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1. Loss of Weapon audio - in Issues, Workarounds & Localization [original thread]
Originally by: Darias Eve has been running fine ever since i downloaded it. Lately (past two days) i can not hear the audio from any rail guns, missiles and when they hit. ( myself or the target) Also I can not hear the audio for targeting...
- by Cuthbert - at 2004.04.28 17:53:00
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2. ETA on 4.4 - in Issues, Workarounds & Localization [original thread]
Originally by: vanBuskirk By the way, it definitely doesn't work with 4.3 - the last build didn't either. What card are you running? I've got a Radeon 9600 and have had absolutely no problems with 4.4, 4.3, 4.2 and 4.1 apart from the w...
- by Cuthbert - at 2004.04.25 23:12:00
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3. Graphics Suggestions: Make Engine Exhaust Look Like in the Trailers - in Player Features and Ideas Discussion [original thread]
Edited by: Cuthbert on 12/04/2004 21:10:03 Quote: Quote: That would mean a Class C model rocket engine could propel a planet to near light speed if given the fuel and time(ignoring the whole mass problem). Never mind that a Cla...
- by Cuthbert - at 2004.04.12 21:07:00
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4. This is pretty unfair - in Player Features and Ideas Discussion [original thread]
Edited by: Cuthbert on 12/04/2004 20:34:14 Quote: Ok so my wife and I are walking down the road when a guy runs up and grabs her purse and walks away laughing at us the entire time. I don't chase him down and beat the hell out of him bec...
- by Cuthbert - at 2004.04.12 20:30:00
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5. get rid of the alts allready! please - in Player Features and Ideas Discussion [original thread]
Actually, I use my main character (this one) as my 'serious' character and my alt to do insane things as part of the Eve Radio Army, such as go out to 0.0 space as part of a fleet of newbie frigates and challenge anyone and everyone to a fight.
- by Cuthbert - at 2004.04.12 20:10:00
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6. flickering textures, z-buffer, advanceddevice=1 - in Issues, Workarounds & Localization [original thread]
Edited by: Cuthbert on 11/04/2004 22:31:42 Quote: ok wtf.. are they EVER gonna fix the flickering textures? also, seeing as they disabled the advacedDevice=1 line in prefs.ini, is there any other way to change the z-buffer settings? ...
- by Cuthbert - at 2004.04.11 22:30:00
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7. Missing sound effects - in Issues, Workarounds & Localization [original thread]
Well, I've already reported it as a bug and included the URL of this thread, so hopefully they will get on it. If you haven't already, it might be an idea for you all to bug report it as well to get their attention.
- by Cuthbert - at 2004.02.20 23:46:00
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8. Missing sound effects - in Issues, Workarounds & Localization [original thread]
Nope, just tried that ^^^^^ and it didn't work. In fact, Eve wouldn't even launch. When exploring the stuff files, I did see the sounds in there, it just seems that something in the new build won't play them (at least on my machine).
- by Cuthbert - at 2004.02.20 21:51:00
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9. Sci-Fi Quiz: - in Player Gatherings and Events [original thread]
Earth Mk 2 (the one the mice built to replace Earth in Hitchhiker's Guide to the Galaxy).
- by Cuthbert - at 2004.02.20 19:58:00
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10. Missing sound effects - in Issues, Workarounds & Localization [original thread]
I'm having the same problem, albeit it's only the weapon sounds that are missing. Anyone tried downloading the .stuff files, applying them, then re-patching yet? If not, I will.
- by Cuthbert - at 2004.02.20 17:29:00
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11. 1000 reasons you know you've been playing too much Eve - in EVE General Discussion [original thread]
243) When you only reply to your Eve character's name
- by Cuthbert - at 2004.01.25 00:54:00
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12. Lame Players logging - in EVE General Discussion [original thread]
How's about you simply can't fire your weapons for, say, 3 minutes after you log in? That way, the target of the tactic Klydor outlined has enough time to get out of there before they are toasted, but, if you CTD during a fight, you can use your s...
- by Cuthbert - at 2004.01.25 00:33:00
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13. Market Globalization & EVE Superhighways - in EVE General Discussion [original thread]
Quote: Ok .. I noticed in the last DEV chat / CSM meeting Hellmar said that they are considering globalizing the market. This, in my opinion, is a GOOD thing IF it is implemented alongside the destruction of or great limitation of the EVE s...
- by Cuthbert - at 2004.01.24 04:15:00
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14. How does the eve system, work out what type of hit you get. and how can i get more wrecking in? - in EVE Technology Lab [original thread]
Edited by: Cuthbert on 22/01/2004 22:02:35 I could be wrong, but as I understand it, it is a combination of your gunnery skills, the tracking stat for the weapon concerned and how close you are to the optimum distance for the weapon.
- by Cuthbert - at 2004.01.22 22:02:00
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15. Do Not Globalize the Market! - in EVE General Discussion [original thread]
A lot of people here seem to be arguing against globalising the market and getting rid of remote buying because it would make trading easier. Maybe so. And? It would not dumb down trading too much simply because of the size of the Eve universe, un...
- by Cuthbert - at 2004.01.22 21:50:00
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16. Do Not Globalize the Market! - in EVE General Discussion [original thread]
I'm a bit of a n00b at this game, but one look at the market made me totally put all thought of becoming a trader firmly out of my head. The way it is currently set up, it is almost impossible, certainly for newbies, to see how to make a profit. A...
- by Cuthbert - at 2004.01.22 04:25:00
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