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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Bentakhar wrote: To all the people freaking out about the Dscan thing, Remember how you all freaked out about the interdiction nullifier susbsystem on T3 cruisers... And keep in mind the recons are cloaky anyway and can stil...
- by Bentakhar - at 2014.12.19 13:06:45
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2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
To all the people freaking out about the Dscan thing, Remember how you all freaked out about the interdiction nullifier susbsystem on T3 cruisers... And keep in mind the recons are cloaky anyway and can still be scanned down with combat probes. ...
- by Bentakhar - at 2014.12.19 13:04:14
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Very interesting news! Is the lachesis hull getting a redesign aswell?
- by Bentakhar - at 2014.12.18 21:53:21
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4. [Phoebe] PBR Color Issues 12/14/14 - in Player Features and Ideas Discussion [original thread]
CPP did a really fantastic job so far with PBR but it is true that some ships seem unfinished: I will talk about Duvolle or gallente navy ships for example (because its the ones i fly most) : If you compare the jawdropping, gorgeous new Megat...
- by Bentakhar - at 2014.12.15 11:13:50
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5. Escort Carriers - in Player Features and Ideas Discussion [original thread]
There is something on these forums that is fascinating: People don't want new ships added to the game. When incarna was deployed there was this massive 'riot' of people complaining that the core aspect of the game (spaceships) was neglected a...
- by Bentakhar - at 2012.08.23 23:48:00
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6. Escort Carriers - in Player Features and Ideas Discussion [original thread]
ApolloF117 HUN wrote: i think somebody don't have carrier there :P I do actually... But what if I didn't? People are not allowed to suggest something because they don't own every ship in the game? That is just a strange reaction don't you t...
- by Bentakhar - at 2012.08.22 19:03:00
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7. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Im not sure what this thread has been all about... (other than it using the designs i had made for that Eve contest) ... tl;dr But a sub capital ship that fills the gap (in terms of training) between BS and carriers could be fun. IT doesnt have t...
- by Bentakhar - at 2012.08.22 18:14:00
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8. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Drone formations could give your drones varying bonuses... perhaps 5% more dmg to an aggressive formation ... 5% speed to retreating formation and so on ... But the idea with formations is also to reduce lag/server stress by making drones behave l...
- by Bentakhar - at 2012.08.22 17:29:00
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9. [ECM] Subtle Changes; More Intresting Mechanic...? - in Player Features and Ideas Discussion [original thread]
It requires your capacitor to be at 95% to reactivate an offline Module while in space. That usually requires you to wait a little doing nothing with all modules off. During combat i doubt you can afford waiting a couple minutes doing nothing with...
- by Bentakhar - at 2012.08.22 11:44:00
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10. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Hi I'm flattered that you like my concept art for the Escort Carriers! I think there is definitely a role to be filled! When i designed these escort carriers I had in mind the lack of a sub capital dedicated drone ship. when i mean dedicated ...
- by Bentakhar - at 2012.08.22 10:52:00
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11. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
These changes sound interesting! Is the imicus getting a hull redesign with the winter expansion? It needs it badly
- by Bentakhar - at 2012.08.14 08:27:00
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12. Small change, BIG difference!! - in Player Features and Ideas Discussion [original thread]
A simple idea really. It is a bit annoying how: there are 3 different versions of tier 1 bs, there are 5 different versions of tier 2 bs, and ONLY ONE version of tier 3 bs Please make the Blackops OR Marauder ships use Tier 3 hulls, it would ...
- by Bentakhar - at 2010.09.10 19:27:00
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13. Set Primae Planetary Comodities Cargo from 1000 m3 to 10000 m3 ! - in Player Features and Ideas Discussion [original thread]
I think its very sad that these gifts get forgotten... Rare shuttles are one thing ...they look cool cuz they're green or something like that. The zephyr has a real ability which is the fact that sleepers cant target it. And people used it because...
- by Bentakhar - at 2010.07.05 15:13:00
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14. Set Primae Planetary Comodities Cargo from 1000 m3 to 10000 m3 ! - in Player Features and Ideas Discussion [original thread]
It would be nice one day to actually get an answer, even a negative one, from CCP Perhaps just a little info telling if there is or not anything planned for that ship?
- by Bentakhar - at 2010.07.05 09:59:00
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15. Dedicated Gas Ship - in Player Features and Ideas Discussion [original thread]
There was another thread about a TII primae being a dedicated salvage ship... I wonder if it couldn't fill both roles? The primae needs to have some real use!! A dedicated gas harvester ship would be nice, the other day i saw someone harvesting ...
- by Bentakhar - at 2010.07.02 12:09:00
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16. Set Primae Planetary Comodities Cargo from 1000 m3 to 10000 m3 ! - in Player Features and Ideas Discussion [original thread]
You obviously havent tried using it for PI (which it is designed for)Or perhaps you just have a single basic command center on a single planet... in that case it may be of use to you... But even a single advanced planet's daily production is too m...
- by Bentakhar - at 2010.07.02 11:46:00
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17. Set Primae Planetary Comodities Cargo from 1000 m3 to 10000 m3 ! - in Player Features and Ideas Discussion [original thread]
Hmm i really thought that yesterday's patch would have sorted out the cargo for the primae... I fear this isnt ever going to change and that i can definitely repackage my primae. It's just sad really because its sooo cool looking!
- by Bentakhar - at 2010.07.02 10:07:00
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18. Missiles should come from somewhere... and not from your ship's center - in Player Features and Ideas Discussion [original thread]
Yes this has been needed for a while... The graphics of the game are overall mind-blowing EXCEPT for the missiles... I'm thinking they should look more like they did in homeworld 2 and also, there should be a visible difference between torps and ...
- by Bentakhar - at 2010.07.02 09:59:00
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19. T2 Primae as dedicated salvager - in Player Features and Ideas Discussion [original thread]
I had the same idea but didnt bother to post anything... It would be great! especially if it follows the style of ORE ships: covetor: yellow , hulk: red primae: yellow , TII primae: red Also the T1 primae as it is now is just plain useless... i ...
- by Bentakhar - at 2010.07.02 09:52:00
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20. Set Primae Planetary Comodities Cargo from 1000 m3 to 10000 m3 ! - in Player Features and Ideas Discussion [original thread]
^Now that is an interesting idea: Create a specific cargo module dedicated to PI , and related to PI skills. " TI Comodities cargohold" adds 2000m3 to the commodities hold...requiring PI skills at Lvl1 "TII Commodities cargohold" adds 3000m3...re...
- by Bentakhar - at 2010.06.30 09:22:00
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