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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Dysphonia Fera
Kaesong Kosmonauts
59
|
Posted - 2013.03.28 14:21:00 -
[61] - Quote
Michael Harari wrote:Dysphonia Fera wrote:Michael Harari wrote:Here is an idea: Just stop the ships from fitting the large long range weapon systems. That is a bad idea Why? The main problem is artynado and rail naga fleets How are they problems? |

Kagura Nikon
Mentally Assured Destruction Whores in space
42
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Posted - 2013.03.28 14:24:00 -
[62] - Quote
Gypsio III wrote:Michael Harari wrote:Gypsio III wrote:Michael Harari wrote:Also why do the talos and nado have so much more mass than the naga and oracle? To get the desired speeds and align times. And why is it desirable that the ships used by small gangs get more mass than the mass nagas fielded by everyone? Why do you think that mass in itself is a meaningful statistic? Try looking at speeds and align times.
Do you realize that the most overpowered rig in eve history was the POlycarbon that used to do what? REDUCE mass!!
MAss affects exponentially the gain of speed under MWD . |

Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:26:00 -
[63] - Quote
Dysphonia Fera wrote:Michael Harari wrote:Dysphonia Fera wrote:Michael Harari wrote:Here is an idea: Just stop the ships from fitting the large long range weapon systems. That is a bad idea Why? The main problem is artynado and rail naga fleets How are they problems?
What fleets of tr3s do you see? You see artynados and railnagas. They can kill stuff from 200km away. They have extremely high alpha. 2 nagas on a gatecamp make it pretty much non-engageble in a cruiser, since they will kill a well tanked cruiser in about 30s (maybe up to 60s if they dont trust their tackle and do it from 200km instead of 100km), and can do this from almost anywhere on grid. |

Dysphonia Fera
Kaesong Kosmonauts
60
|
Posted - 2013.03.28 14:29:00 -
[64] - Quote
Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?
Well hot damn son, colour me shocked. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
584
|
Posted - 2013.03.28 14:30:00 -
[65] - Quote
Kagura Nikon wrote:Gypsio III wrote:Michael Harari wrote:Gypsio III wrote:Michael Harari wrote:Also why do the talos and nado have so much more mass than the naga and oracle? To get the desired speeds and align times. And why is it desirable that the ships used by small gangs get more mass than the mass nagas fielded by everyone? Why do you think that mass in itself is a meaningful statistic? Try looking at speeds and align times. Do you realize that the most overpowered rig in eve history was the POlycarbon that used to do what? REDUCE mass!! MAss affects exponentially the gain of speed under MWD .
I'm fully aware of the link between mass and speed under prop mod, although the relationship isn't exponential. That's why it doesn't make sense to look at mass in isolation.
BTW, the most overpowered rig was the Propellant Injection Vent, which increased the speed bonus from MWDs and ABs. But the old polycarbons are firmly in second place.  |

Dysphonia Fera
Kaesong Kosmonauts
60
|
Posted - 2013.03.28 14:30:00 -
[66] - Quote
spoiler: you might need to learn how to do things other than just burn at things with your mwd on |

Bagehi
Kaesong Kosmonauts
152
|
Posted - 2013.03.28 14:33:00 -
[67] - Quote
Michael Harari wrote:Dysphonia Fera wrote:Michael Harari wrote:Dysphonia Fera wrote:Michael Harari wrote:Here is an idea: Just stop the ships from fitting the large long range weapon systems. That is a bad idea Why? The main problem is artynado and rail naga fleets How are they problems? What fleets of tr3s do you see? You see artynados and railnagas. They can kill stuff from 200km away. They have extremely high alpha. 2 nagas on a gatecamp make it pretty much non-engageble in a cruiser, since they will kill a well tanked cruiser in about 30s (maybe up to 60s if they dont trust their tackle and do it from 200km instead of 100km), and can do this from almost anywhere on grid. I've been in Oracle fleets as well. They all (all the tier 3 BCs) have their place, though it is usually in niche situations as far as large fleets go, since they vaporize when an FC looks at them funny. Increasing their base sig means they can be probed down faster (I think the problem I've seen with jacking sniper tier 3s was usually spies on comms announcing "they have a warp in!" though). |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
44
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Posted - 2013.03.28 14:34:00 -
[68] - Quote
I would suggest making these T2 bc's call them heavy assault bc's or something. -make the drake an attack bc switch its resis and tank for more speed and dps -make brutix an attack bc -make cane attack bc -make harbinger attack bc 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |

Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:35:00 -
[69] - Quote
Dysphonia Fera wrote:Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?
Well hot damn son, colour me shocked.
Im saying people fly them because they are overpowered and take far more effort to deal with than to use.
And bcs killing cruisers is fine. Killing them in seconds from 200k is not. |

Dysphonia Fera
Kaesong Kosmonauts
60
|
Posted - 2013.03.28 14:36:00 -
[70] - Quote
Are you trying to demonstrate what hyperbole is?
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Michael Harari
Genos Occidere HYDRA RELOADED
528
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Posted - 2013.03.28 14:37:00 -
[71] - Quote
Dysphonia Fera wrote:spoiler: you might need to learn how to do things other than just burn at things with your mwd on
Yes, this is how kiting works, you approach f1 with mwd on 
|

Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:38:00 -
[72] - Quote
Dysphonia Fera wrote:Are you trying to demonstrate what hyperbole is?
Go ahead and eft it, since I know you never fight a gatecamp outnumbered. A properly fit naga can do betwee 300 and 750 dps from between 70 and 200k, against a caracal burning completely perpendicular.
A well tanked caracal has around 25k ehp. 2 Nagas are doing between 600 and 1500 dps. Thats about 15-40s of on-field time |

Bagehi
Kaesong Kosmonauts
152
|
Posted - 2013.03.28 14:38:00 -
[73] - Quote
Michael Harari wrote:Dysphonia Fera wrote:Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?
Well hot damn son, colour me shocked. Im saying people fly them because they are overpowered and take far more effort to deal with than to use. And bcs killing cruisers is fine. Killing them in seconds from 200k is not. If their scan res were reduced, it would give lighter fleets the opportunity to warp off when a sniper tier 3 BC fleet landed at range. Other than that, I don't see a big deal. Attack BCs sniping BSs and/or caps from long range looks like working as intended to me. |

Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:38:00 -
[74] - Quote
Bagehi wrote:Michael Harari wrote:Dysphonia Fera wrote:Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?
Well hot damn son, colour me shocked. Im saying people fly them because they are overpowered and take far more effort to deal with than to use. And bcs killing cruisers is fine. Killing them in seconds from 200k is not. If their scan res were reduced, it would give lighter fleets the opportunity to warp off when a sniper tier 3 BC fleets landed at range. Other than that, I don't see a big deal. Attack BCs sniping BSs and/or caps from long range looks like working as intended to me.
So your proposed counter to a rail naga blob is "run"? |

Capqu
Love Squad
87
|
Posted - 2013.03.28 14:41:00 -
[75] - Quote
The sig radius increase is unnecessary imo, what's the reasoning behind it?
As far as I can tell all it does it make a set of ships that were already very vulnerable to bombs even more vulnerable. Not that I'm complaining, I love bombing T3s, I just don't understand why it was done. http://pizza.eve-kill.net |

Alticus C Bear
University of Caille Gallente Federation
139
|
Posted - 2013.03.28 14:42:00 -
[76] - Quote
Nice subtle changes.
I might have been tempted to change the damage bonuses to rate of fire perhaps 4% per level. This would reduce Alpha and increase ammo consumption.
If Battleships end up having primarily damage bonuses then this would leave them in the high alpha position. |

