Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] [14]:: one page |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Theia Matova
Dominance Theory
76
|
Posted - 2013.05.08 19:06:00 -
[391] - Quote
Airto TLA wrote: It would seem that the POS shoot thing is more of a side effect than a planned role, besides wouldn't you need a supply ship to feed you missles (especially torps) in a POS shoot?
I am not sure if I am shooting a POS I bring an Oracle
I haven't been to many POS bashes but those that I have been to used missile ships and last time I used Tornado with ACs. Since you can shoot damage type you wish and it won't sink to resistance.
Ammo logistics is a thing you need to consider yes. With missiles we had orca that was used as ammo hold. Last time we simply ran ammo from the adjacent system (our home WH so it was rather easy).
Oracle is easy way out but when you shoot Minny tower it might not be that wise. Since large portion of your DPS would sink into resistances.
But yes, if we would allow this it would make BS ships even more inferior as they already are. Taking one thing away from them. I thought Naga fitted with missiles had been nice too but now I see its not a good idea. However tornado is left in yet bit over powered situation due to versatile damage type. Amarr, Gallente and Caldari ABCs should have something that emulates the flexible damage type. Like resistance piercing. Other ideas Bounty contracts |
Feather Storm
Tindalosian Trading Consortium
5
|
Posted - 2013.05.14 07:27:00 -
[392] - Quote
To all of you out there wishing for a missile Naga it is not going to happen. The origional prototype of the Naga had both gun and missile hardpoints and bonus to both weapon systems. However it turned out in testing on SiSi that the missile Naga was way to easy to turn into a frigate killer of insane capability. So CCP removed the missile hardpoints and bonus giving us the Naga we have today. Just a small piece of history I think you should know so you know why it is the way it is. Things change you adapt or you whine.
Please note: Whining will alert the nearest predator resulting in death and the continuation of the EVE-olutionary process. |
Drachiel
Mercury LLC
18
|
Posted - 2013.05.16 21:29:00 -
[393] - Quote
Vaga Talos still lives! |
Altrue
Exploration Frontier inc
387
|
Posted - 2013.05.17 07:22:00 -
[394] - Quote
I don't explain the difference in speed between the four races for these attack battlecruisers.
Making the caldari slow because overall the race is slow (and yet has the smallest ships, wtf, but that's another story) is as stupid as not giving torpedoes to gallente bombers because their race doesn't use torpedoes.
Attack battlecruisers are designed to be fast, as well as stealthbombers were designed to have torpedoes. All stealth bombers have the same torpedo bonus regardless of the "background" of the race, why would it be different here ?
My point is, speed on these ships isn't even linked to a sniping or a brawler role, as the tornado has the most velocity while it's clearly a sniper.
I bet you guys never though that, eventually, not everyone is using the naga with ****** railguns, and as such, a bit of speed would be appreciated as we are the slowlest both in speed and agility. :/
No need to be a genius to see why Caldari ships are not balanced for pvp :
- Missiles are by default unable to apply damages to a smaller target than the ship itself - Railguns are bad - Being small, AND slow, AND less agile won't help - Overall, having range bonuses is useless if you have to stay at range of a warp disruptor. (24km, minus the margin you need to react any enemy movement, margin even more important that the ship has bad agility and speed). - Sniping mechanics are dead because of combat probes, and died a second time now that said-probes are buffed.
I was hoping that the attack battlecruiser rebalance would give a fresh breath to the naga... And I'm fine with the range bonus, but it locks you into a mindset were the naga is a sniper, and as such needs to be bad at moving around... While lowering all brawling capabilities ! (And no the Talos doesn't have enough midslots for us)
The worst part is that, actually, snipers could use to be agile and quick, as kitting is the only way to survive in sniping currently, apart from warping out, but I'm not sure that a "warp-out" gameplay is intended...
G££ <= Me |
Dr Ted Kaper
Patriot Security Services
16
|
Posted - 2013.05.19 04:13:00 -
[395] - Quote
Looks good |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
864
|
Posted - 2013.05.19 04:32:00 -
[396] - Quote
These changes are still way to minor btw.
Tier 3 bc's still obsolete more ships than any other ship class in the game. BYDI (Shadow cartel) Recruitment open!
|
Akturous
Immortalis Inc. Shadow Cartel
134
|
Posted - 2013.05.19 09:54:00 -
[397] - Quote
And weapon systems. They obsolete:
Nano pest Arty Pest Arty Mach (to some extent) Arty Cane Sniper Hacs Medium Rails Medium Arty Medium Beams All other BC's in a shield BC gang Eagle Ferox Active Tanking
Deletion from the game is the only way of balancing these things, they've just screwed everything.
Vote Item Heck One for CSM8 |
Kagura Nikon
Mentally Assured Destruction Whores in space
299
|
Posted - 2013.05.19 13:09:00 -
[398] - Quote
Akturous wrote:And weapon systems. They obsolete:
Nano pest Arty Pest Arty Mach (to some extent) Arty Cane Sniper Hacs Medium Rails Medium Arty Medium Beams All other BC's in a shield BC gang Eagle Ferox Active Tanking
Deletion from the game is the only way of balancing these things, they've just screwed everything.
