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1. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Seishi Maru Which? Its not like they have 2 mids each, is it? But you're right, this would probably effect LR ships only. But previous was just a note anyway.
- by Crackpipe2000 - at 2009.09.05 14:10:00
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2. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Seishi Maru Originally by: Cpt Branko Originally by: NightmareX Artilleries on the other hand is not good as they are now. They need a boost in some ways. And atm i don't have an idea on how to fix them thou...
- by Crackpipe2000 - at 2009.09.05 13:46:00
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3. what would you say is the most powerful weapon besides ddd? - in Ships and Modules [original thread]
Originally by: Helen Using my factors of cost v damage v ability. I'd say the DiscoPhoon.
- by Crackpipe2000 - at 2009.01.13 19:31:00
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4. Do u think caldari missile boats/ Shield Extender are balanced? Vote - in Ships and Modules [original thread]
Originally by: Sidus Isaacs Originally by: Crackpipe2000 Originally by: Undertow Latheus You might get a bigger sig radius but you also automatically get a sustained tank, it's ridiculous that you can get over 1000 dps tank...
- by Crackpipe2000 - at 2009.01.12 20:31:00
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5. Do u think caldari missile boats/ Shield Extender are balanced? Vote - in Ships and Modules [original thread]
Originally by: Undertow Latheus You might get a bigger sig radius but you also automatically get a sustained tank, it's ridiculous that you can get over 1000 dps tank by using LSE's and other mods. really? how?
- by Crackpipe2000 - at 2009.01.12 20:26:00
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6. Missiles. A requiem of suckage. - in Ships and Modules [original thread]
I know where you're coming from, brother. Bringing missiles down to not hit everything, anytime and everywhere, at full power, just like turrets, is so wrong. I mean, yeah i dont have tracking and i got range, but people beign able to evade my out...
- by Crackpipe2000 - at 2009.01.04 10:59:00
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7. Let's whine about projectiles! (serious post) - in Ships and Modules [original thread]
Originally by: Leandro Salazar Originally by: Happster Originally by: Leandro Salazar So not using cap, being able to use short range ammo pretty much without suffering from the optimal penalty, being able to reliably hit s...
- by Crackpipe2000 - at 2009.01.03 15:35:00
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8. Let's whine about projectiles! (serious post) - in Ships and Modules [original thread]
Edited by: Crackpipe2000 on 03/01/2009 13:12:05 I'd rather see that falloff was more like optimal in sense of supportive modules. Optimal: Two modules, a scrpit and a rig Falloff: A rig Both can be damped with a TD script. I cant come up qu...
- by Crackpipe2000 - at 2009.01.03 13:11:00
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9. Post-nerf Vagabond - can it solo? - in Ships and Modules [original thread]
Originally by: Merin Ryskin And no, ACs do not track well enough. A frigate that gets in close with a web/scram will take almost no damage from medium ACs. [/quote Very true, if you fly minmatar like you fly caldari missile ships. Very u...
- by Crackpipe2000 - at 2009.01.02 11:18:00
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10. What's CCP got against Caldari? - in Ships and Modules [original thread]
Originally by: m3talc0re X And I wish the ill informed neigh sayers would stop talking in threads they have no knowledge about... Going to steal that line for future arguments tbh. I have skills for sub bs caldari ships, fly them at t...
- by Crackpipe2000 - at 2008.12.25 09:21:00
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11. The 100th Minmattar Carrier Thread - in Ships and Modules [original thread]
Originally by: Nova Satar Less Powergrid. Less CPU. Less Cap. Less Armour. Less Hull. Less Drone bay. Less Cargo Hold. Less Lock Range. Less Resists. Less Senor Strength. Less DPS. Slower Lock time. Slow Cap Recharge. More Top Speed. (**...
- by Crackpipe2000 - at 2008.12.25 09:13:00
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12. What's CCP got against Caldari? - in Ships and Modules [original thread]
another thing i lolled at another thread just before: Originally by: Anonymous all the races have their strengths and weakness' Minmatar - Vegabond is still the fastest HAC and that means a lot still.
- by Crackpipe2000 - at 2008.12.22 20:07:00
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13. Flying Brick (Rupture) - in Ships and Modules [original thread]
Edited by: Crackpipe2000 on 22/12/2008 19:57:12 Originally by: pushdogg when did tracking disruptors start affecting falloff? since scripts were introduced: http://wiki.eveonline.com/wiki/Optimal_Range_Disruption E: correcting i...
- by Crackpipe2000 - at 2008.12.22 19:54:00
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14. What's CCP got against Caldari? - in Ships and Modules [original thread]
i lolled @ this thread.
- by Crackpipe2000 - at 2008.12.22 19:32:00
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15. New Item Proposition for CCP - in Ships and Modules [original thread]
Edited by: Crackpipe2000 on 03/12/2008 08:09:39 Dont worry. In no time you'll be using excessive force on your keyboard and family, yelling "just stand still damnit!!!1", while trying to catch the hostile yourself. Besides, who would feed hon...
- by Crackpipe2000 - at 2008.12.03 08:08:00
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16. Battleship gun size - in Ships and Modules [original thread]
Agreed. I dont care about those hitceh turrets that should go *bzzzt* and *hiss* and stuff, but it is obvious that projectile turrets should have alot more visual and aural size and manliness. I mean, anyone ever heard even 120mm cannon go off? Y...
- by Crackpipe2000 - at 2008.12.03 07:45:00
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17. Interceptors, once more... - in Ships and Modules [original thread]
Edited by: Crackpipe2000 on 03/12/2008 07:27:02 Amarr ceptors ass look fat. And the colors suck. But maybe you wanna ask yourself what do you want to do with your interceptor? All of them got their own neat tricks. You could also fly all of ...
- by Crackpipe2000 - at 2008.12.03 07:26:00
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18. Interceptor Speeds - in Ships and Modules [original thread]
Originally by: Bloody Rabbit What I want to know is it possible to use a afterburner now on the Interceptors or does it still need the MWD? Well they get MWD sig radius bonus now, so you would be forfeiting that. IIRC your sig rad is ...
- by Crackpipe2000 - at 2008.12.02 07:03:00
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19. Maelstrom wolfpacks - in Ships and Modules [original thread]
Edited by: *****pipe2000 on 14/06/2008 16:39:55 The amarrian engineers obviously noticed that it is quite a good idea to fit in the hit & run philosophy on ships with superior endurance and damage output. Crusader was the prototype of peak per...
- by Crackpipe2000 - at 2008.06.14 16:38:00
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20. Matar in General - in Ships and Modules [original thread]
Originally by: Derek Sigres Originally by: *****pipe2000 Originally by: Derek Sigres if you want to EXCELL at any race you have to dump gobs of SP into the task and years of training. This is not a matari only trait. C...
- by Crackpipe2000 - at 2008.05.17 10:12:00
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