Bagehi
Kaesong Kosmonauts
152
|
Posted - 2013.03.28 14:43:00 -
[77] - Quote
Michael Harari wrote:Bagehi wrote:Michael Harari wrote:Dysphonia Fera wrote:Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?
Well hot damn son, colour me shocked. Im saying people fly them because they are overpowered and take far more effort to deal with than to use. And bcs killing cruisers is fine. Killing them in seconds from 200k is not. If their scan res were reduced, it would give lighter fleets the opportunity to warp off when a sniper tier 3 BC fleets landed at range. Other than that, I don't see a big deal. Attack BCs sniping BSs and/or caps from long range looks like working as intended to me. So your proposed counter to a rail naga blob is "run"? No, I'm saying a lighter fleet should be able to warp out, get a closer warp in and come in and brawl them at close range if the sniper fleet is dumb enough to sit around and let them. Attack BC should be able to snipe you if you are dumb enough to sit at range and let them. My problem with ABCs is they can warp in at range on a lighter fleet and kill one or two before the other fleet warps out. I don't think that is working as intended.
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
584
|
Posted - 2013.03.28 14:44:00 -
[78] - Quote
Michael Harari wrote:Bagehi wrote:Michael Harari wrote:Dysphonia Fera wrote:Is your argument that because people fly it, it needs nerfing? And that battlecruisers can kill cruisers?
Well hot damn son, colour me shocked. Im saying people fly them because they are overpowered and take far more effort to deal with than to use. And bcs killing cruisers is fine. Killing them in seconds from 200k is not. If their scan res were reduced, it would give lighter fleets the opportunity to warp off when a sniper tier 3 BC fleets landed at range. Other than that, I don't see a big deal. Attack BCs sniping BSs and/or caps from long range looks like working as intended to me. So your proposed counter to a rail naga blob is "run"?
Single T1 cruiser 200 km off a Naga gang? Yes, run like hell. 
Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs or RSDs. |

Michael Harari
Genos Occidere HYDRA RELOADED
528
|
Posted - 2013.03.28 14:45:00 -
[79] - Quote
Gypsio III wrote:
Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs or RSDs.
Im not assuming approach, im assuming maximal transversal with completely perpendicular velocity. This is pretty hard to do in-game and also means you dont actually close distance on the naga, ever.
A caracal cant damp or TD a naga from 100k, let alone 200k. |

Darth Felin
Monkey Attack Squad Goonswarm Federation
9
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Posted - 2013.03.28 14:47:00 -
[80] - Quote
I am completely unimpressed to be honest. This change will hurt close range fits of Tier3 BCs that overwhelmed other BC in this role and it is good. But it will have almost non-existent impact on most popular sniper formats where they completely removed BS from roaming gangs and midscale PVP. It is just not right when Tier 3 BC will have larger Range and DPS than corresponding BS,
I hoped that you will reduce number of guns to 6 or play with fitting to make it much harder to put full rack of largest LR guns on a ship |
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Grath Telkin
Sniggerdly Pandemic Legion
1407
|
Posted - 2013.03.28 14:55:00 -
[81] - Quote
Gypsio III wrote:Single T1 cruiser 200 km off a Naga gang? Yes, run like hell.  Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs or RSDs.
Please list cruisers that can lock to 200km that commonly appear in roaming gangs. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
584
|
Posted - 2013.03.28 14:55:00 -
[82] - Quote
Michael Harari wrote:Gypsio III wrote:
Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs or RSDs.
A caracal cant damp or TD a naga from 100km
Try fitting a sensor booster. Gives ~50% chance of a TD hit, or ~78% of a RSD hit, at 110 km.
Your problem is that you're expecting to be able to survive unharmed at sniper range against snipers. The whole idea is just silly. |

Michael Harari
Genos Occidere HYDRA RELOADED
533
|
Posted - 2013.03.28 14:57:00 -
[83] - Quote
Gypsio III wrote:Michael Harari wrote:Gypsio III wrote:
Seriously, you appear to be arguing that a Naga shouldn't be able to hit a cruiser as it approaches from 200 km. Actually it probably can't if you'd bothered to bring the right tool for the job - TDs or RSDs.
A caracal cant damp or TD a naga from 100km Try fitting a sensor booster. Gives ~50% chance of a TD hit, or ~78% of a RSD hit, at 110 km.
So now you reduce your tank by 30% to reduce incoming dps by like 30% from a single ship.
Gud idea.
Also, if you read my post above, the caracal still takes 400 dps from the naga assuming the TD hits. Except now you have 1 less LSE and no web |

Lelob
ElitistOps Pandemic Legion
123
|
Posted - 2013.03.28 15:17:00 -
[84] - Quote
Grath Telkin wrote:@CCP Rise, I'm curious to see if you feel there is any need to bring the power levels on these down at all to make the other BC's more ....whats the word i'm looking for? Used?
Used doesn't feel right but its kind of in the spirit of what I'm looking for, as right now theres no real reason to use any other BC over the Talos except for not being trained enough to use its guns.
Well the talos or the oracle depending on the range you're looking for, but yeah.....
I see no reason to ever fly a hurricane, harbinger, myrm etc. except perhaps for old times sake or because its fun to armor tank. In terms of usability, especially in small-mid sized gangs, any bc tht isn't a t3 bc seems like a waste. |

