes i'm swapping the example here to something a bit more homogeneous. Compare a standard 720 Rupture with 2 TEs running Tremor with a 1400 Tornado with 2 Gyros, a TE, and Tracking Comp with speed script shooting tracking ammo and at that range you're still getting outclassed. If i'm in a long range cruiser using long range guns, all T2 ammo does is turn me into a really crappy long range ABC in terms of performance with nothing that really sets me apart. Meanwhile, if I want to use close range ammos, i'm just a really crappy close range ABC. I don't even think that it needs a huge change or care what it is, but something to give it some more viability compared to ABCs would be nice.
At the end of the day, you know what? I don't even care what CCP does about this "issue" since there are tons of possibilities in a lot of the upcoming changes to discover as it is. There might be a good reason long range cruisers aren't a huge thing outside of bonused ships, because sniping and kiting and extreme ranges with impunity completely kills off some gang types. I just mostly wanted to toss some food for thought out for additional discussion.
The moar you cry the less you pee |
Pinky Feldman
Gank Bangers Moar Tears
510
|
Posted - 2013.04.02 15:10:00 -
[264] - Quote
Kagura Nikon wrote:Pinky Feldman wrote:Liang Nuren wrote:So, but the thing about it is that a 1400mm Nado and a Muninn have nowhere near the same tracking.
-Liang 1400 Tornado with tracking ammo tracks better than a Muninn with Tremor, which is what I said the inital post that you quoted. I'm not saying anywhere that the 1400 Tornado can do the same things a Muninn can, nor am I saying they provide the same role in your fleet. They're two very different ships. I'm talking about how cruisers get dumpstered by ABCs in almost every way. Short range cruisers die to close range and long range ABCs. This makes sense. Long range cruisers die to long range ABCs. This makes sense as well. Long range cruisers engaging at any range but their max using non-t2 ammo don't even stand a chance against close range ABCs, because with the exception of a couple combinations, they're terrible. Long range cruisers engaging at max range using T2 range ammo can do ok against close range ABCs, but if you're engaging at that range a long range ABC would probably be more effective. Effectively you need to divide the tracking value by the weapon signature if you want to compare them. Munin still tracks like 3 times better effectively.
Yeah, I started writing a reply last night but didn't finish it up until this morning. If Liang would have just said effective tracking from the start, we could have gotten to the point, but instead asked for sig res because they weren't by EFT so I figured if they needed EFT to know the sig res of guns they legitimately were talking about the tracking statistic and only the tracking statistic and then got baited into a semantics battle.
I should have used a totally different example for talking about why T2 ammo is awkward and not even used numbers, since the Muninn example was mainly meant to point out that a bonused cruiser vs an ABC still gets outperformed by an ABC.
The moar you cry the less you pee |
Liang Nuren
Heretic Army Atrocitas
3261
|
Posted - 2013.04.02 17:38:00 -
[265] - Quote
Pinky Feldman wrote: So you have absolutely no thoughts on the terribleness of medium long range guns being any part of the problem with why ABCs are so dominant and instead focusing on a side tidbit that isn't even relevant in the context of what i'm trying to say?
I was mostly wanting to make sure that you didn't actually think the Nado tracks as well as the Muninn - because it doesn't (at all). I think the problem ultimately boils down to the fact that engagement ranges aren't what they used to be. Back in the day, the typical engagement range looked like: - 10km: web range - 20km: point range - 24km: T2 point range
Now it looks like: - 18km: scram/web range - 35km: T2 point range - 42km: overheated T2 point range
Without a range bonus, the furthest you can push any medium short range weapon is about 30km with Heavy Pulse - you can get further with Autos, but the damage is pretty bad. However, once you factor in ABCs and their battleship sized guns, you can see that even the closest range ABC (Talos) can project really good damage across the entire field of battle. The only way that medium weapons can possibly compete is by going with long range weapons + close range ammo, but now they are utterly lacking in DPS.
Now, I know that people are going to immediately shout about tracking - but the truth is that tracking kinda sorta maybe doesn't actually matter that much due to how powerful MWD sig bloom is. Once things are big enough, the DPS difference between one value and 100 times that value can be pretty small. Granted frigates are still pretty tough nuts to crack, but I've got my ways for dealing with them. So really, to me, it does boil down to the DPS difference between ABCs with short range guns and the DPS available from medium gun platforms.
In a lot of ways, this has been the driving factor behind why I've pushed so hard for the Omen and NOmen to get an optimal bonus. The NOmen getting an optimal bonus is a straight up hard counter to ABCs.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
558
|
Posted - 2013.04.02 23:07:00 -
[266] - Quote
What is the purpose of ABC's?
Is is a sub-BS hull to provide firepower against BS and capitals or merely a BC with BS dps and near cruiser mobility?
If the latter (hope it isn't!) then let them stay as proposed, they get to remain the blob ship of choice.
If the former then .. the Tornado (for example use only) fires eight 1.4m (4.5ft for the metrically challenged) projectiles and although it has thrusters and a mass of 14 kiloton, this takes place in a zero-G vacuum .. how the hell does it stabilize those guns? Slap a -50% tracking "bonus" on them all .. the hulls, even with mass proposed additions, is roughly 1/10th that of the BS ships that must be assumed were intended to use the large weapons and thus have extra engine power diverted to maneuvering thrusters to help with realignment.
Note: Technically the firing of lasers does not produce noticeable recoil, but for the sake of balance etc. I'd say they have some whopping big coolant apparatus/coils that need realignment so effect is same.
All depends on what the purpose of them is to be.
Personally want either tracking or range reduced as they have obsoleted all other LR platforms in one fell swoop, does a ship like the Apocalypse even sell anymore for non PvE activities (apart from the role of cap battery/ neut platform)? |
Gorn Arming
Merch Industrial Goonswarm Federation
200
|
Posted - 2013.04.03 02:11:00 -
[267] - Quote
Add another vote to the "Grath is correct" pile.
The Talos obviates all other BCs in a small gang. I guess the Drake is still useful for large fleets, and the Prophecy is okay for baiting. I can't think of a reason to bring a Hurricane or a Harbinger or any similar ship on any kind of small gang engagement, though, other than getting tired of the Talos.
Hell, the Talos even dominates PvE in Deklein. That may change here as it's right on the edge of being able to solo F-hubs due to speed/sig tanking (in fact I rather suspect that nerfing Talos ratting is one of the reasons behind these changes). |
Johnson Oramara
Science and Trade Institute Caldari State
14
|
Posted - 2013.04.03 10:39:00 -
[268] - Quote
Gorn Arming wrote:Add another vote to the "Grath is correct" pile.
The Talos obviates all other BCs in a small gang. I guess the Drake is still useful for large fleets, and the Prophecy is okay for baiting. I can't think of a reason to bring a Hurricane or a Harbinger or any similar ship on any kind of small gang engagement, though, other than getting tired of the Talos.
Hell, the Talos even dominates PvE in Deklein. That may change here as it's right on the edge of being able to solo F-hubs due to speed/sig tanking (in fact I rather suspect that nerfing Talos ratting is one of the reasons behind these changes).
Yes, it's actually quite ridiculous that i can run L4 missions faster in Talos than battleships which they are made for... i'm really looking forward to some major fixes in battleships if CCP sees nothing more wrong in tier3 bc's than this. |
Kagura Nikon
Mentally Assured Destruction Whores in space
57
|
Posted - 2013.04.03 13:18:00 -
[269] - Quote
Johnson Oramara wrote:Gorn Arming wrote:Add another vote to the "Grath is correct" pile.
The Talos obviates all other BCs in a small gang. I guess the Drake is still useful for large fleets, and the Prophecy is okay for baiting. I can't think of a reason to bring a Hurricane or a Harbinger or any similar ship on any kind of small gang engagement, though, other than getting tired of the Talos.
Hell, the Talos even dominates PvE in Deklein. That may change here as it's right on the edge of being able to solo F-hubs due to speed/sig tanking (in fact I rather suspect that nerfing Talos ratting is one of the reasons behind these changes). Yes, it's actually quite ridiculous that i can run L4 missions faster in Talos than battleships which they are made for... i'm really looking forward to some major fixes in battleships if CCP sees nothing more wrong in tier3 bc's than this.
wowowowh stop there. Battleships are not made to run missions. Only marauders are! Do not dessacrate the holy battleships with this heresy! |
Irelia Stark
Republic Military School Minmatar Republic
0
|
Posted - 2013.04.03 15:38:00 -
[270] - Quote
Seems like a pretty good start so far.
The Talos still needs to loose its drones though, and here's why:
The ABCs seemingly were designed to be full gank, light tank, with good range and good mobility. The Oracle, Tornado, and Naga, when tackled by a frig, in most situations, are toast. This is a good thing. The ABCs have tradeoffs to their relatively high mobility to power ratio.
The Talos, however has drones. Why? Perhaps when initially designed they were included because it was a Gallente ship and Gallente ships are the drone race. This is a poor design choice. However, I don't believe this is why they were included (although I bet it was a small consideration). I think the Talos got drones because it lacked the range of the other ABCs. The thinking was probably, "because the Talos has to engage it's targets at a closer range, it needs the protection of drones," etc.
This is a good design choice IF it were not for other facts to consider that make the drones unnecessary and cause the Talos to outclass the other ABCs in many situations.
The other facts I'm speaking about are the fact that the Talos has the BEST tracking and BEST mobility and to top it off, after the blaster and railgun buffs, it's range is not too shabby either.
I've seen in game and on countless videos good Talos pilots blapping frigs burning towards them with ease. If you're a Talos pilot complaining about the potential of drone removal, don't even try to deny that you do the same.
Even the man, Kil2 himself, has tens of videos of him in a Talos blapping frigs left and right.
I'm sorry, but the weakness that other ABCs share - NO DRONES - needs to extend to the Talos as well. Even then, it can still defend itself better against frigs than the other ABCs.
Therefore, the Talos needs to lose its drones. |
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Lelob
ElitistOps Pandemic Legion
127
|
Posted - 2013.04.03 21:33:00 -
[271] - Quote
No. The talos does not need to remove the drones because that is not what the drones do. They don't "blap" jack ****, and chances are they barely have time to even reach the frig and start applying the whopping sub-100 dps before the frig dies. You could happily give drones to all of the t3 bc's and the effect would be the same. They have such amazing dps projection that they will kill most frigs far before their drones can ever reach them to be an issue.
Even if you were to use your 5 hobgobs/warriors against a frig, that was say scramming you, it wouldn't matter because the frig can tank the drones long enough to either kill the drones or kill you with your pitiful tank. In fact it kind of goes to show that you don't know what you're talking about when you talk about damage drones, when anyone with 1/2 a brain will just be using ec-300s anyways, gven that they are the only way that you can hope to run away if you get scrammed.
Again though, the amount of versatility that the drones offer to the talos is fairly minimal.
As has been said time and time again, projecting between 600-1000 dps out to 20-70km in the case of the t3 bc's using short range guns is the real problem. They simply give far too much dps, with an insanely overpowered projection to even be remotely considered balanced. You could nerf the speed down to that of a drake, going 1k/s and it still wouldn't matter for gangs because you are still going to be sitting at between 20-70km projecting insane dps in a ship that costs at most maybe 80-90mil after insurance.
The speed of the t3 bc's helps to exacerbate the problem of the t3 bc's, but the real problem has always and will continue to remain in their damage projection. As I have said before, these changes will do nothing of value to fix them. |
Johnson Oramara
Science and Trade Institute Caldari State
14
|
Posted - 2013.04.03 23:16:00 -
[272] - Quote
Kagura Nikon wrote:Johnson Oramara wrote:Gorn Arming wrote:Add another vote to the "Grath is correct" pile.
The Talos obviates all other BCs in a small gang. I guess the Drake is still useful for large fleets, and the Prophecy is okay for baiting. I can't think of a reason to bring a Hurricane or a Harbinger or any similar ship on any kind of small gang engagement, though, other than getting tired of the Talos.
Hell, the Talos even dominates PvE in Deklein. That may change here as it's right on the edge of being able to solo F-hubs due to speed/sig tanking (in fact I rather suspect that nerfing Talos ratting is one of the reasons behind these changes). Yes, it's actually quite ridiculous that i can run L4 missions faster in Talos than battleships which they are made for... i'm really looking forward to some major fixes in battleships if CCP sees nothing more wrong in tier3 bc's than this. wowowowh stop there. Battleships are not made to run missions. Only marauders are! Do not dessacrate the holy battleships with this heresy! Alright, i can make missions in my Talos almost as fast as in my Golem or Vargur The speed that i can blitz around and large gun dps to kill stuff is just that much of an advantage, and will be even after the mass increase. Then note their price tag difference. Of course you feel safer in marauder and can loot/salvage while killing but that is not my point.
Flying it is helluva fun but this can't be balanced in any way
Try the same in any other regular bc, their dps nor tank just aren't enough. |
Grath Telkin
Sniggerdly Pandemic Legion
1435
|
Posted - 2013.04.04 02:33:00 -
[273] - Quote
Liang Nuren wrote:Nah, the hilarious thing is how many people like you that think it's a "joke fit" and then die to it. Combining the unmatched damage projection vs mitigation with scram immunity makes for a pretty boss platform. :)
-Liang
I didn't call it a joke, I called it trash.
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Strange Shadow
Hedion University Amarr Empire
29
|
Posted - 2013.04.04 08:06:00 -
[274] - Quote
Disagree and disapprove of these changes.