Naa just removing 1 turret from them would already help a LOT and bring them to be just a bit more powerfult han the combat ones. |
Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.19 14:30:00 -
[399] - Quote
Garviel Tarrant wrote:These changes are still way to minor btw.
Tier 3 bc's still obsolete more ships than any other ship class in the game.
100% agree. The ships need a fitting nerf at the very least. The should not be able to easily sport a full rack of highest tier guns with little or in most cases no compromise. The simple fact that the talos can fit 8x nuetrons blaster cannons II along with a 1600mm plate and mwd is a fantastic example of this problem.
|
Hagika
LEGI0N
171
|
Posted - 2013.05.19 22:17:00 -
[400] - Quote
Feather Storm wrote:To all of you out there wishing for a missile Naga it is not going to happen. The origional prototype of the Naga had both gun and missile hardpoints and bonus to both weapon systems. However it turned out in testing on SiSi that the missile Naga was way to easy to turn into a frigate killer of insane capability. So CCP removed the missile hardpoints and bonus giving us the Naga we have today. Just a small piece of history I think you should know so you know why it is the way it is.
Wait, so you are honestly saying a Cruise/ Torp Naga was a frigate killer? What drugs are you on? Seriously....
Frigs laugh at both weapon systems. You cant even 1 shot a frig with them or even 2 shot. Ironically as you say this, the other 3 races can 1 shot frigs with no issue.
Dont feed bullcrap to the folks, the issue was missiles apply damage rather crappy and you can not snipe with them and up close shooting means dead ABC.. |
|
Hagika
LEGI0N
171
|
Posted - 2013.05.19 22:21:00 -
[401] - Quote
Akturous wrote:And weapon systems. They obsolete:
Nano pest Arty Pest Arty Mach (to some extent) Arty Cane Sniper Hacs Medium Rails Medium Arty Medium Beams All other BC's in a shield BC gang Eagle Ferox Active Tanking
Deletion from the game is the only way of balancing these things, they've just screwed everything.
Ferox and especially the Eagle were garbage before ABC's came out. For the life of me, the Eagle is complete shite.
|
Hagika
LEGI0N
171
|
Posted - 2013.05.19 22:38:00 -
[402] - Quote
NeoShocker wrote:Ya know, when I saw the mass, it doesn't make sense.
Each race have perks that they have advantage over other races.
Following perks are:
minmatar ships have the best speed, lowest mass, best locking speed, worst sensor str and lock range of all races, balances of slots, best Power Grid amount
Caldari? Best shield hp, best cpu output, best sensor str and locking range, but biggest mass, most mid slots
Amarr? Best amor hp, best capacitor, but slowest speed (right? don't recall), most low slots
Then gallente, best structure HP, best drone bay size, and supposely well balanced in most aspects? slot wise, similar than minmatar, but more low slot and less mid slots than usual.
When I say best, they have better numbers on specific areas than other races.
So tornado not having the least mass? Its pretty much not consistent. Doesn't make sense that naga have the least mass either.
Do note, there are other perks I missed out, but its been years I seen those perks on the net, and its not there when I try to find it.
NAGA:
Defense (shields / armor / hull) : 2160 / 1575 / 1755
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 200 (-20) / 8
TORNADO:
Defense (shields / armor / hull) : 1890 / 1800 / 1800
The Naga gets slight better shields but the Nado get more armor and hull, so the ehp actually equals out.
As for more CPU, lock range, the naga needs it because it is the long range sniper boat, which requires sensor boosters to lock up faster and longer range which takes away those extra mid slots.
Considering the Naga has less armor and hull, one would think that it would be faster than it is, but Minnie gets that bonus plus sig radius.
Go figure.
Though in terms of actual sniping damage, the Arty Nado just wreaks havoc on everything it touches. When you only have time to get a shot off on something before it warps. Alpha damage is king and the Nado does not disappoint.
The most common BS fleets are alpha fleets by far, and at the end of the day Arty ships win. |
Feather Storm
Tindalosian Trading Consortium
5
|
Posted - 2013.05.23 05:25:00 -
[403] - Quote
Hagika wrote:Feather Storm wrote:To all of you out there wishing for a missile Naga it is not going to happen. The origional prototype of the Naga had both gun and missile hardpoints and bonus to both weapon systems. However it turned out in testing on SiSi that the missile Naga was way to easy to turn into a frigate killer of insane capability. So CCP removed the missile hardpoints and bonus giving us the Naga we have today. Just a small piece of history I think you should know so you know why it is the way it is. Wait, so you are honestly saying a Cruise/ Torp Naga was a frigate killer? What drugs are you on? Seriously.... Frigs laugh at both weapon systems. You cant even 1 shot a frig with them or even 2 shot. Ironically as you say this, the other 3 races can 1 shot frigs with no issue. Dont feed bullcrap to the folks, the issue was missiles apply damage rather crappy and you can not snipe with them and up close shooting means dead ABC..
