Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 .. 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
699
|
Posted - 2014.05.20 12:17:00 -
[241] - Quote
I notice these ships are keeping their hilariously long align times. are there any plans to deal with mwd warping, or mwd/cloak warping? or webbing things into warp?
it's pretty bad when you design ships with appropriately enormous align times, and then just fitting 1 easy module or having an alt in a throwaway frigate completely negates it. obviously this is abused on more 'important' ship classes than haulers/DSTs, and would rustle many people if it were ever fixed. |

Grarr Dexx
Snuff Box
414
|
Posted - 2014.05.20 12:17:00 -
[242] - Quote
They don't need it. It'd make blockade runners useless since you might as well run the same blockade cloak warping with a DST hauling four times as much cargo. |

Anonymous Forumposter
State War Academy Caldari State
17
|
Posted - 2014.05.20 12:19:00 -
[243] - Quote
CCP Fozzie wrote:We're increasing the standard cargo holds on all the DSTs
Anyone willing to do the math on the Occator and the Mastodon main cargoholds fitted for max cargo (Rigs, Expanders)? Personally not interested in opinions as to the intelligence of fitting one for such so your trolls will fall on deaf ears.
|

CynoNet Two
GoonWaffe Goonswarm Federation
673
|
Posted - 2014.05.20 12:21:00 -
[244] - Quote
Grarr Dexx wrote:They don't need it. It'd make blockade runners useless since you might as well run the same blockade cloak warping with a DST hauling four times as much cargo.
Blockade runners would still be better for low-sec and covert ops work. DSTs would ignore bubbles but be vulnerable to infini-points, making them preferable for null-sec and wormholes. |
|

CCP Fozzie
C C P C C P Alliance
10302

|
Posted - 2014.05.20 12:24:00 -
[245] - Quote
CynoNet Two wrote:CCP Fozzie wrote:Hey everyone. Can we get some feedback on the bubble immunity thing for DSTs? Obviously it's a dumb idea for Blockade Runners, but replacing the DST warp core stability bonus with bubble immunity makes a lot of sense and isn't anywhere near as strong as it is on Interceptors / T3 cruisers. Was the idea considered?
The idea was considered and rejected as it would make DSTs too difficult to catch in nullsec and (especially) wormhole space and wouldn't provide much interesting gameplay. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Anthar Thebess
423
|
Posted - 2014.05.20 12:36:00 -
[246] - Quote
We already have to much nullified , MJD capable ships. We don't need more.
Including those MJD for BattleCruisers. Summer: Moon Mining Changes |

G's Biatch
Four Brothers United
0
|
Posted - 2014.05.20 12:45:00 -
[247] - Quote
CCP Fozzie wrote:Hey everyone. Allowing launching and scooping of structures from fleet hangars is something that needs more investigation, so we're increasing the standard cargo holds on all the DSTs so they can easily deploy and scoop structures.
We are also increasing the assembled volumes of the DSTs a bit, to keep the balance surrounding DSTs hauling cargo in ship maintenance bays.
We have discussed the questions surrounding hauling of battleships into C1 wormholes with the CSM and internally, and decided that we are ok with this function at this time. Using a DST to get a battleship into a C1 siege still requires the attackers to have their own starbase set up in the system for disassembly.
Fozzie Can we fill the Fleet Hanger and place these ships in SMA's in cap ships, or will the Ammo only rule still apply?
Thanks |

