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1. How long is a character kept on an inactive account? - in EVE New Citizens Q&A [original thread]
I just came back after a 2+ year absence. All my characters were there. It is normally not in an MMORPG's best interest to delete the characters from their database. Keeping the characters allows them to send you those emails "Try the NEW Eve exp...
- by Casamere - at 2005.09.12 01:48:00
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2. Returning Player looking for a Strong Role-playing corporation - in Alliance and Corporation Recruitment Center [original thread]
Argh. It has been four straight days of contacting corporation after corporation but none fit. Some are not role-playing after all or their main role-players are missing so they are just a PVP group. Others say they have no need of a support role....
- by Casamere - at 2005.09.11 18:44:00
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3. Returning Player looking for a Strong Role-playing corporation - in Alliance and Corporation Recruitment Center [original thread]
But how does the M4 Brigade address my corporation needs of Roleplaying and a support role? Or did you copy and paste recruit spam into the thread? Casamere *confused*
- by Casamere - at 2005.09.11 06:59:00
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4. Returning Player looking for a Strong Role-playing corporation - in Alliance and Corporation Recruitment Center [original thread]
I am an Amarr pilot returning to the game after 2+ years. I am looking for a Strong role-playing corporation that I can assist with. My gameplay goal is to fill a support role of being the "healer" type in battle. I do not know if such a thing ex...
- by Casamere - at 2005.09.10 02:08:00
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5. Market resets after downtime? - in Player Features and Ideas Discussion [original thread]
The market setup is obvisouly a quick and poor design decision that is having disastrous results. I pray that they have plans to make the market demands and production truly fluid based on what is happening in the universe. The idea listed above ...
- by Casamere - at 2003.07.24 17:17:00
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6. Distance selling - in Player Features and Ideas Discussion [original thread]
Any more examples I would give to help lend some caution to this idea would only exascerbate the situation. I think I will gracefully bow out of this thread. Thank you all for listening to what I had to say. See you in space. Casamere
- by Casamere - at 2003.07.24 07:11:00
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7. Distance selling - in Player Features and Ideas Discussion [original thread]
Edited by: Casamere on 23/07/2003 18:14:06 Actually, that is not what I am saying at all. And with all due respect, I believe it is you who is missing my point. Give my post another read. I tried to put a clear example or two in there to help ...
- by Casamere - at 2003.07.23 18:09:00
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8. Distance selling - in Player Features and Ideas Discussion [original thread]
It would be bad for the hauler because the system is setup, as it should, that if you place a sell order at a location that already has a buy order, then you complete the sale. So, if you sell 1000 Widgets at Remote Planet X for $50, and there is...
- by Casamere - at 2003.07.23 16:05:00
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9. Vendor Ships - in Player Features and Ideas Discussion [original thread]
I think this idea should be altered to something such as "Corporate Vendor shop when player created stations are in". As opposed to a movable ship that the player can move anywhere they want.
- by Casamere - at 2003.07.23 05:41:00
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10. Distance selling - in Player Features and Ideas Discussion [original thread]
Any attempt to put this idea in place would have to be done with the utmost care, as you could put the "hauler" profression out of work quite easily. I think if the concern is to wipe out some of one's asset list, a small fee to delete the items ...
- by Casamere - at 2003.07.23 05:37:00
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11. Reduce my ships maneuverability - in Player Features and Ideas Discussion [original thread]
I finally purchased an industrial ship, a Bestower, but have found her to be effectively as numble as my starting frigate. My suggestion would be to make the industrial ships turn radius much slower. So that she takes quite a while to turn about....
- by Casamere - at 2003.07.22 19:48:00
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12. Linked Jumpgates - in Player Features and Ideas Discussion [original thread]
It would dramatically increase the gate camping issue. Which is not a good thing. Pirates need a place to blockade but things would get out of hand. Saying that this is on the developers plan list is disconcerting. I had thought the original reas...
- by Casamere - at 2003.07.22 18:31:00
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