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1. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Minerva Arbosa wrote: CCP Ytterbium wrote: Garth of Izar wrote: how does this effect locked down BPOs? Can't lock down at a POS AFAIK Yes, we had a look at that as well. Allowing people to lock blueprints down in Starbases with current...
- by Boltorano - at 2014.04.16 19:29:00
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2. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Utremi Fasolasi wrote: Grarr Dexx wrote: While we're talking about unavoidable costs in 0.0 stations, is there a reason repairs can be set to 0? Who is paying the guys patching up your ships? What about the materials needed to bring back str...
- by Boltorano - at 2014.04.16 02:40:00
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3. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
JITAALT808 wrote: I appreciate that you've taken advantage of emergent gameplay and found yourself a niche way to make ISK. That said, sometimes changes should be made for the greater good of all. It doesn't have to be a zero sum solution. Thos...
- by Boltorano - at 2014.04.15 17:39:00
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4. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Imiarr Timshae wrote: Tippia wrote: Well, for one, salvagers don't care about loot reprocessing GÇö they care about salvage. Alright then "looters/salvagers" I thought that was clear. Looting and salvaging level 4's for example about 8...
- by Boltorano - at 2014.04.15 17:30:00
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5. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
JITAALT808 wrote: I'm not happy that my faction standings that I worked so hard for are now useless. Did you guys give any thought to the effects on mission runners who were making a business out of POS standings? Or to mission runners in gener...
- by Boltorano - at 2014.04.15 17:16:00
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6. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Weaselior wrote: Boltorano wrote: Weaselior wrote: how on earth are ~serious industrialists~ complaining that they might have a billion in bpos in a pos it's an empire pos you get 24h notice before anyone can shoot it so you can vaccumn ...
- by Boltorano - at 2014.04.15 17:05:00
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7. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Weaselior wrote: how on earth are ~serious industrialists~ complaining that they might have a billion in bpos in a pos it's an empire pos you get 24h notice before anyone can shoot it so you can vaccumn them all out and even if you don't, it's...
- by Boltorano - at 2014.04.15 17:01:00
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8. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Slappy Andven wrote: CCP Fozzie wrote: We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station. This response is at bes...
- by Boltorano - at 2014.04.15 16:28:00
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9. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
I would LOVE to see the office cap removed with this sort of pricing scale put in. Far too many factory stations in lowsec sit idle because nullsec entities have bought up all the offices to make midpoint cynos easier.
- by Boltorano - at 2014.04.15 16:25:00
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10. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
CCP Fozzie wrote: The taxes go to the corp that owns the station, the scaling costs (more info will be coming in a future blog) are sunk out of the game. I approve. It never made sense to me that an outpost could provide infinite free repai...
- by Boltorano - at 2014.04.15 16:11:00
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11. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Not sure if this has been asked already, but wouldn't it make sense to call it Drone Astronautics rather than Drone Avionics?
- by Boltorano - at 2014.04.04 01:01:00
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12. Sticky:EVE Online: Retribution 1.2 / DUST 514 Uprising deployment information thread - in EVE Information Portal [original thread]
Guy Von Shmuck wrote: Captain Evil wrote: at 13:03 my skill training completed I did not see this in the game window on 3/5/13. down to work I did not have time to log in or use my pc and the time I got up to day the game was down, so what ...
- by Boltorano - at 2013.05.06 12:31:00
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13. Sticky:New Dev Blog: Carebearing 2.0 - in EVE Information Portal [original thread]
Without any interesting and shiny loot I'll still be ignoring all those Drone 3/10s and 5/10s I find, I don't run complexes for bounties alone. And no, parts for those stupid Augmented/Integrated drones don't count.
- by Boltorano - at 2012.04.10 15:05:00
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14. Sticky:New dev blog: Introducing New Nebulae into EVE - in EVE Information Portal [original thread]
Ryunosuke Kusanagi wrote: ? 4) EVE Gate (not the site, the system): Due to logic, which I expect ZERO logic when it comes to video games in general, I would surmise that a system that is enveloped in a cosmic Anomaly would thus be visible OUTSI...
- by Boltorano - at 2011.11.03 19:08:00
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15. Sticky:New dev blog: Introducing New Nebulae into EVE - in EVE Information Portal [original thread]
Katrina Oniseki wrote: I think what he's saying is that there should be far less reflection off his ship from the sun at 40AU away from the system star. His ship should not be illuminated, except for the running lights and windows. Ahh, ok...
- by Boltorano - at 2011.11.03 18:55:00
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16. Sticky:New dev blog: Introducing New Nebulae into EVE - in EVE Information Portal [original thread]
Komen wrote: At 40 AU my Megathron oughta look like something out of the deep sea, glowy highlights picking out a dark mass. But there's no dust out that far for your light glow to reflect off of.
- by Boltorano - at 2011.11.03 18:42:00
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17. Sticky:New dev blog: Introducing New Nebulae into EVE - in EVE Information Portal [original thread]
VaL Iscariot wrote: It would be great to see the EVE Gate around Genesis and in Amarr. Even as just a bright star in the general 'direction' of New Eden Solar System I mentioned this on the previous page, and I'm definitely more optimisti...
- by Boltorano - at 2011.11.03 18:39:00
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18. Sticky:New dev blog: Introducing New Nebulae into EVE - in EVE Information Portal [original thread]
hired goon wrote: Uhm... I know I'm in the minority here but... what about wormholes? I barely leave my wh these days, will that mean we see no improvement? I remember reading a dev comment once about a plan to make successive wormholes look mo...
- by Boltorano - at 2011.11.03 18:23:00
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19. Sticky:New dev blog: Introducing New Nebulae into EVE - in EVE Information Portal [original thread]
Are we going to be able to see the EVE Gate in the distance when in Amarr space? You're supposed to be able to see it quite clearly from Amarr Prime.
- by Boltorano - at 2011.11.03 18:12:00
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20. EVE Online Incursion 1.0.1 is coming Tuesday, December 14 - in EVE Information Portal [original thread]
Originally by: LifeHatesMe But hey, they wanted a quick and dirty way to fix it. Quick and dirty? They've been planning this exact change since early 2009 ( http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-t...
- by Boltorano - at 2010.12.15 13:19:00
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