Grarr Dexx
Snuff Box
414
|
Posted - 2014.05.20 12:46:00 -
[248] - Quote
CynoNet Two wrote:Grarr Dexx wrote:They don't need it. It'd make blockade runners useless since you might as well run the same blockade cloak warping with a DST hauling four times as much cargo. Blockade runners would still be better for low-sec and covert ops work. DSTs would ignore bubbles but be vulnerable to infini-points, making them preferable for null-sec and wormholes.
You can use infinite points in 0.0 too. The point I'm making is that it's pointless to have BRs if DSTs have bubble immunity, because it's just as easy to cloak warp DSTs as it is to warp a BR and hit the cloak button. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
699
|
Posted - 2014.05.20 12:51:00 -
[249] - Quote
Grarr Dexx wrote:CynoNet Two wrote:Grarr Dexx wrote:They don't need it. It'd make blockade runners useless since you might as well run the same blockade cloak warping with a DST hauling four times as much cargo. Blockade runners would still be better for low-sec and covert ops work. DSTs would ignore bubbles but be vulnerable to infini-points, making them preferable for null-sec and wormholes. You can use infinite points in 0.0 too. The point I'm making is that it's pointless to have BRs if DSTs have bubble immunity, because it's just as easy to cloak warp DSTs as it is to warp a BR and hit the cloak button. That's an issue with MWD cloak warping being a bullshit borderline exploit, though.
I seem to recall they tried to fix mwd cloak warping in 2007 or so, and their fix didn't work, so they gave up and left it (pro tip ccp, all you need to do is make it so cloaking instantly cuts your prop mod). still leaves mwd warping big ships though. |
|

CCP Fozzie
C C P C C P Alliance
10304

|
Posted - 2014.05.20 12:58:00 -
[250] - Quote
G's Biatch wrote:CCP Fozzie wrote:Hey everyone. Allowing launching and scooping of structures from fleet hangars is something that needs more investigation, so we're increasing the standard cargo holds on all the DSTs so they can easily deploy and scoop structures.
We are also increasing the assembled volumes of the DSTs a bit, to keep the balance surrounding DSTs hauling cargo in ship maintenance bays.
We have discussed the questions surrounding hauling of battleships into C1 wormholes with the CSM and internally, and decided that we are ok with this function at this time. Using a DST to get a battleship into a C1 siege still requires the attackers to have their own starbase set up in the system for disassembly. Fozzie Can we fill the Fleet Hanger and place these ships in SMA's in cap ships, or will the Ammo only rule still apply? Thanks
The ammo only rule does not apply to fleet hangars. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|

G's Biatch
Four Brothers United
0
|
Posted - 2014.05.20 13:05:00 -
[251] - Quote
CCP Fozzie wrote:G's Biatch wrote:CCP Fozzie wrote:Hey everyone. Allowing launching and scooping of structures from fleet hangars is something that needs more investigation, so we're increasing the standard cargo holds on all the DSTs so they can easily deploy and scoop structures.
We are also increasing the assembled volumes of the DSTs a bit, to keep the balance surrounding DSTs hauling cargo in ship maintenance bays.
We have discussed the questions surrounding hauling of battleships into C1 wormholes with the CSM and internally, and decided that we are ok with this function at this time. Using a DST to get a battleship into a C1 siege still requires the attackers to have their own starbase set up in the system for disassembly. Fozzie Can we fill the Fleet Hanger and place these ships in SMA's in cap ships, or will the Ammo only rule still apply? Thanks The ammo only rule does not apply to fleet hangars.
Thank you. |

Ammzi
Love Squad Pasta Syndicate
1769
|
Posted - 2014.05.20 13:25:00 -
[252] - Quote
CCP Fozzie wrote:
The ammo only rule does not apply to fleet hangars.
Stealth 100.000 m3 boost to rorquals? C/d |

