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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
150
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Posted - 2014.05.17 17:51:00 -
[31] - Quote
Really really good! Thank you for this. I will love to try to catch these things ;-) |
vilya novacat
McKenna Shipyards Goonswarm Federation
11
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Posted - 2014.05.17 17:51:00 -
[32] - Quote
CynoNet Two wrote:Michael Harari wrote:CynoNet Two wrote:The weedy cargo means DSTs can no longer handle starbase mods - you can't scoop / launch them from a fleet hangar. What about a slightly bigger base cargo, around 3-4k?
If the additional WCS role bonus doesn't protect the MJD, these things aren't going to live long. The spool time is more than long enough to be webbed + scrambled, and no amount of overheating will help then. What about instead of 5% velocity per level, they get -5% to MJD spool time bonus per level? They can tank 2-3k dps Can they tank like that until the next downtime? Because with a scram+web they ain't going anywhere but a killboard. Scram+web they can still warp. Overheat hardeners and warp wherever you want. The prepared ganker is going to win 90% of the time anyway. Now they have to be prepared specifically for DSTs. No single module (scram or point) will hold them.
You need bubble+scram+web AND to finish the overheated tank before their overheated AB gets them back to the gate. Survivability will be pretty good. |
Grarr Dexx
Snuff Box
409
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Posted - 2014.05.17 17:57:00 -
[33] - Quote
This and the BR changes is just ******* brilliant, but I think the nerfbat to JFs was a bit too hard. |
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
601
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Posted - 2014.05.17 17:58:00 -
[34] - Quote
CynoNet Two wrote:If that 1k cargo remains as-is, cargo rigs for DSTs should really be unplugged by this patch... or at least upgraded to affect fleet hangars too.
It wasn't done for the mining barge/exhumer changes or for the industrial rebalance. What makes you think you are special and they will do it this time? (USER WAS BANNED FOR THIS POST) |
MeBiatch
GRR GOONS
1857
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Posted - 2014.05.17 18:04:00 -
[35] - Quote
Abrazzar wrote:This ship is now my medium volume hauler of choice. It only needs to survive some 10 seconds in a gank instead of having to wait for CONCORD.
good point. how many ehp will these things have?
also i wish the min/gal ones instead of having resist bonus had a armor/shield amount per level. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Abrazzar
Vardaugas Family
3425
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Posted - 2014.05.17 18:10:00 -
[36] - Quote
MeBiatch wrote:Abrazzar wrote:This ship is now my medium volume hauler of choice. It only needs to survive some 10 seconds in a gank instead of having to wait for CONCORD. good point. how many ehp will these things have? also i wish the min/gal ones instead of having resist bonus had a armor/shield amount per level. If you fit a current Impel with 7 slots tank and trimarks, you get a good 100k EHPs. Should be similar with the new bonuses. Sovereignty and Population New Mining Mechanics |
Daichi Yamato
Xero Security and Technologies
1503
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Posted - 2014.05.17 18:10:00 -
[37] - Quote
fleet hangar is cool...and huge EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Rhavas
Future Corps Sleeper Social Club
296
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Posted - 2014.05.17 18:10:00 -
[38] - Quote
Love most of what you have here Fozzie but I'll beg for a Ship Maintenance Bay instead of a Fleet Hangar. Big corps and alliances already have lots of tools for FH scenarios but individuals and small gangs desperately need ship swap or at the last mass relocate capability more than fleet hangar. And what great PVP targets! Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |
Tippia
Sunshine and Lollipops
21804
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Posted - 2014.05.17 18:17:00 -
[39] - Quote
Querns wrote:Allowing POS modules to be launched from Fleet Hangars would be nice, I agree. I don't think it should hold up the release of these changes, but I definitely think that it is a consideration worth investigating. +1:ing this suggestion. If they are supposed to operate in GÇ£deep spaceGÇ¥, letting them do a very common deep-space task seems entirely reasonable (and it's a pretty silly restriction anyway that's probably just a code hold-over than an actual design choice). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
MeBiatch
GRR GOONS
1858
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Posted - 2014.05.17 18:18:00 -
[40] - Quote
CynoNet Two wrote:A bonus to either MJD spoolup or agility makes much more sense on DSTs than a velocity bonus does, just sayin'
i second this. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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MeBiatch
GRR GOONS
1858
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Posted - 2014.05.17 18:19:00 -
[41] - Quote
Tippia wrote:Querns wrote:Allowing POS modules to be launched from Fleet Hangars would be nice, I agree. I don't think it should hold up the release of these changes, but I definitely think that it is a consideration worth investigating. +1:ing this suggestion. If they are supposed to operate in GÇ£deep spaceGÇ¥, letting them do a very common deep-space task seems entirely reasonable (and it's a pretty silly restriction anyway that's probably just a code hold-over than an actual design choice).
