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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
141
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Posted - 2014.04.16 19:20:00 -
[1051] - Quote
Zappity wrote:Ranger 1 wrote:However people should still keep in mind that any changes to copy times will benefit the inventor far, far more than the T2 BPO owner. This is not true. Copying is not the invention bottleneck. Why do people comment with no experience. It all depends on the item what the bottleneck is. With certain items copying is the bottleneck, although for a lot of items it is invention or manufacturing which is the bottleneck. |
Killian Redbeard
3dge of D4rkness
41
|
Posted - 2014.04.16 19:22:00 -
[1052] - Quote
Minerva Arbosa wrote: Thanks for inventing another way a person has the potential to steal from a corp. Glad you are creating more environments for griefers to play rather than true industrialists to have better facilities. Also, you all going to re-write the POS code anytime soon, knowing how screwed up that stuff is for permissions? Honestly, I would rather see that going on than you all adding more way for griefers and thieves to harass industrial corporations.
If you do all the researching, copying and invention at the NPC station you never have to put the BPO at the POS. You can just use the POS for Manufacturing and Refining. |
Circumstantial Evidence
111
|
Posted - 2014.04.16 19:24:00 -
[1053] - Quote
Dinsdale Pirannha wrote:When this is all done, sov null sec will be better than high sec in every single way. Better anoms, better rats, better ice, better rocks, better refining, and now, better industry efficiency.
Is this supposed to be a surprising statement? Nice advertisement for heading to Nullsec. This is what the EVE box has said since day one: null is supposed to have the best resources in the game... stuff worth fighting over... "inspire" battles and market demand for all the stuff we can make and sell. If players are not up to the very hard job of organizing a force to unseat an existing nullsec power, some decide its worth paying a "rental fee" to a sov-holder for access to that better stuff. Null is where the "end game" content is. You can't play SuperCaps Online(tm) in highsec. |
Boltorano
Devious Chemicals
87
|
Posted - 2014.04.16 19:29:00 -
[1054] - Quote
Minerva Arbosa wrote:CCP Ytterbium wrote:Garth of Izar wrote:how does this effect locked down BPOs? Can't lock down at a POS AFAIK Yes, we had a look at that as well. Allowing people to lock blueprints down in Starbases with current vote / lock mechanics would not be a good idea, so it won't be possible for now. Thanks for inventing another way a person has the potential to steal from a corp. Glad you are creating more environments for griefers to play rather than true industrialists to have better facilities. Also, you all going to re-write the POS code anytime soon, knowing how screwed up that stuff is for permissions? Honestly, I would rather see that going on than you all adding more way for griefers and thieves to harass industrial corporations.
I'm sure you'd love to get a war dec the moment a spy within your corp notices that you've completed a lockdown vote on that juicy BPO at the POS. |
Dinsdale Pirannha
Pirannha Corp
2682
|
Posted - 2014.04.16 19:31:00 -
[1055] - Quote
Circumstantial Evidence wrote:Dinsdale Pirannha wrote:When this is all done, sov null sec will be better than high sec in every single way. Better anoms, better rats, better ice, better rocks, better refining, and now, better industry efficiency.
Is this supposed to be a surprising statement? Nice advertisement for heading to Nullsec. This is what the EVE box has said since day one: null is supposed to have the best resources in the game... stuff worth fighting over... "inspire" battles and market demand for all the stuff we can make and sell. If players are not up to the very hard job of organizing a force to unseat an existing nullsec power, some decide its worth paying a "rental fee" to a sov-holder for access to that better stuff. Null is where the "end game" content is. You can't play SuperCaps Online(tm) in highsec.
Wrong. One of the dev's, I can't remember now, likely one of the ones let go, said quite explicitly that Eve was NEVER about enshrining a system where one area of the game was completely independent of another.