Ammzi
Love Squad Pasta Syndicate
1769
|
Posted - 2014.05.20 13:28:00 -
[253] - Quote
Also Fozzie. If 400.000 m3 is the new ship assembled size. You can put these into an orca with a double wrapped container inside and like, noone would know. Also combine this with like 500.000 ehp on the orca post-kronos.
Pls no, pls change. |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
207
|
Posted - 2014.05.20 13:32:00 -
[254] - Quote
CCP Fozzie wrote:CynoNet Two wrote:CCP Fozzie wrote:Hey everyone. Can we get some feedback on the bubble immunity thing for DSTs? Obviously it's a dumb idea for Blockade Runners, but replacing the DST warp core stability bonus with bubble immunity makes a lot of sense and isn't anywhere near as strong as it is on Interceptors / T3 cruisers. Was the idea considered? The idea was considered and rejected as it would make DSTs too difficult to catch in nullsec and (especially) wormhole space and wouldn't provide much interesting gameplay.
I highly disagree.
Your stats show the align times of around 25-27 seconds, before mods and skills. Offhand, i beleive this makes for about a 15 second align time and I do not know about the align time with an MWD cycle. That said, with a normal cruiser it should take about 3.3 seconds to target a 165 sig. This would give people 12 seconds to get in range and point them if they are stationary, the lock, then approach if needed to point them. In which case they would only need a long point.3
This first case is far more balanced than the interceptors or T3s and I cant see how you and your team trashed it.
The second case: Actual use in Null.
Who is going to fly a hauler in nullsec without a scout? no one is going to be daft enough to do that or if they do they deserve to die. |

Ammzi
Love Squad Pasta Syndicate
1769
|
Posted - 2014.05.20 13:42:00 -
[255] - Quote
CCP Fozzie wrote:G's Biatch wrote:
Fozzie Can we fill the Fleet Hanger and place these ships in SMA's in cap ships, or will the Ammo only rule still apply?
Thanks
The ammo only rule does not apply to fleet hangars.
Yeah, this needs to not go live. You can get 100.000 m3 carriers if this is the case. Rorquals more, supers even more. |

FT Diomedes
The Graduates RAZOR Alliance
447
|
Posted - 2014.05.20 13:43:00 -
[256] - Quote
I suppose the whole point of periodic changes is to shake things up a bit... Now I have to consider what I can move in my carrier... You've effectively given my carrier a fleet hanger of ~70k-130k m3. That's 10k from the carrier and ~60k from each DST I cram into it. By my current calculations, I can move 5 cruiser-sized ships and one DST in my carrier. The DST could be filled with up to ~60k of fuel, mods, etc. Very useful...
Is this intended? This is my signature. There are many like it, but this one is mine. |

FT Diomedes
The Graduates RAZOR Alliance
447
|
Posted - 2014.05.20 13:46:00 -
[257] - Quote
CCP Fozzie wrote:CynoNet Two wrote:CCP Fozzie wrote:Hey everyone. Can we get some feedback on the bubble immunity thing for DSTs? Obviously it's a dumb idea for Blockade Runners, but replacing the DST warp core stability bonus with bubble immunity makes a lot of sense and isn't anywhere near as strong as it is on Interceptors / T3 cruisers. Was the idea considered? The idea was considered and rejected as it would make DSTs too difficult to catch in nullsec and (especially) wormhole space and wouldn't provide much interesting gameplay.
Excellent. Hold the line, Fozzie. Hold the line. This is my signature. There are many like it, but this one is mine. |

Malcanis
Vanishing Point. The Initiative.
15609
|
Posted - 2014.05.20 13:46:00 -
[258] - Quote
TheMercenaryKing wrote:CCP Fozzie wrote:CynoNet Two wrote:CCP Fozzie wrote:Hey everyone. Can we get some feedback on the bubble immunity thing for DSTs? Obviously it's a dumb idea for Blockade Runners, but replacing the DST warp core stability bonus with bubble immunity makes a lot of sense and isn't anywhere near as strong as it is on Interceptors / T3 cruisers. Was the idea considered? The idea was considered and rejected as it would make DSTs too difficult to catch in nullsec and (especially) wormhole space and wouldn't provide much interesting gameplay. I highly disagree. Your stats show the align times of around 25-27 seconds, before mods and skills. Offhand, i beleive this makes for about a 15 second align time and I do not know about the align time with an MWD cycle. That said, with a normal cruiser it should take about 3.3 seconds to target a 165 sig. This would give people 12 seconds to get in range and point them if they are stationary, the lock, then approach if needed to point them. In which case they would only need a long point. An MMJD may save them, may, but as i posted in the MMJD thread, I think it should be 50km jump range and a lower cooldown. This first case is far more balanced than the interceptors or T3s and I cant see how you and your team trashed it. The second case: Actual use in Null. Who is going to fly a hauler in nullsec without a scout? no one is going to be daft enough to do that or if they do they deserve to die.
The align time for the DSTs is the same as for any other ship that can fit an MWD "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