heck why not give them a clone vat bay too? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Arronicus
X-Prot Greater Western Co-Prosperity Sphere
970
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Posted - 2014.05.17 18:22:00 -
[42] - Quote
badly needs a solution to scooping pos modules as mentioned, and the spool up is too long to be useful for anything except jumping through a pile of unattended bubbles in null...
otherwise brilliant changes |
Sintiar Loffwagea
The Scope Gallente Federation
9
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Posted - 2014.05.17 18:24:00 -
[43] - Quote
just only Fleet Hanger ? and no different size ?..... |
Doritos God Legend
That Feel When Test Friends Please Ignore
0
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Posted - 2014.05.17 18:30:00 -
[44] - Quote
Mediocre changes at best. Increased survivability to burn back to the gate you just entered from so you can get pointed on the other side by the same gate camp you "escaped" from, when they follow you through (the nonaggressed ones anyway). |
Neutral Jita Hauler
Science and Trade Institute Caldari State
2
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Posted - 2014.05.17 18:41:00 -
[45] - Quote
So why are we going through the gimmick of a fleet hanger instead of just giving them a 'general goods' bay ala the rebalanced t1's?
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FT Diomedes
The Graduates RAZOR Alliance
402
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Posted - 2014.05.17 18:41:00 -
[46] - Quote
The inability to do POS stuff is a serious drawback. The spool up timer for the MMJD is too long to do much good for the ship class. This is my signature. There are many like it, but this one is mine. |
Daichi Yamato
Xero Security and Technologies
1503
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Posted - 2014.05.17 18:46:00 -
[47] - Quote
Doritos God Legend wrote:Mediocre changes at best. Increased survivability to burn back to the gate you just entered from so you can get pointed on the other side by the same gate camp you "escaped" from, when they follow you through (the nonaggressed ones anyway).
makes me wonder what u must use ur blockade runner for. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Bienator II
madmen of the skies
2649
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Posted - 2014.05.17 18:46:00 -
[48] - Quote
for a moment i thought you could transport fitted frigs with it but someone told me you would need a different bay for it. So its still not the non-capaital transport ship i was looking for :( eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Dave Stark
5671
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Posted - 2014.05.17 18:52:00 -
[49] - Quote
Bienator II wrote:for a moment i thought you could transport fitted frigs with it but someone told me you would need a different bay for it. So its still not the non-capaital transport ship i was looking for :(
you can fit assembled ships in a fleet hangar.
i used to put assembled probes in my orca's fleet hangar because you couldn't scan the modules in the cargo/fitted to them. let me move my deadspace modules around for my incursion ships. also, fleet hangars don't have the restriction of only being able to hold charges in the cargo. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1359
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Posted - 2014.05.17 18:56:00 -
[50] - Quote
Why dont you give them bastion capability while you are at it? Sicne you are so focused on making them need a huge blob to kill anyway making small group hunting even less viable than before. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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Swiftstrike1
Swiftstrike Incorporated
654
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Posted - 2014.05.17 18:57:00 -
[51] - Quote
CynoNet Two wrote:Michael Harari wrote:CynoNet Two wrote:The weedy cargo means DSTs can no longer handle starbase mods - you can't scoop / launch them from a fleet hangar. What about a slightly bigger base cargo, around 3-4k?