With these changes, and the coming dev blogs, null sec will have zero use for high sec, other than for griefing targets. As I said, the only thing null sec will lack is the critical mass of players to actually build decent trade hubs, and the CSM has clearly designed these changes with that very thought in mind, and doing everything possible to drive as many people as possible into the loving arms of the null sec cartels. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Weaselior
GoonWaffe Goonswarm Federation
6980
|
Posted - 2014.04.16 19:39:00 -
[1056] - Quote
Allison A'vani wrote: You are also working on speculation. My concerns are completely justified. Stop being a pandering troll. Every post you have made has been nonstop white knighting all the changes that have been brought up, without even any seeming glimpse of concern for the community or the larger game at all. We have zero idea about how they are doing the scaling, because they haven't posted it yet. If I have to pay a base 1k install +333isk/hour fee at a POS that then scales up from there, then I no longer have any reason to use a POS at all. If YOU used your brain instead of living in some small utopia, you would see that the only base cost established in the game is the one I just mentioned. Furthermore, the way that the devs have presented their seeming hatred for POS production and industry based on the changes they have presented, it would seem to me that my fears are not ungrounded.
my speculation is based on incredibly solid incredibly simple inferences while yours is based on complete crazy
if you actually think that 1k install +333 isk /hour (which, assuming that you installed ten jobs a day (a crazy number) and used the pos nonstop and used ten slots per build character, you would have a total tax of 5.3m per build character per month, or "like an eighth of normal fuel price variation per month" is enough that you'd have no reason to use a pos, you're nuts
if that is enough to make you flee a manufacturing cost you're so bad at industry that your opinion should not be considered one bit in this discussion Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Weaselior
GoonWaffe Goonswarm Federation
6980
|
Posted - 2014.04.16 19:42:00 -
[1057] - Quote
i have an idea about how they're doing the scaling: the way that is incredibly obvious and makes sense instead of wigging out that CLEARLY THE DEVS HATE POS SO ITS GOING TO BE AS BAD AS POSSIBLE Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Daggaroth
Interstellar Waffle Conglomerate Waffle Batter Trade Consortium
9
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Posted - 2014.04.16 19:43:00 -
[1058] - Quote
A question for clarification:
the scaling costs to build things in the same system? will that only be manufacturing costs? I.E if it costs 1,000,000 ISK to put something into a manufacturing slot, when it hits the max scale it will cost. 1,140,000 ? or will it scale by 14% each time after a certain point to where if you are manufacturing at your limit you could be spending 10 + million? or will the cost of the actual item determine the cost? so if you are building a capital ship that costs 1 billion ISK, will the build cost be 140,000,000 ISK?
Comment on this aspect:
I am quite concerned that this is going to kill the capital ship manufacturing aspects for anyone but large alliances. As it stands, it is quite difficult to make even a 10% profit margin building capital ships when purchasing resources off empire markets. if capital ships are going to cost 9 digits to build , not even counting the costs of materials, and transportation of resources into dangerous space, they will become quite difficult, if not impossible, to make a profit on for anyone but people in large alliances who have access to quieter systems and reduced costs minerals.
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Zappity
Stay Frosty. A Band Apart.
1011
|
Posted - 2014.04.16 19:46:00 -
[1059] - Quote
Weaselior wrote:Allison A'vani wrote:Why are you adding cost scaling onto POSes? You already pay for fuel. There is literally zero lore or other fantasized reason to put cost scaling on POSes. I OWN THE POS and I OWN THE ASSEMBLY ARRAY. the reason to put cost scaling on a pos is because otherwise i would replace the eight component assembly arrays on my pos with a single one because slots are now infinite so you make it so that it's basically free if i install ten jobs but ramps up after that, if it's done right having two assembly arrays will mean that i can install basically 20 free jobs, etc etc like seriously people use some brains here Have fuel use scale with active slots. Zappity's Adventures for a taste of lowsec. |
Minerva Arbosa
Astrocomical Warped Intentions
7
|
Posted - 2014.04.16 19:51:00 -
[1060] - Quote
CCP Fozzie wrote:Slappy Andven wrote:CCP Ytterbium wrote:Xaniff wrote: 2. I predict there will be even more abandoned POSes out hogging all the spaces next to the moons. There needs to be some mechanic for these to be abandoned and destroyed in a reasonable amount of time after running out of fuel and failing to be maintained (like the secure containers that are lost, whether they hold goods or not).
Yeah, that's a good point, we'll note that one down. I get the horrible sensation that you think these changes are all good and positive. They are not. The reaction from industrialists that lead to all those abandoned towers will have serious negative effects on the market as well. What will you do when those of us who build things decide it's not worth it anymore and decide to say screw it, we're not building things? Will you just start seeding the market like on Singularity? These changes seem focused on driving up risk for poor return on the reward side. The inability to lock down and safeguard blueprints in a corporate hangar in a station means one thing, and one thing only: You're taking assets that we have spent years and years building, and giving us complete crap in return. Why even bother playing the game with changes like this? We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station.
Yes, but now you are forcing those of us who have particularly liked building a POS in remote systems where there was no research station to pick up and move all of our blueprints to some random research station, and pay for slots rather than us paying for fuel blocks every month? I would rather pay my 400m / mo. in fuel blocks, and be able to remotely research my BPOs at the POS even though it can take a long time to do it, than have to find a research station near me, then unlock all my blueprints, transport them through lowsec and highsec, then re-lock down all of my BPOs, then pay for researching them all. It just doesn't make any sense why this was being changed in the first place. |
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SoHo White
Etoilles Mortant Ltd. Solyaris Chtonium
24
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Posted - 2014.04.16 19:54:00 -
[1061] - Quote
CCP Fozzie wrote:Slappy Andven wrote:CCP Ytterbium wrote:Xaniff wrote: 2. I predict there will be even more abandoned POSes out hogging all the spaces next to the moons. There needs to be some mechanic for these to be abandoned and destroyed in a reasonable amount of time after running out of fuel and failing to be maintained (like the secure containers that are lost, whether they hold goods or not).
Yeah, that's a good point, we'll note that one down. I get the horrible sensation that you think these changes are all good and positive. They are not. The reaction from industrialists that lead to all those abandoned towers will have serious negative effects on the market as well. What will you do when those of us who build things decide it's not worth it anymore and decide to say screw it, we're not building things? Will you just start seeding the market like on Singularity? These changes seem focused on driving up risk for poor return on the reward side. The inability to lock down and safeguard blueprints in a corporate hangar in a station means one thing, and one thing only: You're taking assets that we have spent years and years building, and giving us complete crap in return. Why even bother playing the game with changes like this? We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station.
I think I may just stop industry, after doing it fot the last 8 years. CCP you are moving the goalposts too far.
I'm all for updating Industry, some of the changes you are proposing are well thought out, others need more work and a few just need to be binned !
You are up to 50+ pages of comments on this one topic in just over a day. Are we all singing and dancing and saying how wonderful the changes are ? Perhaps you need a better consultation period when thinking about changes to the game, at the moment too many of these comments (I have read all 50+ pages, have you ?) are not happy with what you are proposing.
If you had previous asked me (you didn't), I would have made these 2 comments
- Continue to allow locked BPO's to be used from stations, perhaps adding a charge for the privilege.
- The POS interface/management should be updated prior to industry changes, the interface is too cumbersome to cope with the added complexity you are suggesting with these industry changes.
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FREELANCER JUNI
0
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Posted - 2014.04.16 19:55:00 -
[1062] - Quote
CCP - Are you short on cash ? ,, did Dusk fail so badly you need to sting us all again ? How is Valkyrie coming on ?
All i see is CCP trying to sting Eve Players as much as possible -
Blueprints can't be locked down anymore ? These changes just encourage corp theft and more solo play, - social game ?
Painted ships - failed , Did you really pay someone wages for the new paint jobs ? Charging to have high quality stream of fanfest ? - you tight *******
Really what next pay-per login
shame on you CCP
A programmerGÇÖs wife sends him to the grocery store with the instructions, GÇ£get a loaf of bread, and if they have eggs, get a dozen.GÇ¥ He comes home with a dozen loaf of bread and tells her, GÇ£they had eggs.GÇ¥ |
Varesk
Carried Hate
540
|
Posted - 2014.04.16 19:57:00 -
[1063] - Quote
FREELANCER JUNI wrote:CCP - Are you short on cash ? ,, did Dusk fail so badly you need to sting us all again ? How is Valkyrie coming on ?
All i see is CCP trying to sting Eve Players as much as possible -
Blueprints can't be locked down anymore ? These changes just encourage corp theft and more solo play, - social game ?
Painted ships - failed , Did you really pay someone wages for the new paint jobs ? Charging to have high quality stream of fanfest ? - you tight *******
Really what next pay-per login
shame on you CCP
plex for hd stream has been around for a while.
you already pay to log in.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1106
|
Posted - 2014.04.16 19:58:00 -
[1064] - Quote
SoHo White wrote: The POS interface/management should be updated prior to industry changes, the interface is too cumbersome to cope with the added complexity you are suggesting with these industry changes.
the next blog in the like is about the changes to the industry UI with will becoming alongside this. As such until we see that blog it's kinda pointless to complain. what we do know is that it will be changing so any complaint based on it's current form will likely be irrelevant.
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Dinsdale Pirannha
Pirannha Corp
2683
|
Posted - 2014.04.16 19:58:00 -
[1065] - Quote
Minerva Arbosa wrote:CCP Fozzie wrote:Slappy Andven wrote:CCP Ytterbium wrote:Xaniff wrote: 2. I predict there will be even more abandoned POSes out hogging all the spaces next to the moons. There needs to be some mechanic for these to be abandoned and destroyed in a reasonable amount of time after running out of fuel and failing to be maintained (like the secure containers that are lost, whether they hold goods or not).
Yeah, that's a good point, we'll note that one down. I get the horrible sensation that you think these changes are all good and positive. They are not. The reaction from industrialists that lead to all those abandoned towers will have serious negative effects on the market as well. What will you do when those of us who build things decide it's not worth it anymore and decide to say screw it, we're not building things? Will you just start seeding the market like on Singularity? These changes seem focused on driving up risk for poor return on the reward side. The inability to lock down and safeguard blueprints in a corporate hangar in a station means one thing, and one thing only: You're taking assets that we have spent years and years building, and giving us complete crap in return. Why even bother playing the game with changes like this? We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station. Yes, but now you are forcing those of us who have particularly liked building a POS in remote systems where there was no research station to pick up and move all of our blueprints to some random research station, and pay for slots rather than us paying for fuel blocks every month? I would rather pay my 400m / mo. in fuel blocks, and be able to remotely research my BPOs at the POS even though it can take a long time to do it, than have to find a research station near me, then unlock all my blueprints, transport them through lowsec and highsec, then re-lock down all of my BPOs, then pay for researching them all. It just doesn't make any sense why this was being changed in the first place.
Yup, like I said.
You can choose to paint a huge bullseye on your corp by having research mods on your POS, and STILL pay more than you today, or you can uproot everything, set up shop like everyone else in a system with infinite research slots, and pay a huge huge premium on that.
Awesome choices, just awesome. I am sure that fully vertically integrated industrial corps that mined, invented, and built all within the same system, or at most a 2 system jump, will be absolutely thrilled with these changes. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1106
|
Posted - 2014.04.16 20:03:00 -
[1066] - Quote
FREELANCER JUNI wrote:Painted ships - failed , Did you really pay someone wages for the new paint jobs ? Honest question, by what criteria are you judging this? What is your threshold of success for the trial and what data are you using to judge it a failure?
FREELANCER JUNI wrote:Charging to have high quality stream of fanfest ? - you tight ******* Are you new and bought that character or have you just not been paying attention to FF HD stream offerings over the years? |
industrial foreman
Science and Trade Institute Caldari State
0
|
Posted - 2014.04.16 20:04:00 -
[1067] - Quote
What are the chances everyone says F it and just builds in Jita 4-4 and pushes the 14% cost onto the items? |
Zappity
Stay Frosty. A Band Apart.
1011
|
Posted - 2014.04.16 20:07:00 -
[1068] - Quote
industrial foreman wrote:What are the chances everyone says F it and just builds in Jita 4-4 and pushes the 14% cost onto the items? Zero. Because not everyone is that stupid and the intelligent producers will immediately and savagely undercut the unintelligent ones. Zappity's Adventures for a taste of lowsec. |
Volar Kang
Kang Industrial
135
|
Posted - 2014.04.16 20:08:00 -
[1069] - Quote
How will extra materials be worked in if they are not a normal part of the required materials? An example would be cloaks, they now require a Hermetic Membrane as an extra material but not as part of their regular materials. How will the extra cost of the PI material "Hermetic Membrane" be worked in to the regular cost which only consists of standard minerals?
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Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
74
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Posted - 2014.04.16 20:11:00 -
[1070] - Quote
I love it so far! Clearly shakes up Industry and probably this will shake up everything in this universe. :D Things that would make EVE better: NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ |
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Ming The Merciless
Orbital Reclamation Services
6
|
Posted - 2014.04.16 20:12:00 -
[1071] - Quote
Quote:You can choose to paint a huge bullseye on your corp by having research mods on your POS, and STILL pay more than you today, or you can uproot everything, set up shop like everyone else in a system with infinite research slots, and pay a huge huge premium on that.
Your assuming you can find a station that has a corp office slot free in a system even in the same region you are in. For example there are only 32 stations out of 432 stations in the Metropolis region that even have copy/ME/PE research slots. Many of them close to full and will be full when and if this change goes thru as planned.
Even if they added copy/me/pe research slots to all stations gone would be the day that any corporation with a corp office and a free moon in the system would be able to spend Isk/effort/risk and put up their own POS to make up for the lack of NPC/CCP provided services and have better services at their disposal.
Maybe I'm misinterpreting something or need to wait for further info but nobody has pointed it out on my post 15 pages ago. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1106
|
Posted - 2014.04.16 20:13:00 -
[1072] - Quote
Volar Kang wrote:How will extra materials be worked in if they are not a normal part of the required materials? An example would be cloaks, they now require a Hermetic Membrane as an extra material but not as part of their regular materials. How will the extra cost of the PI material "Hermetic Membrane" be worked in to the regular cost which only consists of standard minerals?
Ok, I seriously don't understand this question. Why would they not be moved over as is (after applying skills for efficiency and such)? |
Kadl
Imperial Academy Amarr Empire
149
|
Posted - 2014.04.16 20:19:00 -
[1073] - Quote
No slots means a new system which we know extremely little about. I am sure that CCP will answer all of these in time (no need to bother answering anything here yet). Still there appear to be certain assumptions about how the remaining systems will be structured based on how they currently work. Assumptions can make fools of everyone and CCP comes up with innovative solutions.
Will congestion charges be based on specific locals (station, POS), system, other region (all of null sec), or other information (standings)?
Will there be any other congestion effects (increased time)?
Will other things delay production of an installed job? The industry window mock up has what appears to be an active job with an hour glass on it.
What are the effects of installing a job with insufficient materials (there at beginning, when item completed)? The industry window mock up shows a blue print which can apparently only be run four times, and seems to be currently running.
Will increased industry efficiency require multiple accounts (or sharing your BPOs with "friends")? After all "more people should have advantages over an individual" producer.
What does base item cost actually mean (for the 0-14% formula), particularly for research, copying, invention (14% fees to invent)?
Will there be a gimmicky whole in the cost calculation which will allow a large alliance to reduce cost for it's doctrine ships?
Will high sec stations have stats which modify production (POSes and Outposts will)?
What stats could be modified (time, efficiency, cost)?
Will the various outposts really be balanced? We know a maxed Minmatar station will have 20% mineral efficiency over high sec stations. Why go through the effort of moving those materials when your max production cost is only 14% of the end cost?
Who will get the leaked information and maximize their own wealth?
