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101. [Proposal] Skill: Advanced Infomorph Psychology - in Assembly Hall [original thread]
Supported. I also like the idea of simply changing the mechanic to be able to jump twice in a 48 hour period. I actually like that idea better but would settle for a skill that reduces JC time. As for the notion that this would decrease risk of p...
- by CommanderData211 - at 2009.01.21 20:37:00
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102. [Proposal] Skill: Advanced Infomorph Psychology - in Assembly Hall [original thread]
Meant to add the thumb :)
- by CommanderData211 - at 2009.01.21 20:37:00
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103. [Proposal] Adding a Bit of RvR to the BS - in Assembly Hall [original thread]
This is completely insane and game breaking. I cannot support this. My head hurts.
- by CommanderData211 - at 2009.01.21 20:25:00
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104. Nebulae - Encouraging PVP In Lowsec - in Player Features and Ideas Discussion [original thread]
I really don't think that these nebula should have properties which interfere with warping or ecm or any of that. Having the rats drop almost no loot, but increasing their bounties will still encourage people to farm it, but still have the pvp set...
- by CommanderData211 - at 2009.01.20 23:29:00
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105. [Idea] Planetary Interaction: The Colony - in Assembly Hall [original thread]
Love the idea of an anchor-able structure in belts!
- by CommanderData211 - at 2009.01.19 20:39:00
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106. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
bump
- by CommanderData211 - at 2009.01.17 12:17:00
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107. CCP, consider battlegrounds please - in Player Features and Ideas Discussion [original thread]
Nebula's Nebula post
- by CommanderData211 - at 2009.01.15 06:33:00
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108. See inside containers from assets window - in Player Features and Ideas Discussion [original thread]
I would very much like to see item tabs in the item window in stations. We have this functionality in the corporate hangar bays, why not in our own personal item tabs. This would be a great sorting mechanic. Sure, you can sort your entire list o...
- by CommanderData211 - at 2009.01.15 06:18:00
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109. Nebulae - Encouraging PVP In Lowsec - in Player Features and Ideas Discussion [original thread]
I like the idea of putting moon minerals into the nebula that Exhumers and barges could mine. I don't own a pos of my own so I'm not really sure how the yield would have to be altered in order to not put the pos market out of business, but I think...
- by CommanderData211 - at 2009.01.13 12:36:00
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110. Boomer Class (Cruiser SB) - in Player Features and Ideas Discussion [original thread]
Not bad. I like it. Seems like a natural progression and i really like the idea of speeding up the torps by 100% a level!
- by CommanderData211 - at 2009.01.13 12:10:00
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111. Kupier belts / Oorth clouds or similar things within eve? - in Player Features and Ideas Discussion [original thread]
Signed
- by CommanderData211 - at 2009.01.13 05:38:00
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112. Skill Training Time Reduction - in Player Features and Ideas Discussion [original thread]
Fail on the OP. Fail on Marcus
- by CommanderData211 - at 2009.01.13 05:29:00
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113. Total mining system revamp (touches on T1/cap manufacture issues too) - in Assembly Hall [original thread]
Everyone needs to read Nyphur's original post. Incredible idea, especially with the system-wide belts, and the necessity for scanning them down in a very easy way. Also, I love the idea of mixing up the minerals. This could actually make mining in...
- by CommanderData211 - at 2009.01.12 03:05:00
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114. Nebulae - Encouraging PVP In Lowsec - in Player Features and Ideas Discussion [original thread]
I don't think this is a fix to the low-sec problem at all but it is a great idea. Two things. Why not have the rats drop almost no loot, but really great bounties. This way a PVP oriented setup would be more effective in the nebulae and not a rat...
- by CommanderData211 - at 2009.01.11 03:21:00
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115. Item Tabs - in Assembly Hall [original thread]
Well, the idea of making the cargo containers and station vaults not suck has been proposed in the tasks. Here are the problems with them as I see it. 1. The items stored within are completely un-viewable and inaccessible from the assets window. ...
- by CommanderData211 - at 2009.01.11 02:53:00
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116. Item Tabs - in Assembly Hall [original thread]
I would very much like to see item tabs in the item window in stations. We have this functionality in the corporate hangar bays, why not in our own personal item tabs. This would be a great sorting mechanic. Sure, you can sort your entire list o...
- by CommanderData211 - at 2009.01.09 13:11:00
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117. [Issue] POS : Flogging the dead horse - Reexamened - in Assembly Hall [original thread]
I agree with last post completely. "This is just too hard" should not be in CCP's vocabulary. Also, for a CSM, there should be no conflict of interest of trying to appeal to CCP. You are supposed to appeal to US. You represent US. The PLAYERS. We ...
- by CommanderData211 - at 2009.01.09 12:33:00
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118. [Black ops] Give us freaking holograms to bring fear and chaos ! - in Player Features and Ideas Discussion [original thread]
Total Recall baby.
- by CommanderData211 - at 2009.01.09 12:25:00
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119. Mining - Risk / Reward Needs Rebalancing - in Player Features and Ideas Discussion [original thread]
Well, now that everyone knows how profitable mining veld is, they will go out there and mine it into extinction, thereby reducing the cost over time.
- by CommanderData211 - at 2009.01.08 08:18:00
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120. Subdivide hangers - in Player Features and Ideas Discussion [original thread]
bump
- by CommanderData211 - at 2009.01.08 01:07:00
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