Instead of making all twelve battlecruisers look the same, why not create actual difference between attack and combat BCs? As i see it, the main problem of current attack BCs is the same as with old cane - too much grid/CPU, its really easy to fit biggest close range guns AND solid tank on them without making much compromises. Look at this infamous neutron talos for example:
http://eve.battleclinic.com/loadout/58019-Talos-Small-gang.html
(Supposedly) close range blasters suddenly have 15k optimal + 26 falloff with void, with almost 900 dps. Add here 40k EHP, and 1600+ m/s speed.
I dare you to show me brutix fit that meets at least two of the above parameters. Clearly there is some problem, but with reduced agility, talos will just take over brutix role, and will become (surprise!) tier2 battlecruiser! Same goes for harbinger and oracle (oracle easily fits rack of mega pulses AND 1600mm plate), ferox and naga, cane and talos...
Proposed changes: 1. Firepower - same 8 slots, everybody love them. 2. Agility - same, or even increase a little. 3. Tank - same, or even reduce a tiny bit again, so it would rely more on modules to protect itself. 4. Reduce PG/CPU, to the level that fitting full rack of largest T2 guns AND full tank would require a fitting module (RCU or co-processor). Will force pilots to either fit that module, go sniper glass cannon, or tone guns down a bit, this will reduce DPS/range, but enables more solid tank. 5. Speed - reduce, maybe significantly, to make them more vulnerable to frigates/destroyers, and reliant on support to clear the tackle. Current speed allows them too easy mitigate low tracking speed of their guns. Again, current speed should be attainable with a prop mod or two (nanofiber/overdrive/polycarbon), but again, it should be pilot's choice to do so, not ship's default.
Role: Heavy DPS, agile but fragile and vulnerable, similar to torp bombers, but to greater extent.
More fitting possibilities, more choices for either fleet or solo play, without overshadowing battleships too much.
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CCP Rise
C C P C C P Alliance
178
|
Posted - 2013.04.04 09:19:00 -
[275] - Quote
[Brutix, Brutix fit]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II Damage Control II
Experimental 10MN Microwarpdrive I Warp Scrambler II Large Shield Extender II Large Shield Extender II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x5
1347m/s - 910dps - 47.9ehp - obviously the range is not as good.
you said it just had to meet 2 of the metrics!
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
705
|
Posted - 2013.04.04 09:47:00 -
[276] - Quote
Medium blaster kiting /o\
Also my view on these things
Reduce speed (Being faster then a nanocane without a nano is quite silly, think they would do fine if the slowest Attack BC was just slightly faster then a cane up to the fastest maybe being as fast as a cane with 1 nano)
Remove the dronebay from the Talos, its already too good at killing small things.
And maybe reduce fittings a bit. its way to easy to fit the largest possible guns on those things. BYDI (Shadow cartel) Recruitment open!
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Alticus C Bear
University of Caille Gallente Federation
139
|
Posted - 2013.04.04 09:48:00 -
[277] - Quote
That Talos does not have 15km optimal and 26km fall off with void. |
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CCP Rise
C C P C C P Alliance
178
|
Posted - 2013.04.04 09:50:00 -
[278] - Quote
Not saying it has to kite! Although it could kite some things. Just saying you can get some of the numbers to match up.
And yeah...with void Talos should be more like 9 + 10, but even with null it does almost 800dps |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
705
|
Posted - 2013.04.04 09:54:00 -
[279] - Quote
CCP Rise wrote:Not saying it has to kite! Although it could kite some things. Just saying you can get some of the numbers to match up.
And yeah...with void Talos should be more like 9 + 10, but even with null it does almost 800dps
Not really taking issue with you coming up to the challenge, i just don't like the shield blaster no web thing <.<
Also edited my previous post. BYDI (Shadow cartel) Recruitment open!
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Alticus C Bear
University of Caille Gallente Federation
139
|
Posted - 2013.04.04 10:14:00 -
[280] - Quote
You can knock a couple Km of that range with the TE change.
Brutix is an armour brawler, I dont really like comparing these ships and forcing them into each others roles, put a Brutix on top of that Talos and I would pick a well fit Brutix and all the new navy cruisers will chase a tier 3 down and kill it close range.
Talos gets a nerf here and in the TE thread, I would suggest seeing how that plays out before hitting them again with the nerf bat. |
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monkfish2345
D'reg The Methodical Alliance
54
|
Posted - 2013.04.04 11:33:00 -
[281] - Quote
Have to say i'm still not massively convinced that the changes proposed will really bring these ships into balance.
personally (and i think a fair few people have said similar) is that the major sticking point with ABC's is the alpha damage they apply.
a talos or tornado being able to apply huge DPS isn't really a problem, my point being that it should require some amount of time to apply it's damage rather than being able to hit 10k alpha in the case of the nado.
My understanding was that for some time CCP had been wanting to extend the duration of combat, rather than having it over in seconds. Currently these ships not only go directly against that they tend to lead to engagements ending instantly allowing no room for any viable counter to be utilized.
obviously as with anything insta popping will be obtainable with scale, but I don't think we should really be encouraging a situation where a single ship can insta-pop pretty much any of it's potential predators (taking the assumption an ABC will simply run away from a BS that might have the range to combat it). |
Kagura Nikon
Mentally Assured Destruction Whores in space
58
|
Posted - 2013.04.04 12:00:00 -
[282] - Quote
monkfish2345 wrote:Have to say i'm still not massively convinced that the changes proposed will really bring these ships into balance.
personally (and i think a fair few people have said similar) is that the major sticking point with ABC's is the alpha damage they apply.
a talos or tornado being able to apply huge DPS isn't really a problem, my point being that it should require some amount of time to apply it's damage rather than being able to hit 10k alpha in the case of the nado.
My understanding was that for some time CCP had been wanting to extend the duration of combat, rather than having it over in seconds. Currently these ships not only go directly against that they tend to lead to engagements ending instantly allowing no room for any viable counter to be utilized.
obviously as with anything insta popping will be obtainable with scale, but I don't think we should really be encouraging a situation where a single ship can insta-pop pretty much any of it's potential predators (taking the assumption an ABC will simply run away from a BS that might have the range to combat it).
Alpha strike is the whole point of arties because they are inferior on all other aspects (pure range, tracking and DPS). That was an intentional change to increase alpha strike because the advantage that arties were supposed to have was too small a few years ago. That was specially relevant when battleships were used a lot in fleet combat. That time APOCs and railboats ruled completely the field.
The problem appeared when the STUPIDLY CONCEIVED TIER 3 BC were introduced.
What can be easily done is reduce tornado fitting capabilities. Large alpha strikes should be reserved to tempests and maelstroms. Tornados should be running with AC not Arties.
Back when ccp were trying to extend combat duration things got even worse, there was almost no chance for some inferior force to cause damage on a larger force and bug out. Thanks god that they stopped trying to make all ships take 20 minutes to kill another ship. |
Isbariya
The Dancer. Initiative Mercenaries
38
|
Posted - 2013.04.04 12:33:00 -
[283] - Quote
Buzzmong wrote:Sorry CCP Rise, but no, these aren't good changes as they do nothing to address the fact the Attack BC's obsolete pretty much all the gun focused BS's.
This is one time when you really need to go back to the drawing board with the entire lineup.
I'd suggest knocking them down to 5/6 turrets or limiting them via grid or cpu so that they really can't fit an entire top tier rack of guns without serious fitting mods*, with the idea being that they can run around with the lower tier BS weapons as a "normal" fit, meaning they are near BS damage and range but not surpassing it, while still being light, manouverable and cheaper.
*Nb, I'd seriously think you (CCP as a whole) need to go back and relook at *all* fitting requirements. It used to be that if you wanted to fit top tier guns you had no choice but to use fitting mods and have a reduced tank, or you'd choose the medium tier and a medium tank, or low tier guns for a good tank.
It feels as if there's been a slow power creep over the past couple of years where it's becoming more common for people to easily use medium/ top tier guns, have a good tank and not really need fitting mods, which I think is bad for the rock, paper, scissors aspect of Eve warfare.
Supported, this kind of summs it up |
monkfish2345
D'reg The Methodical Alliance
54
|
Posted - 2013.04.04 12:58:00 -
[284] - Quote
Quote:
Alpha strike is the whole point of arties because they are inferior on all other aspects (pure range, tracking and DPS). That was an intentional change to increase alpha strike because the advantage that arties were supposed to have was too small a few years ago. That was specially relevant when battleships were used a lot in fleet combat. That time APOCs and railboats ruled completely the field.
What can be easily done is reduce tornado fitting capabilities. Large alpha strikes should be reserved to tempests and maelstroms. Tornados should be running with AC not Arties.
This is point i'm eluding to, as i said before the dps a ABC is able to apply isn't a problem really, it is the massive alpha they are allowed along with their high maneuverability. While the changes will make them align a little slower etc, it will make little difference if their target dies before it's able to shoot back.
Quote: Back when ccp were trying to extend combat duration things got even worse, there was almost no chance for some inferior force to cause damage on a larger force and bug out. Thanks god that they stopped trying to make all ships take 20 minutes to kill another ship.
This is one of those funny balancing acts they need to take a bit more of a look at. we don;t want to go back to everyone flying brick tanked drakes and myrms. but at the same time their should actually be some actual combat rather than just systematic insta-popping of ships until one side runs out of ships.
a large part of what they did do when they tried to extend combat time was to (as usual) not finish their actual concept of having sub targeting etc. which left us with the problems you mentioned. if the idea were to have been finished this would have been so much the case and we would have got the dynamic combat they had hoped to give us. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
|
Posted - 2013.04.04 13:23:00 -
[285] - Quote
balance team approving of shield tanking gallente ships |
Omnathious Deninard
Extrinsic Operations
791
|
Posted - 2013.04.04 13:40:00 -
[286] - Quote
TrouserDeagle wrote:balance team approving of shield tanking gallente ships Ones with a bonus to armor reps also. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Ranger 1
Ranger Corp
3859
|
Posted - 2013.04.04 13:42:00 -
[287] - Quote
monkfish2345 wrote:Quote:
Alpha strike is the whole point of arties because they are inferior on all other aspects (pure range, tracking and DPS). That was an intentional change to increase alpha strike because the advantage that arties were supposed to have was too small a few years ago. That was specially relevant when battleships were used a lot in fleet combat. That time APOCs and railboats ruled completely the field.
What can be easily done is reduce tornado fitting capabilities. Large alpha strikes should be reserved to tempests and maelstroms. Tornados should be running with AC not Arties.
This is point i'm eluding to, as i said before the dps a ABC is able to apply isn't a problem really, it is the massive alpha they are allowed along with their high maneuverability. While the changes will make them align a little slower etc, it will make little difference if their target dies before it's able to shoot back. Quote: Back when ccp were trying to extend combat duration things got even worse, there was almost no chance for some inferior force to cause damage on a larger force and bug out. Thanks god that they stopped trying to make all ships take 20 minutes to kill another ship.
This is one of those funny balancing acts they need to take a bit more of a look at. we don;t want to go back to everyone flying brick tanked drakes and myrms. but at the same time their should actually be some actual combat rather than just systematic insta-popping of ships until one side runs out of ships. a large part of what they did do when they tried to extend combat time was to (as usual) not finish their actual concept of having sub targeting etc. which left us with the problems you mentioned. if the idea were to have been finished this would have been so much the case and we would have got the dynamic combat they had hoped to give us.
You fella's really need to make up your minds. In one sentence you talk about fast moving, high alpha ships ruining small gang vs larger gang combat... and in the next it appears that is exactly what small gangs need to effectively combat the larger forces.
The fact is that Attack BC's are ideal tools for combatting the blob just as they are (with room for minor tweaks)... but as always if it's good for the small gang then the blob can always leverage their capabilities as well.
When much faster and more dangerous "nano ships" were common we heard much the same arguments. Even though the nano ships were fairly easy to deal with if you employed the proper tactics, the majority were either to lazy or too inept to employ them. The Attack BC's are in no way as difficult to deal with as the old nano fleets were... in fact, properly countered, they literally die in droves.
Stop trying to kill small gang options, stop promoting lazy blob tactics, start using your brains to kill these flimsy attack BC's. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
fukier
864
|
Posted - 2013.04.04 14:03:00 -
[288] - Quote
CCP Rise wrote:[Brutix, Brutix fit]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Nanofiber Internal Structure II Damage Control II
Experimental 10MN Microwarpdrive I Warp Scrambler II Large Shield Extender II Large Shield Extender II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x5
1347m/s - 910dps - 47.9ehp - obviously the range is not as good.
you said it just had to meet 2 of the metrics!
oh cool so when we getting a fall off bonus for the brutix... since even you admit an armor rep bonus is pointless... At the end of the game both the pawn and the Queen go in the same box. |
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CCP Rise
C C P C C P Alliance
179
|
Posted - 2013.04.04 14:29:00 -
[289] - Quote
Just because I posted one shield fit doesn't mean thats the only viable way to fly the ship. It was just the best way to achieve the numbers sited above me. Personally, I think active tank brutix is extremely fun and have flown armor and shield variations both quite a bit.
I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game. |
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Kagura Nikon
Mentally Assured Destruction Whores in space
59
|
Posted - 2013.04.04 14:44:00 -
[290] - Quote
CCP Rise wrote:Just because I posted one shield fit doesn't mean thats the only viable way to fly the ship. It was just the best way to achieve the numbers sited above me. Personally, I think active tank brutix is extremely fun and have flown armor and shield variations both quite a bit.
I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game.