CynoNet Two
GoonWaffe Goonswarm Federation
675
|
Posted - 2014.05.20 14:00:00 -
[259] - Quote
Malcanis wrote:TheMercenaryKing wrote:I highly disagree.
Your stats show the align times of around 25-27 seconds, before mods and skills. Offhand, i beleive this makes for about a 15 second align time and I do not know about the align time with an MWD cycle. That said, with a normal cruiser it should take about 3.3 seconds to target a 165 sig. This would give people 12 seconds to get in range and point them if they are stationary, the lock, then approach if needed to point them. In which case they would only need a long point.
An MMJD may save them, may, but as i posted in the MMJD thread, I think it should be 50km jump range and a lower cooldown.
This first case is far more balanced than the interceptors or T3s and I cant see how you and your team trashed it.
The second case: Actual use in Null.
Who is going to fly a hauler in nullsec without a scout? no one is going to be daft enough to do that or if they do they deserve to die. The align time for the DSTs is the same as for any other ship that can fit an MWD
And still significantly higher than both an Interceptor and T3 cruiser - the latter of which can have more ehp AND a covert cloak. |
|

CCP Fozzie
C C P C C P Alliance
10308

|
Posted - 2014.05.20 14:08:00 -
[260] - Quote
I've tweaked the assembled volume up a bit further, so they are all above 500k and no more than one can be fit in the SMA of a carrier or rorqual. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
|

CynoNet Two
GoonWaffe Goonswarm Federation
675
|
Posted - 2014.05.20 14:13:00 -
[261] - Quote
This is why we can't have nice things :( |

Phoenix Jones
The Scope Gallente Federation
463
|
Posted - 2014.05.20 14:19:00 -
[262] - Quote
If the damn thing was cheaper I would say ok. This is an expensive ship to lose.
I don't quite agree with the Yolo of battleships in C1's.
With that said, the changes aren't bad. Just don't know if they are good enough to make the whole "transport with an escort" work well enough.
Overheat modules, double tank, mega repairs, reisstance, fleet hangers. Its almost a tanky Orca.
It might work.
In lowsec, could potentially survive a gatecamp and burn back to the gate.
In Nullsec, could survive a gank if escorted (vs the rest of the transport ships).
In Wormhole space.. well apply to null.
might be enough.
CCP Fozzie wrote:I've tweaked the assembled volume up a bit further, so they are all above 500k and no more than one can be fit in the SMA of a carrier or rorqual.
Balance is balance. Good move there. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Anonymous Forumposter
State War Academy Caldari State
17
|
Posted - 2014.05.20 14:21:00 -
[263] - Quote
CCP Fozzie wrote:I've tweaked the assembled volume up a bit further, so they are all above 500k and no more than one can be fit in the SMA of a carrier or rorqual.
And Orca pilots everywhere cried a little.. |

