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1. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: AFK cloaking??? How does one determine if I'm afk or not again? I'm not sure it can even be PROVEN that someone has cloaked and gone afk. How can you get rid of something that you can't prove even exists?? on topic: I ...
- by CynoNet Two - at 2015.03.28 12:13:08
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2. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: As has been said repeatedly, POS code is on the roadmap. It's not being abandoned. There are just some requirements to get out the way first. Karash Amerius wrote: Steve, While I read the same forums as you do, I am ...
- by CynoNet Two - at 2014.05.29 14:22:00
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3. 250 KM Lock Range , Increase it. - in Player Features and Ideas Discussion [original thread]
Extreme locking ranges could be a good niche for Tech 2 tier 3 battleships. Imagine a T2 Rokh shooting from 400km away.
- by CynoNet Two - at 2014.05.27 12:46:00
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4. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
This is why we can't have nice things :(
- by CynoNet Two - at 2014.05.20 14:13:00
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5. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: TheMercenaryKing wrote: I highly disagree. Your stats show the align times of around 25-27 seconds, before mods and skills. Offhand, i beleive this makes for about a 15 second align time and I do not know about the align tim...
- by CynoNet Two - at 2014.05.20 14:00:00
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6. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Grarr Dexx wrote: They don't need it. It'd make blockade runners useless since you might as well run the same blockade cloak warping with a DST hauling four times as much cargo. Blockade runners would still be better for low-sec and covert o...
- by CynoNet Two - at 2014.05.20 12:21:00
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7. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. Can we get some feedback on the bubble immunity thing for DSTs? Obviously it's a dumb idea for Blockade Runners, but replacing the DST warp core stability bonus with bubble immunity makes a lot of sense and is...
- by CynoNet Two - at 2014.05.20 11:52:00
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8. [Crius] So now that the bogeyman of mineral compression is dead... - in Player Features and Ideas Discussion [original thread]
Carriers can already do the same thing with t2 ammo or nanite paste - and carry more than enough of those to maintain a market. But how many people actually do that, who don't already use a Rorqual and/or a JF? It's a pretty niche thing, and onl...
- by CynoNet Two - at 2014.05.20 07:36:00
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9. [Crius] So now that the bogeyman of mineral compression is dead... - in Player Features and Ideas Discussion [original thread]
... can we relax some of the restrictions on cargo inside ship maintenance bays? Half the purpose of a ship maintenance bay is to refit ships, and that's really frustrating when you can't take alternative mods with you. Since then the corp divisio...
- by CynoNet Two - at 2014.05.19 22:01:00
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10. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Blastil wrote: These look like a wonderful starting point for me, but here's my thoughts: There are only two DST's, not 4. There is exactly 0 racial flavor, and no particular reason to fly one over the other besides the fact that 'I have calda...
- by CynoNet Two - at 2014.05.19 21:48:00
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11. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Adriana Nolen wrote: Make them ewar immune like supers & increase hangar bay by to 75k. why dotn you ask them to be able to cyno jump with a range of 100 ly and warp at 500 au/s while you are at the dreamland of a...
- by CynoNet Two - at 2014.05.18 13:22:00
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12. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
I'd love to hear from Fozzie why the bubble immunity idea wasn't picked. It's something that's floated around for a while as a way to help fix DSTs, and really this is the best balanced ship to get it. It doesn't align quickly like an interceptor,...
- by CynoNet Two - at 2014.05.18 11:45:00
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13. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: seems excessive .. inty speed almost on a cruiser hull?? .. i suggest a look at the angel ships for a more reasonable figure How many people do you think will train Transport Ships 5 to get that? Most will only have it t...
- by CynoNet Two - at 2014.05.17 20:17:00
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14. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
When a ship doesn't really use damage or tank, distinguishing the different races is tough. While these balance changes are looking good, we basically have 4 copies of the same ship. To better individualise them, how about a small dedicated speci...
- by CynoNet Two - at 2014.05.17 20:15:00
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15. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tippia wrote: it currently looks like downgrading to a freighter will be the best move, and as a bonus, that frees up a lot of capital. Not when everyone else is selling off JFs :) Shinnan Krydu wrote: 8 accounts logging off. And this ...
- by CynoNet Two - at 2014.05.17 18:58:00
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16. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
If that 1k cargo remains as-is, cargo rigs for DSTs should really be unplugged by this patch... or at least upgraded to affect fleet hangars too.
- by CynoNet Two - at 2014.05.17 17:50:00
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17. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
A bonus to either MJD spoolup or agility makes much more sense on DSTs than a velocity bonus does, just sayin'
- by CynoNet Two - at 2014.05.17 17:14:00
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18. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: CynoNet Two wrote: The weedy cargo means DSTs can no longer handle starbase mods - you can't scoop / launch them from a fleet hangar. What about a slightly bigger base cargo, around 3-4k? If the additional WCS role bon...
- by CynoNet Two - at 2014.05.17 17:06:00
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19. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
The weedy cargo means DSTs can no longer handle starbase mods - you can't scoop / launch them from a fleet hangar. What about a slightly bigger base cargo, around 3-4k? If the additional WCS role bonus doesn't protect the MJD, these things aren't...
- by CynoNet Two - at 2014.05.17 16:55:00
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20. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Why are jump freighters with T1 cargo rigs worse off than now? Even T2 rigs only gives a very small improvement. How come the fairly pointless speed bonus on T1 freighters was left, rather being replaced with something more useful like agility or...
- by CynoNet Two - at 2014.05.17 16:34:00
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