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81. T3- four months left... - in EVE General Discussion [original thread]
My prediction for T3: heavily pre-nerfed, never unnerfed. On a more serious note, I hope they make the exploration skills for these wormholes very, very skill intensive. Originally by: CCP Tuxford Its been fixed. All in all its one of t...
- by Avalira - at 2008.12.02 20:52:00
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82. No subject - in Player Features and Ideas Discussion [original thread]
No comments on any of the ideas? Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets never speak of this again.
- by Avalira - at 2008.12.02 16:05:00
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83. Need tool or spreadsheet - profit per minute - in Science and Industry [original thread]
I don't think anything like that exists, and with reason. You're going about this the wrong way. Sure you can calculate how much you get per minute but I don't know of any manufacturing job where minutes are important. Most people tend to look at...
- by Avalira - at 2008.12.02 07:06:00
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84. No subject - in Player Features and Ideas Discussion [original thread]
Once you run out of cap you fall into passive tanking where those skills are indeed useful. But that's just nitpicking, I would like some comments on the other ideas (extra certificate tier from 4 to 5, better organization of certificates, ship ...
- by Avalira - at 2008.12.01 14:01:00
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85. No subject - in Player Features and Ideas Discussion [original thread]
That's why in the example above I removed it from active tanking. On the other hand the compensation skills are important for armor tanking so it`s added there. Originally by: CCP Tuxford Its been fixed. All in all its one of the more em...
- by Avalira - at 2008.11.30 20:05:00
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86. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Avalira on 30/11/2008 17:47:04 Missing Certificates: - Jumpdrive navigation - Capital Ships (could simply be ship certificates) - Research (all those science skills, like Quantum Physics) - Armor/Shield Reinforcement Improved (goe...
- by Avalira - at 2008.11.30 17:37:00
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87. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Avalira on 30/11/2008 17:47:46 I really like the idea behind certificates. They not only provide extra information for new players but also give older players e-peen goals. However, I believe that there is room for improvement and ...
- by Avalira - at 2008.11.30 17:36:00
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88. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Avalira on 30/11/2008 17:48:54 --------- Core --------- Core Capacitor Basic: Energy Management 1, Energy Systems Operator 1 Standard: Energy Management 4, Energy Systems Operator 4, Energy Grid Upgrades 1 Improved: Energy Manage...
- by Avalira - at 2008.11.30 17:36:00
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89. How do you have your EVE screen laid out? - in EVE General Discussion [original thread]
With all that technology and people still fail at making links. Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets never speak of this again.
- by Avalira - at 2008.11.30 06:54:00
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90. What happend with Storefronts? - in Test Server Feedback [original thread]
Devs said that they weren't 100% pleased with it and prefered to wait before implementing it. Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets...
- by Avalira - at 2008.11.30 03:34:00
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91. invelious question - in Science and Industry [original thread]
Number of runs has nothing to do with it. Look in the sticky above, it has some links to invention tutorials and other info that will answer your questions. Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarr...
- by Avalira - at 2008.11.29 16:25:00
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92. Colourfull Overview - in Player Features and Ideas Discussion [original thread]
Personally I bookmark stations or whatevers and then simply rclick to dock/warp. Having colour coded overview or menus would be a nice addition, I hope the new UI team could have a look at this.
- by Avalira - at 2008.11.16 17:19:00
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93. Optional noobships when docking with a pod. - in Player Features and Ideas Discussion [original thread]
For you perhaps but it isn't the only case where you get a noob ship. A dev recently posted saying they wanted to reduce unnecessary evemails, this is one solution :) . Originally by: CCP Tuxford Its been fixed. All in all its one of the...
- by Avalira - at 2008.11.13 12:34:00
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94. Circular Logic - in Market Discussions [original thread]
It's called circular logic for a reason... Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets never speak of this again.
- by Avalira - at 2008.11.12 22:25:00
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95. Optional noobships when docking with a pod. - in Player Features and Ideas Discussion [original thread]
Edited by: Avalira on 12/11/2008 19:57:18 Every time someone docks with a POD and no ship is in the station you automatically get a noobship and a mail saying you just got a noobship. I find it rather annoying and the first thing I do when I d...
- by Avalira - at 2008.11.12 19:49:00
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96. Is it just me, or the "certificates" are a bit too generic? - in Skill Discussions [original thread]
From reading a dev reply it seems that they don't have much freedom in what certificates they can create. Their tools cannot use IF... or something like that. In other words: limited base programming means limited certificate options. I know, it's...
- by Avalira - at 2008.11.12 03:01:00
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97. There is no pause button - in Player Features and Ideas Discussion [original thread]
Keep a bucket next to your chair. Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets never speak of this again.
- by Avalira - at 2008.11.09 19:17:00
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98. EvE Matrix - an Eve Online short film - in My EVE [original thread]
Very nice short film :) The intro, characters and scenery were all good, I just found the speech a bit lacking. The humour was there but didn't carry the punch, if you know what I mean. You probably didn't have a female voice actor so opted to no...
- by Avalira - at 2008.11.09 17:03:00
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99. CCP, about T3 ships, is the Eurogamer article wrong? - in EVE General Discussion [original thread]
Originally by: Chribba What about ORE ships, faction ships? Knowing CCP they'll probably only release for the 4 main factions then say "hey, it would be a good idea to add even MOAR... for the next expansion". But seriously, I truly ho...
- by Avalira - at 2008.11.09 16:40:00
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100. Building stations in uninhabited systems - in Player Features and Ideas Discussion [original thread]
Point 1 was already mentioned in the OP. Stations would have to allow all players to dock and solves the problem with courier scams. As for war, well perhaps just making it so you can destroy station services if you are at war with the owner. I d...
- by Avalira - at 2008.11.07 20:51:00
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