Pages: [1] 2 3 |
1. Transporting Goods - in EVE New Citizens Q&A [original thread]
This can often happen, especially if you're just starting out and aren't an industrial type. But is the difference worth making that many more trips to transport the results? Ore takes up a LOT more space than the refined product, even low-bulk o...
- by AvatarADV - at 2007.04.11 03:54:00
|
2. Gas Cloud Mining - in EVE New Citizens Q&A [original thread]
The last patch added (or at least purported to add, heh) gas cloud harvesting skillbooks and gas cloud harvester modules (or was it BPOs for same?) to pirate stations in 0.0. Anyone seen these?
- by AvatarADV - at 2007.04.07 23:06:00
|
3. System security level clarification - in EVE New Citizens Q&A [original thread]
Not merely uncalled for, but wrong, heh. The game rounds off the two-sig-fig security value and then decides if it's low or high sec. .45 is high-sec, .44 is low-sec.
- by AvatarADV - at 2007.04.01 21:29:00
|
4. Acquiring Implants and Training - in EVE New Citizens Q&A [original thread]
You can't remove implants from your head safely. If you do, they're destroyed (so it doesn't make any sense to pull them out if you're worried about getting podded - they're gone either way!) That's why people use a "safe" jump clone. Inconvenien...
- by AvatarADV - at 2007.04.01 17:00:00
|
5. Ice Belts - in EVE New Citizens Q&A [original thread]
For a good idea of what the "true" security rating of a system is, refer to Ombey's 2d maps - they show the two-decimal rating for each system. (These get rounded up, so if it's listed as ".45", it's .5 high-sec space, but will have just about the...
- by AvatarADV - at 2007.03.31 18:51:00
|
6. Destroyers - waste of time for new players? - in EVE New Citizens Q&A [original thread]
Keep in mind that training a level of destroyers is pretty trivial. The skill is cheap, one level gets you into the destroyer, and all the prereqs are stuff you're getting anyway, especially if you're headed for cruisers. They are a little less f...
- by AvatarADV - at 2007.03.31 18:41:00
|
7. Found mobile labs and things - in EVE New Citizens Q&A [original thread]
Sentries sure as heck can. Heck, even my Domi's sentry drones range out to 100km or so, and I haven't really boosted them. POS guns are nasty as all heck. Sure, you can take them out if you have a huge fleet of battleships or some dreads (and you...
- by AvatarADV - at 2007.03.29 20:27:00
|
8. Badger II - in EVE New Citizens Q&A [original thread]
Industrials take a 10mn afterburner (or MWD, but they don't really have much cap...) I don't typically worry about tank on my industrial. You are NOT going to be able to fit a tank that will allow you to survive serious aggro. Moral, do not fly y...
- by AvatarADV - at 2007.03.29 20:25:00
|
9. Deadspace Complexes: Emperor's Effects ??? - in EVE New Citizens Q&A [original thread]
Basically, when NPC corps buy things, they do it the same way that players do - through buy orders on the market. For overseer's effects, you can sell them at pretty much any Concord or DED station. To see which stations in your region are buying...
- by AvatarADV - at 2007.03.29 20:22:00
|
10. Trucker/Traders dream begins to fade. - in EVE New Citizens Q&A [original thread]
Yeah, checking the contracts page frequently helps you catch the good ones. My best so far was 500k for moving 10m3 -between two stations in Oursulaert-. Now that's what I'm talking about! ;p Keep in mind that a lot of industrial corps spend a LO...
- by AvatarADV - at 2007.03.29 19:48:00
|
11. Can new players "explore"? - in EVE New Citizens Q&A [original thread]
I have a question about the kind of opposition I can expect in sites. Obviously plexes are going to be combat missions. Hidden belts aren't. Presumably gas clouds aren't? What about arc/hack/sal type sites? Are they populated by NPC rats? Do I n...
- by AvatarADV - at 2007.03.29 19:36:00
|
12. Security Status - in EVE New Citizens Q&A [original thread]
So the advantage of having a positive security rating is that you're way above zero - if you see a pirate floating by in his pod with a 10 million bounty on his head, you can open up without going orange or anything. ;p It also works as your Conc...
- by AvatarADV - at 2007.03.28 01:21:00
|
13. Mining ops - in EVE New Citizens Q&A [original thread]
The real problem with splitting up mining op income by who can mine more is that it's a big disincentive for new miners. Why come to the op and work someone else's schedule if you're just saving a teeny bit of time hauling? The new guys are precis...
- by AvatarADV - at 2007.03.28 01:17:00
|
14. Fast tavel? - in EVE New Citizens Q&A [original thread]
You're playing in a really laggy system. ;p NORMALLY you can jump as soon as your PC resolves in the new system.
- by AvatarADV - at 2007.03.24 23:15:00
|
15. Questions on manufacturing - in EVE New Citizens Q&A [original thread]
If you're doing combat stuff, try building some ammo. You might not be doing as best you can as far as profit goes, but it's a good way to get familiarized with researching blueprints and building stuff, so that when you're thinking about building...
- by AvatarADV - at 2007.03.24 21:11:00
|
16. That went well...not - in EVE New Citizens Q&A [original thread]
It can be a tad confusing, since there's a big humming electric gate structure in the tutorials, but a lot of missions just have this dinky lil' beacon instead. Works the same, though...
- by AvatarADV - at 2007.03.19 01:16:00
|
17. CLOAKED KILLING - in EVE New Citizens Q&A [original thread]
No, that pretty much -is- lag, really bad lag at that. If you jump in and you can't move and de-cloak, that means the server isn't receiving your move command, which happens when you're lagging. You'll de-cloak on schedule on the server side, and...
- by AvatarADV - at 2007.03.18 19:08:00
|
18. A relative Newb's view of Low Sec space - in EVE New Citizens Q&A [original thread]
Well, there are a limited number of "places" in any given system. Nobody spends all day in deep space, after all, you're THERE for something. You have gates, and of course you have pirates at the gates - most low-sec traffic is gate to gate. You...
- by AvatarADV - at 2007.03.18 05:07:00
|
19. Invention system - in EVE New Citizens Q&A [original thread]
You don't HAVE to have one, but it'll help. For invention, you need to have an item called an interface; there's one for ships, one for modules, one for rigs, and so on. They're assembled from parts found in exploration sites and BPCs found in ex...
- by AvatarADV - at 2007.03.18 02:30:00
|
20. A relative Newb's view of Low Sec space - in EVE New Citizens Q&A [original thread]
Not buying it. The problem with low-sec is that your gameplay is dependent on whenever somebody else wants to show up; you can't count on doing anything uninterrupted. If you're warping to a safe spot the moment someone with a negative sec rating...
- by AvatarADV - at 2007.03.17 21:10:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |