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101. Why does most T2 ammo suck? - in Ships and Modules [original thread]
T2 'Rage' heavy missiles work very well in my Cerb (just use a painter) Vagas go boom pretty quick
- by BuckStrider - at 2009.07.13 22:52:00
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102. Fix my Rook! - in Ships and Modules [original thread]
Edited by: BuckStrider on 04/07/2009 02:11:41 Originally by: Petra Katell Originally by: BuckStrider Man, drop that silly DCU. You only have a little over 1000hp(structure)anyway. You realize it raises your resists across ...
- by BuckStrider - at 2009.07.04 02:11:00
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103. Fix my Rook! - in Ships and Modules [original thread]
Originally by: Mystafyre I just laugh when I see a Rook. 100+ M ISK killmail Kinda tough solo, unless your in a pilgrim and get the drop on him/her. If your in a gang...Hell yeah, primary that rook
- by BuckStrider - at 2009.07.04 00:39:00
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104. Fix my Rook! - in Ships and Modules [original thread]
Man, drop that silly DCU. You only have a little over 1000hp(structure)anyway. [Rook, Spam w/ Jam] Reactor Control Unit II Signal Distortion Amplifier II Ballistic Control System II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Exte...
- by BuckStrider - at 2009.07.03 22:07:00
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105. BlackOps question - in Ships and Modules [original thread]
Edited by: BuckStrider on 03/07/2009 14:09:53 Originally by: Waxau 1. Use EFT, find out the max cargo space with expanders, then devide the space by the space taken up by the isotopes. 2. Regardless of how you fit, you will probs get...
- by BuckStrider - at 2009.07.03 14:08:00
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106. How do you fly a Vaga - in Ships and Modules [original thread]
Originally by: Ecky X What I was implying was fitting both an afterburner and a MWD. A vaga should always have a MWD, but sometimes a burner is better than a 2nd extender. I assume your fitting this as a counter to missiles. It might w...
- by BuckStrider - at 2009.06.27 16:22:00
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107. How do you fly a Vaga - in Ships and Modules [original thread]
Vagas are all fun and games until you run into a Cerb...Then you'll be running for your life.
- by BuckStrider - at 2009.06.27 15:07:00
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108. Onyx- making it shine. - in Ships and Modules [original thread]
HAMS all the way with the Onyx
- by BuckStrider - at 2009.06.27 14:59:00
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109. Cerberus fits? - in Ships and Modules [original thread]
Edited by: BuckStrider on 27/06/2009 03:25:03 Originally by: Ghoest The only thing a cerb is "good" for is fitting with a assult launchers and killing frigs. Every other use is passable at best and could be handled better with another...
- by BuckStrider - at 2009.06.27 03:23:00
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110. Solo Harpy - in Ships and Modules [original thread]
Drop the SMLII (it's ROF is just too slow...or offline it and use it as a heat sink)), swap the WDI for a WDII, use cap booster 200 charges and swap the shield rigs for hybrid locus (gun range) I've used the 'Harpy of DOOM!' plenty of times and i...
- by BuckStrider - at 2009.06.24 23:31:00
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111. Proteus, low sec gate fun - in Ships and Modules [original thread]
Obvious troll post...Nothing to see here
- by BuckStrider - at 2009.06.12 00:26:00
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112. Vagabond or Rapier? - in Ships and Modules [original thread]
The only thing that Vaga/Rapier fear is Cerbs.
- by BuckStrider - at 2009.06.11 17:30:00
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113. Anything better than a Drake for solo w-space? - in Ships and Modules [original thread]
Originally by: JonShannow [Nighthawk, New Setup 1 copy 1] Power Diagnostic System II Power Diagnostic System II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy...
- by BuckStrider - at 2009.06.07 21:02:00
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114. Lvl 4 Phobos Fit - in Ships and Modules [original thread]
I've seen this quote on a few threads and feel it totally fits here... Obvious troll is obvious
- by BuckStrider - at 2009.06.02 13:07:00
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115. Rate this L4 Golem - in Ships and Modules [original thread]
I have a question... Why 4 CN BCS? Seems like the 4th one would be a total waste because of the stacking penalty. I'd swap a BCS for a PDU or something
- by BuckStrider - at 2009.05.14 21:43:00
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116. Cerberus setups PVP and PVE - in Ships and Modules [original thread]
Take away the drones, Cerb out dps a Drake (remember..Your using Arbs) with the exact same low-slot (3x bcsII + 'whatever') And I'm not 'dissing' the Drake because I do fly them as well (Gank Hammy Drake FTW in low-sec ) But in 0.0 pvp the Cerb...
- by BuckStrider - at 2009.04.28 15:52:00
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117. Cerberus setups PVP and PVE - in Ships and Modules [original thread]
Edited by: BuckStrider on 28/04/2009 14:38:51 Quote: For PvP, in most cases, you also would rather have a Drake instead. And it's very obvious that you just don't fly Cerbs or you just totally fail at flying them. Cerbs EASILY out d...
- by BuckStrider - at 2009.04.28 14:37:00
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118. Capital Ship Fact Sheet - in Ships and Modules [original thread]
Originally by: ArcDragon I put the bump by BS statement in there because it happened to me, velocity and mass is what effects a good bump, and as ships now come out of a station SCREAMING fast it can and will move a carrier. Would you tes...
- by BuckStrider - at 2009.04.26 17:39:00
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119. Capital Ship Fact Sheet - in Ships and Modules [original thread]
Quote: 2. Battleships can easily bump a massive carrier away from a station. This has been fixed as a ships' mass is now taken into account. You'll still be able bump him/her to screw up the ship from warping or turning properly, but as...
- by BuckStrider - at 2009.04.24 18:26:00
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120. STEALTH BOMBERS NOW SUCK! - in Ships and Modules [original thread]
Originally by: Meditril After my first PVP activity with my Hound I can only say: The new StealthBomber concept is great! Even though I think there is still space for improvement. For example a additional 10% signature reduction per CovOp...
- by BuckStrider - at 2009.04.19 16:58:00
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