I still think you guys must make the bonused ships apply the bonus over the overheat bonus as well. That would give them a short term PVP level repair capability. Example. If a ship has 37.5% repair bonus, this bonus should apply to the base ammount repaired and over the 20% (if my memory serves me right) bonus gained on the overheat |
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Kane Makanen
Integral Science and Research
0
|
Posted - 2013.04.04 14:45:00 -
[291] - Quote
CCP Rise wrote:Just because I posted one shield fit doesn't mean thats the only viable way to fly the ship. It was just the best way to achieve the numbers sited above me. Personally, I think active tank brutix is extremely fun and have flown armor and shield variations both quite a bit.
I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game.
why dont you better add a bonus to remote armor reppers that affect the ship that way increasing the effect that logis may have on the armor fleets |
Roime
Shiva Furnace
2415
|
Posted - 2013.04.04 14:49:00 -
[292] - Quote
CCP Rise wrote:Just because I posted one shield fit doesn't mean thats the only viable way to fly the ship. It was just the best way to achieve the numbers sited above me. Personally, I think active tank brutix is extremely fun and have flown armor and shield variations both quite a bit.
I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game.
Buffing the hull bonus from 7.5% to 10% would do it :) alternatively, buff the medium and large reppers. Since fitting active armor tank means sacrificing damage, and it has a common hard counter (neuts), I honestly see no reason why it shouldn't be more powerful.
Active tanking ftw, it adds an interesting mechanic into PVP and in it's own way complicates combat. Which is a good thing considering the somewhat limited nature of actual ship-to-ship combat mechanics of EVE.
-á- All I really wanted was to build a castle among the stars - |
Hannott Thanos
Notorious Legion
532
|
Posted - 2013.04.04 14:50:00 -
[293] - Quote
Kane Makanen wrote: why dont you better add a bonus to remote armor reppers that affect the ship that way increasing the effect that logis may have on the armor fleets
Because Fozzie does not approve boosting the power of remote reps. Ironically boosting incoming reps would not go beyond the effective reps a ship with resist bonus get. |
Kagura Nikon
Mentally Assured Destruction Whores in space
59
|
Posted - 2013.04.04 14:50:00 -
[294] - Quote
The weakness of self repair bonus also comes from the fact that the whole metagame changed a lot and very small fights are rare nowadays.
7 years ago dual repairer megatrons rules low sec.... hunting their solo prays or even .... 2 ENEMIES!!!!!!!
Todays you are lucky if you can get a fight with less than 3 on each side and most fights are in half a dozen people (for small fights) |
fukier
864
|
Posted - 2013.04.04 14:51:00 -
[295] - Quote
CCP Rise wrote:Just because I posted one shield fit doesn't mean thats the only viable way to fly the ship. It was just the best way to achieve the numbers sited above me. Personally, I think active tank brutix is extremely fun and have flown armor and shield variations both quite a bit.
I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game.
so does that mean we can expect a polish pass for armor 1.5? maybe a real 2.0 for the summer expansion? and i dont think the active tank is pointless just not as usefull on a ship that already is cap hungry in the form of mwd and blasters adding active tank really hurts its cap as you should know... though on the myrm i feel the active tank bonus is suited to the ship and its role...
the rumor is you guys are planning faction bc's so please consiter removing the tank bonus for the navy brutix? maybe make it the attack bc for the navy version and make the navy myrm the combat?
in the end i trust you guys will get this fixed... and hope that one way to balance armor to shields is to nerf tech II logistics... At the end of the game both the pawn and the Queen go in the same box. |
fukier
864
|
Posted - 2013.04.04 14:52:00 -
[296] - Quote
Kane Makanen wrote:CCP Rise wrote:Just because I posted one shield fit doesn't mean thats the only viable way to fly the ship. It was just the best way to achieve the numbers sited above me. Personally, I think active tank brutix is extremely fun and have flown armor and shield variations both quite a bit.
I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game. why dont you better add a bonus to remote armor reppers that affect the ship that way increasing the effect that logis may have on the armor fleets
fozzie is against this sadly... perhaps you guys going to fanfest can get him drunk enough to support it?
Hannott Thanos wrote:Because Fozzie does not approve boosting the power of remote reps. Ironically boosting incoming reps would not go beyond the effective reps a ship with resist bonus get.
if you made rr work for the bonus then it would be 3% better then the resist bonus but still not have the ehp of the resist bonus... At the end of the game both the pawn and the Queen go in the same box. |
Hannott Thanos
Notorious Legion
532
|
Posted - 2013.04.04 14:54:00 -
[297] - Quote
I always thought that repairing armor should be like this:
Activating an armor repairer makes it pulse the same way a cloak does. Armor gets a passive linear recharge just like shield has a natural recharge, and it is equal to the amount repped pr second. Capacitor is drained as if you had a negative value on how long it takes to recharge the capacitor.
Implement this and I will love you forever |
Johnson Oramara
Science and Trade Institute Caldari State
14
|
Posted - 2013.04.04 14:55:00 -
[298] - Quote
CCP Rise wrote:Just because I posted one shield fit doesn't mean thats the only viable way to fly the ship. It was just the best way to achieve the numbers sited above me. Personally, I think active tank brutix is extremely fun and have flown armor and shield variations both quite a bit.
I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game. Thank you for confirming active armor tanking still has hope. |
Krell Kroenen
Miners In Possession
131
|
Posted - 2013.04.04 15:00:00 -
[299] - Quote
CCP Rise wrote: I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game.
Well instead of just focusing on the active tank bonuses of the hull, look at the foundation of active armor tanking. Instead of trying to patch a sub-par tanking method by tweaking hull bonuses or coming up with gimmicky modules like AAR's. Just fix normal active armor tanking itself and then the hull bonuses will truly shine. |
Kagura Nikon
Mentally Assured Destruction Whores in space
59
|
Posted - 2013.04.04 15:05:00 -
[300] - Quote
Hannott Thanos wrote:I always thought that repairing armor should be like this:
Activating an armor repairer makes it pulse the same way a cloak does. Armor gets a passive linear recharge just like shield has a natural recharge, and it is equal to the amount repped pr second by equivalent current rep (small, medium large). Capacitor is drained as if you had a negative value on how long it takes to recharge the capacitor.
Implement this and I will love you forever
Would very likely be way way more burned at the server since to keep persistency coherence the database wold have to be updated much more than currenlty is. |
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Johnson Oramara
Science and Trade Institute Caldari State
15
|
Posted - 2013.04.04 15:11:00 -
[301] - Quote
Roime wrote:CCP Rise wrote:Just because I posted one shield fit doesn't mean thats the only viable way to fly the ship. It was just the best way to achieve the numbers sited above me. Personally, I think active tank brutix is extremely fun and have flown armor and shield variations both quite a bit.
I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game. Buffing the hull bonus from 7.5% to 10% would do it :) alternatively, buff the medium and large reppers. Since fitting active armor tank means sacrificing damage, and it has a common hard counter (neuts), I honestly see no reason why it shouldn't be more powerful. Active tanking ftw, it adds an interesting mechanic into PVP and in it's own way complicates combat. Which is a good thing considering the somewhat limited nature of actual ship-to-ship combat mechanics of EVE. Yes, i would like to see active tanking somehow buffed or buffer tanking nerfed, with active tanking you need to constantly manage your cap and are vulnerable to neuts, while with buffers you can just focus on keeping your target in range and other stuff... Now armor buffers were buffed with the mass reductions for plates and even skill was introduced for this... ASB's were when they were first released a bit op but now they are mediocre at best like AAR's. |
fukier
864
|
Posted - 2013.04.04 15:14:00 -
[302] - Quote
Krell Kroenen wrote:CCP Rise wrote: I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game.
Well instead of just focusing on the active tank bonuses of the hull, look at the foundation of active armor tanking. Instead of trying to patch a sub-par tanking method by tweaking hull bonuses or coming up with gimmicky modules like AAR's. Just fix normal active armor tanking itself and then the hull bonuses will truly shine.
the problem is if you make the mod too good then the resist bonus will get better... so unless we nerf the resist bonus then we cant just make the mod better... At the end of the game both the pawn and the Queen go in the same box. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
|
Posted - 2013.04.04 15:16:00 -
[303] - Quote
CCP Rise wrote:Just because I posted one shield fit doesn't mean thats the only viable way to fly the ship. It was just the best way to achieve the numbers sited above me. Personally, I think active tank brutix is extremely fun and have flown armor and shield variations both quite a bit.
I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game.
Any plans to make armour tanking on ABCs more attractive? I have a 1600 dual web talos, but nobody seems to want me to undock it, because buffer shield tanking is better in every way. |
Strange Shadow
Hedion University Amarr Empire
30
|
Posted - 2013.04.04 17:54:00 -
[304] - Quote
CCP Rise wrote:[Brutix, Brutix fit]
1347m/s - 910dps - 47.9ehp - obviously the range is not as good.
you said it just had to meet 2 of the metrics!
I see what you did there :)
Anyway, this clearly shows that DPS+Range+Tank+Speed total is unmatched on tier 3 BCs. Their only drawback is the tracking/signature, which is supposedly same as on battleships (not so true with a Talos, but anyway). Tracking issue mitigated by great speed these things have, and signature by tackler's MWD which is essential to keep up with these things.
So i perceive the SPEED to be a greater issue than anything else. Since it is attack BCs we are talking about, speed should be greater than combat BCs, but not THAT great. Take a brutix/talos example, talos is 40% faster out of the box, which is (i think) bit too much. Compare to the difference between attack/combat cruisers (e.g. thorax/vexor). I do recognize that talos does need that speed to survive, but as it is, the only C/BC that could catch up to/do damage to talos, and have chance to survive the attempt, is another talos(/tornado/...), and nothing else, which (i think) means it is little overpowered in this class.
About PG/CPU - it still seems strange to me that BCs can fit biggest of large guns (+tanks) so easy. With their bonuses they put most battleships out of business in everything but tank department. But maybe its just me not knowing what will become of battleships in the future :) |
MinutemanKirk
quantum cats syndicate Samurai Pizza Cats
13
|
Posted - 2013.04.04 18:28:00 -
[305] - Quote
CCP Rise wrote:Just because I posted one shield fit doesn't mean thats the only viable way to fly the ship. It was just the best way to achieve the numbers sited above me. Personally, I think active tank brutix is extremely fun and have flown armor and shield variations both quite a bit.
I'm happy to say that currently active armor bonuses are not as valuable as they maybe ought to be. We intend to keep looking at tank balance, and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game.
I wouldn't suggest that either, however, I think that it is not only overkill but incredibly unbalanced to have BOTH Gallente BC's with said bonus: Only the Caldari have both their BC's with the same tanking bonus (which works well). I too hope that the rep bonus will one day be worthwhile. Until then, I would suggest either swapping one of them for a passive tank/damage bonus OR have two different rep bonuses for the Myrm and Brutix. |
fukier
865
|
Posted - 2013.04.04 19:00:00 -
[306] - Quote
you know come to think about it the rep bonus would not be so bad if it also reduced the cap activation cost by 7.5% too... At the end of the game both the pawn and the Queen go in the same box. |
Irelia Stark
Republic Military School Minmatar Republic
1
|
Posted - 2013.04.04 19:42:00 -
[307] - Quote
Lelob wrote:No. The talos does not need to remove the drones because that is not what the drones do. They don't "blap" jack ****, and chances are they barely have time to even reach the frig and start applying the whopping sub-100 dps before the frig dies. You could happily give drones to all of the t3 bc's and the effect would be the same. They have such amazing dps projection that they will kill most frigs far before their drones can ever reach them to be an issue.
Even if you were to use your 5 hobgobs/warriors against a frig, that was say scramming you, it wouldn't matter because the frig can tank the drones long enough to either kill the drones or kill you with your pitiful tank. In fact it kind of goes to show that you don't know what you're talking about when you talk about damage drones, when anyone with 1/2 a brain will just be using ec-300s anyways, gven that they are the only way that you can hope to run away if you get scrammed.
Again though, the amount of versatility that the drones offer to the talos is fairly minimal.
As has been said time and time again, projecting between 600-1000 dps out to 20-70km in the case of the t3 bc's using short range guns is the real problem. They simply give far too much dps, with an insanely overpowered projection to even be remotely considered balanced. You could nerf the speed down to that of a drake, going 1k/s and it still wouldn't matter for gangs because you are still going to be sitting at between 20-70km projecting insane dps in a ship that costs at most maybe 80-90mil after insurance.
The speed of the t3 bc's helps to exacerbate the problem of the t3 bc's, but the real problem has always and will continue to remain in their damage projection. As I have said before, these changes will do nothing of value to fix them.
If you actually thought I was saying that 5 warriors could 'blap' a frig, you need to stop and think. I suppose that I never literally wrote in my post that I meant the Talos's tracking and damage from TURRETS is what is so very good against frigs, not drones. But thanks for going bananas on a point that has no relevance to my argument. |
Maximus Andendare
Future Corps Sleeper Social Club
105
|
Posted - 2013.04.05 05:02:00 -
[308] - Quote
CCP Rise wrote:. . . and in the mean time we don't want to throw out all the bonuses and just give up on active armor ever having a place in the game. But in the mean time you're asking us to throw away one of the bonuses, since it has no place in fleet/logi gangs. How is this any fairer than making us wait around with a crappy bonus while active armor tanking gets fixed who knows when?
|
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
560
|
Posted - 2013.04.05 07:44:00 -
[309] - Quote
Maximus Andendare wrote:...But in the mean time you're asking us to throw away one of the bonuses,... *cough* Amarr laser cap bonus *cough*
We have a lot of stuff in more urgent need of attention, eWar, null sov, large missiles, drone interface are infinitely more important than making 2-3 hulls work "as intended" if you ask me (which you didn't or wouldn't but there it is .