Alara IonStorm
4808
|
Posted - 2013.03.28 15:19:00 -
[85] - Quote
Darth Felin wrote:I am completely unimpressed to be honest. This change will hurt close range fits of Tier3 BCs that overwhelmed other BC in this role and it is good. But it will have almost non-existent impact on most popular sniper formats where they completely removed BS from roaming gangs and midscale PVP. It is just not right when Tier 3 BC will have larger Range and DPS than corresponding BS,
Some of that can be sorted out on the other end.
Battleship with a Scripted Sebo has about 50% the lock time of a non Sebo Attack BC. Their 100mn MWD suck so much capacitor that a Heavy Cap Booster is needed just to get around the run time of an Attack BC with a 10mn. Then their is the Battleships themselves like the Minmatar Active Tanked Ship being the best Arty Platform, fitting Tach's on the Apoc is much harder then the Oracle, Ect.
They could do a lot to help LR Battleships by making some designed for it or looking at the fittings and slot layouts. Perhaps using Tieracide to bring the cost of the popular Tier 3's down to Tier 2 cost and the Tier 1/2 up to Tier 3 stats in their roles. I would wait for Battleship Balance before judging their usefulness. Scan Res, the MWD, LR Gun Fitting and increased Target Range are four area's if touched could make a serious impact. |

Lelob
ElitistOps Pandemic Legion
123
|
Posted - 2013.03.28 15:20:00 -
[86] - Quote
Incidentally Grath if this is the vaunted change to t3 bc's I think it's safe to say that SMUGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
TE change was ******* useless and just pushes everyone even harder into t3 bc's. Oh man this feels good to be right. umf umf umf |

Akturous
Immortalis Inc. Shadow Cartel
89
|
Posted - 2013.03.28 15:20:00 -
[87] - Quote
CCP Rise wrote:Quote:Well currently, if you can use large guns, there is no reason to fly a brutix over say a talos. Honestly theres no reason to fly a Vaga over a Talos the ship is (in its current form) so incredibly broken with its extreme agility and dps projection. I think we're going to just have to agree to disagree here. In my experience you have several metrics that are all really important to what a ship is good at, and all the ships you mention have completely different allocation of those metrics. Combat BC EHP makes them a lot more ideal as tacklers/bait ships than attack BCs. So having a drake alongside your talos to hold points without getting killed is very valuable. HACs like the vaga generally are much more capable of dealing with small support. So having vaga (or deimos or zealot or even rupture) to support an attack BC by protecting it from tacklers is very valuable. Attack BC have the highest damage/projection so they are generally going to have a lot of value based on that. The prevalence of each role shifts based on a lot of things, but I don't see a direct tension between them. You don't get read for a roam and say - which ship has the most damage, lets take only those. At least thats been my experience.
Vaga and Talos both get 5 warriors, which is your only frig defence if you get caught, since a Vagas guns won't hit anyway. Neut doesn't matter if you have a nos on the frig.
Talos just does outclass every BC in a gang situation full stop. You bring recons for tackler projection, not a ****** low dps ship. Vote Item Heck One for CSM8 |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
1478
|
Posted - 2013.03.28 15:25:00 -
[88] - Quote
I am completely in love with this change.
Gj Rise. |

Michael Harari
Genos Occidere HYDRA RELOADED
533
|
Posted - 2013.03.28 15:26:00 -
[89] - Quote
Akturous wrote: Talos just does outclass every BC in a gang situation full stop.
This is the reason for all those talos doctrines you see.  |

Major Killz
158
|
Posted - 2013.03.28 15:30:00 -
[90] - Quote
So CCP Rise slowed down 2 battlecruisers and made them take longer to turn 
How much does CCP pay you?
I was really worried that CCP might NERF attack battlecruisers alot more. I guess we don't have much to worry about with CCP Rise on the job
- killz
EdAWT: Naga is z BEST. I would say armor Oracles would be about the same. Atleast in fleets. Otherwise, for solo I would say Talos and Oracle. |
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