Ammzi
Love Squad Pasta Syndicate
1769
|
Posted - 2014.05.20 14:21:00 -
[264] - Quote
CCP Fozzie wrote:I've tweaked the assembled volume up a bit further, so they are all above 500k and no more than one can be fit in the SMA of a carrier or rorqual.
Wow... hello massive carrier buff. PS: I want credit for pointing this out. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5314
|
Posted - 2014.05.20 14:24:00 -
[265] - Quote
The DST will be more useful than a Miasmos for ore hauling since the Orca pilot can simply drag stuff from all three storage compartments into the DST's fleet hangar.
The DST will also serve nicely to replace a Kryos for mineral hauling and Hoarder for ammo hauling because of the built in stab, and the ability to fit an MWD without requiring rigs.
I'll focus on finding something to complain about tomorrow.
Oh hang on, I found a gripe! They're rather homogenous. I'd prefer clear roles: the Mastodon for "absolutely, positively overnight!" with the Bustard for Ghostbusters style hauling, the Impel for Dirty Harry style armour tank baiting, and the Occator for a combination of capacity & agility.
PS: a long time ago there was a courier company in Australia called "Comet". Their motto was "absolutely, positively overnight? Hello Comet!" (and being the '80s they had a cool jingle too). Folks in the USA will recognise the slogan from FedEx ads during the same period. Our advertising folks in the '80s thought they could pull the wool over our eyes and recycle US scripts. These days they just play the whole US ad, complete with corny accents and pronouncing "Z" as "zee".
PPS: Ghostbusters: no job too big, no fee too big! Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5314
|
Posted - 2014.05.20 14:29:00 -
[266] - Quote
Phoenix Jones wrote:Overheat modules, double tank, mega repairs, reisstance, fleet hangers. Its almost a tanky Orca.
All we need now is an ORE DST that gets the ORE bonus to mining foreman links and we won't need to put Orcas in small fleets anymore. Day 0 advice for new players: Day 0 Advice for New Players |

Grarr Dexx
Snuff Box
415
|
Posted - 2014.05.20 14:56:00 -
[267] - Quote
CCP Fozzie wrote:G's Biatch wrote:CCP Fozzie wrote:Hey everyone. Allowing launching and scooping of structures from fleet hangars is something that needs more investigation, so we're increasing the standard cargo holds on all the DSTs so they can easily deploy and scoop structures.
We are also increasing the assembled volumes of the DSTs a bit, to keep the balance surrounding DSTs hauling cargo in ship maintenance bays.
We have discussed the questions surrounding hauling of battleships into C1 wormholes with the CSM and internally, and decided that we are ok with this function at this time. Using a DST to get a battleship into a C1 siege still requires the attackers to have their own starbase set up in the system for disassembly. Fozzie Can we fill the Fleet Hanger and place these ships in SMA's in cap ships, or will the Ammo only rule still apply? Thanks The ammo only rule does not apply to fleet hangars.
So you're telling me that manually piloting a DST is still a pointless effort and putting it into a carrier creates a miniature JF? Will you at least tell me that an unpiloted DST will not have skills applied to it and anything over the 50.000 m-¦ cargo will be prevented from being placed into a ship maintenance bay? |

Neutral Jita Hauler
Science and Trade Institute Caldari State
2
|
Posted - 2014.05.20 15:09:00 -
[268] - Quote
If they didn't take the lazy route with a fleet hanger and instead created a non-restricted 'general goods bay', all of this would have been prevented. |

Dave Stark
5915
|
Posted - 2014.05.20 15:11:00 -
[269] - Quote
CCP Fozzie wrote:I've tweaked the assembled volume up a bit further, so they are all above 500k and no more than one can be fit in the SMA of a carrier or rorqual. and now none of them fit in an orca. |

Sael Va'Tauri
State War Academy Caldari State
2
|
Posted - 2014.05.20 15:23:00 -
[270] - Quote
Any chance of replacing the velocity bonus with something unique to each ship? It would, potentially make them a little more unique with some racial flavor. For example:
Mastadon: replace 5% velocity w/ 5% agility. Very minmitar - its the "fast" DST.
Occator: Replace 5% velocity w/ 5m3 dronebay and bandwith. It then follows the Nereus as being able to defend itself with drones - and who doesn't like the idea of having people think twice about attacking without scanning, as the ship could be (probably is?) bait.
Prorator: Replace 5% velocity w/ 5% armor per level. Follows Amarr armor tank lines, while also providing some interesting choices - fit Armor plates which don't follow the new role bonus, or stick with the role bonus hardeners and reppers, or maybe both.
Bustard: Replace 5% velocity w/ 5% cargo per level. Follows *continues?) the theme set by the Charon, where Caldari bring extra cargo. It won't be a huge bonus as the cargo bay is already small(ish), but that could be reinforced in base stats by increasing the base cargo bay. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 .. 15 :: one page |
First page | Previous page | Next page | Last page |