Not as if the Gallente is completely crippled as the bonus is not present on all/most hulls or there is a lack of mids to make shield work. Until armour is sorted, you just have to either use the shield option or limit yourself to engaging 2-3 enemies instead of 5+ at once.
On topic: Is the plan to let the tier3's be the de facto Large Gun snipers? If so then I can't wait to see what roles you have planned for BS
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Kagura Nikon
Mentally Assured Destruction Whores in space
61
|
Posted - 2013.04.05 10:19:00 -
[310] - Quote
Veshta Yoshida wrote:Maximus Andendare wrote:...But in the mean time you're asking us to throw away one of the bonuses,... *cough* Amarr laser cap bonus *cough* We have a lot of stuff in more urgent need of attention, eWar, null sov, large missiles, drone interface are infinitely more important than making 2-3 hulls work "as intended" if you ask me (which you didn't or wouldn't but there it is . Not as if the Gallente is completely crippled as the bonus is not present on all/most hulls or there is a lack of mids to make shield work. Until armour is sorted, you just have to either use the shield option or limit yourself to engaging 2-3 enemies instead of 5+ at once. On topic: Is the plan to let the tier3's be the de facto Large Gun snipers? If so then I can't wait to see what roles you have planned for BS
Amarr laser cap bonus is not thrown away. Compare the damage of lasers unbonused with any other weapon of same class unbonused. Lasers are far more powerful. That means their damage bonus is embedded and the amarr cap bohnus is so that the weapons become usable only on amarr ships.
Just compare the DPS of Rails and Tachyons , alsot their trackign if you do not beleive me. Both on unbonused ships of course. |
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
560
|
Posted - 2013.04.05 11:01:00 -
[311] - Quote
Kagura Nikon wrote:Just compare the DPS of Rails and Tachyons , alsot their trackign if you do not beleive me. Both on unbonused ships of course... I did, and?
Tachs have a whopping 15% dps advantage over 425mm Rails on unbonused hull (used a Mael), for that you have to burn three times the cap (1.5x after cap bonus) and use 50% more grid.
What you said was true, but most of the weapon systems have caught up with them in both damage and partially range so that lasers are now left as a fittings intensive and cap hungry weapon system with scorch being the only redeeming feature.
I am of Amarr, have flown the golden hulls exclusively (albeit some with Blaster/AC fits ) for 6+ years so believe it or not, I am fully aware of the way the wind has been blowing. Granted, lasers are still get their revision now that missiles (Torp/Cruise changes coming) are the last of remaining three to get sorted although rails still could still do with a little somethingsomething.
Until that revision we'll carry on living our lives leaning on the crutch called Scorch to make it through the days.
But perhaps you right, maybe lasers really are god weapons (as they rightly should be .. AMARR!) and the ships using them is just filtered out of the various killboards and replaced with ac/blaster boats to keep it a secret |
Kagura Nikon
Mentally Assured Destruction Whores in space
61
|
Posted - 2013.04.05 11:31:00 -
[312] - Quote
Veshta Yoshida wrote:Kagura Nikon wrote:Just compare the DPS of Rails and Tachyons , alsot their trackign if you do not beleive me. Both on unbonused ships of course... I did, and? Tachs have a whopping 15% dps advantage over 425mm Rails on unbonused hull (used a Mael), for that you have to burn three times the cap (1.5x after cap bonus) and use 50% more grid. What you said was true, but most of the weapon systems have caught up with them in both damage and partially range so that lasers are now left as a fittings intensive and cap hungry weapon system with scorch being the only redeeming feature. I am of Amarr, have flown the golden hulls exclusively (albeit some with Blaster/AC fits ) for 6+ years so believe it or not, I am fully aware of the way the wind has been blowing. Granted, lasers are still get their revision now that missiles (Torp/Cruise changes coming) are the last of remaining three to get sorted although rails still could still do with a little somethingsomething. Until that revision we'll carry on living our lives leaning on the crutch called Scorch to make it through the days. But perhaps you right, maybe lasers really are god weapons (as they rightly should be .. AMARR!) and the ships using them is just filtered out of the various killboards and replaced with ac/blaster boats to keep it a secret
I am not saying anything about balance directly.. just that the cap usage bonus is not a wasted bonus.. its just a creative way to hide the true damage bonus of the weapon.
To remove amarr cap bonus you wold need to reduce laser cap usage.. and that woudl jus tmake all weapons almost equal... BORING.
You fix that by increasing the base damage advantage of the lasers. Or just make beams easier to fit.. check how much damage a 7 tachyon geddon can dish with 3 damage mods :P |
Bouh Revetoile
TIPIAKS
267
|
Posted - 2013.04.05 11:35:00 -
[313] - Quote
In fact, lasers are plain better than projectile weapons (even at close range, even quad light beam are better than 220mm AC). And laser are better than all other weapons at around 5 or 6 km IIRC (for small & medium weapons at least). They have quite a big superiority range in fact, the only problem being the ability to use this superiority range.
And most of the time, what amarr ships lack in dps, they get it in tank.
In the end, I think a TD would serve the amarr way better than a web, because that would give them the tracking superiority they lack in duel. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
706
|
Posted - 2013.04.05 12:07:00 -
[314] - Quote
Bouh Revetoile wrote:In fact, lasers are plain better than projectile weapons (even at close range, even quad light beam are better than 220mm AC). And laser are better than all other weapons at around 5 or 6 km IIRC (for small & medium weapons at least). They have quite a big superiority range in fact, the only problem being the ability to use this superiority range.
And most of the time, what amarr ships lack in dps, they get it in tank.
In the end, I think a TD would serve the amarr way better than a web, because that would give them the tracking superiority they lack in duel.
....
I don't even know how to respond to that.. BYDI (Shadow cartel) Recruitment open!
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
60
|
Posted - 2013.04.05 12:30:00 -
[315] - Quote
besides my earlier posts of asking for a turret to be removed so as to allow battleships to have better dps, i think another solution alongside that is to make these a T2 specialist bc double the price give them T2 resists as these are a specialization they are not really T1 bc's.
Much like you have T1 logi using medium repper the T2 logi use large reppers...... noticing the link here? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |
Kagura Nikon
Mentally Assured Destruction Whores in space
62
|
Posted - 2013.04.05 13:41:00 -
[316] - Quote
Garviel Tarrant wrote:Bouh Revetoile wrote:In fact, lasers are plain better than projectile weapons (even at close range, even quad light beam are better than 220mm AC). And laser are better than all other weapons at around 5 or 6 km IIRC (for small & medium weapons at least). They have quite a big superiority range in fact, the only problem being the ability to use this superiority range.
And most of the time, what amarr ships lack in dps, they get it in tank.
In the end, I think a TD would serve the amarr way better than a web, because that would give them the tracking superiority they lack in duel. .... I don't even know how to respond to that..
maybe because mathematically he IS right
Put Mega Pulses and 800mm AC on a 2 rocks and fire at each other and guess wich one will win? |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
560
|
Posted - 2013.04.05 13:54:00 -
[317] - Quote
Kagura Nikon wrote:maybe because mathematically he IS right
Put Mega Pulses and 800mm AC on a 2 rocks and fire at each other and guess wich one will win? That before or after you allow for all the stuff that is possible due to fittings/cap disparity, that is twin large neuts and more tank than reasonable on the AC fit?
He is right about the TD remark though, but then again everyone can and do benefit from those so not sure why it is even in there .. perhaps a nod towards the people wanting an extra mid on some laser hulls.
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Kagura Nikon
Mentally Assured Destruction Whores in space
62
|
Posted - 2013.04.05 15:27:00 -
[318] - Quote
Veshta Yoshida wrote:Kagura Nikon wrote:maybe because mathematically he IS right
Put Mega Pulses and 800mm AC on a 2 rocks and fire at each other and guess wich one will win? That before or after you allow for all the stuff that is possible due to fittings/cap disparity, that is twin large neuts and more tank than reasonable on the AC fit? He is right about the TD remark though, but then again everyone can and do benefit from those so not sure why it is even in there .. perhaps a nod towards the people wanting an extra mid on some laser hulls.
When I stated the rokh was implicid 8 turrets of course. We want to compare the weapons not other modules. His statement was strictly about the weapons and usign to a conclusion that the issue on lasers are the platforms. Your argument only corroborates with his statement.
Anyway the no cap Usage is hardly a huge advantage as some post. Because when you have no cap your minmatar ships loose its mobility that is much more important for them then for amarr. Its an advantage, but its not like some pople try to make it sound "minmatar do not need cap " . When I flew more battleships I used to have less worries on capacitor while in an APOC than in a tempest. The ammount of cpacitor the amarr ships have extra is usually enough to cover all weapon firing usage on a short fight, and on long fights, they have larger cargo bays (with less ammo space usage) to carry more boost charges). So there are times where the no cap usage on guns will be relevant, but do not try to make it soudn like its an extremely common thing.
I am even having a hard time to remember last time I was unable to fire because of capacitor being empty and that I was not already doomed anyway even if I had capless weapons. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
707
|
Posted - 2013.04.05 16:15:00 -
[319] - Quote
Kagura Nikon wrote:Garviel Tarrant wrote:Bouh Revetoile wrote:In fact, lasers are plain better than projectile weapons (even at close range, even quad light beam are better than 220mm AC). And laser are better than all other weapons at around 5 or 6 km IIRC (for small & medium weapons at least). They have quite a big superiority range in fact, the only problem being the ability to use this superiority range.
And most of the time, what amarr ships lack in dps, they get it in tank.
In the end, I think a TD would serve the amarr way better than a web, because that would give them the tracking superiority they lack in duel. .... I don't even know how to respond to that.. maybe because mathematically he IS right Put Mega Pulses and 800mm AC on a 2 rocks and fire at each other and guess wich one will win?
Yes and conflag/void/hail are the best ammo types for ALL situation because they get the BEZT DPZ! Looking at EFT numbers is pointless if you don't understand them.
EDIT: also large (pulse, beams are still terrible on everything other than nightmares) lasers are good because battleships have half a billion slots/fittings to fit stuff to compensate for their weakness. Medium and small? not so much BYDI (Shadow cartel) Recruitment open!
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Kagura Nikon
Mentally Assured Destruction Whores in space
62
|
Posted - 2013.04.05 16:35:00 -
[320] - Quote
Garviel Tarrant wrote:Kagura Nikon wrote:Garviel Tarrant wrote:Bouh Revetoile wrote:In fact, lasers are plain better than projectile weapons (even at close range, even quad light beam are better than 220mm AC). And laser are better than all other weapons at around 5 or 6 km IIRC (for small & medium weapons at least). They have quite a big superiority range in fact, the only problem being the ability to use this superiority range.
And most of the time, what amarr ships lack in dps, they get it in tank.
In the end, I think a TD would serve the amarr way better than a web, because that would give them the tracking superiority they lack in duel. .... I don't even know how to respond to that.. maybe because mathematically he IS right Put Mega Pulses and 800mm AC on a 2 rocks and fire at each other and guess wich one will win? Yes and conflag/void/hail are the best ammo types for ALL situation because they get the BEZT DPZ! Looking at EFT numbers is pointless if you don't understand them. EDIT: also large (pulse, beams are still terrible on everything other than nightmares) lasers are good because battleships have half a billion slots/fittings to fit stuff to compensate for their weakness. Medium and small? not so much
Not based on EFT, based on my experience fighting with both ammar , minmatar battleships.
Amarr battleships ARE superior.. the problem is.. currently Battleships have not much use... |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
708
|
Posted - 2013.04.05 18:59:00 -
[321] - Quote
Kagura Nikon wrote:Garviel Tarrant wrote:Kagura Nikon wrote:Garviel Tarrant wrote:Bouh Revetoile wrote:In fact, lasers are plain better than projectile weapons (even at close range, even quad light beam are better than 220mm AC). And laser are better than all other weapons at around 5 or 6 km IIRC (for small & medium weapons at least). They have quite a big superiority range in fact, the only problem being the ability to use this superiority range.
And most of the time, what amarr ships lack in dps, they get it in tank.
In the end, I think a TD would serve the amarr way better than a web, because that would give them the tracking superiority they lack in duel. .... I don't even know how to respond to that.. maybe because mathematically he IS right Put Mega Pulses and 800mm AC on a 2 rocks and fire at each other and guess wich one will win? Yes and conflag/void/hail are the best ammo types for ALL situation because they get the BEZT DPZ! Looking at EFT numbers is pointless if you don't understand them. EDIT: also large (pulse, beams are still terrible on everything other than nightmares) lasers are good because battleships have half a billion slots/fittings to fit stuff to compensate for their weakness. Medium and small? not so much Not based on EFT, based on my experience fighting with both ammar , minmatar battleships. Amarr battleships ARE superior.. the problem is.. currently Battleships have not much use...
Amarr BS's are great for blobbing because scorch is silly. Other then that lasers are not very good.
This is very very much off topic though BYDI (Shadow cartel) Recruitment open!
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Major Killz
163
|
Posted - 2013.04.06 00:52:00 -
[322] - Quote
Well when it comes to solo and small scale warfare. I would say the Dominix is the most effective and I would add 1 more Gallente, 1 Minmatar, and 1 Caldari battleship to that list.
When it comes to large scale engagements though. I would use a Rokh or Abaddon.
- Killz |
Pierre Pullaut
The Scope Gallente Federation
14
|
Posted - 2013.04.07 01:37:00 -
[323] - Quote
Hello Everybody,
Just watched my Drake from close range and found a little thing that should be fixed on the Battle Cruisers before we talk about new ships:
Obsolete hardpoints should be removed!