If the additional WCS role bonus doesn't protect the MJD, these things aren't going to live long. The spool time is more than long enough to be webbed + scrambled, and no amount of overheating will help then. What about instead of 5% velocity per level, they get -5% to MJD spool time bonus per level? They can tank 2-3k dps Can they tank like that until the next downtime? Because with a scram+web they ain't going anywhere but a killboard. Scram/web might disable MJDs and MWDs, but they can still just warp away :P Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1360
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Posted - 2014.05.17 18:58:00 -
[52] - Quote
Doritos God Legend wrote:Mediocre changes at best. Increased survivability so you can burn back to the gate you just entered from, so that you can get pointed on the other side by the same gate camp you "escaped" when they follow you through (the nonaggressed ones anyway). This is also considering that you are not webbed and pointed on your way back to the gate, which you most likely will be. Additionally, the +5% velocity to DST is useless, +5% agility per skill level (considering DST's have a worse align time then battle ships), or the suggested -5% to MMJD spool time per skill level would be much better.
Still allow to survive easily on entrace to low sec gates. And this thing will nto survive a WHILE. IT can simply shrug the dps of a 2-3 cruisers and will requise seriosu firepower to bring down. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1360
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Posted - 2014.05.17 18:59:00 -
[53] - Quote
Swiftstrike1 wrote:CynoNet Two wrote:Michael Harari wrote:CynoNet Two wrote:The weedy cargo means DSTs can no longer handle starbase mods - you can't scoop / launch them from a fleet hangar. What about a slightly bigger base cargo, around 3-4k?
If the additional WCS role bonus doesn't protect the MJD, these things aren't going to live long. The spool time is more than long enough to be webbed + scrambled, and no amount of overheating will help then. What about instead of 5% velocity per level, they get -5% to MJD spool time bonus per level? They can tank 2-3k dps Can they tank like that until the next downtime? Because with a scram+web they ain't going anywhere but a killboard. Scram/web might disable MJDs and MWDs, but they can still just warp away :P
mm scram DO prevent warp.. what are you smoking? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Dave Stark
5672
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Posted - 2014.05.17 19:00:00 -
[54] - Quote
Kagura Nikon wrote:mm scram DO prevent warp.. what are you smoking? the +2 warp strength role bonus.
at a guess. |
Seidenpfote
Pator Tech School Minmatar Republic
0
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Posted - 2014.05.17 19:03:00 -
[55] - Quote
Every serious gatecamp brings a remote boosted single-point hic. If you don't have one, then don't try to go after a DST, plenty of other ships around. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1360
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Posted - 2014.05.17 19:04:00 -
[56] - Quote
Dave Stark wrote:Kagura Nikon wrote:mm scram DO prevent warp.. what are you smoking? the +2 warp strength role bonus. at a guess.
As if he would get only 2 points at a gate camp. When someone have a short point it measn someone else or the same ship also have a long point. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
FT Diomedes
The Graduates RAZOR Alliance
403
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Posted - 2014.05.17 19:07:00 -
[57] - Quote
Yes, these things are going to be tough to catch - going to require team work. At a glanceGǪ it will take 10 points to catch an Impel on a low sec gate, or a Heavy Interdictor with a scram. Then the tank kicks inGǪ but functionally, once you catch these things, they are dead. This is my signature. There are many like it, but this one is mine. |
Alundil
Rolled Out
508
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Posted - 2014.05.17 19:08:00 -
[58] - Quote
Tahna Rouspel wrote:That is some sexy changes. I can't wait to fit 7 warp core stabilizers and a medium micro jump drive on my Impel :D
Does MJD work if you get scrambled but have warp core stabilizers? This will be awesome. Dual prop transport for lols. Mjd + ab. Slowboating out of bubbles and tackle hehe
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Tippia
Sunshine and Lollipops
21816
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Posted - 2014.05.17 19:08:00 -
[59] - Quote
MeBiatch wrote:heck why not give them a clone vat bay too? Because there's no need to and because it doesn't seem like a simple design oversight that they can't use one? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
baltec1
Bat Country Goonswarm Federation
11541
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Posted - 2014.05.17 19:09:00 -
[60] - Quote
Tippia wrote:MeBiatch wrote:heck why not give them a clone vat bay too? Because there's no need to and because it doesn't seem like a simple design oversight that they can't use one?
Hook it up to a turret and we can have our much wanted corpse launcher. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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