What sort of holes will exist for individuals to exploit innocently use to play the game the way CCP intended? |
Volar Kang
Kang Industrial
135
|
Posted - 2014.04.16 20:21:00 -
[1074] - Quote
Tyberius Franklin wrote:Volar Kang wrote:How will extra materials be worked in if they are not a normal part of the required materials? An example would be cloaks, they now require a Hermetic Membrane as an extra material but not as part of their regular materials. How will the extra cost of the PI material "Hermetic Membrane" be worked in to the regular cost which only consists of standard minerals?
Ok, I seriously don't understand this question. Why would they not be moved over as is (after applying skills for efficiency and such)?
Maybe they will, they just have not said. Their only example was with a apples to apples comparison. Maybe they will remove things like PI that were added and not part of the normal build requirements. |
Droidyk
Maniacal Miners INC No Safe Haven
51
|
Posted - 2014.04.16 20:24:00 -
[1075] - Quote
I love the UI so much, not just that tho The happiest day of all. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1106
|
Posted - 2014.04.16 20:25:00 -
[1076] - Quote
Volar Kang wrote:Tyberius Franklin wrote:Volar Kang wrote:How will extra materials be worked in if they are not a normal part of the required materials? An example would be cloaks, they now require a Hermetic Membrane as an extra material but not as part of their regular materials. How will the extra cost of the PI material "Hermetic Membrane" be worked in to the regular cost which only consists of standard minerals?
Ok, I seriously don't understand this question. Why would they not be moved over as is (after applying skills for efficiency and such)? Maybe they will, they just have not said. Their only example was with a apples to apples comparison. Maybe they will remove things like PI that were added and not part of the normal build requirements. "As such, all materials currently listed as Extra Materials will become regular materials instead" states all materials, not just minerals or PI components, so I'm not seeing why it would be reasonable to assume the 2 would be segregated or treated differently. |
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ISD Ezwal
ISD Community Communications Liaisons
1152
|
Posted - 2014.04.16 20:25:00 -
[1077] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
7. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Dinsdale Pirannha
Pirannha Corp
2685
|
Posted - 2014.04.16 20:26:00 -
[1078] - Quote
Ming The Merciless wrote:Quote:You can choose to paint a huge bullseye on your corp by having research mods on your POS, and STILL pay more than you today, or you can uproot everything, set up shop like everyone else in a system with infinite research slots, and pay a huge huge premium on that. Your assuming you can find a station that has a corp office slot free in a system even in the same region you are in. For example there are only 32 stations out of 432 stations in the Metropolis region that even have copy/ME/PE research slots. Many of them close to full and will be full when and if this change goes thru as planned. Even if they added copy/me/pe research slots to all stations gone would be the day that any corporation with a corp office and a free moon in the system would be able to spend Isk/effort/risk and put up their own POS to make up for the lack of NPC/CCP provided services and have better services at their disposal. Maybe I'm misinterpreting something or need to wait for further info but nobody has pointed it out on my post 15 pages ago.
I have not seen any comments from the dev's or the null sec cartel mouthpieces to say you are incorrect. Further, a lot of those copy slots are in low sec. I use a couple stations smack dab in FW areas. And when this is all done, people will be faced with high sec war dec's for their BPO's, or facing a ton of campers on gates trying to nail people heading back to "safe" high sec with BPC's. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Zappity
Stay Frosty. A Band Apart.
1012
|
Posted - 2014.04.16 20:28:00 -
[1079] - Quote
Dinsdale, isn't it just possible (however unlikely) that CCP might be trying to end up with viable industry in all parts of space? Zappity's Adventures for a taste of lowsec. |
Weaselior
GoonWaffe Goonswarm Federation
6981
|
Posted - 2014.04.16 20:29:00 -
[1080] - Quote
Ming The Merciless wrote: Your assuming you can find a station that has a corp office slot free in a system even in the same region you are in. For example there are only 32 stations out of 432 stations in the Metropolis region that even have copy/ME/PE research slots. Many of them close to full and will be full when and if this change goes thru as planned.
you'd have to have quite a lot of research going on to fill up infinite slots Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
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