Drake for example has only 7 Highslots left but there are still 8 hardpoints...
@ CCP Rise: Sorry for the off topic but I just could not hold it... |
Pinky Denmark
The Cursed Navy
359
|
Posted - 2013.04.08 10:29:00 -
[324] - Quote
so CCP doesn't want to get into a debate about the roles, strength and balance of the former tier 3 battlecruisers? I guess we'll have to wait for christmas to get a proper small scale game play that doesn't involve having "attack battlecruisers" and/or T3 ships...
if you get a tackle on almost anything you just need to warp one of those in @ 30-40km and press the I-win button as long you can avoid frigates getting close to you. the dps is still the largest sub capital dps coming from main weaponry and they're still faster than most ships so if you lose the battle it isn't the attack battlecruiser going down... |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
128
|
Posted - 2013.04.09 00:02:00 -
[325] - Quote
The Tornado is heavier than the Caldari and Amarr ships?? Can someone please explain to me the new Minmatar design philosophy here? It seems increased signature, mass and reduced speed is the new order of the day for minmatar ships. |
PavlikX
You are in da lock
50
|
Posted - 2013.04.09 08:52:00 -
[326] - Quote
According to the proposed BS changes i want to say - nerf ABC |
Teh Gaunt
0utbreak Outbreak.
1
|
Posted - 2013.04.09 10:02:00 -
[327] - Quote
Rebecha Pucontis wrote:The Tornado is heavier than the Caldari and Amarr ships?? Can someone please explain to me the new Minmatar design philosophy here? It seems increased signature, mass and reduced speed is the new order of the day for minmatar ships.
I totally agree to this. In naga-dominating-nowadays tornado aglity should have not change |
gascanu
Bearing Srl.
6
|
Posted - 2013.04.09 13:05:00 -
[328] - Quote
hello there CCP Rise; nice to have you here
now, i was thinking how surprised i was when this tier 3 bcs where introduced in game about the fact that they can fit the largest tier guns with any if one fitting mods;
so, an ideea will be to tweak them a bit ( you are doing the bs rebalance also around this time), so they cannnot fit the highest tiers of large guns; atm, noone is using anyting but the highest tiers guns (maybe around 90%), so this will create a nice spot for the lowest guns tiers, and theyr dmg will be under bs lvl not over like it is right now. also the prices omg...
just an ideea |
Andre Coeurl
Embers Children TOHA Conglomerate
9
|
Posted - 2013.04.10 10:54:00 -
[329] - Quote
Well the align time or mass increase is somewhat more than needed, bt overall the nerf is still bearable. For sure the proposed changes coupled with TE nerf it will be a hard blow to the ABC playstyle, especially shield-based, I hope devs will monitor SiSi test matches and possibly play there extensively before going on with everything. I think you shoud try to do a lot of matches in ABCs against other ship classes before doing any changes, because one thing is to see there are many fleets now using ABCs to blob anything in sight on Tranq, another is to see how well a ship performs against other ship types in 1v1 matches. The point is, any ship which is better at mid/long range damage projection and has a chance to escape tackling and/or relocate will be a favourite for big mobile gangs, as well as any ship with flexible mid-range damage and a chance to be repped in time will be a favourite for big combat gangs. This explains why shield fit ABCs plus some Alpha ships like Maelstroms are such mainstay of mobile gangs, and why Abaddons and AHAC T3 are a mainstay of brawler gangs. If CCP hopes to add dversity by nerfing those, it's completely hopless. My personal advice is to give other ships some good chance to be chosen by making them better than they are now, because some ships currently are completely CRAP in fleets, and the changes I've seen proposed won't make them any better in the most common scenatios.
Aside from that, I just have the impression a lot of the people who scream for further nerfing to ABCs don't really know them, apart from being shot at by them occasionally and raging as a consequence. First, remember that the TE incoming nerf will reduce the actual range and falloff of real fits, forcing ABCs to get closer to their target, which, added to their increased lock time, align time or mass, means they'll be a lot more vulnerable to aggressive tackling by smaller, more agile ships, or to simply lose a chance to shoot anyone. As some of you may know, once a frigate or a fast cruiser, or even a tanky BC fully tackles an ABC, the ABC is dead. ABCs simply have no tank to speak of. But you know that, right?
So what is the problem? You're afraid that your frigate or cruiser will be blasted by a Talos? The question is, you really think you won't be able to warp away while the ABC lands, locks you and starts shooting you? Especially since it often stay out of point range? And if he is in point range you just have to run towards a 7km orbit and chew it away. You can't do it? Learn to fly frigates then. Scared of being killed in your CBC? Well, that may well happen, but still an ABC is more expensive and it is an attack ship, so it should be winning, unless: you just warp out since he's kiting and happens to end out of point range, you have a fast BC and know how to use overheat+orbit sling and scram/web him, you have drones and a tank and kill him just by outlasting him. You don't want your BS to die to an ABC? Well, just fit it for PVP, you know. An heavy neut will stop it dead if it gets to point range, and you should have at least the tracking to take care of close orbiting CBCs so you should be able to put some hurt of it as it kites, otherwise you'll just die as easily against any CBC. Oh, and did you actually fit a tank? that helps you know...
It seems that people is so afraid of ABCs since they simply don't happen to fight them with PVP fits, and they get mad when a gang of 3 or more T3s kills them... well, they would die as well against 3 AFs, or any other 3 ships I guess. 3 ABC just kill them faster, but taken as a single ship they're not OP, they're simply glass cannons. Learn to use your ships before screaming for nerfs. |
AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
2
|
Posted - 2013.04.10 11:15:00 -
[330] - Quote
remove also the drone on the talos.
They make already enough dps with a good tracking.
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Dairokuten Maoh
High Flyers Unclaimed.
1
|
Posted - 2013.04.10 20:20:00 -
[331] - Quote
I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Bizzaro Stormy MurphDog
Homowners
68
|
Posted - 2013.04.10 21:12:00 -
[332] - Quote
Dairokuten Maoh wrote:I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs
Honestly curious, what ships are currently out there that are faster than a Talos/Tornado and deliver the same damage at the same range?
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Dairokuten Maoh
High Flyers Unclaimed.
1
|
Posted - 2013.04.10 22:55:00 -
[333] - Quote
Bizzaro Stormy MurphDog wrote:Dairokuten Maoh wrote:I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs Honestly curious, what ships are currently out there that are faster than a Talos/Tornado and deliver the same damage at the same range?
S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Marlona Sky
D00M. Northern Coalition.
3352
|
Posted - 2013.04.10 23:04:00 -
[334] - Quote
Dairokuten Maoh wrote:I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs They were not meant for solo PvP.
Remove local, structure mails and revamp the directional scanner! |
Dairokuten Maoh
High Flyers Unclaimed.
1
|
Posted - 2013.04.10 23:18:00 -
[335] - Quote
Marlona Sky wrote:Dairokuten Maoh wrote:I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs They were not meant for solo PvP.
solo tornado vs typhoon, cane, rupture, kestral, helios:
http://hifi.eve-kill.net/?a=kill_related&kll_id=16884075 video of the fight : http://youtu.be/oydKiMTz_C4
Solo tornado vs Faction fit webbing loki http://hifi.eve-kill.net/?a=kill_detail&kll_id=16835878
Tornado gets soloed by stealth bomber http://hifi.eve-kill.net/?a=kill_detail&kll_id=16348932
Solo tornado vs scram cynabal http://hifi.eve-kill.net/?a=kill_detail&kll_id=16696016 S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Marlona Sky
D00M. Northern Coalition.
3354
|
Posted - 2013.04.10 23:56:00 -
[336] - Quote
Dairokuten Maoh wrote:Marlona Sky wrote:Dairokuten Maoh wrote:I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs They were not meant for solo PvP. solo tornado vs typhoon, cane, rupture, kestral, helios: http://hifi.eve-kill.net/?a=kill_related&kll_id=16884075video of the fight : http://youtu.be/oydKiMTz_C4Solo tornado vs Faction fit webbing loki http://hifi.eve-kill.net/?a=kill_detail&kll_id=16835878Tornado gets soloed by stealth bomber http://hifi.eve-kill.net/?a=kill_detail&kll_id=16348932Solo tornado vs scram cynabal http://hifi.eve-kill.net/?a=kill_detail&kll_id=16696016Solo Tornado vs 11 frig/detroyer gang http://hifi.eve-kill.net/?a=kill_related&kll_id=16628958Solo pvp is possible if you play your tactics right with a creative ship setup. Know what you can do and cannot, and you will have a better chance of survival and sometimes if you are lucky, you just might come out on top in situations like 1 vs blobs, or being outnumbered in small gang roam. All those links seem to be broken.
Remove local, structure mails and revamp the directional scanner! |
Dairokuten Maoh
High Flyers Unclaimed.
1
|
Posted - 2013.04.11 00:04:00 -
[337] - Quote
Marlona Sky wrote:Dairokuten Maoh wrote:Marlona Sky wrote:Dairokuten Maoh wrote:I used to believe the amount of ships involved in a fight is not the absolute factor that determines the outcome but also the skill and tactics of player with the right ship too. But this is gonna make solo pvp much more challenging as it already is. Have you ccp considered circumstances that involves more tactics than numbers in the fight? Slowing the talos and Tornado makes them useless in solo pvp, because as of right now they are already slower than a lot of ships that can deliver damage at a similar range. If you slow them down even more, in the situation that I am outnumbered, out-dps, I need to rely on that speed to stay on field.
Taking away those attribute that defines a battlecruiser does not balance the game in anyway besides shaping eve into a game that blobs always wins. One less fun ship to pvp in, more blobs on battlefield. The ship itself might be a good balance. But if you look at a greater picture, the game becomes unbalanced as fewer ships can counter blobs They were not meant for solo PvP. solo tornado vs typhoon, cane, rupture, kestral, helios: http://hifi.eve-kill.net/?a=kill_related&kll_id=16884075video of the fight : http://youtu.be/oydKiMTz_C4Solo tornado vs Faction fit webbing loki http://hifi.eve-kill.net/?a=kill_detail&kll_id=16835878Tornado gets soloed by stealth bomber http://hifi.eve-kill.net/?a=kill_detail&kll_id=16348932Solo tornado vs scram cynabal http://hifi.eve-kill.net/?a=kill_detail&kll_id=16696016Solo Tornado vs 11 frig/detroyer gang http://hifi.eve-kill.net/?a=kill_related&kll_id=16628958Solo pvp is possible if you play your tactics right with a creative ship setup. Know what you can do and cannot, and you will have a better chance of survival and sometimes if you are lucky, you just might come out on top in situations like 1 vs blobs, or being outnumbered in small gang roam. All those links seem to be broken.
I just went through all of them, they are fine. The forum just warns you it's a external link, not a broken link. S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Marlona Sky
D00M. Northern Coalition.
3356
|
Posted - 2013.04.11 08:58:00 -
[338] - Quote
They all lead to: "No kill id specified."
Remove local, structure mails and revamp the directional scanner! |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
724
|
Posted - 2013.04.11 09:11:00 -
[339] - Quote
lol at countering a Talos with a frig.
Even if you do manage to catch him (Doubtful) you're dead the moment the drones get a jam cycle on you :P BYDI (Shadow cartel) Recruitment open!
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Debora Tsung
The Investment Bankers Guild
81
|
Posted - 2013.04.11 10:29:00 -
[340] - Quote
Jonas Sukarala wrote:Kagura Nikon wrote:Another thing that could be done. Role penalty to ALL of them: weapons resolution 150% I would suggest all weapons sig resolution should be nerfed a little especially as ships sigs seem to be on the up there is no need for frig weapon sig resolutions to be 25 nothing is that size besides light drones
Winner. :) There's nothing a million chinese guys can't do cheaper. |
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Dairokuten Maoh
High Flyers Unclaimed.
1
|
Posted - 2013.04.11 17:36:00 -
[341] - Quote
[quote=Garviel Tarrant]lol at countering a Talos with a frig.
Even if you do manage to catch him (Doubtful) you're dead the moment the drones get a jam cycle on you :
http://eve-kill.net/?a=kill_detail&kll_id=16934731/ S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Naomi Knight
Imperial Academy Amarr Empire
258
|
Posted - 2013.04.11 17:42:00 -
[342] - Quote
heh how are these killmails relevant , the first even have a jammer anyway even if it would be truely frig vs talos , even that wouldnt proove much , |
Dairokuten Maoh
High Flyers Unclaimed.
1
|
Posted - 2013.04.11 17:47:00 -
[343] - Quote
Naomi Knight wrote:heh how are these killmails relevant , the first even have a jammer anyway even if it would be truely frig vs talos , even that wouldnt proove much ,
the frig indeed "countered" the talos as it stopped its mwd in the first one the second one it countered talos by stopping its mwd while the tornado applies damage
counter doesnt mean solo if they are so unbeatable, the talos should win, but no, it wasn't fast enough to burn out from ecm and that was before nerf S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Boris Amarr
Viziam Amarr Empire
50
|
Posted - 2013.04.13 06:10:00 -
[344] - Quote
After this https://forums.eveonline.com/default.aspx?g=posts&t=224896 the capacitor use bonus for Oracle is useless. Please give any useful bonus instead of this, for example optimal bonus. |
Buzzmong
Aliastra Gallente Federation
253
|
Posted - 2013.04.13 14:52:00 -
[345] - Quote
Dear RIse and Fozzie,
I know I've already posted on this thread saying the changes don't go far enough, but I thought you were just being gentle because you were against making big changes.
