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1. Myrmidon vs Eos - in Ships and Modules [original thread]
Edited by: Cinnander on 12/02/2007 12:02:41 I think you hit the nail square on the head with the "it's a command ship" comment -- it aint a drone boat. Certainly the eos has a BIG drone bay but it's objective is not to be a drone carrier causi...
- by Cinnander - at 2007.02.12 12:05:00
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2. Epic fleet battles that last hours? Yes please! :D - in Ships and Modules [original thread]
Edited by: Cinnander on 09/06/2006 14:21:51 Sorry if this ends up feeding the flames. Thinking about this interceptor tiff, what would be so bad (I ask seriously - what negatives are there) about taking the interceptors effective second 5%...
- by Cinnander - at 2006.06.09 14:20:00
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3. Epic fleet battles that last hours? Yes please! :D - in Ships and Modules [original thread]
Originally by: Oveur It's Thursday and sunny. Let's go get a pint. QFT. Awesome thread, nice suggestions. As someone else said, details could be 'quibbled' (eheheheh what a lush word) over, but generally I agree with the OP wholehearte...
- by Cinnander - at 2006.06.08 16:12:00
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4. Tuxford plz tell us if you are going to loot at deimos - in Ships and Modules [original thread]
Originally by: Denrace Youre Gallente, you should have. Its like training for lasers and trying to use an Eagle. Basically, the Deimos is fine. Youre just whining because you want YET ANOTHER Gallente IWIN button (T2 drones, anyone?) ...
- by Cinnander - at 2006.05.29 00:27:00
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5. Tuxford plz tell us if you are going to loot at deimos - in Ships and Modules [original thread]
Originally by: Denrace *snip* What about those of us who don't have ZOMG Ub3R111 drone skills?
- by Cinnander - at 2006.05.28 22:17:00
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6. Tuxford plz tell us if you are going to loot at deimos - in Ships and Modules [original thread]
Edited by: Cinnander on 28/05/2006 16:10:53 Edited by: Cinnander on 28/05/2006 16:09:02 Edited by: Cinnander on 28/05/2006 16:07:10 I'd be satisfied, initially (pending testing), if the Deimos' grid was increased enough so that the 6...
- by Cinnander - at 2006.05.28 16:07:00
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7. Fleet Command Ship Problems - in Ships and Modules [original thread]
Could one of our resident number crunchers please run the stats on tanking a 'typical' 130km fleet (so tempests & throns) of say 20 people with the 90% resists like in that screenshot? Just want to see what would be required (fitted to the FCBC s...
- by Cinnander - at 2006.05.22 13:34:00
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8. Tech 2 Battleships, Future or Dangling carrot? - in Ships and Modules [original thread]
Couldn't find a role for them? How about a scaled up version of the logistics cruisers, with a bit more bite? 8 high slots, 5 weapon hardpoints. Remote Armor/shield/cap/tracking/sensor bonii. Improved resists. There, that's one side of the coin...
- by Cinnander - at 2006.04.30 22:55:00
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9. Rate my Deimos setup - in Ships and Modules [original thread]
Freinds, freinds, keep it on topic Don't want the mods to come in and lock it! And back to the subject matter at hand I find the damage potential quite grand; Blasters + light tank, and drones in the hold Get sub-5k, and watch them go bald. And y...
- by Cinnander - at 2005.10.05 21:45:00
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10. Kiss your Raven good-bye - in Ships and Modules [original thread]
Edited by: Cinnander on 05/10/2005 21:01:11 *adds the thread to his "omfgravennerf" scrap book. Page 60382! Woot!
- by Cinnander - at 2005.10.05 21:00:00
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11. 4 Things that need urgent changes BY NEXT PATCH CCP - in Ships and Modules [original thread]
Edited by: Cinnander on 08/09/2005 11:44:16 Originally by: Ithildin Really... you think that all cruisers should go around fitted with small guns? ...(what he said)... Spot on :)
- by Cinnander - at 2005.09.08 11:44:00
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12. Tech 2 ships - in Ships and Modules [original thread]
Edited by: Cinnander on 07/09/2005 15:06:40 And probably a specialisation. (edit for spelling)
- by Cinnander - at 2005.09.07 15:03:00
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13. MK2 Ship stats as taken from data currently on Test - in Ships and Modules [original thread]
Originally by: Arte (What he said) I know tell me about it heh :D Lets just hope they don't make cruisers FOTM. I like being a bit different.
- by Cinnander - at 2005.09.02 18:07:00
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14. Logistics Ship advice. - in Ships and Modules [original thread]
Originally by: Wild Rho E-warefare remains a very underestimated aspect of pvp Which is precisely why scorps and blackbirds are always secondary if not primary targets.
- by Cinnander - at 2005.08.29 23:17:00
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15. Genitals - in Ships and Modules [original thread]
AFAIK the red thorax is called a Phobos. Origin: Deimos and Phobos are both moons of the planet Mars. I've seen those stats before, but they seeemed very "placeholdery". It's sexah tho, that's for sure, especially with the missile pod under the...
- by Cinnander - at 2005.08.15 14:24:00
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16. Best HAC for PvP - in Ships and Modules [original thread]
Originally by: Nyxus The one that scares the bejesus outta me is the frecking Vagabond. It gets up in your grill at interceptor speeds while you yell something like "OMFGWTHOUTTAMYFACEARRRGHGHGHGH" and proceeds to tear your face off like a...
- by Cinnander - at 2005.08.10 17:11:00
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17. smart bombs - in Ships and Modules [original thread]
Basically they make a sphere around your ship of damage... so be careful if you fire them in empire kk :P Hard to use as a primary weapon (very limited range) and use loads of cap Whereas missiles are ... well missiles. ---- Quote: Convoys...
- by Cinnander - at 2005.08.07 13:34:00
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18. petition for new module - in Ships and Modules [original thread]
Edited by: Cinnander on 27/07/2005 13:32:53 Why not just use flying nerfbats, instead of your regular missiles?
- by Cinnander - at 2005.07.27 13:32:00
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19. Missile users need some love, CCP! - in Ships and Modules [original thread]
If missile users get a explosion-speed mod, turret users will want a gun-sig-reducer mod, and so on I agree it's time there was T2 Ballistics, and I don't even use missiles ;) Yep implants would be good too. Yes and oversized mods (assault heav...
- by Cinnander - at 2005.07.27 13:15:00
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20. EW [and other]EQUATIONS PLZ - in Ships and Modules [original thread]
Edited by: Cinnander on 24/07/2005 13:16:54 I can explain the map thing. OK imagine you have a glass tube, and you have a bag of marbles. Every minute, you take a marble, and write on the side how many people are in local. Then you put the ...
- by Cinnander - at 2005.07.24 13:16:00
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