Nothing was said about mounting battleship sized launchers for the frigate killer set up. Things change you adapt or you whine.
Please note: Whining will alert the nearest predator resulting in death and the continuation of the EVE-olutionary process. |
Florian Kuehne
Tech3 Company
11
|
Posted - 2013.05.23 10:50:00 -
[404] - Quote
What about Commandship changes now? Was announced on Fanfest that there are several changes to the fleet boni and smaller adjustments due to balancing. |
Ioci
Bad Girl Posse Somethin Awfull Forums
390
|
Posted - 2013.05.23 22:30:00 -
[405] - Quote
The only ship I tried to fit in tier 3 was an Oracle due to skills and the only fit that proved worth while was a shoulder mounted grenade fit. Strap as much immediate DPS on to it as it would allow, fire it off, watch it go boom, repeat and rinse. I just can't afford to do that for any extended period of time and I really don't know of a lot of alliances that could. The few that can have capital fleets and use BC fleets to create buffer, they don't need that sort of throw away DPS compliment. R.I.P. Vile Rat |
SGT FUNYOUN
Arachnea Phoenix Battalion Hoodlums Associates
68
|
Posted - 2013.06.04 02:32:00 -
[406] - Quote
Ok, many are missing the point of the tier 3 BC's.
It was DESIGNED to be an OP'd glass cannon.
So, knocking off one gun, and reducing alpha and them giving a better tank???
HELLO... you want to fly a Battleship or a Battle Cruiser here? |
Nevyn Auscent
Broke Sauce
292
|
Posted - 2013.06.04 03:57:00 -
[407] - Quote
The problem is the 'OP'ed' bit. ABC's kick out more firepower & fit the biggest guns easier than a Battleship does. That isn't right. ABC's having large guns is fine, it means a BC fleet can bring sudden firepower to the field. But ABC's shouldn't totally outclass battleships, and that's where the imbalance is in their firepower.
If they have weaker firepower than the BS's, but still more range than the other BC's, that lets them act as additional firepower to a faster moving BC group, without causing BS's to be obsolete. |
Maximus Aerelius
PROPHET OF ENIGMA
129
|
Posted - 2013.06.06 20:46:00 -
[408] - Quote
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?
We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
MrSpaceDragon
Dragon Buddies
2
|
Posted - 2013.09.01 15:19:00 -
[409] - Quote
Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns.
I'm pretty sure the intent of these ships was high dps and low tank, so buffing the tank would basically turn this ship into a small battle ship. I must disagree with this guy. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1658
|
Posted - 2013.09.01 15:21:00 -
[410] - Quote
MrSpaceDragon wrote:Jonas Sukarala wrote:decent changes but i think you can go further here. -remove a turret -buff tank to be better than combat cruisers as it seems odd a moa can outank a naga at least in HP anyway.
And nerf the alpha on arties for christ sake they are OP in this regard i think missiles should really do the alpha damage not guns. I'm pretty sure the intent of these ships was high dps and low tank, so buffing the tank would basically turn this ship into a small battle ship. I must disagree with this guy.
This three month thread necro was really valuable, thank you for your input. |
|
MrSpaceDragon
Dragon Buddies
2
|
Posted - 2013.09.01 15:29:00 -
[411] - Quote
Omnathious Deninard wrote:Looks ok, but I don't think the Talos needs the drones.
CCP - PLEASE DON'T TAKE AWAY DRONES ON THE TALOS.
It makes it unique to the other ABC's but it does not give it a massive difference in dps. Having those 5 little drones makes this ship really awesome for running asteroid belts in null sec because it can quickly kill a BS and also it can kill the little annoying frigs with its drones. Plus, it can leave the belts quickly if a pirate enters the system with it's quick warp time.
Anyone who thinks this ship should not have drones is being a whiny little baby. |
MrSpaceDragon
Dragon Buddies
2
|
Posted - 2013.09.01 15:35:00 -
[412] - Quote
Nevyn Auscent wrote:The problem is the 'OP'ed' bit. ABC's kick out more firepower & fit the biggest guns easier than a Battleship does. That isn't right. ABC's having large guns is fine, it means a BC fleet can bring sudden firepower to the field. But ABC's shouldn't totally outclass battleships, and that's where the imbalance is in their firepower.
If they have weaker firepower than the BS's, but still more range than the other BC's, that lets them act as additional firepower to a faster moving BC group, without causing BS's to be obsolete.
It seems like a lot of people don't like the ABC's and I apologize if I sound rude, but I think those people are idiots.
It is really awesome having a battleCruiser size ship that can blast more dps than a BS.
There is no imbalance here because ABC's have very weak tanks. They pop like popcorn. They were meant to have massive dps and the tank of a cruiser. If you take away their dps, then they're just another nerfed weak cruiser added to a long list of other worthless ships.
People who complain about a ship being too strong really **** me off. A lot. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] [14]:: one page |
First page | Previous page | Next page | Last page |