Then you went and posted the big BS changes and you've left me scratching my head.
So, I'm going to ask, what's your design goal for the Attack BC's?
I'd have understood if you'd planned to shuffle things around so that this specific line up were the DPS machines of the entire large gun using ships and if you'd made it so none of the BS's used 8 turrets or had double damage bonuses, but as it stands, you've still kept the abilty of some of the BS's to be sub cap DPS machines, so I'm confused.
Why have the changes to the Attack BC's been so small? They're hardly changing and with the BS changes, they're going to be even closer together in some respects:
- The 'Nado is going to still outshoot the Tempest, and is going to be directly on par DPS with the Maelstrom.
- The Talos outshoots both the Megathron and the new Hyperion, and has more effective turrets than either.
- The Oracle does exactly the same DPS has the Abaddon, although thankfully the Apoc and new 'Geddon are different enough so they don't all clash
- The Naga still outshoots the only Caldari turret BS in the from of the Rohk, having TWO more effective turrets and the same range bonus.
As it stands, the Attack BC are going to continue to eat into another niche and don't have their own. So really chaps, what's your design plan? |
Naso Aya
EVE University Ivy League
6
|
Posted - 2013.04.14 05:53:00 -
[346] - Quote
I'd suggest removing the Cap Bonus from the oracle- make it bleed for fitting lasers if that's your intent with the BS's. It really shouldn't be in a better position than battleships in terms of cap stability.
I'd also suggest tweaking the innate bonus to make it actually hard to fit Tach's+MWD, seeing as the beam lasers just recently got a PWG decrease. |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
48
|
Posted - 2013.04.14 09:57:00 -
[347] - Quote
Buzzmong wrote:
The 'Nado is going to still outshoot the Tempest, and is going to be directly on par DPS with the Maelstrom.
The Talos outshoots both the Megathron and the new Hyperion, and has more effective turrets than either.
The Oracle does exactly the same DPS has the Abaddon, although thankfully the Apoc and new 'Geddon are different enough so they don't all clash
The Naga still outshoots the only Caldari turret BS in the from of the Rohk, having TWO more effective turrets and the same range bonus.
The BS you compared them to have many other advantages that offset them in comparison. While you are correct that the attack BCs are gankier than many of the BS, it's also not fair to ignore the several advantages BS have over these BCs. A megathron (post change) has like 3x more ehp than the talos and similar, if not more overall dps than the talos as well, while also having more utility. While I'm not going to sit here and argue which is better as that's really a moot point, I simply would like to point out that the overall balance between BS and attack BCs is a bit more involved than comparing raw hitting power.
As for your point about the tempest vs Nado... This is probably the most troublesome of the lot, Tempest needs a bit more drone bay I'd say. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
83
|
Posted - 2013.04.14 10:10:00 -
[348] - Quote
the problem is now even more accentuated as the navy bc's have similar EHP as battleships so if you need tank you can use navy bc's and if you need dps and mobility you can choose ABC's so where is the battleships going to fit in here? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Buzzmong
Aliastra Gallente Federation
255
|
Posted - 2013.04.14 12:51:00 -
[349] - Quote
Askulf Joringer wrote:The BS you compared them to have many other advantages that offset them in comparison. While you are correct that the attack BCs are gankier than many of the BS, it's also not fair to ignore the several advantages BS have over these BCs. A megathron (post change) has like 3x more ehp than the talos and similar, if not more overall dps than the talos as well, while also having more utility. While I'm not going to sit here and argue which is better as that's really a moot point, I simply would like to point out that the overall balance between BS and attack BCs is a bit more involved than comparing raw hitting power.
As for your point about the tempest vs Nado... This is probably the most troublesome of the lot, Tempest needs a bit more drone bay I'd say.
Well, that was my point with this statement:
=Buzzmong wrote: I'd have understood if you'd planned to shuffle things around so that this specific line up were the DPS machines of the entire large gun using ships and if you'd made it so none of the BS's used 8 turrets or had double damage bonuses, but as it stands, you've still kept the abilty of some of the BS's to be sub cap DPS machines, so I'm confused.
.
Some of the ships are different enough to mean damage output isn't the deciding factor, but for others that's simply not the case.
Take a hypothetical gang of 50 who are planning on using alpha strikes, why take a Mael over a Nado? The Nado does more damage and is faster, the tank that the Mael gets isn't relevent. |
NEONOVUS
Saablast Followers
416
|
Posted - 2013.04.14 13:08:00 -
[350] - Quote
Making them have 6 turrets still leaves them useful, but ensure the BS is always getting more for even more money Really there is no reason to take the BS in a gang as alpha kills you anyways, and a tank doesnt matter if there are remote reps. So no BS will languish for a while until remote reps are looked at or you reduce the grandness of these |
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Reaver Glitterstim
Dromedaworks inc Tribal Band
439
|
Posted - 2013.04.15 08:12:00 -
[351] - Quote
I think the 1400mm artillery should be altered to fire a bit faster with the same DPS, thus lowering its alpha. Following this, I think the Maelstrom should have its rate of fire bonus changed to a damage bonus.
Why these changes? It will leave the Maelstrom with about the same alpha as before but cut the Tornado's alpha a bit. Tornados are too cheap and agile to have that kind of power. Mittani, where have you gone to? I miss you :( |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
|
Posted - 2013.04.15 09:22:00 -
[352] - Quote
Just looking at the tornado's bonuses it has a falloff so why can it fit arties?
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
85
|
Posted - 2013.04.15 18:07:00 -
[353] - Quote
CCP Rise what do you think of making these T2 bc's instead? aswell as losing a turret it will balance these out. These are specialist ships much akin to the logistics ships using oversize mods.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
X Gallentius
Justified Chaos
1276
|
Posted - 2013.04.15 18:10:00 -
[354] - Quote
Jonas Sukarala wrote:CCP Rise what do you think of making these T2 bc's instead?
What would this do other than feed more isk to the OTEC cartel?
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
85
|
Posted - 2013.04.15 18:11:00 -
[355] - Quote
X Gallentius wrote:Jonas Sukarala wrote:CCP Rise what do you think of making these T2 bc's instead?
What would this do other than feed more isk to the OTEC cartel?
:) well that's a different issue for CCP to fix.... making it harder to train and increasing the price would make them less used. Also its the right thing to do they are using over-sized mods its a clear specialization like logistics cruisers. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
X Gallentius
Justified Chaos
1276
|
Posted - 2013.04.15 18:26:00 -
[356] - Quote
Jonas Sukarala wrote::) well that's a different issue for CCP to fix.... making it harder to train and increasing the price would make them less used. Also its the right thing to do they are using over-sized mods its a clear specialization like logistics cruisers. They already cost more, and it takes longer to train for large turrets. (We can probably argue forever over how long the training time should be, and how much they should cost...) |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
85
|
Posted - 2013.04.15 18:43:00 -
[357] - Quote
X Gallentius wrote:Jonas Sukarala wrote::) well that's a different issue for CCP to fix.... making it harder to train and increasing the price would make them less used. Also its the right thing to do they are using over-sized mods its a clear specialization like logistics cruisers. They already cost more, and it takes longer to train for large turrets. (We can probably argue forever over how long the training time should be, and how much they should cost...)
I think you have to consider the price of battleships and navy bc's these are its main competition 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Ristlin Wakefield
Rama Squadron Eternal Pretorian Alliance
307
|
Posted - 2013.04.16 13:35:00 -
[358] - Quote
I like the changes to the mobility, scan res, and signature radius. It's going in the right direction.
These should be seen as mobile gunboats that are vulnerable when caught (not very easy to catch, but definitely doable with these changes). Now if you get a warp in, there's a good chance tackle could grab a few before the fleet warps off. The main difference between these and battleships will be that the BS can continue to apply damage and tank quite well while they cycle the MJD. I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
Witcher Kushan
H.O.M.E.W.O.R.L.D
0
|
Posted - 2013.04.16 16:53:00 -
[359] - Quote
one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills? |
Reaver Glitterstim
Dromedaworks inc Tribal Band
439
|
Posted - 2013.04.16 17:53:00 -
[360] - Quote
Witcher Kushan wrote:one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills? Caldari don't always use missiles. A lot of their ships are designed for hybrid weapons. They may have launcher slots as a secondary option, but attack battlecruisers are highly streamlined into their role, almost like a tech 2 ship. Mittani, where have you gone to? I miss you :( |
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NEONOVUS
Saablast Followers
416
|
Posted - 2013.04.16 20:08:00 -
[361] - Quote
Witcher Kushan wrote:one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills? BS missiles are and were to crap back then. Though it might be worth looking again given their upcoming introduction as a pvp module |
Jayrendo Karr
Suns Of Korhal Terran Commonwealth
201
|
Posted - 2013.04.19 00:57:00 -
[362] - Quote
The Naga still looks useless... |
Reaver Glitterstim
Dromedaworks inc Tribal Band
440
|
Posted - 2013.04.19 01:48:00 -
[363] - Quote
Jayrendo Karr wrote:The Naga still looks useless... Extreme range, way faster than any battleship with similar DPS...hmm...
nope, I'm drawing a blank too. Mittani, where have you gone to? I miss you :( |
Aglais
Liberation Army Li3 Federation
224
|
Posted - 2013.04.19 01:55:00 -
[364] - Quote
Witcher Kushan wrote:one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills?
Hybrid turrets are just as much the Caldari signature weapon as missiles are.
It is my opinion that Caldari missile purists give everyone who started Caldari a bad name. You keep wanting the Naga to be a gucking horrible cruise/torp platform. EVE doesn't need another strictly POS bashing ship because you all are too lazy to train hybrid goddamn turrets. If Minmatar have to train both shield and armor tanking in order to be effective at all, why is it such a catalcysm that you have to train two weapon systems? (Further, large railguns are good. So are small ones, IIRC. It's just the medium ones that are literally the worst weapons in the game, next to... Oh, heavy missiles. At least for the cruiser/battlecruiser scale. The normal ones.) |
Akturous
Immortalis Inc. Shadow Cartel
108
|
Posted - 2013.04.19 03:58:00 -
[365] - Quote
So when are you actually nerfing tier 3 bc's? You know, since more than BS damage with cruiser speed and extreme damage projection are balanced... Vote Item Heck One for CSM8 |
UVPhoenix2
Rim Collection RC Test Alliance Please Ignore
2
|
Posted - 2013.04.19 06:13:00 -
[366] - Quote
Akturous wrote:So when are you actually nerfing tier 3 bc's? You know, since more than BS damage with cruiser speed and extreme damage projection are balanced... The tier 3's are working as intended. They don't need another nerf. The other ship classes need a buff and that's the direction CCP's been heading in. |
Successful Troll
Dirty Old Bastards Nulli Secunda
2
|
Posted - 2013.04.20 08:06:00 -
[367] - Quote
Still waiting for my Naga to be a torp boat.
Just saying. |
Akturous
Immortalis Inc. Shadow Cartel
110
|
Posted - 2013.04.20 11:27:00 -
[368] - Quote
UVPhoenix2 wrote:Akturous wrote:So when are you actually nerfing tier 3 bc's? You know, since more than BS damage with cruiser speed and extreme damage projection are balanced... The tier 3's are working as intended. They don't need another nerf. The other ship classes need a buff and that's the direction CCP's been heading in.
You don't buff everything to meet the outlyer, you nerf the outlyer. Power creep is not a good thing. They're also a complete laugh in the face of any attempts to buff active tanking, especially after off grid boosts are nerfed. Vote Item Heck One for CSM8 |
Scuzzy Logic
Space Spuds STR8NGE BREW
4
|
Posted - 2013.04.22 23:45:00 -
[369] - Quote
Theia Matova wrote:Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns. Removing a turret slot would probably be good idea since attack bcs get serious over DPS to anything else that you could fly. This would nerf the damage still giving bs level damage and good sniping ability, I also like the idea of utility high so just leave the 8 high slot?
TBH just take the DPS bonus to 4%/lvl and it scales them better. I'm very fond of having a full rack TYVM. |
Scuzzy Logic
Space Spuds STR8NGE BREW
4
|
Posted - 2013.04.22 23:55:00 -
[370] - Quote
Aglais wrote:Witcher Kushan wrote:one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills? Hybrid turrets are just as much the Caldari signature weapon as missiles are. It is my opinion that Caldari missile purists give everyone who started Caldari a bad name. You keep wanting the Naga to be a gucking horrible cruise/torp platform. EVE doesn't need another strictly POS bashing ship because you all are too lazy to train hybrid goddamn turrets. If Minmatar have to train both shield and armor tanking in order to be effective at all, why is it such a catalcysm that you have to train two weapon systems? (Further, large railguns are good. So are small ones, IIRC. It's just the medium ones that are literally the worst weapons in the game, next to... Oh, heavy missiles. At least for the cruiser/battlecruiser scale. The normal ones.)
