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41. Sacrilege Advice - in Ships and Modules [original thread]
Quote: Ill agree that the vagabond is better, but by a small huge margin. The sacrilege vagabond unlike the vagabond sacrilege has the option to fight close or at range. Fixed that mess for you....Wouldn't want you to look stupid...
- by BuckStrider - at 2010.04.25 12:50:00
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42. Nerf Dramiel - in Ships and Modules [original thread]
Originally by: ovenproofjet The real problem with Dramiels is when they blob up. Recently up north I've seen gangs of 30+ Dramiels roaming about. Normally the solution to any gang like this is a few bombers but the Dramiel can outrun a bom...
- by BuckStrider - at 2010.04.22 14:06:00
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43. Sacrilege - in Ships and Modules [original thread]
It's all unicorns and rainbows, right up until the point that you find out that you can't hit anything past (ca.) 20km.
- by BuckStrider - at 2010.04.18 20:34:00
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44. Black ops prices - in Ships and Modules [original thread]
They are cheap(er) because they generally suck and are totally stuck to doing one thing...Bridging in cov ops ships
- by BuckStrider - at 2010.04.17 15:06:00
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45. PVP setup for Sin - in Ships and Modules [original thread]
Edited by: BuckStrider on 09/03/2010 14:32:03 Sure...Just don't set it up like this
- by BuckStrider - at 2010.03.09 14:31:00
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46. electronic attack frigates underutilized? - in Ships and Modules [original thread]
I avoid using them, so does most everyone else
- by BuckStrider - at 2010.02.20 21:36:00
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47. Blood Raiders set ups - in Ships and Modules [original thread]
Wouldn't it just be easier to put a couple of EM hadners in the mids.
- by BuckStrider - at 2010.02.07 16:08:00
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48. How will they nerf the dramiel? - in Ships and Modules [original thread]
Originally by: Liang Nuren I'm not totally sure - whatever it is I'm betting that it becomes useless to fly. Maybe remove 3 mid slots? -Liang Nah, Liang they will nerf it's already terrible cap
- by BuckStrider - at 2010.02.07 16:03:00
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49. Help: Solo Null Sec Explorer - in Ships and Modules [original thread]
In order to properly do 0.0 exploration, you really do need a probing alt in a covops frig. First, and most important, it prevents the "DAMN! I wish I had a scout because I just jumped into a 15 man bubble camp" Second, that 50 cpu you save from...
- by BuckStrider - at 2009.12.26 14:10:00
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50. Which cov-ops? - in Ships and Modules [original thread]
It really doesn't matter all that much, any of them work just fine. It's not like your going to tank it out or tackle anyone with it.
- by BuckStrider - at 2009.12.09 16:06:00
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51. My Current Passive Tengu Tank Fit - in Ships and Modules [original thread]
Troll
- by BuckStrider - at 2009.11.19 21:56:00
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52. Cerberus for Level 4 Missions - in Ships and Modules [original thread]
Jesus Effin Christ! Cerbs are PvP ships. Use a Drake
- by BuckStrider - at 2009.10.28 18:25:00
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53. Guide to the Solo-Bomber by Valadeya - in Ships and Modules [original thread]
Val, you still ganking those noob renters in Fountain? Anyway, nice guide and a very decent ship setup for solo...The only flaw that I see is against shield tanking ships that are ratting in Sansha/Blood Raider regions since your EM bomb will no...
- by BuckStrider - at 2009.10.23 21:29:00
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54. Which SB to choose? (cross training) - in Ships and Modules [original thread]
Originally by: youveBeenBookmarked Originally by: BuckStrider I speed fit my bombers for maximum 'GTFO' effectiveness as well as T2 launchers,Bomb Launcher, TP(s) and crash boosters (for when I want to use Rage torps Sensor Booste...
- by BuckStrider - at 2009.10.21 13:37:00
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55. Which SB to choose? (cross training) - in Ships and Modules [original thread]
Originally by: youveBeenBookmarked I have no idea why anyone would want to put any kind of tank on a bomb with bomb launchers installed. Go big or go home. If you're going to get caught bombing you're going to lose the ship anyways. Fit ...
- by BuckStrider - at 2009.10.20 14:02:00
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56. explorer probe advice? - in Ships and Modules [original thread]
Make a safe spot, drop probes there and keep moving. Be aware of combat probes.
- by BuckStrider - at 2009.10.11 19:16:00
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57. How do you fly stealth bombers? - in Ships and Modules [original thread]
Bombers are real fun to fly, right up until the time you get targeted by a inty/af/crusier/hac....Then your running like a little girl. Training to Covert Ops 5 and T2 torps makes all the difference in the world if your serious about flying them,...
- by BuckStrider - at 2009.10.10 14:51:00
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58. Stealth Bomber Techniques - explain - in Ships and Modules [original thread]
Quote: So what do you do when your target doesn't perfectly line up with a celestial object? Do the next best thing, make your bomber as agile as possible. Nano in the lows and a poly in the rigs do the trick. In a gang, my Hound can tu...
- by BuckStrider - at 2009.10.08 21:31:00
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59. Stealth Bomber Techniques - explain - in Ships and Modules [original thread]
Edited by: BuckStrider on 08/10/2009 16:17:50 Quote: Bombs have an area of effect of 15km. Your skills will effect how far you can lob the bomb before it explodes. Most bomber pilots I've come up against fire at approx 30km to help avoid...
- by BuckStrider - at 2009.10.08 16:17:00
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60. Found a new use for the Nightmare! - in Ships and Modules [original thread]
Quote: That's how we brought the pain in my day. Arthur, did you 'bring the pain' when you lost your Tengu? What did you have on it?....Tech4 invisible mods?
- by BuckStrider - at 2009.10.07 14:22:00
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