The problem here is that while we're getting the 'phoon v2.0, we still don,t have a mobile missile sniping platform. I wanna use my cruise missiles on something that can be taken into WH-space without cllapsing half the WHs that aren't brand new. Also, the gallente already fill the hybrid sniper role. |
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Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
119
|
Posted - 2013.04.23 10:58:00 -
[371] - Quote
Scuzzy Logic wrote:Aglais wrote:Witcher Kushan wrote:one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills? Hybrid turrets are just as much the Caldari signature weapon as missiles are. It is my opinion that Caldari missile purists give everyone who started Caldari a bad name. You keep wanting the Naga to be a gucking horrible cruise/torp platform. EVE doesn't need another strictly POS bashing ship because you all are too lazy to train hybrid goddamn turrets. If Minmatar have to train both shield and armor tanking in order to be effective at all, why is it such a catalcysm that you have to train two weapon systems? (Further, large railguns are good. So are small ones, IIRC. It's just the medium ones that are literally the worst weapons in the game, next to... Oh, heavy missiles. At least for the cruiser/battlecruiser scale. The normal ones.) The problem here is that while we're getting the 'phoon v2.0, we still don,t have a mobile missile sniping platform. I wanna use my cruise missiles on something that can be taken into WH-space without cllapsing half the WHs that aren't brand new. Also, the gallente already fill the hybrid sniper role.
there is no real missile sniper role. the whole concept of missile flight time works against that. As long as your missiles do not apply dmg when you warp off grid (which hasn't been fixed iirc) sniping with missiles won't be a thing. RailNaga works fine and gets used. Don't fix what isn't broken.
(new)cruise raven and typhoon will be nothing when not complemented with a full wing of brawler ships which keep the enemy fleet away from them. they actually look like the bombardment-role CCP Ytterbium was so fond of at the beginning of the tiericide-agenda. proposed cruise missiles are super awesome (check it out on duality ;) ) but they still not useful for sniping. it's more about sustained dmg over distance.
|
Mhari Dson
Lazy Brothers Inc
60
|
Posted - 2013.04.24 00:48:00 -
[372] - Quote
The changes to these ships make little difference to me as I'm rarely in position to get buttraped by them, however the talos having a dronebay does change its application in PvE to one where it becomes much more usable in an area it wasn't intended to be, either remove the dronebay or give a dronebay to all of them. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
103
|
Posted - 2013.04.24 01:17:00 -
[373] - Quote
removing the Talos drones don't really solve the problems with these ships and its nice that the gallente has some advantage over the amarr. Its a shame CCP hasn't really been interested in our feedback on ABC'S and made no changes since it was posted...
I would love to know if they really see these as natural ABC's rather than a strange specialization more akin to a T2 class. As i think people would rather have a more natural line of ABC's using the combat bc's like the navy versions seem to have taken up that line. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4705
|
Posted - 2013.04.25 17:19:00 -
[374] - Quote
These changes are not enough.
Attack battlecruisers need to be nerfed much harder, mainly their fitting ability. Module activation timers are buggy. CCP please fix. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
685
|
Posted - 2013.04.28 18:13:00 -
[375] - Quote
I'm struggling to see the value of attack BS while ABCs retain such a huge advantage in mobility. |
Kagura Nikon
Mentally Assured Destruction Whores in space
212
|
Posted - 2013.04.29 23:46:00 -
[376] - Quote
These things simply have more firepower than battleships and more. wya more mobility. Tank is hardly as relevant , specailly when they have RANGE and flaloff bonuses. They can avoid almost all damage,
These thigns need ALL to loose 1 turret at LEAST!!!! They could very well loose 2 turrets adn still be overpowered. |
Kagura Nikon
Mentally Assured Destruction Whores in space
212
|
Posted - 2013.04.29 23:46:00 -
[377] - Quote
UVPhoenix2 wrote:Akturous wrote:So when are you actually nerfing tier 3 bc's? You know, since more than BS damage with cruiser speed and extreme damage projection are balanced... The tier 3's are working as intended. They don't need another nerf. The other ship classes need a buff and that's the direction CCP's been heading in.
Show me where then.. because up to knwo the strogner battleships ahve been NERFED in upcomming patch. |
Hagika
LEGI0N
66
|
Posted - 2013.05.03 01:46:00 -
[378] - Quote
Aglais wrote:Witcher Kushan wrote:one think I can not understood - that NAGA do not have missiles. Why this is the only ship is not using race skills? Hybrid turrets are just as much the Caldari signature weapon as missiles are. It is my opinion that Caldari missile purists give everyone who started Caldari a bad name. You keep wanting the Naga to be a gucking horrible cruise/torp platform. EVE doesn't need another strictly POS bashing ship because you all are too lazy to train hybrid goddamn turrets. If Minmatar have to train both shield and armor tanking in order to be effective at all, why is it such a catalcysm that you have to train two weapon systems? (Further, large railguns are good. So are small ones, IIRC. It's just the medium ones that are literally the worst weapons in the game, next to... Oh, heavy missiles. At least for the cruiser/battlecruiser scale. The normal ones.)
I find your opinion to be quite ridiculous considering you have to spend more time training missiles than turrets. Frig missiles, you need to learn light and rocket. Cruiser and BC - heavy and Ham. Battleship - Torps and cruise.
While turret users just learn the main skill to 5 and can simply buy the skill for the long or short range. Caldari is mostly missile boats and the fact we have to learn 2 weapon skills as compared in order to have access to the other half of the caldari line.
All the while only a a few ships on each other race requires missile skills.
Caldari pilots have every right to have viable missile platforms in every flavor of ship class and currently large missiles are poor weapons. Heavy missiles are garbage now because turret cry babies couldnt handle a challenge.
I find turret people to be lazy in telling missile users to just learn guns because their missile systems suck.
I am gallente turret user and you should be ashamed for your comment. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
696
|
Posted - 2013.05.03 07:42:00 -
[379] - Quote
Stop this interminable whining, Hagika. |
Wu1f
T.R.I.A.D
2
|
Posted - 2013.05.03 10:12:00 -
[380] - Quote
Jonas Sukarala wrote: lol this is an alt
although flying a falcon it can be popped in a few hits by a nado arty fit - just switch some alpha for ROF its seems odd that AC's are so ROF based but arties are opposite -missiles and lasers should really be more alpha based than projectiles and rails.
*FacePalm*
you're an idiot
of course autos and arties do the opposite just like all the different weapons systems for each race. blaster = short range dps rails = long range no dps, pulse and beams are similar as are torps and cruise missiles are you seeing a trend here?
i like the idea of slowing the Tier 3s down but there is still nothing you can do about that pre-alligned nado 90-100km off gate with a throw away remote sensor boosting alt next to it.
still i look forward to seeing the changes in action |
|
Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
|
Posted - 2013.05.03 10:44:00 -
[381] - Quote
Wu1f wrote:Jonas Sukarala wrote: lol this is an alt
although flying a falcon it can be popped in a few hits by a nado arty fit - just switch some alpha for ROF its seems odd that AC's are so ROF based but arties are opposite -missiles and lasers should really be more alpha based than projectiles and rails.
*FacePalm* you're an idiot of course autos and arties do the opposite just like all the different weapons systems for each race. blaster = short range dps rails = long range no dps, pulse and beams are similar as are torps and cruise missiles are you seeing a trend here? i like the idea of slowing the Tier 3s down but there is still nothing you can do about that pre-alligned nado 90-100km off gate with a throw away remote sensor boosting alt next to it. still i look forward to seeing the changes in action
I hope for you're sake you're being facetious.. otherwise you're the idiot..... just in case you are try reading my post again and pay attention to the words ROF based .. there is no mention of range in there at all. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Diesel47
Bad Men Ltd.
624
|
Posted - 2013.05.04 07:40:00 -
[382] - Quote
UVPhoenix2 wrote:Akturous wrote:So when are you actually nerfing tier 3 bc's? You know, since more than BS damage with cruiser speed and extreme damage projection are balanced... The tier 3's are working as intended. They don't need another nerf. The other ship classes need a buff and that's the direction CCP's been heading in.
Wait so leme get this straight...
The Tier3s are balanced... everything else is just too weak?
You've got it totally backwards. |
Wu1f
T.R.I.A.D
2
|
Posted - 2013.05.05 10:00:00 -
[383] - Quote
Jonas Sukarala wrote:Jonas Sukarala wrote: lol this is an alt
although flying a falcon it can be popped in a few hits by a nado arty fit - just switch some alpha for ROF its seems odd that AC's are so ROF based but arties are opposite -missiles and lasers should really be more alpha based than projectiles and rails.
I hope for you're sake you're being facetious.. otherwise you're the idiot..... just in case you are try reading my post again and pay attention to the words ROF based .. there is no mention of range in there at all.
"its seems odd that AC's are so ROF based but arties are opposite " & "missiles and lasers should really be more alpha based than projectiles and rails."
in terms of the ROF point, this makes it seem like you'd rather the two were more similar, if that were to happen then there would be no point in having the differnt types of weapon. arties are great as they are if you dont like the ROF then dont use them
in terms of alpha i dont understand your logic when it comes to missiles having more alpha. im well aware this is internet spaceships but still a big cannon firing a nice big chunk of lead at how ever many hundred km/s is going to have more force behind it then a missile traveling at 2km/s even with the force of the explosion especially when you take into account the possibility of a ship out running the blast.
but back to the point of the forum tier 3 BCs - slow them down so we can kill them easier :) |
Maldiro Selkurk
Republic Military School Minmatar Republic
0
|
Posted - 2013.05.07 19:21:00 -
[384] - Quote
Please make the NAGA a missile boat, you have Hybrid Turrets represented twice in this series once with the TALOS where it belongs and again with the NAGA where missiles should be.
Alternately, if you dont want to upset current NAGA flyers and, why would you, then add a missile variant of the NAGA, (the SELKURK ? ) Anyways, i realize no other ship in this series has a variant but i think my "missiles are missing" argument justifies an exception with the NAGA hull.
Btw, the NAGA hull is awesome, so please just make a variant of it that uses missiles and we'll all be happy.
I'm sure I'll be flamed, but I'm sporting heavy flame retardant shielding so I can take it. |
Airto TLA
Puppeteers of Doom
31
|
Posted - 2013.05.07 19:42:00 -
[385] - Quote
Missles to slow to fill the role of the ship, the ship shoots and scoots. Missles fire and the take a lifetime to hit, in the mean time your glass missle launcher dies. |
Maldiro Selkurk
Republic Military School Minmatar Republic
0
|
Posted - 2013.05.07 22:24:00 -
[386] - Quote
Airto TLA wrote:Missles to slow to fill the role of the ship, the ship shoots and scoots. Missles fire and the take a lifetime to hit, in the mean time your glass missle launcher dies.
1st: Appreciate an adult response to my post, thank you!
2nd: Thanks for informing me as to why this boat level doesn't have missiles.
3rd: They are looking into the effectiveness of missiles for this expansion and although it sounds like missiles will still be the bottom of the offensive systems pile, if they can at least bring missiles up to 'acceptable" i would still want a missile-Naga variant ship. |
NeoShocker
Interstellar eXodus The Retirement Club
169
|
Posted - 2013.05.08 02:20:00 -
[387] - Quote
Ya know, when I saw the mass, it doesn't make sense.
I thought it was common sense that the following races have:
minmatar ships have the best speed, lowest mass, best locking speed, worst sensor str and lock range of all races, balances of slots
Caldari? Best shield hp, best cpu, best sensor str and locking range, but biggest mass, most mid slots
Amarr? Best amor hp, best capacitor, but slowest speed (right? don't recall), most low slots
Then gallente, best structure HP, best drone bay size, and supposely well balanced in most aspects? slot wise, similar than minmatar, but more low slot and less mid slots than usual.
When I say best, they have better numbers on specific areas than other races.
So tornado not having the least mass? Its pretty much not consistent. Doesn't make sense that naga have the least mass either. |
Airto TLA
Puppeteers of Doom
31
|
Posted - 2013.05.08 18:13:00 -
[388] - Quote
The issue with the general concept is that racial typing does not work well with T3 BC since they all use speed, agility and sig to avoid dying, they all have paper EHP and trading 10% of the important stuff for 10% the unimportant stuff means you are going to be the worse in class. |
Theia Matova
Dominance Theory
76
|
Posted - 2013.05.08 18:24:00 -
[389] - Quote
Airto TLA wrote:Missles to slow to fill the role of the ship, the ship shoots and scoots. Missles fire and the take a lifetime to hit, in the mean time your glass missle launcher dies. Your words are true but would it perhaps be possible for naga to choose either missiles or turrets? It should be possible right? I know missiles can be bit crappy in ship vs ship but ABCs are also used in POS bashes. And versatile even little sluggish damage type is still a plus. Other ideas Bounty contracts |
Airto TLA
Puppeteers of Doom
33
|
Posted - 2013.05.08 18:39:00 -
[390] - Quote
Theia Matova wrote:Airto TLA wrote:Missles to slow to fill the role of the ship, the ship shoots and scoots. Missles fire and the take a lifetime to hit, in the mean time your glass missle launcher dies. Your words are true but would it perhaps be possible for naga to choose either missiles or turrets? It should be possible right? I know missiles can be bit crappy in ship vs ship but ABCs are also used in POS bashes. And versatile even little sluggish damage type is still a plus.
It would seem that the POS shoot thing is more of a side effect than a planned role, besides wouldn't you need a supply ship to feed you missles (especially torps) in a POS shoot?
I am not sure if I am shooting a POS I bring an Oracle |
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Theia Matova
Dominance Theory
76
|
Posted - 2013.05.08 19:06:00 -
[391] - Quote
Airto TLA wrote: It would seem that the POS shoot thing is more of a side effect than a planned role, besides wouldn't you need a supply ship to feed you missles (especially torps) in a POS shoot?
I am not sure if I am shooting a POS I bring an Oracle
I haven't been to many POS bashes but those that I have been to used missile ships and last time I used Tornado with ACs. Since you can shoot damage type you wish and it won't sink to resistance.
Ammo logistics is a thing you need to consider yes. With missiles we had orca that was used as ammo hold. Last time we simply ran ammo from the adjacent system (our home WH so it was rather easy).
Oracle is easy way out but when you shoot Minny tower it might not be that wise. Since large portion of your DPS would sink into resistances.
But yes, if we would allow this it would make BS ships even more inferior as they already are. Taking one thing away from them. I thought Naga fitted with missiles had been nice too but now I see its not a good idea. However tornado is left in yet bit over powered situation due to versatile damage type. Amarr, Gallente and Caldari ABCs should have something that emulates the flexible damage type. Like resistance piercing. Other ideas Bounty contracts |
Feather Storm
Tindalosian Trading Consortium
5
|
Posted - 2013.05.14 07:27:00 -
[392] - Quote
To all of you out there wishing for a missile Naga it is not going to happen. The origional prototype of the Naga had both gun and missile hardpoints and bonus to both weapon systems. However it turned out in testing on SiSi that the missile Naga was way to easy to turn into a frigate killer of insane capability. So CCP removed the missile hardpoints and bonus giving us the Naga we have today. Just a small piece of history I think you should know so you know why it is the way it is. Things change you adapt or you whine.
Please note: Whining will alert the nearest predator resulting in death and the continuation of the EVE-olutionary process. |
Drachiel
Mercury LLC
18
|
Posted - 2013.05.16 21:29:00 -
[393] - Quote
Vaga Talos still lives! |
Altrue
Exploration Frontier inc
387
|
Posted - 2013.05.17 07:22:00 -
[394] - Quote
I don't explain the difference in speed between the four races for these attack battlecruisers.
Making the caldari slow because overall the race is slow (and yet has the smallest ships, wtf, but that's another story) is as stupid as not giving torpedoes to gallente bombers because their race doesn't use torpedoes.
Attack battlecruisers are designed to be fast, as well as stealthbombers were designed to have torpedoes. All stealth bombers have the same torpedo bonus regardless of the "background" of the race, why would it be different here ?
My point is, speed on these ships isn't even linked to a sniping or a brawler role, as the tornado has the most velocity while it's clearly a sniper.
I bet you guys never though that, eventually, not everyone is using the naga with ****** railguns, and as such, a bit of speed would be appreciated as we are the slowlest both in speed and agility. :/
No need to be a genius to see why Caldari ships are not balanced for pvp :
- Missiles are by default unable to apply damages to a smaller target than the ship itself - Railguns are bad - Being small, AND slow, AND less agile won't help - Overall, having range bonuses is useless if you have to stay at range of a warp disruptor. (24km, minus the margin you need to react any enemy movement, margin even more important that the ship has bad agility and speed). - Sniping mechanics are dead because of combat probes, and died a second time now that said-probes are buffed.
I was hoping that the attack battlecruiser rebalance would give a fresh breath to the naga... And I'm fine with the range bonus, but it locks you into a mindset were the naga is a sniper, and as such needs to be bad at moving around... While lowering all brawling capabilities ! (And no the Talos doesn't have enough midslots for us)
The worst part is that, actually, snipers could use to be agile and quick, as kitting is the only way to survive in sniping currently, apart from warping out, but I'm not sure that a "warp-out" gameplay is intended...
G££ <= Me |
Dr Ted Kaper
Patriot Security Services
16
|
Posted - 2013.05.19 04:13:00 -
[395] - Quote
Looks good |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
864
|
Posted - 2013.05.19 04:32:00 -
[396] - Quote
These changes are still way to minor btw.
Tier 3 bc's still obsolete more ships than any other ship class in the game. BYDI (Shadow cartel) Recruitment open!
|
Akturous
Immortalis Inc. Shadow Cartel
134
|
Posted - 2013.05.19 09:54:00 -
[397] - Quote
And weapon systems. They obsolete:
Nano pest Arty Pest Arty Mach (to some extent) Arty Cane Sniper Hacs Medium Rails Medium Arty Medium Beams All other BC's in a shield BC gang Eagle Ferox Active Tanking
Deletion from the game is the only way of balancing these things, they've just screwed everything.
Vote Item Heck One for CSM8 |
Kagura Nikon
Mentally Assured Destruction Whores in space
299
|
Posted - 2013.05.19 13:09:00 -
[398] - Quote
Akturous wrote:And weapon systems. They obsolete:
Nano pest Arty Pest Arty Mach (to some extent) Arty Cane Sniper Hacs Medium Rails Medium Arty Medium Beams All other BC's in a shield BC gang Eagle Ferox Active Tanking
Deletion from the game is the only way of balancing these things, they've just screwed everything.
Naa just removing 1 turret from them would already help a LOT and bring them to be just a bit more powerfult han the combat ones. |
Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.19 14:30:00 -
[399] - Quote
Garviel Tarrant wrote:These changes are still way to minor btw.
Tier 3 bc's still obsolete more ships than any other ship class in the game.
100% agree. The ships need a fitting nerf at the very least. The should not be able to easily sport a full rack of highest tier guns with little or in most cases no compromise. The simple fact that the talos can fit 8x nuetrons blaster cannons II along with a 1600mm plate and mwd is a fantastic example of this problem.
|
Hagika
LEGI0N
171
|
Posted - 2013.05.19 22:17:00 -
[400] - Quote
Feather Storm wrote:To all of you out there wishing for a missile Naga it is not going to happen. The origional prototype of the Naga had both gun and missile hardpoints and bonus to both weapon systems. However it turned out in testing on SiSi that the missile Naga was way to easy to turn into a frigate killer of insane capability. So CCP removed the missile hardpoints and bonus giving us the Naga we have today. Just a small piece of history I think you should know so you know why it is the way it is.
Wait, so you are honestly saying a Cruise/ Torp Naga was a frigate killer? What drugs are you on? Seriously....
Frigs laugh at both weapon systems. You cant even 1 shot a frig with them or even 2 shot. Ironically as you say this, the other 3 races can 1 shot frigs with no issue.
Dont feed bullcrap to the folks, the issue was missiles apply damage rather crappy and you can not snipe with them and up close shooting means dead ABC.. |
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Hagika
LEGI0N
171
|
Posted - 2013.05.19 22:21:00 -
[401] - Quote
Akturous wrote:And weapon systems. They obsolete:
Nano pest Arty Pest Arty Mach (to some extent) Arty Cane Sniper Hacs Medium Rails Medium Arty Medium Beams All other BC's in a shield BC gang Eagle Ferox Active Tanking
Deletion from the game is the only way of balancing these things, they've just screwed everything.
Ferox and especially the Eagle were garbage before ABC's came out. For the life of me, the Eagle is complete shite.
|
Hagika
LEGI0N
171
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Posted - 2013.05.19 22:38:00 -
[402] - Quote
NeoShocker wrote:Ya know, when I saw the mass, it doesn't make sense.
Each race have perks that they have advantage over other races.
Following perks are:
minmatar ships have the best speed, lowest mass, best locking speed, worst sensor str and lock range of all races, balances of slots, best Power Grid amount
Caldari? Best shield hp, best cpu output, best sensor str and locking range, but biggest mass, most mid slots
Amarr? Best amor hp, best capacitor, but slowest speed (right? don't recall), most low slots
Then gallente, best structure HP, best drone bay size, and supposely well balanced in most aspects? slot wise, similar than minmatar, but more low slot and less mid slots than usual.
When I say best, they have better numbers on specific areas than other races.
So tornado not having the least mass? Its pretty much not consistent. Doesn't make sense that naga have the least mass either.
Do note, there are other perks I missed out, but its been years I seen those perks on the net, and its not there when I try to find it.
NAGA:
Defense (shields / armor / hull) : 2160 / 1575 / 1755
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 200 (-20) / 8
TORNADO:
Defense (shields / armor / hull) : 1890 / 1800 / 1800
The Naga gets slight better shields but the Nado get more armor and hull, so the ehp actually equals out.
As for more CPU, lock range, the naga needs it because it is the long range sniper boat, which requires sensor boosters to lock up faster and longer range which takes away those extra mid slots.
Considering the Naga has less armor and hull, one would think that it would be faster than it is, but Minnie gets that bonus plus sig radius.
Go figure.
Though in terms of actual sniping damage, the Arty Nado just wreaks havoc on everything it touches. When you only have time to get a shot off on something before it warps. Alpha damage is king and the Nado does not disappoint.
The most common BS fleets are alpha fleets by far, and at the end of the day Arty ships win. |
Feather Storm
Tindalosian Trading Consortium
5
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Posted - 2013.05.23 05:25:00 -
[403] - Quote
Hagika wrote:Feather Storm wrote:To all of you out there wishing for a missile Naga it is not going to happen. The origional prototype of the Naga had both gun and missile hardpoints and bonus to both weapon systems. However it turned out in testing on SiSi that the missile Naga was way to easy to turn into a frigate killer of insane capability. So CCP removed the missile hardpoints and bonus giving us the Naga we have today. Just a small piece of history I think you should know so you know why it is the way it is. Wait, so you are honestly saying a Cruise/ Torp Naga was a frigate killer? What drugs are you on? Seriously.... Frigs laugh at both weapon systems. You cant even 1 shot a frig with them or even 2 shot. Ironically as you say this, the other 3 races can 1 shot frigs with no issue. Dont feed bullcrap to the folks, the issue was missiles apply damage rather crappy and you can not snipe with them and up close shooting means dead ABC..
Nothing was said about mounting battleship sized launchers for the frigate killer set up. Things change you adapt or you whine.
Please note: Whining will alert the nearest predator resulting in death and the continuation of the EVE-olutionary process. |
Florian Kuehne
Tech3 Company
11
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Posted - 2013.05.23 10:50:00 -
[404] - Quote
What about Commandship changes now? Was announced on Fanfest that there are several changes to the fleet boni and smaller adjustments due to balancing. |
Ioci
Bad Girl Posse Somethin Awfull Forums
390
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Posted - 2013.05.23 22:30:00 -
[405] - Quote
The only ship I tried to fit in tier 3 was an Oracle due to skills and the only fit that proved worth while was a shoulder mounted grenade fit. Strap as much immediate DPS on to it as it would allow, fire it off, watch it go boom, repeat and rinse. I just can't afford to do that for any extended period of time and I really don't know of a lot of alliances that could. The few that can have capital fleets and use BC fleets to create buffer, they don't need that sort of throw away DPS compliment. R.I.P. Vile Rat |
SGT FUNYOUN
Arachnea Phoenix Battalion Hoodlums Associates
68
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Posted - 2013.06.04 02:32:00 -
[406] - Quote
Ok, many are missing the point of the tier 3 BC's.
It was DESIGNED to be an OP'd glass cannon.
So, knocking off one gun, and reducing alpha and them giving a better tank???
HELLO... you want to fly a Battleship or a Battle Cruiser here? |
Nevyn Auscent
Broke Sauce
292
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Posted - 2013.06.04 03:57:00 -
[407] - Quote
The problem is the 'OP'ed' bit. ABC's kick out more firepower & fit the biggest guns easier than a Battleship does. That isn't right. ABC's having large guns is fine, it means a BC fleet can bring sudden firepower to the field. But ABC's shouldn't totally outclass battleships, and that's where the imbalance is in their firepower.
If they have weaker firepower than the BS's, but still more range than the other BC's, that lets them act as additional firepower to a faster moving BC group, without causing BS's to be obsolete. |
Maximus Aerelius
PROPHET OF ENIGMA
129
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Posted - 2013.06.06 20:46:00 -
[408] - Quote
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?
We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
MrSpaceDragon
Dragon Buddies
2
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Posted - 2013.09.01 15:19:00 -
[409] - Quote
Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns.
I'm pretty sure the intent of these ships was high dps and low tank, so buffing the tank would basically turn this ship into a small battle ship. I must disagree with this guy. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1658
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Posted - 2013.09.01 15:21:00 -
[410] - Quote
MrSpaceDragon wrote:Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns. I'm pretty sure the intent of these ships was high dps and low tank, so buffing the tank would basically turn this ship into a small battle ship. I must disagree with this guy.
This three month thread necro was really valuable, thank you for your input. |
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MrSpaceDragon
Dragon Buddies
2
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Posted - 2013.09.01 15:29:00 -
[411] - Quote
Omnathious Deninard wrote:Looks ok, but I don't think the Talos needs the drones.
CCP - PLEASE DON'T TAKE AWAY DRONES ON THE TALOS.
It makes it unique to the other ABC's but it does not give it a massive difference in dps. Having those 5 little drones makes this ship really awesome for running asteroid belts in null sec because it can quickly kill a BS and also it can kill the little annoying frigs with its drones. Plus, it can leave the belts quickly if a pirate enters the system with it's quick warp time.
Anyone who thinks this ship should not have drones is being a whiny little baby. |
MrSpaceDragon
Dragon Buddies
2
|
Posted - 2013.09.01 15:35:00 -
[412] - Quote
Nevyn Auscent wrote:The problem is the 'OP'ed' bit. ABC's kick out more firepower & fit the biggest guns easier than a Battleship does. That isn't right. ABC's having large guns is fine, it means a BC fleet can bring sudden firepower to the field. But ABC's shouldn't totally outclass battleships, and that's where the imbalance is in their firepower.
If they have weaker firepower than the BS's, but still more range than the other BC's, that lets them act as additional firepower to a faster moving BC group, without causing BS's to be obsolete.
It seems like a lot of people don't like the ABC's and I apologize if I sound rude, but I think those people are idiots.
It is really awesome having a battleCruiser size ship that can blast more dps than a BS.
There is no imbalance here because ABC's have very weak tanks. They pop like popcorn. They were meant to have massive dps and the tank of a cruiser. If you take away their dps, then they're just another nerfed weak cruiser added to a long list of other worthless ships.
People who complain about a ship being too strong really **** me off. A lot. |
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